- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Memorize cast time now can't be reduced by status changes neither.
- Made skill_unitsetting remove the group when no unit-cells were placed down. basicly this means that if landprotector blocks all tiles, the group will be removed from memory, preventing said group from counting to the total number of skills you can set.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7972 54d463be-8e91-2dee-dedb-b68131a5f0ec
- updated cloaking code so that when you set "enable cloaking without walls", the code will consider you as "always next to a wall", thus you get the wall-speed bonus always.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7778 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle setting homun_critical_rate (defaults to 0)
- Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
- enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online.
- Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7657 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed magic power setting your min matk as max-matk.
- Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected.
- Cleaned up the char-sql reconnect code. It no longer sets everyone to offline.
- Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be).
- Corrected code capping no_spawn_on_player to 50 when the max should be 100.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
dynamic_pass_failure_ban_how_many:from 3 to 7
dynamic_pass_failure_ban_how_long:from 60 to 5
as in official servers. [Musashiden]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7383 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Use charif_sendallwos rather than manually altering the buffers of each server.
- Use the id variable for identifying current char-server instead of scanning the connected servers for it (it's doing the same work twice)
- Added config setting sync_ip_interval to specify how long to go before updating ip. Defaults to 0 (disabled)
- Sending ip update packets will only be done when the ip changed now.
- Removed dns_str variables, and now char_ip_str/login_ip_str/map_ip_str will hold the unresolved dns address (as these variables have no use otherwise)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7360 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map.
- High Jump can now be used in all versus maps.
- Added Kaite's opt3 value, taken from jA
- Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleared up the comment on what item_check does and how it works.
- Changed the pointer dummy_item to a normal struct variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7316 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps.
- Default skills from not being cloned are Magnus Exorcism and Turn Undead.
- The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100).
- Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied use of parse_hostbyname() in chrif.c to fix compilation errors.
- status_percent_change will now account for when the target's max hp/sp is above INT_MAX.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7281 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does.
- Updated GTB's card script to be "bonus bNoMagicDamage,100;"
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated @noask to also tell the rejected what he has just rejected (added msg_athena entries for each of the different requests)
- Since noask already does a player lookup, updated the corresponding parsing functions to take the player rather than the player id (prevents double lookups)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7117 54d463be-8e91-2dee-dedb-b68131a5f0ec