* Fixed issue #4087
* Added an extra map check in npc_touch_areanpc
* Move the npc warped by unitwarp to the new map.
Thanks to @aleos89 for the review and @Litro for testing !
* Fixes#4041.
* Created an item group used to remove hard coding of Token of Siegfried.
* Added the other Token of Siegfried's to work with this feature.
Thanks to @daisyanne1380!
* Script command instance_id now supports an instance mode argument. If no mode is given it will return the attached script's instance.
* Script commands instance_destroy, instance_npcname, instance_mapname, instance_announce now attach themselves to the script's instance by default.
* Script commands instance_enter and instance_warpall attach themselves to the player's IM_PARTY instance by default.
* Added getvariableofinstance command (similar to getvariableofnpc) to retrieve the instance variable outside the instance.
* Update documentation to match changes.
Thanks to @vykimo, @Atemo, and @Lemongrass3110!
* Fixes#3612.
* Separated the countitem-type script commands into their own functions.
* Created a global count function to be used between them.
Thanks to @kisuka, @Normynator and @Atemo!
* enablenpc / disablenpc / hideoffnpc / hideonnpc now display the npc source when the npc named doesn't exist
* Added the NPC source to status_set_viewdata when no view data has been found
* Added export_deprecated_constant3 to display the constant name replacing the deprecated
* Removed the debug message from `@ warp` when the map name is wrong
* Added clif_name_area to UMOB_LEVEL on setunitdata and a capvalue to UPET_HUNGER
* areamonster now checks if the monster ID exists
Thanks to @Normynator and @aleos89 for the review!
* Fixes#4069.
* Added caps to item bonus rates so that they don't exceed the -10000~10000 range.
* Added warning messages when initial rate exceeds range.
* Added a missing vector size check for HP/SP Vanish bonus.
Thanks to @Litro and @Lemongrass3110!
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!
* Fixes#1939 and fixes#2274.
* OnTouch NPC are now able to overlap one another and properly trigger as they do on official servers.
* When entering an overlap area it should trigger both NPC.
* Walking from overlap area to either NPC should trigger neither.
* Walking from one NPC to the other (skipping the overlap area) should trigger the NPC area you enter.
* Entering an OnTouch area will no longer stop the player from walking unless a message or menu window opens (or other events that should stop the player).
* Resolves OnTouch_ overlapping issues.
* Dead players don't trigger OnTouch_ anymore.
* Hidden players don't trigger NPC clicks when OnTouch_ label is defined.
Thanks to @Tokeiburu, @Lemongrass3110, @Atemo, and @Normynator!