The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).
This merges and closes#1147 due to follow up changes with 1cd3741.
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
Created the respective enum on source side and changed the script doc to only refer to the constants not the direct values.
Additionally adjusted the sample script.
* Added items, packages, and combos from idRO patch 2015-10-07 and 2015-10-15.
* There are some WoE TE items. (just bad, we don't have WoE TE implemented yet)
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* By expanding current item_delay.txt's function to implement official item reuse limit.
* There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay.
* Added some items to their reuse limit group.
* Item DB Updates
* Added effect for ASPD_Potion (12684).
* Added effect and delay for Para_Team_Mark_ (22508).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Now using db/[pre-]re/mob_random_db.txt as main file.
* Removed hardcoded limit for random monster group.
* Introduce contants for monster random group, MOBG_*. Usage in `monster` script can be '-1-MOBG_ID' to determines 'summon monster from random summon list'.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Removed hardcoded message that displayed clif_showscript for `transform` script, replaced its usage for item script by using `showscript`.
* Changed unittalk usage on `F_Cat_Hard_Biscuit` and `F_Rice_Weevil_Bug` function in quests_malangdo.txt.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation.
* Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong.
* This also fixed#471, @AbuGosok
* Removed HP/SP Gain bonuses that should be use HP/SP Drain:
* `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`.
* `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`.
* `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`.
* `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`.
* `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`.
* `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
* `bonus bHPGainAttackRate,n;` none.
* `bonus bSPGainAttackRate,n;` none.
* Fixed#454, thank @jeanroyce
* Item update & correction script from Aegis
* Wunderkammer renamed to YinYang_Earring (18575).
* Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318.
* Updated script for RCC2013 Combos 28315:28317 and 28316:28318.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Now coma triggered on every attack types (bugreport:3100)
* Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
* This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed#462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed#470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
* NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#445, fixed Health Conversion cast time & cooldown.
* Fixed#404:
* Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
* Fixed item script for item 4442 until 4449.
* Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
* Also fixed bugreport:6741.
* But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
* Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
* Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
* Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
* Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
* Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>