* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
* Includes YAML2SQL conversion tool.
* Adjusts dummy_item from being created by malloc and now creates it by make_shared.
* Item combos are now stored as a STL.
Thanks to @Lemongrass3110, @Atemo, and @cydh!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5395.
* Fixes Overheat not properly accounting for the Mechanic during battle calculations.
* Minor cleanups and improvements.
Thanks to @LotusRO!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5401.
* Minor optimizations to core skill behavior.
* Adjusts the status timer to be stored in val4.
* Impose a unit lock before doing status damage.
* Check for status state before attempting to reapply the status timer.
Thanks to @LotusRO!
* Follow up to 0d81697.
* Added a separate check for Mado Gear and blocking Merchant/Blacksmith/Whitesmith specific statuses.
* Harmonized the statuses with the new allowed skill list.
Thanks to @slyx88!
* Updated monsters DB (data from aegis and DP)
* Updated item_db (data from aegis and DP)
* Updated quest_db, thanks to @zackdreaver for the quests names !
* Implemented SC_EP16_2_BUFF_SS, SC_EP16_2_BUFF_SC, SC_EP16_2_BUFF_AC buff, thanks to @aleos89 !
** Not removed on change map
** Not removed on log out
** Not removed by dispell/clearance/Vanishing Buster
** Removed on death
* SQL synchronisation
Thanks to @Badarosk0, @attackjom, @admkakaroto, @JohnnyPlayy, @Angelic234, @teededung for the reviews/contributions !
* "+x% magic damage reduction from enemy with defense element e"
* Corrected random option script: RDMOPT_MDAMAGE_PROPERTY_element_USER
* Fixes#1706: Fire Golem Card (27029)
* Corrected Books of Apocalypse (1557) script
* Applied bMagicSubDefEle bonus to some items
* Fixes#5032.
* Soul Reaper souls will now persist relogs.
* Removed the soul_timer as the timer data is stored to the status change.
Thanks to @laziem and @Tokeiburu!
* Added support to trigger 'OnTouch'/'OnTouch_' npc label when a npc is moving through npcwalkto script command.
* Fixed#502
Thanks to @aleos89, @wbgneto !
* Added RC_PLAYER_DORAM to differentiate summoner race from monster race RC_BRUTE (similiarly to RC_Player_Human and RC_DemiHuman)
* Replaced PC_Player by RC_Player_Human and added a deprecation notice
* Fixes#4987.
* Ensemble skills apply SC_ENSEMBLEFATIGUE which should disable skill casting and reduces movement speed/ASPD by 30%.
* Applies SC_ENSEMBLEFATIGUE to both the caster and partner.
Thanks to @LordWhiplash!
* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
* Centralized the Summoner Power skill tree checks into one function.
* Fixes a couple passive skill bonuses not being recalculated when reaching 20 investment points.
Thanks to @exneval and @Balferian!
* Fixes SU_POWEROFSEA max HP and max SP bonus when investing more than 20 skill points.
* Fixes SU_SPIRITOFLAND and SU_CN_POWDERING combo's perfect dodge bonus.
Thanks to @LordWhiplash, @qwerty7vp, and @Balferian!
* Fixes#4964.
* Fixes Blood Sucker not being able to be recast on another map if caster dies while active.
* Minor cleanups and added safety checks.
Thanks to @Everade!
* Fixes Acid Demonstration to use the target's VIT and not casters.
* Fixes Fire Expansion - Acid to behave like Acid Demonstration.
* Fixes Crazy Weed not doing 2 damage attacks.
* Crazy Weed is now a long ranged physical attack.
* Adjusts Hell's Plant behavior to no longer be removed on map change.
* Adds missing status icon for Hell's Plant.
* Fixes Hell's Plant attack formula when learning Summon Flora.
* Hell's Plant now uses the caster's weapon as the element.
* Hell's Plant no longer ignores the target's DEF and Element.
* Fixes Hell's Plant removing Thorns Trap.
* Removes fixed cast time from Xeno Slasher.
* Adds new Genetic Pharmacy potions (items are disabled until int32 item ID support).
* Fixes Spore Explosion's splash attack doing the same damage as the initial.
Thanks to @teededung, @Badarosk0, @cahya1992, and @OptimusM!
* Fixes#4856.
* Follow up to d1f8c8c and 652d77e.
* A missing break from an old commit along with a refactor in code resulted in a "valid" fall through and breaking status change timers.
* Also fixes a potential crash with Book of Creating Star.
Thanks to @OptimusM, @technoken, @sader1992, @mazvi, and @akiyamamio16 for helping debug!
* Fixes#4802.
* Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB.
* Adds back CR_CULTIVATION for renewal.
* Skills are disabled in the skill tree database but gives easy ability to re-enable.
* Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills.
Thanks to @trinitynetworks!
* Fixes#4812.
* This script event can be replaced with the other various player script events.
* The trigger during equipment changing causes headache across other calculation events in source.
Added missing status change cancel condition, when the player has reached the maximum amount of soul spheres.
Fixed duration display on the client.
Some cleanup of duplicate code.
Thanks to @aleos89
* Initial implementation of these two classes skills.
* Includes kRO balancing patch: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697
Thanks to @Rytech2, @Mateuus, @nubspixel, @exneval, @idamonli, @hotspicy945, @admkakaroto, @cahya1992 and @RagnaWay!
* Fixes#1310.
* Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts.
* Added script commands bg_reserve, bg_unbook, and bg_desert.
* Removed old custom Battleground scripts.
Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
* Fixes#4589.
* Resolves an issue with the skill converter outputting the incorrect ammo type requirement.
* Also fixes an issue with physically attacking targets while having a status option active.
Thanks to @mazvi!
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>