skotlex 6d6615b687 - Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another.
- Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-12 21:38:34 +00:00
2006-04-15 15:11:07 +00:00
2006-12-11 18:43:02 +00:00
2006-06-05 02:40:19 +00:00
Languages
C++ 98%
Perl 0.6%
CMake 0.4%
M4 0.3%
Makefile 0.2%
Other 0.2%