* Added basic support for random option system
* Don't forget to import upgrade_20160814.sql and upgrade_20160814_log.sql to make your existing rAthena installation functional!
Fixes#1497.
Thanks to @Darkelfen for reporting it.
Additionally exported the EQP_* constants into the script engine.
Replaced some hardcoded equip positions with their respective constants.
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.
Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
Fixed a shadowed variable in clif_parse_WisMessage
Adjusted a hardcoded limitation to use the correct define for event name length
Removed the check if the target is dead for killing cloud(leftover from 99e49d9)
Based on @Emistry's pull request HerculesWS/Hercules#1396:
Added a configuration to enable the atcommands baselevel and joblevel to trigger their respective npc events.
This will help you guys with testing your custom scripts that are listening to OnPCBaseLvUpEvent or OnPCJobLvUpEvent.
For safety reasons we only trigger the events on level increase.
You can now define custom battle config structure members in src/custom/battle_config_struct.inc and initialize them in src/custom/battle_config_init.inc
You can put the configuration into any battle configuration file, but we recommend you to put it into conf/import/battle_conf.txt
* Staff of Destruction and Sacrament will now lower Mystical Amplification's cast time.
* Release damage is no longer increased by Mystical Amplification.
* All hits from Water Ball, Jupiter Thunder, and Tetra Vortex have increased damage by Mystical Amplification.
* Skills/Items, that have pop-up menus, or active NPC send a work in progress message if players try to do anything else.
* If a progress bar is active the first attempt to walk cancels the progress bar while the second walk attempt moves the player.
* Applies to renewal mode only.
- In Official, you can also use Novice Magnifiers
- If you have both type of magnifiers in your inventory, it will always consume the normal magnifier first
* Follow up to bec9845.
* Arrow Shower should not benefit from Camouflage.
* Sharp Shooting and Arrow Storm bonus should be applied to all targets in the area, not just the selected target.
Thanks to @Tokeiburu!
- ItemID (19022) // jRO Item
- ItemID (20062)
- ItemID (20099)
- ItemID (20154)
- ItemID (20209) // jRO Item
- ItemID (20246)
Note 1: Status ID's that we still don't have their item informations
- SC_FLOWERSMOKE
- SC_HAPPINESS_STAR
- SC_MAGICAL_FEATHER
Note 2: Some of the costumes will not show it's visual effects on 2014 clients downwards.
* Removed battle configs vip_exp_penalty_base_normal and vip_exp_penalty_job_normal as these are duplicates of other battle configs.
* Battle config vip_exp_penalty_base and vip_exp_penalty_job are now at a rate of 100 instead of 1 to match other configs.
* Added VIP Zeny Penalty config.
* Cleaned up various rate calculations.
* Removed various macro defines that aren't needed.
* Moved the player state for atcommand showrate to the VIP struct.
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
This is a squash commit for @cydh's pull request #1299.
Cleaned up the `char_del_option` checks.
Added a comment for `char_del_option`, that only work for clients that send delete request by using 0x0068 or 0x01fb.
Added an enum for values.
Added a function to validate and adjust configuration data.
Resolved character deletion not working properly for clients 2015-10-01 and higher (fixes#1189)
Delete date should be sent as remaining time on some client versions.
Adjusted some comment wording.
Added empty/default birthdate deletion.
Made email deletion case insensitive.
* Item bonus formula was checking for an incorrect MATK value.
* Moved the bonus after the WMATK and Weapon Refine calculations so it's not zeroed out at the beginning.
* `bonus2 bDropAddRace,r,x;` : Adds x% to player's drop rate when killing a monster with race r.
* `bonus2 bDropAddClass,c,x;` : Adds x% to player's drop rate when killing a monster with race c.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>