- Changed service for you's flags so it affects all players on range.
- Corrected the skill animation for Absorb Spirits
- Cleaned up a bit the implementation of how Gravity Field blocks the caster from moving.
- Mob class-changing will fail if the new class is the same as the previous one.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9325 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added define TURBO to the Makefile. It enables MouseJstr's socket access optimization which should speed up the code when accessing the write/read buffers repeatedly within a function.
- Fixed the functions where the RFIFOHEAD/WFIFOHEAD functions were used incorrectly (prevents TURBO enabled compilations from finishing)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9297 54d463be-8e91-2dee-dedb-b68131a5f0ec
- All coin related skills can be used with any weapon. Those that require ammo can be used with any ammo.
- Added support for specifying ammo type = 99 in the skill_require_db file, it can be used to specify that any kind of ammo can be used with the skill, but you NEED to have ammo equipped.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9289 54d463be-8e91-2dee-dedb-b68131a5f0ec
- cast time of Dust is reduced by dex
- Tracking cast time cannot be reduced by anything
- Increase Accuracy requires 4 coins instead of 2
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed GS_PIERCINGSHOT, it should ignore defense
- Corrected Gatling Fever costing SP when trying to turn it off. Also, speed increases bonuses won't take effect while it's active.
- Updated the main makefile with a new OPT line. It is commented by default since it only works with GCC 4.X, when unset, it will hide away a huge amount of warnings that have to do with stuff that is not gonna be corrected in eA anyway.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9287 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented NPC_DEFENDER. Reduces ranged Physical+Misc damage by 80%
- Improved the battle config reader so it accepts hexadecimal values. Updated the monster_ai description to make use of this.
- Added monster_ai&0x200. When set, mob skill delays are shared. That is, if the mob has several lines with the same skill, when the skill is used, the delay will be set to all of them, not just the one entry used.
- Cleaned mob.c to use hex values when refering mob_ai
- Corrected NPC_BARRIER so it grants 100 def/mdef (and not just mdef)
- Weapon ATK bonuses will now only apply to watk and NOT watk2 on players (on players watk2 is refine bonus)
- Corrected NPC_KEEPING. it should give 90 def, not 100
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9277 54d463be-8e91-2dee-dedb-b68131a5f0ec
- G_Acidus, G_Ferus and Green Iguana don't have skills
- someone should test if all skills are working
- Green Iguana is now a looter
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9262 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the misleading description of what item_avail does.
- Fixed wrong check in @petrename, thanks to The Ultra Mage.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9228 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added mapflags partylock and guildlock, which lock the state of the parties/guilds on said maps. partylock blocks user party requests to create/invite/leave/kick, while guildlock blocks user guild requests to create/invite/leave/expel/make alliance/make opposition/delete alliance/delete opposition/break
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9216 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed skill_landprotector to skill_cell_overlap since that is more coherent with what that function does now.
- Corrected fog of wall, so that the deleted/doubled-duration effects are calculated on a cell-by-cell basis.
- Updated Land Protector: It will now delete/block effects of ALL ground skills EXCEPT: Song/Dances/Traps (encores are still blocked). Land skills blocked/deleted by LP also can't be casted on top of an existing LP. The code uses the inf2 value of the skill to determine if it is a song/dance/trap.
- Ganbantein, mimicking LP, will now also remove ensembles.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9191 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected the Fog of Wall check so that it lasts 2x when it is placed on TOP of a suiton/deluge, not when the caster is on top of them.
- Updated status_check_skilluse so that when the caster has a disabling status change (stun/petrify/etc) it will block the skill in all cases EXCEPT on cast-end when the skill is ground-targetted.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9185 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Bull's Eye 0.5 sec cast time
- Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets.
- GS_DUST is now considered a short-range attack
- Implemented Desperado's hit rate based on distance to caster as it's believed to behave.
- Suiton's Speed/Agi penalty will affect everyone when used in versus maps.
- GS_TRACKING's range is no longer affected by Snake Eye.
- Cleaned up some skill_trap_splash
- GS_FLING's defense reduction is now 5*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the time2 value of NJ_NEN since it has no use.
- Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero.
- Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
- Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map.
- TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this.
- Soul Linkers are now inmune to SA_DISPEL
- You can now place everything (except magic skills) on top of LPs.
- Corrected Ganbantein to not touch song/dance/ensembles.
- Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one.
- Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's
- Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec