* Monsters for Godly Quest, Guild Dungeons, missions, and treasure
* Thanks to http://Divine-Pride.net and @aleos89
NOTES:
* Monster English names following db.irowiki.org
* Need official name for monsters 2428 ~ 2440
* Monster modes are from various informations
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Nightmare clocktower
This is a merge from HerculesWS/Hercules@88c5a47 originally done by @Ridley8819.
All the credits belong to him.
@aleos89 cleaned up some of the grammar and removed duplicate texts.
@secretdataz added the missing mapflags.
@Atemo adjusted Cursed Book item script
- added monster_noteleport in TE castle (need official info)
Missions:
- corrected playtime check value
God quest TE:
- Changed $@2012_tegod_kafra -> $2012_tegod_kafra ; $@2012_tegod_gloria -> $2012_tegod_gloria as it should be
- Corrected lowest economy set to 1
- Minor debug and standardise script
WOE main script:
- Added a condition for mobs spawn (case guildbreak)
* Implemented `job_noenter_map.txt` for TE maps.
* Added job list that cannot enter TE Castles and Guild Dungeons.
* Replaced `getpermissionwoete` with `jobcanentermap`.
* Added missing quest `7516`.
* Fixed typo in TE Mission NPC.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Change God Item final broadcast from `mapannounce` to `announce`.
* Fixed variable typo in `#tequest_master_prt01` NPC. `$@2012_tegod_kafra` to `$@2012_tegod_gloria`
* Missing `OnMyMobDead` label in `#tequest_master_prt01` NPC.
* Corrected the castle Economy and Defense lowest level is 1, not 0.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
- Added default arguments in function Func_JupHist to avoid being stuck (fixes#1444)
- Implemented quest log
Investment Rewards:
- Added missing Elemental Converter menu selection
* Adds official quest entries for the instance.
* Modify behavior of item-giving NPCs.
Fixes#701. Fixes#1343.
Thanks to @exneval, @spinzaku and @tmav94.
* Follow up to 32c829d.
* Added a missing break on guild type instance creation.
- Thanks to @Canoe!
* Added instance name back to script command instance_enter.
- This will present the proper error message when trying to enter another instance.
Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Modified the instance_db to allow instance idle time to be adjustable.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Cleaned up script command instance_warpall.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Refactored all instance_id to unsigned short.
* Updated documentation to reflect changes.