* Fixes#447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes#448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes#503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes#521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes#532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes#537 - Arms Cannon is now a single unit target skill.
* Fixes#541 - Cleaned up Ignition Break damage formula.
* Fixes#543 and Fixes#552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes#546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes#547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes#551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes#556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes#561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes#576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
* Translated the Kagerou/Oboro skill names in the skill_db.
* Added Critical Food type for newer items.
* Water Barrier should only reduce Weapon ATK and Flee.
* Illusion - Bewitch should not be able to move MVPs.
* Spider Web will no longer be deleted when the target escapes from it. (bugreport:1358)
* Adjusted Absorb Spirits to work in duels. (bugreport:4085)
* Clementia, Canto Candidus, and Praefatio will now cast on the party even if someone is wearing a Holy-type armor. (bugreport:6835)
* Masquerade - Gloomy will now remove a Homunculus who have less than 80% HP. (bugreport:8886)
* Players under the effect of Illusion - Shock will now be able to move and attack. (bugreport:8903)
* Deadly Infection should only pass Guillotine Cross poisons through the Shadow Chaser's attacks only. (bugreport:8968)
* Unlimit now gives the proper statuses when reducing DEF and MDEF. (bugreport:9181)
* Water Screen will now heal 1,000 HP every 10 seconds. (bugreport:9184)
* Tinder Breaker will now properly lock targets. (bugreport:9202)
* Corrected Weapon Blocking SP drain timer from every 3 seconds to 5 seconds. Moved Combo timer to skill_cast_db. (bugreport:9203)
* Players under the influence of Kaite will receive a flat 400% more damage from melee attacks (renewal only). (bugreport:9231)
* Release will now check the preserved skill's SP requirement before releasing. (bugreport:9333)
* Fixes#417 - Charge Attack has a range of 14 cells and can do up to 500% damage.
* Fixes#419 - Magnum Break should not hit hidden targets.
* Fixes#421 - Tension Relax should only increase healing at 1x rate when overweight and 3x when not overweight. Also corrected icon getting removed after a few seconds while sitting.
* Fixes#427 - Auto Guard will force a player to stand when being targeted to avoid client desync.
* Fixes#436 - Corrected Super Novice Spirit not allowing any headgear to be equipped.
* Fixes#438 - Soul Linker's Rebirth Spirit should have a fixed cast of 1 second.
* Fixed#119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed#148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed#341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
* Fixed#167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed#270 - Cleaned up Reverberation and how it's triggered.
* Fixed#321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed#332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed#335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
- Removed Kaahi timer system (fixes#320)
* Kaahi will now heal BEFORE the damage is dealt
* Heals will no longer get lost due to timer system
* Decreased Kaahi duration 1800->350 seconds
- Implemented recent Arrow Shower Renewal updates (fixes#310)
* Arrow Shower now has 3x3 AoE on level 1~5 and 5x5 AoE on level 6~10
* Arrow Shower now has a fixed after cast delay of 500ms
* Note: The bug that causes the skill to hit twice is still present (couldn't fix it)
* Fixed Severe Rainstorm not being able to be copied by Reproduce. (bugreport:9361)
* Fixed#137 - Updated Homunculus S Race and Element values to official.
* Fixed#163 - Proper renewal calculations for Homunculus. Merge from HerculesWS/Hercules@8faef4f
* Fixed#254 - Corrected King's Grace cooldown to be 60 seconds.
* +20 Foods cannot be dispelled or removed by death.
- Fixed up the damage code in regards of damage against plants (bugreport:9380)
* Rewrote DAMAGE_DIV_FIX so that it rounds damage down when number of hits is negative (damage split on hits)
* Created a function battle_apply_div_fix that does not only call DAMAGE_DIV_FIX but also makes sure that damage can only become 0 when the custom config setting skill_min_damage is not set for the current skill type
* skill_min_damage is now 0 by default (official: all types can fail against plants as long as skills have negative number of hits), if set, all skills will deal as much damage as hits
* Restructured and renamed function now known as "is_infinite_defense" that will work for all 3 damage types and returns if damage is infinite for the current situation, it will now also properly consider all "MD_IGNORE" modes
* Fixed the order of processing of all 3 skill types in regards of plant damage: first all calculations are done, then plant damage is applied and then DAMAGE_DIV_FIX is applied
* Sonic Blow and Rapid Shower are now skills with negative number of hits (i.e. they can't hit plants officially)
* Traps can no longer ignore plant mode (only way to damage plant more is via status changes)
* Final Strike is now able to hit plants (deals 1 HP damage)
* When left-hand-wielding, you will now always deal 2 damage to plants per attack, regardless of whether double attack triggers or you don't even have a weapon in the right hand
* There will no longer be backhand damage to plants (Katar)
- Land Mine is now a single target skill, the trap still triggers in a 3x3 area, but will only hit the first target that touches it (issue:99)
- Changed the "Don't return reflect damage" flag from 0x1000 to 0x1000000 as apparently the other flag was already used; updated function description so it's easier to see
- Improved SC_SIGHTBLASTER structure slightly
- Typo fixes and description improvements
- Created a new function unit_blown_immune that will now serve as the central function to determine if an object can be knocked back or stopped (bugreport:7637)
* Moved the check code from skill_blown to unit_blown_immune
* Several stopping effects and traps will now use unit_blown_immune to check if the object can be stopped, if not, the object will always move to its target cell before stopping
* Bosses and monsters immune to knockback will now no longer be stopped by such traps
* Expanded the configuration skill_trap_type and moved its checks into unit_blown_immune, so it's possible to switch the "no stop" behavior off for GVG/BG and monsters individually
* Long-term we should make all skills use this function to check for knockback immunity, it will make the checks a lot cleaner and more centralized
- Monster chase range updates (bugreport:7637)
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations
* When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop
* Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time
- Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
* Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills
* Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list
* map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code
- Implemented Skid Trap properly (bugreport:9373)
* The direction of the knockback will now be "away from position of the caster during cast" rather than "away from trap"
* Skid Trap will now stop the target for 3 seconds; this works even in GVG/BG and on bosses, even though the actual knockback doesn't happen
- Cleaned up skill_combo so it's easier to understand and update
- Monk updates (bugreport:9364, bugreport:4534)
* Default combo delay is now (1000 - 4*AGI - 2*DEX) milliseconds, it will be used when none is specified in the skill_cast_db.txt
* Fixed DEX increasing combo delay rather than decreasing it
* Fixed "Triple Attack" not giving any "can act" delay so you were able to use a skill right when it triggered
* Fixed combo delays of all combo skills (turns out they all use the default in both pre-re and re!)
* Fixed "Palm Strike" in renewal having cast time rather than cast delay
* Monk Spirit now reduces the SP cost of all Monk/Champion combo skills to 2 SP
- Taekwon updates (bugreport:9364)
* Stances will no longer give you walk delay when they trigger
* You can still use the Kick after moving as long as it's still within the combo delay
- Hunter updates (bugreport:9082)
* Beast Strafing is now a target skill, you can target any brute or insect monster with it regardless of your previous target
* You no longer need to target a brute or insect monster with Double Strafe for the combo to trigger
* If the combo triggers you no longer get walk and attack delay (that means you can still use DS continuously)
* You can still use Beast Strafe after moving as long as it's still within the combo delay
- Fixed cast time of Sightrasher in pre-renewal (700ms -> 500ms)
- Official Sight Blaster behavior (bugreport:6945, partially bugreport:144)
* Sight Blaster's AoE is now 3x3 even in pre-renewal (it was originally larger so it hits traps before they trigger)
* Sight Blaster will now prevent traps from triggering as long as they are knocked back
* Fixed a bug that caused Sight Blaster to not work on traps and ice walls at all
* Sight Blaster will no longer expire when the attack was reflected
* Sight Blaster will now expire when hitting an ice wall
* Sight Blaster will now properly protect you from being attacked from its AoE range
- Sight, Ruwach and Sight Blaster will now check for a target every 20ms (previously every 250ms)
- Step action will now be canceled when being knocked back (skills won't be executed anymore when knocked out of range)
- When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945)
- Activated traps can no longer be hit
- Fixed a problem that left "trap ghosts" forever on the screen when a trap was knocked out of the screen
- Fixed three more potential map server crashes
- Monster behavior fixes
* Monsters will no longer be able to do normal attacks when hiding
* If out of any reason a monster on "attack" state can't move and can't do normal attacks, it will now use "attack" state skills
* The order of monster thought processing is now equal to official servers
-- Added itemstack check when init autotrader (bugreport:9077)
-- 'getitem' issue, gave unidentified item (bugreport:9075), follow up 62a2813
-- Invalid Def & Mdef reduction of SC_ARMORCHANGE & duration (NPC_STONESKIN & NPC_ANTIMAGIC), should be percentage (bugreport:9076)
-- Invalid Effect duration & Reflect chance of SC_MAGICMIRROR (NPC_MAGICMIRROR)
-- Wrong usage of script_isstring() for script commands: addspiritball, delspiritball, & countspiritball
* Misc:
-- Moved mail send progress to mail.c mail_send() from clif.c clif_parse_Mail_send()
-- Moved hardcoded flood protection when send a mail to 'mail_delay' in misc.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
* Fixed Shield Spell not casting correctly. (bugreport:8948, bugreport:8999)
* Fixed Exceed Break attack increase not being applied. (bugreport:8993)
* Fixed Gentle Touch - Energy Gain not adding spirit spheres. (bugreport:9004)
* Updated Magnetic Field SP drain value.
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
* Removed unused guild aura leftovers and fixed some other issues with setting the guild aura. (bugreport:8892)
* Fixed Fire Expansion Acid to be a magic type attack. Thanks to exneval.
* Cleaned up some remaining issues with Issen. (bugreport:8905)
* 16th Night (Izayoi) should remove fixed cast time from all skills.
* Circle of Nature is now part of Group B songs.
* Updated Reading Spell Book spell memorization to official.
* Updated homunculus skill cooldowns.
* Added missing Holy element bonus for Hesperus Lit.
* Fixed Coluseo Heal and Praefatio not giving a party bonus. (bugreport:8904)
* Fixed the status icon for ALL_RIDING not being displayed at login.
* Adjusted the notice display order when players login. (Hercules df1952d)
* Self skills can now be used while storage is open. (Hercules 6f6a6b3)
* Cleaned up SC_NOCHAT/Manner system. (Hercules 94ef1ee)
* Updated Fire Expansion to official effects. (bugreport:8893)
* Updated Illusion Doping area of effect and hit reduction. (bugreport:8560)
* Cleaned up Full Throttle.
-- Thanks to exneval.
* Fixed Gentle Touch - Energy Gain not gaining spheres. (bugreport:8882)
* Adjusted Full Throttle's cooldown to be 30 minutes. (bugreport:8887)
* Warmth of the Sun/Moon/Stars are now placeable on Land Protector. (bugreport:175)
* Fixed Mechanic's Axe Mastery to give (4 * skill level) ATK bonus for Mace weapons.
* Cleaned up Cart Boost and Camouflage bonus damage.
* Fixed Envenom pre-renewal bonus damage missing. (bugreport:7953)
* Fixed Eska not reducing movement speed. (bugreport:2792)
* Fixed Marsh of Abyss reducing movement speed below 50%. (bugreport:7424)
* Fixed Overbrand swing damage ground placement. (bugreport:8856)
* Fixed Wug Dash not getting ATK bonus from Tooth of Wug.
* Cleaned up Gates of Hell damage formula.
* Corrected Hell Gate skill define to be passive.
* Added missing immobilization duration reduction for Poem of Netherworld and blocked it from working on MVP. (bugreport:8877)
* Cleaned up NPC_RUN to show e_hlp and not get stuck in a follow state. (bugreport:8875)
* Fixed item bonus DefRatioAtkEle/DefRatioAtkRaceDefRatioAtkClass not working for left handed weapons. (bugreport:8495, bugreport:8808, bugreport:8847)
* Fixed SubSize/SubRace/SubClass stacking to create 100+% immunity. Thanks to @cydh. (bugreport:8827, bugreport:8879)
* Small cleanup to clif_parse_StatusUp.
* Fixed Sling Item to copy the source skill ID and not the dummy ID.
* Fixed spirit spheres not giving ATK bonus. (bugreport:8130, bugreport:8285, bugreport:8686)
* Acid Demonstration is now forced to neutral in renewal.
* Follow up to e2d2494 to fix cooldown for Unlimit.
* Follow up to e2d2494 to clean up some compile warnings.
* Follow up to da0da73 to fix SC_ITEMSCRIPT to only use an icon if val2 is not empty.
* Fixed Main Frame Restructure not giving DEF bonus when wearing Madogear. (bugreport:8863)
* Updated some more damage formulas for Kagerou skills.
* Fixed critical damage bonus from Monster Transformation system.
* Fixed Fire Trap and Ice Trap Burning/Freezing chance.
* Cleaned up the visual effects for Ranger traps.
* Odins Power now decreases DEF/MDEF by 40 at level 2. (bugreport:8869)
* Added skill define for Overbrand's Plus Attack.
* Fixed an issue with Overbrand's pierce damage placement. (bugreport:8856)
* Fixed Unlimit not updating DEF/MDEF on players and increased the cooldown to 5 minutes. (bugreport:8870)
* Few status icon updates.
* Fixed two compile warnings when the VIP system is enabled.
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
* Fixed Group A Songs not showing their respective skill animation. (bugreport:7379)
* Fixed Cart Revolution pushing targets East rather than West. (bugreport:8806)
* Chemical Protection should not remove Strip status. (bugreport:8807)
* Concentration now casts Endure. (bugreport:4262, bugreport:8756)
* Fixed the Riding Mount icon not showing up after relogging for Dragons and Mado Gear. (bugreport:8805)
* Crescent Elbow will now knock the target back 8 cells.
* Other miscellaneous cleanups.
* Fixed Gates of Hell range check. (bugreport:8680) (Hercules d554d61)
* Updated All Odin Power to official effects. (Hercules d554d61)
* Removed the range check from Hell Gate.
* Sorcerer Insignias are now disabled on Land Protector.
* Fixed Rush Windmill adding BATK rather than WATK.
* Fixed Severe Rainstorm damage formula. (bugreport:8581)
* Caster can no longer switch equips for the duration of Severe Rainstorm. (bugreport:8581)
* Cleaned up Demonic Fire and Fire Expansion combos. (bugreport:8620)
* Fixed Dragon Breath - Fire/Water damage formula and not being reduced by DEF or Flee. (bugreport:8620)
* Fixed the movement speed formula for Camouflage. (bugreport:8619)
* Fixed Overbrand Brandish area damage. (bugreport:8627)
* Fixed cast time for Magical Amplification.
* Fixed Moonlit Serenade MATK increase. (bugreport:8697)
* Fixed Phantom Thrust not casting. (bugreport:8652)
* Fixed Gentle Touch - Cure healing formula. (bugreport:8699)
* Fixed Wall of Thorns not dealing damage to players who touch it. (bugreport:8673)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8286)
* Fixed Feint Bomb damage formula. (bugreport:8593)
* Fixed Circling Nature HP recovery and SP consumption being reversed. (bugreport:8670)
* Fixed Judex area of effect to be 3x3. (bugreport:8672)
* Fixed Abracadabra skill "Summon Monster" not displaying the monster's name. (bugreport:8671)
* Fixed Sight Blaster duration. (bugreport:8656)
* Fixed Ignition Break area of effect damage. (bugreport:8653)
* Fixed Poem of Netherworld not immobilizing enemies. (bugreport:8607)
* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Adjusted Tiger Cannon damage formula and allow to bypass target's flee. (bugreport:8625)
* Fixed Self Destruction not working on self. (bugreport:8633)
* Fixed Repair not healing or consuming item requirements. (bugreport:8633)
* Fixed Silver Sniper and Magic Decoy AI types not being counted towards the land skill limit. (bugreport:8407)
* Fixed Silver Sniper bonus ATK formula.
* Fixed Magic Decoy maximum HP formula.
* Fixed Lion Howling damage formula. (bugreport:8654)
* Fixed Rapid Throw (Muchanage) damage formula. (bugreport:7861)
* Stasis no longer allows casting of Chorus skills.
* Fixed Chorus skills not checking for additional partners. (bugreport:6052)
* Body Paint no longer removes Chase Walk or Invisibility. (bugreport:6801)
* Recognized Spell is no longer cleared by Dispell or Abundance. (bugreport:6718)
* Epiclesis now removes Cloaking Exceed and will heal while in the Frenzy state. (bugreport:6679)
* Renovatio now heals while in the Frenzy state. (bugreport:6679)
* Fixed Firing Trap not having the fire element. (bugreport:8707)
* Fixed Icebound Trap not having the water element. (bugreport:8707)
* Fixed Axe Tornado not doing less damage for targets outside of the 5x5 area of effect.
* Updated the list of effects that Inspiration makes the caster immune to. (bugreport:5735)
* Cleaned up the effects of Vacuum Extreme to work as it should in GvG maps. (bugreport:6031)
* Corrected durations for Millennium Shield, Crush Strike, Refresh, and Weapon Crush.
- Added some dummy Skill IDs tp skill_copyable_db.txt
- Demonic fire doens't have duration for lv 2 and 5
- Typo on skill_require_db.txt for Siena Execrate
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Dragon Breath (Fire and Water) are no longer reduced by DEF or Flee. (bugreport:8378)
* Crush Strike no longer ignores caster's % damage cards.
* Phantom Thrust is now single enemy targetable.
* Fixed Gates of Hell SP cost, range, and sphere cost. (bugreport:7898)
* Cleaned up Tiger Cannon splash damage and remaining HP/SP consumption. (bugreport:8538)
* Fixed Rising Dragon HP/SP regen to work with Spiritual Cadence.
* Corrected Magic Decoy item requirement define not checking for PTS.
* Poem of Netherworld now targets everyone except party members. (bugreport:7741)
* Adjusted a couple skills that have infinite timers to not displays negative time to the client. (bugreport:8549)
* Fixed Sorcerer's Spirit max HP formula. (bugreport:8315)
* Fixed Banding not giving the Overawe effect. (bugreport:7641)
* Fixed Weapon Crush not casting at all. (bugreport:8583)
* Fixed Demonic Fire damage formulas from Fire Expansion.
* Fixed Fire Expansion - Smoke Powder not giving ranged and melee damage reduction. (bugreport:7841)
* Fixed Fire Expansion - Tear Gas not draining HP and not displaying the /cry emoticon. (bugreport:7841)
* Fixed Issen (Killing Stroke) damage formula for pre-renewal. (bugreport:4071)
* Adjusted Warg Strike to be a misc type attack and ignore target's Flee. (bugreport:7599)
* Updated Throw Kunai damage formulas for renewal and pre-renewal. (bugreport:7119)
* Severe Rainstorm is no longer castable on Land Protector. (bugreport:7097)
* Fixed Tropic, Chilly Air, Wild Storm, and Upheaval options not casting their specific autocast skills.
* Updated Fire Cloak, Water Drop, Wind Curtain, and Stone Shield to 100% property resistance and damage.
* Updated Heater, Cooler, Blast, and Cursed Soil damage formulas.
* Increased SP cost of Psychic Wave when Heater, Cooler, Blast, or Cursed Soil are active.
* Updated Zephyr Flee increase bonus.
* Fixed Elemental HP and ATK2 formulas.
* Fixed Sienna Execrate not consuming 2 Red Gemstones. (bugreport:7494)
* Fixed Shadow Chaser's Masquerade skills success rate formula. (bugreport:7436)
* Fixed Exceed Break to restore walk speed when cast is cancelled. (bugreport:7681)
* Vacuum Extreme no longer affects users who are in Hallucination Walk.
* Fixed Hallucination Walk missing magic avoidance.
* Adjusted Lif's Mental Change skill duration to 1 minute, 3 minutes, and 5 minutes respectively per level.
* Hovering will now specifically ignore Skid Trap, Land Mine, Ankle Snare, Flasher, Shockwave Trap, Sandman, Freezing Trap, Blast Mine, Claymore Trap , Quagmire, Gravitation Field, Volcano, Deluge, Whirlwind, Watery Evasion, Electric Walk, Fire Walk, Vacuum Extreme, Windmill, and Moon Slasher. (bugreport:7179)
* Raging Trifecta will now display an animation on usage. (bugreport:1307)
* Cleaned up Auto Shadow Spell check for the specific skills it can cast. (bugreport:8582)
- When bosses use level 48 decrease agi, it will now have a base duration of 65 seconds on players (bugreport:5085)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17177 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Crush Strike now lasts for 30 seconds.
- Phantom Thrust is now targeted to allies.
- Updated SP requirement for Death Bound.
- Giant Growth now has a .1% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to reduce 25% damage from monsters for 10 seconds.
- Corrected Stone Hard Skin's DEF/MDEF increase formula.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17145 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Adjusted Wind Cutter and Storm Blast cast times.
- Removed range from Enchant Blade and updated damage formula.
- Increased Hundred Spear range to 5.
- Changed Dragon Howl attack type from weapon to none.
- Added missing damage increase for spears while riding a Dragon.
- Updated Sonic Wave, Wind Cutter, Ignition Break, Hundred Spear, Storm Blast, and Fighting Spirit damage formulas.
- Death Bound now deflects 70% of the damage taken back at the attacker.
- Vitality Activation now stops SP regeneration, increases (1.5x) HP recovery items, and decreases (1.5x) SP recovery items.
- Stone Hard Skin now consumes 20% HP.
- Corrected the formula for Millennium Shield production chance.
- Phantom Thrust is now usable on party members in normal maps but doesn't inflict damage.
- Updated the list of statuses that Refresh removes.
- Giant Growth now has a 15% chance to increase damage.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17140 54d463be-8e91-2dee-dedb-b68131a5f0ec
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Where it causes nullpo_info warnings or even map crash(bugreport:6954)
- Fixed wrong display of info using HW_MAGICPOWER in pre-re/skill_cast_db.txt(bugreport:5663)
Synced 'skill_cast_db.txt'(new skills only) of RE with PRE RE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16988 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix and upd logzeny enumeration type bugreport:6897
-Upd @zeny to send a message when succed bugreport:6886
-Upd ChaosPanic to affect all bugreport:6893
-Upd bloodylust cooldown and disable endure effect bugreport:6547
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6457 where SR_CURSEDCIRCLE is not remove when target dies.
Fixed bugreport:6535 updated GN_CRAZY_WEED to its official behavior.
Fixed bugreport:6592 added a missing break in Spiral Pierce skillratio at battle.c.
Fixed a faulty skillratio formula of GN_CART_TORNADO. Thanks to Lighta
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16738 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6404 where using KG_GENWAKU on sitting targets the client doesn't sync with the server in sitting state.
Updated RK_FIGHTINGSPIRIT ASPD bonus. Thanks to michieru.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16591 54d463be-8e91-2dee-dedb-b68131a5f0ec
Partial fixed bugreport:6396 where Chemical Protection skills doesn't check targets current equipments.
Finally added almost all Kagerou/Oboro skills only one more left..phew...:D
(KG_KAGEHUMI,KG_KYOMU,KG_KAGEMUSYA,OB_ZANGETSU,OB_OBOROGENSOU,OB_OBOROGENSOU_TRANSITION_ATK,OB_AKAITSUKI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
Added some Kagerou/Oboro skills.
(KO_KAIHOU,KO_ZENKAI,KO_GENWAKU,KO_IZAYOI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16539 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added some Kagerou/Oboro skills. Special mega thanks to Judas :)
(KO_HUUMARANKA,KO_MEIKYOUSISUI,KO_ZANZOU,KO_KYOUGAKU,KO_JYUSATSU,KO_KAHU_ENTEN,KO_HYOUHU_HUBUKI,KO_KAZEHU_SEIRAN,KO_DOHU_KOUKAI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16520 54d463be-8e91-2dee-dedb-b68131a5f0ec
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333)
Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much.
Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior.
Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201.
Added some Kagerou/Oboro skills and more to come :).
(KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec