- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed @reloadscript not removing old NPC's and monsters first
* Some changes in mob and NPC unloading
* Changed the original @disablenpc to @hidenpc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1429 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed plagiarised skills become unuseable after saving character
* Fixed double skill fail messages for stone curse
* Added modulus by zero check to rand()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1419 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated Fogwall, Spiderweb, and HP Conversion
* Adding saving character online/offline for TXT char and login (unfinished)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1411 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Refresh the client when day comes to get rid of the night effect
* Changed @refresh to fake map loading, but without teleporting side effect
* Updated SQL file for the item_db
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1307 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed monster damage logging to save char ID's
* Implemented 'event_script_type'
* Set Emsolute Develop as a learnable skill
* Updated 'require_glory_guild'
* Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes'
* Print number of online users in online.txt/.html even if there's only 1 user
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1282 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent
* Added some new script event related options to script config
* Added 10 of the new card effects on the 2/15's patch
* Minor rewrites on self and enemy weapon/armor breaking
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
* Added missing code for 'bAddStealRate' effect
* Removed redundant 'infinite_autospell' in map_session_data
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Delete players' ID from id_db when kicking everyone from the map-server due to char disconnection -- Fixes an odd crash with lazy mob AI
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1017 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed "read_map_from_bitmap" to "read_map_from_cache" in map_athena, "map_bitmap_path" to "map_cache_file"
- Fixed item effects not showing when only one was used
- Fixed a bug in Safety Wall
- Allow only either Storm Gust or Lord of Vermillion to cause damage if stacked together
- Added path_search_long, map_find_skill_unit_oncell
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@998 54d463be-8e91-2dee-dedb-b68131a5f0ec