- Memorize cast time now can't be reduced by status changes neither.
- Made skill_unitsetting remove the group when no unit-cells were placed down. basicly this means that if landprotector blocks all tiles, the group will be removed from memory, preventing said group from counting to the total number of skills you can set.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7972 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
- Removed pretty much every comment from skill.c as they were not even in ex-japanese, but they are now in butchered ex-japanese.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7958 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made status_damage allow damaging of objects not on a map, this should fix pet-catching making the mob never respawn again.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7946 54d463be-8e91-2dee-dedb-b68131a5f0ec
- A lot of functions were moved around, a bunch of indentation and space-usage changes were done to make it easier to diff against their files.
- Miscellanous addition and corrections were applied.
- Largest one is likely a restructuring of run_script_main, which hopes to solve the memory leaks.
- script engine now uses the setjmp functions to restore memory state when there's an error parsing scripts, which means that script errors won't cause the map-server to inmediately bail out anymore.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7926 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added functions status_set_hp/status_set_sp to set hp/sp to a given value. Applied usage of these on the Berserk and Soul Change code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7922 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Timer problems on delete_timer
- Intimacy problem (overflow & new values)
- Homunc deleted if intimacy < 0
- base exp is now given to master
- Homunc sometimes not saved
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7913 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Recoded battle_check_target to use battle_get_master, the src/target switch has been split into two, so that actual target and master target are seperately treated (same for source).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7897 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected itemdb_group so that it will not return the random item givers (should give priority to actual item groups, so that the item heal bonuses work correctly)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7867 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up the logs "can log"function to use the IT constants. Also corrected the "only log large amounts" setting not working on negative values (trades).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7863 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Adjusted map_countoncell to receive the BL_* defines currently used instead of 0 to signal all.
- BladeStop will now end when either of the characters is moved (knocked out?) around.
- Moved the Zeny penalty code from respawn to pc_dead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7859 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added flag 0x002 (no reiteration) to Deluge/Volcano/Violent Gale (skill_unit_db)
- Removed the noreturn mapflag check from script command warp.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7858 54d463be-8e91-2dee-dedb-b68131a5f0ec
- fixed unban unblocking players as well.
- Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker.
- Cleaned up the code of Magic Rod, fixed it not giving SP.
- Moved the code of Hermod and Basilica to castend_pos2 so it should work now.
- Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away.
- Re-worded the water check of ST_WATER skills.
- Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec