Playtester cfef8a0088 Rewrote the hard monster AI. Monsters will now behave a lot closer to official servers:
* Monsters will now attack immediately when they are chasing a target and it comes into attack range (bugreport:7370)
* Monsters will now chase their target during their aDelay, but they still have to wait for aMotion to be able to move again (bugreport:9269)
* Monsters will now rethink their chase in a configurable interval (see monster_chase_refresh in monster.conf), official value is once per cell, previously it was once per 3 cells
* Monsters will now stop when they rethink their chase and their target is gone (player hides or target loot was picked), regardless of the monster_ai setting (note: if you want the old, stupid behavior, just increase monster_chase_refresh instead)
2014-09-27 23:50:45 +02:00
..
2014-07-24 11:45:57 -04:00
2014-06-15 18:50:21 +07:00
2014-08-16 16:15:50 -04:00
2014-07-12 07:38:32 +07:00
2014-09-15 18:02:49 +07:00
2014-06-10 12:24:19 -04:00
2014-06-06 23:30:53 +02:00
2013-11-08 16:40:36 +07:00

What is the import folder for?
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The folder provides a way for you to change your config settings without having
to update the files every time you update your server. You store your changes,
and the rest is updated with rAthena.

How does this work?
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Place only the settings you have changed in the import files.
For example, if you want to change a value in /battle/exp.conf:

	// Rate at which exp. is given. (Note 2)
	base_exp_rate: 700

You could instead copy the setting into /import/battle_conf.txt,
and you'll eliminate any problems updating in the future.

Neat, isn't it?

- Semi-guide by Ajarn / Euphy