* The <quest ID> is now removed, all the conditions are handled by a <condition> argument. The <condition> is using the achievement_check_condition (like in achievement_db.yml) so any condition (in theory) can be used to display the icon.
* A new script command has been added to refresh the bubble for the given player anytime.
Thanks to @aleos89 and @secretdataz for the review!
Implemented convertpcinfo script command
* The command allows to convert more easily a player data to another.
* It fails silently if the character is not found/online.
Thanks to @aleos89, @Normynator, @cydh !
Implemented instance_live_info script command to retrieve some data of running instances
Thanks to @Jeybla, @cydh, @Lemongrass3110 and @aleos89 for the review !
* Script command instance_id now supports an instance mode argument. If no mode is given it will return the attached script's instance.
* Script commands instance_destroy, instance_npcname, instance_mapname, instance_announce now attach themselves to the script's instance by default.
* Script commands instance_enter and instance_warpall attach themselves to the player's IM_PARTY instance by default.
* Added getvariableofinstance command (similar to getvariableofnpc) to retrieve the instance variable outside the instance.
* Update documentation to match changes.
Thanks to @vykimo, @Atemo, and @Lemongrass3110!
* Fixes#3612.
* Separated the countitem-type script commands into their own functions.
* Created a global count function to be used between them.
Thanks to @kisuka, @Normynator and @Atemo!
* Added setpcblock to official scripts to mimic some npc interaction.
* Clean-up the docs.
* Added the WORK_IN_PROGRESS message when PCBLOCK_USEITEM and PCBLOCK_SKILL are enabled.
Thanks to @aleos89 for the review!
* Added setpcblock and getpcblock script commands.
'setpcblock' command prevents/allows the player from doing the given type of action.
'getpcblock' command return the bit-mask value of the currently enabled block flags.
The available type are:
PCBLOCK_MOVE
PCBLOCK_ATTACK
PCBLOCK_SKILL
PCBLOCK_USEITEM
PCBLOCK_CHAT
PCBLOCK_IMMUNE
PCBLOCK_SITSTAND
PCBLOCK_COMMANDS
PCBLOCK_NPCCLICK
PCBLOCK_EMOTION
PCBLOCK_ALL
Thanks to @sigtus, @secretdataz, @Lemongrass3110 and @aleos89 for the help and reviews !
Credit to https://github.com/HerculesWS/Hercules/pull/842 for the idea.
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Added getpcblock and setpcblock script commands.
* Added the docs
* Added the message 'This action is currently blocked.' when the player attempts to perform the following blocked actions
* PCBLOCK_USEITEM
* PCBLOCK_SITSTAND
* PCBLOCK_NPCCLICK
* The actions blocked are saved in state.block_action
* Click to the npc returns the WORK_IN_PROGRESS message when PCBLOCK_NPCCLICK is enabled
* Blocked action and reload script.
The player will return to his/her original state after reload script.
Thanks to @aleos89, @Lemongrass3110, @secretdataz
* Fixes#3100.
* Script command getmapxy will now allow integer values for the search value.
* Deprecated UNITTYPE constants as they were replaced by BL.
* Defaulted BL_PC as the target for script command getmapxpy.
* Updated script command getunittype return value to return BL constants.
* Updated scripts to new BL constants.
Thanks to @pajodex's suggestion and @Lemongrass3110!
Additionally added a script command to update the player's camera.
Added a new atcommand camerainfo for this, which is limited to admins.
Credits to @4144 for finding /setcamera
Introducing a new constant INFINITE_TICK
Changed current usages in items, npcs and source to use the new and correct constant.
Replaced some invalid usages of INVALID_TIMER and replaced them with the new constant.
* Fixes#3530.
* Added constants for script commands getcastledata and setcastledata.
* Adjusted the guardian constants to adjust based on MAX_GUARDIANS define value.
* Updated scripts to reflect changes.
Thanks to @keitenai, @Atemo, and @Lemongrass3110!
* Corrected atcommand reloadscript and NPC dialogs
* Fixes#3637.
* Force atcommand reloadscript to send a close button if a NPC dialog is active to any attached players.
* Fixed cutin removal as well.
Thanks to @kukuasir1 and @Lemongrass3110!
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Updated npcs from ep 14.3 (official conversion)
* Adjusted permanent monster random spawn: xy are now optional
* TO DO: update questinfo to display the icon when the variable condition are met
Thanks to all the contributors !
Special thanks to https://www.divine-pride.net/ !
* Closes#3159.
* Adds script commands getunits, getmapunits, and getareaunits.
* Replacement for script commands getusers, getmapusers, getareausers. (In a future commit)
Thanks to @sader1992, @Atemo, and @anacondaqq!
* Fixes#3369, fixes#3370, and fixes#3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
* Follow up to a942853.
* Removed ADJUST_SKILL_DAMAGE define so that the mapflag is always enabled.
* Cleaned up atcommand mapinfo and skill_damage mapflag interaction.
* Cleaned up atcommand mapflag to not allow setting of special mapflags that require extra arguments (Please use script command setmapflag).
* Using script command setmapflag for MF_NOSAVE will default to SavePoint.
* Using script command setmapflag for MF_PVP_NIGHTMAREDROP will default to normal official drop values.
* Exported constants for skill_damage mapflag types.
Thanks to @ecdarreola, @cydh, and @Lemongrass3110!
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
Fixes#2887 - thanks to @Everade
Fixes#3292 - thanks to @admkakaroto
Added a script command to open the roulette window from server side.
Added support for clients >= 2018-05-16
Fixed losing behavior for roulette
Enabled roulette system by default
Added a server side delay
Added missing sql log enum value 'Y'
Thanks to @Everade, @admkakaroto, @V0rr, @ecdarreola, @Haikenz and everyone else who contributed to this.
* Fixes#499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.
* Fixes#2510.
* Added Holink and Wagjak values to their own entries in the refine database.
* Added several anti-hack checks to refine NPC.
Thanks to the suggestion from @mazvi and @Atemo!