- The move-enable condition checks for skills are now checked for only when on skill use, not at cast-end time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6714 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified Investigate to take into consideration final def/vit-def rather than base values for damage adjustment.
- Added missing include unit.h in pet.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6695 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Blood Drain always hits now.
- Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless)
- Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
- monster_ai&2 will now trigger the rude-attacked skill when the mob can't move and the attacker is out of it's attack range.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6536 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a possible counter overflow in attacked_count, changed the var size to unsigned char since the code can handle the overflow now.
- Multiple targets again reduces armor defense, as reported by Tharis.
- Increased dex increase of NPC_POWERUP to +20 per level.
- Fog of Wall's -50 hit reduction is now only for ranged attacks.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6528 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the -50 hit penalty when standing on Wall of Fog.
- Cleaned up status_calc_mdef2
- Uncommented the status_calc_mdef2 call in status_calc_pc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6491 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed SC_TKDORI to SC_TKREST (makes more sense if you ask me)
- Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the Kaite spell-reflect code after the damage calculation function, so the reflected damage is exactly the damage the original target would have received. Will only trigger if the damage to be reflected is above 0.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6489 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fusion's cast time reduced to 0.
- Knowledge will now only trigger if you logon to the memorized map, not walk into it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6462 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use.
- Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3.
- Corrected Desperado ammo consumption (should be 10)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Kaupe now works against all skills.
- Sanctuary now won't damage non-enemies.
- Blessing now will always give you bonus stats even if you are wearing undead armor.
- Linking skills now have their cast-time reduced by dex.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6447 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Readded the class == -1 distance check in npc_checknear
- Replaced check sd->trade_partner for sd->state.trading in clif.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6356 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle config default_skill_delay. Specifies the default skill delay for most skills, it is also applied as a walkdelay (total skill walkdelay is default_skill_delay + that skill's can't walk delay)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6344 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated Full Buster so that the can't act delay carries on to the weapon attack delay and can't use item intervals.
- Added script command getbattleflag to retrieve the current value of a battle_config switch.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6296 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Currently both Name and Jname have the KRO names, so someone will have to update them.
- Updated mob_db.sql and mob_db2.sql to latest.
- Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1, skill duration is 30 secs.
- Moved uncloaking on attack from attack_timer_sub to battle_calc_weapon_attack.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6223 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Merged all leeching code to battle_drain function.
- Added an enum for races (they match the RC entries in const.txt, except they are in all caps)
- Cleaned up atk_mods and aspd_base to be MAX_WEAPON_TYPE sized rather than MAX_WEAPON_TYPE+1
- Simplified a bit the code for Signum Crucis
- Added script bonuses:
bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
bonus2 bHPDrainValueRace,<Race>,<Value>
bonus2 bSPDrainValueRace,<Race>,<Value>
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6221 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a logic typo on the way dummy_npc_id was defined.
- Added state.trading to specify when a trading has started. Now you should be able to walk around until the trade is either rejected or started.
- Armor defense is no longer reduced by the amount of characters targetting you.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6192 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults to BL_ALL.
- Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
- Cleared the ud->target on pc_stop_attack to prevent attack resuming an other such oddities.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6145 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up implementation of BlastMine and Claymore Trap.
- Added Freezing trap information to battle_calc_weapon attack.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5998 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed battle_damage to accept the walk-delay as well.
- Removed the walk-delay timers from unit.c, merged them to battle_delay_damage.
- Traps will not be displayed when you walk within their range.
- Added HT_DETECTING revealing traps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec