* Implements SU_CN_METEOR2 and SU_LUNATICCARROTBEAT2 skills.
* These skills are used as placeholders for the item requirements for skill bonuses.
Thanks to @Rytech2 and @exneval!
* Fixes#2745.
* Disabled the ability to equip old spheres and old slugs.
* Corrected some of the newer bullets name, weight, price, and effects.
* Updated the ASPD for Gunslinger/Rebellion when equipping guns.
* Spread Attack and Ground Drift now only use bullets.
* Adjusted Slug Shot skill item requirement to the new Slug Bullet.
* Separated pre-renewal and renewal ammo NPC (Kenny and Tony).
-- Renewal no longer has Tony.
-- Kenny can now trade in the Sphere bullets for new bullets.
-- Kenny can now trade in the old Slugs for Slug Bullet.
-- Added new bullets into Kenny.
Thanks to @cydh and @exneval!
* Fixes#3545.
* Corrected the item requirements for Repair and Shape Shift.
* Synced pre-renewal skill requirements to match renewal.
* Added a couple Mechanic items that were missing from pre-renewal.
* Updated requirements on a couple items to match pre-renewal format.
Thanks to @Questune09!
* Fixes#2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Fixes required equipment check for skills
* Fixes#2372.
* Required equipment check was allowing the skill to cast without the proper equipment.
* Adjusted the skill fail messages to their appropriate responses.
Thanks to @M4karov, @exneval, @Jeybla, and @Lemongrass3110!
* Fixes#1044.
* Poisons are now consumable by all classes.
* Using the item directly gives no benefit.
* Adjusted the item type to 2 (usable) from 0 (healing).
* A Dagger or Katar weapon is required to use Poisoning Weapon.
* Casting Poisoning Weapon again will cancel the previous bonus.
Thanks to @cydh and @Playtester!
* Fixes#1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
* Fixes#2058.
* Added missing skill failure messages for Homunculus S.
* Eternal Quick Combo can no longer be used on Status Immune monsters.
* Disabled the Style Change message for Eleanor. Aegis does not display a message when switching fighting style.
Thanks to @feltenc and @Jeybla!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
* Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow.
* Removed the SR_FLASHCOMBO_ATK_STEP usage.
* Fixes#627, fixes#725, fixes#741, and fixes#765.
Thanks to @exneval and @Rytech!
* Fixed#879. Added check while equipping Gun-type weapon X Ammo (bullets and grenades).
* Fixed Gunslinger's Spread Shot can be used by equipping Shotgun + Bullet or Grenade Launcher + Grenade.
* Power-Thrust will no longer affects players that don't have a weapon equipped
* If weapon requirements on Adrenaline Rush or Power-Thrust are not met, the target will no longer display the buff animation
* Party members now only gain +5% ATK from Power-Thrust on all skill levels
* Hilt binding now increases the duration of Adrenaline Rush, Power-Thrust and Power Maximize for all party members as long as the caster has learned it
* Fixed#879. Added check while equiping Gun-type weapon X Ammo (bullets and grenades).
* Fixed Gunslinger's Spread Shot can be used by equipping Shotgun + Bullet or Grenade Launcher + Grenade.
* Fixed Gunslinger's Mine (Ground Drift) must cannot be casted on target's foot and must cannot be stacked.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* This feature require the client support before 2015-08-26 or newer
user can select cart for change to new design
Make sure you data&lub support for this
Special Thanks you @Lemongrass3110, @renniw
This is a Christmas gift for the rAthena people.
* Fixes#696 - Fixed an issue with ammo type fail message for bows and guns.
* Fixes#708 - Fixed Neutral Barrier and Stealth Field not staying with the player through warp portals on the same map. Thanks to @exneval.
* Added the new Pile Bunker S/P/T items to the Pile Bunker skill equipment check.
* Updated Exeed Break damage formula.
* Added a check for skill_require_db parsing to skip requirements on invalid item IDs.
* Fixes#447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes#448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes#503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes#521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes#532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes#537 - Arms Cannon is now a single unit target skill.
* Fixes#541 - Cleaned up Ignition Break damage formula.
* Fixes#543 and Fixes#552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes#546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes#547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes#551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes#556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes#561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes#576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
* Crimson Weapons changed to [2] - Thanks to @RagnarokNova
* Reverted 3814b3c - RL_P_ALTER to work with all type of bullets again (Refer to commit dd67f9d)
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
* Fixed#445, fixed Health Conversion cast time & cooldown.
* Fixed#404:
* Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
* Fixed item script for item 4442 until 4449.
* Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
* Also fixed bugreport:6741.
* But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
* Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
* Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
* Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
* Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
* Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#273 - Keeping should end before mob status recalculation when changing class.
* Fixed#324 - BaseJob will now return the correct ID for Super Novice type classes.
* Fixed#357 - Cross Slash should work with 2 daggers, Huuma type weapons, or a dagger + shield.
* Fixed#370 - Corrected a few things with Devotion range checks.
* Corrected the skill fail message that displays when players have no bullets.
* Corrected Howling of Mandragora's duration.
* Updated Kunai Explosion damage.
* Added missing 20% damage reduction for Water Barrier.
* Mado License attack bonus is granted even without Madogear.
* Fixed Decoration of Music status when equipping the headgear. (bugreport:9342)
* Fixed Warg Dash giving Endure when it shouldn't. (bugreport:9337)
* Fixed Mado Gear skill item requirements. (bugreport:9335)
* Fixed Super Novice Spirit being able to be casted by all classes. (bugreport:9344)
* Fixed Masquerade - Ignorance to work on monsters. (bugreport:8099)
* Fixed Voice of Siren duration depending on level of character. (bugreport:9289)
* Fixed Spirit Sympathy SP requirement reduction when summoning an Element. (bugreport:9329)
* Wizard/Warlock Skill
* Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
* Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
* Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
* Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
* Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
* Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
* Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
* Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
* Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
* Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
* Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
* Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
* Cleaned up, added, corrected some (missing) sequences & DB values.
* Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
* Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
* Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
* Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
* Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
* Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
* Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
* Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
* Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
* References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d
Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
* SCSTART_NONE = 0x0
* SCSTART_NOAVOID = 0x1
* SCSTART_NOTICKDEF = 0x2
* SCSTART_LOADED = 0x4
* SCSTART_NORATEDEF = 0x8
* SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).
* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed characters moving to unavailable slots using Character Moving System. Thanks to Napster. (bugreport:8987)
* Implemented MD_RANDOMTARGET. (bugreport:8781) (Hercules 10e6f1a)
* Implemented a new define for renewal status point calculation to separate from default renewal define. Thanks to @cydh. (bugreport:8784)
* Follow up to f511107 to fix a compile warning.
* Forcefully save characters before opening a Vending Shop to prevent invalid data from saving. (bugreport:8955)
* Fixed 2013-12-23 client from disconnecting after executing /limitedsale command. Thanks to Napster. (bugreport:9011)
* Fixed Elemental Shield displaying a warning to the console. (bugreport:9016)
* Elemental Shield requires a Blue Gemstone to cast.
* Adjusted Flash Combo to only consume 65 SP.
* Added missing skill_require_db defines for Episode 14.3 Part 2 skills in the pre-renewal database.
* Fixed Shield Spell not casting correctly. (bugreport:8948, bugreport:8999)
* Fixed Exceed Break attack increase not being applied. (bugreport:8993)
* Fixed Gentle Touch - Energy Gain not adding spirit spheres. (bugreport:9004)
* Updated Magnetic Field SP drain value.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Spell Fist will now double damage with Double Attack and fixed damage formula. (bugreport:7024)
* Follow up to 06986d6 to fix Fire Expansion casting the wrong Acid Demonstration skill (magic type). Thanks to @Traxis.
* Fixed Rebound not removing the Decrease Agility status icon. (bugreport:8910)
* Fixed Full Throttle SP reduction rate.
* Gates of Hell now uses weapon element and is forced neutral for the final element. (bugreport:8875)
* Fixed Auto Counter to work with Crush Strike. (bugreport:6919)
* Fixed Masquerade-Groomy renewal ASPD penalty.
* Updated Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements to only check the player's inventory rather than equipment list. (bugreport:8911)
* Fixed Magnetic Field to stop players from walking in non-PvP maps. (bugreport:8911)
* Charms will now be removed when another Charm element is used. (bugreport:8914)
* Crazy Weed now destroys Man Hole and Dimensional Door.
* Man Hole and Hells Plant are able to be casted on top of players. (bugreport:8918)
* Items are now usable while stuck in Man Hole. (bugreport:8918)
* Fixed Extremity Fist naturally regaining SP during the 5 minute cooldown. (bugreport:8920)
* Fixed an issue with Extremity Fist position updating.
* Fixed Issen's damage calculation order of magnitude. Thanks to @chriser-.
* Updated the SCS_NOCAST table.
* Removed unused guild aura leftovers and fixed some other issues with setting the guild aura. (bugreport:8892)
* Fixed Fire Expansion Acid to be a magic type attack. Thanks to exneval.
* Cleaned up some remaining issues with Issen. (bugreport:8905)
* 16th Night (Izayoi) should remove fixed cast time from all skills.
* Circle of Nature is now part of Group B songs.
* Updated Reading Spell Book spell memorization to official.
* Updated homunculus skill cooldowns.
* Added missing Holy element bonus for Hesperus Lit.
* Fixed Coluseo Heal and Praefatio not giving a party bonus. (bugreport:8904)
* Fixed the status icon for ALL_RIDING not being displayed at login.
* Adjusted the notice display order when players login. (Hercules df1952d)
* Self skills can now be used while storage is open. (Hercules 6f6a6b3)
* Cleaned up SC_NOCHAT/Manner system. (Hercules 94ef1ee)
* Updated Pointpoint Attack to also have a chance to break Helm equips. (bugreport:8735)
* Fixed Feint Bomb stacking with Hiding and Stealth. (bugreport:8346)
* Updated the trigger area of Feint Bomb to be 3x3 and AoE is 5x5. (bugreport:8346)
* Fixed Chemical Protection not removing Strip effects. (bugreport:8746)
* Fixed Warg Strike's Warg requirement, reverted to misc attack, and ignores target's Flee. (bugreport:8732)
* Warg Bite and Warg Dash now ignore target's Flee.
* Corrected Epiclesis HP/SP recovery timer. (bugreport:8751)
* Fixed Crimson Moon not working with Epiclesis.
* Updated Spirit Sphere requirement for Gentle Touch - Cure to 1.
* Fixed Shield Boomerang not taking weapon element into account. (bugreport:8757)
* Homunculus skill re-use delay is no longer reset when vaporized.
* Lauda Agnus and Lauda Ramus can now be casted when the caster is not in a party.
* Cart Revolution will now always knock targets to the West (added config to disable). (bugreport:8753)
* Updated all non-3rd class skills cast times. (Hercules e2fdc3b)
* Corrected Prestige magic evasion formula. (bugreport:8737)
* Poem of Netherworld will now only effect enemies except in WoE. (bugreport:8771)
* Poem of Netherworld can be removed by Status Recovery and Lion Howling.
* Updated Deep Sleep, Crystalize, and Vacuum Extreme to use base status. (bugreport:8749)
* Self Destruction now ignores target's DEF cards.
* Fixed Raising Dragon not recovering SP. (bugreport:8769)
* Fixed Charm bonuses for Kagerou/Oboro. (bugreport:8319)
* Moved calculation for Chorus bonus.
* Fixed Over Brand damaging targets on the entire map. (bugreport:8736)
* Fixed Cast Ninja Spell not randomly picking a status ailment to cast on target. (bugreport:8774)