* Added new mapflag `hidemobhpbar` to hides monster's HP bar on a map.
* Added maps for this mapflag, credits to @Atemo and @Lemongrass3110
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Refactored clif functions for unit names
Renamed clif_charnameack to clif_name and added additional parameters to follow other clif functions.
Removed clif_charnameupdate completely since it was just a copy of the BL_PC code in clif_charnameack and replaced all calls with clif_name_area.
Fixed guild position display
Fixes#1662
Thanks to @ghul3 for reporting it.
Removed useless params for some guild functions
* Adapting official multiple storages.
* Added config to defines storages. See conf/import-tmpl/inter_server.conf.
* Added packet IZ `0x388c` for sending storage definitions.
* Added script command `openstorage2` to open premium storages.
* Removed `sd->storage_size`, replaced by `sd->storage.max_amount`. The value is defined in inter_server.conf in storage entries.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Only displayed when map-server is changed or when changing map that has different base rate with previous map's rate, should not when map changed/warped.
* Updated some packet that related with VIP and its doc.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Initial release of `nocostume` map flag to follow official `DISABLE_COSTUMEITEM` map property.
* Added map flag `nocostume`, current confirmed maps are TE Castles and Guild Dungeons.
* Fixed#815.
* Stores `setlook` values so it won't be removed on `nocostume` mapflag
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Listed job with matched map zone is restricted to enter the map.
* Added db file `job_noenter_map.txt` with format: `JobID,FlagZone,GroupLevelBypass`.
* Reserved usage for WOE:TE implementation.
* Typo correction, thanks @aleos89 @Lemongrass3110
Based on @Emistry's pull request HerculesWS/Hercules#1396:
Added a configuration to enable the atcommands baselevel and joblevel to trigger their respective npc events.
This will help you guys with testing your custom scripts that are listening to OnPCBaseLvUpEvent or OnPCJobLvUpEvent.
For safety reasons we only trigger the events on level increase.
* Removed battle configs vip_exp_penalty_base_normal and vip_exp_penalty_job_normal as these are duplicates of other battle configs.
* Battle config vip_exp_penalty_base and vip_exp_penalty_job are now at a rate of 100 instead of 1 to match other configs.
* Added VIP Zeny Penalty config.
* Cleaned up various rate calculations.
* Removed various macro defines that aren't needed.
* Moved the player state for atcommand showrate to the VIP struct.
* The count was already being capped by itemdb_searchname_array() so the check was never hit.
* Adjusted the return message to match the corrected result.
* Works the same as script command transform and can be stacked with it as well.
* active_transform has display priority if transform is active.
Thanks to Ziu and @Darkelfen!
pc_setpos now delivers an enum for the error that happened.
Additionallly it now returns a different return value when the targeted player is in autotrade state.
Added usage of this new return value to all recall commands.
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!