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21 Commits
hotfix/iss
...
hotfix/iss
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fe60611892 | ||
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394dab1237 |
@@ -33,6 +33,7 @@
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||||
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
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||||
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
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||||
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
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||||
# Robe Item name of robe (if Sprite is a player). (Default: 0)
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||||
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
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||||
# Options: Set an option for an object. (Optional)
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||||
# <Option>: bool
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||||
@@ -68,6 +69,7 @@ Header:
|
||||
# HeadTop: Sahkkat
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||||
# HeadMid: Sunglasses
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||||
# HeadLow: Cigar
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||||
# Robe: Archangel_Wing
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||||
# Options:
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# Falcon: true
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||||
# Valaris Worshiper
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||||
@@ -22,37 +22,29 @@
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||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
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||||
# - Id Quest ID.
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# Title Quest title.
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||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
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||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
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# Specify with "+" for how long until the quest expires.
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# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
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# Please note the number before "d" only shift the exact timer to the given day(s).
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||||
# Targets: Quest objective target. (Default: null)
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# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
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# If Mob is supplied, Count is required and the other fields are ignored.
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# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
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# If Id is supplied, Count is required for each new entry.
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# - Mob Monster to kill (aegis monster name).
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# Count Amount of monsters to kill. Set to 0 to skip the target on import.
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# Id Unique target index for the quest Id. Requires a positive number.
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# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
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# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
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# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
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# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
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# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
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# Location Map name where kills are counted. (Default any location)
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# On normal maps only kills of permanently spawned monsters increase the counter.
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# On instance maps all monster kills increase the counter.
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# MapName Displayed map name in quest UI. (Default: empty string)
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# Drops: Quest item drop targets. (Default: null)
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# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
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# Item Item to drop.
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# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
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# Rate Item drop rate. (10000 = 100%)
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# - Id Quest ID.
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# Title Quest title.
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# TimeLimit Amount of time before the quest expires. (Default: 0)
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# Targets: Quest objective target. (Default: null)
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# - Mob Name of monster to kill.
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# Count Amount of monsters to kill. Set to 0 to skip the target on import.
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# Id Unique target index for the quest Id. Requires a positive number.
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# Race Monster race target. (Default: All)
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# Size Monster size target. (Default: All)
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# Element Monster element target. (Default: All)
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# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
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# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
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# Location Map name where kills are counted. (Default: All)
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# MapName Displayed map name in quest UI. (Default: empty string)
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# MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used. (Default: all monsters)
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# <name>: <bool> Monster name and whether the monster is added or removed from the list.
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# Drops: Quest item drop targets. (Default: null)
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# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
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# Item Item to drop.
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||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
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# Rate Item drop rate. (10000 = 100%)
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###########################################################################
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|
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Header:
|
||||
Type: QUEST_DB
|
||||
Version: 2
|
||||
Version: 3
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||||
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@@ -844,7 +844,6 @@ Body:
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||||
Refineable: true
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Script: |
|
||||
skill "TF_DOUBLE",5;
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bonus bDoubleRate,25;
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bonus2 bAddRace,RC_DemiHuman,5;
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bonus2 bAddRace,RC_Player_Human,5;
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- Id: 1131
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@@ -10432,8 +10431,9 @@ Body:
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||||
bonus bDex,1;
|
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bonus bAtkEle,Ele_Undead;
|
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bonus bMatkRate,20;
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bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine();
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if (getrefine()>=9) {
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.@r = getrefine();
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||||
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+.@r;
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||||
if (.@r>=9) {
|
||||
bonus bMatkRate,3;
|
||||
bonus bMaxSP,300;
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||||
}
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||||
@@ -10485,8 +10485,9 @@ Body:
|
||||
Script: |
|
||||
bonus bInt,4;
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||||
bonus bMatkRate,15;
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||||
bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine();
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||||
bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine();
|
||||
.@r = getrefine();
|
||||
bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r;
|
||||
bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r;
|
||||
- Id: 1627
|
||||
AegisName: Staffy
|
||||
Name: Staffy
|
||||
@@ -10781,9 +10782,10 @@ Body:
|
||||
bonus bInt,3;
|
||||
bonus bDex,3;
|
||||
bonus bMatkRate,20;
|
||||
bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine();
|
||||
bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine();
|
||||
bonus bDelayRate,-(getrefine()*3/2);
|
||||
.@r = getrefine();
|
||||
bonus2 bIgnoreMdefClassRate,Class_Normal,.@r;
|
||||
bonus2 bIgnoreMdefClassRate,Class_Boss,.@r;
|
||||
bonus bDelayRate,-(.@r*3/2);
|
||||
- Id: 1637
|
||||
AegisName: Eraser
|
||||
Name: Eraser
|
||||
@@ -10908,12 +10910,14 @@ Body:
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
bonus bMatkRate,15;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,15;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,15;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0);
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((getrefine()>5) ? 5 : 0);
|
||||
.@r = getrefine();
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((.@r>5) ? 5 : 0);
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((.@r>5) ? 5 : 0);
|
||||
bonus bUnbreakableWeapon;
|
||||
if (getrefine()>8) {
|
||||
if (.@r>8) {
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||||
bonus bCastrate,-5;
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||||
bonus bDelayRate,-5;
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||||
bonus bMatkRate,5;
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||||
@@ -10948,17 +10952,19 @@ Body:
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
bonus bMatkRate,15;
|
||||
bonus bHealPower,14;
|
||||
bonus bDelayRate,-10;
|
||||
bonus bUnbreakableWeapon;
|
||||
if (getrefine()>5) {
|
||||
.@r = getrefine();
|
||||
if (.@r>5) {
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
|
||||
bonus bHealPower,5+(getrefine()-5)*2;
|
||||
bonus bHealPower,5+(.@r-5)*2;
|
||||
}
|
||||
if (getrefine()>8)
|
||||
if (.@r>8)
|
||||
bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
|
||||
if (getrefine()>9) {
|
||||
if (.@r>9) {
|
||||
bonus bHealPower,10;
|
||||
}
|
||||
- Id: 1642
|
||||
@@ -11016,10 +11022,11 @@ Body:
|
||||
EquipLevelMin: 70
|
||||
Refineable: true
|
||||
Script: |
|
||||
bonus bMatk,15;
|
||||
bonus bMatkRate,15;
|
||||
bonus bInt,4;
|
||||
if (getrefine()>5) {
|
||||
bonus bInt,getrefine()-5;
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||||
.@r = getrefine();
|
||||
if (.@r>5) {
|
||||
bonus bInt,.@r-5;
|
||||
bonus bMaxHP,-200;
|
||||
bonus bMaxSP,-100;
|
||||
}
|
||||
@@ -11057,8 +11064,9 @@ Body:
|
||||
Script: |
|
||||
bonus bInt,4;
|
||||
bonus bMatkRate,15;
|
||||
bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine();
|
||||
bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine();
|
||||
.@r = getrefine();
|
||||
bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r;
|
||||
bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r;
|
||||
- Id: 1645
|
||||
AegisName: Lich_Bone_Wand_M
|
||||
Name: Lich's Bone Wand
|
||||
@@ -11096,8 +11104,9 @@ Body:
|
||||
bonus bDex,1;
|
||||
bonus bAtkEle,Ele_Undead;
|
||||
bonus bMatkRate,20;
|
||||
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine();
|
||||
if (getrefine()>=9) {
|
||||
.@r = getrefine();
|
||||
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+.@r;
|
||||
if (.@r>=9) {
|
||||
bonus bMatkRate,3;
|
||||
bonus bMaxSP,300;
|
||||
}
|
||||
@@ -11125,9 +11134,10 @@ Body:
|
||||
Script: |
|
||||
bonus bInt,4;
|
||||
bonus bMatkRate,15;
|
||||
bonus bMdef,getrefine();
|
||||
bonus2 bSkillAtk,"WZ_STORMGUST",getrefine();
|
||||
if (getrefine()>9)
|
||||
.@r = getrefine();
|
||||
bonus bMdef,.@r;
|
||||
bonus2 bSkillAtk,"WZ_STORMGUST",.@r;
|
||||
if (.@r>9)
|
||||
bonus2 bCastrate,"WZ_STORMGUST",-8;
|
||||
- Id: 1647
|
||||
AegisName: Croce_Staff
|
||||
@@ -14223,11 +14233,12 @@ Body:
|
||||
EquipLevelMin: 80
|
||||
Refineable: true
|
||||
Script: |
|
||||
bonus bMatkRate,25+getrefine()/2;
|
||||
.@r = getrefine();
|
||||
bonus bMatkRate,25+(.@r/2);
|
||||
bonus bInt,3;
|
||||
bonus bAgi,10;
|
||||
bonus bUseSPrate,(getrefine()*2);
|
||||
bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20);
|
||||
bonus bUseSPrate,(.@r*2);
|
||||
bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(.@r*20);
|
||||
bonus2 bCastrate,"HW_MAGICPOWER",-50;
|
||||
- Id: 2001
|
||||
AegisName: Divine_Cross
|
||||
@@ -14281,19 +14292,20 @@ Body:
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
bonus bMatkRate,getrefine();
|
||||
.@r = getrefine();
|
||||
bonus bMatkRate,15 + .@r;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,15;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,15;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25;
|
||||
bonus bUnbreakableWeapon;
|
||||
if (getrefine()>5) {
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,(getrefine()-5)*2;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5+(getrefine()-5)*2;
|
||||
if (.@r>5) {
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,(.@r-5)*2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,(.@r-5)*2;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(.@r-5)*2;
|
||||
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5+(.@r-5)*2;
|
||||
}
|
||||
if (getrefine()>8) {
|
||||
if (.@r>8) {
|
||||
bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1;
|
||||
bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1;
|
||||
bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1;
|
||||
@@ -14326,11 +14338,12 @@ Body:
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
bonus bMatkRate,25+getrefine()/2;
|
||||
.@r = getrefine();
|
||||
bonus bMatkRate,25+(.@r/2);
|
||||
bonus bInt,3;
|
||||
bonus bAgi,10;
|
||||
bonus bUseSPrate,(getrefine()*2);
|
||||
bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20);
|
||||
bonus bUseSPrate,(.@r*2);
|
||||
bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(.@r*20);
|
||||
bonus2 bCastrate,"HW_MAGICPOWER",-50;
|
||||
- Id: 2004
|
||||
AegisName: Kronos
|
||||
@@ -14353,9 +14366,10 @@ Body:
|
||||
EquipLevelMin: 50
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMatkRate,20;
|
||||
bonus bInt,3+(getrefine()/2);
|
||||
bonus bMaxHP,300+(50*getrefine()/2);
|
||||
bonus bInt,3+(.@r/2);
|
||||
bonus bMaxHP,300+(50*.@r/2);
|
||||
autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }";
|
||||
- Id: 2005
|
||||
AegisName: Dea_Staff
|
||||
@@ -14384,29 +14398,6 @@ Body:
|
||||
bonus bInt,6;
|
||||
bonus bVit,2;
|
||||
autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }";
|
||||
- Id: 2006
|
||||
AegisName: G_Staff_Of_Light
|
||||
Name: Staff Of Light
|
||||
Type: Weapon
|
||||
SubType: 2hStaff
|
||||
Buy: 20
|
||||
Weight: 1900
|
||||
Attack: 80
|
||||
Range: 1
|
||||
Jobs:
|
||||
Mage: true
|
||||
Sage: true
|
||||
SoulLinker: true
|
||||
Wizard: true
|
||||
Locations:
|
||||
Both_Hand: true
|
||||
WeaponLevel: 4
|
||||
EquipLevelMin: 60
|
||||
Refineable: true
|
||||
Script: |
|
||||
/* bonus bMatk,150;
|
||||
*/ bonus bAtkEle,Ele_Holy;
|
||||
bonus bInt,6;
|
||||
- Id: 2101
|
||||
AegisName: Guard
|
||||
Name: Guard
|
||||
@@ -24702,7 +24693,6 @@ Body:
|
||||
Script: |
|
||||
bonus bMaxSP,100;
|
||||
skill "TF_DOUBLE",3;
|
||||
bonus bDoubleRate,15;
|
||||
skill "TF_STEAL",1;
|
||||
skill "TF_HIDING",1;
|
||||
skill "TF_POISON",1;
|
||||
@@ -29767,7 +29757,6 @@ Body:
|
||||
bonus bMaxHP,50;
|
||||
bonus bMaxSP,50;
|
||||
skill "TF_DOUBLE",2;
|
||||
bonus bDoubleRate,10;
|
||||
bonus2 bSubRace,RC_DemiHuman,3;
|
||||
bonus2 bSubRace,RC_Player_Human,3;
|
||||
- Id: 5284
|
||||
@@ -31728,7 +31717,6 @@ Body:
|
||||
NoGuildStorage: true
|
||||
Script: |
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
- Id: 5389
|
||||
AegisName: Angel_Spirit
|
||||
Name: Angel Spirit
|
||||
@@ -34171,9 +34159,7 @@ Body:
|
||||
View: 525
|
||||
Script: |
|
||||
bonus bDex,2;
|
||||
.@bonus = max(getskilllv("TF_DOUBLE"), 5);
|
||||
skill "TF_DOUBLE",.@bonus;
|
||||
bonus bDoubleRate,.@bonus * 5;
|
||||
skill "TF_DOUBLE",5;
|
||||
- Id: 5532
|
||||
AegisName: Pirate_Dagger_J
|
||||
Name: Pirate Dagger
|
||||
@@ -39963,7 +39949,6 @@ Body:
|
||||
WeaponLevel: 4
|
||||
Script: |
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
bonus2 bAddRace,RC_DemiHuman,40;
|
||||
bonus2 bAddRace,RC_Player_Human,40;
|
||||
- Id: 13408
|
||||
@@ -40350,14 +40335,16 @@ Body:
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
bonus bInt,getrefine()-5;
|
||||
.@r = getrefine();
|
||||
bonus bInt,6;
|
||||
bonus bInt,.@r-5;
|
||||
bonus bMatkRate,10;
|
||||
bonus bUnbreakableWeapon;
|
||||
if (getrefine()>5)
|
||||
if (.@r>5)
|
||||
bonus bUseSPrate,-10;
|
||||
if (getrefine()>8)
|
||||
if (.@r>8)
|
||||
bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000;
|
||||
if (getrefine()>9)
|
||||
if (.@r>9)
|
||||
bonus bInt,5;
|
||||
- Id: 13419
|
||||
AegisName: Holy_Saber
|
||||
|
||||
@@ -4026,7 +4026,6 @@ Body:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
skill "TF_DOUBLE",1;
|
||||
bonus bDoubleRate,5;
|
||||
- Id: 4118
|
||||
AegisName: Petit_Card
|
||||
Name: Earth Petite Card
|
||||
|
||||
@@ -22,40 +22,32 @@
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default any location)
|
||||
# On normal maps only kills of permanently spawned monsters increase the counter.
|
||||
# On instance maps all monster kills increase the counter.
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Name of monster to kill.
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target. (Default: All)
|
||||
# Size Monster size target. (Default: All)
|
||||
# Element Monster element target. (Default: All)
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default: All)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used. (Default: all monsters)
|
||||
# <name>: <bool> Monster name and whether the monster is added or removed from the list.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Body:
|
||||
- Id: 1000
|
||||
|
||||
@@ -22,40 +22,32 @@
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default any location)
|
||||
# On normal maps only kills of permanently spawned monsters increase the counter.
|
||||
# On instance maps all monster kills increase the counter.
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Name of monster to kill.
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target. (Default: All)
|
||||
# Size Monster size target. (Default: All)
|
||||
# Element Monster element target. (Default: All)
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default: All)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used. (Default: all monsters)
|
||||
# <name>: <bool> Monster name and whether the monster is added or removed from the list.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -355,17 +355,21 @@ Body:
|
||||
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Principles_Of_Magic
|
||||
- Librarian_Glove
|
||||
- Pocket_Watch_
|
||||
- Principles_Of_Magic # 1572
|
||||
- Librarian_Glove # 2716
|
||||
- Pocket_Watch__ # 2971
|
||||
- Combo:
|
||||
- Ancient_Magic
|
||||
- Librarian_Glove
|
||||
- Pocket_Watch_
|
||||
- Ancient_Magic # 1573
|
||||
- Librarian_Glove # 2716
|
||||
- Pocket_Watch__ # 2971
|
||||
- Combo:
|
||||
- Ancient_Magic
|
||||
- Librarian_Glove
|
||||
- Pocket_Watch
|
||||
- Ancient_Magic # 1573
|
||||
- Librarian_Glove # 2716
|
||||
- Pocket_Watch_ # 2717
|
||||
- Combo:
|
||||
- Principles_Of_Magic # 1572
|
||||
- Librarian_Glove # 2716
|
||||
- Pocket_Watch_ # 2717
|
||||
Script: |
|
||||
bonus bInt,5;
|
||||
bonus bMaxHP,700;
|
||||
@@ -1061,37 +1065,37 @@ Body:
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Memorize_Book
|
||||
- One_Eyed_Glass
|
||||
- Pocket_Watch
|
||||
- Memorize_Book # 2109
|
||||
- One_Eyed_Glass # 2239
|
||||
- Pocket_Watch_ # 2717
|
||||
- Combo:
|
||||
- Memorize_Book
|
||||
- One_Eyed_Glass
|
||||
- Pocket_Watch_
|
||||
- Memorize_Book # 2109
|
||||
- One_Eyed_Glass # 2239
|
||||
- Pocket_Watch__ # 2971
|
||||
- Combo:
|
||||
- Memorize_Book
|
||||
- Pocket_Watch_
|
||||
- One_Eyed_Glass_
|
||||
- Memorize_Book # 2109
|
||||
- One_Eyed_Glass_ # 18874
|
||||
- Pocket_Watch_ # 2717
|
||||
- Combo:
|
||||
- Memorize_Book
|
||||
- Pocket_Watch
|
||||
- One_Eyed_Glass_
|
||||
- Memorize_Book # 2109
|
||||
- One_Eyed_Glass_ # 18874
|
||||
- Pocket_Watch__ # 2971
|
||||
- Combo:
|
||||
- Memorize_Book_
|
||||
- One_Eyed_Glass
|
||||
- Pocket_Watch
|
||||
- Memorize_Book_ # 2121
|
||||
- One_Eyed_Glass # 2239
|
||||
- Pocket_Watch_ # 2717
|
||||
- Combo:
|
||||
- Memorize_Book_
|
||||
- One_Eyed_Glass
|
||||
- Pocket_Watch_
|
||||
- Memorize_Book_ # 2121
|
||||
- One_Eyed_Glass # 2239
|
||||
- Pocket_Watch__ # 2971
|
||||
- Combo:
|
||||
- Memorize_Book_
|
||||
- Pocket_Watch_
|
||||
- One_Eyed_Glass_
|
||||
- Memorize_Book_ # 2121
|
||||
- One_Eyed_Glass_ # 18874
|
||||
- Pocket_Watch_ # 2717
|
||||
- Combo:
|
||||
- Memorize_Book_
|
||||
- Pocket_Watch
|
||||
- One_Eyed_Glass_
|
||||
- Memorize_Book_ # 2121
|
||||
- One_Eyed_Glass_ # 18874
|
||||
- Pocket_Watch__ # 2971
|
||||
Script: |
|
||||
bonus bHPrecovRate,15;
|
||||
bonus bSPrecovRate,15;
|
||||
@@ -1314,11 +1318,11 @@ Body:
|
||||
- ILL_Phen_Card
|
||||
- ILL_Obeaune_Card
|
||||
- Combo:
|
||||
- Yellow_Pitaya_Card
|
||||
- Boiling_Marc_Card
|
||||
- Pitaya_Y_Card
|
||||
- EP17_2_Marc_Card
|
||||
- Combo:
|
||||
- Purple_Pitaya_Card
|
||||
- Boiling_Marc_Card
|
||||
- Pitaya_V_Card
|
||||
- EP17_2_Marc_Card
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Neutral,5;
|
||||
- Combos:
|
||||
@@ -2518,13 +2522,10 @@ Body:
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_GARMENT);
|
||||
if (.@r >= 7) {
|
||||
.@bonus = max(getskilllv("TF_DOUBLE"),5);
|
||||
skill "TF_DOUBLE",.@bonus;
|
||||
bonus bDoubleRate,.@bonus*5;
|
||||
skill "TF_DOUBLE",5;
|
||||
}
|
||||
else if (.@r >= 5) {
|
||||
skill "TF_DOUBLE",1;
|
||||
bonus bDoubleRate,25;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
@@ -4823,13 +4824,15 @@ Body:
|
||||
bonus2 bSPLossRate,6,6000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- White_Knightage_Card
|
||||
- Khaliz_Knightage_Card
|
||||
- White_Knightage_Card # 4608
|
||||
- Khaliz_Knightage_Card # 4609
|
||||
Script: |
|
||||
bonus2 bAddSize,Size_Medium,15;
|
||||
bonus2 bAddSize,Size_Large,15;
|
||||
bonus2 bSubSize,Size_Medium,5;
|
||||
bonus2 bSubSize,Size_Large,5;
|
||||
bonus2 bMagicSubSize,Size_Medium,5;
|
||||
bonus2 bMagicSubSize,Size_Large,5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sarah_Card
|
||||
@@ -9915,7 +9918,6 @@ Body:
|
||||
.@val += 15;
|
||||
if ((.@weapon + .@eq) >= 22) {
|
||||
skill "TF_DOUBLE",4;
|
||||
bonus bDoubleRate,20;
|
||||
}
|
||||
}
|
||||
bonus bAspdRate,.@val;
|
||||
@@ -13125,35 +13127,35 @@ Body:
|
||||
bonus bMaxSPrate,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- SuraStone_Robe_
|
||||
- SuraStone_Top_
|
||||
- Sura_Robe # 29426
|
||||
- Sura_Top # 29423
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- SuraStone_Robe_
|
||||
- SuraStone_Middle_
|
||||
- Sura_Robe # 29426
|
||||
- Sura_Middle # 29424
|
||||
Script: |
|
||||
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- SuraStone_Robe_
|
||||
- SuraStone_Bottom_
|
||||
- Sura_Robe # 29426
|
||||
- Sura_Bottom # 29425
|
||||
Script: |
|
||||
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",300,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- SuraStone_Robe2_
|
||||
- SuraStone_Top2_
|
||||
- Sura_Robe2 # 29427
|
||||
- Sura_Top2 # 29613
|
||||
- Combo:
|
||||
- SuraStone_Robe2_
|
||||
- SuraStone_Bottom2_
|
||||
- Sura_Robe2 # 29427
|
||||
- Sura_Bottom2 # 29611
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- SuraStone_Robe2_
|
||||
- SuraStone_Middle2_
|
||||
- Sura_Robe2 # 29427
|
||||
- Sura_Middle2 # 29612
|
||||
Script: |
|
||||
bonus bMaxHPrate,10;
|
||||
- Combos:
|
||||
@@ -13253,50 +13255,50 @@ Body:
|
||||
bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- MechanicStone_Robe_
|
||||
- MechanicStone_Top_
|
||||
- Mechanic_Robe # 29484
|
||||
- Mechanic_Top # 29481
|
||||
- Combo:
|
||||
- RoyalguardStone_Robe_
|
||||
- PaladinStone_Top_
|
||||
- Royalguard_Robe # 29520
|
||||
- Paladin_Top # 29517
|
||||
- Combo:
|
||||
- GuillcrossStone_Robe_
|
||||
- AssacrossStone_Top_
|
||||
- Guillotinecross_Robe # 29524
|
||||
- Assassincross_Top # 29521
|
||||
- Combo:
|
||||
- WanderMins_Top3
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMins_Top3 # 311005
|
||||
- WanderMinstrel_Robe # 29488
|
||||
Script: |
|
||||
bonus2 bSPDrainRate,20,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- MechanicStone_Robe_
|
||||
- MechanicStone_Middle_
|
||||
- Mechanic_Robe # 29484
|
||||
- Mechanic_Middle # 29482
|
||||
Script: |
|
||||
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- MechanicStone_Robe_
|
||||
- MechanicStone_Bottom_
|
||||
- Mechanic_Robe # 29484
|
||||
- Mechanic_Bottom # 29483
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_AXETORNADO",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMinstrelStone_Top_
|
||||
- WanderMinstrel_Robe # 29488
|
||||
- WanderMinstrel_Top # 29485
|
||||
- Combo:
|
||||
- WanderMins_Bottom3
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMins_Bottom3 # 311007
|
||||
- WanderMinstrel_Robe # 29488
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMinstrelStone_Middle_
|
||||
- WanderMinstrel_Robe # 29488
|
||||
- WanderMinstrel_Middle # 29486
|
||||
Script: |
|
||||
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMinstrelStone_Bottom_
|
||||
- WanderMinstrel_Robe # 29488
|
||||
- WanderMinstrel_Bottom # 29487
|
||||
Script: |
|
||||
bonus2 bSkillFixedCast,"WM_SEVERE_RAINSTORM",-500;
|
||||
- Combos:
|
||||
@@ -13325,31 +13327,31 @@ Body:
|
||||
bonus bFixedCast,-500;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- RoyalguardStone_Robe_
|
||||
- PaladinStone_Middle_
|
||||
- Royalguard_Robe # 29520
|
||||
- Paladin_Middle # 29518
|
||||
Script: |
|
||||
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- RoyalguardStone_Robe_
|
||||
- PaladinStone_Bottom_
|
||||
- Royalguard_Robe # 29520
|
||||
- Paladin_Bottom # 29519
|
||||
- Combo:
|
||||
- Royalguard_Middle3
|
||||
- RoyalguardStone_Robe_
|
||||
- Royalguard_Middle3 # 310888
|
||||
- Royalguard_Robe # 29520
|
||||
- Combo:
|
||||
- Royalguard_Middle3
|
||||
- RoyalGuard_Robe2
|
||||
- Royalguard_Middle3 # 310888
|
||||
- RoyalGuard_Robe2 # 310184
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GuillcrossStone_Robe_
|
||||
- Guillotinecross_Robe # 29524
|
||||
- AssacrossStone_Middle_
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GuillcrossStone_Robe_
|
||||
- Guillotinecross_Robe # 29524
|
||||
- AssacrossStone_Bottom_
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
|
||||
@@ -14147,7 +14149,7 @@ Body:
|
||||
- Combos:
|
||||
- Combo:
|
||||
- ILL_Obeaune_Card
|
||||
- Boiling_Piranha_Card
|
||||
- EP17_2_Piranha_Card
|
||||
Script: |
|
||||
bonus2 bMagicAddEle,Ele_Water,15;
|
||||
- Combos:
|
||||
@@ -14747,7 +14749,7 @@ Body:
|
||||
- Combo:
|
||||
- Omega_Cleaner_Card
|
||||
- KickAndKick_Card
|
||||
- MD_Papila_H_Card
|
||||
- Papila_Ruba_H_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
|
||||
bonus2 bSkillAtk,"NC_VULCANARM",20;
|
||||
@@ -14757,7 +14759,7 @@ Body:
|
||||
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Broken_Cleaner_Card
|
||||
- Beta_Cleaner_Card
|
||||
- Verporta_Card
|
||||
- MD_Papila_Ruba_H_Card
|
||||
Script: |
|
||||
@@ -14769,9 +14771,9 @@ Body:
|
||||
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Bath_Manager_Card
|
||||
- Beta_Baths_A_Card
|
||||
- P_Archer_Skeleton_Card
|
||||
- MD_Papila_H_Card
|
||||
- Papila_Ruba_H_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
|
||||
bonus2 bSkillAtk,"GN_CARTCANNON",20;
|
||||
@@ -14783,7 +14785,7 @@ Body:
|
||||
- Combo:
|
||||
- Bookworm_Card
|
||||
- Assistant_Card
|
||||
- Blue_Pitaya_Card
|
||||
- Pitaya_B_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
|
||||
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
|
||||
@@ -14793,9 +14795,9 @@ Body:
|
||||
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Roaming_Spellbook_Card
|
||||
- Roaming_Splbook_Card
|
||||
- Assistant_Card
|
||||
- Red_Pitaya_Card
|
||||
- Pitaya_R_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
|
||||
bonus2 bSkillAtk,"WL_COMET",20;
|
||||
@@ -14805,7 +14807,7 @@ Body:
|
||||
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sewage_Venenum_Card
|
||||
- Venenum3_Card
|
||||
- Cowraiders3_Card
|
||||
- Aries_Card
|
||||
Script: |
|
||||
@@ -14817,7 +14819,7 @@ Body:
|
||||
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sewage_Cramp_Card
|
||||
- EP17_2_Cramp_Card
|
||||
- Mt_Dolor_Card
|
||||
- Aries_Card
|
||||
Script: |
|
||||
@@ -14828,7 +14830,7 @@ Body:
|
||||
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sewage_Waterfall_Card
|
||||
- Waterfall_Card
|
||||
- Soheon_Card
|
||||
- Dry_Rafflesia_Card
|
||||
Script: |
|
||||
@@ -14864,7 +14866,7 @@ Body:
|
||||
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Unleashed_Magic_Card
|
||||
- Plasma_Y_Card
|
||||
- MD_Papila_Cae_Card
|
||||
- MD_Papila_Cae_H_Card
|
||||
Script: |
|
||||
@@ -14888,7 +14890,7 @@ Body:
|
||||
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Powerful_Magic_Card
|
||||
- Plasma_R_Card
|
||||
- Mutant_Plaga_Card
|
||||
- MD_Papila_Ruba_Card
|
||||
Script: |
|
||||
@@ -14900,7 +14902,7 @@ Body:
|
||||
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sharp_Magic_Card
|
||||
- Plasma_R2_Card
|
||||
- P_Archer_Skeleton_Card
|
||||
- MD_Papila_Cae_Card
|
||||
Script: |
|
||||
@@ -14912,9 +14914,9 @@ Body:
|
||||
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Boiling_Phen_Card
|
||||
- EP17_2_Phen_Card
|
||||
- Alnoldi_Ex_Card
|
||||
- Beta_Basic_H_Card
|
||||
- B_Scissore_Ng_H_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
|
||||
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
|
||||
@@ -14924,7 +14926,7 @@ Body:
|
||||
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Boiling_Swordfish_Card
|
||||
- EP17_2_Sword_Fish_Card
|
||||
- High_Bellare_Card
|
||||
- MD_Papila_Card
|
||||
Script: |
|
||||
@@ -14936,15 +14938,15 @@ Body:
|
||||
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2);
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Boiling_Piranha_Card
|
||||
- EP17_2_Piranha_Card
|
||||
- Piranha_Card
|
||||
Script: |
|
||||
bonus2 bMagicAddEle,Ele_Water,15;
|
||||
bonus bMatk,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Green_Pitaya_Card
|
||||
- Beta_Basic_Card
|
||||
- Pitaya_G_Card
|
||||
- Beta_Scissore_Ng_Card
|
||||
- Plaga3_Card
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SU_CN_METEOR",20;
|
||||
@@ -18050,20 +18052,20 @@ Body:
|
||||
bonus bDelayrate,-5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490090
|
||||
- Egir_Armor_K
|
||||
- Aegir_Helm
|
||||
- Egir_Manteau_K
|
||||
- Egir_Shoes_K
|
||||
- Egir_Ring_K # 490090
|
||||
- Egir_Armor_K # 15138
|
||||
- Aegir_Helm # 19026
|
||||
- Egir_Manteau_K # 20756
|
||||
- Egir_Shoes_K # 22059
|
||||
- Combo:
|
||||
- aegis_310667
|
||||
- aegis_310664
|
||||
- Magic_Robe_D # 310667
|
||||
- Magic_Top # 310664
|
||||
- Combo:
|
||||
- aegis_310667
|
||||
- aegis_310665
|
||||
- Magic_Robe_D # 310667
|
||||
- Magic_Middle # 310665
|
||||
- Combo:
|
||||
- aegis_310667
|
||||
- aegis_310666
|
||||
- Magic_Robe_D # 310667
|
||||
- Magic_Bottom # 310666
|
||||
Script: |
|
||||
bonus2 bMagicAtkEle,Ele_All,2;
|
||||
- Combos:
|
||||
@@ -19885,7 +19887,7 @@ Body:
|
||||
autobonus "{ bonus2 bIgnoreDefRaceRate,RC_All,100; }",5,.@time,BF_NORMAL;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_400043
|
||||
- Fallen_Angel_feather
|
||||
- Fallen_Angel_Wing
|
||||
Script: |
|
||||
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
|
||||
@@ -19896,7 +19898,7 @@ Body:
|
||||
bonus2 bSubRace,RC_Angel,-3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_450131
|
||||
- Fallen_Angel_Armor_TW
|
||||
- Fallen_Angel_Wing
|
||||
Script: |
|
||||
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
|
||||
@@ -19905,14 +19907,14 @@ Body:
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_450131
|
||||
- aegis_400043
|
||||
- Fallen_Angel_Armor_TW
|
||||
- Fallen_Angel_feather
|
||||
Script: |
|
||||
bonus bVit,2;
|
||||
bonus bMaxHPrate,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490033
|
||||
- Fallen_Angel_tear
|
||||
- Fallen_Angel_Wing
|
||||
Script: |
|
||||
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
|
||||
@@ -19921,15 +19923,15 @@ Body:
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490033
|
||||
- aegis_400043
|
||||
- Fallen_Angel_tear
|
||||
- Fallen_Angel_feather
|
||||
Script: |
|
||||
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
|
||||
bonus bVariableCastrate,-5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490033
|
||||
- aegis_450131
|
||||
- Fallen_Angel_tear
|
||||
- Fallen_Angel_Armor_TW
|
||||
Script: |
|
||||
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
|
||||
bonus bMaxHPrate,8;
|
||||
@@ -20313,7 +20315,7 @@ Body:
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_300310
|
||||
- S_Helmut_Card
|
||||
- Skia_Nerius_Card
|
||||
Script: |
|
||||
bonus2 bAddRace,RC_All,3;
|
||||
@@ -20692,9 +20694,9 @@ Body:
|
||||
bonus bShortAtkRate,2;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_310664
|
||||
- aegis_310665
|
||||
- aegis_310666
|
||||
- Magic_Top # 310664
|
||||
- Magic_Middle # 310665
|
||||
- Magic_Bottom # 310666
|
||||
Script: |
|
||||
bonus2 bMagicAtkEle,Ele_All,6;
|
||||
- Combos:
|
||||
@@ -20745,11 +20747,11 @@ Body:
|
||||
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Royalguard_Top3
|
||||
- RoyalguardStone_Robe_
|
||||
- Royalguard_Top3 # 310887
|
||||
- Royalguard_Robe # 29520
|
||||
- Combo:
|
||||
- Royalguard_Bottom3
|
||||
- RoyalguardStone_Robe_
|
||||
- Royalguard_Bottom3 # 310889
|
||||
- Royalguard_Robe # 29520
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
|
||||
- Combos:
|
||||
@@ -20798,8 +20800,8 @@ Body:
|
||||
bonus2 bSkillAtk,"WM_METALICSOUND",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- WanderMins_Middle3
|
||||
- WanderMinstrelStone_Robe_
|
||||
- WanderMins_Middle3 # 311006
|
||||
- WanderMinstrel_Robe # 29488
|
||||
Script: |
|
||||
bonus2 bAddSize,Size_All,15;
|
||||
- Combos:
|
||||
@@ -26287,3 +26289,161 @@ Body:
|
||||
bonus bMatkRate,5;
|
||||
bonus bVariableCastrate,-5;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311426 # 311426
|
||||
- aegis_311425 # 311425
|
||||
Script: |
|
||||
bonus bSMatk,5;
|
||||
bonus bSpl,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311426 # 311426
|
||||
- Magic_Top # 310664
|
||||
- Combo:
|
||||
- aegis_311426 # 311426
|
||||
- Magic_Middle # 310665
|
||||
- Combo:
|
||||
- aegis_311426 # 311426
|
||||
- Magic_Bottom # 310666
|
||||
Script: |
|
||||
bonus bSMatk,1;
|
||||
bonus bSpl,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sura_Robe # 29426
|
||||
- aegis_311427 # 311427
|
||||
- Combo:
|
||||
- Sura_Robe # 29426
|
||||
- aegis_311428 # 311428
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sura_Robe2 # 29427
|
||||
- aegis_311427 # 311427
|
||||
- Combo:
|
||||
- Sura_Robe2 # 29427
|
||||
- aegis_311429 # 311429
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311428 # 311428
|
||||
- Sura_Robe2 # 29427
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311429 # 311429
|
||||
- Sura_Robe # 29426
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311430 # 311430
|
||||
- Mechanic_Robe # 29484
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_AXETORNADO",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311430 # 311430
|
||||
- Mechanic_Robe2 # 310007
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311431 # 311431
|
||||
- Mechanic_Robe # 29484
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311431 # 311431
|
||||
- Mechanic_Robe2 # 310007
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311432 # 311432
|
||||
- Mechanic_Robe # 29484
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_POWERSWING",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311432 # 311432
|
||||
- Mechanic_Robe2 # 310007
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NC_VULCANARM",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311433 # 311433
|
||||
- Guillotinecross_Robe # 29524
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311433 # 311433
|
||||
- GuillotineCross_Robe2 # 310188
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311434 # 311434
|
||||
- Guillotinecross_Robe # 29524
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311434 # 311434
|
||||
- GuillotineCross_Robe2 # 310188
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311435 # 311435
|
||||
- Guillotinecross_Robe # 29524
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_311435 # 311435
|
||||
- GuillotineCross_Robe2 # 310188
|
||||
Script: |
|
||||
bonus2 bAddRace,RC_All,15;
|
||||
bonus2 bAddRace,RC_Player_Human,-15;
|
||||
bonus2 bAddRace,RC_Player_Doram,-15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490221 # 490221
|
||||
- Old_Rune_Circlet # 18971
|
||||
Script: |
|
||||
bonus bLongAtkRate,15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490221 # 490221
|
||||
- Old_Protect_Of_Crown # 18983
|
||||
Script: |
|
||||
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Luminous_Blue_Stone_TW # 32270
|
||||
- Sharp2 # 4817
|
||||
- Combo:
|
||||
- Luminous_Blue_Stone_TW # 32270
|
||||
- Sharp1 # 4818
|
||||
Script: |
|
||||
bonus bCritAtkRate,5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490229 # 490229
|
||||
- Old_Circlet_Of_Bone # 18982
|
||||
Script: |
|
||||
bonus2 bIgnoreDefRaceRate,RC_All,15;
|
||||
bonus2 bAddRace,RC_All,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- aegis_490229 # 490229
|
||||
- Old_Shadow_Handicraft # 18975
|
||||
Script: |
|
||||
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
|
||||
|
||||
@@ -844,7 +844,6 @@ Body:
|
||||
Refineable: true
|
||||
Script: |
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
bonus2 bAddRace,RC_DemiHuman,5;
|
||||
bonus2 bAddRace,RC_Player_Human,5;
|
||||
- Id: 1131
|
||||
@@ -8689,7 +8688,6 @@ Body:
|
||||
bonus bAtkEle,Ele_Poison;
|
||||
bonus bCritical,10;
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
bonus2 bAddEff,Eff_Poison,1000;
|
||||
bonus2 bAddEff2,Eff_Poison,300;
|
||||
- Id: 1448
|
||||
@@ -17195,7 +17193,7 @@ Body:
|
||||
if (.@r>9) {
|
||||
bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100;
|
||||
bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100;
|
||||
bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000;
|
||||
bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000;
|
||||
bonus2 bHPLossRate,500,3000;
|
||||
}
|
||||
- Id: 1833
|
||||
@@ -35842,7 +35840,6 @@ Body:
|
||||
Script: |
|
||||
bonus bMaxSP,100;
|
||||
skill "TF_DOUBLE",3;
|
||||
bonus bDoubleRate,15;
|
||||
skill "TF_STEAL",1;
|
||||
skill "TF_HIDING",1;
|
||||
skill "TF_POISON",1;
|
||||
@@ -38208,10 +38205,10 @@ Body:
|
||||
Script: |
|
||||
bonus bMatkRate,1;
|
||||
- Id: 2971
|
||||
AegisName: Pocket_Watch
|
||||
AegisName: Pocket_Watch__
|
||||
Name: Pocket Watch
|
||||
Type: Armor
|
||||
Buy: 10
|
||||
Buy: 20
|
||||
Weight: 200
|
||||
Defense: 1
|
||||
Slots: 1
|
||||
@@ -38224,10 +38221,6 @@ Body:
|
||||
Both_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 80
|
||||
Script: |
|
||||
bonus bHPrecovRate,15;
|
||||
bonus bSPrecovRate,15;
|
||||
bonus bMatkRate,7;
|
||||
- Id: 2976
|
||||
AegisName: Red_Lantern
|
||||
Name: Red Lantern
|
||||
@@ -43509,7 +43502,6 @@ Body:
|
||||
bonus bMaxHP,50;
|
||||
bonus bMaxSP,50;
|
||||
skill "TF_DOUBLE",2;
|
||||
bonus bDoubleRate,10;
|
||||
bonus2 bSubRace,RC_DemiHuman,3;
|
||||
bonus2 bSubRace,RC_Player_Human,3;
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
@@ -45480,7 +45472,6 @@ Body:
|
||||
View: 393
|
||||
Script: |
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
- Id: 5389
|
||||
AegisName: Angel_Spirit
|
||||
Name: Angel Spirit
|
||||
@@ -48103,9 +48094,7 @@ Body:
|
||||
NoDrop: true
|
||||
Script: |
|
||||
bonus bDex,2;
|
||||
.@bonus = max(getskilllv("TF_DOUBLE"), 5);
|
||||
skill "TF_DOUBLE",.@bonus;
|
||||
bonus bDoubleRate,.@bonus * 5;
|
||||
skill "TF_DOUBLE",5;
|
||||
- Id: 5532
|
||||
AegisName: Pirate_Dagger_J
|
||||
Name: Pirate Dagger
|
||||
@@ -49893,7 +49882,6 @@ Body:
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
skill "TF_DOUBLE",2;
|
||||
bonus bDoubleRate,10;
|
||||
bonus bMaxHP,50;
|
||||
bonus bMaxSP,50;
|
||||
- Id: 5626
|
||||
@@ -55916,12 +55904,12 @@ Body:
|
||||
Type: Petegg
|
||||
Buy: 20
|
||||
- Id: 9123
|
||||
AegisName: Ep_17_2_C_Admin1_Egg
|
||||
AegisName: Ep17_2_C_Admin1_Egg
|
||||
Name: Child Admin Beta Egg
|
||||
Type: Petegg
|
||||
Buy: 20
|
||||
- Id: 9124
|
||||
AegisName: Ep_17_2_C_Admin2_Egg
|
||||
AegisName: Ep17_2_C_Admin2_Egg
|
||||
Name: Child Admin Alpha Egg
|
||||
Type: Petegg
|
||||
Buy: 20
|
||||
@@ -62443,7 +62431,6 @@ Body:
|
||||
NoAuction: true
|
||||
Script: |
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
bonus2 bAddRace,RC_DemiHuman,40;
|
||||
bonus2 bAddRace,RC_Player_Human,40;
|
||||
- Id: 13408
|
||||
@@ -68997,6 +68984,7 @@ Body:
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bUnbreakableArmor;
|
||||
bonus2 bAddSize,Size_Medium,10;
|
||||
bonus2 bAddSize,Size_Large,10;
|
||||
bonus2 bMagicAddSize,Size_Medium,10;
|
||||
@@ -82624,7 +82612,6 @@ Body:
|
||||
bonus bMaxHP,50;
|
||||
bonus bMaxSP,50;
|
||||
skill "TF_DOUBLE",2;
|
||||
bonus bDoubleRate,10;
|
||||
bonus2 bSubRace,RC_DemiHuman,3;
|
||||
bonus2 bSubRace,RC_Player_Human,3;
|
||||
- Id: 19130
|
||||
@@ -83583,7 +83570,6 @@ Body:
|
||||
bonus bCritAtkRate,5*getskilllv("BS_OVERTHRUST");
|
||||
if (.@r>=11) {
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
}
|
||||
- Id: 19190
|
||||
AegisName: Racing_Cap_GN
|
||||
@@ -83797,7 +83783,6 @@ Body:
|
||||
if (.@r>=11) {
|
||||
bonus bUnbreakableWeapon;
|
||||
skill "TF_DOUBLE",5;
|
||||
bonus bDoubleRate,25;
|
||||
}
|
||||
- Id: 19196
|
||||
AegisName: Racing_Cap_RG
|
||||
@@ -85129,6 +85114,19 @@ Body:
|
||||
bonus2 bAddClass,Class_All,5;
|
||||
bonus2 bHPDrainRate,30,15;
|
||||
}
|
||||
- Id: 19314
|
||||
AegisName: Royal_Mantle
|
||||
Name: Royal Mantle
|
||||
Type: Armor
|
||||
Buy: 20
|
||||
Weight: 100
|
||||
Locations:
|
||||
Head_Low: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 90
|
||||
View: 1697
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_All,5;
|
||||
- Id: 19321
|
||||
AegisName: Bell_Pigeon_J
|
||||
Name: Mysterious Pigeon # !todo check english name
|
||||
@@ -88750,14 +88748,14 @@ Body:
|
||||
EquipLevelMin: 1
|
||||
View: 463
|
||||
- Id: 19669
|
||||
AegisName: C_Reginleif_Hairband_
|
||||
AegisName: C_Reginleif_Wings_J
|
||||
Name: Costume Reginleif Hairband
|
||||
Type: Armor
|
||||
Locations:
|
||||
Costume_Head_Mid: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 1
|
||||
View: 214
|
||||
View: 468
|
||||
- Id: 19670
|
||||
AegisName: C_Southern_Cross
|
||||
Name: Costume Southern Cross
|
||||
@@ -99654,21 +99652,18 @@ Body:
|
||||
bonus bFlee,30;
|
||||
skill "TF_DOUBLE",10;
|
||||
skill "MO_TRIPLEATTACK",10;
|
||||
bonus bDoubleRate,50;
|
||||
}
|
||||
else if (.@r>=7) {
|
||||
bonus bAspdRate,6;
|
||||
bonus bFlee,20;
|
||||
skill "TF_DOUBLE",5;
|
||||
skill "MO_TRIPLEATTACK",5;
|
||||
bonus bDoubleRate,25;
|
||||
}
|
||||
else {
|
||||
bonus bAspdRate,3;
|
||||
bonus bFlee,10;
|
||||
skill "TF_DOUBLE",3;
|
||||
skill "MO_TRIPLEATTACK",3;
|
||||
bonus bDoubleRate,15;
|
||||
}
|
||||
- Id: 20863
|
||||
AegisName: MenblattWing
|
||||
@@ -100848,6 +100843,43 @@ Body:
|
||||
Costume_Garment: true
|
||||
ArmorLevel: 1
|
||||
View: 82
|
||||
- Id: 20986
|
||||
AegisName: Scientist_Mantle
|
||||
Name: Scientists Mantle
|
||||
Type: Armor
|
||||
Weight: 300
|
||||
Defense: 25
|
||||
Slots: 1
|
||||
Locations:
|
||||
Garment: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bFlee2,5;
|
||||
bonus2 bSubEle,Ele_Fire,10;
|
||||
bonus2 bSubEle,Ele_Wind,10;
|
||||
bonus2 bSubRace,RC_Player_Human,10;
|
||||
bonus2 bSubRace,RC_Player_Doram,10;
|
||||
bonus bMaxHP,1500*getskilllv("GN_CRAZYWEED");
|
||||
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20*getskilllv("GN_FIRE_EXPANSION");
|
||||
if (getskilllv("GN_MANDRAGORA")>=5)
|
||||
bonus bHitRate,50;
|
||||
if (getskilllv("GN_HELLS_PLANT")>=5)
|
||||
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
|
||||
if (.@r>=7) {
|
||||
bonus bFlee2,8;
|
||||
bonus bLongAtkRate,10;
|
||||
bonus2 bSubEle,Ele_Fire,20;
|
||||
bonus2 bSubEle,Ele_Wind,20;
|
||||
}
|
||||
if (.@r>=9) {
|
||||
bonus bFlee2,12;
|
||||
bonus bLongAtkRate,10;
|
||||
bonus2 bSubEle,Ele_Fire,20;
|
||||
bonus2 bSubEle,Ele_Wind,20;
|
||||
}
|
||||
- Id: 20987
|
||||
AegisName: C_Heart_Wing_Bag_J
|
||||
Name: Costume Piglering Bag
|
||||
@@ -101652,6 +101684,8 @@ Body:
|
||||
WeaponLevel: 4
|
||||
EquipLevelMin: 175
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -117824,6 +117858,8 @@ Body:
|
||||
WeaponLevel: 3
|
||||
EquipLevelMin: 175
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bLongAtkRate,3*(.@r/2);
|
||||
@@ -118546,7 +118582,6 @@ Body:
|
||||
}
|
||||
if (.@r>=10) {
|
||||
skill "TF_DOUBLE",3;
|
||||
bonus bDoubleRate,15;
|
||||
}
|
||||
- Id: 26154
|
||||
AegisName: SoulWeight
|
||||
@@ -122001,7 +122036,7 @@ Body:
|
||||
Buy: 10
|
||||
Weight: 100
|
||||
Locations:
|
||||
Both_Accessory: true
|
||||
Left_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 145
|
||||
Trade:
|
||||
@@ -122020,7 +122055,7 @@ Body:
|
||||
Buy: 10
|
||||
Weight: 100
|
||||
Locations:
|
||||
Both_Accessory: true
|
||||
Right_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 145
|
||||
Trade:
|
||||
@@ -137345,6 +137380,25 @@ Body:
|
||||
bonus2 bSkillVariableCast,"LG_EARTHDRIVE",-500;
|
||||
bonus2 bSkillUseSP,"LG_EARTHDRIVE",25;
|
||||
}
|
||||
- Id: 32270
|
||||
AegisName: Luminous_Blue_Stone_TW
|
||||
Name: Luminous Blue Stone
|
||||
Type: Armor
|
||||
Weight: 400
|
||||
Slots: 1
|
||||
Locations:
|
||||
Both_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 90
|
||||
Script: |
|
||||
bonus bAspdRate,5;
|
||||
bonus bCritical,5;
|
||||
skill "MG_SIGHT",1;
|
||||
bonus bCritAtkRate,5;
|
||||
if (readparam(bLuk)>=100) {
|
||||
bonus bCritical,5;
|
||||
bonus bCritAtkRate,5;
|
||||
}
|
||||
- Id: 32295
|
||||
AegisName: Crystal_Blade_Necklace
|
||||
Name: Crystal Blade Necklace
|
||||
@@ -138105,7 +138159,7 @@ Body:
|
||||
bonus bDelayrate,-15;
|
||||
}
|
||||
- Id: 400043
|
||||
AegisName: aegis_400043
|
||||
AegisName: Fallen_Angel_feather
|
||||
Name: Fallen Angel Hairband
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
@@ -138479,6 +138533,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -138509,6 +138565,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMatk,20*(.@r/2);
|
||||
@@ -138543,6 +138601,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bSPrecovRate,6*(.@r/2);
|
||||
@@ -138576,6 +138636,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bSPrecovRate,6*(.@r/2);
|
||||
@@ -138630,6 +138692,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -138660,6 +138724,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -138754,6 +138820,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -138784,6 +138852,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMatk,20*(.@r/2);
|
||||
@@ -138818,6 +138888,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMatk,20*(.@r/2);
|
||||
@@ -138852,6 +138924,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -138882,6 +138956,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMatk,20*(.@r/2);
|
||||
@@ -138915,6 +138991,8 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 170
|
||||
Refineable: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bBaseAtk,20*(.@r/2);
|
||||
@@ -140137,6 +140215,38 @@ Body:
|
||||
bonus bBaseAtk,10*(.@r/2);
|
||||
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/3);
|
||||
bonus bShortAtkRate,7*(.@r/4);
|
||||
- Id: 400203
|
||||
AegisName: Wolf_Officer_Hat
|
||||
Name: Wolf Officer Hat
|
||||
Type: Armor
|
||||
Weight: 500
|
||||
Defense: 10
|
||||
Slots: 1
|
||||
Locations:
|
||||
Head_Top: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
View: 2177
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bDelayrate,-10;
|
||||
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
|
||||
if (getskilllv("RA_AIMEDBOLT")>=10) {
|
||||
bonus2 bSubClass,Class_Boss,20;
|
||||
bonus bDelayrate,-15;
|
||||
}
|
||||
if (getskilllv("RA_WUGRIDER")>=3)
|
||||
bonus bDelayrate,-20;
|
||||
if (getskilllv("RA_RANGERMAIN")>=10)
|
||||
bonus2 bAddEle,Ele_All,25;
|
||||
if (getskilllv("RA_CAMOUFLAGE")>=5)
|
||||
bonus2 bSkillCooldown,"RA_ARROWSTORM",200;
|
||||
bonus bDex,3*.@r;
|
||||
if (.@r>=7)
|
||||
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
|
||||
if (.@r>=9)
|
||||
bonus2 bSkillCooldown,"RA_UNLIMIT",-150000;
|
||||
- Id: 400204
|
||||
AegisName: C_Cat_Ear_Red_Hat_TW
|
||||
Name: Costume Cat Ear Red Witch Hat
|
||||
@@ -141679,6 +141789,54 @@ Body:
|
||||
Costume_Head_Mid: true
|
||||
ArmorLevel: 1
|
||||
View: 2171
|
||||
- Id: 410129
|
||||
AegisName: aegis_410129
|
||||
Name: Phantom Ears
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Defense: 2
|
||||
Locations:
|
||||
Head_Mid: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
View: 2226
|
||||
Script: |
|
||||
bonus2 bMagicAddSize,Size_All,10;
|
||||
bonus2 bSubRace,RC_Player_Human,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
bonus2 bResEff,Eff_Sleep,10000;
|
||||
if (getskilllv("WL_TELEKINESIS_INTENSE")>=5) {
|
||||
bonus2 bFixedCastrate,"WL_JACKFROST",-100;
|
||||
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000;
|
||||
}
|
||||
if (getskilllv("WL_RECOGNIZEDSPELL")>=5)
|
||||
bonus bDelayrate,-15;
|
||||
UnEquipScript: |
|
||||
sc_end SC_RECOGNIZEDSPELL;
|
||||
- Id: 410130
|
||||
AegisName: aegis_410130
|
||||
Name: Phantom Ears
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Defense: 2
|
||||
Locations:
|
||||
Head_Mid: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
View: 2226
|
||||
Script: |
|
||||
bonus2 bMagicAddSize,Size_All,10;
|
||||
bonus2 bSubRace,RC_Player_Human,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
bonus2 bResEff,Eff_Sleep,10000;
|
||||
if (getskilllv("WL_TELEKINESIS_INTENSE")>=5) {
|
||||
bonus2 bFixedCastrate,"WL_JACKFROST",-100;
|
||||
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000;
|
||||
}
|
||||
if (getskilllv("WL_RECOGNIZEDSPELL")>=5)
|
||||
bonus bDelayrate,-15;
|
||||
UnEquipScript: |
|
||||
sc_end SC_RECOGNIZEDSPELL;
|
||||
- Id: 410131
|
||||
AegisName: C_Tiger_WH
|
||||
Name: Costume Tiger (White)
|
||||
@@ -142307,6 +142465,52 @@ Body:
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 1
|
||||
View: 1110
|
||||
- Id: 420109
|
||||
AegisName: C_Charm_Of_Flame_Heart
|
||||
Name: Costume Charm of Frame Heart # !todo check english name
|
||||
Type: Armor
|
||||
Locations:
|
||||
Costume_Head_Low: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 1
|
||||
View: 1261
|
||||
- Id: 420110
|
||||
AegisName: ScarfOfHero_J
|
||||
Name: Scarf Of Hero # !todo check english name
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Locations:
|
||||
Head_Low: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
View: 1882
|
||||
Script: |
|
||||
bonus2 bAddSize,Size_All,BaseLevel/10;
|
||||
bonus2 bMagicAddSize,Size_All,BaseLevel/10;
|
||||
- Id: 420111
|
||||
AegisName: C_Rocking_Short
|
||||
Name: Costume Rocking Short # !todo check english name
|
||||
Type: Armor
|
||||
Locations:
|
||||
Costume_Head_Low: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 1
|
||||
View: 2225
|
||||
- Id: 420112
|
||||
AegisName: Guardian_Claus
|
||||
Name: Guardian Claus # !todo check english name
|
||||
Type: Armor
|
||||
Defense: 2
|
||||
Weight: 100
|
||||
Locations:
|
||||
Head_Low: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
View: 2227
|
||||
Script: |
|
||||
bonus bMdef,5;
|
||||
bonus bMaxHPrate,15;
|
||||
bonus2 bSubRace,RC_DemiHuman,3;
|
||||
- Id: 420113
|
||||
AegisName: C_WL_Hair_BL
|
||||
Name: Costume Side Roll Pony (Black)
|
||||
@@ -146349,7 +146553,7 @@ Body:
|
||||
bonus bVariableCastrate,-15;
|
||||
}
|
||||
- Id: 450131
|
||||
AegisName: aegis_450131
|
||||
AegisName: Fallen_Angel_Armor_TW
|
||||
Name: Fallen Angel Armor
|
||||
Type: Armor
|
||||
Weight: 1000
|
||||
@@ -147317,6 +147521,33 @@ Body:
|
||||
bonus bMaxHPrate,3;
|
||||
if (BaseLevel>=130)
|
||||
bonus bMatk,40;
|
||||
- Id: 450189
|
||||
AegisName: Oceanus_Blessing
|
||||
Name: Oceanus Blessing
|
||||
Type: Armor
|
||||
Buy: 20
|
||||
Weight: 600
|
||||
Defense: 100
|
||||
Slots: 1
|
||||
Locations:
|
||||
Armor: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bUnbreakableArmor;
|
||||
bonus2 bExpAddRace,RC_Fish,10;
|
||||
if (.@r>=5) {
|
||||
bonus2 bAddRace,RC_Fish,20;
|
||||
bonus2 bMagicAddRace,RC_Fish,20;
|
||||
bonus2 bExpAddRace,RC_Fish,10;
|
||||
}
|
||||
if (.@r>=7) {
|
||||
bonus2 bAddRace,RC_Fish,20;
|
||||
bonus2 bMagicAddRace,RC_Fish,20;
|
||||
bonus2 bResEff,Eff_Confusion,10000;
|
||||
}
|
||||
- Id: 450191
|
||||
AegisName: ST_Orleans_Gown
|
||||
Name: Engraved Orlean's Gown
|
||||
@@ -147649,6 +147880,101 @@ Body:
|
||||
bonus bDef,150;
|
||||
bonus bMdef,15;
|
||||
}
|
||||
- Id: 450209
|
||||
AegisName: Imp_Powered_Suit
|
||||
Name: Imp Powered Suit
|
||||
Type: Armor
|
||||
Weight: 1000
|
||||
Buy: 20
|
||||
Defense: 120
|
||||
Slots: 1
|
||||
Locations:
|
||||
Armor: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMaxHPrate,10;
|
||||
bonus bMaxSPrate,10;
|
||||
if (getskilllv("NC_ARMSCANNON")>=3)
|
||||
bonus bBaseAtk,BaseLevel;
|
||||
if (getskilllv("NC_NEUTRALBARRIER")>=3)
|
||||
bonus bLongAtkRate,70;
|
||||
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
|
||||
if (.@r>=5) {
|
||||
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
|
||||
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
|
||||
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
|
||||
}
|
||||
if (.@r>=7) {
|
||||
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
|
||||
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
|
||||
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
|
||||
}
|
||||
- Id: 450210
|
||||
AegisName: Fluffy_Shark_Pajama
|
||||
Name: Fluffy Shark Pajama
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Buy: 20
|
||||
Defense: 100
|
||||
Slots: 1
|
||||
Locations:
|
||||
Armor: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bUnbreakableArmor;
|
||||
bonus bHealPower2,10;
|
||||
if (getskilllv("SU_SPIRITOFSEA")>=1) {
|
||||
bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_WEAPON,0;
|
||||
bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_MAGIC,0;
|
||||
}
|
||||
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-10*getskilllv("SU_SHRIMPARTY");
|
||||
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-10*getskilllv("SU_SHRIMPARTY");
|
||||
bonus2 bVariableCastrate,"SU_TUNABELLY",-10*getskilllv("SU_SHRIMPARTY");
|
||||
bonus2 bVariableCastrate,"SU_TUNAPARTY",-10*getskilllv("SU_SHRIMPARTY");
|
||||
bonus bMaxHPrate,10*getskilllv("SU_GROOMING");
|
||||
if (getskilllv("SU_PURRING")>=5)
|
||||
bonus2 bSubClass,Class_Boss,5;
|
||||
if (.@r>=5) {
|
||||
bonus bHealPower2,10;
|
||||
bonus bFlee2,5;
|
||||
}
|
||||
if (.@r>=7) {
|
||||
bonus bHealPower2,10;
|
||||
bonus bFlee2,5;
|
||||
}
|
||||
- Id: 450214
|
||||
AegisName: Dark_Triad
|
||||
Name: Dark Triad
|
||||
Type: Armor
|
||||
Weight: 1000
|
||||
Defense: 100
|
||||
Slots: 1
|
||||
Locations:
|
||||
Armor: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 1
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMaxHPrate,10;
|
||||
bonus bMaxSPrate,10;
|
||||
if (getskilllv("SC_AUTOSHADOWSPELL")>=10)
|
||||
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,1; }";
|
||||
bonus2 bAddRace,RC_All,7*getskilllv("SC_TRIANGLESHOT");
|
||||
bonus bAgi,10*getskilllv("SC_MAELSTROM");
|
||||
bonus bBaseAtk,50*getskilllv("SC_MAELSTROM");
|
||||
if (.@r>=5)
|
||||
bonus bPerfectHitRate,25;
|
||||
if (.@r>=7)
|
||||
bonus bPerfectHitRate,25;
|
||||
UnEquipScript: |
|
||||
sc_end SC_UNLIMIT;
|
||||
- Id: 460004
|
||||
AegisName: Illusion_Shield_A
|
||||
Name: Illusion Shield I
|
||||
@@ -150364,7 +150690,7 @@ Body:
|
||||
}
|
||||
- Id: 480023
|
||||
AegisName: Arabian_Manteau
|
||||
Name: Arabian Manteau # !todo check english name
|
||||
Name: Arabian Manteau
|
||||
Type: Armor
|
||||
Defense: 10
|
||||
Weight: 300
|
||||
@@ -150974,6 +151300,42 @@ Body:
|
||||
Costume_Garment: true
|
||||
ArmorLevel: 1
|
||||
View: 97
|
||||
- Id: 480094
|
||||
AegisName: ErymanthianSkin
|
||||
Name: Erymanthian Skin
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Defense: 12
|
||||
Slots: 1
|
||||
Locations:
|
||||
Garment: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bUnbreakableGarment;
|
||||
bonus bDex,6;
|
||||
bonus2 bSubRace,RC_Player_Human,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
bonus bDelayrate,-3;
|
||||
if (.@r>=7) {
|
||||
bonus bDex,12;
|
||||
bonus bAspdRate,5;
|
||||
bonus bLongAtkDef,10;
|
||||
}
|
||||
if (.@r>=9) {
|
||||
bonus bDex,12;
|
||||
bonus bAspdRate,7;
|
||||
bonus bLongAtkDef,10;
|
||||
}
|
||||
if (getskilllv("RA_UNLIMIT")>=5)
|
||||
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
|
||||
if (getskilllv("RA_WUGRIDER")>=3)
|
||||
bonus bMaxHP,10000;
|
||||
bonus2 bAddSize,Size_All,2*getskilllv("RA_AIMEDBOLT");
|
||||
if (getskilllv("RA_ELECTRICSHOCKER")>=5)
|
||||
bonus2 bSubEle,Ele_Fire,100;
|
||||
- Id: 480095
|
||||
AegisName: C_Giant_White_Rabbit
|
||||
Name: Costume Giant White Rabbit
|
||||
@@ -152148,7 +152510,7 @@ Body:
|
||||
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
|
||||
bonus bDelayrate,-30;
|
||||
- Id: 490033
|
||||
AegisName: aegis_490033
|
||||
AegisName: Fallen_Angel_tear
|
||||
Name: Fallen Angel's Tear
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
@@ -152828,7 +153190,7 @@ Body:
|
||||
Script: |
|
||||
bonus bAllTraits,6-(JobLevel/5);
|
||||
- Id: 490090
|
||||
AegisName: aegis_490090
|
||||
AegisName: Egir_Ring_K
|
||||
Name: Aegir Ring
|
||||
Type: Armor
|
||||
Weight: 200
|
||||
@@ -154126,6 +154488,39 @@ Body:
|
||||
UnEquipScript: |
|
||||
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER)
|
||||
sc_end SC_UNLIMIT;
|
||||
- Id: 490221
|
||||
AegisName: aegis_490221
|
||||
Name: Record of Swordsman # !todo check english name
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Slots: 1
|
||||
Locations:
|
||||
Both_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Script: |
|
||||
bonus bAtkRate,5;
|
||||
bonus bBaseAtk,15*(getskilllv("SM_BASH")/2);
|
||||
- Id: 490229
|
||||
AegisName: aegis_490229
|
||||
Name: Record of Thief # !todo check english name
|
||||
Type: Armor
|
||||
Weight: 100
|
||||
Slots: 1
|
||||
Jobs:
|
||||
Thief: true
|
||||
Assassin: true
|
||||
Rogue: true
|
||||
Classes:
|
||||
All_Third: true
|
||||
Fourth: true
|
||||
Locations:
|
||||
Right_Accessory: true
|
||||
ArmorLevel: 1
|
||||
EquipLevelMin: 100
|
||||
Script: |
|
||||
bonus bAtkRate,5;
|
||||
bonus bBaseAtk,15*(getskilllv("TF_HIDING")/2);
|
||||
- Id: 500000
|
||||
AegisName: IDTest_weapon
|
||||
Name: IDTest weapon
|
||||
@@ -156046,6 +156441,27 @@ Body:
|
||||
}
|
||||
}
|
||||
}
|
||||
- Id: 510031
|
||||
AegisName: Rotten_Garden_knife
|
||||
Name: Rotten Garden Knife
|
||||
Type: Weapon
|
||||
SubType: Dagger
|
||||
Buy: 20
|
||||
Weight: 400
|
||||
Attack: 360
|
||||
MagicAttack: 160
|
||||
Range: 1
|
||||
Slots: 1
|
||||
Locations:
|
||||
Right_Hand: true
|
||||
WeaponLevel: 4
|
||||
EquipLevelMin: 100
|
||||
Refineable: true
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus2 bSkillAtk,"RA_CLUSTERBOMB",4*getskilllv("RA_CLUSTERBOMB");
|
||||
bonus bFlee2,.@r;
|
||||
bonus bLongAtkDef,.@r;
|
||||
- Id: 510032
|
||||
AegisName: Adulter_F_Dagger
|
||||
Name: Adulter Fides Dagger
|
||||
@@ -156466,7 +156882,7 @@ Body:
|
||||
}
|
||||
}
|
||||
- Id: 510049
|
||||
AegisName: Rotten_Garden_knife
|
||||
AegisName: C_Garden_Knife
|
||||
Name: Corrode Garden Knife
|
||||
Type: Weapon
|
||||
SubType: Dagger
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3305,8 +3305,7 @@ Body:
|
||||
Script: |
|
||||
itemheal 0,100;
|
||||
if (getequipid(EQI_HEAD_MID) == 15385)
|
||||
warp "xmas",147,134;
|
||||
/* todo check map x y */
|
||||
warp "xmas",233,296;
|
||||
- Id: 11564
|
||||
AegisName: Sweet_Canape
|
||||
Name: Sweet Canape
|
||||
@@ -46355,6 +46354,8 @@ Body:
|
||||
Type: Usable
|
||||
Buy: 1
|
||||
Weight: 1
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
callfunc("F_Cursed_Fragment");
|
||||
- Id: 23027
|
||||
@@ -49333,6 +49334,27 @@ Body:
|
||||
Weight: 10
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 100147
|
||||
AegisName: Bath_Foam_A
|
||||
Name: Bath Foam A
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Script: |
|
||||
/* bonus_script "{ bonus2 bAddRace2,RC2_EP172BATH,5; }",900,1,0,EFST_BATH_FOAM_A; */
|
||||
- Id: 100148
|
||||
AegisName: Bath_Foam_B
|
||||
Name: Bath Foam B
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Script: |
|
||||
/* bonus_script "{ bonus2 bAddRace2,RC2_EP172BATH,10; }",900,1,0,EFST_BATH_FOAM_B; */
|
||||
- Id: 100149
|
||||
AegisName: Bath_Foam_C
|
||||
Name: Bath Foam C
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Script: |
|
||||
/* bonus_script "{ bonus2 bAddRace2,RC2_EP172BATH,15; }",900,1,0,EFST_BATH_FOAM_C; */
|
||||
- Id: 100151
|
||||
AegisName: Skill_Sha_M_S_Weapon
|
||||
Name: Skill Shadow Weapon Combination Scroll
|
||||
@@ -49359,6 +49381,30 @@ Body:
|
||||
Script: |
|
||||
specialeffect2 EF_CLAYMORE;
|
||||
setmadogear true,MADO_SUIT;
|
||||
- Id: 100160
|
||||
AegisName: Auto_M_Box
|
||||
Name: Automatic Module Box
|
||||
Type: Usable
|
||||
Script: |
|
||||
getrandgroupitem(IG_AUTOMATIC_MODULE_MIX,1);
|
||||
- Id: 100161
|
||||
AegisName: Epic_M_Box
|
||||
Name: Epic Module Box
|
||||
Type: Usable
|
||||
Script: |
|
||||
getrandgroupitem(IG_EPIC_MODULE_MIX,1);
|
||||
- Id: 100162
|
||||
AegisName: Auto_M_I_Box_A
|
||||
Name: Automatic Improvement Device Physical
|
||||
Type: Usable
|
||||
Script: |
|
||||
getrandgroupitem(IG_AUTO_M_I_BOX_A,1);
|
||||
- Id: 100163
|
||||
AegisName: Auto_M_I_Box_B
|
||||
Name: Automatic Improvement Device Magical
|
||||
Type: Usable
|
||||
Script: |
|
||||
getrandgroupitem(IG_AUTO_M_I_BOX_B,1);
|
||||
- Id: 100164
|
||||
AegisName: Auto_Imp_Melee_1
|
||||
Name: Normal Automatic Improvement Device (Physical)
|
||||
@@ -50573,7 +50619,7 @@ Body:
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
/* getgroupitem(IG_Enchant_Stone_Box22); */
|
||||
getgroupitem(IG_Enchant_Stone_Box22);
|
||||
- Id: 100516
|
||||
AegisName: Eye_Cleaner
|
||||
Name: Eye Cleaner
|
||||
@@ -50885,6 +50931,15 @@ Body:
|
||||
Weight: 10
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 100721
|
||||
AegisName: Enchant_Stone_Box23
|
||||
Name: Costume Enchant Stone Box 23
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
getgroupitem(IG_Enchant_Stone_Box23);
|
||||
- Id: 100722
|
||||
AegisName: Booster_RandomOpt_P
|
||||
Name: Booster Modification Stone(Physical)
|
||||
@@ -51163,6 +51218,15 @@ Body:
|
||||
Weight: 10
|
||||
Script: |
|
||||
/* reform(); */
|
||||
- Id: 100920
|
||||
AegisName: Enchant_Stone_Box24
|
||||
Name: Costume Enchant Stone Box 24
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
getgroupitem(IG_Enchant_Stone_Box24);
|
||||
- Id: 100938
|
||||
AegisName: Hero_Weapon_Hammer_5
|
||||
Name: Modified Hero's Weapon Refinement Hammer V
|
||||
@@ -51211,6 +51275,15 @@ Body:
|
||||
Weight: 10
|
||||
Script: |
|
||||
bonus_script "{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bCritAtkRate,5; bonus bLongAtkRate,5; bonus2 bMagicAddEle,Ele_All,5; bonus bNoCastCancel;}",1800;
|
||||
- Id: 101103
|
||||
AegisName: Enchant_Stone_Box25
|
||||
Name: Costume Enchant Stone Box 25
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
getgroupitem(IG_Enchant_Stone_Box25);
|
||||
- Id: 101107
|
||||
AegisName: Cannon_Box_Ice
|
||||
Name: Cannon Box Ice
|
||||
@@ -51657,7 +51730,7 @@ Body:
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101271
|
||||
AegisName: aegis_101271
|
||||
AegisName: Enchant_Stone_Box26
|
||||
Name: Costume Enchant Stone Box 26
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
@@ -51800,6 +51873,142 @@ Body:
|
||||
Script: |
|
||||
sc_start SC_FOOD_VIT_CASH,1800000,15;
|
||||
bonus_script "{ bonus bHPRecovRate,rand(11,33); }",1800,1;
|
||||
- Id: 101340
|
||||
AegisName: Bs_Item_M_S_52
|
||||
Name: Blacksmith's Blessing Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101341
|
||||
AegisName: Bs_Item_M_S_53
|
||||
# Name: Hollgrehenn's Shadow Refine Hammer Combination Scroll
|
||||
Name: Hollgrehenn Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101342
|
||||
AegisName: Bs_Item_M_S_54
|
||||
Name: Powerful Soul Essence Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101343
|
||||
AegisName: Bs_Item_M_S_55
|
||||
Name: Powerful Dimension Essence Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101344
|
||||
AegisName: Bs_Item_M_S_56
|
||||
Name: Enchantment Ticket Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101345
|
||||
AegisName: Bs_Item_M_S_57
|
||||
Name: Beast's Leather Shoes Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
EquipLevelMin: 200
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101346
|
||||
AegisName: Bs_Item_M_S_58
|
||||
Name: Pirate Captain's Coat Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
EquipLevelMin: 200
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101347
|
||||
AegisName: Bs_Item_M_S_59
|
||||
Name: Phreeoni Wing Suit Combination Scroll
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
EquipLevelMin: 200
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101359
|
||||
AegisName: MajorAutoSpell_Up
|
||||
Name: Major Auto Spell Shadow Spellbook
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101360
|
||||
AegisName: Hasty_Up
|
||||
Name: Hasty Shadow Spellbook
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101361
|
||||
AegisName: PhysicalShadow_Up
|
||||
Name: Durable Shadow Spellbook
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101362
|
||||
AegisName: PerfectSize_Up
|
||||
Name: Perfect Size Shadow Spellbook
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101416
|
||||
AegisName: aegis_101416
|
||||
Name: Costume Enchant Stone Box 27
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
getgroupitem(IG_Enchant_Stone_Box27);
|
||||
- Id: 101455
|
||||
AegisName: E_Auto_Up
|
||||
Name: Automatic (bound) upgrade package # !todo check english name
|
||||
Type: DelayConsume
|
||||
EquipLevelMin: 160
|
||||
Trade:
|
||||
NoDrop: true
|
||||
NoTrade: true
|
||||
NoCart: true
|
||||
NoStorage: true
|
||||
NoGuildStorage: true
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101463
|
||||
AegisName: HD_Elunium_10Box_MSP
|
||||
Name: (Limited) HD Elunium 10 Box
|
||||
@@ -51830,6 +52039,78 @@ Body:
|
||||
Script: |
|
||||
getitem 6240,10;
|
||||
getitembound 23919,11,Bound_Account;
|
||||
- Id: 101482
|
||||
AegisName: Freedom_Stick_Cube
|
||||
Name: Freedom Stick Remodeling Cube
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101483
|
||||
AegisName: Blessed_Knife_Cube
|
||||
Name: Blessed Knife Remodeling Cube
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101512
|
||||
AegisName: aegis_101512
|
||||
Name: Ancient Hero Box 1 # !todo check english name
|
||||
Type: Usable
|
||||
Weight: 200
|
||||
Flags:
|
||||
Container: true
|
||||
Script: |
|
||||
getgroupitem(IG_Ancient_Hero_Box_1);
|
||||
- Id: 101513
|
||||
AegisName: aegis_101513
|
||||
Name: "[Scroll] STR Biscuit Stick" # !todo check english name
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Script: |
|
||||
sc_start SC_FOOD_STR_CASH,1800000,15;
|
||||
sc_start SC_ATKPOTION,600000,rand(11,111);
|
||||
- Id: 101514
|
||||
AegisName: aegis_101514
|
||||
Name: "[Scroll] INT Biscuit Stick" # !todo check english name
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
Script: |
|
||||
sc_start SC_FOOD_INT_CASH,1800000,15;
|
||||
sc_start SC_MATKPOTION,600000,rand(11,111);
|
||||
- Id: 101564
|
||||
AegisName: AllMighty_Up
|
||||
Name: Almighty Shadow Spellbook
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_upgrade();
|
||||
- Id: 101639
|
||||
AegisName: D_Gw_Extractor
|
||||
Name: Dim Glacier Extractor # !todo check english name
|
||||
Type: DelayConsume
|
||||
Trade:
|
||||
NoDrop: true
|
||||
NoTrade: true
|
||||
NoSell: true
|
||||
NoCart: true
|
||||
NoStorage: true
|
||||
NoGuildStorage: true
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 101665
|
||||
AegisName: EXPShadow_Mix2
|
||||
Name: Experience Shadow Pickbox (Weapon) # !todo check english name
|
||||
Type: DelayConsume
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
laphine_synthesis();
|
||||
- Id: 200055
|
||||
AegisName: C_Acid_B_50Box
|
||||
Name: Acid Bomb 50 Box
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2223,7 +2223,7 @@ Body:
|
||||
Requirements:
|
||||
- Item: Shadowdecon
|
||||
Amount: 10
|
||||
- Item: Pocket_Watch__
|
||||
- Item: Pocket_Watch
|
||||
Amount: 50
|
||||
- Item: Bs_Sha_M_S_17
|
||||
RewardGroup: BS_SHA_M_S_17
|
||||
@@ -2367,7 +2367,7 @@ Body:
|
||||
Requirements:
|
||||
- Item: Zelunium
|
||||
Amount: 20
|
||||
- Item: Pocket_Watch__
|
||||
- Item: Pocket_Watch
|
||||
Amount: 150
|
||||
- Item: Bs_Item_M_S_39
|
||||
RewardGroup: BS_ITEM_M_S_39
|
||||
@@ -2735,7 +2735,7 @@ Body:
|
||||
Requirements:
|
||||
- Item: Shadowdecon
|
||||
Amount: 25
|
||||
- Item: Pocket_Watch__
|
||||
- Item: Pocket_Watch
|
||||
Amount: 150
|
||||
- Item: Bs_Sha_M_S_25
|
||||
RewardGroup: BS_SHA_M_S_25
|
||||
@@ -2982,202 +2982,202 @@ Body:
|
||||
MinimumRefine: 9
|
||||
Requirements:
|
||||
- Item: Freezing_Rod
|
||||
# - Item: 3Lv_9Refine_Weapon_7Gu
|
||||
# RewardGroup: 3LV_9REFINE_WEAPON_7GU
|
||||
# MinimumRefine: 9
|
||||
# MaximumRefine: 9
|
||||
# Requirements:
|
||||
# - Item: Scarlet_Knuckle
|
||||
# - Item: Scarlet_Dagger
|
||||
# - Item: Scarlet_Lance
|
||||
# - Item: Scarlet_Rod
|
||||
# - Item: Scarlet_Revolver
|
||||
# - Item: Scarlet_Mace
|
||||
# - Item: Scarlet_Bible
|
||||
# - Item: Scarlet_Viollin
|
||||
# - Item: Scarlet_Bow
|
||||
# - Item: Scarlet_Saber
|
||||
# - Item: Scarlet_Staff
|
||||
# - Item: Scarlet_Spear
|
||||
# - Item: Scarlet_Wire
|
||||
# - Item: Scarlet_Katar
|
||||
# - Item: Scarlet_Twohand_Sword
|
||||
# - Item: Scarlet_Twohand_Axe
|
||||
# - Item: Scarlet_Huuma
|
||||
# - Item: 3Lv_10Refine_Weapon_8Gu
|
||||
# RewardGroup: 3LV_10REFINE_WEAPON_8GU
|
||||
# MinimumRefine: 10
|
||||
# MaximumRefine: 10
|
||||
# Requirements:
|
||||
# - Item: Scarlet_Knuckle
|
||||
# - Item: Scarlet_Dagger
|
||||
# - Item: Scarlet_Lance
|
||||
# - Item: Scarlet_Rod
|
||||
# - Item: Scarlet_Revolver
|
||||
# - Item: Scarlet_Mace
|
||||
# - Item: Scarlet_Bible
|
||||
# - Item: Scarlet_Viollin
|
||||
# - Item: Scarlet_Bow
|
||||
# - Item: Scarlet_Saber
|
||||
# - Item: Scarlet_Staff
|
||||
# - Item: Scarlet_Spear
|
||||
# - Item: Scarlet_Wire
|
||||
# - Item: Scarlet_Katar
|
||||
# - Item: Scarlet_Twohand_Sword
|
||||
# - Item: Scarlet_Twohand_Axe
|
||||
# - Item: Scarlet_Huuma
|
||||
# - Item: 3Lv_11Refine_Weapon_9Gu
|
||||
# RewardGroup: 3LV_11REFINE_WEAPON_9GU
|
||||
# MinimumRefine: 11
|
||||
# MaximumRefine: 11
|
||||
# Requirements:
|
||||
# - Item: Scarlet_Knuckle
|
||||
# - Item: Scarlet_Dagger
|
||||
# - Item: Scarlet_Lance
|
||||
# - Item: Scarlet_Rod
|
||||
# - Item: Scarlet_Revolver
|
||||
# - Item: Scarlet_Mace
|
||||
# - Item: Scarlet_Bible
|
||||
# - Item: Scarlet_Viollin
|
||||
# - Item: Scarlet_Bow
|
||||
# - Item: Scarlet_Saber
|
||||
# - Item: Scarlet_Staff
|
||||
# - Item: Scarlet_Spear
|
||||
# - Item: Scarlet_Wire
|
||||
# - Item: Scarlet_Katar
|
||||
# - Item: Scarlet_Twohand_Sword
|
||||
# - Item: Scarlet_Twohand_Axe
|
||||
# - Item: Scarlet_Huuma
|
||||
# - Item: 3Lv_12Refine_Weapon_10G
|
||||
# RewardGroup: 3LV_12REFINE_WEAPON_10G
|
||||
# MinimumRefine: 12
|
||||
# MaximumRefine: 12
|
||||
# Requirements:
|
||||
# - Item: Scarlet_Knuckle
|
||||
# - Item: Scarlet_Dagger
|
||||
# - Item: Scarlet_Lance
|
||||
# - Item: Scarlet_Rod
|
||||
# - Item: Scarlet_Revolver
|
||||
# - Item: Scarlet_Mace
|
||||
# - Item: Scarlet_Bible
|
||||
# - Item: Scarlet_Viollin
|
||||
# - Item: Scarlet_Bow
|
||||
# - Item: Scarlet_Saber
|
||||
# - Item: Scarlet_Staff
|
||||
# - Item: Scarlet_Spear
|
||||
# - Item: Scarlet_Wire
|
||||
# - Item: Scarlet_Katar
|
||||
# - Item: Scarlet_Twohand_Sword
|
||||
# - Item: Scarlet_Twohand_Axe
|
||||
# - Item: Scarlet_Huuma
|
||||
# - Item: 4Lv_9Refine_Weapon_8Gu
|
||||
# RewardGroup: 4LV_9REFINE_WEAPON_8GU
|
||||
# MinimumRefine: 9
|
||||
# MaximumRefine: 9
|
||||
# Requirements:
|
||||
# - Item: Thanos_Sword
|
||||
# - Item: Thanos_Knuckle
|
||||
# - Item: Thanos_Dagger
|
||||
# - Item: Thanos_Great_Sword
|
||||
# - Item: Thanos_Axe
|
||||
# - Item: Thanos_Hammer
|
||||
# - Item: Thanos_Violin
|
||||
# - Item: Thanos_Rod
|
||||
# - Item: Thanos_Long_Spear
|
||||
# - Item: Thanos_Whip
|
||||
# - Item: Thanos_Staff
|
||||
# - Item: Thanos_Spear
|
||||
# - Item: Thanos_Katar
|
||||
# - Item: Thanos_Bow
|
||||
# - Item: Sinister_Dagger
|
||||
# - Item: Sinister_Lance
|
||||
# - Item: Sinister_Rod
|
||||
# - Item: Sinister_Revolver
|
||||
# - Item: Sinister_Mace
|
||||
# - Item: Sinister_Viollin
|
||||
# - Item: Sinister_Bow
|
||||
# - Item: Sinister_Book
|
||||
# - Item: Sinister_Saber
|
||||
# - Item: Sinister_Staff
|
||||
# - Item: Sinister_Spear
|
||||
# - Item: Sinister_Wire
|
||||
# - Item: Sinister_Katar
|
||||
# - Item: Sinister_Twohand_Sword
|
||||
# - Item: Sinister_Twohand_Axe
|
||||
# - Item: Sinister_Huuma
|
||||
# - Item: Sinister_Fist
|
||||
# - Item: 4Lv_10Refine_Weapon_9Gu
|
||||
# RewardGroup: 4LV_10REFINE_WEAPON_9GU
|
||||
# MinimumRefine: 10
|
||||
# MaximumRefine: 10
|
||||
# Requirements:
|
||||
# - Item: Thanos_Sword
|
||||
# - Item: Thanos_Knuckle
|
||||
# - Item: Thanos_Dagger
|
||||
# - Item: Thanos_Great_Sword
|
||||
# - Item: Thanos_Axe
|
||||
# - Item: Thanos_Hammer
|
||||
# - Item: Thanos_Violin
|
||||
# - Item: Thanos_Rod
|
||||
# - Item: Thanos_Long_Spear
|
||||
# - Item: Thanos_Whip
|
||||
# - Item: Thanos_Staff
|
||||
# - Item: Thanos_Spear
|
||||
# - Item: Thanos_Katar
|
||||
# - Item: Thanos_Bow
|
||||
# - Item: Sinister_Dagger
|
||||
# - Item: Sinister_Lance
|
||||
# - Item: Sinister_Rod
|
||||
# - Item: Sinister_Revolver
|
||||
# - Item: Sinister_Mace
|
||||
# - Item: Sinister_Viollin
|
||||
# - Item: Sinister_Bow
|
||||
# - Item: Sinister_Book
|
||||
# - Item: Sinister_Saber
|
||||
# - Item: Sinister_Staff
|
||||
# - Item: Sinister_Spear
|
||||
# - Item: Sinister_Wire
|
||||
# - Item: Sinister_Katar
|
||||
# - Item: Sinister_Twohand_Sword
|
||||
# - Item: Sinister_Twohand_Axe
|
||||
# - Item: Sinister_Huuma
|
||||
# - Item: Sinister_Fist
|
||||
# - Item: 4Lv_11Refine_Weapon_10G
|
||||
# RewardGroup: 4LV_11REFINE_WEAPON_10G
|
||||
# MinimumRefine: 11
|
||||
# MaximumRefine: 11
|
||||
# Requirements:
|
||||
# - Item: Thanos_Sword
|
||||
# - Item: Thanos_Knuckle
|
||||
# - Item: Thanos_Dagger
|
||||
# - Item: Thanos_Great_Sword
|
||||
# - Item: Thanos_Axe
|
||||
# - Item: Thanos_Hammer
|
||||
# - Item: Thanos_Violin
|
||||
# - Item: Thanos_Rod
|
||||
# - Item: Thanos_Long_Spear
|
||||
# - Item: Thanos_Whip
|
||||
# - Item: Thanos_Staff
|
||||
# - Item: Thanos_Spear
|
||||
# - Item: Thanos_Katar
|
||||
# - Item: Thanos_Bow
|
||||
# - Item: Sinister_Dagger
|
||||
# - Item: Sinister_Lance
|
||||
# - Item: Sinister_Rod
|
||||
# - Item: Sinister_Revolver
|
||||
# - Item: Sinister_Mace
|
||||
# - Item: Sinister_Viollin
|
||||
# - Item: Sinister_Bow
|
||||
# - Item: Sinister_Book
|
||||
# - Item: Sinister_Saber
|
||||
# - Item: Sinister_Staff
|
||||
# - Item: Sinister_Spear
|
||||
# - Item: Sinister_Wire
|
||||
# - Item: Sinister_Katar
|
||||
# - Item: Sinister_Twohand_Sword
|
||||
# - Item: Sinister_Twohand_Axe
|
||||
# - Item: Sinister_Huuma
|
||||
# - Item: Sinister_Fist
|
||||
- Item: 3Lv_9Refine_Weapon_7Gu
|
||||
RewardGroup: 3LV_9REFINE_WEAPON_7GU
|
||||
MinimumRefine: 9
|
||||
MaximumRefine: 9
|
||||
Requirements:
|
||||
- Item: Scarlet_Knuckle
|
||||
- Item: Scarlet_Dagger
|
||||
- Item: Scarlet_Lance
|
||||
- Item: Scarlet_Rod
|
||||
- Item: Scarlet_Revolver
|
||||
- Item: Scarlet_Mace
|
||||
- Item: Scarlet_Bible
|
||||
- Item: Scarlet_Viollin
|
||||
- Item: Scarlet_Bow
|
||||
- Item: Scarlet_Saber
|
||||
- Item: Scarlet_Staff
|
||||
- Item: Scarlet_Spear
|
||||
- Item: Scarlet_Wire
|
||||
- Item: Scarlet_Katar
|
||||
- Item: Scarlet_Twohand_Sword
|
||||
- Item: Scarlet_Twohand_Axe
|
||||
- Item: Scarlet_Huuma
|
||||
- Item: 3Lv_10Refine_Weapon_8Gu
|
||||
RewardGroup: 3LV_10REFINE_WEAPON_8GU
|
||||
MinimumRefine: 10
|
||||
MaximumRefine: 10
|
||||
Requirements:
|
||||
- Item: Scarlet_Knuckle
|
||||
- Item: Scarlet_Dagger
|
||||
- Item: Scarlet_Lance
|
||||
- Item: Scarlet_Rod
|
||||
- Item: Scarlet_Revolver
|
||||
- Item: Scarlet_Mace
|
||||
- Item: Scarlet_Bible
|
||||
- Item: Scarlet_Viollin
|
||||
- Item: Scarlet_Bow
|
||||
- Item: Scarlet_Saber
|
||||
- Item: Scarlet_Staff
|
||||
- Item: Scarlet_Spear
|
||||
- Item: Scarlet_Wire
|
||||
- Item: Scarlet_Katar
|
||||
- Item: Scarlet_Twohand_Sword
|
||||
- Item: Scarlet_Twohand_Axe
|
||||
- Item: Scarlet_Huuma
|
||||
- Item: 3Lv_11Refine_Weapon_9Gu
|
||||
RewardGroup: 3LV_11REFINE_WEAPON_9GU
|
||||
MinimumRefine: 11
|
||||
MaximumRefine: 11
|
||||
Requirements:
|
||||
- Item: Scarlet_Knuckle
|
||||
- Item: Scarlet_Dagger
|
||||
- Item: Scarlet_Lance
|
||||
- Item: Scarlet_Rod
|
||||
- Item: Scarlet_Revolver
|
||||
- Item: Scarlet_Mace
|
||||
- Item: Scarlet_Bible
|
||||
- Item: Scarlet_Viollin
|
||||
- Item: Scarlet_Bow
|
||||
- Item: Scarlet_Saber
|
||||
- Item: Scarlet_Staff
|
||||
- Item: Scarlet_Spear
|
||||
- Item: Scarlet_Wire
|
||||
- Item: Scarlet_Katar
|
||||
- Item: Scarlet_Twohand_Sword
|
||||
- Item: Scarlet_Twohand_Axe
|
||||
- Item: Scarlet_Huuma
|
||||
- Item: 3Lv_12Refine_Weapon_10G
|
||||
RewardGroup: 3LV_12REFINE_WEAPON_10G
|
||||
MinimumRefine: 12
|
||||
MaximumRefine: 12
|
||||
Requirements:
|
||||
- Item: Scarlet_Knuckle
|
||||
- Item: Scarlet_Dagger
|
||||
- Item: Scarlet_Lance
|
||||
- Item: Scarlet_Rod
|
||||
- Item: Scarlet_Revolver
|
||||
- Item: Scarlet_Mace
|
||||
- Item: Scarlet_Bible
|
||||
- Item: Scarlet_Viollin
|
||||
- Item: Scarlet_Bow
|
||||
- Item: Scarlet_Saber
|
||||
- Item: Scarlet_Staff
|
||||
- Item: Scarlet_Spear
|
||||
- Item: Scarlet_Wire
|
||||
- Item: Scarlet_Katar
|
||||
- Item: Scarlet_Twohand_Sword
|
||||
- Item: Scarlet_Twohand_Axe
|
||||
- Item: Scarlet_Huuma
|
||||
- Item: 4Lv_9Refine_Weapon_8Gu
|
||||
RewardGroup: 4LV_9REFINE_WEAPON_8GU
|
||||
MinimumRefine: 9
|
||||
MaximumRefine: 9
|
||||
Requirements:
|
||||
- Item: Thanos_Sword
|
||||
- Item: Thanos_Knuckle
|
||||
- Item: Thanos_Dagger
|
||||
- Item: Thanos_Great_Sword
|
||||
- Item: Thanos_Axe
|
||||
- Item: Thanos_Hammer
|
||||
- Item: Thanos_Violin
|
||||
- Item: Thanos_Rod
|
||||
- Item: Thanos_Long_Spear
|
||||
- Item: Thanos_Whip
|
||||
- Item: Thanos_Staff
|
||||
- Item: Thanos_Spear
|
||||
- Item: Thanos_Katar
|
||||
- Item: Thanos_Bow
|
||||
- Item: Sinister_Dagger
|
||||
- Item: Sinister_Lance
|
||||
- Item: Sinister_Rod
|
||||
- Item: Sinister_Revolver
|
||||
- Item: Sinister_Mace
|
||||
- Item: Sinister_Viollin
|
||||
- Item: Sinister_Bow
|
||||
- Item: Sinister_Book
|
||||
- Item: Sinister_Saber
|
||||
- Item: Sinister_Staff
|
||||
- Item: Sinister_Spear
|
||||
- Item: Sinister_Wire
|
||||
- Item: Sinister_Katar
|
||||
- Item: Sinister_Twohand_Sword
|
||||
- Item: Sinister_Twohand_Axe
|
||||
- Item: Sinister_Huuma
|
||||
- Item: Sinister_Fist
|
||||
- Item: 4Lv_10Refine_Weapon_9Gu
|
||||
RewardGroup: 4LV_10REFINE_WEAPON_9GU
|
||||
MinimumRefine: 10
|
||||
MaximumRefine: 10
|
||||
Requirements:
|
||||
- Item: Thanos_Sword
|
||||
- Item: Thanos_Knuckle
|
||||
- Item: Thanos_Dagger
|
||||
- Item: Thanos_Great_Sword
|
||||
- Item: Thanos_Axe
|
||||
- Item: Thanos_Hammer
|
||||
- Item: Thanos_Violin
|
||||
- Item: Thanos_Rod
|
||||
- Item: Thanos_Long_Spear
|
||||
- Item: Thanos_Whip
|
||||
- Item: Thanos_Staff
|
||||
- Item: Thanos_Spear
|
||||
- Item: Thanos_Katar
|
||||
- Item: Thanos_Bow
|
||||
- Item: Sinister_Dagger
|
||||
- Item: Sinister_Lance
|
||||
- Item: Sinister_Rod
|
||||
- Item: Sinister_Revolver
|
||||
- Item: Sinister_Mace
|
||||
- Item: Sinister_Viollin
|
||||
- Item: Sinister_Bow
|
||||
- Item: Sinister_Book
|
||||
- Item: Sinister_Saber
|
||||
- Item: Sinister_Staff
|
||||
- Item: Sinister_Spear
|
||||
- Item: Sinister_Wire
|
||||
- Item: Sinister_Katar
|
||||
- Item: Sinister_Twohand_Sword
|
||||
- Item: Sinister_Twohand_Axe
|
||||
- Item: Sinister_Huuma
|
||||
- Item: Sinister_Fist
|
||||
- Item: 4Lv_11Refine_Weapon_10G
|
||||
RewardGroup: 4LV_11REFINE_WEAPON_10G
|
||||
MinimumRefine: 11
|
||||
MaximumRefine: 11
|
||||
Requirements:
|
||||
- Item: Thanos_Sword
|
||||
- Item: Thanos_Knuckle
|
||||
- Item: Thanos_Dagger
|
||||
- Item: Thanos_Great_Sword
|
||||
- Item: Thanos_Axe
|
||||
- Item: Thanos_Hammer
|
||||
- Item: Thanos_Violin
|
||||
- Item: Thanos_Rod
|
||||
- Item: Thanos_Long_Spear
|
||||
- Item: Thanos_Whip
|
||||
- Item: Thanos_Staff
|
||||
- Item: Thanos_Spear
|
||||
- Item: Thanos_Katar
|
||||
- Item: Thanos_Bow
|
||||
- Item: Sinister_Dagger
|
||||
- Item: Sinister_Lance
|
||||
- Item: Sinister_Rod
|
||||
- Item: Sinister_Revolver
|
||||
- Item: Sinister_Mace
|
||||
- Item: Sinister_Viollin
|
||||
- Item: Sinister_Bow
|
||||
- Item: Sinister_Book
|
||||
- Item: Sinister_Saber
|
||||
- Item: Sinister_Staff
|
||||
- Item: Sinister_Spear
|
||||
- Item: Sinister_Wire
|
||||
- Item: Sinister_Katar
|
||||
- Item: Sinister_Twohand_Sword
|
||||
- Item: Sinister_Twohand_Axe
|
||||
- Item: Sinister_Huuma
|
||||
- Item: Sinister_Fist
|
||||
- Item: Iron_Nail_K_Cube
|
||||
RewardGroup: IRON_NAIL_K_CUBE
|
||||
MinimumRefine: 9
|
||||
@@ -4055,148 +4055,148 @@ Body:
|
||||
# - Item: S_R_Bearers_Earring
|
||||
# - Item: S_Mega_Blitz_Shield
|
||||
# - Item: S_Mega_Blitz_Weapon
|
||||
# - Item: Illusion_Module_Mix
|
||||
# RewardGroup: ILLUSION_MODULE_MIX
|
||||
# RequiredRequirementsCount: 5
|
||||
# Requirements:
|
||||
# - Item: EP17_1_EVT03
|
||||
# - Item: EP17_1_EVT04
|
||||
# - Item: EP17_1_EVT05
|
||||
# - Item: EP17_1_EVT06
|
||||
# - Item: EP17_1_EVT07
|
||||
# - Item: EP17_1_EVT08
|
||||
# - Item: EP17_1_EVT09
|
||||
# - Item: EP17_1_EVT10
|
||||
# - Item: EP17_1_EVT11
|
||||
# - Item: EP17_1_EVT12
|
||||
# - Item: EP17_1_EVT13
|
||||
# - Item: EP17_1_EVT14
|
||||
# - Item: EP17_1_EVT15
|
||||
# - Item: EP17_1_EVT16
|
||||
# - Item: EP17_1_EVT17
|
||||
# - Item: EP17_1_EVT18
|
||||
# - Item: EP17_1_EVT19
|
||||
# - Item: EP17_1_EVT20
|
||||
# - Item: EP17_1_EVT21
|
||||
# - Item: EP17_1_EVT22
|
||||
# - Item: EP17_1_EVT23
|
||||
# - Item: EP17_1_EVT24
|
||||
# - Item: EP17_1_EVT25
|
||||
# - Item: EP17_1_EVT26
|
||||
# - Item: EP17_1_EVT27
|
||||
# - Item: EP17_1_EVT28
|
||||
# - Item: EP17_1_EVT29
|
||||
# - Item: EP17_1_EVT30
|
||||
# - Item: EP17_1_EVT31
|
||||
# - Item: EP17_1_EVT32
|
||||
# - Item: EP17_1_EVT33
|
||||
# - Item: EP17_1_EVT34
|
||||
# - Item: EP17_1_EVT35
|
||||
# - Item: EP17_1_EVT36
|
||||
# - Item: EP17_1_EVT37
|
||||
# - Item: EP17_1_EVT38
|
||||
# - Item: Automatic_Module_Mix
|
||||
# RewardGroup: AUTOMATIC_MODULE_MIX
|
||||
# RequiredRequirementsCount: 5
|
||||
# Requirements:
|
||||
# - Item: EP17_2_NO1
|
||||
# - Item: EP17_2_NO2
|
||||
# - Item: EP17_2_NO3
|
||||
# - Item: EP17_2_NO4
|
||||
# - Item: EP17_2_NO5
|
||||
# - Item: EP17_2_NO6
|
||||
# - Item: EP17_2_NO7
|
||||
# - Item: EP17_2_NO8
|
||||
# - Item: EP17_2_RA1
|
||||
# - Item: EP17_2_RA2
|
||||
# - Item: EP17_2_RA3
|
||||
# - Item: EP17_2_RA4
|
||||
# - Item: EP17_2_RA5
|
||||
# - Item: EP17_2_RA6
|
||||
# - Item: EP17_2_RA7
|
||||
# - Item: EP17_2_RA8
|
||||
# - Item: EP17_2_RA9
|
||||
# - Item: EP17_2_RA10
|
||||
# - Item: EP17_2_RA11
|
||||
# - Item: EP17_2_RA12
|
||||
# - Item: EP17_2_RA13
|
||||
# - Item: EP17_2_RA14
|
||||
# - Item: EP17_2_RA15
|
||||
# - Item: EP17_2_RA16
|
||||
# - Item: EP17_2_RA17
|
||||
# - Item: EP17_2_RA18
|
||||
# - Item: EP17_2_RA19
|
||||
# - Item: EP17_2_RA20
|
||||
# - Item: EP17_2_UQ1
|
||||
# - Item: EP17_2_UQ2
|
||||
# - Item: EP17_2_UQ3
|
||||
# - Item: EP17_2_UQ4
|
||||
# - Item: EP17_2_UQ5
|
||||
# - Item: EP17_2_UQ6
|
||||
# - Item: EP17_2_UQ7
|
||||
# - Item: EP17_2_UQ8
|
||||
# - Item: EP17_2_UQ9
|
||||
# - Item: EP17_2_UQ10
|
||||
# - Item: EP17_2_UQ11
|
||||
# - Item: EP17_2_LE1
|
||||
# - Item: EP17_2_LE2
|
||||
# - Item: EP17_2_LE3
|
||||
# - Item: EP17_2_LE4
|
||||
# - Item: EP17_2_LE5
|
||||
# - Item: EP17_2_LE6
|
||||
# - Item: EP17_2_EP1
|
||||
# - Item: EP17_2_EP2
|
||||
# - Item: EP17_2_EP3
|
||||
# - Item: EP17_2_EP4
|
||||
# - Item: EP17_2_EP5
|
||||
# - Item: EP17_2_EP6
|
||||
# - Item: EP17_2_EP7
|
||||
# - Item: EP17_2_EP8
|
||||
# - Item: EP17_2_EP9
|
||||
# - Item: EP17_2_EP10
|
||||
# - Item: EP17_2_EP11
|
||||
# - Item: EP17_2_EP12
|
||||
# - Item: EP17_2_EP13
|
||||
# - Item: EP17_2_EP14
|
||||
# - Item: EP17_2_EP15
|
||||
# - Item: EP17_2_EP16
|
||||
# - Item: EP17_2_EP17
|
||||
# - Item: EP17_2_EP18
|
||||
# - Item: EP17_2_EP19
|
||||
# - Item: EP17_2_EP20
|
||||
# - Item: EP17_2_EP21
|
||||
# - Item: EP17_2_EP22
|
||||
# - Item: EP17_2_EP23
|
||||
# - Item: EP17_2_EP24
|
||||
# - Item: EP17_2_EP25
|
||||
# - Item: EP17_2_EP26
|
||||
# - Item: EP17_2_EP27
|
||||
# - Item: EP17_2_EP28
|
||||
# - Item: EP17_2_EP29
|
||||
# - Item: EP17_2_EP30
|
||||
# - Item: EP17_2_EP31
|
||||
# - Item: EP17_2_EP32
|
||||
# - Item: EP17_2_EP33
|
||||
# - Item: EP17_2_EP34
|
||||
# - Item: EP17_2_EP35
|
||||
# - Item: EP17_2_EP36
|
||||
# - Item: EP17_2_EP37
|
||||
# - Item: EP17_2_EP38
|
||||
# - Item: EP17_2_EP39
|
||||
# - Item: EP17_2_EP40
|
||||
# - Item: EP17_2_EP41
|
||||
# - Item: EP17_2_EP42
|
||||
# - Item: EP17_2_EP43
|
||||
# - Item: EP17_2_EP44
|
||||
# - Item: EP17_2_EP45
|
||||
# - Item: EP17_2_EP46
|
||||
# - Item: EP17_2_EP47
|
||||
# - Item: EP17_2_EP48
|
||||
# - Item: EP17_2_EP49
|
||||
# - Item: EP17_2_EP50
|
||||
# - Item: EP17_2_EP51
|
||||
# - Item: EP17_2_RA21
|
||||
# - Item: EP17_2_UQ12
|
||||
- Item: Illusion_Module_Mix
|
||||
RewardGroup: ILLUSION_MODULE_MIX
|
||||
RequiredRequirementsCount: 5
|
||||
Requirements:
|
||||
- Item: EP17_1_EVT03
|
||||
- Item: EP17_1_EVT04
|
||||
- Item: EP17_1_EVT05
|
||||
- Item: EP17_1_EVT06
|
||||
- Item: EP17_1_EVT07
|
||||
- Item: EP17_1_EVT08
|
||||
- Item: EP17_1_EVT09
|
||||
- Item: EP17_1_EVT10
|
||||
- Item: EP17_1_EVT11
|
||||
- Item: EP17_1_EVT12
|
||||
- Item: EP17_1_EVT13
|
||||
- Item: EP17_1_EVT14
|
||||
- Item: EP17_1_EVT15
|
||||
- Item: EP17_1_EVT16
|
||||
- Item: EP17_1_EVT17
|
||||
- Item: EP17_1_EVT18
|
||||
- Item: EP17_1_EVT19
|
||||
- Item: EP17_1_EVT20
|
||||
- Item: EP17_1_EVT21
|
||||
- Item: EP17_1_EVT22
|
||||
- Item: EP17_1_EVT23
|
||||
- Item: EP17_1_EVT24
|
||||
- Item: EP17_1_EVT25
|
||||
- Item: EP17_1_EVT26
|
||||
- Item: EP17_1_EVT27
|
||||
- Item: EP17_1_EVT28
|
||||
- Item: EP17_1_EVT29
|
||||
- Item: EP17_1_EVT30
|
||||
- Item: EP17_1_EVT31
|
||||
- Item: EP17_1_EVT32
|
||||
- Item: EP17_1_EVT33
|
||||
- Item: EP17_1_EVT34
|
||||
- Item: EP17_1_EVT35
|
||||
- Item: EP17_1_EVT36
|
||||
- Item: EP17_1_EVT37
|
||||
- Item: EP17_1_EVT38
|
||||
- Item: Automatic_Module_Mix
|
||||
RewardGroup: AUTOMATIC_MODULE_MIX
|
||||
RequiredRequirementsCount: 5
|
||||
Requirements:
|
||||
- Item: EP17_2_NO1
|
||||
- Item: EP17_2_NO2
|
||||
- Item: EP17_2_NO3
|
||||
- Item: EP17_2_NO4
|
||||
- Item: EP17_2_NO5
|
||||
- Item: EP17_2_NO6
|
||||
- Item: EP17_2_NO7
|
||||
- Item: EP17_2_NO8
|
||||
- Item: EP17_2_RA1
|
||||
- Item: EP17_2_RA2
|
||||
- Item: EP17_2_RA3
|
||||
- Item: EP17_2_RA4
|
||||
- Item: EP17_2_RA5
|
||||
- Item: EP17_2_RA6
|
||||
- Item: EP17_2_RA7
|
||||
- Item: EP17_2_RA8
|
||||
- Item: EP17_2_RA9
|
||||
- Item: EP17_2_RA10
|
||||
- Item: EP17_2_RA11
|
||||
- Item: EP17_2_RA12
|
||||
- Item: EP17_2_RA13
|
||||
- Item: EP17_2_RA14
|
||||
- Item: EP17_2_RA15
|
||||
- Item: EP17_2_RA16
|
||||
- Item: EP17_2_RA17
|
||||
- Item: EP17_2_RA18
|
||||
- Item: EP17_2_RA19
|
||||
- Item: EP17_2_RA20
|
||||
- Item: EP17_2_UQ1
|
||||
- Item: EP17_2_UQ2
|
||||
- Item: EP17_2_UQ3
|
||||
- Item: EP17_2_UQ4
|
||||
- Item: EP17_2_UQ5
|
||||
- Item: EP17_2_UQ6
|
||||
- Item: EP17_2_UQ7
|
||||
- Item: EP17_2_UQ8
|
||||
- Item: EP17_2_UQ9
|
||||
- Item: EP17_2_UQ10
|
||||
- Item: EP17_2_UQ11
|
||||
- Item: EP17_2_LE1
|
||||
- Item: EP17_2_LE2
|
||||
- Item: EP17_2_LE3
|
||||
- Item: EP17_2_LE4
|
||||
- Item: EP17_2_LE5
|
||||
- Item: EP17_2_LE6
|
||||
- Item: EP17_2_EP1
|
||||
- Item: EP17_2_EP2
|
||||
- Item: EP17_2_EP3
|
||||
- Item: EP17_2_EP4
|
||||
- Item: EP17_2_EP5
|
||||
- Item: EP17_2_EP6
|
||||
- Item: EP17_2_EP7
|
||||
- Item: EP17_2_EP8
|
||||
- Item: EP17_2_EP9
|
||||
- Item: EP17_2_EP10
|
||||
- Item: EP17_2_EP11
|
||||
- Item: EP17_2_EP12
|
||||
- Item: EP17_2_EP13
|
||||
- Item: EP17_2_EP14
|
||||
- Item: EP17_2_EP15
|
||||
- Item: EP17_2_EP16
|
||||
- Item: EP17_2_EP17
|
||||
- Item: EP17_2_EP18
|
||||
- Item: EP17_2_EP19
|
||||
- Item: EP17_2_EP20
|
||||
- Item: EP17_2_EP21
|
||||
- Item: EP17_2_EP22
|
||||
- Item: EP17_2_EP23
|
||||
- Item: EP17_2_EP24
|
||||
- Item: EP17_2_EP25
|
||||
- Item: EP17_2_EP26
|
||||
- Item: EP17_2_EP27
|
||||
- Item: EP17_2_EP28
|
||||
- Item: EP17_2_EP29
|
||||
- Item: EP17_2_EP30
|
||||
- Item: EP17_2_EP31
|
||||
- Item: EP17_2_EP32
|
||||
- Item: EP17_2_EP33
|
||||
- Item: EP17_2_EP34
|
||||
- Item: EP17_2_EP35
|
||||
- Item: EP17_2_EP36
|
||||
- Item: EP17_2_EP37
|
||||
- Item: EP17_2_EP38
|
||||
- Item: EP17_2_EP39
|
||||
- Item: EP17_2_EP40
|
||||
- Item: EP17_2_EP41
|
||||
- Item: EP17_2_EP42
|
||||
- Item: EP17_2_EP43
|
||||
- Item: EP17_2_EP44
|
||||
- Item: EP17_2_EP45
|
||||
- Item: EP17_2_EP46
|
||||
- Item: EP17_2_EP47
|
||||
- Item: EP17_2_EP48
|
||||
- Item: EP17_2_EP49
|
||||
- Item: EP17_2_EP50
|
||||
- Item: EP17_2_EP51
|
||||
- Item: EP17_2_RA21
|
||||
- Item: EP17_2_UQ12
|
||||
- Item: True_GemShadow_Mix
|
||||
RewardGroup: TRUE_GEMSHADOW_MIX
|
||||
RequiredRequirementsCount: 6
|
||||
@@ -4490,3 +4490,63 @@ Body:
|
||||
- Item: S_Blitz_Shoes
|
||||
- Item: S_Blitz_Pendent
|
||||
- Item: S_Blitz_Earring
|
||||
- Item: Bs_Item_M_S_52
|
||||
RewardGroup: BS_ITEM_M_S_52
|
||||
Requirements:
|
||||
- Item: Zelunium
|
||||
Amount: 150
|
||||
- Item: Bs_Item_M_S_53
|
||||
RewardGroup: BS_ITEM_M_S_53
|
||||
Requirements:
|
||||
- Item: Shadowdecon
|
||||
Amount: 150
|
||||
- Item: Bs_Item_M_S_54
|
||||
RewardGroup: BS_ITEM_M_S_54
|
||||
RequiredRequirementsCount: 2
|
||||
Requirements:
|
||||
- Item: Zelunium
|
||||
Amount: 200
|
||||
- Item: Shadowdecon
|
||||
Amount: 200
|
||||
- Item: Bs_Item_M_S_55
|
||||
RewardGroup: BS_ITEM_M_S_55
|
||||
RequiredRequirementsCount: 2
|
||||
Requirements:
|
||||
- Item: Zelunium
|
||||
Amount: 200
|
||||
- Item: Shadowdecon
|
||||
Amount: 200
|
||||
- Item: Bs_Item_M_S_56
|
||||
RewardGroup: BS_ITEM_M_S_56
|
||||
RequiredRequirementsCount: 4
|
||||
Requirements:
|
||||
- Item: Mightysoul_Essence
|
||||
- Item: M_Dimension_Essence
|
||||
- Item: Zelunium
|
||||
Amount: 150
|
||||
- Item: Shadowdecon
|
||||
Amount: 150
|
||||
# - Item: Bs_Item_M_S_57
|
||||
# RewardGroup: BS_ITEM_M_S_57
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: Tiger's_Skin
|
||||
# Amount: 50
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_58
|
||||
# RewardGroup: BS_ITEM_M_S_58
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: Will_Of_Darkness_
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_59
|
||||
# RewardGroup: BS_ITEM_M_S_59
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: Loki's_Whispers
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -29966,7 +29966,7 @@ Body:
|
||||
- Item: Old_Card_Album
|
||||
Rate: 2000
|
||||
Drops:
|
||||
- Item: Pocket_Watch__
|
||||
- Item: Pocket_Watch
|
||||
Rate: 1500
|
||||
- Item: Old_Violet_Box
|
||||
Rate: 1500
|
||||
|
||||
@@ -626,11 +626,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bDef,2;
|
||||
bonus bMdef,2;
|
||||
bonus2 bResEff,Eff_Stun,200;
|
||||
bonus2 bResEff,Eff_Stun,-200;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bDef,1;
|
||||
bonus bMdef,1;
|
||||
bonus2 bResEff,Eff_Stun,100;
|
||||
bonus2 bResEff,Eff_Stun,-100;
|
||||
}
|
||||
- Mob: BON_GUN
|
||||
TameItem: Heart_Of_Her
|
||||
@@ -1574,7 +1574,7 @@ Body:
|
||||
# Evolution:
|
||||
# - Target: ORK_HERO2
|
||||
# ItemRequirements:
|
||||
# - Item: Powerful_Soul_Essence
|
||||
# - Item: Mightysoul_Essence
|
||||
# Amount: 30
|
||||
# - Item: Orc_Warrior_Card
|
||||
# Amount: 10
|
||||
@@ -1682,7 +1682,7 @@ Body:
|
||||
Evolution:
|
||||
- Target: MOONLIGHT
|
||||
ItemRequirements:
|
||||
- Item: Powerful_Soul_Essence
|
||||
- Item: Mightysoul_Essence
|
||||
Amount: 30
|
||||
- Item: Nine_Tail_Card
|
||||
Amount: 10
|
||||
|
||||
@@ -22,40 +22,32 @@
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default any location)
|
||||
# On normal maps only kills of permanently spawned monsters increase the counter.
|
||||
# On instance maps all monster kills increase the counter.
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Name of monster to kill.
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target. (Default: All)
|
||||
# Size Monster size target. (Default: All)
|
||||
# Element Monster element target. (Default: All)
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default: All)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used. (Default: all monsters)
|
||||
# <name>: <bool> Monster name and whether the monster is added or removed from the list.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Body:
|
||||
- Id: 1000
|
||||
@@ -2841,6 +2833,17 @@ Body:
|
||||
- Id: 5929
|
||||
Title: "[Standby] Subjugation-Turtle Island Dungeon"
|
||||
TimeLimit: 4h
|
||||
- Id: 5930
|
||||
Title: Subjugation-Yanggeochon
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 80
|
||||
Location: tur_dun03
|
||||
MapMobTargets:
|
||||
ASSULTER: true
|
||||
PERMETER: true
|
||||
FREEZER: true
|
||||
HEATER: true
|
||||
- Id: 5931
|
||||
Title: "[Standby] Subjugation-Yanggeochon"
|
||||
TimeLimit: 4h
|
||||
|
||||
57
doc/quest_db.txt
Normal file
57
doc/quest_db.txt
Normal file
@@ -0,0 +1,57 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Quest Database Structure
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20220629
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the quest_db.yml file and structure.
|
||||
//============================================================
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Id: Quest ID.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Title: Quest title.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
TimeLimit: Amount of time before the quest expires.
|
||||
|
||||
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
Specifying with "+" will mark how long until the quest expires.
|
||||
Specifying without "+" will mark the exact time the quest expires. Format: "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional).
|
||||
|
||||
Please note the number before "d" only shifts the exact timer to the given day(s).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Targets: Quest objective target.
|
||||
|
||||
The target can be a combination of Mob/Count or of Id/Count and other fields.
|
||||
If Mob is supplied, Count is required and the other fields are ignored.
|
||||
If Id is supplied, Count is required for each new entry.
|
||||
|
||||
- Mob Name of monster to kill (aegis monster name).
|
||||
Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
Id Unique target index for the quest Id. Requires a positive number.
|
||||
Race Monster race target. (Default: All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
Size Monster size target. (Default: All). Valid sizes are Small, Medium, Large, All.
|
||||
Element Monster element target. (Default: All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import.
|
||||
MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import.
|
||||
Location Map name where kills are counted.
|
||||
MapName Displayed map name in quest UI.
|
||||
MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used.
|
||||
<name>: <bool> Monster name and whether the monster is added or removed from the list.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Drops: Quest item drop targets.
|
||||
|
||||
- Mob Monster to kill. 0 will apply to all monsters.
|
||||
Item Item to drop (aegis item name).
|
||||
Count Amount of items that will drop. Non-stackable items default to 1.
|
||||
Rate Item drop rate. (10000 = 100%)
|
||||
@@ -16,6 +16,7 @@
|
||||
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# Robe Item name of robe (if Sprite is a player). (Default: 0)
|
||||
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
|
||||
# Options: Set an option for an object. (Optional)
|
||||
# <Option>: bool
|
||||
|
||||
@@ -5,33 +5,25 @@
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default any location)
|
||||
# On normal maps only kills of permanently spawned monsters increase the counter.
|
||||
# On instance maps all monster kills increase the counter.
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Name of monster to kill.
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target. (Default: All)
|
||||
# Size Monster size target. (Default: All)
|
||||
# Element Monster element target. (Default: All)
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Map name where kills are counted. (Default: All)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# MapMobTargets List of monster names. Only names in the list will increase the kill counter. Only active when Id is used. (Default: all monsters)
|
||||
# <name>: <bool> Monster name and whether the monster is added or removed from the list.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
@@ -363,8 +363,9 @@ struct startitem {
|
||||
uint32 pos;
|
||||
};
|
||||
|
||||
enum e_skill_flag
|
||||
enum e_skill_flag : int8
|
||||
{
|
||||
SKILL_FLAG_NONE = -1,
|
||||
SKILL_FLAG_PERMANENT,
|
||||
SKILL_FLAG_TEMPORARY,
|
||||
SKILL_FLAG_PLAGIARIZED,
|
||||
|
||||
@@ -3805,6 +3805,7 @@ static void battle_calc_multi_attack(struct Damage* wd, struct block_list *src,s
|
||||
if( sd && !skill_id ) { // if no skill_id passed, check for double attack [helvetica]
|
||||
short i;
|
||||
if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
|
||||
|| ( pc_checkskill_flag(*sd, TF_DOUBLE) > SKILL_FLAG_PERMANENT && sd->weapontype1 != W_FIST )
|
||||
|| ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) // Will fail bare-handed
|
||||
|| ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Will fail bare-handed
|
||||
{ //Success chance is not added, the higher one is used [Skotlex]
|
||||
@@ -8267,7 +8268,9 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
|
||||
if (d.dmg_lv == ATK_DEF /*&& attack_type&(BF_MAGIC|BF_MISC)*/) // Isn't it that additional effects don't apply if miss?
|
||||
d.dmg_lv = ATK_MISS;
|
||||
d.dmotion = 0;
|
||||
|
||||
if(bl->type == BL_PC)
|
||||
d.div_ = 1;
|
||||
|
||||
status_change *tsc = status_get_sc(target);
|
||||
|
||||
// Weapon Blocking has the ability to trigger on ATK_MISS as well.
|
||||
|
||||
@@ -3245,6 +3245,13 @@ void s_random_opt_group::apply( struct item& item ){
|
||||
item_option.param = option->param;
|
||||
};
|
||||
|
||||
// (Re)initialize all the options
|
||||
for( size_t i = 0; i < MAX_ITEM_RDM_OPT; i++ ){
|
||||
item.option[i].id = 0;
|
||||
item.option[i].value = 0;
|
||||
item.option[i].param = 0;
|
||||
};
|
||||
|
||||
// Apply Must options
|
||||
for( size_t i = 0; i < this->slots.size(); i++ ){
|
||||
// Try to apply an entry
|
||||
|
||||
@@ -971,6 +971,29 @@ enum e_random_item_group {
|
||||
IG_SHADOW_CUBE_SHIELD,
|
||||
IG_SHADOW_CUBE_SHOES,
|
||||
IG_SHADOW_CUBE_WEAPON,
|
||||
IG_AUTOMATIC_MODULE_MIX,
|
||||
IG_EPIC_MODULE_MIX,
|
||||
IG_AUTO_M_I_BOX_A,
|
||||
IG_AUTO_M_I_BOX_B,
|
||||
IG_ILLUSION_MODULE_MIX,
|
||||
IG_ENCHANT_STONE_BOX22,
|
||||
IG_ENCHANT_STONE_BOX23,
|
||||
IG_ENCHANT_STONE_BOX24,
|
||||
IG_ENCHANT_STONE_BOX25,
|
||||
IG_ENCHANT_STONE_BOX27,
|
||||
IG_ANCIENT_HERO_BOX_1,
|
||||
IG_3LV_9REFINE_WEAPON_7GU,
|
||||
IG_3LV_10REFINE_WEAPON_8GU,
|
||||
IG_3LV_11REFINE_WEAPON_9GU,
|
||||
IG_3LV_12REFINE_WEAPON_10G,
|
||||
IG_4LV_9REFINE_WEAPON_8GU,
|
||||
IG_4LV_10REFINE_WEAPON_9GU,
|
||||
IG_4LV_11REFINE_WEAPON_10G,
|
||||
IG_BS_ITEM_M_S_52,
|
||||
IG_Bs_Item_M_S_53,
|
||||
IG_Bs_Item_M_S_54,
|
||||
IG_Bs_Item_M_S_55,
|
||||
IG_Bs_Item_M_S_56,
|
||||
|
||||
IG_MAX,
|
||||
};
|
||||
|
||||
@@ -5496,6 +5496,27 @@ uint64 MobAvailDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
mob->vd.head_bottom = item->look;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "Robe")) {
|
||||
if (pcdb_checkid(mob->vd.class_) == 0) {
|
||||
this->invalidWarning(node["Robe"], "Robe is only applicable to Job sprites.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string robe;
|
||||
|
||||
if (!this->asString(node, "Robe", robe))
|
||||
return 0;
|
||||
|
||||
std::shared_ptr<item_data> item = item_db.search_aegisname(robe.c_str());
|
||||
|
||||
if (item == nullptr) {
|
||||
this->invalidWarning(node["Robe"], "Robe %s is not a valid item.\n", robe.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
mob->vd.robe = item->look;
|
||||
}
|
||||
|
||||
if (this->nodeExists(node, "PetEquip")) {
|
||||
std::shared_ptr<s_pet_db> pet_db_ptr = pet_db.find(mob->id);
|
||||
|
||||
|
||||
@@ -4956,7 +4956,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
|
||||
|
||||
for( i = 0; i < ( strlen( message ) + 1 ) && k < 127; i ++ ) {
|
||||
if( message[i] == ' ' || message[i] == '\0' ) {
|
||||
if( message[ ( i - 1 ) ] == ' ' ) {
|
||||
if (i > 0 && message[i - 1] == ' ') {
|
||||
continue; // To prevent "@atcmd [space][space]" and .@atcmd_numparameters return 1 without any parameter.
|
||||
}
|
||||
temp[k] = '\0';
|
||||
|
||||
@@ -2679,19 +2679,19 @@ static void pc_bonus_autospell(std::vector<s_autospell> &spell, uint16 id, uint1
|
||||
if ((it.card_id == card_id || it.rate < 0 || rate < 0) && it.id == id && it.lv == lv && it.battle_flag == battle_flag && it.flag == flag) {
|
||||
if (!battle_config.autospell_stacking && it.rate > 0 && rate > 0) // Stacking disabled
|
||||
return;
|
||||
it.rate = util::safe_addition_cap(it.rate, rate, (short)10000);
|
||||
it.rate = util::safe_addition_cap(it.rate, rate, (short)1000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
struct s_autospell entry = {};
|
||||
|
||||
if (rate < -10000 || rate > 10000)
|
||||
ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
||||
if (rate < -1000 || rate > 1000)
|
||||
ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -1000~1000 range, capping.\n", rate);
|
||||
|
||||
entry.id = id;
|
||||
entry.lv = lv;
|
||||
entry.rate = cap_value(rate, -10000, 10000);
|
||||
entry.rate = cap_value(rate, -1000, 1000);
|
||||
entry.battle_flag = battle_flag;
|
||||
entry.card_id = card_id;
|
||||
entry.flag = flag;
|
||||
@@ -2723,13 +2723,13 @@ static void pc_bonus_autospell_onskill(std::vector<s_autospell> &spell, uint16 s
|
||||
|
||||
struct s_autospell entry = {};
|
||||
|
||||
if (rate < -10000 || rate > 10000)
|
||||
ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
||||
if (rate < -1000 || rate > 1000)
|
||||
ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -1000~1000 range, capping.\n", rate);
|
||||
|
||||
entry.trigger_skill = src_skill;
|
||||
entry.id = id;
|
||||
entry.lv = lv;
|
||||
entry.rate = cap_value(rate, -10000, 10000);
|
||||
entry.rate = cap_value(rate, -1000, 1000);
|
||||
entry.card_id = card_id;
|
||||
entry.flag = flag;
|
||||
|
||||
@@ -4959,15 +4959,13 @@ bool pc_skill(struct map_session_data* sd, uint16 skill_id, int level, enum e_ad
|
||||
|
||||
case ADDSKILL_TEMP: //Item bonus skill.
|
||||
if (sd->status.skill[idx].id != 0) {
|
||||
if (sd->status.skill[idx].lv >= level)
|
||||
return true;
|
||||
if (sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) //Non-granted skill, store it's level.
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv;
|
||||
} else {
|
||||
sd->status.skill[idx].id = skill_id;
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY;
|
||||
}
|
||||
sd->status.skill[idx].lv = level;
|
||||
sd->status.skill[idx].lv = max(sd->status.skill[idx].lv, level);
|
||||
break;
|
||||
|
||||
case ADDSKILL_TEMP_ADDLEVEL: //Add skill bonus on top of what you had.
|
||||
@@ -6694,6 +6692,31 @@ uint8 pc_checkskill(struct map_session_data *sd, uint16 skill_id)
|
||||
return (sd->status.skill[idx].id == skill_id) ? sd->status.skill[idx].lv : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the flag of the given skill (when learned).
|
||||
* @param sd: Player data
|
||||
* @param skill_id: Skill to lookup
|
||||
* @return Skill flag type
|
||||
*/
|
||||
e_skill_flag pc_checkskill_flag(map_session_data &sd, uint16 skill_id) {
|
||||
uint16 idx;
|
||||
|
||||
#ifdef RENEWAL
|
||||
if ((idx = skill_get_index(skill_id)) == 0) {
|
||||
#else
|
||||
if ((idx = skill_db.get_index(skill_id, skill_id >= RK_ENCHANTBLADE, __FUNCTION__, __FILE__, __LINE__)) == 0) {
|
||||
if (skill_id >= RK_ENCHANTBLADE) {
|
||||
// Silently fail for now -> future update planned
|
||||
return SKILL_FLAG_NONE;
|
||||
}
|
||||
#endif
|
||||
ShowError("pc_checkskill_flag: Invalid skill id %d (char_id=%d).\n", skill_id, sd.status.char_id);
|
||||
return SKILL_FLAG_NONE;
|
||||
}
|
||||
|
||||
return (sd.status.skill[idx].id == skill_id && sd.status.skill[idx].lv > 0) ? static_cast<e_skill_flag>(sd.status.skill[idx].flag) : SKILL_FLAG_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the amount of skill points invested in a Summoner's Power of Sea/Land/Life
|
||||
* @param sd: Player data
|
||||
|
||||
@@ -1265,6 +1265,7 @@ void pc_setinventorydata(struct map_session_data *sd);
|
||||
|
||||
int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
|
||||
uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id);
|
||||
e_skill_flag pc_checkskill_flag(map_session_data &sd, uint16 skill_id);
|
||||
uint8 pc_checkskill_summoner(map_session_data *sd, e_summoner_power_type type);
|
||||
uint8 pc_checkskill_imperial_guard(struct map_session_data *sd, short flag);
|
||||
short pc_checkequip(struct map_session_data *sd,int pos,bool checkall=false);
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include "party.hpp"
|
||||
#include "pc.hpp"
|
||||
|
||||
using namespace rathena;
|
||||
|
||||
static int split_exact_quest_time(char* modif_p, int* day, int* hour, int* minute, int *second);
|
||||
|
||||
const std::string QuestDatabase::getDefaultLocation() {
|
||||
@@ -162,13 +164,6 @@ uint64 QuestDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!this->nodeExists(targetNode, "Mob") && !this->nodeExists(targetNode, "MinLevel") && !this->nodeExists(targetNode, "MaxLevel") &&
|
||||
!this->nodeExists(targetNode, "Race") && !this->nodeExists(targetNode, "Size") && !this->nodeExists(targetNode, "Element") &&
|
||||
!this->nodeExists(targetNode, "Location") && !this->nodeExists(targetNode, "MapName")) {
|
||||
this->invalidWarning(targetNode, "Targets is missing required field, skipping.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
target = std::make_shared<s_quest_objective>();
|
||||
target->index = index;
|
||||
target->mob_id = mob_id;
|
||||
@@ -279,7 +274,7 @@ uint64 QuestDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
|
||||
uint16 mapindex = mapindex_name2idx(location.c_str(), nullptr);
|
||||
|
||||
if (mapindex == 0) {
|
||||
if (mapindex == 0 && strcmpi(location.c_str(), "All") != 0) {
|
||||
this->invalidWarning(targetNode["Location"], "Map \"%s\" not found.\n", location.c_str());
|
||||
return 0;
|
||||
}
|
||||
@@ -296,6 +291,35 @@ uint64 QuestDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
target->map_name = map_name;
|
||||
}
|
||||
|
||||
if (this->nodeExists(targetNode, "MapMobTargets")) {
|
||||
const auto& MapMobTargetsNode = targetNode["MapMobTargets"];
|
||||
|
||||
for (const auto& MapMobTargetsIt : MapMobTargetsNode) {
|
||||
std::string mob_name;
|
||||
c4::from_chars(MapMobTargetsIt.key(), &mob_name);
|
||||
|
||||
std::shared_ptr<s_mob_db> mob = mobdb_search_aegisname(mob_name.c_str());
|
||||
|
||||
if (!mob) {
|
||||
this->invalidWarning(MapMobTargetsNode[MapMobTargetsIt.key()], "Mob %s does not exist, skipping.\n", mob_name.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
bool active;
|
||||
|
||||
if (!this->asBool(MapMobTargetsNode, mob_name, active))
|
||||
return 0;
|
||||
|
||||
if (!active) {
|
||||
util::vector_erase_if_exists(target->mobs_allowed, mob->id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!util::vector_exists( target->mobs_allowed, mob->id ))
|
||||
target->mobs_allowed.push_back(mob->id);
|
||||
}
|
||||
}
|
||||
|
||||
// if max_level is set, min_level is 1
|
||||
if (target->min_level == 0 && target->max_level > 0)
|
||||
target->min_level = 1;
|
||||
@@ -708,11 +732,13 @@ void quest_update_objective(struct map_session_data *sd, struct mob_data* md)
|
||||
continue;
|
||||
|
||||
// Process quest objectives
|
||||
uint8 total_check = 7; // Must pass all checks
|
||||
|
||||
for (int j = 0; j < qi->objectives.size(); j++) {
|
||||
uint8 objective_check = 0; // Must pass all 6 checks
|
||||
uint8 objective_check = 0;
|
||||
|
||||
if (qi->objectives[j]->mob_id == md->mob_id)
|
||||
objective_check = 6;
|
||||
objective_check = total_check;
|
||||
else if (qi->objectives[j]->mob_id == 0) {
|
||||
if (qi->objectives[j]->min_level == 0 || qi->objectives[j]->min_level <= md->level)
|
||||
objective_check++;
|
||||
@@ -724,17 +750,21 @@ void quest_update_objective(struct map_session_data *sd, struct mob_data* md)
|
||||
objective_check++;
|
||||
if (qi->objectives[j]->element == ELE_ALL || qi->objectives[j]->element == md->status.def_ele)
|
||||
objective_check++;
|
||||
if (qi->objectives[j]->mapid < 0 || (qi->objectives[j]->mapid == sd->bl.m && md->spawn != nullptr))
|
||||
if (qi->objectives[j]->mapid < 0)
|
||||
objective_check++;
|
||||
else if (qi->objectives[j]->mapid >= 0) {
|
||||
else if (qi->objectives[j]->mapid == sd->bl.m)
|
||||
objective_check++;
|
||||
else {
|
||||
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
||||
|
||||
if (mapdata->instance_id && mapdata->instance_src_map == qi->objectives[j]->mapid)
|
||||
objective_check++;
|
||||
}
|
||||
if (qi->objectives[j]->mobs_allowed.empty() || util::vector_exists( qi->objectives[j]->mobs_allowed, md->mob_id ))
|
||||
objective_check++;
|
||||
}
|
||||
|
||||
if (objective_check == 6 && sd->quest_log[i].count[j] < qi->objectives[j]->count) {
|
||||
if (objective_check == total_check && sd->quest_log[i].count[j] < qi->objectives[j]->count) {
|
||||
sd->quest_log[i].count[j]++;
|
||||
sd->save_quest = true;
|
||||
clif_quest_update_objective(sd, &sd->quest_log[i]);
|
||||
|
||||
@@ -35,6 +35,7 @@ struct s_quest_objective {
|
||||
e_element element;
|
||||
int16 mapid;
|
||||
std::string map_name;
|
||||
std::vector<uint16> mobs_allowed;
|
||||
};
|
||||
|
||||
struct s_quest_db {
|
||||
@@ -55,7 +56,7 @@ enum e_quest_check_type : uint8 {
|
||||
|
||||
class QuestDatabase : public TypesafeYamlDatabase<uint32, s_quest_db> {
|
||||
public:
|
||||
QuestDatabase() : TypesafeYamlDatabase("QUEST_DB", 2, 1) {
|
||||
QuestDatabase() : TypesafeYamlDatabase("QUEST_DB", 3, 1) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -11712,7 +11712,7 @@ BUILDIN_FUNC(getmapusers)
|
||||
*------------------------------------------*/
|
||||
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
|
||||
{
|
||||
int *users=va_arg(ap,int *);
|
||||
int *users = va_arg(ap, int *);
|
||||
(*users)++;
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@@ -11720,7 +11720,8 @@ static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
|
||||
BUILDIN_FUNC(getareausers)
|
||||
{
|
||||
const char *str;
|
||||
int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
|
||||
int16 m,x0,y0,x1,y1;
|
||||
int users = 0;
|
||||
str=script_getstr(st,2);
|
||||
x0=script_getnum(st,3);
|
||||
y0=script_getnum(st,4);
|
||||
@@ -19324,11 +19325,15 @@ BUILDIN_FUNC(unitwalk)
|
||||
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
|
||||
}
|
||||
|
||||
bool can_reach = false;
|
||||
|
||||
if (!strcmp(cmd,"unitwalk")) {
|
||||
int x = script_getnum(st,3);
|
||||
int y = script_getnum(st,4);
|
||||
can_reach = unit_can_reach_pos(bl,x,y,0);
|
||||
script_pushint(st, can_reach);
|
||||
|
||||
if (script_pushint(st, unit_can_reach_pos(bl,x,y,0))) {
|
||||
if (can_reach) {
|
||||
if (ud != nullptr)
|
||||
ud->state.force_walk = true;
|
||||
add_timer(gettick()+50, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); // Need timer to avoid mismatches
|
||||
@@ -19340,7 +19345,11 @@ BUILDIN_FUNC(unitwalk)
|
||||
ShowError("buildin_unitwalk: Bad target destination.\n");
|
||||
script_pushint(st, 0);
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
} else if (script_pushint(st, unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, 0, NULL, NULL))) {
|
||||
}
|
||||
can_reach = unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, 0, NULL, NULL);
|
||||
script_pushint(st, can_reach);
|
||||
|
||||
if (can_reach) {
|
||||
if (ud != nullptr)
|
||||
ud->state.force_walk = true;
|
||||
add_timer(gettick()+50, unit_delay_walktobl_timer, bl->id, tbl->id); // Need timer to avoid mismatches
|
||||
@@ -19348,7 +19357,7 @@ BUILDIN_FUNC(unitwalk)
|
||||
off = 4;
|
||||
}
|
||||
|
||||
if (ud && script_hasdata(st, off)) {
|
||||
if (ud && script_hasdata(st, off) && can_reach) {
|
||||
done_label = script_getstr(st, off);
|
||||
check_event(st, done_label);
|
||||
safestrncpy(ud->walk_done_event, done_label, sizeof(ud->walk_done_event));
|
||||
@@ -19496,11 +19505,6 @@ BUILDIN_FUNC(unitstopwalk)
|
||||
if (ud != nullptr)
|
||||
ud->state.force_walk = false;
|
||||
|
||||
if (unit_stop_walking(bl, flag) == 0 && flag != USW_FORCE_STOP) {
|
||||
ShowWarning("buildin_unitstopwalk: Unable to find unit or unit is not walking.\n");
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
} else {
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
@@ -5734,6 +5734,29 @@
|
||||
export_constant(IG_SHADOW_CUBE_SHIELD);
|
||||
export_constant(IG_SHADOW_CUBE_SHOES);
|
||||
export_constant(IG_SHADOW_CUBE_WEAPON);
|
||||
export_constant(IG_AUTOMATIC_MODULE_MIX);
|
||||
export_constant(IG_EPIC_MODULE_MIX);
|
||||
export_constant(IG_AUTO_M_I_BOX_A);
|
||||
export_constant(IG_AUTO_M_I_BOX_B);
|
||||
export_constant(IG_ILLUSION_MODULE_MIX);
|
||||
export_constant(IG_ENCHANT_STONE_BOX22);
|
||||
export_constant(IG_ENCHANT_STONE_BOX23);
|
||||
export_constant(IG_ENCHANT_STONE_BOX24);
|
||||
export_constant(IG_ENCHANT_STONE_BOX25);
|
||||
export_constant(IG_ENCHANT_STONE_BOX27);
|
||||
export_constant(IG_ANCIENT_HERO_BOX_1);
|
||||
export_constant(IG_3LV_9REFINE_WEAPON_7GU);
|
||||
export_constant(IG_3LV_10REFINE_WEAPON_8GU);
|
||||
export_constant(IG_3LV_11REFINE_WEAPON_9GU);
|
||||
export_constant(IG_3LV_12REFINE_WEAPON_10G);
|
||||
export_constant(IG_4LV_9REFINE_WEAPON_8GU);
|
||||
export_constant(IG_4LV_10REFINE_WEAPON_9GU);
|
||||
export_constant(IG_4LV_11REFINE_WEAPON_10G);
|
||||
export_constant(IG_BS_ITEM_M_S_52);
|
||||
export_constant(IG_Bs_Item_M_S_53);
|
||||
export_constant(IG_Bs_Item_M_S_54);
|
||||
export_constant(IG_Bs_Item_M_S_55);
|
||||
export_constant(IG_Bs_Item_M_S_56);
|
||||
|
||||
/* unit stop walking */
|
||||
export_constant(USW_NONE);
|
||||
|
||||
@@ -9248,17 +9248,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
|
||||
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
|
||||
skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),(enum e_skill_blown)(BLOWN_IGNORE_NO_KNOCKBACK
|
||||
{
|
||||
short blew_count = skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),(enum e_skill_blown)(BLOWN_IGNORE_NO_KNOCKBACK
|
||||
#ifdef RENEWAL
|
||||
|BLOWN_DONT_SEND_PACKET
|
||||
#endif
|
||||
));
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
));
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
#ifdef RENEWAL
|
||||
clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
|
||||
if(blew_count > 0)
|
||||
clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
|
||||
#else
|
||||
clif_slide(bl, bl->x, bl->y); //Show the casting animation on pre-re
|
||||
clif_slide(bl, bl->x, bl->y); //Show the casting animation on pre-re
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case TK_HIGHJUMP:
|
||||
|
||||
@@ -1899,7 +1899,7 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
|
||||
return false;
|
||||
}
|
||||
|
||||
if (skill_id && sc->cant.cast && skill_id != RK_REFRESH && skill_id != SU_GROOMING && skill_id != SR_GENTLETOUCH_CURE) { // Stuned/Frozen/etc
|
||||
if (skill_id > 0 && sc->opt1 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && skill_id != RK_REFRESH && skill_id != SU_GROOMING && skill_id != SR_GENTLETOUCH_CURE) { // Stuned/Frozen/etc
|
||||
if (flag != 1) // Can't cast, casted stuff can't damage.
|
||||
return false;
|
||||
if (skill_get_casttype(skill_id) == CAST_DAMAGE)
|
||||
|
||||
@@ -288,7 +288,7 @@ int do_init( int argc, char** argv ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!process("QUEST_DB", 2, root_paths, "quest_db", [](const std::string &path, const std::string &name_ext) -> bool {
|
||||
if (!process("QUEST_DB", 3, root_paths, "quest_db", [](const std::string &path, const std::string &name_ext) -> bool {
|
||||
return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3 + MAX_QUEST_OBJECTIVES * 2 + MAX_QUEST_DROPS * 3, 100, -1, &quest_read_db, false);
|
||||
})) {
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user