- Gunslinger Mine no longer has damage delay
- Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage
- Fixes#8516
Updated dialog and system of Old Glast Heim instance.
* Added missing checkweight
* Added missing dialogue and warp when a player did not receive the reward after killing the first mvp "Corrupted Soul"
* Corrected monster re-spawn on map 2 : previous monster spawn by the npc are now killed before new spawn
* Fixes#8428.
* The skill will now properly take the SP first before healing HP of the target player.
Thanks to @jamesandrewww!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
- When a monster loses its target, it will now properly display movement to the next cell rather than snapping back to the previous cell
- Looters will no longer spam movement packets to the client when they go for loot
- Added some base implementation for sub-cell coordinates
- Fixes#8232
Co-authored-by: Lemongrass3110
* The command now returns 0 if the party id does not exist
* Fixed#8426
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes#8454
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s
* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s
* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
- Unified code for SC_EXTREMITYFIST
* It stops natural SP recovery for 300s in pre-re
* It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes#8377
* Removed the limit of RES/MRES and remove max_res_mres_reduction battle config
* Added a limit of RES/MRES ignored by items and skills in max_res_mres_ignored battle config
* Updated mob_data::get_bosstype() to use current mob data instead of db data to fix issue when the mode is changed via the setunitdata script command.
* Added unit_refresh in UMOB_MODE to refresh the mini icon near the monster indicating the monster type.
* Added the optional parameter <npc name> to npcspeed to change the walking speed of the npc with the said name.
Usage : npcspeed( <speed value> {,"<npc name>"} );
* Added the optional parameter <npc name> to npcwalkto to move the npc with the said name at the given coordinates.
Usage : npcwalkto( <x>,<y> {,"<npc name>"} } );
* Added the optional parameters `<npc name>` and `<flag>` to `npcstop` to stop the movement of the npc with the said name with options.
Usage : `npcstop( {"<npc name>", {"<flag>"}});`
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
* Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes#8419
Special thanks to everyone who helped testing all these skills to confirm this common rule.