46 Commits

Author SHA1 Message Date
skotlex
cd8587dc4d - Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in:
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
- intif whisper to gm function
- day/night timers
- Rewrote the parse_console function to stop allocating/deallocating memory on every call.
- Modified chrif_charselectreq to receive the player's ip among the data.
- Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7617 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11 20:16:55 +00:00
skotlex
38ead62cea - Removed the equip id from the clif_pet_equip packet as it is not used for anything.
- Corrected the pet-armor field of the pet not being updated on equip/unequip of accessories, making them not show up inmediately.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7577 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 20:58:32 +00:00
Lance
aa70823081 * [Fixed]
- Scripting system screwing up script position after mixing timers with menus. 
- NPC attached AI mobs display as alive when dead. 
- View data not updating after buildin_unitdeadsit. 
[Improved] 
- NPCE_LOADMAP to execute after all (area) objects are sent to the player. 
- Simplified scripting system. sd will now use pointer to the script state itself. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 08:47:14 +00:00
skotlex
6d354a4b06 - Cleaned up the IP sync code to...
- Use charif_sendallwos rather than manually altering the buffers of each server.
- Use the id variable for identifying current char-server instead of scanning the connected servers for it (it's doing the same work twice)
- Added config setting sync_ip_interval to specify how long to go before updating ip. Defaults to 0 (disabled)
- Sending ip update packets will only be done when the ip changed now.
- Removed dns_str variables, and now char_ip_str/login_ip_str/map_ip_str will hold the unresolved dns address (as these variables have no use otherwise)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7360 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27 17:02:59 +00:00
skotlex
4d27716bf1 - Tested and fixed resolve_hostbyname.
- Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this)
- Added clif_getip_long, which returns the ip as a long. Prevents having to include the files to define the int_addr structure in all files that include clif.h
- Made the GM mute request bypass the manner_system setting.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22 01:12:52 +00:00
Lance
58b728cc4a * [Added]:
- buildin_checkcell, buildin_mobwarp, buildin_pcattack.
* [Improved]:  
- buildin_skilluseid and buildin_skillusepos to accept a few more arguments.
- mob_script_callback to return sucess value.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7219 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17 07:48:10 +00:00
skotlex
0158ab793e - Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa)
- SL_STIN/SL_STUN have dex-reducable casting times now.
- Added a warning on item loading when an item is of equippable type but has no equippable position.
- Turning an alliance to an opposition won't work now during WoE
- Slaves can summon other mobs now. The only ones who can't do this are player summoned mobs.
- Merged the following functions for faster processing of items:
  clif_storageitemlist + clif_storageequiplist = clif_storagelist
  clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
  clif_itemlist + clif_equiplist = clif_inventorylist
- Increased max knockback value support to 25.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7109 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12 21:14:28 +00:00
skotlex
55df062534 - Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count.
- party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10 03:58:15 +00:00
Lance
e266a08f7c [Optimized]:
- clif_specialeffect to use the enums.
[Improved]: 
- buildin_specialeffect and buildin_specialeffect2 to accept effect area definition.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 18:13:16 +00:00
skotlex
1074b09187 - Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 15:29:17 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
blackhole89
752cd268ef * Part A of the Homunculus code.
This only features the structures, status_* and clif_* (packets) and is
	  not functional yet in any conventional way, but doesn't interfere
	  with present functionality either.
I would only forget half of this stuff if I tried to do all at once.
Expect the rest somewhen within the upcoming week.
(This is not similar to jA's implementation.)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 18:59:13 +00:00
skotlex
0aed0eaa95 - Applied an experimental weather code that should lower bandwidth usage to near-none, which's only disadvantage should be the weather not clearing out until moving to another map (even when the mapflag is removed from the current map).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6639 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18 14:11:16 +00:00
skotlex
e78ae404f9 - ES magic will now put the caster on stun for 0.5 secs regardless of whether the skill-target is a mob or not.
- Added function clif_party_join_info which sends packet 0x1e9 each time a party-member joins. This packet (as redundant info as it has) should also contain the field for "adoptability", but that needs to be coded in yet.
- Added clif_ParseAdoptRequest which does the basic adoption handling. More checks and the reply packets still need to be coded in.
- Happy State and TK stances won't dispel on death now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6521 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08 20:53:46 +00:00
skotlex
3b5ab1ba35 - Removed SP_DISGUISE from the bonus list.
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well)
- Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short)
- Modified most fields of view_data to be unsigned shorts rather than signed ones.
- On-Touch NPCs will now make you stop walking when you trigger them.
- Reduced stun duration of most skills to 3 secs.
- ShadowJump/JumpKick will make you land on the target's cell now.
- Fixed Kaahi triggering only once per skill duration.
- Added the kaahi_heal_timer to the list of status change functions.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08 15:11:25 +00:00
skotlex
54e4cd9afc - Added support for packet 0x229 (clif_changeoption).
- Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
- Small cleanup on the calculation in the skill tree regarding spirit skills.
- Added missing next/prev initialization in chat-creation.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6359 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29 07:30:19 +00:00
skotlex
af55aa1e6e - Updated item_db.sql to current.
- Some small code-cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26 23:01:55 +00:00
Vicious
2ee927ae9b cleaned the invisible fix a bit.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6148 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-18 03:52:18 +00:00
skotlex
5b9305fe41 - Removed the ->prev != NULL checks in skill_attack due to the fact that the code should check elsewhere how it should behave (eg: if traps are not cleared on death, stepping on one afterwards SHOULD cause damage)
- Removed use of packet 0x1c9 for skill_unit display, except for Graffiti (which is the only unit which requires the much larger packet)
- clif_getareachar_skillunit will sent the unit_id of UNT_ATTACK_SKILLS for traps (this is to prevent them from displaying on the client)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-15 19:17:47 +00:00
skotlex
a489ed4364 - Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay.
- Changed battle_damage to accept the walk-delay as well.
- Removed the walk-delay timers from unit.c, merged them to battle_delay_damage.
- Traps will not be displayed when you walk within their range.
- Added HT_DETECTING revealing traps.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 23:58:55 +00:00
skotlex
d336815c66 - Added function clif_changetraplook to handle changing the appearance of traps as they are triggered (rather than using clif_changelook which is meant for view_data objects)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-01 22:42:54 +00:00
skotlex
e9c44b50c8 - Added structure view_data to handle sprite information for all characters (equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn)
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-01 02:23:56 +00:00
Lance
343deba71c * April fool! Improved soundeffectall script command. (No, this is not a lie)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-01 02:11:23 +00:00
LuzZza
12408e51c3 Fix on not showing guildmembers logins/logouts messages.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5695 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-21 17:46:27 +00:00
skotlex
1d786d8491 - Modified party_send_movemap and guild_send_info_short to send the mini-dots to the player logging on.
- Added functions clif_party/guild_xy_single to send the xy dots to a single fd.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5359 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-21 18:43:50 +00:00
skotlex
bc1aad166c - Added sd variables menuskill_id/menuskill_lv to store menu-based selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL
- Removed feel_lv and repair_target variables as now they are handled by the previous two new variables.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-20 17:34:48 +00:00
Valaris
2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:10:48 +00:00
Valaris
fd99753f8e Clearing trunk.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:00:45 +00:00
celest
1717d644dd * Added use dynamic allocation when loading the msg_table
* Refresh the client when day comes to get rid of the night effect
* Changed @refresh to fake map loading, but without teleporting side effect
* Updated SQL file for the item_db

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1307 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-27 10:36:30 +00:00
Lupus
9f0d5a05a8 added new script commands
from jA

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1182 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-02-26 07:40:41 +00:00
(no author)
5e80e49c39 get rid of a warning...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1050 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-02-06 01:37:38 +00:00
(no author)
e08d46b479 More G++ work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@976 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-24 16:55:10 +00:00
(no author)
778e804dd6 update
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-23 20:38:44 +00:00
celest
6e3d4f80f3 * Updated packet_db.txt loading to support reading into multiple packet versions
* Integrated packet size and function DB's into 1 packet_db
* Removed packet_db_ver defining in packet_db.txt -- it'll determine itself based on MAX_PACKET_VER
* Added MAX_PACKET_VER -- maximum versions supported by eA -- and changed packet size and function DB's to use it
* When sending 'Game exe not latest version' packet don't close the session immediately so it will still be delivered
* Added map-server display if an unidentified client was rejected -- also fixes the 'empty string sent to _showmessage'

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@965 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-13 03:57:09 +00:00
codemaster
f955bd688d * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
* Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
* Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
* Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@949 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-11 03:32:32 +00:00
celest
38aa949355 Start adding packet DB reading
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@946 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-10 13:30:49 +00:00
codemaster
487f212144 * Added the @sound command and the NPC command of soundeffectall - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@942 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-09 23:08:31 +00:00
celest
050d122cdc * Summoned monsters will not give exp and items
* Added the 6 new Yuno fields
* Added some Freya's optimisations in clif_parse
* Added clif_update_mobhp
* Set alive_timer to -1 when quitting, not 0

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@811 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-27 11:02:13 +00:00
celest
8ffa2ba71e git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@785 54d463be-8e91-2dee-dedb-b68131a5f0ec 2004-12-25 05:28:29 +00:00
celest
2ef8d166ab * Added clif_changed_dir, clif_adopt_process
* updated Backstab

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@756 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-23 18:40:51 +00:00
celest
fa6ecf8890 * Updated most of map-server to 1082
* Removed my own additions for skill delays using aspd
* Adapted skill_range_leniency to jA's code
* Fixed drop rates only limited to multiples of 100's
* Added missing code for castle_defense_rate
* Removed pc_undead_nofreeze
* Updated unrefineable items table
* Added 3 new script commands
* Added SC_SpeedUp0
* Merged itemdb_read for SQL and TXT
* Removed itemdb_read_cardillustnametable limited to TXT only
* Added reading itemslotcounttable.txt from the GRF to auto set number of slots per item
* Added a display message when reading itemslottable from the GRF
* Added options in battle_athena.conf to enable/disable reading the GRF

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-21 12:27:02 +00:00
celest
af56e64377 Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@369 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-26 10:02:29 +00:00
amber
d479e29aee Fixed some file types
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-14 16:18:26 +00:00
codemaster
39fd1c7e8b Fixed Attacking Mobs by using a file from FREYA (thanks MagicalTux and Yor)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@141 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-13 02:16:51 +00:00
spira
aa2c330841 * Corrected clif_sitting stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@101 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-10 21:08:08 +00:00
(no author)
706e785091 git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec 2004-11-04 23:25:09 +00:00