This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Added format string to "F_InsertPlural" for added flexibility.
* Added more checks to "F_GetPlural" for better handling of multi-word arguments (e.g. items).
* Updated some more scripts with new functions.
Some misc. cleanup of constants in scripts.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
* More clearly defined variables in eA Job System documentation (bugreport:7259).
* Added missing 'stopnpctimer' in custom Cluckers script (bugreport:7260).
* Restricted skill_trap_type config to GvG only (Hercules 4c9bfed, follow-up r17109, bugreport:4832).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17127 54d463be-8e91-2dee-dedb-b68131a5f0ec