* NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
* NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
* NPC_EVILLAND now ignores Devotion
* Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
* Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
* Waterball now uses UNT_DUMMYSKILL
* Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units
* Waterball will no longer cancel when damage is 0, on official servers this only happens if damage is negative but rAthena is no longer coded to handle negative damage unless you enable a custom feature, so... just don't use Waterball on water monsters, ok?
* Fixed two compiler warnings
- Implemented Waterball and Jupitel Thunder double cast (fixes#907)
* Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
* To prevent exploits this behavior can only be used every 2 seconds
* This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback
- Finally implemented the official waterball unit behavior
* When casting Waterball, water, deluge and suiton units will be turned into waterball units
* These waterball units are then turned into waterballs one-by-one
* All unit behavior now also applies to waterball, special handling is now solved via db files
* If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
* When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
* If this breaks anything, please notify me
- Mystical Amplification improved (fixes#908)
* Mystical Amplification will now toggle at cast begin rather than cast end
* When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
* Fixes#696 - Fixed an issue with ammo type fail message for bows and guns.
* Fixes#708 - Fixed Neutral Barrier and Stealth Field not staying with the player through warp portals on the same map. Thanks to @exneval.
* Added the new Pile Bunker S/P/T items to the Pile Bunker skill equipment check.
* Updated Exeed Break damage formula.
* Added a check for skill_require_db parsing to skip requirements on invalid item IDs.
* Fixed some Manhole skill related:
* Shouldn't be removed by Crazy Weed, Fixed#580
* Hell's Plant should ignores target under Manhole effect, Fixed#566.
* Fixed#536, Neutral Barrier shouldn't miss magic attack and ranged attack that ignores flee.
* Fixed#522, Change Material always check the first produce line that matches the item/product requested. Also removed some reduntant checks.
* Fixed#568, Gentletouch Cure shouldn't heal Emperium and BG's Barricades.
* (Attempt to) Fixed#533 and fixed#212, Ground Drift damage calculation.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes#448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes#503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes#521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes#532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes#537 - Arms Cannon is now a single unit target skill.
* Fixes#541 - Cleaned up Ignition Break damage formula.
* Fixes#543 and Fixes#552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes#546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes#547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes#551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes#556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes#561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes#576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
* Fixes#479 - Fixed the unique item ID system not giving new items their unique ID. Blame 7295bdc.
* Fixes#488 - Fixed Water Barrier, Zephyr, and Power of Gaia not being applied to targets walking into the area of effect.
* Fixes#500 - Cursed Circle will now properly release targets if the caster moves out of AREA_SIZE.
* Fixes#501 - Reverberation can be placed an unlimited amount of times. The magic part now only deals neutral damage.
* Fixes#506 - Magnetic Field will now affect others in PvP maps, except for the caster. Thanks to @exneval.
* Fixes#527 - The Roulette item database will not be loaded at all if the feature is disabled.
* Fixed a small typo for 'unitwalk' and 'unitwalkto' script commands.
* First hit damage: [450 + 50 * skill_lv]%, 90& causing Stun.
* Damage iteration: [800 + 200 * skill_lv] in every 0.5 second for 5 seconds, has chance to inflict Burning efect.
* Thanks to @reigneil and Rytech
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed#148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed#341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
* Fixed#167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed#270 - Cleaned up Reverberation and how it's triggered.
* Fixed#321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed#332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed#335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
- Land Protector now behaves like on official servers (bugreport:5237)
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values (bugreport:5237)
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official (bugreport:5237)
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
* Wizard/Warlock Skill
* Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
* Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
* Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
* Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
* Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
* Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
* Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
* Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
* Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
* Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
* Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
* Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
* Cleaned up, added, corrected some (missing) sequences & DB values.
* Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
* Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
* Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
* Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
* Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
* Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
* Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
* Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
* Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
* References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d
Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
* SCSTART_NONE = 0x0
* SCSTART_NOAVOID = 0x1
* SCSTART_NOTICKDEF = 0x2
* SCSTART_LOADED = 0x4
* SCSTART_NORATEDEF = 0x8
* SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed map-server crashed caused by Wall of Thorn when atatcked by Fire element (with wide range skill unit, bugreport9102). Also reverted some changes in c046668
- Added config conf/battle/skill.conf 'arrow_shower_knockback', as follow up 453b6d0. Direction of Arrow Shower knockback depends on Arrow Shower location
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).
* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
* Fixed Spider Web and other trap skills not working correctly on GvG maps. (bugreport:8982)
* Fixed Cloaking Exceed not hiding players from demon and insect monsters. (bugreport:9001)
* Bloody Lust no longer affects monsters. (bugreport:8991)
* Ruwach will no longer damage players in Invisibility. (bugreport:8950)
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
* Updated Fire Expansion to official effects. (bugreport:8893)
* Updated Illusion Doping area of effect and hit reduction. (bugreport:8560)
* Cleaned up Full Throttle.
-- Thanks to exneval.
* Follow up to 2fe8140 to fix quest_db.txt not being imported anymore. (bugreport:8891)
* Fixed Epiclesis to only run every 3 seconds and added animation display for healing HP and SP. (bugreport:8890)
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
* Cleaned up some remaining Concentration leftovers from 1f26499. (bugreport:8756)
* Added a missing break for the damage calculation of Cross Strike.
* Adjusted the area of effect for Feint Bomb.
* Miscellaneous cleanups.
* Updated Pointpoint Attack to also have a chance to break Helm equips. (bugreport:8735)
* Fixed Feint Bomb stacking with Hiding and Stealth. (bugreport:8346)
* Updated the trigger area of Feint Bomb to be 3x3 and AoE is 5x5. (bugreport:8346)
* Fixed Chemical Protection not removing Strip effects. (bugreport:8746)
* Fixed Warg Strike's Warg requirement, reverted to misc attack, and ignores target's Flee. (bugreport:8732)
* Warg Bite and Warg Dash now ignore target's Flee.
* Corrected Epiclesis HP/SP recovery timer. (bugreport:8751)
* Fixed Crimson Moon not working with Epiclesis.
* Updated Spirit Sphere requirement for Gentle Touch - Cure to 1.
* Fixed Shield Boomerang not taking weapon element into account. (bugreport:8757)
* Homunculus skill re-use delay is no longer reset when vaporized.
* Lauda Agnus and Lauda Ramus can now be casted when the caster is not in a party.
* Cart Revolution will now always knock targets to the West (added config to disable). (bugreport:8753)
* Updated all non-3rd class skills cast times. (Hercules e2fdc3b)
* Corrected Prestige magic evasion formula. (bugreport:8737)
* Poem of Netherworld will now only effect enemies except in WoE. (bugreport:8771)
* Poem of Netherworld can be removed by Status Recovery and Lion Howling.
* Updated Deep Sleep, Crystalize, and Vacuum Extreme to use base status. (bugreport:8749)
* Self Destruction now ignores target's DEF cards.
* Fixed Raising Dragon not recovering SP. (bugreport:8769)
* Fixed Charm bonuses for Kagerou/Oboro. (bugreport:8319)
* Moved calculation for Chorus bonus.
* Fixed Over Brand damaging targets on the entire map. (bugreport:8736)
* Fixed Cast Ninja Spell not randomly picking a status ailment to cast on target. (bugreport:8774)
* Fixed Guild Auras applying to other guilds. (bugreport:7073) (Hercules 81caf70, 7fc0697, eb53067)
* Fixed wrong packet being used for storages on 20071002 and older clients.
* Taekwon stances will now be removed on logout to prevent them being permanently on when a Taekwon is no longer ranked. (bugreport:8614)
* Added a battle config (taekwon_mission_mobname) for Taekwon Mission to check for kills based on monster names, off by default. (bugreport:8614) -- Credits to clydelion for the base.
* Removed a case that ignores damaging a target when they are on the same cell as the caster for Frost Nova. (bugreport:8705)
* Removed a skill unit check for Overbrand. (bugreport:8711)
* Fixed Severe Rainstorm damage formula. (bugreport:8581)
* Caster can no longer switch equips for the duration of Severe Rainstorm. (bugreport:8581)
* Cleaned up Demonic Fire and Fire Expansion combos. (bugreport:8620)
* Fixed Dragon Breath - Fire/Water damage formula and not being reduced by DEF or Flee. (bugreport:8620)
* Fixed the movement speed formula for Camouflage. (bugreport:8619)
* Fixed Overbrand Brandish area damage. (bugreport:8627)
* Fixed cast time for Magical Amplification.
* Fixed Moonlit Serenade MATK increase. (bugreport:8697)
* Fixed Phantom Thrust not casting. (bugreport:8652)
* Fixed Gentle Touch - Cure healing formula. (bugreport:8699)
* Fixed Wall of Thorns not dealing damage to players who touch it. (bugreport:8673)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8286)
* Fixed Feint Bomb damage formula. (bugreport:8593)
* Fixed Circling Nature HP recovery and SP consumption being reversed. (bugreport:8670)
* Fixed Judex area of effect to be 3x3. (bugreport:8672)
* Fixed Abracadabra skill "Summon Monster" not displaying the monster's name. (bugreport:8671)
* Fixed Sight Blaster duration. (bugreport:8656)
* Fixed Ignition Break area of effect damage. (bugreport:8653)
* Fixed Poem of Netherworld not immobilizing enemies. (bugreport:8607)
* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Adjusted Tiger Cannon damage formula and allow to bypass target's flee. (bugreport:8625)
* Fixed Self Destruction not working on self. (bugreport:8633)
* Fixed Repair not healing or consuming item requirements. (bugreport:8633)
* Fixed Silver Sniper and Magic Decoy AI types not being counted towards the land skill limit. (bugreport:8407)
* Fixed Silver Sniper bonus ATK formula.
* Fixed Magic Decoy maximum HP formula.
* Fixed Lion Howling damage formula. (bugreport:8654)
* Fixed Rapid Throw (Muchanage) damage formula. (bugreport:7861)
* Stasis no longer allows casting of Chorus skills.
* Fixed Chorus skills not checking for additional partners. (bugreport:6052)
* Body Paint no longer removes Chase Walk or Invisibility. (bugreport:6801)
* Recognized Spell is no longer cleared by Dispell or Abundance. (bugreport:6718)
* Epiclesis now removes Cloaking Exceed and will heal while in the Frenzy state. (bugreport:6679)
* Renovatio now heals while in the Frenzy state. (bugreport:6679)
* Fixed Firing Trap not having the fire element. (bugreport:8707)
* Fixed Icebound Trap not having the water element. (bugreport:8707)
* Fixed Axe Tornado not doing less damage for targets outside of the 5x5 area of effect.
* Updated the list of effects that Inspiration makes the caster immune to. (bugreport:5735)
* Cleaned up the effects of Vacuum Extreme to work as it should in GvG maps. (bugreport:6031)
* Corrected durations for Millennium Shield, Crush Strike, Refresh, and Weapon Crush.
Fix pneuma display for pre-re mode
Add char_maintenance mode to check trought gm_allow_group as a minimum
groupid to enter. (thx to SuperHulk)
Fix UB warning on bonus_script check by type
Properly initialize combo_idx check
-- Added a new option info for skill's 'inf2', INF2_NO_NEARNPC, that used for checking if the skill is castable if caster/ground/target is near with NPC (by specified range option)
-- Corrected Shadow Chaser skills, SC_CHAOSPANIC and SC_MAELSTROM, that cannot be placed near warp portal (according to iRO Skill Balance Patch)
-- Added 'db/skill_nonearnpc_db.txt' for more option of INF2_NO_NEARNPC (additional range beside splash area, unit range, or layout range calculaiton and type of NPC)
* Follow up 5e6626e
* Thorn Trap cannot be created near another trap, under a target, and has a maximum of 3 active. (bugreport:7488)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17283 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Coluceo Heal has no fixed cast time at level 3.
- Increased the range for Expiatio to 11.
- Updated SP requirement for Clementia, Canto Candidus, Coluceo Heal, and Praefatio.
- Updated Epiclesis to be 5x5.
- Updated damage formula for Renovatio and Judex.
- Updated success chance and checks for Adoramus effects: Agi Down and Blind.
- Updated Highness Heal recovery modifier.
- Added a safety check for Clementia and Canto Candidus stat bonus to prevent possible server crashes.
- Coluceo Heal no longer works on players in Berserk.
- Lauda Ramus now clears Deep Sleep.
- Clearance is now only usable on selected allies in party/guild and monsters.
- Added missing attack and resistance check for Eucharistica.
- Added missing barrier bonus for Kyrie Eleison from Praefatio.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17150 54d463be-8e91-2dee-dedb-b68131a5f0ec
> Hercules merges:
* c69e4b6:
Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate (see 'doc/item_bonus.txt' for info).
Added new conf for max_walk_path.
* bb61951:
Getting rid of unused indexes.
If the table has a multiple-column index, any leftmost prefix of the index can be used by the optimizer to find rows. For example, if you have a three-column index on (col1, col2, col3), you have indexed search capabilities on (col1), (col1, col2), and (col1, col2, col3).
Source: http://dev.mysql.com/doc/refman/5.5/en/multiple-column-indexes.html
* 7e4c578, 90eefa0:
Allow unsigned int values for guild exp (as it was before the change).
Atoll was introduced in a 2011 lib and vc9 and 10 don't have that, dropping to atol since we dont need the int64 and using a tricky conversion to get it to unsigned.
* a4802ea:
You no longer can dispell guild mates in non-pkable areas. (bugreport:6803)
* 54d0583:
Hells Plant no longer can be stacked on the ground. (bugreport:6825)
* 6fb7161:
Fire Pillar is now removed by land protector, and no longer can be cast over land protector. (bugreport:2177)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17123 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix and upd logzeny enumeration type bugreport:6897
-Upd @zeny to send a message when succed bugreport:6886
-Upd ChaosPanic to affect all bugreport:6893
-Upd bloodylust cooldown and disable endure effect bugreport:6547
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6140 removed unused status icon SI_CLOUDKILL.
Fixed bugreport:6829 an animation problem in casting skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16921 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6710 where SR_EARTHSHAKER ATK bonus is not applied properly.
Implemented KO_MAKIBISHI and updated some Kagerou/Oboro skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16857 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Updated a hand full of enum tables and added some place holders in the skill databases.
-Tables updated are the Emotions, Map Types, Use Skill Fail Causes, Skills, Units, and Status.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16812 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6457 where SR_CURSEDCIRCLE is not remove when target dies.
Fixed bugreport:6535 updated GN_CRAZY_WEED to its official behavior.
Fixed bugreport:6592 added a missing break in Spiral Pierce skillratio at battle.c.
Fixed a faulty skillratio formula of GN_CART_TORNADO. Thanks to Lighta
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16738 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
Added some Kagerou/Oboro skills.
(KO_KAIHOU,KO_ZENKAI,KO_GENWAKU,KO_IZAYOI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16539 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added some Kagerou/Oboro skills. Special mega thanks to Judas :)
(KO_HUUMARANKA,KO_MEIKYOUSISUI,KO_ZANZOU,KO_KYOUGAKU,KO_JYUSATSU,KO_KAHU_ENTEN,KO_HYOUHU_HUBUKI,KO_KAZEHU_SEIRAN,KO_DOHU_KOUKAI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16520 54d463be-8e91-2dee-dedb-b68131a5f0ec
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333)
Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much.
Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior.
Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201.
Added some Kagerou/Oboro skills and more to come :).
(KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6182 Cloaking skills should now be reveal by AOE skills and additional to that is TF_HIDING should now be only reveal by ground skills(earth) and revealing skills.
Fixed bugreport:6188 Leech End should now show flinching damage and updated its damage formula
Fixed Guillotine Cross poisons where the effect should not stack to each other, updated Oblivion Curse status def formula and Pyrexia's blinding effect.
Fixed Fighting spirit's ASPD bonus thanks to Igniz for pointing it out..
Fixed WM_REVERBERATION display animation when triggers and activated by WM_DOMINION_IMPULSE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16399 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5657 WL_EARTHSTRAIN should now work like official behavior(total number of range [15x4+lv], layout when casted, interval)
Updated WL_IMPRISON duration, rate and proper skill fail message.
Special thanks to Yommy and his amazing tool...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16365 54d463be-8e91-2dee-dedb-b68131a5f0ec