* Added newline at end of file
* Removed extra parenthesis. Thank @julia40124009
* Added constantan value, IT_SHADOWGEAR 12
* Corrected some item type, 11 -> 2
* Removed `set` from item_combo_db.txt to direct assignment
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Wrong calls, should be callfunc. Thank @raynra
* Follow up 8256194, updated const.txt following new MAPID values for Super Novices
* EAJL_SUPER_NOVICE 0x8000, for Super Novice masking
* EAJ_SUPER_NOVICE 0x8100
* EAJ_SUPER_BABY 0xA100
* EAJ_SUPER_NOVICE_E 0xC100
* EAJ_SUPER_BABY_E 0xE100
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added NPC const
- Added checkdragon() in F_CashReset
- Clean-up books.txt, fortune.txt, card_trader.txt, 3rd_trader.txt, stone_change.txt, quests_brasilis.txt
- Minor fix about Weight in comodo_gambling.txt
- Change to F_GM_NPC function in Mercenary Guild Switch follow up bdab851129ceee57a38ccc9d819b42011ef19fb7
- added Mercenary Switch in gm_npcs.txt list
- change to common green maiden in 2010 Headgear Quests
Signed-off-by: Capuche <capucrath@gmail.com>
* 'bonus_script' improvement:
-- Added flag values (partial merge from sc_config branch):
-- * 16 : Removeable by Banishing Buster.
-- * 32 : Removable by Refresh.
-- * 128 : Removable by Luxanima.
-- * 256 : Remove when Madogear is activated or deactivated.
-- * 512 : Remove when receive damage.
-- * 1024: Script is permanent, cannot be cleared by bonus_script_clear
-- Added 'bonus_script_clear' command to remove active bonus_script from player (works like sc_end) Thank Napster to mention this. (bugreport:9042)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'bonus2 bAddItemGroupHealRate' to replace 'bonus2 bAddItemHealRate' for Item Group ID usage. Since MAX_ITEMGROUP is removed, there is no identifier which entry that Item ID or Item Group. Previous check using 'if (type2 < MAX_ITEMGROUP)' (2d53a782fa (diff-08420bab8271f3965304fee42cf4b865L3220))
* bonus2 bAddItemHealRate,iid,n;
* bonus2 bAddItemGroupHealRate,ig,n;
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
* Fixed Main Frame Restructure not giving DEF bonus when wearing Madogear. (bugreport:8863)
* Updated some more damage formulas for Kagerou skills.
* Fixed critical damage bonus from Monster Transformation system.
* Fixed Fire Trap and Ice Trap Burning/Freezing chance.
* Cleaned up the visual effects for Ranger traps.
* Odins Power now decreases DEF/MDEF by 40 at level 2. (bugreport:8869)
* Added skill define for Overbrand's Plus Attack.
* Fixed an issue with Overbrand's pierce damage placement. (bugreport:8856)
* Fixed Unlimit not updating DEF/MDEF on players and increased the cooldown to 5 minutes. (bugreport:8870)
* Few status icon updates.
* Fixed two compile warnings when the VIP system is enabled.
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
* Fixed Group A Songs not showing their respective skill animation. (bugreport:7379)
* Fixed Cart Revolution pushing targets East rather than West. (bugreport:8806)
* Chemical Protection should not remove Strip status. (bugreport:8807)
* Concentration now casts Endure. (bugreport:4262, bugreport:8756)
* Fixed the Riding Mount icon not showing up after relogging for Dragons and Mado Gear. (bugreport:8805)
* Crescent Elbow will now knock the target back 8 cells.
* Other miscellaneous cleanups.
- Added option to disable hash check by GM group_id (specify 'disabled' as hash for a certain group_id to let them log in with any client, even if 'client_hash_check' is enabled.
- Updated and reworded related documentation for the feature.
Improvements on script command 'axtoi'; added 'strtol'. (Hercules 1cf7c1e)
- Added script command 'strtol' (conforming to the ISO C90 function).
- Modified script command 'axtoi' to internally use 'strtol' instead of an unnecessary separate implementation.
Cleaned up many sections of script documentation, and modernized syntax in examples.
Added documentation for 'rentitem2' and 'makeitem2'. (follow-up 339c0a8)
Added 'true' (1) and 'false' (2) as script constants.
'freeloop' argument is now optional, and will only return the value of freeloop if no argument is given. (tid:92470)
http://rathena.org/board/topic/92470-freeloop-optional-argument/
Added a missing mapflag to custom 'devil_square' script. (bugreport:8611)
http://rathena.org/board/tracker/issue-8611-devil-square-bug/
Signed-off-by: Euphy <euphy.raliel@rathena.org>
* Dragon Breath (Fire and Water) are no longer reduced by DEF or Flee. (bugreport:8378)
* Crush Strike no longer ignores caster's % damage cards.
* Phantom Thrust is now single enemy targetable.
* Fixed Gates of Hell SP cost, range, and sphere cost. (bugreport:7898)
* Cleaned up Tiger Cannon splash damage and remaining HP/SP consumption. (bugreport:8538)
* Fixed Rising Dragon HP/SP regen to work with Spiritual Cadence.
* Corrected Magic Decoy item requirement define not checking for PTS.
* Poem of Netherworld now targets everyone except party members. (bugreport:7741)
* Adjusted a couple skills that have infinite timers to not displays negative time to the client. (bugreport:8549)
* Fixed Sorcerer's Spirit max HP formula. (bugreport:8315)
* Fixed Banding not giving the Overawe effect. (bugreport:7641)
* Fixed Weapon Crush not casting at all. (bugreport:8583)
* Fixed Demonic Fire damage formulas from Fire Expansion.
* Fixed Fire Expansion - Smoke Powder not giving ranged and melee damage reduction. (bugreport:7841)
* Fixed Fire Expansion - Tear Gas not draining HP and not displaying the /cry emoticon. (bugreport:7841)
* Fixed Issen (Killing Stroke) damage formula for pre-renewal. (bugreport:4071)
* Adjusted Warg Strike to be a misc type attack and ignore target's Flee. (bugreport:7599)
* Updated Throw Kunai damage formulas for renewal and pre-renewal. (bugreport:7119)
* Severe Rainstorm is no longer castable on Land Protector. (bugreport:7097)
* Fixed Tropic, Chilly Air, Wild Storm, and Upheaval options not casting their specific autocast skills.
* Updated Fire Cloak, Water Drop, Wind Curtain, and Stone Shield to 100% property resistance and damage.
* Updated Heater, Cooler, Blast, and Cursed Soil damage formulas.
* Increased SP cost of Psychic Wave when Heater, Cooler, Blast, or Cursed Soil are active.
* Updated Zephyr Flee increase bonus.
* Fixed Elemental HP and ATK2 formulas.
* Fixed Sienna Execrate not consuming 2 Red Gemstones. (bugreport:7494)
* Fixed Shadow Chaser's Masquerade skills success rate formula. (bugreport:7436)
* Fixed Exceed Break to restore walk speed when cast is cancelled. (bugreport:7681)
* Vacuum Extreme no longer affects users who are in Hallucination Walk.
* Fixed Hallucination Walk missing magic avoidance.
* Adjusted Lif's Mental Change skill duration to 1 minute, 3 minutes, and 5 minutes respectively per level.
* Hovering will now specifically ignore Skid Trap, Land Mine, Ankle Snare, Flasher, Shockwave Trap, Sandman, Freezing Trap, Blast Mine, Claymore Trap , Quagmire, Gravitation Field, Volcano, Deluge, Whirlwind, Watery Evasion, Electric Walk, Fire Walk, Vacuum Extreme, Windmill, and Moon Slasher. (bugreport:7179)
* Raging Trifecta will now display an animation on usage. (bugreport:1307)
* Cleaned up Auto Shadow Spell check for the specific skills it can cast. (bugreport:8582)
- Removed OPTION_MOUNTING
- Added SC_ALL_RIDING
- Added new option in battle/player.conf for changing speed of players when mounted: 'rental_mount_speed_boost'
Credits to @cydh for helping out with the quest bonus.
Follow-up 1a9b54: added missing SQL item_db entries.
Clarified description of "delayed consumption" item type (11) in item_db documentation. (tid:91187, thanks Annie!)
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Added db/re/item_package.txt, imported file for item_group_db.txt
- Added doc/item_group.txt for more details about item group
- Added new IG_ids on db/const.txt, up to 300 additions
- Added 'getgroupitem' script command to get item from specified item group (see doc/script_commands.txt)
- Modified 'grouprandomitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt)
- Modified 'getrandgroupitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt)
- Updated db/re/item_db.txt
- Updated sql-files/item_db_re.sql, so for MySQL user, please udate your item db
NOTE:
- I ocmmented some lines because some items aren't exist yet on rAthena db (or maybe have different name?)
- For pre-re, maybe I can do it later, or will someone do it?
- If there's something I forget to tell you, it's habit
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.
* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.
Signed-off-by: Euphy <euphy.raliel@rathena.org>