* Fixes#6199.
* Adjusts the interval to every 2 seconds.
* Adjusts the success rate to 50%.
* Fixes the Poison Weapon effect not applying the 'enemy' status to those inside of Poisonous Smoke.
* Venom Bleed should only be active for 15 seconds, not 5 minutes like the rest of the poisons.
* Pyrexia will now cancel skill cast on each damage input.
Thanks to @Everade!
* Fixes#6693.
* Reflected damage should never be negative.
* Reflect Damage no longer has a 'reflect counter'.
* Reflect Damage is removed on log out.
* Reflect Damage Reduction should only reduce in normal cases (outside of WoE/BG).
* Adjusts the variable names to better match their use.
* General cleanups to speed up certain scenarios.
Thanks to @kaninhot004 and @Lemongrass3110's review!
- Fixes#6911
- Each VIT on an equipment gives an additional +1 MaxHP
- Each INT on an equipment gives an additional +1 MaxSP
- Bonus is applied before % equip bonus
- Only applies for VIT/INT bonus directly on an equipment, but not for cards
- Replaced some hard-coded values with constants
Special thanks to @aleos89 and @secretdataz
* The SC_STONEWAIT status should not be applicable to the Undead element.
* Fixes the overall duration for SC_STONEWAIT and SC_STONE because of incorrect order of resistance application.
* Adds the delay parameter to sc_start functions since some statuses, if not most, have a delay of some sort before being applied to a target.
* Swaps the duration values for Stone Curse related skills.
Thanks to @Playtester!
* Fixes#6834.
* Versus Players
- Animation will be properly displayed for Blessing/Increase Agility when the target has Change Undead active (buffs are not applied even though animation is displayed).
- Target can no longer be killed through the single damage applied by Blessing/Increase Agility and Change Undead.
- If the target has Curse and Stone active, only Curse is removed by Blessing first (buffs are not applied).
- Shadow or Undead armor have no impact on Blessing or Increase Agility at all.
* Versus Monsters
- Blessing is applied normally to the target as long as it's not an Undead element or Demon race.
- Blessing does not cancel out Curse or Stone.
Thanks to @Playtester!
* Fixes#6798.
* Updates the Fail, End, and EndReturn lists for OPT1 and OPT2 statuses.
* Removes the hardcoded OPT1 overwrite prevention check.
* OPT1 that have RemoveOnDamaged flag should not get applied again in the same attack.
* Fixes Stone status not properly being inflicted by the bAddEff, bAddEff2, bAddEffWhenHit, and bAddEffOnSkill item bonuses.
* Fixes Stone status not properly being inflicted by The Hanged Man from Tarot Card of Fate.
Thanks to @Playtester!
* Fixes#6812.
* Resolves an issue with the All CalcFlag not properly being parsed for the Status Database resulting in these statuses not starting and ending the bonuses.
Thanks to @eppc0330!
* Fixes#6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
* Fixes#4694.
* Updates the status resistance formulas for several of the common statuses.
* Updates a few skills to their appropriate durations.
* When the caster is a higher base level, some statuses now take this difference into effect.
* Item resistances are also applied to the duration.
* Fixes Chaos Panic not reading the skill database duration.
* Points Bash's Stun duration to itself and not Fatal Blow.
* Adjusts SC_CURSE to look up the duration from NPC_WIDECURSE as it's set to the the default 18 seconds.
* Burning will fail if the target is under the effect of White Imprison.
* Burning will fail on level 2 Fire targets.
Thanks to @Playtester!
Speeded things up even more by making use of C++'s reference feature.
Fixed#6770 warning while at it.
Added back support for case insensitive booleans.
Fixed a very rare issue with cached databases.
Removed .children() calls
Added back type safety reports
Added ryml to login-server makefile
Thanks to @aleos89, @Atemo and @idk-whoami
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#6627.
* Elemental Converters will now be removed on weapon unequip/swap.
* Adds RemoveOnUnequip, RemoveOnUnequipWeapon, and RemoveOnUnequipArmor status flags and dehardcoded statuses to utilize these flags.
* Hovering Booster's cancellation of SC_HOVERING now takes place in the UnEquipScript, releasing the hard coded check.
Thanks to @Everade, @Daraen1, @Toshiro90, and @Lemongrass3110!
* Implemented official natural recovery formula and interval behavior (fixes#6754)
* Fixed HP recovery per tick being 1 too high (after reaching 200 HP)
* The interval will now work similar to official servers where it remembers the time of the last recovery and checks if the interval has passed since that time
* The natural recovery interval will now be continuous even when at full health (i.e. if you are full while the interval passes and afterwards you lose HP/SP, you will have to wait for the next interval)
* Fixed anything blocking recovery, such as walking, not resetting the natural recovery tick (e.g. you have to wait 6 seconds to recover HP after you stop walking, unless you have moving recovery)
* Applies to players, homunculus, mercenaries and elementals
* Note: This also works with custom intervals, but you should make sure they are multiples of 4*NATURAL_HEAL_INTERVAL, otherwise it will round to the closest possible interval (you can reduce the timer interval in map.hpp when needed)
* Follow up to d739e8f and 302168d.
* Resolves the status_calc_bl_main call not properly assigning any sub status calculation effects based on any primary stat changes.
Thanks to @Singe-Horizontal!
Fixed stone curse not ending
Fixed SR_GENTLETOUCH_CURE not being able to cure poison, silence and blind
Cleaned up SR_GENTLETOUCH_CURE formula
Fixed casting SR_GENTLETOUCH_CURE on self during status change
Added missing NoMove state to PF_SPIDERWEB
Fixed GN_HELLS_PLANT being removed on mapchange
Fixes#6701
Thanks to @mazvi
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6611.
* Resolves an issue with Tuna Belly not sending the visual update to healed players.
* Resolves Shrimp Party SP recovery not increasing the heal rate.
Thanks to @Balferian!
* Fixes#5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
* Converts item_combo_db.txt into YAML.
* Includes CSV2YAML converter.
Thanks to @llchrisll and @Everade
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Converts the Mercenary Tables file into YAML.
* Includes CSV2YAML converter.
* Fixed mercenary name not properly displayed after moving
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Converts the job_db, job_db2, job_basehpsp_db, job_exp, and job_param_db to YAML.
* Optimizes several places utilizing C++ features.
* Removes 3rd class job data from pre-renewal.
* Adds minimal support for 4th jobs.
* Job level bonus stats now supports multiple bonuses per level as well as an integer for the specific stat instead of only being limited to 1.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110, @Atemo, @Balferian, @attackjom, @dimasshotta!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Implemented Temple of the Demong God instance
Implemented the skills NPC_WIDEWEB, NPC_WIDESUCK and NPC_FIRESTORM from https://github.com/idathena/trunk
Credit to @exneval
Thanks to @Badarosk0 @idk-whoami @Everade @aleos89
Added the refine information for weapon level 5 and armor level 2.
Added the event refine information for weapon level 5 and armor level 2 to the import template.
Additionally added TODOs for missing bonuses that will be added later on.
Thanks to @Phaicm and @Balferian for their help.
* Fixes#6232.
* Follow up to 9e4dc7d.
* Fixes the aftercast delay of skills so that status and item bonuses properly stack before calculating the final result.
* bSkillDelay should add directly to the time and not be included in the rate formula.
Thanks to @AsurielRO!
The issue caused skills in skill tree to disappear in some circumstances.
Thanks to @hnomkeng for the report and @Lelouzh for the help in testing and discovering the cause of this bug
Co-authored-by: Lelouzh <lelouzh@lelouzh.com>