* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
* These were originally bitshifts because it was 'faster', but now with modern compilers and hardware, the only thing it does now is confuse developers who have to read the code
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers
Thanks to @aleos89 for his help!
* Wand of Hermode has a unique status clear list separate from the list other skills use.
* Adds RemoveOnHermode status flag to identify statuses that can be removed from Wand of Hermode.
Thanks to @mrjnumber1 and @Lemongrass3110!
* Make map_session_data a class, call constructor/destructor on alloc/free
* add getSCE
* add create, delete, clear SCE
* Use getSCE, make data access private
* add a cache for last-fetched status
* Adds battle config macro_detection_punishment to ban or jail characters.
* Adds battle config macro_detection_punishment_time to adjust the duration of ban/jail for players who fail the captcha challenges.
* Adds script command macro_detector which invokes the captcha challenge.
* General cleanups to the jail functions to remove duplicate code.
* General cleanups to the macro punishment calls to remove duplicate code.
* Ending SC_JAILED will now properly remove the jail status rather than trying to reset the timer to 1 second resolving any possibility of players getting stuck.
Thanks to @Lemongrass3110!
* Any status defined under EndOnEnd will be removed when the status becomes inactive.
* Renames End to EndOnStart.
* Removes some hard coded statuses.
* Includes YamlUpgrade Tool update to rename End -> EndOnStart.
Thanks to @Lemongrass3110!
* The MATK bonus should only be doubled versus Dragons, not quadrupled like the other bonuses.
* Confirmed the behaviors between pre-renewal and renewal.
Thanks to @mrjnumber1!
* Fixes#6915.
* Adds the SC_WEAPONBREAKER status which is applied via NPC_WEAPONBRAKER's self cast ability.
* Adds a chance to break a target's weapon at 2 * skill_lv% for 30 seconds.
Thanks to @Playtester!
* Fixes#6916.
* Corrects the interval of Lullaby to every 4 seconds in pre-renewal.
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.
Thanks to @Playtester and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#7038.
* Implements script commands: petautobonus, petautobonus2, and petautobonus3.
* This allows pets to utilize the same autobonus features that players can use without having to check for the equipped item position.
Thanks to @EditorFc's suggestion and @Lemongrass3110!
* Fixes#7104.
* Implements Shadow Scar as a timer on units.
* Implements the official packet for Shadow Scar counter.
* Enchanting Shadow can now be triggered by skills as well as melee.
* Removes the hit count limit.
* Adjusts the damage rate of Shadow Wounds to increase by 3%.
* Adjusts the duration of Shadow Scar from 30 seconds to 15.
Thanks to @eppc0330 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixed PR_STRECOVERY not clearing SC_STONEWAIT
Fixed that ending SC_STONEWAIT manually still triggered SC_STONE
Thanks to @Singe-Horizontal and @aleos89
* Removed leftover old debug info that made it necessary to the hide the real function behind a define.
* Introduced a C++ default argument for timer id, as the timer id is only needed a single time, when the status expires naturally.
* Replaced all currently existing calls that had INVALID_TIMER as argument and made use of the new default argument.
* Overheat is now triggered via damage received, not damage dealt.
* Corrects an issue where the HP damage would not trigger because the Overheat status would end too early.
* Damage will no longer cause a flinch.
* General cleanups.
* Fixes#7081.
* Small refactor of the atcommands: iteminfo, mobinfo, whodrops, and idsearch.
* Item information gathering is now sped up.
* Refactored itemdb_searchname_array to store results in a std::map so that the data is sorted by ID automatically.
* Cleanups across the board to remove extra calls for itemdb_exists().
Thanks to @voyfmyuh, @CairoLee, and @Lemongrass3110!
Corrected bAtkRate item bonus behavior to be the same as official.
Correction order of calculation of physical attack
Enchant Deadly Poison now grants 25% poison pseudo elemental bonus. also Magnum break also grants 20% fire pseudo elemental damage.
Advanced Katar Mastery bonus formula is corrected.
Critical attacks now always use max attack value like Maximize Power-buffed attacks.
Correction item-script of many items/combo from bAddClass,Class_All to bAtkRate according to official sources.
Co-authored-by: Daegaladh <4557962+Daegaladh@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Jittapan Pluemsumran <nightsheep@outlook.com>
* Fixes#7075.
* Adjusts the skill status check to look for OPT1 flags again instead of cant.cast as this is value is checked later on.
* Resolves items like Fly Wing not working when Silenced.
Thanks to @LadyNanuia!
* Fixes#7055.
* Fixes several atcommands used for mob and item information were not properly accounting for order.
* Resolves an issue where YAML databases were not properly utilizing the cache feature.
* Increased MAX_SEARCH to 10 by default as in renewal there are many more items with duplicated names.
Thanks to @Playtester!
Co-authored-by: Playtester <Kenji.Ito@gmx.de>
* Fixes#6930.
* Follow up to a7ee51d.
* Resolves an issue on sc_start where players are doubly calculated on their items and stats.
* Resolves an edge case where AutoSpell3 bonuses can cause a crash if success rate is high or delay is low.
Thanks to @CairoLee!
* Fixes#6962.
* Tuna Belly and Fresh Shrimp don't apply normal green heal effects.
* Resolves an issue with the HP bars not properly updating for party members as well.
Thanks to @KrokusPokus!