* The items implementation is based on JRO description instead of IRO description
* Yinyang combo items will be implemented later when more infos will be available
* Fixes#4177.
* Resolved some comments getting stripped from the SQL converter.
* Corrected Costume Camellia Hair Pin ending the wrong hat effect.
* Added the view ID for Costume Fluttering Feathers and Costume Show Me The Zeny.
Thanks to @CyberDevil75 and @lChyztl!
* Fixed#4111
** Removed some costume refinability
* Fixed#4112
** Corrected Elemental Robe (ID 15177) and Elemental Cape (ID 20820) job mask
* Added missing item db for renewal.
Thanks to @mazvi
* Move HP/SP Vanish bonuses to vector
* Corrected the BF flags usage
* Immaterial Swords, Mental Destroyer, and Dark Priest trigger SPVanish by any attack types
Co-Authored-By: cydh <cydh@users.noreply.github.com>
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Fixes#4016.
* Cleaned up the way Vellum damage and Vanish damage are calculated.
* Implemented bonus3 bSPVanishRate/bHPVanishRate.
* Updated Mental Destroyer item bonus.
* Cleaned up and added documentation.
Thanks to @Balferian!
* Corrected Blue Bow's location.
* Corrected Ukulele_Of_Newoz, Floral_Mic_Of_Igu and Ukulele_Of_Newoz + Winged_Ring_Of_Newoz combo that should increase the SP usage of skills (instead of decrease).
* Fixes#2806.
* Added Old Card Album script to give a random card and give a High Weapon Box.
* Added missing item bonus (Level Up Box) for High Weapon Box.
Thanks to @Everade!
* Fixes#131 and fixes#2699.
* Added item bonus bNoWalkDelay to replace infinite SC_ENDURE bonus in items.
* Added a warning if INFINITE_TICK is detected in the item combo bonus.
* Included some minor cleanups and additions.
Thanks to @exneval, @c0nflicts, and @esu1214!
* Fixes#3810.
* Partial revert of eae1161.
* Removed the item database bonuses from Throwing Increase HP/SP Potions and moved them back to source as these items require the caster's Base Level.
* Concentrated White Potion Z should only increase HP regeneration rate (not the interval).
* Vitata 500 should increase SP regeneration rate (not the interval).
Thanks to @Everade!
* Fixes#3817.
* Should give a 0.3% chance of increasing MATK by the equip's refine * 8 for 10 seconds when using magic attacks.
Thanks to @Everade and @Atemo!
* Fixes#3820.
* Should be equippable by all classes.
* Added missing VIP bonus.
* Simplified elemental resistance bonus.
Thanks to @Everade and @Atemo!
* Fixes#3815.
* Should give Neutral resistance +5% and +1% per refine above 5.
* Added missing ranged resistance +5% and +1% per refine above 5.
Thanks to @Everade and @Atemo!