80 Commits

Author SHA1 Message Date
Playtester
7906f0a3ff Line of Sight System updated (fixes #937, fixes #994)
* You can now target walls with ground skills
* Updated path check to not check the last cell
* Unit skills will now place units depending on line of sight to the caster rather than the cast center
* Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
* Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
* Nodamage skills will no longer fail when the target walked around a corner
* The following damage skills will no longer damage through walls: Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
2016-03-05 18:02:22 +01:00
Playtester
3449b67abc Follow-up to 8d20393 and a63b031
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
2016-02-21 19:34:34 +01:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
Playtester
2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963)
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
2016-02-18 18:42:13 +01:00
Playtester
7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00
Playtester
9721dc94a5 NPC_EVILLAND and Sanctuary updates (fixes #927)
* NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
* NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
* NPC_EVILLAND now ignores Devotion
* Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
* Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
2016-01-24 01:06:00 +01:00
Playtester
9cfca1cc08 Follow up to 5d7d994 and 6ebcb67 (code optimizations)
* Waterball now uses UNT_DUMMYSKILL
* Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units
* Waterball will no longer cancel when damage is 0, on official servers this only happens if damage is negative but rAthena is no longer coded to handle negative damage unless you enable a custom feature, so... just don't use Waterball on water monsters, ok?
* Fixed two compiler warnings
2016-01-19 20:17:04 +01:00
Playtester
6ebcb67601 Waterball, Jupitel Thunder and Mystical Amplification behavior improved
- Implemented Waterball and Jupitel Thunder double cast (fixes #907)
* Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
* To prevent exploits this behavior can only be used every 2 seconds
* This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback
- Finally implemented the official waterball unit behavior
* When casting Waterball, water, deluge and suiton units will be turned into waterball units
* These waterball units are then turned into waterballs one-by-one
* All unit behavior now also applies to waterball, special handling is now solved via db files
* If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
* When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
* If this breaks anything, please notify me
- Mystical Amplification improved (fixes #908)
* Mystical Amplification will now toggle at cast begin rather than cast end
* When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
2016-01-17 18:00:18 +01:00
Nova
88d2cd7cfd Fixed Makibishi
Fixed an error where Makibishi unit_db was set to have an AoE, so when
you would refresh the screen you would see
http://i.imgur.com/mr3g1zG.png become http://i.imgur.com/UnecX60.png
This makes the skill behave as intended, as before the real AoE was that
of the second image.
2016-01-12 16:00:08 -08:00
aleos89
f47d4dcc0f Updated Hells Plant effect
* Hells Plant can be removed from Crazy Weed and Land Protector.
2015-12-23 14:15:07 -05:00
aleos89
a7b8fd4a5d Bug Fixes
* Fixes #696 - Fixed an issue with ammo type fail message for bows and guns.
* Fixes #708 - Fixed Neutral Barrier and Stealth Field not staying with the player through warp portals on the same map. Thanks to @exneval.
* Added the new Pile Bunker S/P/T items to the Pile Bunker skill equipment check.
* Updated Exeed Break damage formula.
* Added a check for skill_require_db parsing to skip requirements on invalid item IDs.
2015-11-06 10:55:00 -05:00
Cydh Ramdh
feec60e8c8 Bug Fixes:
* Fixed some Manhole skill related:
  * Shouldn't be removed by Crazy Weed, Fixed #580
  * Hell's Plant should ignores target under Manhole effect, Fixed #566.
* Fixed #536, Neutral Barrier shouldn't miss magic attack and ranged attack that ignores flee.
* Fixed #522, Change Material always check the first produce line that matches the item/product requested. Also removed some reduntant checks.
* Fixed #568, Gentletouch Cure shouldn't heal Emperium and BG's Barricades.
* (Attempt to) Fixed #533 and fixed #212, Ground Drift damage calculation.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-18 22:11:41 +07:00
aleos89
d95f5d2db7 Bug Fixes
* Fixes #447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes #448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes #503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes #521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes #532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes #537 - Arms Cannon is now a single unit target skill.
* Fixes #541 - Cleaned up Ignition Break damage formula.
* Fixes #543 and Fixes #552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes #546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes #547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes #551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes #556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes #561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes #576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
2015-08-17 14:13:22 -04:00
aleos89
51f6465709 Bug Fixes
* Fixes #479 - Fixed the unique item ID system not giving new items their unique ID. Blame 7295bdc.
* Fixes #488 - Fixed Water Barrier, Zephyr, and Power of Gaia not being applied to targets walking into the area of effect.
* Fixes #500 - Cursed Circle will now properly release targets if the caster moves out of AREA_SIZE.
* Fixes #501 - Reverberation can be placed an unlimited amount of times. The magic part now only deals neutral damage.
* Fixes #506 - Magnetic Field will now affect others in PvP maps, except for the caster. Thanks to @exneval.
* Fixes #527 - The Roulette item database will not be loaded at all if the feature is disabled.
* Fixed a small typo for 'unitwalk' and 'unitwalkto' script commands.
2015-07-22 17:46:38 -04:00
aleos89
2a04748bf4 Fixes #261
* Corrected the skill behavior of Elemental Shield to match official.
- Thanks to @exneval and @Barigas.
2015-06-08 10:53:41 -04:00
Cydh Ramdh
087d911354 Fixed #418, Magma Eruption behavior
* First hit damage: [450 + 50 * skill_lv]%, 90& causing Stun.
* Damage iteration: [800 + 200 * skill_lv] in every 0.5 second for 5 seconds, has chance to inflict Burning efect.
* Thanks to @reigneil and Rytech

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-08 20:28:54 +07:00
aleos89
231710c0fa Bug Fixes
* Fixed #119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed #148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed #341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
2015-03-18 15:12:02 -04:00
Playtester
16d747af48 - Fixed trap HP and knock back (fixes #338)
* Talkie Box and all ranger traps no longer can be destroyed by HP damage
* Electric Shock can now be knocked back
2015-03-14 11:50:59 +01:00
aleos89
9f6f55c07c Bug Fixes
* Fixed #167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed #270 - Cleaned up Reverberation and how it's triggered.
* Fixed #321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed #332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed #335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
2015-03-13 17:49:38 -04:00
Playtester
ad8e22139f Kaahi and Arrow Shower RE fixes
- Removed Kaahi timer system (fixes #320)
* Kaahi will now heal BEFORE the damage is dealt
* Heals will no longer get lost due to timer system
* Decreased Kaahi duration 1800->350 seconds
- Implemented recent Arrow Shower Renewal updates (fixes #310)
* Arrow Shower now has 3x3 AoE on level 1~5 and 5x5 AoE on level 6~10
* Arrow Shower now has a fixed after cast delay of 500ms
* Note: The bug that causes the skill to hit twice is still present (couldn't fix it)
2015-03-07 19:27:49 +01:00
Playtester
08bf5112a1 Fire Pillar, Acid Bomb fixes
- Fire Pillar can no longer hit plants (follow-up to 04a1173f7d)
- Acid Bomb will now hit every 500ms instead of every 1000ms on renewal (related to bugreport:6338)
2014-11-15 21:48:44 +01:00
Playtester
e7e8b5454b Land Protector, Ground Skill Splash, Storm Gust Knock-back
- Land Protector now behaves like on official servers (bugreport:5237)
  * Land Protector now protects from units being placed on it, no matter if they have splash range or not
  * Land Protector no longer protects from damage from units not outside Land Protector that splash inside
  * Meteor Storm no longer shows meteors falling if they would land on Land Protector
  * Pneuma can no longer be placed next to Land Protector
  * Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values (bugreport:5237)
  * Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
  * Storm Gust places units in a 9x9 area with 3x3 splash range each
  * Heaven's Drive places units in a 5x5 area with no splash range
  * Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official (bugreport:5237)
  * Each of Storm Gust's units will knock back "Away from center"
  * As units in the south-west are processed first, the knock-back direction will usually be north-east
  * At the edges the knock-back direction will be "to the outside"
  * Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
  * Added a config option for those who want the old "random direction" behavior from eAthena
2014-11-15 16:32:26 +01:00
Cydh Ramdh
ce090ce916 Skill Changes:
* Wizard/Warlock Skill
  * Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
  * Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
  * Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
  * Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
  * Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
  * Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
  * Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
  * Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
  * Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
  * Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
  * Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
  * Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
  * Cleaned up, added, corrected some (missing) sequences & DB values.
  * Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
  * Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
  * Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
  * Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
  * Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
  * Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
  * Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
  * Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
  * Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
  * References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d

Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
  * SCSTART_NONE = 0x0
  * SCSTART_NOAVOID = 0x1
  * SCSTART_NOTICKDEF = 0x2
  * SCSTART_LOADED = 0x4
  * SCSTART_NORATEDEF = 0x8
  * SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-10-01 17:42:30 +07:00
Cydh Ramdh
70b8b8bc38 Bug Fixes:
- Fixed map-server crashed caused by Wall of Thorn when atatcked by Fire element (with wide range skill unit, bugreport9102). Also reverted some changes in c046668
- Added config conf/battle/skill.conf 'arrow_shower_knockback', as follow up 453b6d0. Direction of Arrow Shower knockback depends on Arrow Shower location

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-22 23:28:48 +07:00
Cydh Ramdh
d270047312 * Fixed bugreport:9211. Basilica causes map-server crashed when caster changing map
* Some source docs for skill.c/h

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-17 00:00:19 +07:00
Cydh Ramdh
453b6d0023 * Bug Fixes:
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).

* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-10 15:16:20 +07:00
Cydh Ramdh
05d3c6bd43 Fixed skill unit effect issue, wrong used packet for newer client. Causing some skills shows wrong animation. (Partial merge from 3CeAM 2.0 r16, r17, & r18)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-09 05:16:50 +07:00
aleos89
237579c957 Bug Fixes
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
2014-07-15 13:47:43 -04:00
aleos89
70aa7e03ee Bug Fixes
* Fixed Spider Web and other trap skills not working correctly on GvG maps. (bugreport:8982)
* Fixed Cloaking Exceed not hiding players from demon and insect monsters. (bugreport:9001)
* Bloody Lust no longer affects monsters. (bugreport:8991)
* Ruwach will no longer damage players in Invisibility. (bugreport:8950)
2014-06-06 10:54:28 -04:00
aleos89
c046668034 Bug Fixes
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
2014-04-24 12:05:22 -04:00
aleos89
06986d6540 Bug Fixes
* Updated Fire Expansion to official effects. (bugreport:8893)
* Updated Illusion Doping area of effect and hit reduction. (bugreport:8560)
* Cleaned up Full Throttle.
-- Thanks to exneval.
2014-04-13 15:46:49 -04:00
aleos89
d3d34aa5d2 Bug Fixes
* Follow up to 2fe8140 to fix quest_db.txt not being imported anymore. (bugreport:8891)
* Fixed Epiclesis to only run every 3 seconds and added animation display for healing HP and SP. (bugreport:8890)
2014-04-11 11:15:10 -04:00
aleos89
26afd769ce Bug Fixes
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
2014-03-28 15:12:23 -04:00
aleos89
cfa4d3c6b1 Bug Fixes
* Cleaned up some remaining Concentration leftovers from 1f26499. (bugreport:8756)
* Added a missing break for the damage calculation of Cross Strike.
* Adjusted the area of effect for Feint Bomb.
* Miscellaneous cleanups.
2014-03-21 14:22:29 -04:00
aleos89
79fbd3bc69 Bug Fixes
* Updated Pointpoint Attack to also have a chance to break Helm equips. (bugreport:8735)
* Fixed Feint Bomb stacking with Hiding and Stealth. (bugreport:8346)
* Updated the trigger area of Feint Bomb to be 3x3 and AoE is 5x5. (bugreport:8346)
* Fixed Chemical Protection not removing Strip effects. (bugreport:8746)
* Fixed Warg Strike's Warg requirement, reverted to misc attack, and ignores target's Flee. (bugreport:8732)
* Warg Bite and Warg Dash now ignore target's Flee.
* Corrected Epiclesis HP/SP recovery timer. (bugreport:8751)
* Fixed Crimson Moon not working with Epiclesis.
* Updated Spirit Sphere requirement for Gentle Touch - Cure to 1.
* Fixed Shield Boomerang not taking weapon element into account. (bugreport:8757)
* Homunculus skill re-use delay is no longer reset when vaporized.
* Lauda Agnus and Lauda Ramus can now be casted when the caster is not in a party.
* Cart Revolution will now always knock targets to the West (added config to disable). (bugreport:8753)
* Updated all non-3rd class skills cast times. (Hercules e2fdc3b)
* Corrected Prestige magic evasion formula. (bugreport:8737)
* Poem of Netherworld will now only effect enemies except in WoE. (bugreport:8771)
* Poem of Netherworld can be removed by Status Recovery and Lion Howling.
* Updated Deep Sleep, Crystalize, and Vacuum Extreme to use base status. (bugreport:8749)
* Self Destruction now ignores target's DEF cards.
* Fixed Raising Dragon not recovering SP. (bugreport:8769)
* Fixed Charm bonuses for Kagerou/Oboro. (bugreport:8319)
* Moved calculation for Chorus bonus.
* Fixed Over Brand damaging targets on the entire map. (bugreport:8736)
* Fixed Cast Ninja Spell not randomly picking a status ailment to cast on target. (bugreport:8774)
2014-03-17 11:37:36 -04:00
Cydh Ramdh
dd67f9de96 Bug Fixes:
- 'hp_rate' and 'sp_rate' config aren't working. http://rathena.org/board/tracker/issue-8742-max-hpsp-battleconf-not-working/
- Mercenary DB that aren't being read properly whic also happens for Homunculus DB. http://rathena.org/board/tracker/issue-8761-mercenary-db-import-folder-issue/
- Fixed Elemental DBs that aren't being imported yet. (also changed to sv_readdb)

Rebellion Skill Updates:
- Some updates according to kRO updates on http://forums.irowiki.org/showpost.php?p=1364894&postcount=579, http://forums.irowiki.org/showpost.php?p=1388802&postcount=981, and http://forums.irowiki.org/showpost.php?p=1389627&postcount=1008
- Partial merge from idAthena.
- Using 0x107 as temporary marker on mini-map for Crimson Marker target.
- Some stuffs maybe still wrong, feel free to report/fix it.
- Thank people on those links, Ziu, and idAthena.

Misc changes:
- Changed some function names for homunculus.c/h with prefix hom_* and mercenary.c/h with prefix mercenary_*
- Change unnecessary 'int' return value tos 'void'

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-03-13 23:59:29 +07:00
aleos89
5aa2f17fc1 Bug Fixes
* Fixed Guild Auras applying to other guilds. (bugreport:7073) (Hercules 81caf70, 7fc0697, eb53067)
* Fixed wrong packet being used for storages on 20071002 and older clients.
2014-03-07 11:53:14 -05:00
aleos89
f6cc486ab7 Bug Fixes
* Taekwon stances will now be removed on logout to prevent them being permanently on when a Taekwon is no longer ranked. (bugreport:8614)
* Added a battle config (taekwon_mission_mobname) for Taekwon Mission to check for kills based on monster names, off by default. (bugreport:8614) -- Credits to clydelion for the base.
* Removed a case that ignores damaging a target when they are on the same cell as the caster for Frost Nova. (bugreport:8705)
* Removed a skill unit check for Overbrand. (bugreport:8711)
2014-03-04 13:53:58 -05:00
aleos89
96c768f9b7 Bug Fixes
* Fixed Severe Rainstorm damage formula. (bugreport:8581)
* Caster can no longer switch equips for the duration of Severe Rainstorm. (bugreport:8581)
* Cleaned up Demonic Fire and Fire Expansion combos. (bugreport:8620)
* Fixed Dragon Breath - Fire/Water damage formula and not being reduced by DEF or Flee. (bugreport:8620)
* Fixed the movement speed formula for Camouflage. (bugreport:8619)
* Fixed Overbrand Brandish area damage. (bugreport:8627)
* Fixed cast time for Magical Amplification.
* Fixed Moonlit Serenade MATK increase. (bugreport:8697)
* Fixed Phantom Thrust not casting. (bugreport:8652)
* Fixed Gentle Touch - Cure healing formula. (bugreport:8699)
* Fixed Wall of Thorns not dealing damage to players who touch it. (bugreport:8673)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8286)
* Fixed Feint Bomb damage formula. (bugreport:8593)
* Fixed Circling Nature HP recovery and SP consumption being reversed. (bugreport:8670)
* Fixed Judex area of effect to be 3x3. (bugreport:8672)
* Fixed Abracadabra skill "Summon Monster" not displaying the monster's name. (bugreport:8671)
* Fixed Sight Blaster duration. (bugreport:8656)
* Fixed Ignition Break area of effect damage. (bugreport:8653)
* Fixed Poem of Netherworld not immobilizing enemies. (bugreport:8607)
* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Adjusted Tiger Cannon damage formula and allow to bypass target's flee. (bugreport:8625)
* Fixed Self Destruction not working on self. (bugreport:8633)
* Fixed Repair not healing or consuming item requirements. (bugreport:8633)
* Fixed Silver Sniper and Magic Decoy AI types not being counted towards the land skill limit. (bugreport:8407)
* Fixed Silver Sniper bonus ATK formula.
* Fixed Magic Decoy maximum HP formula.
* Fixed Lion Howling damage formula. (bugreport:8654)
* Fixed Rapid Throw (Muchanage) damage formula. (bugreport:7861)
* Stasis no longer allows casting of Chorus skills.
* Fixed Chorus skills not checking for additional partners. (bugreport:6052)
* Body Paint no longer removes Chase Walk or Invisibility. (bugreport:6801)
* Recognized Spell is no longer cleared by Dispell or Abundance. (bugreport:6718)
* Epiclesis now removes Cloaking Exceed and will heal while in the Frenzy state. (bugreport:6679)
* Renovatio now heals while in the Frenzy state. (bugreport:6679)
* Fixed Firing Trap not having the fire element. (bugreport:8707)
* Fixed Icebound Trap not having the water element. (bugreport:8707)
* Fixed Axe Tornado not doing less damage for targets outside of the 5x5 area of effect.
* Updated the list of effects that Inspiration makes the caster immune to. (bugreport:5735)
* Cleaned up the effects of Vacuum Extreme to work as it should in GvG maps. (bugreport:6031)
* Corrected durations for Millennium Shield, Crush Strike, Refresh, and Weapon Crush.
2014-02-28 15:18:45 -05:00
aleos89
0f7ecd0c4d 3rd Class 2011 Post Balance Update
* Contains remaining formula updates for 3rd class skills.
* There are a few bug fixes and corrections to broken skills.
2014-01-10 10:36:53 -05:00
Euphy
7083ecf079 Standardized formatting of database files.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
2013-12-29 15:58:17 -05:00
Cahyadi Ramadhan Togihon
507f047cfb Rebellion Skills are added!
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)

IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet

Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
2013-11-05 02:34:32 +07:00
Akinari1087
f0566292bb Added support for Rebellion class (no skills) - Credits to Hercules, Sanasol, Cydh
Packets update for banking and 2013-08-07 - Credits to Shakto
Fixed a problem where players could use items in Invisibility
2013-10-27 12:58:24 -07:00
Akinari1087
af108b20c4 Added HP_SP_TABLES option in core.h which allows you to bypass the job HP and SP tables - http://rathena.org/board/tracker/issue-8015-hp-sp-bugs-exp/
The long range attack rate bonus now effects damage, rather than ATK - http://rathena.org/board/tracker/issue-8109-long-range-attack-rate/
Fixed SP cost on Invisibility and removed time limit - http://rathena.org/board/tracker/issue-8102-invisibility/
Fixed some warnings that popped up recently - http://rathena.org/board/tracker/issue-8145-warning-in-skillc
Some small changes for the double casted skills - http://rathena.org/board/tracker/issue-7382-aoe-bug-sometimes-it-hits-more-than-one/
Cleaned up some Masquerade Unlucky unused code
2013-10-16 18:49:22 -07:00
Akinari1087
aab4f719a8 Increase interval on some skills that are occasionally being applied twice - Attempted for http://rathena.org/board/tracker/issue-7382-aoe-bug-sometimes-it-hits-more-than-one/ 2013-10-16 01:09:36 -07:00
lighta
8a66d82c28 Add EP 14.3 Part 2 3rd Job Skills
thx to brAthena, Herc, Cydh.
2013-10-08 17:54:47 -04:00
Cahyadi Ramadhan Togihon
659cc57574 * INF2_NO_NEARNPC (skill_db.txt updates):
-- Added a new option info for skill's 'inf2', INF2_NO_NEARNPC, that used for checking if the skill is castable if caster/ground/target is near with NPC (by specified range option)
-- Corrected Shadow Chaser skills, SC_CHAOSPANIC and SC_MAELSTROM, that cannot be placed near warp portal (according to iRO Skill Balance Patch)
-- Added 'db/skill_nonearnpc_db.txt' for more option of INF2_NO_NEARNPC (additional range beside splash area, unit range, or layout range calculaiton and type of NPC)
* Follow up 5e6626e
2013-09-26 17:39:41 +07:00
Akinari1087
e130395a4c Bug Fixes!
Mechanic Neutral Barrier updated - Fixes bugreport:7874
- Blocks ranged and splash attacks
- Gives % bonus to DEF and MDEF
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time

Stealth Field updated- Fixes bugreport:7816
- No longer blocks AOE damage
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time

FAW Silver Sniper and Magic Decoy updated - Fixes bugreport:7871
- FAWs get HP and ATK or MATK bonuses correctly now
- New AI added for these

Maximize Power no longer stops SP regeneration in pre-re (credits: Evil) - Fixes bugreport:7881
Gate of Hell now updates ATK correctly to HP and SP levels (credits: Aleos) - Fixes bugreport:7886
Comet now works as intended when with other Warlocks (credits: malufett) - Fixes bugreport:7854

Fixed minor issue where setting a monster to an AI with a script command could cause an error.
Songs/Dances are now removed by Land Protector/Ganbantein (helvetica).
Updated homunculus ATK to support renewal attack.
Fixed an issue where Summon Legion mobs weren't getting the correct stats placed on them.
2013-07-24 03:48:38 -04:00
akinari1087
d21fa84734 Updated recovery command with many more options - Suggestion tid:82374
-> Updated documentation on changes
Updated Overbrand to a closer official area behaviour - Fixes bugreport:7651
Follow up to r17320 - Fix incorrect condition check (lighta)
Fixed status effects not being removed correctly (lighta, Akinari) - Fixes bugreport:7634

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17321 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-06 17:58:41 +00:00
akinari1087
380bf896f0 Cleaned up Camouflage to work as originally intended
Fixed offensive healing and cleaned up skill_calc_heal - Fixes bugreport:7317
Fixed Poison Mist to accurately display and damage correct area - Fixes bugreport:7600
Cleaning channel system update from r17284 and r17285 (lighta)
Updated CHN, SPN, IDN, FRN map_msg translations (Goddameit, Tragedy, Cydh, Capuche)
Follow up to r17228 - Removed map_msg lines related to deprecated @main chat
Fixed issues with clif_maptypeproperty2 and clif_dropfloorite (lighta) bugreport:7602 - bugreport:7603

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17296 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-26 03:13:48 +00:00