Playtester 04a1173f7d Plant damage, Land Mine, minor fixes and improvements
- Fixed up the damage code in regards of damage against plants (bugreport:9380)
  * Rewrote DAMAGE_DIV_FIX so that it rounds damage down when number of hits is negative (damage split on hits)
  * Created a function battle_apply_div_fix that does not only call DAMAGE_DIV_FIX but also makes sure that damage can only become 0 when the custom config setting skill_min_damage is not set for the current skill type
  * skill_min_damage is now 0 by default (official: all types can fail against plants as long as skills have negative number of hits), if set, all skills will deal as much damage as hits
  * Restructured and renamed function now known as "is_infinite_defense" that will work for all 3 damage types and returns if damage is infinite for the current situation, it will now also properly consider all "MD_IGNORE" modes
  * Fixed the order of processing of all 3 skill types in regards of plant damage: first all calculations are done, then plant damage is applied and then DAMAGE_DIV_FIX is applied
  * Sonic Blow and Rapid Shower are now skills with negative number of hits (i.e. they can't hit plants officially)
  * Traps can no longer ignore plant mode (only way to damage plant more is via status changes)
  * Final Strike is now able to hit plants (deals 1 HP damage)
  * When left-hand-wielding, you will now always deal 2 damage to plants per attack, regardless of whether double attack triggers or you don't even have a weapon in the right hand
  * There will no longer be backhand damage to plants (Katar)
- Land Mine is now a single target skill, the trap still triggers in a 3x3 area, but will only hit the first target that touches it (issue:99)
- Changed the "Don't return reflect damage" flag from 0x1000 to 0x1000000 as apparently the other flag was already used; updated function description so it's easier to see
- Improved SC_SIGHTBLASTER structure slightly
- Typo fixes and description improvements
2014-11-07 23:28:54 +01:00
..
2014-07-24 11:45:57 -04:00
2014-06-15 18:50:21 +07:00
2014-08-16 16:15:50 -04:00
2014-07-12 07:38:32 +07:00
2014-09-15 18:02:49 +07:00
2014-06-10 12:24:19 -04:00
2014-06-06 23:30:53 +02:00
2013-11-08 16:40:36 +07:00

What is the import folder for?
-------------------------------------------------------------------------------

The folder provides a way for you to change your config settings without having
to update the files every time you update your server. You store your changes,
and the rest is updated with rAthena.

How does this work?
-------------------------------------------------------------------------------

Place only the settings you have changed in the import files.
For example, if you want to change a value in /battle/exp.conf:

	// Rate at which exp. is given. (Note 2)
	base_exp_rate: 700

You could instead copy the setting into /import/battle_conf.txt,
and you'll eliminate any problems updating in the future.

Neat, isn't it?

- Semi-guide by Ajarn / Euphy