* Added parameters for `savepoint are range for `x` and `y` for random savepoint coordinates.
* Added documentation for new savepoint params. Credits to @aleos89
* Updated savepoint on script to follow official behaviour (random save in 3x3). All credits to @Atemo
Added an additional parameter to instance_enter
This allows easier usage for instances in IM_NONE, where a player will never be attached to the instance.
All you have to do is remember the created instance id and supply this command with it. That way you do not have to use any workaround like the following anymore:
warp instance_mapname( <mapname>, <instance id> ), <hardcoded enter x coordinate>, <hardcoded enter y coordinate>;
Added usage of the new constants in the existing scripts
Fixed default checks and null pointer output
Thanks to @Atemo
* Added new mapflag `hidemobhpbar` to hides monster's HP bar on a map.
* Added maps for this mapflag, credits to @Atemo and @Lemongrass3110
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Replaced hardcoded gender codes in source
Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.
* Replaced hardcoded gender codes in npcs
Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.
* Corrected a typo
Thanks to Machiezmo from Discord.
* Fixed an inverted gender logic
Thanks to @secretdataz
Originally released by @Ridley8819 on HerculesWS/Hercules@114767c
Additions:
Added drops for Baphomet and Chimera
Removed duplicated champion monsters
@aleos89 cleaned up NPC dialogue and some of the grammar.
* Monsters for Godly Quest, Guild Dungeons, missions, and treasure
* Thanks to http://Divine-Pride.net and @aleos89
NOTES:
* Monster English names following db.irowiki.org
* Need official name for monsters 2428 ~ 2440
* Monster modes are from various informations
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Nightmare clocktower
This is a merge from HerculesWS/Hercules@88c5a47 originally done by @Ridley8819.
All the credits belong to him.
@aleos89 cleaned up some of the grammar and removed duplicate texts.
@secretdataz added the missing mapflags.
@Atemo adjusted Cursed Book item script
- added monster_noteleport in TE castle (need official info)
Missions:
- corrected playtime check value
God quest TE:
- Changed $@2012_tegod_kafra -> $2012_tegod_kafra ; $@2012_tegod_gloria -> $2012_tegod_gloria as it should be
- Corrected lowest economy set to 1
- Minor debug and standardise script
WOE main script:
- Added a condition for mobs spawn (case guildbreak)
* Implemented `job_noenter_map.txt` for TE maps.
* Added job list that cannot enter TE Castles and Guild Dungeons.
* Replaced `getpermissionwoete` with `jobcanentermap`.
* Added missing quest `7516`.
* Fixed typo in TE Mission NPC.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Change God Item final broadcast from `mapannounce` to `announce`.
* Fixed variable typo in `#tequest_master_prt01` NPC. `$@2012_tegod_kafra` to `$@2012_tegod_gloria`
* Missing `OnMyMobDead` label in `#tequest_master_prt01` NPC.
* Corrected the castle Economy and Defense lowest level is 1, not 0.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
- Added default arguments in function Func_JupHist to avoid being stuck (fixes#1444)
- Implemented quest log
Investment Rewards:
- Added missing Elemental Converter menu selection