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8 Commits

Author SHA1 Message Date
aleos
2e4b2b3808 Documentation fix
Thanks to @Atemo!
2023-08-09 08:11:06 -04:00
aleos
b2441ca177 Suggestion fixes
Thanks to @Lemongrass3110!
2023-08-08 18:46:39 -04:00
aleos
56c69b5da7 Documentation cleanup 2023-08-04 09:52:03 -04:00
aleos
8f6740bbb0 Convert hit rate skill storage to unordered_map
* This allows the option to store skill level for exact requirements.
2023-08-04 08:41:52 -04:00
aleos
12a516e36c Fixes a node check 2023-08-03 14:50:18 -04:00
aleos
691cdb3f79 Splits up the sequence from Skills map 2023-08-03 14:20:56 -04:00
aleos
9ab02557b8 Adds documentation for skill requirements 2023-08-03 13:26:05 -04:00
aleos
8fdac5ecfc Refactor out a lot of hard coded hit rates
* Moves skills that adjust hit rate into the skill database.
2023-08-03 13:18:00 -04:00
305 changed files with 55268 additions and 221769 deletions

View File

@@ -98,7 +98,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -113,7 +112,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -130,7 +128,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -149,7 +146,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -108,7 +108,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -123,7 +122,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -140,7 +138,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -159,7 +156,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

View File

@@ -2,11 +2,6 @@
#line 4 "scanner.c"
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4267 )
#endif
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
@@ -2370,7 +2365,3 @@ void libconfig_yyfree (void * ptr , yyscan_t yyscanner)
#define YYTABLES_NAME "yytables"
#line 192 "scanner.l"
#ifdef _MSC_VER
#pragma warning( pop )
#endif

View File

@@ -103,7 +103,6 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -139,7 +138,6 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -175,7 +173,6 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -211,7 +208,6 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@@ -97,7 +97,6 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -110,7 +109,6 @@
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -124,7 +122,6 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -142,7 +139,6 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>

View File

@@ -236,7 +236,7 @@ option( ENABLE_WEB_SERVER "Build web-server (default=ON)" ON )
#
TEST_BIG_ENDIAN( BIG_ENDIAN )
if( NOT DEFINED BIG_ENDIAN )
message( WARNING "unable to determine endianness, only LITTLE ENDIAN is supported" )
message( WARNING "unable to determine endianess, only LITTLE ENDIAN is supported" )
elseif( BIG_ENDIAN )
message( FATAL_ERROR "bigendian is not supported" )
endif()

View File

@@ -365,10 +365,6 @@ Body:
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: stockall
Help: |
Params: [<item type>]
Transfer items from cart to your inventory. No type specified will transfer all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
@@ -689,20 +685,20 @@ Body:
Gives you the desired item.
- Command: pvpon
Help: |
Enables PvP on the current map
Turns pvp on on the current map
- Command: pvpoff
Help: |
Disables PvP on the current map
Turns pvp off on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Enables GvG on the current map
Turns gvg on on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Disables GvG on the current map
Turns gvg off on the current map
- Command: agitstart
Help: |
Starts War of Emperium

View File

@@ -175,19 +175,3 @@ feature.stylist: on
// If this is allowed the "nosave" mapflag is still being respected
// and may prevent players from warping back into the instance.
//feature.instance_allow_reconnect: yes
// Enable the Gold PC timer? (Note 1)
// Default: yes
feature.goldpc_active: yes
// How many seconds does a player have to be online to receive a point?
// Default: 3600 (1h)
feature.goldpc_time: 3600
// How many points can a player have at maximum?
// Default: 300
feature.goldpc_max_points: 300
// Should being VIP double the points a player gets? (Note 1)
// Default: yes
feature.goldpc_vip: yes

View File

@@ -134,9 +134,3 @@ min_shop_buy: 1
// Minimum sell price of items at a normal shop
// Officially items can be sold for 0 Zeny
min_shop_sell: 0
// Should items that reduce damage from element/race count all monster damage as physical? (Note 1)
// Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage
// Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP)
// This only affects items with bonus3 bSubEle and bonus3 bSubRace.
cardfix_monster_physical: yes

View File

@@ -240,7 +240,6 @@ Body:
bypass_stat_onclone: true
bypass_max_stat: true
macro_register: true
trade_unconditional: true
#all_permission: true
Footer:

View File

@@ -30,6 +30,10 @@ emblem_transparency_limit: 80
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306

View File

@@ -1592,26 +1592,8 @@ map: jor_sanct
map: jor_twice
map: jor_twig
// Depth biosphere 1st floor
// Biosphere 1st floor
map: bl_depth1
// Garden of Time
map: 1@ba_go
map: 1@f_lake
map: for_dun01
map: for_dun02
map: t_garden
// Fantasy Series - Rainbow Lake
map: 1@vrpop
map: 2@vrpop
map: 3@vrpop
// Depth biosphere 2nd floor
map: bl_depth2
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
map: 1@vrsn
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -1815,10 +1815,5 @@
1531: Invalid position.
1532: Invalid slot number.
//@stockall
1533: You do not have a cart.
1534: Usage: @stockall {<type>}
1535: %d items are transferred (%d skipped)!
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

4
configure vendored
View File

@@ -4761,8 +4761,8 @@ $as_echo "#define AC_APPLE_UNIVERSAL_BUILD 1" >>confdefs.h
;; #(
*)
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianness, only little endian is supported" >&5
$as_echo "$as_me: WARNING: unable to determine endianness, only little endian is supported" >&2;}
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianess, only little endian is supported" >&5
$as_echo "$as_me: WARNING: unable to determine endianess, only little endian is supported" >&2;}
;;
esac

View File

@@ -490,7 +490,7 @@ CXXFLAG_CLEARS="-std=c++17"
AC_C_BIGENDIAN(
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
,
[AC_MSG_WARN([[unable to determine endianness, only little endian is supported]])]
[AC_MSG_WARN([[unable to determine endianess, only little endian is supported]])]
)

View File

@@ -45,8 +45,6 @@ Body:
Value: 4
- Name: JUMPINGCLAN
Value: 5
- Name: REPUTATION_EP18
Value: 3
Footer:
Imports:

View File

@@ -26,9 +26,8 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -39,10 +38,10 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given item. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################
Header:
Type: ITEM_GROUP_DB
Version: 3
Version: 2

View File

@@ -37,6 +37,11 @@
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# HitRate Skill hit rate.
# Rates: Hit rate. (Default: 100)
# - Level Skill level.
# Rate Rate is a percentage of the caster's hit rate added to hit rate.
# Skills: Skill flagged as a requirement (players only). (Optional)
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
@@ -140,4 +145,4 @@
Header:
Type: SKILL_DB
Version: 3
Version: 4

View File

@@ -26,9 +26,8 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -39,13 +38,13 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given item. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################
Header:
Type: ITEM_GROUP_DB
Version: 3
Version: 2
Footer:
Imports:

Binary file not shown.

View File

@@ -1231,16 +1231,6 @@ jor_sanct
jor_twice
jor_twig
bl_depth1
1@ba_go
1@f_lake
for_dun01
for_dun02
t_garden
1@vrpop
2@vrpop
3@vrpop
bl_depth2
1@vrsn
//======================================================================================
// - Other/Extra maps -

View File

@@ -20587,7 +20587,16 @@ Body:
EquipLevelMin: 94
Script: |
bonus bMdef,5;
bonus3 bSubEle,Ele_All,30,BF_WEAPON;
bonus3 bSubEle,Ele_Neutral,30,BF_SHORT;
bonus3 bSubEle,Ele_Water,30,BF_SHORT;
bonus3 bSubEle,Ele_Earth,30,BF_SHORT;
bonus3 bSubEle,Ele_Fire,30,BF_SHORT;
bonus3 bSubEle,Ele_Wind,30,BF_SHORT;
bonus3 bSubEle,Ele_Poison,30,BF_SHORT;
bonus3 bSubEle,Ele_Holy,30,BF_SHORT;
bonus3 bSubEle,Ele_Dark,30,BF_SHORT;
bonus3 bSubEle,Ele_Ghost,30,BF_SHORT;
bonus3 bSubEle,Ele_Undead,30,BF_SHORT;
bonus bFlee,30;
skill "AL_TELEPORT",1;
bonus bUnbreakableGarment;

File diff suppressed because it is too large Load Diff

View File

@@ -37,6 +37,11 @@
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# HitRate Skill hit rate.
# Rates: Hit rate. (Default: 100)
# - Level Skill level.
# Rate Rate is a percentage of the caster's hit rate added to hit rate.
# Skills: Skill flagged as a requirement (players only). (Optional)
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
@@ -140,7 +145,7 @@
Header:
Type: SKILL_DB
Version: 3
Version: 4
Body:
- Id: 1
@@ -170,6 +175,28 @@ Body:
Range: -1
Hit: Single
HitCount: 1
HitRate:
Rates:
- Level: 1
Rate: 105
- Level: 2
Rate: 110
- Level: 3
Rate: 115
- Level: 4
Rate: 120
- Level: 5
Rate: 125
- Level: 6
Rate: 130
- Level: 7
Rate: 135
- Level: 8
Rate: 140
- Level: 9
Rate: 145
- Level: 10
Rate: 150
Element: Weapon
CopyFlags:
Skill:
@@ -269,6 +296,28 @@ Body:
TargetTrap: true
Hit: Single
HitCount: 1
HitRate:
Rates:
- Level: 1
Rate: 110
- Level: 2
Rate: 120
- Level: 3
Rate: 130
- Level: 4
Rate: 140
- Level: 5
Rate: 150
- Level: 6
Rate: 160
- Level: 7
Rate: 170
- Level: 8
Rate: 180
- Level: 9
Rate: 190
- Level: 10
Rate: 200
Element: Fire
SplashArea:
- Level: 1
@@ -2088,6 +2137,28 @@ Body:
Range: -2
Hit: Multi_Hit
HitCount: 3
HitRate:
Rates:
- Level: 1
Rate: 105
- Level: 2
Rate: 110
- Level: 3
Rate: 115
- Level: 4
Rate: 120
- Level: 5
Rate: 125
- Level: 6
Rate: 130
- Level: 7
Rate: 135
- Level: 8
Rate: 140
- Level: 9
Rate: 145
- Level: 10
Rate: 150
Element: Weapon
Requires:
SpCost: 7
@@ -2232,6 +2303,8 @@ Body:
Critical: true
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration1:
- Level: 1
@@ -4408,6 +4481,7 @@ Body:
TargetType: Ground
DamageFlags:
Splash: true
IgnoreFlee: true
Flags:
IsTrap: true
AlterRangeResearchTrap: true
@@ -4767,6 +4841,30 @@ Body:
Range: 1
Hit: Multi_Hit
HitCount: -8
HitRate:
Rates:
- Level: 1
Rate: 50
- Level: 2
Rate: 50
- Level: 3
Rate: 50
- Level: 4
Rate: 50
- Level: 5
Rate: 50
- Level: 6
Rate: 50
- Level: 7
Rate: 50
- Level: 8
Rate: 50
- Level: 9
Rate: 50
- Level: 10
Rate: 50
Skills:
AS_SONICACCEL: 1
Element: Weapon
AfterCastActDelay: 2000
AfterCastWalkDelay: 2000
@@ -5604,6 +5702,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 60000
Status: Poison
@@ -5618,6 +5718,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 30000
Status: Blind
@@ -5632,6 +5734,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 30000
Status: Silence
@@ -5646,6 +5750,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 5000
Status: Stun
@@ -5660,6 +5766,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration1: 100
Duration2: 20000
@@ -5675,6 +5783,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Dark
Duration2: 30000
Status: Curse
@@ -5689,6 +5799,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 30000
Status: Sleep
@@ -5715,6 +5827,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Water
- Id: 185
Name: NPC_GROUNDATTACK
@@ -5728,6 +5842,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Earth
- Id: 186
Name: NPC_FIREATTACK
@@ -5740,6 +5856,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Fire
- Id: 187
Name: NPC_WINDATTACK
@@ -5752,6 +5870,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Wind
- Id: 188
Name: NPC_POISONATTACK
@@ -5764,6 +5884,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Poison
Status: Poison
- Id: 189
@@ -5777,6 +5899,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Holy
- Id: 190
Name: NPC_DARKNESSATTACK
@@ -5789,6 +5913,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Dark
- Id: 191
Name: NPC_TELEKINESISATTACK
@@ -5801,6 +5927,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Ghost
- Id: 192
Name: NPC_MAGICALATTACK
@@ -6460,7 +6588,6 @@ Body:
TargetType: Attack
DamageFlags:
IgnoreAtkCard: true
IgnoreDefense: true
IgnoreFlee: true
Flags:
IgnoreAutoGuard: true
@@ -9380,6 +9507,8 @@ Body:
Range: -7
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Undead
- Id: 348
Name: NPC_CHANGEUNDEAD
@@ -9392,6 +9521,8 @@ Body:
Range: -2
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Undead
Duration2: 60000
Status: ChangeUndead
@@ -9641,7 +9772,7 @@ Body:
Hit: Single
HitCount: 1
Duration1: 300000
Duration2: 10000
Duration2: 15000
Requires:
SpCost: 200
Status: Berserk
@@ -10233,7 +10364,17 @@ Body:
Time: 55000
- Level: 5
Time: 60000
Duration2: 60000
Duration2:
- Level: 1
Time: 20000
- Level: 2
Time: 30000
- Level: 3
Time: 40000
- Level: 4
Time: 50000
- Level: 5
Time: 60000
Requires:
SpCost:
- Level: 1
@@ -13079,6 +13220,8 @@ Body:
Range: 4
Hit: Multi_Hit
HitCount: 5
HitRate:
Rates: 120
CastTime: 1000
AfterCastActDelay: 1000
Requires:
@@ -13856,6 +13999,8 @@ Body:
Description: Chain Action
MaxLevel: 10
Type: Weapon
DamageFlags:
Critical: true
Range: -9
Hit: Multi_Hit
HitCount: 2
@@ -15587,6 +15732,8 @@ Body:
IgnoreLandProtector: true
Hit: Multi_Hit
HitCount: 1
HitRate:
Rates: 120
SplashArea:
- Level: 1
Area: 5
@@ -15647,6 +15794,8 @@ Body:
Range: 6
Hit: Single
HitCount: 1
HitRate:
Rates: 200
Element: Fire
SplashArea: 3
ActiveInstance: 14
@@ -15661,6 +15810,8 @@ Body:
Range: 6
Hit: Single
HitCount: 1
HitRate:
Rates: 200
Element: Water
SplashArea: 3
ActiveInstance: 14
@@ -15677,6 +15828,8 @@ Body:
Range: 6
Hit: Single
HitCount: 1
HitRate:
Rates: 200
Element: Wind
SplashArea: 3
ActiveInstance: 14
@@ -15691,6 +15844,8 @@ Body:
Range: 6
Hit: Single
HitCount: 1
HitRate:
Rates: 200
Element: Poison
SplashArea: 3
ActiveInstance: 14
@@ -15707,6 +15862,8 @@ Body:
Range: 6
Hit: Single
HitCount: 1
HitRate:
Rates: 200
Element: Dark
SplashArea: 3
ActiveInstance: 14
@@ -15754,6 +15911,8 @@ Body:
Range: -9
Hit: Single
HitCount: 1
HitRate:
Rates: 120
Element: Weapon
Duration2: 120000
Status: Bleeding
@@ -32249,6 +32408,28 @@ Body:
Range: -1
Hit: Single
HitCount: 1
HitRate:
Rates:
- Level: 1
Rate: 105
- Level: 2
Rate: 110
- Level: 3
Rate: 115
- Level: 4
Rate: 120
- Level: 5
Rate: 125
- Level: 6
Rate: 130
- Level: 7
Rate: 135
- Level: 8
Rate: 140
- Level: 9
Rate: 145
- Level: 10
Rate: 150
Element: Weapon
Requires:
SpCost:
@@ -32307,6 +32488,28 @@ Body:
TargetTrap: true
Hit: Single
HitCount: 1
HitRate:
Rates:
- Level: 1
Rate: 110
- Level: 2
Rate: 120
- Level: 3
Rate: 130
- Level: 4
Rate: 140
- Level: 5
Rate: 150
- Level: 6
Rate: 160
- Level: 7
Rate: 170
- Level: 8
Rate: 180
- Level: 9
Rate: 190
- Level: 10
Rate: 200
Element: Fire
SplashArea: 2
Knockback: 2
@@ -32336,7 +32539,6 @@ Body:
- Level: 10
Amount: 16
SpCost: 30
Status: Sub_Weaponproperty
- Id: 8203
Name: MS_BOWLINGBASH
Description: Bowling_Bash
@@ -32409,7 +32611,6 @@ Body:
Time: 60000
Requires:
SpCost: 50
Status: Parrying
- Id: 8205
Name: MS_REFLECTSHIELD
Description: Shield_Reflect
@@ -32443,7 +32644,6 @@ Body:
Amount: 75
- Level: 10
Amount: 80
Status: ReflectShield
- Id: 8206
Name: MS_BERSERK
Description: Frenzy
@@ -32455,10 +32655,9 @@ Body:
Hit: Single
HitCount: 1
Duration1: 300000
Duration2: 10000
Duration2: 15000
Requires:
SpCost: 200
Status: Berserk
SpCost: 100
- Id: 8207
Name: MA_DOUBLE
Description: Double_Strafe
@@ -32587,7 +32786,6 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Stun
- Id: 8211
Name: MA_SANDMAN
Description: Sandman
@@ -32627,7 +32825,6 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Sleep
- Id: 8212
Name: MA_FREEZINGTRAP
Description: Freezing_Trap
@@ -32636,6 +32833,7 @@ Body:
TargetType: Ground
DamageFlags:
Splash: true
IgnoreFlee: true
Flags:
IsTrap: true
AlterRangeResearchTrap: true
@@ -32678,7 +32876,6 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Freeze
- Id: 8213
Name: MA_REMOVETRAP
Description: Remove_Trap
@@ -32767,6 +32964,28 @@ Body:
Range: -2
Hit: Multi_Hit
HitCount: 3
HitRate:
Rates:
- Level: 1
Rate: 105
- Level: 2
Rate: 110
- Level: 3
Rate: 115
- Level: 4
Rate: 120
- Level: 5
Rate: 125
- Level: 6
Rate: 130
- Level: 7
Rate: 135
- Level: 8
Rate: 140
- Level: 9
Rate: 145
- Level: 10
Rate: 150
Element: Weapon
Requires:
SpCost: 7
@@ -32845,7 +33064,6 @@ Body:
Amount: 27
- Level: 5
Amount: 30
Status: Stop
- Id: 8219
Name: ML_DEFENDER
Description: Defending_Aura
@@ -32863,7 +33081,6 @@ Body:
Requires:
SpCost: 30
State: Shield
Status: Defender
- Id: 8220
Name: ML_AUTOGUARD
Description: Guard
@@ -32899,7 +33116,6 @@ Body:
Amount: 28
- Level: 10
Amount: 30
Status: AutoGuard
- Id: 8221
Name: ML_DEVOTION
Description: Sacrifice
@@ -32942,7 +33158,6 @@ Body:
IgnoreItemBonus: true
Requires:
SpCost: 25
Status: Devotion
- Id: 8222
Name: MER_MAGNIFICAT
Description: Magnificat
@@ -33055,10 +33270,9 @@ Body:
Type: Weapon
TargetType: Attack
Range: 1
Hit: Single
HitCount: 1
Hit: Multi_Hit
HitCount: 3
Element: Weapon
CastCancel: true
CastTime: 1000
AfterCastActDelay: 2000
Duration2: 5000

View File

@@ -532,23 +532,3 @@ Body:
Points: 4545
- Level: 250
Points: 4545
- Level: 251
Points: 4545
- Level: 252
Points: 4545
- Level: 253
Points: 4545
- Level: 254
Points: 4545
- Level: 255
Points: 4545
- Level: 256
Points: 4545
- Level: 257
Points: 4545
- Level: 258
Points: 4545
- Level: 259
Points: 4545
- Level: 260
Points: 4545

View File

@@ -162,7 +162,6 @@ Body:
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -253,7 +252,6 @@ Body:
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -1100,7 +1098,6 @@ Body:
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_VOLCANO
CalcFlags:
Batk: true
Watk: true
Flags:
NoSave: true
@@ -1124,10 +1121,6 @@ Body:
NoClearance: true
- Status: Watk_Element
DurationLookup: MS_MAGNUM
Flags:
NoSave: true
EndOnStart:
Watk_Element: true
- Status: Armor
DurationLookup: NPC_DEFENDER
- Status: Armor_Element_Water
@@ -2719,7 +2712,6 @@ Body:
CalcFlags:
Flee: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2728,7 +2720,6 @@ Body:
CalcFlags:
Watk: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2737,7 +2728,6 @@ Body:
CalcFlags:
MaxHp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2746,7 +2736,6 @@ Body:
CalcFlags:
MaxSp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2755,7 +2744,6 @@ Body:
CalcFlags:
Hit: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -4122,8 +4110,6 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
Fail:
Berserk: true
EndOnStart:
Voiceofsiren: true
Deepsleep: true

View File

@@ -2049,21 +2049,21 @@ Body:
- Id: 200032
Group: Goal_Level
Name: The start of another adventure!
Condition: " BaseLevel >= 100 "
Condition: " BaseLevel == 100 "
Rewards:
Item: Rebeginer_Box_100
Score: 10
- Id: 200033
Group: Goal_Level
Name: With a new mind!(1)
Condition: " BaseLevel >= 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Rewards:
Item: Costume_Ticket
Score: 50
- Id: 200034
Group: Goal_Level
Name: With a new mind!(2)
Condition: " BaseLevel >= 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Rewards:
Item: Costume_Ticket
Score: 50

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2024 rAthena Development Team
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -159,153 +159,77 @@ Body:
RentalHours: 1
- Group: 9
Items:
- Item: Red_Potion
Amount: 10
- Item: Red_Potion
Amount: 5
- Item: Red_Potion
- Item: Red_Potion
Amount: 3
RentalHours: 1
- Group: 10
Items:
- Item: Guard_
- Item: Guard_
- Item: Guard_
- Group: 11
Items:
- Item: Orange_Potion
Amount: 800
- Item: Minus_Status_Box_
- Item: Boost_Armor_Box
Groups:
- Group: 0
Items:
- Item: Minus_Str
Amount: 6
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Atker_Ring
- Item: Boost_Up_1
Amount: 3
- Group: 1
Items:
- Item: Minus_Agi
Amount: 6
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ran_Brooch
- Item: Boost_Up_1
Amount: 3
- Group: 2
Items:
- Item: Minus_Vit
Amount: 6
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Ele_Earing
- Item: Boost_Up_1
Amount: 3
- Group: 3
Items:
- Item: Minus_Int
Amount: 6
- Group: 4
Items:
- Item: Minus_Dex
Amount: 6
- Group: 5
Items:
- Item: Minus_Luk
Amount: 6
- Group: 6
Items:
- Item: Minus_Str
- Item: Minus_Agi
- Item: Minus_Vit
- Item: Minus_Int
- Item: Minus_Dex
- Item: Minus_Luk
- Item: Alchemist_Box_
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Defn_Earing
- Item: Boost_Up_1
Amount: 3
- Item: Special_Coin_Pack
Groups:
- Group: 0
Items:
- Item: Fire_Bottle
Amount: 50
- Item: EP17_1_EVT39
Amount: 3
- Item: EP17_1_EVT02
Amount: 18
- Group: 1
Items:
- Item: Acid_Bottle
Amount: 50
- Item: BarMealTicket
Amount: 20
- Group: 2
Items:
- Item: MenEater_Plant_Bottle
Amount: 50
- Item: Ep18_Amethyst_Fragment
Amount: 20
- Group: 3
Items:
- Item: Coating_Bottle
Amount: 50
- Group: 4
Items:
- Item: Mini_Bottle
Amount: 50
- Item: FullPene_Select_Box
Groups:
- Group: 0
Items:
- Item: FullPene_Earring_Box
- Group: 1
Items:
- Item: FullPene_Pendant_Box
- Group: 2
Items:
- Item: FullPene_Armor_Box
- Group: 3
Items:
- Item: FullPene_Shoes_Box
- Item: FullTemp_Select_Box
Groups:
- Group: 0
Items:
- Item: FullTemp_Earring_Box
- Group: 1
Items:
- Item: FullTemp_Pendant_Box
- Group: 2
Items:
- Item: FullTemp_Armor_Box
- Group: 3
Items:
- Item: FullTemp_Shoes_Box
- Item: Durable_Select_Box
Groups:
- Group: 0
Items:
- Item: Durable_Weapon_Box
- Group: 1
Items:
- Item: Durable_Shield_Box
- Item: Clever_Select_Box
Groups:
- Group: 0
Items:
- Item: Clever_Weapon_Box
- Group: 1
Items:
- Item: Clever_Shield_Box
- Item: OS_Helm_Box_
Groups:
- Group: 0
Items:
- Item: Ignis_CapK
- Group: 1
Items:
- Item: Phantom_Cap
- Group: 2
Items:
- Item: Stripe_Hat
- Group: 3
Items:
- Item: Clock_Casket_RD
- Group: 4
Items:
- Item: Large_Sorcerer_Crown
- Group: 5
Items:
- Item: Scorpio_Diadem_K
- Group: 6
Items:
- Item: Sagittarius_DiademK
- Item: Shadow_R_M_Box_
Groups:
- Group: 0
Items:
- Item: Class_Sha_R_M_Melee
- Group: 1
Items:
- Item: Class_Sha_R_M_Magic
- Group: 2
Items:
- Item: Skill_Sha_R_M_Melee
- Group: 3
Items:
- Item: Skill_Sha_R_M_Magic
- Item: Ep19_Snow_Flower
Amount: 20
- Item: Metal_W_Box
Groups:
- Group: 0
@@ -402,581 +326,206 @@ Body:
- Group: 3
Items:
- Item: C_School_Bag_PU
- Item: Special_Coin_Pack
- Item: aegis_101470
Groups:
- Group: 0
Items:
- Item: EP17_1_EVT39
Amount: 3
- Item: EP17_1_EVT02
Amount: 18
- Item: Minus_Str
Amount: 6
- Group: 1
Items:
- Item: BarMealTicket
Amount: 20
- Item: Minus_Agi
Amount: 6
- Group: 2
Items:
- Item: Ep18_Amethyst_Fragment
Amount: 20
- Item: Minus_Vit
Amount: 6
- Group: 3
Items:
- Item: Ep19_Snow_Flower
Amount: 20
- Item: Boost_Armor_Box
Groups:
- Group: 0
Items:
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Atker_Ring
- Item: Boost_Up_1
Amount: 3
- Group: 1
Items:
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ran_Brooch
- Item: Boost_Up_1
Amount: 3
- Group: 2
Items:
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Ele_Earing
- Item: Boost_Up_1
Amount: 3
- Group: 3
Items:
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Defn_Earing
- Item: Boost_Up_1
Amount: 3
- Item: AllMighty_Select_Box
Groups:
- Group: 0
Items:
- Item: AllMighty_Earring_Box
- Group: 1
Items:
- Item: AllMighty_Pendant_Box
- Item: TrueGem_Select_Box
Groups:
- Group: 0
Items:
- Item: TrueGem_Earring_Box
- Group: 1
Items:
- Item: TrueGem_Pendant_Box
- Group: 2
Items:
- Item: TrueGem_Shoes_Box
- Group: 3
Items:
- Item: TrueGem_Armor_Box
- Item: PerfectSize_Select_Box
Groups:
- Group: 0
Items:
- Item: PerfectSize_Weapon_Box
- Group: 1
Items:
- Item: PerfectSize_Armor_Box
- Item: Mammoth_Select_Box
Groups:
- Group: 0
Items:
- Item: Mammoth_Earring_Box
- Group: 1
Items:
- Item: Mammoth_Pendant_Box
- Group: 2
Items:
- Item: Mammoth_Armor_Box
- Group: 3
Items:
- Item: Mammoth_Shoes_Box
- Item: SpellCaster_Select_Box
Groups:
- Group: 0
Items:
- Item: SpellCaster_Earring_Box
- Group: 1
Items:
- Item: SpellCaster_Pendant_Box
- Group: 2
Items:
- Item: SpellCaster_Armor_Box
- Group: 3
Items:
- Item: SpellCaster_Shoes_Box
- Item: Absorb_Select_Box
Groups:
- Group: 0
Items:
- Item: Absorb_Weapon_Box
- Group: 1
Items:
- Item: Absorb_Shield_Box
- Item: R_Bearers_Select_Box
Groups:
- Group: 0
Items:
- Item: R_Bearers_Earring_Box
- Group: 1
Items:
- Item: R_Bearers_Pendant_Box
- Group: 2
Items:
- Item: R_Bearers_Armor_Box
- Group: 3
Items:
- Item: R_Bearers_Shoes_Box
- Item: Hasty_Select_Box
Groups:
- Group: 0
Items:
- Item: Hasty_Weapon_Box
- Group: 1
Items:
- Item: Hasty_Shield_Box
- Item: MAutoSpell_Select_Box
Groups:
- Group: 0
Items:
- Item: MAutoSpell_Earring_Box
- Group: 1
Items:
- Item: MAutoSpell_Pendant_Box
- Group: 2
Items:
- Item: MAutoSpell_Armor_Box
- Group: 3
Items:
- Item: MAutoSpell_Shoes_Box
- Item: Infinity_Select_Box
Groups:
- Group: 0
Items:
- Item: Infinity_Weapon_Box
- Group: 1
Items:
- Item: Infinity_Shield_Box
- Item: EXP_Select_Box
Groups:
- Group: 0
Items:
- Item: EXP_Weapon_Box
- Group: 1
Items:
- Item: EXP_Shield_Box
- Item: M_Blitz_Select_Box
Groups:
- Group: 0
Items:
- Item: M_Blitz_Weapon_Box
- Group: 1
Items:
- Item: M_Blitz_Shield_Box
- Item: GoodnEvil_Circlet_Box
Groups:
- Group: 0
Items:
- Item: GoodnEvil_Circlet_NW
- Group: 1
Items:
- Item: GoodnEvil_Circlet_NW2
- Group: 2
Items:
- Item: GoodnEvil_Circlet_NW3
- Group: 3
Items:
- Item: GoodnEvil_Circlet_NW4
- Item: Minus_Int
Amount: 6
- Group: 4
Items:
- Item: GoodnEvil_Circlet_NW5
- Item: Hero_Weapon_Up_S_Box
Groups:
- Group: 0
Items:
- Item: Hero_Weapon_Up_Box_1
- Group: 1
Items:
- Item: Hero_Weapon_Up_Box_2
- Group: 2
Items:
- Item: Hero_Weapon_Up_Box_3
- Group: 3
Items:
- Item: Hero_Weapon_Up_Box_4
- Group: 4
Items:
- Item: Hero_Weapon_Up_Box_5
- Item: Minus_Dex
Amount: 6
- Group: 5
Items:
- Item: Hero_Weapon_Up_Box_6
- Item: Hero_Weapon_Hammer_S
- Item: Minus_Luk
Amount: 6
- Group: 6
Items:
- Item: Minus_Str
- Item: Minus_Agi
- Item: Minus_Vit
- Item: Minus_Int
- Item: Minus_Dex
- Item: Minus_Luk
- Item: aegis_101471
Groups:
- Group: 0
Items:
- Item: Hero_Weapon_Hammer_1
- Item: Fire_Bottle
Amount: 50
- Group: 1
Items:
- Item: Hero_Weapon_Hammer_2
- Item: Acid_Bottle
Amount: 50
- Group: 2
Items:
- Item: Hero_Weapon_Hammer_3
- Item: MenEater_Plant_Bottle
Amount: 50
- Group: 3
Items:
- Item: Hero_Weapon_Hammer_4
- Item: Coating_Bottle
Amount: 50
- Group: 4
Items:
- Item: Hero_Weapon_Hammer_5
- Item: Mini_Bottle
Amount: 50
- Item: aegis_101542
Groups:
- Group: 0
Items:
- Item: aegis_101543
- Group: 1
Items:
- Item: aegis_101544
- Group: 2
Items:
- Item: aegis_101545
- Group: 3
Items:
- Item: aegis_101546
- Item: aegis_101547
Groups:
- Group: 0
Items:
- Item: aegis_101548
- Group: 1
Items:
- Item: aegis_101549
- Group: 2
Items:
- Item: aegis_101550
- Group: 3
Items:
- Item: aegis_101551
- Item: aegis_101552
Groups:
- Group: 0
Items:
- Item: aegis_101553
- Group: 1
Items:
- Item: aegis_101554
- Item: aegis_101555
Groups:
- Group: 0
Items:
- Item: aegis_101556
- Group: 1
Items:
- Item: aegis_101557
- Item: aegis_101563
Groups:
- Group: 0
Items:
- Item: Ignis_CapK
- Group: 1
Items:
- Item: Phantom_Cap
- Group: 2
Items:
- Item: Stripe_Hat
- Group: 3
Items:
- Item: Clock_Casket_RD
- Group: 4
Items:
- Item: Large_Sorcerer_Crown
- Group: 5
Items:
- Item: Hero_Weapon_Hammer_6
- Item: aegis_102215
- Item: Scorpio_Diadem_K
- Group: 6
Items:
- Item: Sagittarius_DiademK
- Item: aegis_101565
Groups:
- Group: 0
Items:
- Item: Bio_Weapon_Refine_Cube
- Item: Class_Sha_R_M_Melee
- Group: 1
Items:
- Item: Old_Refine_Cube
- Item: Class_Sha_R_M_Magic
- Group: 2
Items:
- Item: Geffen_Refine_Cube
- Item: aegis_102216
Groups:
- Group: 0
Items:
- Item: Bio_Helm_Refine_Cube
- Group: 1
Items:
- Item: Circlet_Refine_Cube
- Group: 2
Items:
- Item: Auto_Armor_Refine_Cube
- Item: Skill_Sha_R_M_Melee
- Group: 3
Items:
- Item: Racecap_Refine_Cube
- Group: 4
Items:
- Item: OS_Weapon_Refine_Cube
- Group: 5
Items:
- Item: Temporal_Refine_Cube
- Item: Hero_Weapon_S_Box_1
- Item: Skill_Sha_R_M_Magic
- Item: aegis_101654
Groups:
- Group: 0
Items:
- Item: Royal_Bow_K
Refine: 11
- Item: aegis_101655
- Group: 1
Items:
- Item: Shadow_Staff_K
Refine: 11
- Item: aegis_101656
- Item: aegis_101657
Groups:
- Group: 0
Items:
- Item: aegis_101658
- Group: 1
Items:
- Item: aegis_101659
- Group: 2
Items:
- Item: Iron_Nail_K
Refine: 11
- Item: aegis_101660
- Group: 3
Items:
- Item: Blue_Crystal_Staff
Refine: 11
- Group: 4
Items:
- Item: Freezing_Rod
Refine: 11
- Group: 5
Items:
- Item: Ancient_Hero_Boots
Refine: 11
- Item: Hero_Weapon_S_Box_2
- Item: aegis_101661
- Item: aegis_101662
Groups:
- Group: 0
Items:
- Item: Sword_Of_Bluefire
Refine: 11
- Item: aegis_101663
- Group: 1
Items:
- Item: Iron_Staff
Refine: 11
- Item: aegis_101664
- Item: aegis_101727
Groups:
- Group: 0
Items:
- Item: aegis_101717
- Group: 1
Items:
- Item: aegis_101718
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Crt: 1
- Level: 52
Sta: 1
- Level: 53
Pow: 1
Crt: 1
- Level: 55
Con: 1
- Jobs:
Abyss_Chaser: true
MaxWeight: 28000
@@ -10017,15 +9944,6 @@ Body:
- Level: 50
Pow: 1
Spl: 1
- Level: 51
Pow: 1
- Level: 52
Crt: 1
- Level: 54
Sta: 1
- Level: 55
Sta: 1
Con: 1
- Jobs:
Elemental_Master: true
MaxWeight: 30000
@@ -10158,16 +10076,6 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Spl: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 54
Wis: 1
- Level: 55
Spl: 1
- Jobs:
Inquisitor: true
MaxWeight: 30000
@@ -10300,15 +10208,6 @@ Body:
- Level: 50
Pow: 1
Wis: 1
- Level: 51
Pow: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Wis: 1
- Jobs:
Troubadour: true
MaxWeight: 32000
@@ -10441,15 +10340,6 @@ Body:
Con: 1
- Level: 50
Dex: 1
- Level: 51
Con: 1
- Level: 52
Spl: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Trouvere: true
MaxWeight: 32000
@@ -10583,15 +10473,6 @@ Body:
Con: 1
- Level: 50
Agi: 1
- Level: 51
Con: 1
- Level: 52
Sta: 1
- Level: 53
Spl: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Sky_Emperor: true
MaxWeight: 42000
@@ -10726,14 +10607,6 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Sta: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Soul_Ascetic: true
MaxWeight: 42000
@@ -10857,16 +10730,6 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Spl: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Shinkiro: true
MaxWeight: 45000
@@ -11000,16 +10863,6 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Crt: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Sta: 1
- Jobs:
Shiranui: true
MaxWeight: 45000
@@ -11132,15 +10985,6 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Pow: 1
- Level: 52
Spl: 1
- Level: 54
Spl: 1
- Level: 55
Spl: 1
Con: 1
- Jobs:
Night_Watch: true
MaxWeight: 48000
@@ -11268,15 +11112,6 @@ Body:
Con: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 53
Pow: 1
Con: 1
- Level: 54
Wis: 1
- Level: 55
Pow: 1
- Jobs:
Hyper_Novice: true
MaxWeight: 40000
@@ -11413,15 +11248,6 @@ Body:
- Level: 50
Agi: 1
Dex: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Spirit_Handler: true
MaxWeight: 42000
@@ -11553,13 +11379,3 @@ Body:
Crt: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
- Level: 53
Spl: 1
- Level: 54
Wis: 1
- Level: 55
Sta: 1

View File

@@ -4727,174 +4727,170 @@ Body:
- Item: Gray_W_Muffler
- Item: Gray_W_Boots
- Item: Gray_W_Shoes
- Item: Pontifex_Courage
RandomOptionGroup: PONTIFEX_COURAGE
TargetItems:
- Item: Adulter_F_T_Sword
- Item: Adulter_F_Cakram
- Item: Adulter_F_Katar
- Item: Adulter_F_Lance
- Item: Adulter_F_T_Staff
- Item: Adulter_F_Rod
- Item: Adulter_F_Humma
- Item: Adulter_F_C_Humma
- Item: Adulter_F_C_Bow
- Item: Adulter_F_Ballista
- Item: Adulter_F_A_Bow
- Item: Adulter_F_Revolver
- Item: Adulter_F_Rifle
- Item: Adulter_F_Shotgun
- Item: Adulter_F_Gatling
- Item: Adulter_F_Launcher
- Item: Adulter_F_G_Sword
- Item: Adulter_F_Lapier
- Item: Adulter_F_Dagger
- Item: Adulter_F_Axe
- Item: Adulter_F_G_Spear
- Item: Adulter_F_M_Book
- Item: Adulter_F_P_Book
- Item: Adulter_F_Bible
- Item: Adulter_F_Moon_B
- Item: Adulter_F_Star_B
- Item: Adulter_F_Wand
- Item: Adulter_F_S_Stick
- Item: Adulter_F_D_Wand
- Item: Adulter_F_F_Wand
- Item: Adulter_F_F_model
- Item: Adulter_F_Knuckle
- Item: Adulter_F_Claw
- Item: Adulter_F_Violin
- Item: Adulter_F_Harp
- Item: Adulter_F_C_Rope
- Item: Adulter_F_Ribbon
- Item: Adulter_F_Mace
- Item: Adulter_F_Hall
- Item: Pontifex_Wisdom
RandomOptionGroup: PONTIFEX_WISDOM
TargetItems:
- Item: Adulter_F_T_Sword
- Item: Adulter_F_Cakram
- Item: Adulter_F_Katar
- Item: Adulter_F_Lance
- Item: Adulter_F_T_Staff
- Item: Adulter_F_Rod
- Item: Adulter_F_Humma
- Item: Adulter_F_C_Humma
- Item: Adulter_F_C_Bow
- Item: Adulter_F_Ballista
- Item: Adulter_F_A_Bow
- Item: Adulter_F_Revolver
- Item: Adulter_F_Rifle
- Item: Adulter_F_Shotgun
- Item: Adulter_F_Gatling
- Item: Adulter_F_Launcher
- Item: Adulter_F_G_Sword
- Item: Adulter_F_Lapier
- Item: Adulter_F_Dagger
- Item: Adulter_F_Axe
- Item: Adulter_F_G_Spear
- Item: Adulter_F_M_Book
- Item: Adulter_F_P_Book
- Item: Adulter_F_Bible
- Item: Adulter_F_Moon_B
- Item: Adulter_F_Star_B
- Item: Adulter_F_Wand
- Item: Adulter_F_S_Stick
- Item: Adulter_F_D_Wand
- Item: Adulter_F_F_Wand
- Item: Adulter_F_F_model
- Item: Adulter_F_Knuckle
- Item: Adulter_F_Claw
- Item: Adulter_F_Violin
- Item: Adulter_F_Harp
- Item: Adulter_F_C_Rope
- Item: Adulter_F_Ribbon
- Item: Adulter_F_Mace
- Item: Adulter_F_Hall
- Item: Pontifex_Tenacity
RandomOptionGroup: PONTIFEX_TENACITY
TargetItems:
- Item: Vivatus_F_T_Sword
- Item: Vivatus_F_Cakram
- Item: Vivatus_F_Katar
- Item: Vivatus_F_Lance
- Item: Vivatus_F_T_Staff
- Item: Vivatus_F_Rod
- Item: Vivatus_F_C_Bow
- Item: Vivatus_F_Ballista
- Item: Vivatus_F_A_Bow
- Item: Vivatus_F_G_Sword
- Item: Vivatus_F_Lapier
- Item: Vivatus_F_Dagger
- Item: Vivatus_F_Axe
- Item: Vivatus_F_G_Spear
- Item: Vivatus_F_M_Book
- Item: Vivatus_F_P_Book
- Item: Vivatus_F_Bible
- Item: Vivatus_F_Wand
- Item: Vivatus_F_Knuckle
- Item: Vivatus_F_Claw
- Item: Vivatus_F_Violin
- Item: Vivatus_F_Harp
- Item: Vivatus_F_C_Rope
- Item: Vivatus_F_Ribbon
- Item: Vivatus_F_Mace
- Item: Vivatus_F_Hall
- Item: Vivatus_F_D_Wand
- Item: Vivatus_F_S_Stick
- Item: Vivatus_F_F_Wand
- Item: Vivatus_F_F_model
- Item: Vivatus_F_Star_B
- Item: Vivatus_F_Moon_B
- Item: Vivatus_F_Gatling
- Item: Vivatus_F_Launcher
- Item: Vivatus_F_Rifle
- Item: Vivatus_F_Shotgun
- Item: Vivatus_F_Revolver
- Item: Vivatus_F_C_Humma
- Item: Vivatus_F_Humma
- Item: Pontifex_Belief
RandomOptionGroup: PONTIFEX_BELIEF
TargetItems:
- Item: Vivatus_F_T_Sword
- Item: Vivatus_F_Cakram
- Item: Vivatus_F_Katar
- Item: Vivatus_F_Lance
- Item: Vivatus_F_T_Staff
- Item: Vivatus_F_Rod
- Item: Vivatus_F_C_Bow
- Item: Vivatus_F_Ballista
- Item: Vivatus_F_A_Bow
- Item: Vivatus_F_G_Sword
- Item: Vivatus_F_Lapier
- Item: Vivatus_F_Dagger
- Item: Vivatus_F_Axe
- Item: Vivatus_F_G_Spear
- Item: Vivatus_F_M_Book
- Item: Vivatus_F_P_Book
- Item: Vivatus_F_Bible
- Item: Vivatus_F_Wand
- Item: Vivatus_F_Knuckle
- Item: Vivatus_F_Claw
- Item: Vivatus_F_Violin
- Item: Vivatus_F_Harp
- Item: Vivatus_F_C_Rope
- Item: Vivatus_F_Ribbon
- Item: Vivatus_F_Mace
- Item: Vivatus_F_Hall
- Item: Vivatus_F_D_Wand
- Item: Vivatus_F_S_Stick
- Item: Vivatus_F_F_Wand
- Item: Vivatus_F_F_model
- Item: Vivatus_F_Star_B
- Item: Vivatus_F_Moon_B
- Item: Vivatus_F_Gatling
- Item: Vivatus_F_Launcher
- Item: Vivatus_F_Rifle
- Item: Vivatus_F_Shotgun
- Item: Vivatus_F_Revolver
- Item: Vivatus_F_C_Humma
- Item: Vivatus_F_Humma
# - Item: Pontifex_Courage
# TargetItems:
# - Item: Adulter_F_T_Sword
# - Item: Adulter_F_Cakram
# - Item: Adulter_F_Katar
# - Item: Adulter_F_Lance
# - Item: Adulter_F_T_Staff
# - Item: Adulter_F_Rod
# - Item: Adulter_F_Humma
# - Item: Adulter_F_C_Humma
# - Item: Adulter_F_C_Bow
# - Item: Adulter_F_Ballista
# - Item: Adulter_F_A_Bow
# - Item: Adulter_F_Revolver
# - Item: Adulter_F_Rifle
# - Item: Adulter_F_Shotgun
# - Item: Adulter_F_Gatling
# - Item: Adulter_F_Launcher
# - Item: Adulter_F_G_Sword
# - Item: Adulter_F_Lapier
# - Item: Adulter_F_Dagger
# - Item: Adulter_F_Axe
# - Item: Adulter_F_G_Spear
# - Item: Adulter_F_M_Book
# - Item: Adulter_F_P_Book
# - Item: Adulter_F_Bible
# - Item: Adulter_F_Moon_B
# - Item: Adulter_F_Star_B
# - Item: Adulter_F_Wand
# - Item: Adulter_F_S_Stick
# - Item: Adulter_F_D_Wand
# - Item: Adulter_F_F_Wand
# - Item: Adulter_F_F_model
# - Item: Adulter_F_Knuckle
# - Item: Adulter_F_Claw
# - Item: Adulter_F_Violin
# - Item: Adulter_F_Harp
# - Item: Adulter_F_C_Rope
# - Item: Adulter_F_Ribbon
# - Item: Adulter_F_Mace
# - Item: Adulter_F_Hall
# - Item: Pontifex_Wisdom
# TargetItems:
# - Item: Adulter_F_T_Sword
# - Item: Adulter_F_Cakram
# - Item: Adulter_F_Katar
# - Item: Adulter_F_Lance
# - Item: Adulter_F_T_Staff
# - Item: Adulter_F_Rod
# - Item: Adulter_F_Humma
# - Item: Adulter_F_C_Humma
# - Item: Adulter_F_C_Bow
# - Item: Adulter_F_Ballista
# - Item: Adulter_F_A_Bow
# - Item: Adulter_F_Revolver
# - Item: Adulter_F_Rifle
# - Item: Adulter_F_Shotgun
# - Item: Adulter_F_Gatling
# - Item: Adulter_F_Launcher
# - Item: Adulter_F_G_Sword
# - Item: Adulter_F_Lapier
# - Item: Adulter_F_Dagger
# - Item: Adulter_F_Axe
# - Item: Adulter_F_G_Spear
# - Item: Adulter_F_M_Book
# - Item: Adulter_F_P_Book
# - Item: Adulter_F_Bible
# - Item: Adulter_F_Moon_B
# - Item: Adulter_F_Star_B
# - Item: Adulter_F_Wand
# - Item: Adulter_F_S_Stick
# - Item: Adulter_F_D_Wand
# - Item: Adulter_F_F_Wand
# - Item: Adulter_F_F_model
# - Item: Adulter_F_Knuckle
# - Item: Adulter_F_Claw
# - Item: Adulter_F_Violin
# - Item: Adulter_F_Harp
# - Item: Adulter_F_C_Rope
# - Item: Adulter_F_Ribbon
# - Item: Adulter_F_Mace
# - Item: Adulter_F_Hall
# - Item: Pontifex_Tenacity
# TargetItems:
# - Item: Vivatus_F_T_Sword
# - Item: Vivatus_F_Cakram
# - Item: Vivatus_F_Katar
# - Item: Vivatus_F_Lance
# - Item: Vivatus_F_T_Staff
# - Item: Vivatus_F_Rod
# - Item: Vivatus_F_C_Bow
# - Item: Vivatus_F_Ballista
# - Item: Vivatus_F_A_Bow
# - Item: Vivatus_F_G_Sword
# - Item: Vivatus_F_Lapier
# - Item: Vivatus_F_Dagger
# - Item: Vivatus_F_Axe
# - Item: Vivatus_F_G_Spear
# - Item: Vivatus_F_M_Book
# - Item: Vivatus_F_P_Book
# - Item: Vivatus_F_Bible
# - Item: Vivatus_F_Wand
# - Item: Vivatus_F_Knuckle
# - Item: Vivatus_F_Claw
# - Item: Vivatus_F_Violin
# - Item: Vivatus_F_Harp
# - Item: Vivatus_F_C_Rope
# - Item: Vivatus_F_Ribbon
# - Item: Vivatus_F_Mace
# - Item: Vivatus_F_Hall
# - Item: Vivatus_F_D_Wand
# - Item: Vivatus_F_S_Stick
# - Item: Vivatus_F_F_Wand
# - Item: Vivatus_F_F_model
# - Item: Vivatus_F_Star_B
# - Item: Vivatus_F_Moon_B
# - Item: Vivatus_F_Gatling
# - Item: Vivatus_F_Launcher
# - Item: Vivatus_F_Rifle
# - Item: Vivatus_F_Shotgun
# - Item: Vivatus_F_Revolver
# - Item: Vivatus_F_C_Humma
# - Item: Vivatus_F_Humma
# - Item: Pontifex_Belief
# TargetItems:
# - Item: Vivatus_F_T_Sword
# - Item: Vivatus_F_Cakram
# - Item: Vivatus_F_Katar
# - Item: Vivatus_F_Lance
# - Item: Vivatus_F_T_Staff
# - Item: Vivatus_F_Rod
# - Item: Vivatus_F_C_Bow
# - Item: Vivatus_F_Ballista
# - Item: Vivatus_F_A_Bow
# - Item: Vivatus_F_G_Sword
# - Item: Vivatus_F_Lapier
# - Item: Vivatus_F_Dagger
# - Item: Vivatus_F_Axe
# - Item: Vivatus_F_G_Spear
# - Item: Vivatus_F_M_Book
# - Item: Vivatus_F_P_Book
# - Item: Vivatus_F_Bible
# - Item: Vivatus_F_Wand
# - Item: Vivatus_F_Knuckle
# - Item: Vivatus_F_Claw
# - Item: Vivatus_F_Violin
# - Item: Vivatus_F_Harp
# - Item: Vivatus_F_C_Rope
# - Item: Vivatus_F_Ribbon
# - Item: Vivatus_F_Mace
# - Item: Vivatus_F_Hall
# - Item: Vivatus_F_D_Wand
# - Item: Vivatus_F_S_Stick
# - Item: Vivatus_F_F_Wand
# - Item: Vivatus_F_F_model
# - Item: Vivatus_F_Star_B
# - Item: Vivatus_F_Moon_B
# - Item: Vivatus_F_Gatling
# - Item: Vivatus_F_Launcher
# - Item: Vivatus_F_Rifle
# - Item: Vivatus_F_Shotgun
# - Item: Vivatus_F_Revolver
# - Item: Vivatus_F_C_Humma
# - Item: Vivatus_F_Humma
- Item: Bio_Helm_Refine_Cube
ResultRefine: 11
MaximumRefine: 10

File diff suppressed because it is too large Load Diff

View File

@@ -14252,7 +14252,7 @@
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,self,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
@@ -14320,7 +14320,7 @@
20928,CHIMERA_THEONE@WZ_WATERBALL,chase,86,5,5000,1000,35000,no,target,always,0,,,,,,,
// TODO
// 20928,CHIMERA_THEONE@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20928,CHIMERA_THEONE@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,20920,20921,20922,20923,,,
20928,CHIMERA_THEONE@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
@@ -14489,234 +14489,3 @@
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
// Episode 18
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,idle,752,3,1000,0,5000,no,target,always,0,,,,,,,
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,attack,752,3,1000,0,5000,no,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_GUIDEDATTACK,chase,172,3,2000,0,5000,yes,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,chase,177,5,1000,500,5000,no,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,attack,177,3,1000,500,5000,no,target,always,0,,,,,,,
21296,EP18_RAKEHAND@NPC_GUIDEDATTACK,attack,172,3,2000,0,5000,yes,target,always,0,,,,,,,
21296,EP18_RAKEHAND@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12,
21296,EP18_RAKEHAND@NPC_STUNATTACK,attack,179,3,1000,500,5000,no,target,always,0,,,,,,11,
21296,EP18_RAKEHAND@RG_CLOSECONFINE,attack,1005,1,1000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21297,EP18_SPARK@MG_FIREBOLT,chase,19,3,2000,300,5000,no,target,always,0,,,,,,,
21297,EP18_SPARK@MG_FIREBALL,chase,17,3,5000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@NPC_GUIDEDATTACK,attack,172,3,2000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@MG_FIREBOLT,attack,19,3,1000,0,10000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21297,EP18_SPARK@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
21297,EP18_SPARK@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
21298,EP18_HOT_MOLAR@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_COMBOATTACK,chase,171,3,5000,0,30000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@SM_BASH,attack,5,4,2000,0,5000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_GUIDEDATTACK,chase,172,3,2000,0,300000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_BLEEDING2,attack,764,3,2000,0,5000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21298,EP18_HOT_MOLAR@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21299,EP18_VOLCARING@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21299,EP18_VOLCARING@MG_FIREBOLT,chase,19,5,1000,500,30000,yes,target,always,0,,,,,,,
21299,EP18_VOLCARING@NPC_FIREATTACK,attack,186,3,2000,0,5000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21300,EP18_LAVA_TOAD@MG_FIREBOLT,chase,19,3,2000,0,30000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@NPC_CRITICALSLASH,attack,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21300,EP18_LAVA_TOAD@RG_STRIPSHIELD,attack,216,3,3000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_COMBOATTACK,idle,171,4,5000,0,5000,yes,target,always,0,,,,,,7,
21301,EP18_BURNING_FANG@NPC_GUIDEDATTACK,chase,172,5,5000,0,1000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,chase,755,1,5000,0,30000,no,target,always,0,,,,,,39,
21301,EP18_BURNING_FANG@NPC_CRITICALWOUND,attack,673,4,500,500,5000,no,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MENTALBREAKER,attack,159,4,500,1500,5000,yes,target,always,0,,,,,,42,
21301,EP18_BURNING_FANG@NPC_CRITICALSLASH,attack,170,1,10000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,attack,755,1,5000,0,60000,no,target,longrangeattacked,0,,,,,,39,
21301,EP18_BURNING_FANG@NPC_CURSEATTACK,attack,181,5,4000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_STUNATTACK,attack,179,5,2000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@HW_GANBANTEIN,attack,483,1,7000,0,60000,no,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_POWERUP,attack,349,3,3000,0,60000,yes,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@RG_STRIPHELM,attack,218,5,1000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,3,,,,,,,
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,idle,352,1,10000,0,30000,no,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,attack,352,1,10000,0,30000,no,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,,,,,,,
21302,EP18_ASHHOPPER@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21302,EP18_ASHHOPPER@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,44,
21302,EP18_ASHHOPPER@NPC_GUIDEDATTACK,chase,172,3,3000,500,30000,yes,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_POISON_BUSTER,attack,742,1,2000,1500,30000,no,self,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_CLOUD_KILL,attack,739,3,2000,500,15000,no,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@MO_BODYRELOCATION,chase,264,1,2000,500,5000,yes,target,always,0,,,,,,28,
21303,EP18_ASHRING@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
21303,EP18_ASHRING@NPC_POISONATTACK,attack,188,3,2000,0,5000,yes,target,always,0,,,,,,,
21303,EP18_ASHRING@NPC_AGIUP,chase,350,1,1000,0,30000,yes,self,always,0,,,,,,,
21303,EP18_ASHRING@WZ_QUAGMIRE,chase,92,2,500,0,30000,yes,target,always,0,,,,,,6,
21304,EP18_GREY_WOLF@NPC_POISONATTACK,chase,188,3,2000,0,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,attack,171,3,2000,200,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,chase,171,3,2000,200,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_CRITICALWOUND,attack,673,1,1000,300,5000,no,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_POISONATTACK,attack,188,2,2000,500,15000,no,target,always,0,,,,,,9,
21305,EP18_TUMBLE_RING@NPC_CLOUD_KILL,attack,739,5,2000,0,15000,yes,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_AGIUP,chase,350,10,2000,0,100000,yes,self,longrangeattacked,0,,,,,,,
21306,EP18_FIREWIND_KITE@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
21306,EP18_FIREWIND_KITE@MG_FIREBOLT,idle,19,5,5000,300,5000,no,target,always,0,,,,,,,
21306,EP18_FIREWIND_KITE@NPC_WINDATTACK,chase,187,5,2000,300,5000,yes,target,always,0,,,,,,,
21306,EP18_FIREWIND_KITE@NPC_FIREATTACK,chase,186,5,3000,300,5000,yes,target,always,0,,,,,,9,
21306,EP18_FIREWIND_KITE@NPC_CRITICALSLASH,attack,170,4,2000,500,15000,no,target,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@NPC_GUIDEDATTACK,chase,172,2,5000,0,60000,yes,target,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@NPC_CRITICALSLASH,attack,170,1,500,300,30000,yes,target,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@AS_CLOAKING,idle,135,1,1000,300,30000,yes,self,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@AS_GRIMTOOTH,chase,137,5,5000,0,5000,yes,target,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@ASC_METEORASSAULT,attack,406,8,3000,0,10000,yes,self,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21309,EP18_MD_THOR_GUARD@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21309,EP18_MD_THOR_GUARD@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21309,EP18_MD_THOR_GUARD@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21310,EP18_MD_GUARD_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21310,EP18_MD_GUARD_A@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21310,EP18_MD_GUARD_A@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21310,EP18_MD_GUARD_A@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21310,EP18_MD_GUARD_A@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21310,EP18_MD_GUARD_A@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
21311,EP18_MD_GUARD_B@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21311,EP18_MD_GUARD_B@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21311,EP18_MD_GUARD_B@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21311,EP18_MD_GUARD_B@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21311,EP18_MD_GUARD_B@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21311,EP18_MD_GUARD_B@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
21312,EP18_MD_HEARTHUNTER_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21313,EP18_MD_HEARTHUNTER_F@NPC_BLINDATTACK,chase,177,3,1000,0,5000,yes,target,always,0,,,,,,39,
21313,EP18_MD_HEARTHUNTER_F@HT_BLASTMINE,idle,122,3,2000,500,180000,no,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@NPC_COMBOATTACK,attack,171,2,3000,500,15000,yes,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x2085,,,,,44,
21313,EP18_MD_HEARTHUNTER_F@TF_SPRINKLESAND,attack,149,1,3000,0,30000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21315,EP18_MD_DEMI_FREYJA@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21317,EP18_MD_DEMI_FREYJA_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21318,EP18_MD_SANARE_R@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,7000,500,5000,yes,friend,myhpltmaxrate,50,,,,,,3,
21318,EP18_MD_SANARE_R@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,14,
21318,EP18_MD_SANARE_R@AL_HEAL,attack,28,9,7000,500,15000,yes,friend,always,0,,,,,,3,
21318,EP18_MD_SANARE_R@NPC_DARKCROSS,attack,338,5,3000,500,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_HOLYLIGHT,chase,156,1,3000,300,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@NPC_HOLYATTACK,chase,189,3,4000,500,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,10000,700,3000,yes,friend,friendhpltmaxrate,50,,,,,,,
21323,EP18_GREY_GOAT@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
21323,EP18_GREY_GOAT@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
21323,EP18_GREY_GOAT@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,0x1089,,,,,19,
21323,EP18_GREY_GOAT@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
21323,EP18_GREY_GOAT@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
21323,EP18_GREY_GOAT@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
21323,EP18_GREY_GOAT@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
21323,EP18_GREY_GOAT@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
21324,EP18_GREY_WOLF_BABY@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19,
21324,EP18_GREY_WOLF_BABY@NPC_STUNATTACK,attack,179,3,2000,500,5000,no,target,always,0,,,,,,19,
21324,EP18_GREY_WOLF_BABY@NPC_CRITICALWOUND,attack,673,5,2000,300,10000,no,target,always,0,,,,,,,
21324,EP18_GREY_WOLF_BABY@NPC_GUIDEDATTACK,attack,172,4,1500,300,10000,yes,target,always,0,,,,,,,
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
21360,EP18_MD_SCHULANG_L@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
// 21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21361,EP18_MD_DEMI_FREYJA_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
// 21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,

File diff suppressed because it is too large Load Diff

View File

@@ -703,14 +703,14 @@
//==============================================
//===== Bionic Pharmacy === ItemLV=32 ==========
// Flame Acid Bottle (1000276) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 1 Fire Bottle, 1 Acid Bottle, 2 Scarlet Point
284,1000276,32,5336,1,1000275,1,7135,1,7136,1,6360,2
// Earth Acid Bottle (1000277) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 1 Fire Bottle, 1 Acid Bottle, 2 Lime Green Point
285,1000277,32,5336,1,1000275,1,7135,1,7136,1,6363,2
// Gale Acid Bottle (1000278) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 1 Fire Bottle, 1 Acid Bottle, 2 Yellow Wish
286,1000278,32,5336,1,1000275,1,7135,1,7136,1,6362,2
// Icicle Acid Bottle (1000279) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 1 Fire Bottle, 1 Acid Bottle, 2 Indigo Blue
287,1000279,32,5336,1,1000275,1,7135,1,7136,1,6361,2
// Flame Acid Bottle (1000276) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 5 Fire Bottle, 5 Acid Bottle, 2 Bloody Red
284,1000276,32,5336,1,1000275,1,7135,5,7136,5,990,2
// Earth Acid Bottle (1000277) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 5 Fire Bottle, 5 Acid Bottle, 2 Yellow Live
285,1000277,32,5336,1,1000275,1,7135,5,7136,5,993,2
// Gale Acid Bottle (1000278) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 5 Fire Bottle, 5 Acid Bottle, 2 Wind of Verdure
286,1000278,32,5336,1,1000275,1,7135,5,7136,5,992,2
// Icicle Acid Bottle (1000279) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 5 Fire Bottle, 5 Acid Bottle, 2 Crystal Blue
287,1000279,32,5336,1,1000275,1,7135,5,7136,5,991,2
// High Coating Bottle (1000280) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 5 Empty Bottle, 10 Coating Bottle
288,1000280,32,5336,1,1000275,1,713,5,7139,10
// High Plant Bottle (1000281) <-- BO_BIONIC_PHARMACY Lvl, 1 Beaker, 2 Seed Of Thorny Plant, 2 Bloodsuck Plant Seed, 5 Mandragora Flowerpot, 10 Plant Bottle

View File

@@ -1571,51 +1571,27 @@ Body:
- Id: 3492
Title: (Skilled) Dragon Monster Hunting - Standby
TimeLimit: 4h
- Id: 3493
Title: Conversation with Jarad
- Id: 3494
Title: Conversation with Rohi
- Id: 3495
Title: Conversation with Jeojin
- Id: 3496
Title: Conversation with Squain
- Id: 3497
Title: Conversation with Senado
- Id: 3498
Title: Conversation with Japer
- Id: 3499
Title: Conversation with Shirouan
- Id: 3500
Title: Conversation with Ishira
- Id: 3501
Title: Conversation with Gina
- Id: 3502
Title: Conversation with Hari
- Id: 3503
Title: Examine the Sky
- Id: 3504
Title: Look at the Sky - Standby
- Id: 3505
Title: Report to Junok
TimeLimit: 4h
- Id: 3507
Title: Illusion Investigation Team - Sheshin
- Id: 3508
Title: Illusion of Twins 100 Kills
Targets:
- Id: 1
Count: 100
Location: ant_d02_i
MapMobTargets:
ILL_ANDRE_LARVA: true
ILL_ANT_EGG: true
ILL_FARMILIAR: true
ILL_ANDRE: true
ILL_DENIRO: true
ILL_PIERE: true
ILL_GIEARTH: true
ILL_SOLDIER_ANDR: true
ILL_VITATA: true
# - Id: 3508
# Title: Illusion of Twins 100 Kills
# Targets:
# - Id: 1
# Count: 100
# Location: ant_d02_i
# MapMobTargets:
# ILL_ANDRE_LARVA: true
# ILL_ANT_EGG: true
# ILL_FARMILIAR: true
# ILL_ANDRE: true
# ILL_DENIRO: true
# ILL_PIERE: true
# ILL_GIEARTH: true
# ILL_SOLDIER_ANDR: true
# ILL_VITATA: true
- Id: 3509
Title: Illusion of Twins 100 Kills - Standby
TimeLimit: 4h
@@ -3233,27 +3209,6 @@ Body:
- Id: 5931
Title: "[Standby] Subjugation-Yanggeochon"
TimeLimit: 4h
- Id: 5932
Title: The Abused Child
- Id: 5933
Title: Business Plan Presentation
- Id: 5934
Title: Gathering Training (1)
- Id: 5935
Title: Gathering Training (2)
- Id: 5936
Title: Gathering Training (3)
- Id: 5937
Title: "[Standby] Flower Room's work"
TimeLimit: 4h
- Id: 5938
Title: Gathering Half Flower
- Id: 5939
Title: Gathering Half Flower
- Id: 5940
Title: Gathering Half Flower
- Id: 5941
Title: Gathering Half Flower
- Id: 6000
Title: Job Change to Taekwon
- Id: 6001
@@ -6315,56 +6270,6 @@ Body:
MAGMARING: true
DROSERA: true
MUSCIPULAR: true
- Id: 8681
Title: To Rachel (1)
- Id: 8682
Title: To Rachel (2)
- Id: 8683
Title: Please stop fighting
- Id: 8684
Title: It's over
- Id: 8685
Title: A suspicious movement detected in the temple
- Id: 8686
Title: The Intruder of the Temple
- Id: 8687
Title: Did you break it?
- Id: 8688
Title: Thanks for today's daily food
- Id: 8689
Title: Today's Daily food - Standby
TimeLimit: 4h
- Id: 8690
Title: Thanks for today's daily food
- Id: 8691
Title: Sacred Relics for Essence (1)
- Id: 8692
Title: Sacred Relics for Essence (2)
- Id: 8693
Title: Sacred Relics for Essence (3)
- Id: 8694
Title: Clean Water Procurement - Standby
TimeLimit: 4h
- Id: 8695
Title: Procurement of clean water (1)
- Id: 8696
Title: Procurement of clean water (2)
- Id: 8697
Title: Procurement of clean water (3)
- Id: 8698
Title: Late migration
- Id: 8699
Title: First Step Out of the City
- Id: 8700
Title: I couldn't even come halfway
- Id: 8701
Title: Scenery I've Seen for the First Time
- Id: 8702
Title: Smell of Volcanic Ash
- Id: 8703
Title: The easy way to go
- Id: 8718
Title: My friend's regards
- Id: 8719
Title: A new area somewhere in the anthill
- Id: 8720
@@ -8135,106 +8040,6 @@ Body:
- Id: 11667
Title: Squirrels are rats, too? Standby
TimeLimit: 4h
- Id: 11696
Title: Niren's Request
- Id: 11697
Title: Niren's Request
- Id: 11698
Title: Niren's Request
- Id: 11699
Title: Niren's Request
- Id: 11700
Title: Niren's Request
- Id: 11701
Title: Niren's Request
- Id: 11702
Title: Niren's Request
- Id: 11703
Title: Niren's Request
- Id: 11704
Title: Niren's Request
- Id: 11705
Title: Children of Grey
- Id: 11706
Title: Children of Grey
- Id: 11707
Title: Children of Grey
- Id: 11708
Title: Children of Grey
- Id: 11709
Title: Children of Grey
- Id: 11710
Title: Children of Grey
- Id: 11711
Title: Children of Grey
- Id: 11712
Title: Children of Grey
- Id: 11713
Title: Children of Grey
- Id: 11714
Title: Children of Grey
- Id: 11715
Title: Children of Grey
- Id: 11716
Title: Children of Grey
- Id: 11717
Title: Children of Grey
- Id: 11718
Title: Children of Grey
- Id: 11719
Title: Children of Grey
- Id: 11720
Title: Children of Grey
- Id: 11721
Title: Children of Grey
- Id: 11722
Title: Children of Grey
- Id: 11723
Title: Children of Grey
- Id: 11724
Title: Children of Grey
- Id: 11725
Title: Investigation of Oz Labyrinth
- Id: 11726
Title: Investigation of Oz Labyrinth
- Id: 11727
Title: Investigation of Oz Labyrinth
- Id: 11728
Title: Investigation of Oz Labyrinth
- Id: 11729
Title: Investigation of Oz Labyrinth
- Id: 11730
Title: Investigation of Oz Labyrinth
Targets:
- Id: 1
Location: oz_dun01
Count: 10
- Id: 11731
Title: Investigation of Oz Labyrinth
- Id: 11732
Title: Investigation of Oz Labyrinth
- Id: 11733
Title: Investigation of Oz Labyrinth
- Id: 11734
Title: Investigation of Oz Labyrinth
- Id: 11735
Title: Investigation of Oz Labyrinth
- Id: 11736
Title: Maze of Oz 1st Floor (170lv)
Targets:
- Mob: EP18_ASH_TOAD
Count: 20
- Id: 11737
Title: Maze of Oz Level 1 - Standby
TimeLimit: 4h
- Id: 11738
Title: Maze of Oz Level 2 (200lv)
Targets:
- Mob: EP18_HOT_MOLAR
Count: 20
- Id: 11739
Title: Maze of Oz Level 2 (200lv)
TimeLimit: 4h
- Id: 12000
Title: An old friend
- Id: 12001
@@ -9274,31 +9079,6 @@ Body:
- Id: 12506
Title: Let's try again to seal the crack
TimeLimit: 4h
- Id: 12520
Title: Villa of Deception
- Id: 12521
Title: Villa of Deception Hard
- Id: 12522
Title: Cooldown: Villa of Deception
TimeLimit: 4h
- Id: 12531
Title: Future General Candidate
- Id: 12532
Title: Trouble at the Top
- Id: 12533
Title: The Hidden Helper
- Id: 12534
Title: The Missing Camille
- Id: 12535
Title: The Governor's Decision
- Id: 12536
Title: The Scattered Luggage (North)
- Id: 12537
Title: Scattered Luggage (West)
- Id: 12538
Title: The Scattered Luggage (East)
- Id: 12539
Title: Scattered Luggage (South)
- Id: 13000
Title: RWC2011Card Gathering
- Id: 13001
@@ -11446,90 +11226,6 @@ Body:
Title: Farm Worker
- Id: 16547
Title: Juno Monster Society
- Id: 16548
Title: I can't sleep
Targets:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16549
Title: I can't sleep
Targets:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16550
Title: I Can't Sleep - Wait
TimeLimit: 4h
- Id: 16551
Title: The Story of Dinar
- Id: 16552
Title: Amira's Story
- Id: 16553
Title: Shanina's Grandma's Story
- Id: 16554
Title: Please collect the stories
- Id: 16555
Title: The Story of Dinar
- Id: 16556
Title: Amira's Story
- Id: 16557
Title: Shanina's Grandma's Story
- Id: 16558
Title: Please collect the stories
- Id: 16559
Title: Please collect the stories - Standby
TimeLimit: 4h
- Id: 16560
Title: This is not the place
- Id: 16561
Title: This is not the place
- Id: 16562
Title: This is not the place
- Id: 16563
Title: This is not the place
- Id: 16564
Title: This is not the place
- Id: 16565
Title: This is not the place
- Id: 16566
Title: This is not the place
- Id: 16567
Title: The Contest of the Grey Wolf Forest
- Id: 16568
Title: Everyone's Opinion
- Id: 16569
Title: Everyone's Opinion
- Id: 16570
Title: Everyone's Opinion
- Id: 16571
Title: Everyone's Opinion
- Id: 16572
Title: The Contest of the Grey Wolf Forest
- Id: 16573
Title: Source of Weapon
- Id: 16574
Title: Source of Weapon
- Id: 16575
Title: Source of Weapon
- Id: 16576
Title: Source of Weapon
- Id: 16577
Title: Source of Weapon
- Id: 16578
Title: Source of Weapon
- Id: 16579
Title: Source of Weapon
- Id: 16580
Title: Source of Weapon
- Id: 16581
Title: Children Know It
- Id: 16582
Title: Children Know It
- Id: 16583
Title: Children Know It
- Id: 16584
Title: The Price of Labor
- Id: 16585
Title: The Price of Labor
- Id: 17000
Title: Meet with Father Bamph
- Id: 17001
@@ -11791,61 +11487,12 @@ Body:
- Id: 17425
Title: (Standby) Thanatos Tower, 12th floor
TimeLimit: 4h
- Id: 17504
Title: Where's My Home
- Id: 17505
Title: Where's My Home
- Id: 17506
Title: Where's My Home
- Id: 17507
Title: Where's My Home
- Id: 17508
Title: Lack of Supplies
Drops:
- Mob: EP18_GREY_WOLF
Item: Ep18_Very_Ddan_Crystal
Rate: 5000
- Id: 17509
Title: (Standby) Lack of supplies
TimeLimit: 4h
- Id: 17510
Title: There are no bad beasts in the world
- Id: 17511
Title: There are no bad beasts in the world
- Id: 17512
Title: There are no bad beasts in the world
- Id: 17513
Title: The Unexpected Shepherd
- Id: 17514
Title: The Unexpected Shepherd
Targets:
- Mob: EP18_ASHRING
Count: 20
- Id: 17515
Title: The Unexpected Shepherd
- Id: 17516
Title: (Standby) Unexpected shepherd
TimeLimit: 4h
- Id: 17517
Title: The Rebels
- Id: 17518
Title: The Rebels
- Id: 17519
Title: The Rebels
- Id: 17520
Title: Wolf in the Sheep
- Id: 17521
Title: When you need a conversation
- Id: 17522
Title: Cleaning the Traitors
- Id: 17523
Title: Purification of the Sanctuary
- Id: 17524
Title: Cleaning the Traitors
- Id: 17525
Title: When you need a conversation
- Id: 17526
Title: Purification of the Sanctuary
- Id: 17527
Title: (Standby) Cleaning strategy
TimeLimit: 4h
@@ -11974,23 +11621,6 @@ Body:
- Id: 18080
Title: Goseong dungeon 1st floor attack
TimeLimit: 4h
- Id: 18082
Title: Eligibility to Participate in the Competition
- Id: 18083
Title: Investigation of Daishinkan's Villa
- Id: 18084
Title: Fact Investigation
- Id: 18085
Title: The Direction of Prayer
- Id: 18086
Title: Make the Grey Wolf Forest Safer
Targets:
- Id: 1
Location: gw_fild01
Count: 30
- Id: 18087
Title: Safer in the Gray Wolf Forest - Standby
TimeLimit: 4h
- Id: 18100
Title: Legends from Moscovia
- Id: 18101

File diff suppressed because it is too large Load Diff

View File

@@ -6683,13 +6683,6 @@ Body:
Requires:
- Name: DK_TWOHANDDEF
Level: 5
- Name: DK_DRAGONIC_BREATH
MaxLevel: 10
Requires:
- Name: RK_DRAGONBREATH
Level: 10
- Name: RK_DRAGONBREATH_WATER
Level: 10
- Name: DK_DRAGONIC_AURA
MaxLevel: 10
Requires:
@@ -6772,21 +6765,6 @@ Body:
Level: 3
- Name: MT_SUMMON_ABR_BATTLE_WARIOR
Level: 2
- Name: MT_SPARK_BLASTER
MaxLevel: 10
Requires:
- Name: MT_M_MACHINE
Level: 1
- Name: MT_TRIPLE_LASER
MaxLevel: 5
Requires:
- Name: MT_SPARK_BLASTER
Level: 5
- Name: MT_MIGHTY_SMASH
MaxLevel: 10
Requires:
- Name: MT_AXE_STOMP
Level: 3
- Name: MT_SUMMON_ABR_MOTHER_NET
MaxLevel: 4
Requires:
@@ -7336,18 +7314,6 @@ Body:
Level: 3
- Name: BO_WOODEN_FAIRY
Level: 3
- Name: BO_EXPLOSIVE_POWDER
MaxLevel: 5
Requires:
- Name: BO_BIONICS_M
Level: 3
- Name: BO_MAYHEMIC_THORNS
MaxLevel: 10
Requires:
- Name: BO_BIONICS_M
Level: 5
- Name: BO_EXPLOSIVE_POWDER
Level: 3
- Job: Abyss_Chaser
Inherit:
Novice: true
@@ -7864,178 +7830,3 @@ Body:
Royal_Guard: true
Royal_Guard_T: true
Imperial_Guard: true
- Job: Night_Watch
Inherit:
Novice: true
Gunslinger: true
Rebellion: true
Tree:
- Name: NW_P_F_I
MaxLevel: 10
- Name: NW_GRENADE_MASTERY
MaxLevel: 10
- Name: NW_INTENSIVE_AIM
MaxLevel: 1
Requires:
- Name: NW_P_F_I
Level: 1
- Name: NW_HIDDEN_CARD
MaxLevel: 10
Requires:
- Name: NW_P_F_I
Level: 5
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_BASIC_GRENADE
MaxLevel: 5
Requires:
- Name: NW_GRENADE_MASTERY
Level: 3
- Name: NW_GRENADE_FRAGMENT
MaxLevel: 7
Requires:
- Name: NW_GRENADE_MASTERY
Level: 1
- Name: NW_THE_VIGILANTE_AT_NIGHT
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_ONLY_ONE_BULLET
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_SPIRAL_SHOOTING
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_MAGAZINE_FOR_ONE
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_WILD_FIRE
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_HASTY_FIRE_IN_THE_HOLE
MaxLevel: 5
Requires:
- Name: NW_BASIC_GRENADE
Level: 3
- Name: NW_GRENADES_DROPPING
MaxLevel: 5
Requires:
- Name: NW_HASTY_FIRE_IN_THE_HOLE
Level: 3
- Name: NW_AUTO_FIRING_LAUNCHER
MaxLevel: 5
Requires:
- Name: NW_GRENADES_DROPPING
Level: 3
- Name: NW_MISSION_BOMBARD
MaxLevel: 10
Requires:
- Name: NW_GRENADE_MASTERY
Level: 5
- Name: NW_GRENADES_DROPPING
Level: 3
- Job: Hyper_Novice
Inherit:
Novice: true
Supernovice: true
Super_Novice_E: true
Tree:
- Name: HN_SELFSTUDY_TATICS
MaxLevel: 10
- Name: HN_SELFSTUDY_SOCERY
MaxLevel: 10
- Name: HN_DOUBLEBOWLINGBASH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_SHIELD_CHAIN_RUSH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_METEOR_STORM_BUSTER
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JACK_FROST_NOVA
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_HELLS_DRIVE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_MEGA_SONIC_BLOW
MaxLevel: 10
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
MaxLevel: 10
Requires:
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_GROUND_GRAVITATION
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_BREAKINGLIMIT
MaxLevel: 1
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_MEGA_SONIC_BLOW
Level: 7
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
Level: 7
- Name: HN_RULEBREAK
MaxLevel: 1
Requires:
- Name: HN_METEOR_STORM_BUSTER
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
Level: 5
- Name: HN_JACK_FROST_NOVA
Level: 5
- Name: HN_HELLS_DRIVE
Level: 5
- Name: HN_GROUND_GRAVITATION
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
Level: 5

View File

@@ -582,33 +582,3 @@ Body:
- Level: 250
Points: 4099
TraitPoints: 190
- Level: 251
Points: 4099
TraitPoints: 193
- Level: 252
Points: 4099
TraitPoints: 196
- Level: 253
Points: 4099
TraitPoints: 199
- Level: 254
Points: 4099
TraitPoints: 202
- Level: 255
Points: 4099
TraitPoints: 209
- Level: 256
Points: 4099
TraitPoints: 212
- Level: 257
Points: 4099
TraitPoints: 215
- Level: 258
Points: 4099
TraitPoints: 218
- Level: 259
Points: 4099
TraitPoints: 221
- Level: 260
Points: 4099
TraitPoints: 228

View File

@@ -165,7 +165,6 @@ Body:
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -262,7 +261,6 @@ Body:
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -1117,7 +1115,6 @@ Body:
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_VOLCANO
CalcFlags:
Batk: true
Watk: true
Matk: true
Flags:
@@ -1142,10 +1139,6 @@ Body:
NoClearance: true
- Status: Watk_Element
DurationLookup: MS_MAGNUM
Flags:
NoSave: true
EndOnStart:
Watk_Element: true
- Status: Armor
DurationLookup: NPC_DEFENDER
- Status: Armor_Element_Water
@@ -2829,7 +2822,6 @@ Body:
CalcFlags:
Flee: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2838,7 +2830,6 @@ Body:
CalcFlags:
Watk: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2847,7 +2838,6 @@ Body:
CalcFlags:
MaxHp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2856,7 +2846,6 @@ Body:
CalcFlags:
MaxSp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2865,7 +2854,6 @@ Body:
CalcFlags:
Hit: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2900,12 +2888,22 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
EndOnStart:
L_Lifepotion: true
M_Lifepotion: true
Fail:
S_Lifepotion: true
- Status: L_Lifepotion
Icon: EFST_L_LIFEPOTION
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
EndOnStart:
S_Lifepotion: true
M_Lifepotion: true
Fail:
L_Lifepotion: true
- Status: Jexpboost
Icon: EFST_CASH_PLUSONLYJOBEXP
Flags:
@@ -4276,8 +4274,6 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
Fail:
Berserk: true
EndOnStart:
Voiceofsiren: true
Deepsleep: true
@@ -5744,8 +5740,6 @@ Body:
DurationLookup: RA_UNLIMIT
Flags:
DisplayPc: true
NoDispell: true
NoClearance: true
- Status: Kings_Grace
Icon: EFST_KINGS_GRACE
DurationLookup: LG_KINGS_GRACE
@@ -7647,7 +7641,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Lightningstrike
Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
DurationLookup: EM_LIGHTNING_LAND
DurationLookup: WH_SWIFTTRAP
States:
#NoMove: true
#NoCast: true
@@ -7660,7 +7654,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Crystallization
Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
DurationLookup: EM_TERRA_DRIVE
DurationLookup: WH_SOLIDTRAP
States:
#NoMove: true
#NoCast: true
@@ -7674,7 +7668,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Conflagration
Icon: EFST_HANDICAPSTATE_CONFLAGRATION
DurationLookup: EM_CONFLAGRATION
DurationLookup: WH_FLAMETRAP
Flags:
BlEffect: true
DisplayPc: true
@@ -7902,8 +7896,6 @@ Body:
BlEffect: true
DisplayPc: true
SendVal1: true
NoDispell: true
NoClearance: true
- Status: Shadow_Weapon
Icon: EFST_SHADOW_WEAPON
DurationLookup: SHC_ENCHANTING_SHADOW
@@ -7949,9 +7941,6 @@ Body:
Flags:
BlEffect: true
DisplayPc: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Ultimate_S
Icon: EFST_ULTIMATE_S
DurationLookup: IG_ULTIMATE_SACRIFICE
@@ -8280,12 +8269,19 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
EndOnStart:
S_Lifepotion: true
L_Lifepotion: true
Fail:
M_Lifepotion: true
- Status: S_Manapotion
Icon: EFST_S_MANAPOTION
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
Fail:
S_Manapotion: true
- Status: Sub_Weaponproperty
Flags:
NoBanishingBuster: true
@@ -8298,6 +8294,12 @@ Body:
- Status: Almighty
Icon: EFST_ALMIGHTY
CalcFlags:
Str: true
Agi: true
Vit: true
Int: true
Dex: true
Luk: true
Batk: true
Matk: true
Flags:
@@ -8307,6 +8309,12 @@ Body:
NoBanishingBuster: true
NoClearance: true
EndOnStart:
Food_Str_Cash: true
Food_Agi_Cash: true
Food_Vit_Cash: true
Food_Int_Cash: true
Food_Dex_Cash: true
Food_Luk_Cash: true
UltimateCook: true
- Status: UltimateCook
Icon: EFST_ULTIMATECOOK
@@ -8764,134 +8772,3 @@ Body:
DurationLookup: MT_RUSH_QUAKE
CalcFlags:
All: true
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: G_LIFEPOTION
Icon: EFST_G_LIFEPOTION
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Hnnoweapon
Icon: EFST_NOEQUIPWEAPON
DurationLookup: HN_DOUBLEBOWLINGBASH
- Status: Shieldchainrush
Icon: EFST_SHIELDCHAINRUSH
DurationLookup: HN_SHIELD_CHAIN_RUSH
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Mistyfrost
Icon: EFST_MISTYFROST
DurationLookup: HN_JACK_FROST_NOVA
Flags:
BossResist: true
- Status: Groundgravity
Icon: EFST_GROUNDGRAVITY
DurationLookup: HN_GROUND_GRAVITATION
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Breakinglimit
Icon: EFST_BREAKINGLIMIT
DurationLookup: HN_BREAKINGLIMIT
- Status: Rulebreak
Icon: EFST_RULEBREAK
DurationLookup: HN_RULEBREAK
- Status: Intensive_Aim
Icon: EFST_INTENSIVE_AIM
States:
NoMove: true
CalcFlags:
Batk: true
Hit: true
Cri: true
Flags:
BlEffect: true
DisplayPc: true
SendVal1: true
NoSave: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Intensive_Aim_Count
Icon: EFST_INTENSIVE_AIM_COUNT
Flags:
DisplayPc: true
SendVal1: true
NoSave: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Grenade_Fragment_1
Icon: EFST_GRENADE_FRAGMENT_1
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_2
Icon: EFST_GRENADE_FRAGMENT_2
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_3
Icon: EFST_GRENADE_FRAGMENT_3
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_4
Icon: EFST_GRENADE_FRAGMENT_4
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_5
Icon: EFST_GRENADE_FRAGMENT_5
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_6
Icon: EFST_GRENADE_FRAGMENT_6
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
- Status: Auto_Firing_Launcher
Icon: EFST_AUTO_FIRING_LAUNCHEREFST
DurationLookup: NW_AUTO_FIRING_LAUNCHER
Flags:
SendVal1: true
- Status: Hidden_Card
Icon: EFST_HIDDEN_CARD
DurationLookup: NW_HIDDEN_CARD
CalcFlags:
All: true
Flags:
NoBanishingBuster: true
NoDispell: true
NoClearance: true

View File

@@ -37,6 +37,11 @@
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# HitRate Skill hit rate.
# Rates: Hit rate. (Default: 100)
# - Level Skill level.
# Rate Rate is a percentage of the caster's hit rate added to hit rate.
# Skills: Skill flagged as a requirement (players only). (Optional)
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
@@ -140,7 +145,7 @@
Header:
Type: SKILL_DB
Version: 3
Version: 4
Footer:
Imports:

View File

@@ -1,165 +0,0 @@
# Achievement Database Structure
# Table of contents
1. [Id](#id)
2. [Group](#group)
1. [Valid Groups](#valid-groups)
4. [Name](#name)
5. [Targets](#targets)
6. [Condition](#condition)
7. [Map](#map)
8. [Dependents](#dependents)
9. [Rewards](#rewards)
10. [Score](#score)
11. [Example](#example)
### Id <a name="id"></a>
Unique achievement ID.
### Group <a name="group"></a>
Achievement group type.
Each achievement type calls a specific objective check.
#### Valid groups <a name="valid-groups"></a>
<ul>
<li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
<li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
<li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
<li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
<li><code>Battle</code> - Triggered when a player kills a monster.</li>
<li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
<li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
<li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
<li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
<li><code>Eat</code> - Unknown.</li>
<li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
<li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
<li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
<li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
<li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
<li><code>Job_Change</code> - Triggered when a player's job changes.</li>
<li><code>Marry</code> - Triggered when two players get married.</li>
<li><code>Party</code> - Triggered when a player creates a party.</li>
<li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
<li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
<li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
<li><code>Taming</code> - Triggered when a player tames a monster.</li>
</ul>
### Name <a name="name"></a>
Achievement name. Used when sending rewards through RODEX.
### Targets <a name="targets"></a>
A list of monster names and count values that the achievement requires. The target count can also be used for
achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
examples below:
Player must kill 5 Scorpions and 10 Porings
```yml
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
```
Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
non-incremental while 1 shows a progress bar of completion for the achievement.
```yml
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
```
### Condition <a name="condition"></a>
A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
script engine on special events. See examples below:
This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
```yml
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
```
This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
equipment is successfully refined.
```yml
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
```
### Map <a name="map"></a>
A map name that is used for the Chatting group which increments the counter based on the player's map.
> NOTICE: This option is currently disabled until the official behavior is confirmed.
### Dependents <a name="dependents"></a>
A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
Player must complete achievements 10001 and 10002 first.
```yml
Dependents:
10001: true
10002: true
```
Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
10001.
```
Dependents:
10002: false
```
### Rewards <a name="rewards"></a>
A list of rewards that are given on completion. All fields are optional.
```yml
Item: Item Name
Amount:
Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
```
### Score <a name="score"></a>
Achievement points that are given on completion.
### Example <a name="example"></a>
```yml
- Id: 99
Group: Baby
Name: Example Achieve
Targets:
- Id: 0
Mob: XM_CELINE_KIMI
Count: 1
Condition: " BaseLevel >= 99 "
Map: prontera
Dependents:
- Id: 100
Rewards:
Item: Shabby_Purse
Amount: 10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleId: 1000
Score: 10
```

115
doc/achievements.txt Normal file
View File

@@ -0,0 +1,115 @@
//===== rAthena Documentation ================================
//= Achievement Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20200220
//===== Description: =========================================
//= Explanation of the achievements_db.yml file and structure.
//============================================================
---------------------------------------
Id: Unique achievement ID.
---------------------------------------
Group: Achievement group type. Each achievement type calls a specific objective check.
Valid groups:
None - Can be used for custom achievements that are given through a script with no trigger events.
Add_Friend - Triggered when a player adds a friend.
Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
Baby - Triggered when a player becomes a baby job.
Battle - Triggered when a player kills a monster.
Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
Chatting_Count - Triggered when a player has a chatroom open and others join.
Chatting_Create - Triggered when a player creates a chatroom.
Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
Eat - Unknown.
Get_Item - Triggered when a player gets an item that has a specific sell value.
Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
Goal_Achieve - Triggered when a player's achievement rank levels up.
Goal_Level - Triggered when a player's base level or job level changes.
Goal_Status - Triggered when a player's base stats changes.
Job_Change - Triggered when a player's job changes.
Marry - Triggered when two players get married.
Party - Triggered when a player creates a party.
Enchant_Fail - Triggered when a player fails to refine an equipment.
Enchant_Success - Triggered when a player successfully refines an equipment.
Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
Taming - Triggered when a player tames a monster.
---------------------------------------
Name: Achievement name. Used when sending rewards through RODEX.
---------------------------------------
Targets: A list of monster names and count values that the achievement requires.
The target count can also be used for achievements that keep a counter while not being related to monster kills.
Capped at MAX_ACHIEVEMENT_OBJECTIVES.
Example:
// Player must kill 5 Scorpions and 10 Poring.
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
Example 2:
// Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
// and not checked for a total (UI_Type = 1).
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
---------------------------------------
Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
Below are two examples of how the ARGX feature works.
Example:
// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
Example 2:
// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
// successfully refined.
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
---------------------------------------
Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
NOTICE: This option is currently disabled until the official behavior is confirmed.
---------------------------------------
Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
Example:
// Player must complete achievements 10001 and 10002 first.
Dependents:
10001: true
10002: true
// Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
Dependents:
10002: false
---------------------------------------
Rewards: A list of rewards that are given on completion. All fields are optional.
Item: Item Name
Amount: Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
---------------------------------------
Score: Achievement points that are given on completion.

View File

@@ -780,28 +780,6 @@ To drop all weapons in inventory...
---------------------------------------
@stockall {<item type>}
Transfer all items from cart to inventory based on the item type.
Valid item types:
-1 = All (default)
0 = Healing
2 = Usable
3 = Etc
4 = Armors
5 = Weapons
6 = Cards
7 = Pet Eggs
8 = Pet Armors
10 = Ammunition
Example:
To transfer all weapons from cart to inventory...
@stockall 5
---------------------------------------
@storeall
Places all inventory and equipped items directly into your Kafra Storage.

View File

@@ -1,978 +0,0 @@
# List of client-side effects sorted by ID
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing `"@effect <number>"`.
It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
|Number|Constant|Description|
|---|---|---|
|0|EF_HIT1| Regular Hit|
|1|EF_HIT2| Bash|
|2|EF_HIT3| Melee Skill Hit|
|3|EF_HIT4| Melee Skill Hit|
|4|EF_HIT5| Melee Skill Hit|
|5|EF_HIT6| Melee Skill Hit|
|6|EF_ENTRY|Being Warped|
|7|EF_EXIT| Item Heal effect|
|8|EF_WARP| Yellow Ripple Effect|
|9|EF_ENHANCE|Different Type of Heal|
|10|EF_COIN| Mammonite|
|11|EF_ENDURE|Endure|
|12|EF_BEGINSPELL|Yellow cast aura|
|13|EF_GLASSWALL|Blue Box|
|14|EF_HEALSP|Blue restoring effect|
|15|EF_SOULSTRIKE|Soul Strike|
|16|EF_BASH| Hide|
|17|EF_MAGNUMBREAK|Magnum Break|
|18|EF_STEAL|Steal|
|19|EF_HIDING|(Invalid)|
|20|EF_PATTACK|Envenom/Poison|
|21|EF_DETOXICATION|Detoxify|
|22|EF_SIGHT|Sight|
|23|EF_STONECURSE|Stone Curse|
|24|EF_FIREBALL|Fire Ball|
|25|EF_FIREWALL|Fire Wall|
|26|EF_ICEARROW|A sound (a swipe?)|
|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
|29|EF_LIGHTBOLT|Lightning Bolt|
|30|EF_THUNDERSTORM|Thunder Storm|
|31|EF_FIREARROW|Weird bubbles launching from feet|
|32|EF_NAPALMBEAT|Small clustered explosions|
|33|EF_RUWACH|Ruwach|
|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
|35|EF_READYPORTAL|Old Warp Portal (unused)|
|36|EF_PORTAL|Old Warp Portal (unused)|
|37|EF_INCAGILITY|AGI Up|
|38|EF_DECAGILITY|AGI Down|
|39|EF_AQUA|Aqua Benedicta|
|40|EF_SIGNUM|Signum Crucis|
|41|EF_ANGELUS|Angelus|
|42|EF_BLESSING|Blessing|
|43|EF_INCAGIDEX|Dex + Agi Up|
|44|EF_SMOKE|Little Fog Smoke.|
|45|EF_FIREFLY|Faint Little Ball Things.|
|46|EF_SANDWIND|Sand Wind|
|47|EF_TORCH|Torch|
|48|EF_SPRAYPOND|Small Piece of Glass|
|49|EF_FIREHIT|Firebolt/Wall Hits|
|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
|51|EF_COLDHIT|Ice Elemental Hit|
|52|EF_WINDHIT|Wind Elemental Hit|
|53|EF_POISONHIT|Puff of Purpulish Smoke?|
|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
|60|EF_LOCKON|Cast target circle|
|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
|62|EF_SIGHTRASHER|Sight Trasher|
|63|EF_BARRIER|Moonlight Sphere|
|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
|65|EF_INVENOM|Something Like Absorb of Power|
|66|EF_CURE| Cure|
|67|EF_PROVOKE|Provoke|
|68|EF_MVP| MVP Banner|
|69|EF_SKIDTRAP|Skid Trap|
|70|EF_BRANDISHSPEAR|Brandish Spear|
|71|EF_CONE|Spiral White balls|
|72|EF_SPHERE|Bigger Spiral White balls|
|73|EF_BOWLINGBASH|Blue/White Small Aura|
|74|EF_ICEWALL|Ice Wall|
|75|EF_GLORIA|Gloria|
|76|EF_MAGNIFICAT|Magnificat|
|77|EF_RESURRECTION|Resurrection|
|78|EF_RECOVERY|Status Recovery|
|79|EF_EARTHSPIKE|Earth Spike|
|80|EF_SPEARBMR|Spear Boomerang|
|81|EF_PIERCE|Skill hit|
|82|EF_TURNUNDEAD|Turn Undead|
|83|EF_SANCTUARY|Sanctuary|
|84|EF_IMPOSITIO|Impositio Manus|
|85|EF_LEXAETERNA|Lex Aeterna|
|86|EF_ASPERSIO|Aspersio|
|87|EF_LEXDIVINA|Lex Divina|
|88|EF_SUFFRAGIUM|Suffragium|
|89|EF_STORMGUST|Storm Gust|
|90|EF_LORD| Lord of Vermilion|
|91|EF_BENEDICTIO|B. S. Sacramenti|
|92|EF_METEORSTORM|Meteor Storm|
|93|EF_YUFITEL|Jupitel Thunder (Ball)|
|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
|95|EF_QUAGMIRE|Quagmire|
|96|EF_FIREPILLAR|Fire Pillar|
|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit|
|98|EF_HASTEUP|Adrenaline Rush|
|99|EF_FLASHER|Flasher Trap|
|100|EF_REMOVETRAP|Yellow ball fountain|
|101|EF_REPAIRWEAPON|Weapon Repair|
|102|EF_CRASHEARTH|Hammerfall|
|103|EF_PERFECTION|Weapon Perfection|
|104|EF_MAXPOWER|Maximize Power|
|105|EF_BLASTMINE|(nothing)|
|106|EF_BLASTMINEBOMB|Blast Mine Trap|
|107|EF_CLAYMORE|Claymore Trap|
|108|EF_FREEZING|Freezing Trap|
|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
|110|EF_GASPUSH|Trap Used by Giearth|
|111|EF_SPRINGTRAP|Spring Trap|
|112|EF_KYRIE|Kyrie Eleison|
|113|EF_MAGNUS|Magnus Exorcismus|
|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
|115|EF_BLITZBEAT|Blitz Beat|
|116|EF_WATERBALL|Fling Watersphere|
|117|EF_WATERBALL2|Waterball|
|118|EF_FIREIVY|Fling Firesphere|
|119|EF_DETECTING|Detect|
|120|EF_CLOAKING|Cloaking|
|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
|122|EF_SONICBLOWHIT|Multi hit effect|
|123|EF_GRIMTOOTH|Grimtooth Cast|
|124|EF_VENOMDUST|Venom Dust|
|125|EF_ENCHANTPOISON|Enchant Poison|
|126|EF_POISONREACT|Poison React|
|127|EF_POISONREACT2|Small Posion React|
|128|EF_OVERTHRUST|Over Thrust|
|129|EF_SPLASHER|Venom Splasher Explosion|
|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
|131|EF_AUTOCOUNTER|Auto-Counter Hit|
|132|EF_GRIMTOOTHATK|Grimtooth Hit|
|133|EF_FREEZE|Ice Effect (Used by NPCs)|
|134|EF_FREEZED|Ice Effect (Used by NPCs)|
|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
|136|EF_SLOWPOISON|Slow Poison|
|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
|138|EF_FIREPILLARON|Fire pillar|
|139|EF_SANDMAN|Sandman Trap|
|140|EF_REVIVE|Ressurection Aura|
|141|EF_PNEUMA|Pneuma|
|142|EF_HEAVENSDRIVE|Heaven's Drive|
|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
|145|EF_SHOCKWAVE|Shockwave Trap|
|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
|147|EF_EARTHHIT|Pierce Hit|
|148|EF_PIERCESELF|Pierce Cast Animation|
|149|EF_BOWLINGSELF|Bowling Bash|
|150|EF_SPEARSTABSELF|Pierce Cast Animation|
|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
|152|EF_HOLYHIT|Turn Undead|
|153|EF_CONCENTRATION|Increase Concentration|
|154|EF_REFINEOK|Refine Success|
|155|EF_REFINEFAIL|Refine Fail|
|156|EF_JOBCHANGE|jobchange.str not found error|
|157|EF_LVUP|levelup.str not found error|
|158|EF_JOBLVUP|Job Level Up|
|159|EF_TOPRANK|PvP circle|
|160|EF_PARTY|PvP Party Circle|
|161|EF_RAIN|(Nothing)|
|162|EF_SNOW|Snow|
|163|EF_SAKURA|White Sakura Leaves|
|164|EF_STATUS_STATE|(Nothing)|
|165|EF_BANJJAKII|Comodo Fireworks Ball|
|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
|167|EF_TAMINGSUCCESS|(Nothing)|
|168|EF_TAMINGFAILED|(Nothing)|
|169|EF_ENERGYCOAT|Energy Coat Animation|
|170|EF_CARTREVOLUTION|Cart Revolution|
|171|EF_VENOMDUST2|Venom Dust Map Unit|
|172|EF_CHANGEDARK|Change Element (Dark)|
|173|EF_CHANGEFIRE|Change Element (Fire)|
|174|EF_CHANGECOLD|Change Element (Water)|
|175|EF_CHANGEWIND|Change Element (Wind)|
|176|EF_CHANGEFLAME|Change Element (Fire)|
|177|EF_CHANGEEARTH|Change Element (Earth)|
|178|EF_CHAINGEHOLY|Change Element (Holy)|
|179|EF_CHANGEPOISON|Change Element (Poison)|
|180|EF_HITDARK|Darkness Attack|
|181|EF_MENTALBREAK|Mental Breaker|
|182|EF_MAGICALATTHIT|Magical Hit|
|183|EF_SUI_EXPLOSION|Self Destruction|
|184|EF_DARKATTACK|(Nothing)|
|185|EF_SUICIDE|(Nothing)|
|186|EF_COMBOATTACK1|Combo Attack 1|
|187|EF_COMBOATTACK2|Combo Attack 2|
|188|EF_COMBOATTACK3|Combo Attack 3|
|189|EF_COMBOATTACK4|Combo Attack 4|
|190|EF_COMBOATTACK5|Combo Attack 5|
|191|EF_GUIDEDATTACK|Guided Attack|
|192|EF_POISONATTACK|Poison Attack|
|193|EF_SILENCEATTACK|Silence Attack|
|194|EF_STUNATTACK|Stun Attack|
|195|EF_PETRIFYATTACK|Petrify Attack|
|196|EF_CURSEATTACK|Curse Attack|
|197|EF_SLEEPATTACK|Sleep Attack|
|198|EF_TELEKHIT|(Nothing)|
|199|EF_PONG| Small Popping Bubble Map Effect|
|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
|203|EF_GUMGANG|Fury (Visual Effect)|
|204|EF_POTION1|Red Herb/Potion|
|205|EF_POTION2|Orange Potion|
|206|EF_POTION3|Yellow Herb/Potion|
|207|EF_POTION4|White Herb/Potion|
|208|EF_POTION5|Blue Herb/Potion|
|209|EF_POTION6|Green Herb/Potion|
|210|EF_POTION7|Yellow Circle Healing Effect|
|211|EF_POTION8|Blue Circle Healing Effect|
|212|EF_DARKBREATH|Dark Breath|
|213|EF_DEFFENDER|Defender|
|214|EF_KEEPING|Keeping|
|215|EF_SUMMONSLAVE|Summon Slave|
|216|EF_BLOODDRAIN|Blood Drain|
|217|EF_ENERGYDRAIN|Energy Drain|
|218|EF_POTION_CON|Concentration Potion|
|219|EF_POTION_|Awakening Potion|
|220|EF_POTION_BERSERK|Berserk Potion|
|221|EF_POTIONPILLAR|Intense light beam|
|222|EF_DEFENDER|Defender (Crusader)|
|223|EF_GANBANTEIN|Holy Cast Aura|
|224|EF_WIND| Wind (Map effect)|
|225|EF_VOLCANO|Volcano casting effect|
|226|EF_GRANDCROSS|Grand Cross Effect|
|227|EF_INTIMIDATE|Snatch|
|228|EF_CHOOKGI|(Nothing)|
|229|EF_CLOUD|(Nothing)|
|230|EF_CLOUD2|(Nothing)|
|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
|232|EF_LINELINK|Sacrifice (Visual Effect)|
|233|EF_CLOUD3|Fog|
|234|EF_SPELLBREAKER|Spell Breaker|
|235|EF_DISPELL|Dispell|
|236|EF_DELUGE|Deluge Cast Aura|
|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
|243|EF_FASTMOVE|(Invalid)|
|244|EF_MAGICROD|Magic Rod|
|245|EF_HOLYCROSS|Holy Cross|
|246|EF_SHIELDCHARGE|Shield Charge|
|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
|248|EF_PROVIDENCE|Resistant Souls|
|249|EF_SHIELDBOOMERANG|Shield Boomerang|
|250|EF_SPEARQUICKEN|Spear Quicken|
|251|EF_DEVOTION|Devotion|
|252|EF_REFLECTSHIELD|Reflect Shield|
|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
|254|EF_STEELBODY|Mental Strength (Visual Effect)|
|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
|256|EF_FROSTWEAPON|Elemental Endow (Water)|
|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
|261|EF_GUMGANG2|Fury Cast Animation|
|262|EF_TEIHIT1|Raging Quadruple Blow|
|263|EF_GUMGANG3|Raging Quadruple Blow 2|
|264|EF_TEIHIT2|(Nothing)|
|265|EF_TANJI|Throw Spirit Sphere|
|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
|267|EF_CHIMTO|Occult Impaction|
|268|EF_STEALCOIN|Steal Coin|
|269|EF_STRIPWEAPON|Divest Weapon|
|270|EF_STRIPSHIELD|Divest Shield|
|271|EF_STRIPARMOR|Divest Armor|
|272|EF_STRIPHELM|Divest Helm|
|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
|274|EF_RG_COIN|Steal Coin Animation|
|275|EF_BACKSTAP|Back Stab Animation|
|276|EF_TEIHIT3|Raging Thrust|
|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
|291|EF_BOTTOM_HUMMING|Humming Map Unit|
|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
|295|EF_TALK_FROSTJOKE|Frost Joke|
|296|EF_TALK_SCREAM|Scream|
|297|EF_POKJUK|Fire Works (Visual Effect)|
|298|EF_THROWITEM|Acid Terror Animnation|
|299|EF_THROWITEM2|(Nothing)|
|300|EF_CHEMICALPROTECTION|Chemical Protection|
|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
|302|EF_DEMONSTRATION|Bomb|
|303|EF_CHEMICAL2|(Unused)|
|304|EF_TELEPORTATION2|Teleportation Animation|
|305|EF_PHARMACY_OK|Pharmacy Success|
|306|EF_PHARMACY_FAIL|Pharmacy Failed|
|307|EF_FORESTLIGHT|Forest Light 1|
|308|EF_THROWITEM3|Throw Stone|
|309|EF_FIRSTAID|First Aid|
|310|EF_SPRINKLESAND|Sprinkle Sand|
|311|EF_LOUD| Crazy Uproar|
|312|EF_HEAL| Heal Effect|
|313|EF_HEAL2|Heal Effect 2|
|314|EF_EXIT2|Old Map Exit effect (Unused)|
|315|EF_GLASSWALL2|Safety Wall|
|316|EF_READYPORTAL2|Warp Portal Animation 1|
|317|EF_PORTAL2|Warp Portal Animation 2|
|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
|320|EF_HEAL3|Offensive Heal|
|321|EF_WARPZONE2|Warp NPC|
|322|EF_FORESTLIGHT2|Forest Light 2|
|323|EF_FORESTLIGHT3|Forest Light 3|
|324|EF_FORESTLIGHT4|Forest Light 4|
|325|EF_HEAL4|Heal Effect 4|
|326|EF_FOOT| Chase Walk Left Foot|
|327|EF_FOOT2|Chse Walk Right Foot|
|328|EF_BEGINASURA|Monk Asura Strike|
|329|EF_TRIPLEATTACK|Triple Strike|
|330|EF_HITLINE|Combo Finish|
|331|EF_HPTIME|Natural HP Regeneration|
|332|EF_SPTIME|Natural SP Regeneration|
|333|EF_MAPLE|Autumn Leaves|
|334|EF_BLIND|Blind|
|335|EF_POISON|Poison|
|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
|337|EF_JOBLVUP50|Class Change|
|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
|339|EF_MAGNUM2|Spiral Pierce|
|340|EF_CALLZONE|(Nothing)|
|341|EF_PORTAL3|Wedding Warp Portal|
|342|EF_COUPLECASTING|Wedding Skill|
|343|EF_HEARTCASTING|Another Merry Skill|
|344|EF_ENTRY2|Character map entry effect|
|345|EF_SAINTWING|Wings (Animated)|
|346|EF_SPHEREWIND|Like Moonlight But Blue|
|347|EF_COLORPAPER|Wedding Ceremony|
|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
|349|EF_WATERFALL|Waterfall (Horizonatal)|
|350|EF_WATERFALL_90|Waterfall (Vertical)|
|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
|357|EF_MINI_TETRIS|(Nothing)|
|358|EF_GHOST|Niflheim Ghost|
|359|EF_BAT| Niflheim Bat Slow|
|360|EF_BAT2| Niflheim Bat Fast|
|361|EF_SOULBREAKER|Soul Destroyer|
|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
|363|EF_VALLENTINE|Valentine Day Heart With Wings|
|364|EF_VALLENTINE2|Valentine Day Heart|
|365|EF_PRESSURE|Gloria Domini|
|366|EF_BASH3D|Martyr's Reckoning|
|367|EF_AURABLADE|Aura Blade|
|368|EF_REDBODY|Berserk|
|369|EF_LKCONCENTRATION|Concentration|
|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
|371|EF_ANGEL|Level Up|
|372|EF_DEVIL|Death|
|373|EF_DRAGONSMOKE|House Smoke|
|374|EF_BOTTOM_BASILICA|Basilica|
|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
|376|EF_HITLINE2|Palm Strike|
|377|EF_BASH3D2|Matyr's Reckoning 2|
|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
|380|EF_MAGICCRASHER|Magic Crasher|
|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
|382|EF_LIGHTBLADE|(Nothing)|
|383|EF_ENERGYDRAIN3|Health Conversion|
|384|EF_LINELINK2|Soul Change (Sound Effect)|
|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
|386|EF_TRUESIGHT|True Sight|
|387|EF_FALCONASSAULT|Falcon Assault|
|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
|389|EF_PORTAL4|Wind Walk|
|390|EF_MELTDOWN|Shattering Strike|
|391|EF_CARTBOOST|Cart Boost|
|392|EF_REJECTSWORD|Reject Sword|
|393|EF_TRIPLEATTACK3|Arrow Vulcan|
|394|EF_SPHEREWIND2|Sheltering Bliss|
|395|EF_LINELINK3|Marionette Control (Sound Effect)|
|396|EF_PINKBODY|Marionette Control (Visual Effect)|
|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
|399|EF_BASH3D3|Head Crush|
|400|EF_BASH3D4|Joint Beat|
|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
|402|EF_PORTAL5|Dangerous Soul Collect|
|403|EF_MAGICCRASHER2|Mind Breaker|
|404|EF_BOTTOM_SPIDER|Fiber Lock|
|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
|406|EF_SOULBURN|Soul Burn|
|407|EF_SOULCHANGE|Soul Change|
|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)|
|409|EF_SOULBREAKER2|Meteor Assault|
|410|EF_RAINBOW|Rainbow|
|411|EF_PEONG|Leap|
|412|EF_TANJI2|Like Throw Spirit Sphere|
|413|EF_PRESSEDBODY|Axe Kick|
|414|EF_SPINEDBODY|Round Kick|
|415|EF_KICKEDBODY|Counter Kick|
|416|EF_AIRTEXTURE|(Nothing)|
|417|EF_HITBODY|Flash|
|418|EF_DOUBLEGUMGANG|Warmth Lightning|
|419|EF_REFLECTBODY|Kaite (Visual Effect)|
|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
|424|EF_ASURABODY|Spirit Link (Visual Effect)|
|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
|427|EF_ASURABODY_MONSTER|(Nothing)|
|428|EF_HITLINE3|(Nothing)|
|429|EF_HITLINE4|Taekwon Kick Hit 1|
|430|EF_HITLINE5|Taekwon Kick Hit 2|
|431|EF_HITLINE6|Taekwon Kick Hit 3|
|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
|434|EF_STORMKICK|Taekwon Kick Hit 4|
|435|EF_HITLINE7|Whirlwind Kick|
|436|EF_STORMKICK|White Barrier (Unused)|
|437|EF_HALFSPHERE|White barrier 2 (Unused)|
|438|EF_ATTACKENERGY|Kaite Reflect Animation|
|439|EF_ATTACKENERGY2|Flying Side Kick|
|440|EF_ASSUMPTIO2|Assumptio (Animation)|
|441|EF_BLUECASTING|Comfort Skills Cast Aura|
|442|EF_RUN|Foot Prints caused by Sprint.|
|443|EF_STOPRUN|(Nothing)|
|444|EF_STOPEFFECT|Sprint Stop Animation|
|445|EF_JUMPBODY|High Jump (Jump)|
|446|EF_LANDBODY|High Jump (Return Down)|
|447|EF_FOOT3|Running Left Foot|
|448|EF_FOOT4|Running Right Foot|
|449|EF_TAE_READY|KA-Spell (1st Part)|
|450|EF_GRANDCROSS2|Darkcross|
|451|EF_SOULSTRIKE2|Dark Strike|
|452|EF_YUFITEL2|Something Like Jupitel Thunder|
|453|EF_NPC_STOP|Paralized|
|454|EF_DARKCASTING|Like Blind|
|455|EF_GUMGANGNPC|Another Warmth Lightning|
|456|EF_AGIUP|Power Up|
|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
|460|EF_STORMKICK2|Green tornado (unused)|
|461|EF_STORMKICK3|Blue tornado (unused)|
|462|EF_STORMKICK4|Kaupe Dodge Effect|
|463|EF_STORMKICK5|Kaupe Dodge Effect|
|464|EF_STORMKICK6|White tornado (unused)|
|465|EF_STORMKICK7|Purple tornado (unused)|
|466|EF_SPINEDBODY2|Another Round Kick|
|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
|474|EF_AURABLADE2|(Nothing)|
|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
|488|EF_FLOWERCAST|Comfort Skills|
|489|EF_FLOWERCAST2|(Nothing)|
|490|EF_FLOWERCAST3|(Nothing)|
|491|EF_MOCHI|Element Potions|
|492|EF_LAMADAN|Cooking Foods|
|493|EF_EDP| Enchant Deadly Poison|
|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
|495|EF_RG_COIN2|Full Strip Sound|
|496|EF_GUARD2|Preserve|
|497|EF_SLIM| Twilight Alchemy 1|
|498|EF_SLIM2|Twilight Alchemy 2|
|499|EF_SLIM3|Twilight Alchemy 3|
|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
|501|EF_CASTSPIN|Chase Walk Animation|
|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
|503|EF_SOULLINK|Soul Link Word|
|504|EF_CHOOKGI2|(Nothing)|
|505|EF_MEMORIZE|Memorize|
|506|EF_SOULLIGHT|(Nothing)|
|507|EF_MAPAE|Authoritative Badge|
|508|EF_ITEMPOKJUK|Fire Cracker|
|509|EF_05VAL|Valentine Day Hearth (Wings)|
|510|EF_BEGINASURA11|Champion Asura Strike|
|511|EF_NIGHT|(Nothing)|
|512|EF_CHEMICAL2DASH|Chain Crush Combo|
|513|EF_GROUNDSAMPLE|Area Cast|
|514|EF_GI_EXPLOSION|Really Big Circle|
|515|EF_CLOUD4|Einbroch Fog|
|516|EF_CLOUD5|Airship Cloud|
|517|EF_BOTTOM_HERMODE|(Nothing)|
|518|EF_CARTTER|Cart Termination|
|519|EF_ITEMFAST|Speed Down Potion|
|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
|522|EF_GRAVITATION|Gravitation Field|
|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
|537|EF_ACIDDEMON|Acid Demonstration|
|538|EF_GREENBODY|Player Become Green with Green Aura|
|539|EF_THROWITEM4|Throw Random Bottle|
|540|EF_BABYBODY_BACK|Instant Small->Normal|
|541|EF_THROWITEM5|(Nothing)|
|542|EF_BLUEBODY|KA-Spell (1st Part)|
|543|EF_HATED|Kahii|
|544|EF_REDLIGHTBODY|Warmth Red Sprite|
|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
|546|EF_SMA_READY|Kaupe|
|547|EF_STIN| Estin|
|548|EF_RED_HIT|Instant Red Sprite|
|549|EF_BLUE_HIT|Instant Blue Sprite|
|550|EF_QUAKEBODY3|Another Effect like Running Hit|
|551|EF_SMA |EFfect Like Estun but with Circle|
|552|EF_SMA2| (Nothing)|
|553|EF_STIN2|Esma|
|554|EF_HITTEXTURE|Large White Cloud|
|555|EF_STIN3|Estun|
|556|EF_SMA3| (Nothing)|
|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
|561|EF_BIG_PORTAL|Juperos Warp|
|562|EF_BIG_PORTAL2|Juperos Warp|
|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
|564|EF_HOMUNCASTING|Wedding Cast|
|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
|568|EF_HO_UP|Another Job Level Up|
|569|EF_HAMIDEFENCE|Amistr Bulwark|
|570|EF_HAMICASTLE|Amistr Castling|
|571|EF_HAMIBLOOD|Amistr Bloodlust|
|572|EF_HATED2|Warmth Soul|
|573|EF_TWILIGHT1|Twilight Alchemy 1|
|574|EF_TWILIGHT2|Twilight Alchemy 2|
|575|EF_TWILIGHT3|Twilight Alchemy 3|
|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
|578|EF_ITEM_CURSE|Box Effect (Curse)|
|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
|580|EF_ITEM_RAIN|Box Effect (Rain)|
|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
|583|EF_M01| Warmth Hit|
|584|EF_M02| Full Buster|
|585|EF_M03| 5 Medium Size Explosion|
|586|EF_M04| Somatology Lab Mobs Aura|
|587|EF_M05| Big Purple Flame|
|588|EF_M06| Little Red Flame|
|589|EF_M07| Eswoo|
|590|EF_KAIZEL|Running Stop|
|591|EF_KAAHI|(Nothing)|
|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
|593|EF_FOOD01|Food Effect (STR)|
|594|EF_FOOD02|Food Effect (INT)|
|595|EF_FOOD03|Food Effect (VIT)|
|596|EF_FOOD04|Food Effect (AGI)|
|597|EF_FOOD05|Food Effect (DEX)|
|598|EF_FOOD06|Food Effect (LUK)|
|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
|600|EF_THROWITEM6|Throw Venom Knife|
|601|EF_SIGHT2|Sight Blaster|
|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
|605|EF_NPC_STOP2_DEL|(Nothing)|
|606|EF_FVOICE|Pang Voice (Visual Effect)|
|607|EF_WINK|Wink of Charm (Visual Effect)|
|608|EF_COOKING_OK|Cooking Success|
|609|EF_COOKING_FAIL|Cooking Failed|
|610|EF_TEMP_OK|Success|
|611|EF_TEMP_FAIL|Failed|
|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
|613|EF_THROWITEM7|Throw Shuriken|
|614|EF_THROWITEM8|Throw Kunai|
|615|EF_THROWITEM9|Throw Fumma Shuriken|
|616|EF_THROWITEM10|Throw Money|
|617|EF_BUNSINJYUTSU|Illusionary Shadow|
|618|EF_KOUENKA|Crimson Fire Bolossom|
|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
|620|EF_BOTTOM_SUITON|Water Escape Technique|
|621|EF_STIN4|Wind Blade|
|622|EF_THUNDERSTORM2|Lightning Crash|
|623|EF_CHEMICAL4|Piercing Shot|
|624|EF_STIN5|Kamaitachi|
|625|EF_MADNESS_BLUE|Madness Canceller|
|626|EF_MADNESS_RED|Adjustment|
|627|EF_RG_COIN3|Disarm (Sound Effect)|
|628|EF_BASH3D5|Dust|
|629|EF_CHOOKGI3|(Nothing)|
|630|EF_KIRIKAGE|Shadow Slash|
|631|EF_TATAMI|Reverse Tatami Map Unit|
|632|EF_KASUMIKIRI|Mist Slash|
|633|EF_ISSEN|Final Strike|
|634|EF_KAEN| Crimson Fire Formation|
|635|EF_BAKU| Dragon Fire Formation|
|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
|637|EF_DESPERADO|Desperado|
|638|EF_LIGHTNING_S|Ground Drift Grenade|
|639|EF_BLIND_S|Ground Drift Grenade|
|640|EF_POISON_S|Ground Drift Grenade|
|641|EF_FREEZING_S|Ground Drift Grenade|
|642|EF_FLARE_S|Ground Drift Grenade|
|643|EF_RAPIDSHOWER|Rapid Shower|
|644|EF_MAGICALBULLET|Magic Bullet|
|645|EF_SPREADATTACK|Spread Attack|
|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
|647|EF_TRACKING|Tracking|
|648|EF_TRIPLEACTION|Triple Action|
|649|EF_BULLSEYE|Bull's Eye|
|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
|657|EF_GREEN_NUMBER|(Nothing)|
|658|EF_BLUE_NUMBER|(Nothing)|
|659|EF_RED_NUMBER|(Nothing)|
|660|EF_PURPLE_NUMBER|(Nothing)|
|661|EF_BLACK_NUMBER|(Nothing)|
|662|EF_WHITE_NUMBER|(Nothing)|
|663|EF_YELLOW_NUMBER|(Nothing)|
|664|EF_PINK_NUMBER|(Nothing)|
|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
|666|EF_NPC_EARTHQUAKE|Earthquake|
|667|EF_DA_SPACE|(Nothing)|
|668|EF_DRAGONFEAR|Dragonfear|
|669|EF_BLEEDING|Wide Bleeding|
|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
|676|EF_NPC_SLOWCAST|Slow Casting|
|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
|678|EF_GREEN99_3|White 99 Aura Bubbles|
|679|EF_GREEN99_5|Green Aura (Middle)|
|680|EF_GREEN99_6|Green Aura (Bottom)|
|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
|682|EF_POK_LOVE|I Love You Banner|
|683|EF_POK_WHITE|Happy White Day Banner|
|684|EF_POK_VALEN|Happy Valentine Day Banner|
|685|EF_POK_BIRTH|Happy Birthday Banner|
|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
|689|EF_DUST|Endless Tower Map Effect|
|690|EF_TORCH_RED|Burning Flame (Red)|
|691|EF_TORCH_GREEN|Burning Flame (Green)|
|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
|693|EF_GLOW1|Translucent yellow circle|
|694|EF_GLOW2|Translucent green circle|
|695|EF_GLOW4|Rotating green light|
|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
|697|EF_CLOUD7|(Nothing)|
|698|EF_CLOUD8|(Nothing)|
|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
|701|EF_GLOW11|Huge Blue Sphere|
|702|EF_GLOW12|Little Colored Violet Sphere|
|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
|704|EF_ITEM315|Client Error (mobile_ef02.str)|
|705|EF_ITEM316|Client Error (mobile_ef01.str)|
|706|EF_ITEM317|Client Error (mobile_ef03.str)|
|707|EF_ITEM318|Client Crash :P|
|708|EF_STORM_MIN|Storm Gust (same as 89)|
|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
|711|EF_MAP_MAGICWALL|A big violet wall|
|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
|714|EF_YELLOWFLY2|(Nothing)|
|715|EF_BOTTOM_BLUE|Little blue Basilica|
|716|EF_BOTTOM_BLUE2|Same as 715|
|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
|718|EF_FIREPILLARON2|Judex (Visual Effect)|
|719|EF_FORESTLIGHT5|Renovatio (light beam)|
|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
|721|EF_ADO_STR|Adoramus (lightning bolt)|
|722|EF_IGN_STR|Ignition Break (big explosion)|
|723|EF_CHIMTO2|Hundred Spear (sound effect)|
|724|EF_WINDCUTTER|Green version of Detecting|
|725|EF_DETECT2|Oratorio (like Detecting)|
|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
|727|EF_CRIMSON_STR|Crimson Rock|
|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
|732|EF_EARTHWALL|Spike from the ground|
|733|EF_SOULBREAKER4|Fluffy Ball flying by|
|734|EF_CHAINL_STR|Chain Lightning|
|735|EF_CHOOKGI_FIRE|(Nothing)|
|736|EF_CHOOKGI_WIND|(Nothing)|
|737|EF_CHOOKGI_WATER|(Nothing)|
|738|EF_CHOOKGI_GROUND|(Nothing)|
|739|EF_MAGENTA_TRAP|Old Magenta Trap|
|740|EF_COBALT_TRAP|Old Cobald Trap|
|741|EF_MAIZE_TRAP|Old Maize Trap|
|742|EF_VERDURE_TRAP|Old Verdure Trap|
|743|EF_NORMAL_TRAP|White Ranger Trap|
|744|EF_CLOAKING2|Camouflage|
|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
|746|EF_ARROWSTORM_STR|Arrow Storm|
|747|EF_LAULAMUS_STR|Falling white feathers|
|748|EF_LAUAGNUS_STR|Falling blue feathers|
|749|EF_MILSHIELD_STR|Millennium Shield|
|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
|751|EF_FIREBALL2|Releasing summoned warlock spheres|
|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
|753|EF_CLEARTIME|Clearance|
|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
|755|EF_ORATIO|Oratio (spinning blue symbol)|
|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
|768|EF_PURPLEBODY|Blinking|
|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
|770|EF_RG_COIN4|Strip sound|
|771|EF_POISONWAV|Poison sound|
|772|EF_POISONSMOKE|Poison particles|
|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
|775|EF_CASTSPIN2|Spinning character sprite|
|776|EF_VULCANWAV|Like Desperado sound effect|
|777|EF_AGIUP2|Faded light from the ground [S]|
|778|EF_DETECT3|Expanding white aura (like Clearance)|
|779|EF_AGIUP3|Faded light from the ground [S]|
|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
|782|EF_GUARD4|All-around shield [S]|
|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
|784|EF_BOTTOM_STEALTH|White shaft of light|
|785|EF_REPAIRTIME|Upward flying wrenches|
|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
|787|EF_FIRETHROW|Flare Launcher (line of fire)|
|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
|790|EF_BURNING|Burning Status Effect (flame symbol)|
|791|EF_COLDTHROW|Two ice shots|
|792|EF_MAKEHALLU|Upward streaming white particles|
|793|EF_HALLUTIME|Same, but more brief|
|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
|795|EF_CRASHAXE|Power Swing (axe crash)|
|796|EF_GTHUNDER|Spinning blue triangles|
|797|EF_STONERING|Stapo|
|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
|799|EF_STASIS|Stasis (expanding blue mist) [S]|
|800|EF_REDLINE|Hell Inferno (red lights)|
|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
|802|EF_BOTTOM_BASILICA2|White Imprison|
|803|EF_RECOGNIZED|Recognized Spell|
|804|EF_TETRA|Tetra Vortex [S]|
|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
|806|EF_FIREBALL3|Flying by as fast as a rocket|
|807|EF_INTIMIDATE3|Kidnapping sound|
|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
|809|EF_CLOAKING3|Shadowy filter [S]|
|810|EF_INTIMIDATE4|Damp thud sound [S]|
|811|EF_STRETCH|Body Painting|
|812|EF_BLACKBODY|Black expanding aura|
|813|EF_ENERVATION|Masquerade - Enervation|
|814|EF_ENERVATION2|Masquerade - Groomy|
|815|EF_ENERVATION3|Masquerade - Ignorance|
|816|EF_ENERVATION4|Masquerade - Laziness|
|817|EF_ENERVATION5|Masquerade - Unlucky|
|818|EF_ENERVATION6|Masquerade - Weakness|
|819|EF_LINELINK4|(Nothing)|
|820|EF_RG_COIN5|Strip Accessory|
|821|EF_WATERFALL_ANI|Waterfall|
|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
|823|EF_MANHOLE|In-the-manhole effect|
|824|EF_MAKEFEINT|Some filter|
|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
|826|EF_DARKCASTING2|Expanding black casting anim.|
|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
|831|EF_BEGINSPELL_N2|Blue cone [S]|
|832|EF_HEAL_N|Sonic Wave|
|833|EF_CHOOKGI_N|(Nothing)|
|834|EF_JOBLVUP50_2|Light shooting away circlish|
|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
|837|EF_ROLLINGCAST|Casting [S]|
|838|EF_WATER_BELOW|Watery aura|
|839|EF_WATER_FADE|[Client Error]|
|840|EF_BEGINSPELL_N3|Red cone|
|841|EF_BEGINSPELL_N4|Green cone|
|842|EF_BEGINSPELL_N5|Yellow cone|
|843|EF_BEGINSPELL_N6|White cone|
|844|EF_BEGINSPELL_N7|Purple cone|
|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
|846|EF_WATER_SMOKE|(Nothing)|
|847|EF_DANCE1|Gloomy Day (white/red light rays)|
|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
|849|EF_LINKPARTICLE|(Nothing)|
|850|EF_SOULLIGHT2|(Nothing)|
|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
|853|EF_SPR_PLANT|Bright green flower area|
|854|EF_CHEMICAL_V|Blue beam of light with notes|
|855|EF_SHOOTPARTICLE|(Nothing)|
|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
|859|EF_SECRA|Holograph of text (blue)|
|860|EF_BOT_REVERB2|Distorted note (blue)|
|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
|862|EF_SECRA2|Randomize Spell (holograph of text)|
|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
|868|EF_SPR_PLANT3|Song of Mana (Violies)|
|869|EF_RG_COIN6|Strip sound [S]|
|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
|879|EF_HEARTASURA|Siren's Voice (heart-like)|
|880|EF_BEGINSPELL_150|Bluish castish cone|
|881|EF_LEVEL99_150|Blue aura|
|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
|884|EF_GRADIUS_LASER|Green beam|
|885|EF_BASH3D6|Blue light beams|
|886|EF_GUMGANG5|Blue castish cone|
|887|EF_HITLINE8|Wavy sparks|
|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
|889|EF_TEIHIT1T|Fast light beams|
|890|EF_SPINMOVE|Rotation|
|891|EF_FIREBALL4|Magic shots [S]|
|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
|893|EF_CHEMICAL3S|Blue-white light passing by|
|894|EF_GROUNDSHAKE|(Nothing)|
|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
|899|EF_BLUELINE|White/red light shots from below|
|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
|901|EF_SPR_LIGHTPRINT|Explosion|
|902|EF_PNG_TEST|Floating bedtable texture|
|903|EF_BEGINSPELL_YB| Castish flamey cone|
|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by|
|905|EF_GROUNDSHAKE2|Expanding circle|
|906|EF_PRESSURE2|Shield Press (falling shield)|
|907|EF_RG_COIN7|Chainy, metalish sound [S]|
|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
|911|EF_GREENCASTING|Green castish animation [S]|
|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
|913|EF_FIREBALL5|Magic projectiles|
|914|EF_THROWITEM11|(Nothing)|
|915|EF_SPR_PLANT9|Crazy Weed|
|916|EF_DEMONICFIRE|Demonic Fire|
|917|EF_DEMONICFIRE2|More angry, demonic flames|
|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
|920|EF_FIREWALL2|Fire Walk unit|
|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
|922|EF_SPR_PLANT10|Psychic Wave|
|923|EF_SPR_LIGHTPRINT2|Poison Buster|
|924|EF_POISONSMOKE2|Poisoning animation|
|925|EF_MAKEHALLU2|Some filter|
|926|EF_SHOCKWAVE2|Electric Walk unit|
|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
|928|EF_COLDTHROW2|Ice cloud projectiles|
|929|EF_DEMONICFIRE4|Warmer (field of flames)|
|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
|931|EF_LINKPARTICLE2| (Nothing)|
|932|EF_SOULLIGHT3|Firefly|
|933|EF_CHAREFFECT|[Client Crash]|
|934|EF_GUMGANG6|White, castishly expanding cone|
|935|EF_FIREBALL6|Green magic projectile|
|936|EF_GUMGANG7|Red, castishly expanding cone|
|937|EF_GUMGANG8|Yellow, castishly expanding cone|
|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
|939|EF_BOTTOM_DE2|Blue, conish aura|
|940|EF_COLDSTATUS|Snow flake|
|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
|942|EF_WATERBALL3|Expanding, white dome|
|943|EF_HEAL_N2|Green, fluffy projectile|
|944|EF_RAIN_PARTICLE2|Falling gems|
|945|EF_CLOUD9|(Nothing)|
|946|EF_YELLOWFLY3|Floating lights|
|947|EF_EL_GUST|Blue lightning sphere|
|948|EF_EL_BLAST|Two blue lightning spheres|
|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
|951|EF_EL_WILD_STORM| Three lightning spheres|
|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres|
|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres|
|954|EF_EL_COOLER|Two lightblue glowing spheres|
|955|EF_EL_TROPIC|Three spinning flame spheres|
|956|EF_EL_PYROTECHNIC| Flame|
|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
|958|EF_EL_HEATER|Two flames|
|959|EF_POISON_MIST|Purple flame|
|960|EF_ERASER_CUTTER| Small yellow explosion|
|961|EF_SILENT_BREEZE| Cartoony whirlwind|
|962|EF_MAGMA_FLOW|Rising fire|
|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
|964|EF_LAVA_SLIDE|Same as 920|
|965|EF_SONIC_CLAW|Small white explosion|
|966|EF_TINDER_BREAKER| Bone crack|
|967|EF_MIDNIGHT_FRENZY| Another little explosion|

986
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//===== rAthena Documentation ================================
//= Client Effects List
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20171011
//===== Description: =========================================
//= A list of client-side effects sorted by ID.
//============================================================
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing "@effect <number>".
It's also possible to attach effects to item/npc scripts by using 'misceffect'.
Number Description
------ -----------
0. Regular Hit
1. Bash
2. Melee Skill Hit
3. Melee Skill Hit
4. Melee Skill Hit
5. Melee Skill Hit
6. Being Warped
7. Item Heal effect
8. Yellow Ripple Effect
9. Different Type of Heal
10. Mammonite
11. Endure
12. Yellow cast aura
13. Blue Box
14. Blue restoring effect
15. Soul Strike
16. Hide
17. Magnum Break
18. Steal
19. (Invalid)
20. Envenom/Poison
21. Detoxify
22. Sight
23. Stone Curse
24. Fire Ball
25. Fire Wall
26. A sound (a swipe?)
27. Frost Diver (Traveling to Target)
28. Frost Diver (Hitting)
29. Lightning Bolt
30. Thunder Storm
31. Weird bubbles launching from feet
32. Small clustered explosions
33. Ruwach
34. Old Map Exit Animation (unused)
35. Old Warp Portal (unused)
36. Old Warp Portal (unused)
37. AGI Up
38. AGI Down
39. Aqua Benedicta
40. Signum Crucis
41. Angelus
42. Blessing
43. Dex + Agi Up
44. Little Fog Smoke.
45. Faint Little Ball Things.
46. Sand Wind
47. Torch
48. Small Piece of Glass
49. Firebolt/Wall Hits
50. Spinning Fire Thing
51. Ice Elemental Hit
52. Wind Elemental Hit
53. Puff of Purpulish Smoke?
54. Cast Initiation Aura (Water Element)
55. Cast Initiation Aura (Fire Element)
56. Cast Initiation Aura (Earth Element)
57. Cast Initiation Aura (Wind Element)
58. Cast Initiation Aura (Holy Element)
59. Cast Initiation Aura (Poison Element)
60. Cast target circle
61. Old Warp Portal (NPC Warp, unused)
62. Sight Trasher
63. Moonlight Sphere
64. Something Like Puruple/Yellow Light Bullet
65. Something Like Absorb of Power
66. Cure
67. Provoke
68. MVP Banner
69. Skid Trap
70. Brandish Spear
71. Spiral White balls
72. Bigger Spiral White balls
73. Blue/White Small Aura
74. Ice Wall
75. Gloria
76. Magnificat
77. Resurrection
78. Status Recovery
79. Earth Spike
80. Spear Boomerang
81. Skill hit
82. Turn Undead
83. Sanctuary
84. Impositio Manus
85. Lex Aeterna
86. Aspersio
87. Lex Divina
88. Suffragium
89. Storm Gust
90. Lord of Vermilion
91. B. S. Sacramenti
92. Meteor Storm
93. Jupitel Thunder (Ball)
94. Jupitel Thunder (Hit)
95. Quagmire
96. Fire Pillar
97. Fire Pillar/Land Mine hit
98. Adrenaline Rush
99. Flasher Trap
100. Yellow ball fountain
101. Weapon Repair
102. Hammerfall
103. Weapon Perfection
104. Maximize Power
105. (nothing)
106. Blast Mine Trap
107. Claymore Trap
108. Freezing Trap
109. Bailaban Blue bubble Map Effect
110. Trap Used by Giearth
111. Spring Trap
112. Kyrie Eleison
113. Magnus Exorcismus
114. Old Magnus Exorcismus Map Unit (unused)
115. Blitz Beat
116. Fling Watersphere
117. Waterball
118. Fling Firesphere
119. Detect
120. Cloaking
121. Sonic Blow (Part 1/2)
122. Multi hit effect
123. Grimtooth Cast
124. Venom Dust
125. Enchant Poison
126. Poison React
127. Small Posion React
128. Over Thrust
129. Venom Splasher Explosion
130. Two-Hand Quicken
131. Auto-Counter Hit
132. Grimtooth Hit
133. Ice Effect (Used by NPCs)
134. Ice Effect (Used by NPCs)
135. Ice Effect (Used by NPCs)
136. Slow Poison
137. Old Sanctuary Map Unit (unused)
138. Fire pillar
139. Sandman Trap
140. Ressurection Aura
141. Pneuma
142. Heaven's Drive
143. Sonic Blow (Part 2/2)
144. Brandish Spear Pre-Hit Effect
145. Shockwave Trap
146. Shockwave Trap Hit
147. Pierce Hit
148. Pierce Cast Animation
149. Bowling Bash
150. Pierce Cast Animation
151. Spear Boomerang Cast
152. Turn Undead
153. Increase Concentration
154. Refine Success
155. Refine Fail
156. jobchange.str not found error
157. levelup.str not found error
158. Job Level Up
159. PvP circle
160. PvP Party Circle
161. (Nothing)
162. Snow
163. White Sakura Leaves
164. (Nothing)
165. Comodo Fireworks Ball
166. Energy Coat (Visual Effect)
167. (Nothing)
168. (Nothing)
169. Energy Coat Animation
170. Cart Revolution
171. Venom Dust Map Unit
172. Change Element (Dark)
173. Change Element (Fire)
174. Change Element (Water)
175. Change Element (Wind)
176. Change Element (Fire)
177. Change Element (Earth)
178. Change Element (Holy)
179. Change Element (Poison)
180. Darkness Attack
181. Mental Breaker
182. Magical Hit
183. Self Destruction
184. (Nothing)
185. (Nothing)
186. Combo Attack 1
187. Combo Attack 2
188. Combo Attack 3
189. Combo Attack 4
190. Combo Attack 5
191. Guided Attack
192. Poison Attack
193. Silence Attack
194. Stun Attack
195. Petrify Attack
196. Curse Attack
197. Sleep Attack
198. (Nothing)
199. Small Popping Bubble Map Effect
200. Normal level 99 Aura (Middle)
201. Normal level 99 Aura (Bottom)
202. Lv 99 Aura Bubble
203. Fury (Visual Effect)
204. Red Herb/Potion
205. Orange Potion
206. Yellow Herb/Potion
207. White Herb/Potion
208. Blue Herb/Potion
209. Green Herb/Potion
210. Yellow Circle Healing Effect
211. Blue Circle Healing Effect
212. Dark Breath
213. Defender
214. Keeping
215. Summon Slave
216. Blood Drain
217. Energy Drain
218. Concentration Potion
219. Awakening Potion
220. Berserk Potion
221. Intense light beam
222. Defender (Crusader)
223. Holy Cast Aura
224. Wind (Map effect)
225. Volcano casting effect
226. Grand Cross Effect
227. Snatch
228. (Nothing)
229. (Nothing)
230. (Nothing)
231. Map Light Pillar Animation 1
232. Sacrifice (Visual Effect)
233. Fog
234. Spell Breaker
235. Dispell
236. Deluge Cast Aura
237. Violent Gale Cast Aura
238. Magnetic Earth Cast Aura
239. Volcano (Visual Effect)
240. Deluge (Visual Effect)
241. Violent Gale (Visual Effect)
242. Magnetic Earth (Visual Effect)
243. (Invalid)
244. Magic Rod
245. Holy Cross
246. Shield Charge
247. Map Light Pillar Animation 2
248. Resistant Souls
249. Shield Boomerang
250. Spear Quicken
251. Devotion
252. Reflect Shield
253. Absorb Spirit Spheres
254. Mental Strength (Visual Effect)
255. Elemental Endow (Fire)
256. Elemental Endow (Water)
257. Elemental Endow (Wind)
258. Elemental Endow (Earth)
259. Map Light Pillar Animation 3
260. Map Light Pillar Animation 4
261. Fury Cast Animation
262. Raging Quadruple Blow
263. Raging Quadruple Blow 2
264. (Nothing)
265. Throw Spirit Sphere
266. Raging Quadruple Blow 3
267. Occult Impaction
268. Steal Coin
269. Divest Weapon
270. Divest Shield
271. Divest Armor
272. Divest Helm
273. Raging Quadruple Blow 4
274. Steal Coin Animation
275. Back Stab Animation
276. Raging Thrust
277. Dissoance Map Unit
278. Lullaby Map Unit
279. Mr Kim a Rich Man Map Unit
280. Eternal Chaos Map Unit
281. A Drum on the Battlefield Map Unit
282. The Ring Of Nibelungen Map Unit
283. Loki's Veil Map Unit
284. Into the Abyss Map Unit
285. Invunerable Siegfriend Map Unit
286. A Wistle Map Unit
287. Assassin Cross of Sunset Map Unit
288. A Poem of Bragi Map Unit
289. The Apple Of Idun Map Unit
290. Ugly Dance Map Unit
291. Humming Map Unit
292. Please don't Forget Me Map Unit
293. Fortune's Kiss Map Unit
294. Service For You Map Unit
295. Frost Joke
296. Scream
297. Fire Works (Visual Effect)
298. Acid Terror Animnation
299. (Nothing)
300. Chemical Protection
301. Fire Works (Sound Effect)
302. Bomb
303. (Unused)
304. Teleportation Animation
305. Pharmacy Success
306. Pharmacy Failed
307. Forest Light 1
308. Throw Stone
309. First Aid
310. Sprinkle Sand
311. Crazy Uproar
312. Heal Effect
313. Heal Effect 2
314. Old Map Exit effect (Unused)
315. Safety Wall
316. Warp Portal Animation 1
317. Warp Portal Animation 2
318. Magnus Exorcisimus Map Unit
319. Sanctuary Map Unit
320. Offensive Heal
321. Warp NPC
322. Forest Light 2
323. Forest Light 3
324. Forest Light 4
325. Heal Effect 4
326. Chase Walk Left Foot
327. Chse Walk Right Foot
328. Monk Asura Strike
329. Triple Strike
330. Combo Finish
331. Natural HP Regeneration
332. Natural SP Regeneration
333. Autumn Leaves
334. Blind
335. Poison
336. Kyrie Eleison/Parrying Shield
337. Class Change
338. Super Novice/Taekwon Level Up Angel
339. Spiral Pierce
340. (Nothing)
341. Wedding Warp Portal
342. Wedding Skill
343. Another Merry Skill
344. Character map entry effect
345. Wings (Animated)
346. Like Moonlight But Blue
347. Wedding Ceremony
348. Like 1000 Blade trepassing
349. Waterfall (Horizonatal)
350. Waterfall (Vertical)
351. Small Waterfall (Horizonatal)
352. Small Waterfall (Vertical)
353. Dark Waterfall (Horizonatal)
354. Dark Waterfall (Vertical)
355. Dark Small Waterfall (Horizonatal)
356. Dark Small Waterfall (Vertical)
357. (Nothing)
358. Niflheim Ghost
359. Niflheim Bat Slow
360. Niflheim Bat Fast
361. Soul Destroyer
362. Trancendant Level 99 Aura 1
363. Valentine Day Heart With Wings
364. Valentine Day Heart
365. Gloria Domini
366. Martyr's Reckoning
367. Aura Blade
368. Berserk
369. Concentration
370. Gospel Map Unit
371. Level Up
372. Death
373. House Smoke
374. Basilica
375. Assumptio (Visual Effect)
376. Palm Strike
377. Matyr's Reckoning 2
378. Soul Drain (1st Part)
379. Soul Drain (2nd Part)
380. Magic Crasher
381. Blue Starburst (Unknown use)
382. (Nothing)
383. Health Conversion
384. Soul Change (Sound Effect)
385. Soul Change (Visual Effect)
386. True Sight
387. Falcon Assault
388. Focused Arrow Strike (Sound Effect)
389. Wind Walk
390. Shattering Strike
391. Cart Boost
392. Reject Sword
393. Arrow Vulcan
394. Sheltering Bliss
395. Marionette Control (Sound Effect)
396. Marionette Control (Visual Effect)
397. Trancended 99 Aura (Middle)
398. Trancended 99 Aura (Bottom)
399. Head Crush
400. Joint Beat
401. Napalm Vulcan Sound
402. Dangerous Soul Collect
403. Mind Breaker
404. Fiber Lock
405. Wall Of Fog
406. Soul Burn
407. Soul Change
408. Mom, Dad, I love you! (Baby Skill)
409. Meteor Assault
410. Rainbow
411. Leap
412. Like Throw Spirit Sphere
413. Axe Kick
414. Round Kick
415. Counter Kick
416. (Nothing)
417. Flash
418. Warmth Lightning
419. Kaite (Visual Effect)
420. Eswoo (Small) (Visual Effect)
421. Eswoo (Alt. Small) (Visual Effect)
422. Eswoo (Normal) (Visual Effect)
423. Eswoo (Alt. Normal) (Visual Effect)
424. Spirit Link (Visual Effect)
425. Esma Hit (Visual Effect)
426. Sprint Collision (Visual Effect)
427. (Nothing)
428. (Nothing)
429. Taekwon Kick Hit 1
430. Taekwon Kick Hit 2
431. Taekwon Kick Hit 3
432. Solar, Lunar and Stellar Perception (Visual Effect)
433. Solar, Lunar and Stellar Opposition (Visual Effect)
434. Taekwon Kick Hit 4
435. Whirlwind Kick
436. White Barrier (Unused)
437. White barrier 2 (Unused)
438. Kaite Reflect Animation
439. Flying Side Kick
440. Assumptio (Animation)
441. Comfort Skills Cast Aura
442. Foot Prints caused by Sprint.
443. (Nothing)
444. Sprint Stop Animation
445. High Jump (Jump)
446. High Jump (Return Down)
447. Running Left Foot
448. Running Right Foot
449. KA-Spell (1st Part)
450. Darkcross
451. Dark Strike
452. Something Like Jupitel Thunder
453. Paralized
454. Like Blind
455. Another Warmth Lightning
456. Power Up
457. Flying Side Kick (2nd Part)
458. Running/Sprint (running into a wall)
459. Brown tornado that spins sprite (unused)
460. Green tornado (unused)
461. Blue tornado (unused)
462. Kaupe Dodge Effect
463. Kaupe Dodge Effect
464. White tornado (unused)
465. Purple tornado (unused)
466. Another Round Kick
467. Warm/Mild Wind (Earth)
468. Warm/Mild Wind (Wind)
469. Warm/Mild Wind (Water)
470. Warm/Mild Wind (Fire)
471. Warm/Mild Wind (Undead)
472. Warm/Mild Wind (Shadow)
473. Warm/Mild Wind (Holy)
474. (Nothing)
475. Demon of The Sun Moon And Stars (Level 1)
476. Demon of The Sun Moon And Stars (Level 2)
477. Demon of The Sun Moon And Stars (Level 3)
478. Demon of The Sun Moon And Stars (Level 4)
479. Demon of The Sun Moon And Stars (Level 5)
480. Demon of The Sun Moon And Stars (Level 6)
481. Demon of The Sun Moon And Stars (Level 7)
482. Demon of The Sun Moon And Stars (Level 8)
483. Demon of The Sun Moon And Stars (Level 9)
484. Demon of The Sun Moon And Stars (Level 10)
485. Mental Strength Lightning but White
486. Mental Strength Lightning
487. Demon of The Sun Moon And Stars Ground Effect
488. Comfort Skills
489. (Nothing)
490. (Nothing)
491. Element Potions
492. Cooking Foods
493. Enchant Deadly Poison
494. Throwing Tomahawk
495. Full Strip Sound
496. Preserve
497. Twilight Alchemy 1
498. Twilight Alchemy 2
499. Twilight Alchemy 3
500. Player Become Blue with Blue Aura
501. Chase Walk Animation
502. Player Become Yellow with Yellow Aura
503. Soul Link Word
504. (Nothing)
505. Memorize
506. (Nothing)
507. Authoritative Badge
508. Fire Cracker
509. Valentine Day Hearth (Wings)
510. Champion Asura Strike
511. (Nothing)
512. Chain Crush Combo
513. Area Cast
514. Really Big Circle
515. Einbroch Fog
516. Airship Cloud
517. (Nothing)
518. Cart Termination
519. Speed Down Potion
520. Shield Bumerang
521. Player Become Red with Red Aura
522. Gravitation Field
523. Tarot Card of Fate (The Fool)
524. Tarot Card of Fate (The Magician)
525. Tarot Card of Fate (The High Priestess)
526. Tarot Card of Fate (The Chariot)
527. Tarot Card of Fate (Strength)
528. Tarot Card of Fate (The Lovers)
529. Tarot Card of Fate (The Wheel of Fortune)
530. Tarot Card of Fate (The Hanged Man)
531. Tarot Card of Fate (Death)
532. Tarot Card of Fate (Temperance)
533. Tarot Card of Fate (The Devil)
534. Tarot Card of Fate (The Tower)
535. Tarot Card of Fate (The Star)
536. Tarot Card of Fate (The Sun)
537. Acid Demonstration
538. Player Become Green with Green Aura
539. Throw Random Bottle
540. Instant Small->Normal
541. (Nothing)
542. KA-Spell (1st Part)
543. Kahii
544. Warmth Red Sprite
545. Sound And... PUFF Client Crash :P
546. Kaupe
547. Estin
548. Instant Red Sprite
549. Instant Blue Sprite
550. Another Effect like Running Hit
551. Effect Like Estun but with Circle
552. (Nothing)
553. Esma
554. Large White Cloud
555. Estun
556. (Nothing)
557. Juperos Energy Waterfall (Horizontal)
558. Juperos Energy Waterfall (Vertical)
559. Juperos Energy Waterfall Fast (Horizontal)
560. Juperos Energy Waterfall Fast (Vertical)
561. Juperos Warp
562. Juperos Warp
563. Earthquake Effect (Juperos Elevator)
564. Wedding Cast
565. Filir Moonlight Lvl 1
566. Filir Moonlight Lvl 2
567. Filir Moonlight Lvl 3
568. Another Job Level Up
569. Amistr Bulwark
570. Amistr Castling
571. Amistr Bloodlust
572. Warmth Soul
573. Twilight Alchemy 1
574. Twilight Alchemy 2
575. Twilight Alchemy 3
576. Box Effect (Thunder)
577. Box Effect (Cloud)
578. Box Effect (Curse)
579. Box Effect (Sleep)
580. Box Effect (Rain)
581. Box Effect (Sunlight)
582. Another Super Novice/Taekwon Angel
583. Warmth Hit
584. Full Buster
585. 5 Medium Size Explosion
586. Somatology Lab Mobs Aura
587. Big Purple Flame
588. Little Red Flame
589. Eswoo
590. Running Stop
591. (Nothing)
592. Thanatos Tower Bloody Clouds
593. Food Effect (STR)
594. Food Effect (INT)
595. Food Effect (VIT)
596. Food Effect (AGI)
597. Food Effect (DEX)
598. Food Effect (LUK)
599. Cast Time Sound and Flashing Animation on Player
600. Throw Venom Knife
601. Sight Blaster
602. Close Confine (Grab Effect)
603. Spinning fire ball (like 50, but smaller)
604. Close Confine (Ground Effect)
605. (Nothing)
606. Pang Voice (Visual Effect)
607. Wink of Charm (Visual Effect)
608. Cooking Success
609. Cooking Failed
610. Success
611. Failed
612. Korean Words and /no1 Emoticon
613. Throw Shuriken
614. Throw Kunai
615. Throw Fumma Shuriken
616. Throw Money
617. Illusionary Shadow
618. Crimson Fire Bolossom
619. Lightning Spear Of Ice
620. Water Escape Technique
621. Wind Blade
622. Lightning Crash
623. Piercing Shot
624. Kamaitachi
625. Madness Canceller
626. Adjustment
627. Disarm (Sound Effect)
628. Dust
629. (Nothing)
630. Shadow Slash
631. Reverse Tatami Map Unit
632. Mist Slash
633. Final Strike
634. Crimson Fire Formation
635. Dragon Fire Formation
636. Falling Ice Pillar
637. Desperado
638. Ground Drift Grenade
639. Ground Drift Grenade
640. Ground Drift Grenade
641. Ground Drift Grenade
642. Ground Drift Grenade
643. Rapid Shower
644. Magic Bullet
645. Spread Attack
646. Tracking (Shown While Casting)
647. Tracking
648. Triple Action
649. Bull's Eye
650. Ice Cave Level 4 Circle
651. Ice Cave Level 4 Big Circle
652. Like Regeneration Number but Red with a Sound
653. Like Regeneration Number but Red
654. Like Regeneration Number but Purple
655. Mobs Skill (Change Undead Element)
656. Last animation before Change Undead Element finish
657. (Nothing)
658. (Nothing)
659. (Nothing)
660. (Nothing)
661. (Nothing)
662. (Nothing)
663. (Nothing)
664. (Nothing)
665. Little Blue Ball Falling From the Sky
666. Earthquake
667. (Nothing)
668. Dragonfear
669. Wide Bleeding
670. Dragon fear (Visual Effect)
671. The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
672. The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
673. Map turns Blue (like Soul Link)
674. Evil Land Cell
675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
676. Slow Casting
677. Critical Wounds/Bleeding Attack
678. White 99 Aura Bubbles
679. Green Aura (Middle)
680. Green Aura (Bottom)
681. Dimensional Gorge Map Effect
682. I Love You Banner
683. Happy White Day Banner
684. Happy Valentine Day Banner
685. Happy Birthday Banner
686. Merry Christmas Banner
687. Cast Circle-Like effect 1
688. Cast Circle-Like effect 2
689. Endless Tower Map Effect
690. Burning Flame (Red)
691. Burning Flame (Green)
692. Unknown Aura Bubbles (Small ghosts)
693. Translucent yellow circle
694. Translucent green circle
695. Rotating green light
696. The same of 690 and 691 but Blue/Purple
697. (Nothing)
698. (Nothing)
699. Fall of powder from the sky and raise of some leaf
700. Big Colored Green Sphere.
701. Huge Blue Sphere
702. Little Colored Violet Sphere
703. Light Infiltration with fall of pownder
704. Client Error (mobile_ef02.str)
705. Client Error (mobile_ef01.str)
706. Client Error (mobile_ef03.str)
707. Client Crash :P
708. Storm Gust (same as 89)
709. A Firework that split in 4 mini fireworks
710. A Sphere like Effect 701 but Green, and a bit more larger
711. A big violet wall
712. A Little Flame Sphere
713. A lot of Very Small and Yellow Sphere
714. (Nothing)
715. Little blue Basilica
716. Same as 715
717. Christmas Carol (copy of Angelus)
718. Judex (Visual Effect)
719. Renovatio (light beam)
720. Yellow version of Soul Breaker
721. Adoramus (lightning bolt)
722. Ignition Break (big explosion)
723. Hundred Spear (sound effect)
724. Green version of Detecting
725. Oratorio (like Detecting)
726. Frost Misty (blue vapor and bubbles)
727. Crimson Rock
728. Small fire (part of Hell Inferno)
729. Marsh of Abyss (like Close Confine)
730. Small, cartoony explosion (part of Soul Expansion)
731. Dragon Howling (blinking, expanding circle)
732. Spike from the ground
733. Fluffy Ball flying by
734. Chain Lightning
735. (Nothing)
736. (Nothing)
737. (Nothing)
738. (Nothing)
739. Old Magenta Trap
740. Old Cobald Trap
741. Old Maize Trap
742. Old Verdure Trap
743. White Ranger Trap
744. Camouflage
745. Aimed Bolt (crosshairs)
746. Arrow Storm
747. Falling white feathers
748. Falling blue feathers
749. Millennium Shield
750. Detonator (blue sparkles)
751. Releasing summoned warlock spheres
752. Like Energy Coat, but not as dark
753. Clearance
754. Green warp portal (root of Epiclesis)
755. Oratio (spinning blue symbol)
756. Enchant Blade (like Berserk Potion)
757. Third Class Aura (Middle)
758. Rolling Cutter - Spin Count 1
759. Rolling Cutter - Spin Count 2
760. Rolling Cutter - Spin Count 3
761. Rolling Cutter - Spin Count 4
762. Rolling Cutter - Spin Count 5
763. Rolling Cutter - Spin Count 6
764. Rolling Cutter - Spin Count 7
765. Rolling Cutter - Spin Count 8
766. Rolling Cutter - Spin Count 9
767. Rolling Cutter - Spin Count 10
768. Blinking
769. Cross Ripper Slasher (flying knives)
770. Strip sound
771. Poison sound
772. Poison particles
773. Expanding purple aura (part of Phantom Menace)
774. Axe Boomerang
775. Spinning character sprite
776. Like Desperado sound effect
777. Faded light from the ground [S]
778. Expanding white aura (like Clearance)
779. Faded light from the ground [S]
780. Expanding red aura (from Infrared Scan)
781. Magnetic Field (purple chains)
782. All-around shield [S]
783. Yellow shaft of light
784. White shaft of light
785. Upward flying wrenches
786. Symbol with bleeping sound [S]
787. Flare Launcher (line of fire)
788. Venom Impress (green skull)
789. Freezing Status Effect (two ancillas)
790. Burning Status Effect (flame symbol)
791. Two ice shots
792. Upward streaming white particles
793. Same, but more brief
794. Infrared Scan (red lasers)
795. Power Swing (axe crash)
796. Spinning blue triangles
797. Stapo
798. Red triangles (like Intimidate)
799. Stasis (expanding blue mist) [S]
800. Hell Inferno (red lights)
801. Jack Frost unit (ice spikes)
802. White Imprison
803. Recognized Spell
804. Tetra Vortex [S]
805. Tetra Vortex cast animation (blinking colors)
806. Flying by as fast as a rocket
807. Kidnapping sound
808. Like Recognized Spell, but one symbol
809. Shadowy filter [S]
810. Damp thud sound [S]
811. Body Painting
812. Black expanding aura
813. Masquerade - Enervation
814. Masquerade - Groomy
815. Masquerade - Ignorance
816. Masquerade - Laziness
817. Masquerade - Unlucky
818. Masquerade - Weakness
819. (Nothing)
820. Strip Accessory
821. Waterfall
822. Dimension Door (spinning blue aura)
823. in-the-manhole effect
824. Some filter
825. Dimension Door (aura + blue light)
826. Expanding black casting anim.
827. Chaos Panic (spinning brown aura)
828. Maelstrom (spinning pink aura)
829. Bloody Lust (spinning red aura)
830. Blue aura (Arch Bishop cast animation)
831. Blue cone [S]
832. Sonic Wave
833. (Nothing)
834. Light shooting away circlish
835. Fastness yellow-reddish
836. Fastness yellow-pinkish
837. Casting [S]
838. Watery aura
839. [Client Error]
840. Red cone
841. Green cone
842. Yellow cone
843. White cone
844. Purple cone
845. light-bluish turquoise cone
846. (Nothing)
847. Gloomy Day (white/red light rays)
848. Gloomy Day (white/blue light rays)
849. (Nothing)
850. (Nothing)
851. Green mushy-foggy stuff (dull)
852. Green mushy-foggy stuff (bright)
853. Bright green flower area
854. Blue beam of light with notes
855. (Nothing)
856. Reverberation (red eighth notes)
857. Severe Rainstorm (falling red and blue beams)
858. Deep Sleep Lullaby (two red beams and music notes)
859. Holograph of text (blue)
860. Distorted note (blue)
861. Green aura (from Circle of Life's Melody)
862. Randomize Spell (holograph of text)
863. Dominion Impulse (two spears of light)
864. Gloomy Day (colorful lines)
865. Blue aura (from Song of Mana)
866. Dance with a Warg (Wargs)
867. Yellow aura (from Dance with a Warg)
868. Song of Mana (Violies)
869. Strip sound [S]
870. Ghostly Succubuses of fire
871. Red aura (from Lerad's Dew)
872. Lerad's Dew (Minerals)
873. Stargate-wormhole stuff (bright purple)
874. Melody of Sink (Ktullanuxes)
875. Stargate-wormhole stuff (bright turquoise)
876. Warcry of Beyond (Garms)
877. Stargate-wormhole stuff (white)
878. Unlimited Humming Voice (Miyabi Ningyos)
879. Siren's Voice (heart-like)
880. Bluish castish cone
881. Blue aura
882. Whirl of fireflies (red)
883. Epiclesis (transparent green tree)
884. Green beam
885. Blue light beams
886. Blue castish cone
887. Wavy sparks
888. Earth Shaker (same as 432)
889. Fast light beams
890. Rotation
891. Magic shots [S]
892. Fastness with hitting sound[S]
893. Blue-white light passing by
894. (Nothing)
895. Big wheel of flat light beams
896. Still sun shaped lightning aura
897. Animated sun shaped lightning aura
898. Animated, curvy sun shaped lightning aura
899. White/red light shots from below
900. Animated, slow curvy sun shaped lightning aura
901. Explosion
902. Floating bedtable texture
903. Castish flamey cone
904. Yellow/pink lights passing by
905. Expanding circle
906. Shield Press (falling shield)
907. Chainy, metalish sound [S]
908. Prestige (sphere of yellow particles)
909. Banding (sphere of red particles)
910. Inspiration (sphere of blue particles)
911. Green castish animation [S]
912. Wall of Thorns unit (green fog cloud)
913. Magic projectiles
914. (Nothing)
915. Crazy Weed
916. Demonic Fire
917. More angry, demonic flames
918. Fire Insignia (demonic flames)
919. Hell's Plant (green snapping plant)
920. Fire Walk unit
921. Vacuum Extreme (whirlwind)
922. Psychic Wave
923. Poison Buster
924. Poisoning animation
925. Some filter
926. Electric Walk unit
927. Earth Grave (speary roots)
928. Ice cloud projectiles
929. Warmer (field of flames)
930. Varetyr Spear (falling spear)
931. (Nothing)
932. Firefly
933. [Client Crash]
934. White, castishly expanding cone
935. Green magic projectile
936. Red, castishly expanding cone
937. Yellow, castishly expanding cone
938. Dark-red, castishly expanding cone
939. Blue, conish aura
940. Snow flake
941. Explosion of red, demonic fire
942. Expanding, white dome
943. Green, fluffy projectile
944. Falling gems
945. (Nothing)
946. Floating lights
947. Blue lightning sphere
948. Two blue lightning spheres
949. Flat, spinning diamond
950. Circling, planetlike spheres
951. Three lightning spheres
952. Flat, spinning gem and two lightning spheres
953. Spinning, planetlike spheres
954. Two lightblue glowing spheres
955. Three spinning flame spheres
956. Flame
957. Spinning planetlike sphere
958. Two flames
959. Purple flame
960. Small yellow explosion
961. Cartoony whirlwind
962. Rising fire
963. Dark filter (like Stone Curse)
964. Same as 920
965. Small white explosion
966. Bone crack
967. Another little explosion

View File

@@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
* Status effect (eff)
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
* Element (e)
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
@@ -30,8 +30,7 @@ This list contains all available constants referenced in the 'bonus' commands.
RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH
* Class (c)
Class_Normal, Class_Boss, Class_Guardian, Class_All

View File

@@ -43,12 +43,8 @@ GroupID: See the "Item Group ID" section in 'src/map/itemdb.hpp' and the "item g
---------------------------------------
Index: Unique number that can be used to add the same Item with different data in the list.
---------------------------------------
Item: Available item that will be obtained from this item group.
Requires the AegisName of the item.
Requires the AegisName of the item.
---------------------------------------
@@ -56,14 +52,12 @@ Rate: Probability to get the item. Not a percentage value!
Examples:
- Group: MyItemGroup
SubGroups:
Contain:
- SubGroup: 1
List:
- Index: 0
Item: Knife
- Item: Knife
Rate: 5
- Index: 1
Item: Dagger
- Item: Dagger
Rate: 1
- Knife has chance 5/6 (83.3%) to be obtained
@@ -80,28 +74,22 @@ SubGroup: Setting this to '0' makes the item always obtainable ("must" item).
Item Group:
- Group: MyItemGroup
SubGroups:
Contain:
- SubGroup: 0
List:
- Index: 0
Item: Knife # "must" item(s)
- Index: 1
Item: Dagger # "must" item(s)
- Item: Knife # "must" item(s)
- Item: Dagger # "must" item(s)
- SubGroup: 1
List:
- Index: 0
Item: Stiletto # random at SubGroup 1
- Item: Stiletto # random at SubGroup 1
Rate: 5
- Index: 1
Item: Stiletto_ # random at SubGroup 1
- Item: Stiletto_ # random at SubGroup 1
Rate: 2
- SubGroup: 2
List:
- Index: 0
Item: Stiletto # random at SubGroup 2
- Item: Stiletto # random at SubGroup 2
Rate: 5
- Index: 1
Item: Dagger_ # random at SubGroup 2
- Item: Dagger_ # random at SubGroup 2
Rate: 4
Usages:

View File

@@ -1,132 +0,0 @@
# Packet Structure Notation
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
### Typical description of a packet
```
Notifies the client about entering a chatroom.
00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
role:
0 = owner (menu)
1 = normal
```
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's `AEGIS` name in parentheses;
first two letters of the `AEGIS` name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the `AEGIS` name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a `PACKETVER` expression is appended,
such as `(PACKETVER >= 20111111)`.
Second line describes the packet's field structure, beginning with a
`%04x` formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( `<field name>` ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
### Packet field data size type
|Field name|Field description|Field size|
|---|---|---|
|B|byte|1 byte|
|W|word|2 bytes|
|L|long, dword|4 bytes|
|F|float|4 bytes|
|Q|quad|8 bytes|
### Variable cases
|Field name|Field description|
|---|---|
|nB|n bytes|
|?B|variable/unknown amount of bytes|
|nS|n bytes, zero-terminated|
|?S|variable/unknown amount of bytes, zero-terminated|
### Repetition of packet fields
|Field name|Field description|
|---|---|
|{}|repeated block|
|{}*|variable/unknown amount of consecutive blocks|
|{}*n|n times repeated block|
|[]|optional fields|
### Packet origin and destination letters
|Origin|Destination|
|---|---|
|A|Account (Login)|
|C|Client|
|H|Character|
|I|Inter|
|S|Server (any type of server)|
|Z|Zone (Map)|
### Examples
- Packet with nested repetition blocks:
```
/// Presents a textual list of producable items.
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
/// material id:
/// unused by the client
```
- Packet with multiple versions identified with different AEGIS names:
```
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
```
- Packet with multiple versions identified with same AEGIS name:
```
/// Cashshop Buy Ack.
/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
```
- Packet with combination of both different AEGIS names and different versions with same name:
```
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
```
- Packet for a client command:
```
/// /item /monster.
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
```

View File

@@ -0,0 +1,119 @@
//===== rAthena Documentation ================================
//= Packet Structure Notation
//===== By: ==================================================
//= Ai4rei
//===== Last Updated: ========================================
//= 20120810
//===== Description: =========================================
//= Explanation how packets are and should be documented.
//============================================================
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
= Typical description of a packet =
/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
/// role:
/// 0 = owner (menu)
/// 1 = normal
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's AEGIS name in parentheses;
first two letters of the AEGIS name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the AEGIS name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a PACKETVER expression is appended,
such as (PACKETVER >= 20111111).
Second line describes the packet's field structure, beginning with a
%04x formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( <field name> ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
= Packet field data size type =
B = 1 byte (byte)
W = 2 bytes (word)
L = 4 bytes (long, dword)
F = 4 bytes (float)
Q = 8 bytes (quad)
nB = n bytes
?B = variable/unknown amount of bytes
nS = n bytes, zero-terminated
?S = variable/unknown amount of bytes, zero-terminated
= Repetition of packet fields =
{} = repeated block
{}* = variable/unknown amount of consecutive blocks
{}*n = n times repeated block
[] = optional fields
= Packet origin and destination letters =
A = Account (Login)
C = Client
H = Character
I = Inter
S = Server (any type of server)
Z = Zone (Map)
= Examples =
Packet with nested repetition blocks:
/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
/// material id:
/// unused by the client
Packet with multiple versions identified with different AEGIS names:
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
Packet with multiple versions identified with same AEGIS name:
/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
/// 0289 <cash point>.L <error>.W
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
Packet with combination of both different AEGIS names and different
versions with same name:
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
Packet for a client command:
/// /item /monster (CZ_ITEM_CREATE).
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B

View File

@@ -125,12 +125,6 @@ item delay, etc).
---------------------------------------
*trade_unconditional
Allows player to ignore the trade conditions of items (drop, trade, sell, cart, storage/gstorage, mail and auction).
---------------------------------------
======================
| 3. Command-related |
======================

View File

@@ -20,30 +20,11 @@ Title: Quest title.
TimeLimit: Amount of time before the quest expires.
Specifying with "+" will mark how long until the quest expires.
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
Format: "d" (optional), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
Specifying with "+" will mark how long until the quest expires.
Specifying without "+" will mark the exact time the quest expires. Format: "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional).
Example:
- Id: 2069
Title: Tierra Gorge Battle
# The quest expires 5 minutes after being taken.
TimeLimit: +5mn
Specifying without "+" will mark the exact time the quest expires.
Use a number followed by "d" for day(s) to shift the exact timer to the given day(s) or use the days of the week to set the expiration day,
and "h" for hour(s), "mn" for minute(s), and "s" for second(s).
Format: [days of the week] or "d" (optionals), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
Examples:
- Id: 9419
Title: Attack Sky Fortress Invading Prontera
# The quest expires 3 days after being taken at 4am.
TimeLimit: 3d 4h
- Id: 5965
Title: "[Standby] Devil's Special"
# The quest expires Monday at 4am.
TimeLimit: Monday 4h
Please note the number before "d" only shifts the exact timer to the given day(s).
---------------------------------------

View File

@@ -4212,11 +4212,7 @@ invoking RID. It returns 1 if successful and 0 upon failure.
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
6: Battleground members of a specified battleground ID.
[ Parameters: <battleground id> ]
7: Clan members of a specified clan ID.
[ Parameters: <clan id> ]
[ Parameters: "<map name>" ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
@@ -7481,10 +7477,10 @@ This command lets you override the contents of an existing NPC shop or cashshop.
current sell list will be wiped, and only the items specified with the price
specified will be for sale.
The function returns 1 if shop was updated successfully, or 0 on failure.
The function returns 1 if shop was updated successfully, or 0 if not found.
NOTES:
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- That you cannot use -1 to specify default selling price!
- If the attached shop type is a market shop, notice that there is an extra parameter after price, <stock>. Make sure to not add duplicate items! For unlimited stock use -1.
---------------------------------------
@@ -7496,10 +7492,10 @@ This command will add more items at the end of the selling list for the
specified NPC shop or cashshop. If you specify an item already for sell, that item will
appear twice on the sell list.
The function returns 1 if shop was updated successfully, or 0 on failure.
The function returns 1 if shop was updated successfully, or 0 if not found.
NOTES:
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- That you cannot use -1 to specify default selling price!
- If attached shop type is market shop, need an extra param after price, it's <stock>
and make sure don't add duplication item! For unlimited stock use -1.
@@ -7543,13 +7539,6 @@ Update an entry from a shop. If the price is 0 it won't be changed. May also be
marketshop to update the stock quantity. For unlimited stock, use -1.
For other shop types, the stock value has no effect.
If the price is -1, it sets it to the default buy price.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
---------------------------------------
*waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
@@ -8424,14 +8413,6 @@ error message instead.
This command requires packet version 2021-11-03 or newer.
---------------------------------------
*opentips({<Tip ID>,{<char ID>}});
Opens the tip box UI for the attached player or the given character ID.
This command requires packet version 2017-11-22 or newer.
---------------------------------------
\\
6,1.- Unit-related commands
@@ -8966,9 +8947,8 @@ Get info of elemental of attached player or player by char_id.
Other info can be obtained by 'getunitdata' command.
Valid types are:
ELEMINFO_ID Elemental ID (ID unique to elementals unit type)
ELEMINFO_GAMEID Elemental Game ID
ELEMINFO_CLASS Elemental Class (ID defined in elemental_db.yml)
0: Elemental ID
1: Elemental Game ID
---------------------------------------
\\
@@ -10033,7 +10013,7 @@ Remove the quest of the given <ID> from the user's quest log.
*changequest <ID>,<ID2>{,<char_id>};
Remove quest of the given <ID> from the user's quest log.
Add quest <ID2> to the quest log, and the state is "active".
Add quest of the <ID2> to the the quest log, and the state is "active".
---------------------------------------
@@ -11137,7 +11117,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
channel color will be used.
If <char_id> is defined, the channel will be a private channel and the player
will be the channel owner.
will be the the channel owner.
Returns 1 on success.
@@ -11152,17 +11132,6 @@ Returns 1 on success.
---------------------------------------
*channel_join "<channel_name>"{, <char_id>};
Join an existing channel.
The command returns 0 upon success, and these values upon failure:
-1 : Invalid channel or player
-2 : Player already in channel
-3 : Player banned
-4 : Reached max limit
---------------------------------------
*channel_setopt "<chname>",<option>,<value>;
Set option for the channel. Use 1 in <value> to set it, or 0 to unset.
@@ -11390,60 +11359,3 @@ Note: Only works with classes that use the ranking system.
Returns true if the player is dead else false.
---------------------------------------
*has_autoloot({<char_id>});
This command checks whether a player configured autoloot.
Returns current autoloot value on success.
---------------------------------------
*autoloot({<rate>{, <char_id>}});
This command sets the rate of autoloot.
If no rate is provided and the user has autoloot disabled it will default to 10000 = 100% (enabled) or
if the user has autoloot enabled it will default to 0 = 0% (disabled).
Returns true on success and false on failure.
Example:
autoloot(); // toggle on/off depend on existing autoloot
autoloot(0); // 0.00% or off
autoloot(100); // 1.00%
autoloot(3333); // 33.33%
autoloot(10000); // 100.00%
---------------------------------------
*setdialogalign(<align>);
Set vertical or horizontal align in NPC dialog.
Valid aligns:
- horizontal align:
DIALOG_ALIGN_LEFT
DIALOG_ALIGN_CENTER
DIALOG_ALIGN_RIGHT
- vertical align:
DIALOG_ALIGN_TOP
DIALOG_ALIGN_MIDDLE
DIALOG_ALIGN_BOTTOM
---------------------------------------
*setdialogsize(<width>, <height>)
Set size for NPC dialog in pixels.
---------------------------------------
*setdialogpos(<x>, <y>)
Set position for NPC dialog in pixels.
---------------------------------------
*setdialogpospercent(<x>, <y>)
Set position for NPC dialog in screen size percent.
---------------------------------------

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20220126
//= 20230803
//===== Description: =========================================
//= Explanation of the skill_db.yml file and structure.
//============================================================
@@ -157,6 +157,41 @@ Sequence Map Form
---------------------------------------
HitRate: Skill hit rate.
Rates - Adjust the hit rate of the skill. Rate is 100% by default.
Can be defined in scalar form or sequence map form:
Scalar Form
HitRate:
Rates: 120 # Skill HitRate is increased by 20%.
HitRate:
Rates: 60 # Skill HitRate is decreased by 40%.
Sequence Map Form
HitRate:
Rates:
- Level: 1
Rate: 120
- Level: 2
Rate: 140
- Level: 3
Rate: 160
- Level: 4
Rate: 180
- Level: 5
Rate: 200
Skills - List of skills required to be learned before hit rate is adjusted. Set skill level to 0 to disable.
Skills: # Requires both NV_BASIC and SM_BASH to be learned. If skill check fails then default (100) value is used.
NV_BASIC: 9 # Requires level 9 of Novice's Basic Skill to be learned.
SM_BASH: 5 # Requires level 5 of Bash to be learned.
SM_MAGNUM: 0 # Remove Magnum Break from requirements. Useful for import.
---------------------------------------
Element: Skill element.
Neutral (Default)

View File

@@ -9,9 +9,8 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -22,6 +21,6 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given item. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################

View File

@@ -20,6 +20,11 @@
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# HitRate Skill hit rate.
# Rates: Hit rate. (Default: 100)
# - Level Skill level.
# Rate Rate is a percentage of the caster's hit rate added to hit rate.
# Skills: Skill flagged as a requirement (players only). (Optional)
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.

View File

@@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Meltz]";

View File

@@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Erundek]";

View File

@@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Logistics]";

View File

@@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -293,15 +293,15 @@ alberta,190,173,4 script Phelix 4_M_03,{
mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
next;
mes "[Phelix]";
mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
next;
mes "[Phelix]";
mes "If you're interested in my offer, get me the stuff I mentioned.";
@event_zelopy = 1;
close;
}
mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
@@ -312,7 +312,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
.@max = countitem(909)/10;
@@ -327,7 +327,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
@@ -341,7 +341,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10;// Jellopy
@@ -363,7 +363,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
close;
}
.@max = countitem(909)/3;
@@ -377,7 +377,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
@@ -386,7 +386,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*3) {

View File

@@ -27,7 +27,7 @@
//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
//= 2.01 removed all .GATs [Lupus]
//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 2.3 Fixed exploit with kafra pass
//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
//============================================================
@@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{
mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
next;
mes "[Chemirre]";
mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
next;
mes "[Chemirre]";
mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
@@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{
mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
next;
mes "[Nastasia]";
mes "But isn't killing illegal? And do they even collect educational tuition?";
mes "But isn't killing illegal? And do they even collect educational tutition?";
next;
if (select("Continue conversation.:End Conversation.") == 1) {
mes "[Nastasia]";
@@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
mes "[RS125]";
mes "It's been 3 years already.";
mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
mes "for his amazingly fast legs...";
next;
mes "[RS125]";
@@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
next;
mes "[Master]";
mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
next;
mes "[Master]";
mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
@@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
next;
mes "[Master]";
mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
next;
switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
getitem 504,30;// White_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF0030 White Potions~^000000";
mes "The prize is ^00FF00White_Potion 30°³~^000000";
next;
mes "[Kafra Employee]";
mes "The greatest among potions! Use it before you fall into faint~";
@@ -1505,7 +1505,7 @@ function script F_ClockTowerGate {
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy, Aldebaran!";
mes "Homeland of Alchemy,Aldebaran!";
mes "Long Time ago, there were";
mes "3 Legendary Alchemists...They are";
mes "Bruke Seimer";
@@ -1567,7 +1567,7 @@ function script F_ClockTowerGate {
mes "[Gatekeeper Boy]";
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
mes "Please, you may enter.";
mes "Please,You may enter.";
mes "May God bless you ..";
close2;
delitem .@item_req,1;

View File

@@ -395,7 +395,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
mes "The 'White Dryad' is a nymph of";
mes "cherry tree... It has been hard to";
mes "find a girl who can perform";
mes "as the 'White Dryad...'";
mes "as the 'White Drayd...'";
close;
}
emotion ET_SURPRISE;

View File

@@ -888,7 +888,7 @@ einbech,148,246,5 script Franz#ein 851,{
mes "S-somebody...";
next;
mes "[Franz]";
mes "Hey, a traveler!";
mes "Hey, a traveller!";
mes "Are you planning to explore";
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit and maybe you'll learn something.";

View File

@@ -919,7 +919,7 @@ einbroch,235,141,5 script Bulletin Board#ein22 858,{
einbroch,162,256,5 script Bulletin Board#ein33 858,{
mes "East - Train Station";
mes "Southeast - Hotel";
mes "South - Weapon Shop, Factory";
mes "South - Weapon Shop,Factory";
mes "Southwest - Airport, Airship Repair Shop, Laboratory";
close;
}

View File

@@ -1256,7 +1256,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets.";
next;
mes "[Psychic Advisor]";
mes "However, the people who buy these trees are the same kind who wear those really tacky shirts...";
mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts...";
next;
mes "[Psychic Advisor]";
mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something.";

View File

@@ -118,7 +118,7 @@
mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since.";
next;
mes "[Charfri]";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there...";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there...";
close;
}
}

View File

@@ -25,7 +25,7 @@
//= from npc\other\lighthalzen_???.txt [Lupus]
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
@@ -33,12 +33,12 @@
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf]
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]

View File

@@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close2;
cutin "",255;
end;
@@ -756,7 +756,7 @@ xmas,134,112,4 script Snowman 710,{
cutin "rutie_snownow03.bmp",2;
mes "[Snowysnow]";
mes "Bye bye, friend~!";
mes "Thank you for listening to me~";
mes "Thank you for listening me~";
mes "I'll see you again, someday! You'll always be in my heart~";
close2;
cutin "",255;
@@ -815,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
next;
mes "[Hashokii]";
mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
next;
mes "[Hashokii]";
mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~";

View File

@@ -131,7 +131,7 @@ morocc,223,102,0 script Volunteer - Morocc#06::MocVolunteer 741,{
specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06";
next;
mes "[Morocc Volunteer]";
mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
next;
mes "[Ringing Voice]";
mes "Anyways, isn't that a crib? I think I heard something like that before..";
@@ -603,7 +603,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
mes "before performing their duties.";
mes "However, we no longer do so,";
mes "since insect or animal monsters are";
mes "very sensitive to the smell.";
mes "very senstive to the smell.";
next;
mes "[Hashisid]";
mes "We strictly prohibit";

View File

@@ -332,7 +332,7 @@ payon,132,235,3 script Monster Scholar#02 98,{
mes "[Monster Scholar Vuicokk]";
mes "As his subjects,";
mes "King Tristram III";
mes "feels some responsibility";
mes "feels some responsbility";
mes "to release their souls.";
next;
mes "[Monster Scholar Vuicokk]";

View File

@@ -674,7 +674,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, what's that instrument over there?";
mes "Anyway, whats that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;

View File

@@ -34,7 +34,7 @@
//= 1.6 - Dungeon warp [Neouni] (beta only)
// - added option to add a extra fee for going down deeper into dungeon
// partly by rebuilding the dungeon warping into variable menu's
//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
// - fixed syntax problems
// - fixed missing pyramid gats in @DGat$ array
// - removed the culver level 5 that didn't exist

View File

@@ -14,7 +14,7 @@
//= with needed amount of Holy Water. Every citizen can take his part in the
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
//===== Additional Comments: =================================
//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================

View File

@@ -97,7 +97,7 @@ M_CHOCO:
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more than 5 at once....but, if you really need more....";
mes "But I can't sell you more then 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;
@@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
M_CHOCO:
mes "[Jainie]";
mes "I can't sell you more than 5 at once....but, if you really need more....";
mes "I can't sell you more then 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
next;

View File

@@ -155,7 +155,7 @@ function Job_Options {
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
// From here on the jobmaster checks the current class
// and fills the array `.@job_opt` with possible
// and fills the the array `.@job_opt` with possible
// job options for the player.
if( .@rebirth_possible ) {

View File

@@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite a lot.";
mes "No, but it was worth quite alot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more than 5 at once... but, if you really need more....";
mes "But I can't sell you more then 5 at once... but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;

View File

@@ -885,7 +885,7 @@ OnRecvCastle:
next;
cutin "",255;
mes "["+strnpcinfo(1)+"]";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
mes "It will be useful for our members.";
close;
case 2:

View File

@@ -339,7 +339,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "How can time pass so quickly?";
next;
mes "[Wise Bull Horn]";
mes "Ah... I really appreciate";
mes "Ah... I reallly appreciate";
mes "Selena and Black Fox for all";
mes "of their help in recruiting";
mes "young Gunslingers. I'm very";
@@ -383,7 +383,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Now, please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my wholehearted approval.";
mes "my whole hearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";
@@ -399,7 +399,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my wholehearted approval.";
mes "my whole hearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";

View File

@@ -317,7 +317,7 @@ que_ng,30,65,3 script Kuuga Gai#nq 730,{
mes "Joe thinks highly of you. Just";
mes "remember that, as a Ninja, your";
mes "mission is your highest priority. But don't let mission objectives";
mes "supersede your conscience.";
mes "supercede your conscience.";
next;
mes "[Kuuga Gai]";
mes "''Secrecy above all else.''";

View File

@@ -81,7 +81,7 @@
mes "How unfortunate!";
mes "You're not yet ready to";
mes "begin training under my";
mes "tutelage with your current";
mes "tutelege with your current";
mes "Job Level. Please return when you reach Job Level 9 or higher.";
close;
}
@@ -350,7 +350,7 @@
mes "Very well. You are no";
mes "longer just a student.";
mes "You are now entrusted with";
mes "the powers and responsibilities";
mes "the powers and responsibilites";
mes "of a disciple of ^FF0000Taekwon Do^000000.";
next;
mes "[Phoenix]";

View File

@@ -833,7 +833,7 @@ OnTouch_:
mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
next;
mes "[The Anonymous One]";
mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
next;
mes "[The Anonymous One]";
mes "Okay,";

View File

@@ -1272,7 +1272,7 @@ OnTouch_:
case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;

View File

@@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
next;
mes "[Tomoon]";
mes "Now you don't need to be instructed any more than this:";
mes "Now you don't need to be instructed any more then this:";
mes "^990000Terminate every living thing in your way!^000000 That's all!";
next;
mes "[Tomoon]";

View File

@@ -822,10 +822,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "I've heard lately that he's been complaining a lot about the noise outside of his house, and he fears an assassination attempt. Anyway...";
next;
mes "[Mr. Smith]";
mes "He's kind of tense, so he throws a dagger at anyone who approaches his house. He has a violent personality.";
mes "He's kind of tense, so he throws a dagger at anyone who approches his house. He has a violent personality.";
next;
mes "[Mr. Smith]";
mes "However, he does have magnificent business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
mes "However, he does have magnificiant business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
next;
mes "[Mr. Smith]";
mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000.";
@@ -854,7 +854,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "a genius at manipulation.";
next;
mes "[Mr. Smith]";
mes "However, because of something his father did long ago, people have been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
mes "However, because of something his father did long ago, people ahve been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
next;
mes "[Mr. Smith]";
mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
@@ -1245,7 +1245,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
mes "Well, since you were tortured by him, I'll try to be especially generous to you. My test for you will be simple, so simple.";
next;
mes "[HermanthornJr.]";
mes "All you have to do is go through an underground tunnel, and walk all the way back to the Rogue Guild.";
mes "All you have to do is go through a underground tunnel, and walk all the way back to the Rogue Guild.";
next;
mes "[HermanthornJr.]";
mes "There is one thing I should tell you, though. You might want to be careful inside, alright?";

View File

@@ -1,279 +0,0 @@
//===== rAthena Script =======================================
//= Gold PC Bonus NPC
//===== Description: =========================================
//= NPC that can be spawned via the Gold PC Timer Button.
//===== Changelog: ===========================================
//= 1.0 Initial release [Lemongrass]
//= 1.1 Replay version [eppc0330]
//= 1.2 Translation of the replay version [Lemongrass]
//= 1.3 Cleanup of NPC logic [Lemongrass]
//= 1.4 Added replay version of buff NPC [eppc0330]
//============================================================
prontera,0,0,0 script Goldpoint Manager::GOLDPCCAFE 4_F_02,{
// ID:AMOUNT:PRICE
setarray .items$[1],
"25464:1:2", // World_Tour_Ticket 1
"23919:1:10", // K_Secret_Key 1
"23919:11:100",// K_Secret_Key 11
"23919:33:300";// K_Secret_Key 33
mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
mes "What reward do you want?";
next;
.@menu$ = "View current points";
for(.@i = 1; .@i < getarraysize(.items$); .@i++) {
explode(.@array$, .items$[.@i], ":");
.@cost = atoi(.@array$[2]);
.@menu$ += ":" + .@cost + " points gift";
if( Goldpc_Points < .@cost ){
.@menu$ += " ^ff0000(not enough points)^000000";
}
}
.@s = select(.@menu$)-1;
if(.@s == 0) {
mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
close;
}
explode(.@array$, .items$[.@s], ":");
.@itemid = atoi(.@array$[0]);
.@amount = atoi(.@array$[1]);
.@cost = atoi(.@array$[2]);
if(Goldpc_Points < .@cost) {
mes "[Goldpoint Manager]";
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
mes "You cannot get the prize with this amount of points.";
close;
}
mes "[Goldpoint Manager]";
mes "You chose the "+.@cost+" points gift. We will reward you immediately.";
Goldpc_Points -= .@cost;
getitem .@itemid,.@amount;
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
close;
}
prontera,146,93,5 script 프버방시피 4_M_MANAGER,{
mes "[프버방시피]";
mes "여~ 계속 보게 되는군 친구.";
mes "별로 소개도 필요없을 정도로";
mes "많이 본 것 같지만 아무튼...";
mes "..입아프게 말하는 것도 귀찮고,";
mes "이미 익히들 잘 알고 있을거라고";
mes "생각하니 간단하게 이야기할게.";
next;
mes "[프버방시피]";
mes "자네가 있는 장소에 따라서,";
mes "나는 자네에게 여러가지";
mes "서비스를 해 줄 예정이야.";
next;
mes "[프버방시피]";
mes "아무튼 자네가 지금 서비스를";
mes "받을 수 있는가 체크를 해";
mes "보도록 하겠어. 잠깐만";
mes "기다려봐.";
next;
if(vip_status(VIP_STATUS_ACTIVE)==1||getgroupid()==99)
goto VIP; //Custom. In KRo there's two PC cafe grade : gold and silver.
else
goto Normal;
Normal:
mes "[프버방시피]";
mes "애석하게도 자네는 서비스를";
mes "받을 수 있는 곳에 존재하고";
mes "있지않군... 정 서비스를 받고";
mes "싶다면 다른 장소에서 컨택트";
mes "하도록 해.";
next;
mes "[프버방시피]";
mes "거 왜, 많은 사람들이 모여서";
mes "각자 다른 세계와 조우하는 그";
mes "장소 있잖아? 거기로 가서";
mes "이쪽 세계로 들어오란 말야.";
next;
mes "[프버방시피]";
mes "그 때 다시 이야기";
mes "하도록 하지. 좋은 하루되게.";
close;
Vip:
// ID:갯수:가격:이름:조사
setarray .items$[1],
"14529:10:2000:을", //탐욕스크롤
"12274:1:10000:을", //대환단
"12275:1:10000:을", //태청단
"12262:10:10000:를"; //마패
mes "[프버방시피]";
mes "오케이. 자네는 서비스를 받을";
mes "수 있는 장소...거기서 등급을";
mes "나눠보자면 골드 등급인가.";
mes "탐욕 스크롤, 대환단, 태청단,";
mes "마패를 받을 수 있는데...";
next;
mes "[프버방시피]";
mes "각자 탐욕 스크롤이 2000제니.";
mes "대환단이 10000제니";
mes "태청단이 10000제니";
mes "마패가 10000제니!";
mes "자아, 자네는 이중에 뭘 받고";
mes "싶어?";
next;
for(.@i = 1; .@i < getarraysize(.items$); .@i++) {
explode(.@array$, .items$[.@i], ":");
.@menu$ += ":"+getitemname(atoi(.@array$[0]));
}
.@s = select(.@menu$+":받지 않는다.")-1;
if(.@s == getarraysize(.items$)) {
mes "[프버방시피]";
mes "확고한 인간이로군. 오케이.";
mes "뭐 강요할 생각은 없다네.";
mes "그럼 좋은 하루되게나.";
close;
}
explode(.@array$, .items$[.@s], ":");
.@itemid = atoi(.@array$[0]);
.@amount = atoi(.@array$[1]);
.@cost = atoi(.@array$[2]);
.@name$ = getitemname(atoi(.@array$[0]));
.@part$ = (.@array$[3]);
if(zeny < .@cost) {
mes "[프버방시피]";
mes "애석하게도 자넨 "+.@cost+"제니라는";
mes "돈도 없구만... 서비스받기는";
mes "글렀어. 아무리 서비스라지만";
mes "그렇게 정해졌으니 공짜로 해";
mes "줄 수는 없다네.";
close;
}
if(countitem(.@itemid) > 0) {
mes "[프버방시피]";
mes "애석하게도 음... 자네는";
mes "이미 "+.@name$+""+.@part$+" 하나";
mes "가지고 있구만. 내가 이야기";
mes "안했었나? 아..이거 원 요즘";
mes "건망증이 늘어서 말이지.";
mes "핫핫핫.";
next;
mes "[프버방시피]";
mes "좌우지간, 물건이 많지는 않은";
mes "관계로 물건을 소지하고 있는";
mes "사람에게는 지급 할 수가 없어.";
next;
mes "[프버방시피]";
mes "다음 기회를 이용해 달라구.";
mes "다음에 또 보자구~!";
close;
}
mes "[프버방시피]";
mes "오케이. 잘 생각했어. 정말";
mes "탁월한 선택이야. 핫핫핫.";
mes "잘 쓰도록 하라구~";
set Zeny, Zeny - .@cost;
getitem .@itemid,.@amount;
next;
mes "[프버방시피]";
mes "그리고... 약속의 서비스다-!";
next;
mes "[프버방시피]";
mes "여기서 골드 등급의 손님을";
mes "위한 깜짝 선택! 서비스 4가지";
mes "중에 하나를 선택가능!";
next;
mes "[프버방시피]";
mes "첫 번째, ^FF0000STR+8, AGI+6, DEX+4,";
mes "^FF0000ATK+32, FLEE+5!";
mes "^000000두 번째, ^FF0000INT+8, DEX+6,";
mes "^FF0000VIT+4, MATK+40!^000000";
next;
mes "[프버방시피]";
mes "세 번째, ^FF0000DEX+8, AGI+6, LUK+4,";
mes "^FF0000ATK+24, MATK+24!";
mes "^000000네 번째, ^FF0000올+6 ATK+24, MATK+24!!^000000";
next;
mes "[프버방시피]";
mes "넷 중 뭘 받을래!";
next;
.@s2 = (select("첫 번째:두 번째:세 번째:네 번째"));
mes "[프버방시피]";
mes "이야아아아아아아압!";
if(.@s2 == 1) {
sc_start SC_STRFOOD,5400000,8;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_DEXFOOD,5400000,4;
sc_start SC_ATKPOTION,5400000,32;
sc_start SC_FLEEFOOD,5400000,5;
} else if(.@s2 == 2) {
sc_start SC_INTFOOD,5400000,8;
sc_start SC_DEXFOOD,5400000,6;
sc_start SC_VITFOOD,5400000,4;
sc_start SC_MATKPOTION,5400000,40;
} else if(.@s2 == 3) {
sc_start SC_DEXFOOD,5400000,8;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_LUKFOOD,5400000,4;
sc_start SC_ATKPOTION,5400000,24;
sc_start SC_MATKPOTION,5400000,24;
} else {
sc_start SC_STRFOOD,5400000,6;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_VITFOOD,5400000,6;
sc_start SC_INTFOOD,5400000,6;
sc_start SC_DEXFOOD,5400000,6;
sc_start SC_LUKFOOD,5400000,6;
sc_start SC_ATKPOTION,5400000,24;
sc_start SC_MATKPOTION,5400000,24;
}
next;
mes "[프버방시피]";
mes "힘을 불어넣어주었어. 어때?";
mes "손해봤다는 생각은 죽어도";
mes "안들지? 핫핫핫. 글쎄 남는";
mes "남는 장사도 이렇게 남는";
mes "장사가 있을 수가 없대두.";
next;
mes "[프버방시피]";
mes "자 그럼 다음에 또~";
close;
}
alberta,104,60,5 duplicate(프버방시피) 프버방시피#alb 4_M_MANAGER
aldebaran,146,116,5 duplicate(프버방시피) 프버방시피#ald 4_M_MANAGER
amatsu,102,152,5 duplicate(프버방시피) 프버방시피#ama 4_M_MANAGER
ayothaya,212,173,5 duplicate(프버방시피) 프버방시피#ayo 4_M_MANAGER
brasilis,200,224,5 duplicate(프버방시피) 프버방시피#bra 4_M_MANAGER
comodo,199,149,5 duplicate(프버방시피) 프버방시피#com 4_M_MANAGER
dewata,202,188,5 duplicate(프버방시피) 프버방시피#dew 4_M_MANAGER
dicastes01,193,191,5 duplicate(프버방시피) 프버방시피#dic 4_M_MANAGER
einbroch,235,207,5 duplicate(프버방시피) 프버방시피#ein 4_M_MANAGER
geffen,126,64,5 duplicate(프버방시피) 프버방시피#gef 4_M_MANAGER
gonryun,156,122,5 duplicate(프버방시피) 프버방시피#gon 4_M_MANAGER
hugel,80,152,5 duplicate(프버방시피) 프버방시피#hug 4_M_MANAGER
izlude,125,148,5 duplicate(프버방시피) 프버방시피#izl 4_M_MANAGER
lighthalzen,167,97,5 duplicate(프버방시피) 프버방시피#lig 4_M_MANAGER
louyang,210,107,5 duplicate(프버방시피) 프버방시피#lou 4_M_MANAGER
malangdo,178,139,5 duplicate(프버방시피) 프버방시피#mld 4_M_MANAGER
malaya,234,218,5 duplicate(프버방시피) 프버방시피#mly 4_M_MANAGER
manuk,296,147,5 duplicate(프버방시피) 프버방시피#man 4_M_MANAGER
mid_camp,201,237,5 duplicate(프버방시피) 프버방시피#mid 4_M_MANAGER
mora,113,112,5 duplicate(프버방시피) 프버방시피#mra 4_M_MANAGER
morocc,164,255,5 duplicate(프버방시피) 프버방시피#mro 4_M_MANAGER
moscovia,220,191,5 duplicate(프버방시피) 프버방시피#mos 4_M_MANAGER
niflheim,206,179,5 duplicate(프버방시피) 프버방시피#nif 4_M_MANAGER
payon,184,102,5 duplicate(프버방시피) 프버방시피#pay 4_M_MANAGER
rachel,111,143,5 duplicate(프버방시피) 프버방시피#rah 4_M_MANAGER
splendide,201,153,5 duplicate(프버방시피) 프버방시피#spl 4_M_MANAGER
umbala,93,160,5 duplicate(프버방시피) 프버방시피#umb 4_M_MANAGER
veins,210,109,5 duplicate(프버방시피) 프버방시피#vei 4_M_MANAGER
yuno,149,187,5 duplicate(프버방시피) 프버방시피#yun 4_M_MANAGER

View File

@@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
mes "[Deviruchi]";
@@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
set .@a_tname$,getpartyname($@wop_team_a);
@@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
set .@d_tname$,getpartyname($@wop_team_d);
@@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
mes "- after you loose some weight. -";
close;
}
set .@a_point,$@wop_deadcount_a;

View File

@@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
mes "by a dense forest.";
next;
mes "[Noi]";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
next;
mes "[Noi]";
mes "Please feel free";

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