skotlex dbfa221083 - Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
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