L0ne_W0lf f755dd18b3 - Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic.
  Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be.
- As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after.
- Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc.
- Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic.
- Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale.
- Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item)
- Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP.
- Modified updatestatus(), to display information more in line with the client's status window.
- Updated some calculations in status_calc_misc to match renewal, needs a lot of work still.
- ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled.
* Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf
* clif_skill_fail() now accepts a new parameter, to be used in later messages.
* status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations.
* Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-08-27 03:25:00 +00:00
..

What is the import folder for?

Most people don't know the real use of the import folder. After you do, you will wonder 
what you ever did without it.

The main thing it does, is provide a way for you to change your config settings without
having to update the files every time you update your server. You store your changes, and 
the rest are updated with eA (usually though SVN).

How does this work?

Well, you place only the settings you have changed in the import files. I'll use 
battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf 
folder, using the normal method, you have to go and edit the configs again. So, you have to
redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
system.

Say you want to change your base experience rate from the default (100)to 7x (700). Well 
then you would place this in your import/battle_conf.txt:

// Rate at which exp. is given. (Note 2)
base_exp_rate: 700

You don't need the comment (duh, it's a commnet), but I usually leave them for clarity 
sake.

So, now this new setting take place over the setting in battle_athena.conf. You just keep 
this file everytime you update, and your setting will always be there. Neat, isn't it?

So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to 
make my life as a managed server runer better.

Semi-guide by Ajarn