- corrected clif_charnameack to send negative ID when a disguised player asks for it's own disguised name.
- Cleaned up the disguised target-id checks taking into considering that the only character that sees a negative ID is the same disguised character.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6715 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The move-enable condition checks for skills are now checked for only when on skill use, not at cast-end time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6714 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected Soul Drain draining from all non-ground-based skills including non-magic attacks.
- Corrected pc_setoption to change the option and then change class. changing option-wedding will automatically convert the view-class as well.
- Corrected the 15% drop rate increase when killing higher level mobs in pk-mode triggering for all mobs with lower level than yourself. Thanks to Vayu.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6709 54d463be-8e91-2dee-dedb-b68131a5f0ec
- status_get_sc_tick will now use directly Stun's formula rather than invoking the status sc chance once.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6697 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified Investigate to take into consideration final def/vit-def rather than base values for damage adjustment.
- Added missing include unit.h in pet.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6695 54d463be-8e91-2dee-dedb-b68131a5f0ec
This only features the structures, status_* and clif_* (packets) and is
not functional yet in any conventional way, but doesn't interfere
with present functionality either.
I would only forget half of this stuff if I tried to do all at once.
Expect the rest somewhen within the upcoming week.
(This is not similar to jA's implementation.)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified mobskill_use behaviour to pick a random starting point and check skills from that, rather than always checking from first to last. Fixes skills with high priority blocking skills lower down in the list from triggering.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6657 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Optimized pc_additem comparisons to account for items with more than four slots.
- Updated clif.c to enable retrieval of items from cart/storage while trading. Exception is retrieving items from the cart while vending.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6642 54d463be-8e91-2dee-dedb-b68131a5f0ec
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed WZ_WATERBALL number of hits when used by non-players.
- MO_BODYRELOCATION will send the slide packet with the actual src's coordinates rather than selected tile.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6638 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Blood Drain always hits now.
- Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless)
- Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Dark Blessing and Blood Sucker now have a range of 9 tiles
- Small fixes on his skills again
- G_Khalitzburg is a bit slower now
Changes to skill.conf:
-mobs now can stack ground skills by default
-mobs can place unlimited ground skills
-format for land_skill_limit changed
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills)
- Spirit skills now have 500ms delay.
- KA skills can now be casted on other Soul Linkers as well without the Spirit requirement.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec