792 Commits

Author SHA1 Message Date
Inkfish
1032d53f6e * Sorry for taking 3 steps for this ugly code. Please take it as a compromise since we do not have enough info to emulate how Aegis does.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-13 12:17:19 +00:00
Inkfish
19ba08fe2c Fixed effects being applied improperly in some rare cases.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13768 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-13 11:44:14 +00:00
Inkfish
e4ed05e3f0 PNEUMA, BASILICA and SAFETYWALL no longer protect you from such negative status changes as COMA, STUN, FREEZE and etc. (bugreport:1346)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13767 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-13 11:07:09 +00:00
zephyrus
7828b01c09 - Fixed a bug (important on Battlegrounds if you are using then).
* A player can do more than 1 damage to a plant per hit, if he equip only one weapon on left hand and keep the right hand clean and receives Weapon Element buff, for example the post effect of Magnum Break. On battleground it means you can destroy quickly crystals and barricades.
- Also fixed the extra bonus of the leaf hand, it was using the bonus of the right hand.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-12 15:39:17 +00:00
Inkfish
5343380fc4 * Fixed GX's skill level modifier is missing
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13745 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-09 14:47:09 +00:00
Inkfish
0595535167 * Fixed splash damage from Baphomet Card might miss. [Inkfish]
* Check if group unit is expired before processing it. (bugreport:3054) [Inkfish]
* Fixed Grand Corss outdated behavior (bugreport:1590) [Inkfish]
- use new damage formula
- DEF is reduced to 2/3 during cast time
- block shields switching within attack duration
- monsters don't damage themselves any more
- intervals between hits are 300ms

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13736 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-05-07 12:15:14 +00:00
Playtester
96a0560b11 * Fixed Monster Spiral Pierce not being reduced by Ghostring Card
- it is forced neutral as its a MISC skill for monsters and doesn't take weapon element

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13702 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-25 13:15:45 +00:00
ultramage
7c730e4fbd Added an int64 typecast to both the acid demonstration equation (which couldn't handle 1000-ish stats), and the misc damage reduction code (followup to r13694).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13700 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-25 10:03:23 +00:00
Playtester
a223cdcba8 Fixed a small typo I did in my last Spiral Pierce fix, thanks to Inkfish for pointing it out (bugreport:3013)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13697 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-24 15:30:24 +00:00
akrus
5a35f1c88e * Lil fix for my last commit. Sorry :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13696 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-24 12:58:35 +00:00
akrus
97f947bb63 * Fixed Acid Demonstration (and probably some other skills) working wrong on high-rate servers (thanks to [Funt] for the idea)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13694 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-24 07:56:29 +00:00
skotlex
3db650ec38 - Corrected the attack_attr_none setting to behave as it should: for those whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13676 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-16 19:36:16 +00:00
Playtester
d8faa8086c * Monster Spiral Pierce is now a ranged misc attack
- it always gets blocked by Pneuma, but never by Safety Wall
- Defender doesn't reduce its damage
- Range-Def item bonuses reduce its damage

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13672 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-15 16:30:08 +00:00
zephyrus
5ddd4d08fe - Implementing official battleground "emblem" crossed swords icon.
- Removing the custom guild packets from Battleground as they are not needed anymore.
- Scripts updated.
- In this way, you get "battle cursor" over your same team, but that's how official does.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-29 16:49:52 +00:00
Sara
b3860fdc01 * Added support for new status change packet, uses new setting display_status_timers in client.conf.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13613 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-24 01:56:16 +00:00
ultramage
c4a4f647a1 Fixed a crash if for some reason a mob uses Blade Stop.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13567 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04 22:18:34 +00:00
ultramage
9c6c292775 Small edits to battleground code (bugreport:2816)
- removed bg_idle_announce setting (could be considered later)
- moved crystal protection code to battle_calc_bg_damage
- removed mob state 'inmunity' in favor of a script-based solution
- removed unneeded 'setmobdata' (fixes collision with mob controller)
- added svn:eol-style native for battleground code

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04 17:26:07 +00:00
ultramage
8d57253cc3 Removed the Blade Stop range check against players.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13562 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-03 15:57:28 +00:00
ultramage
1d82043903 Blade Stop status no longer prevents item use and equip changing.
Blade Stop skill will now only activate if the attacker is at most 2 cells away (1 if barehanded).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13557 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-02 18:11:49 +00:00
ultramage
5af84c659d Just some generic cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13556 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-02 17:54:13 +00:00
shadow
7699a5de32 Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost)
* Fixed monster's Spiral Pierce, now it is always blocked by Pneuma.
* Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10.
* Fixed Monk spirit balls not being removed on death (like happens with gunslingers).
* Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13555 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-01 22:46:03 +00:00
zephyrus
e9153a3c17 - Fixed item Nemesis.
- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-02-26 21:27:12 +00:00
zephyrus
d4c7aad803 - Implemented new Pet Bonus System. Enjoy!! :D
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13491 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-01-25 20:06:13 +00:00
zephyrus
ede9af3b29 - Implemented new item bonus scripts required for battlegrounds.
- Battlegrounds items rewards for Tierra Valley and Flavius done (but autoscript rate is suggested - 5%).
- Restricted trade/storage/drop for those items.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-01-25 19:50:02 +00:00
FlavioJS
58e4991d42 * Changed all uses of struct skill_unit_group* to group_id in status_change_entry's. (last known 64bit portability issue)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13482 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-01-24 17:38:17 +00:00
FlavioJS
e3d5e89496 * Changed val4 of SC_BLADESTOP from a block_list pointer to an id. (64bit portability issue and potential dangling pointer crash)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13471 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-01-22 09:37:47 +00:00
zephyrus
551e20a850 - Added support for item effect Ignore Def Rate by Race. bonus2 bIgnoreDefRate,<race>,<%>;
- Added support for item status effects on skills. bonus3 bAddEff,<sc_effect>,<rate>,ATF_SKILL;
- Update to battleground equipment.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13457 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-01-20 02:19:05 +00:00
FlavioJS
72542d65cc * Hunted down the simpler 64bit pointer truncations.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13380 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-11-22 15:44:17 +00:00
L0ne_W0lf
bc3b30a2d3 Kaupe will now trigger from mobs, homuns and mercenaries, as well. (bugreport:2297)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13252 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-10-01 12:27:51 +00:00
zephyrus
2513d01bee - Full implementation of mercenary skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-10 14:30:25 +00:00
L0ne_W0lf
331e0a0a15 Enabled WoE SE to be run independently of WoE. Let's see how long it is before something blows up, or Ultramage pulls out his hair while cursing my existence.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13202 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-09 17:33:10 +00:00
zephyrus
5acebe170f - Starting Mercenary Skill implementation.
- MS_BASH Completed.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13189 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-03 13:32:38 +00:00
zephyrus
5ee4ef95e0 - Supportive Skill Behavior for Mercenaries:
* Endow skills such as Aspersio and the 4 sage endows can only be cast on the mercenary if they are the master.
* Aid Potion does not currently work on mercenaries.
* Lex Aeterna only doubles damage of regular attacks. Skill damage from mercenaries are not doubled.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13184 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-01 23:14:35 +00:00
zephyrus
c562d05efc - More code for mercenaries and starting work on restrictions.
* Heal and Sanctuary skills have their effectiveness on mercenaries reduced by 50%.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13183 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-01 22:19:18 +00:00
zephyrus
5df63da5e7 - Implemented Mercenary Scrolls (item_db)
- There are some little problems, like remaining time going to 0, but you can summon it, make it walk, follow you.
- Feel free to test it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13126 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-24 22:45:32 +00:00
zephyrus
c5cc2257d3 - Moving all content of Homunculus code to a proper file Homunculus.c/h
- Update of all project files.

NOTE: All functions on homunculus.c should be renamed i think, to remove all the merc_*.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13122 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-24 15:00:26 +00:00
zephyrus
c6af5ab8d5 - Big update to Basilica, implementing official behavior.
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.

Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-21 20:38:32 +00:00
zephyrus
6b6ef43c4b - Removed my barricade implementation. Not required in WoE SE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13097 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-20 19:40:53 +00:00
sketchyphoenix
61743c4dc6 * Removed gm_cant_party_max_lv. It now uses gm_cant_party_min_lv as the threshold. (bugreport:2051)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13077 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-15 00:11:16 +00:00
sketchyphoenix
f32ca3d261 * Added another GM trust config for party invitations (bugreport:2004)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13051 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-07 21:07:31 +00:00
ultramage
115c5b6896 Removed the mob controller system, now a customization (see topic:194375).
The system consists of
 * script command to spawn a controlled mob
 * script commands to attach npcs to such mobs and manipulate their AI
 * a page of documentation for these commands
 * callbacks at various source code locations that invoke the attached npcs
 * two npc examples

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-07-31 05:37:40 +00:00
ultramage
106b44c1e7 Merged the /loginmerge branch (topic:192754)
* the login server storage, ipban and logging systems have been abstracted and now provide a common interface; the rest has been merged into a single login server core (no more login/login_sql duplicity)
 * storage systems are now added via compiler options (WITH_SQL / WITH_TXT)
 * multiple storage engines can be compiled in at the same time, and the config option account.engine defines which one will be used.
 * due to MySQL autoincrement limitations, accounts with id '0' will not be supported; account IDs from this point on should start from '1'.
 * login_log() functions now again record IP addresses in dotted format, not as 4-byte integers (undo from r6868).
 * removed config options that defined column names in the login table
 * removed `memo` and `error message` columns from login db/savefile
 * moved `loginlog` table to the logs database
 * added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql
 * due to changes to the login table layout, I added an !optional! sql file (upgrade_svn12975_view.sql) that will provide a certain degree of backwards compatibility with existing software; read the instructions inside carefully!
 * moved third-party includes/libs to a separate directory
 * updated project files / makefiles

Changed the way GM levels are handled
 * removed conf/gm_account.txt
 * added the gm level column to the txt savefile (after 'email' column)
 * gm level information is now transferred along with account data
 
For open problems see bugreport:1889.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13000 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-07-26 20:45:57 +00:00
shadow
b851a4ee69 Fixed SG_FUSION hp penalty (0.5% to 2%), bugreport:1805
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12929 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-07-09 13:14:00 +00:00
L0ne_W0lf
cce663f625 * Homunculus will no longer auto-vaporize on master death.
- Added config option to allow for this to be turned on or off.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12912 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-07-04 20:44:33 +00:00
shadow
901d311735 Fixes regarding bugreport:1727 (undead element/race skill behaviors) follow up on revisions r12820 r12821 and r12822
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12903 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-07-03 02:18:44 +00:00
shadow
a80253d14f Fixed some skills working on undead element when they were supposed to work on undead race.
Skills Fixed: GrandCross, Dark GrandCross, Cure, Head Crush, Signum Crusis, Blessing, Demons Bane, Divine Protection.
Skills needing confirmation: Magnus Exorcismus, Evil Land, Sanctuary, Status Recovery.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12820 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-06-13 11:39:13 +00:00
shadow
91f75e6d21 Fixed double attack working with unarmed attacks, as reported by Lone Wolf.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12809 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-06-10 16:09:16 +00:00
shadow
233d15c130 Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12802 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-06-09 17:29:51 +00:00
ultramage
4517a5c8e2 Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-06-07 17:01:29 +00:00
ultramage
37ddd1c503 Added Ai4rei's "gm can view all players' equips" feature (topic:186519).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12751 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-06-01 08:14:47 +00:00