273 Commits

Author SHA1 Message Date
Cydh Ramdh
c4da965ee6 Item DB Updates
* Added items from idRO patch 19/8

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-26 12:19:49 +07:00
Cydh Ramdh
64cb02e5f1 * Introducing Item Reuse Limit Group
* By expanding current item_delay.txt's function to implement official item reuse limit.
  * There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay.
  * Added some items to their reuse limit group.
* Item DB Updates
  * Added effect for ASPD_Potion (12684).
  * Added effect and delay for Para_Team_Mark_ (22508).

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-03 20:48:35 +07:00
Cydh Ramdh
7a77e6965d Item DB Updates: Lucky Eggs
* Ref: idRO, you can see the item list on its forum. TODO: Rates, and othe package's params

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-07-19 19:46:15 +07:00
Cydh Ramdh
9b87ca2b7c Clean up Monster Random List
* Now using db/[pre-]re/mob_random_db.txt as main file.
* Removed hardcoded limit for random monster group.
* Introduce contants for monster random group, MOBG_*. Usage in `monster` script can be '-1-MOBG_ID' to determines 'summon monster from random summon list'.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-27 13:11:49 +07:00
Cydh Ramdh
e6d5b09b06 Follow up 3d9c6e7763c3d257593ba159a18dffc435b5ff06
* Added 'missing' packets for 2015-10-22 (51).
* Packet keys for packet_ver 50 and 51.
* Fixed memleak from Roulette items.
* Corrected date2version cases.
* Doc update, packet_interserv.txt.

Fixed wrong constant value for bSubSkill and bSubDefEle

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-20 11:59:29 +07:00
aleos89
3d9c6e7763 2014 Client Support
* Implemented the Roulette Game feature.
* Implemented per-character sex change feature.
* More info: https://rathena.org/board/topic/102247-2014-client-support/
- Special thanks to HerculesWS/Hercules@239d480 for the base.
2015-06-19 14:07:34 -04:00
Cydh Ramdh
6ad4ed13d1 * Added script command showscript "<message>"{,<GID>}; by using clif_showscript.
* Removed hardcoded message that displayed clif_showscript for `transform` script, replaced its usage for item script by using `showscript`.
* Changed unittalk usage on `F_Cat_Hard_Biscuit` and `F_Rice_Weevil_Bug` function in quests_malangdo.txt.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-19 00:37:48 +07:00
Cydh Ramdh
3f549cafb5 * Revert some changes on 549f491fe6a0f879b5d4b647cac8307b8123e181
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation.
  * Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong.
  * This also fixed #471, @AbuGosok
  * Removed HP/SP Gain bonuses that should be use HP/SP Drain:
    * `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`.
    * `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`.
    * `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`.
    * `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`.
    * `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus bHPGainAttackRate,n;` none.
    * `bonus bSPGainAttackRate,n;` none.
* Fixed #454, thank @jeanroyce
* Item update & correction script from Aegis
  * Wunderkammer renamed to YinYang_Earring (18575).
  * Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318.
  * Updated script for RCC2013 Combos 28315:28317 and 28316:28318.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-18 19:26:05 +07:00
Cydh Ramdh
b71ed05857 Bug Fixes
* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-17 00:33:08 +07:00
Cydh Ramdh
5a4cd7426e Bug Fixes:
* Fixed #445, fixed Health Conversion cast time & cooldown.
* Fixed #404:
  * Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
  * Fixed item script for item 4442 until 4449.
  * Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
  * Also fixed bugreport:6741.
  * But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
  * Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
  * Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
  * Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
  * Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
  * Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-10 12:03:52 +07:00
aleos89
2a04748bf4 Fixes #261
* Corrected the skill behavior of Elemental Shield to match official.
- Thanks to @exneval and @Barigas.
2015-06-08 10:53:41 -04:00
Cydh Ramdh
549f491fe6 Item Bonus Updates
* Added `bonus2 bSubSkill,sk,n;` -> Reduces n% damage received from skill sk.
* Added `bonus bHPGainAttack,n;` -> Heals +n HP with a normal attack.
* Added `bonus bSPGainAttack,n;` -> Heals +n SP with a normal attack.
* Added `bonus bHPGainAttackRate,n;` -> Heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus bSPGainAttackRate,n;` -> Heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bHPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bSPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Replaced `bonus2 bHPDrainValue,n,x;` for x = 0 to `bonus bHPGainAttack,n;`. Since x = 1 is same as `bonus bHPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus2 bSPDrainValue,n,x;` for x = 0 to `bonus bSPGainAttack,n;`. Since x = 1 is same as `bonus bSPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus3 bSPDrainRate,n,x,y;` for y = 0 to `bonus2 bSPGainAttackRate,n,x;`. Since y = 1 is same as `bonus2 bSPDrainRate,x,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Updated the documentations.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-07 19:00:24 +07:00
Cydh Ramdh
6779058f77 Added new item bonuses:
* `bonus2 bHPGainRaceAttackRate,r,n;`: Heals +n% HP of inflicted damage on every hit when attacking an enemy of race r
* `bonus2 bSPGainRaceAttackRate,r,n;`: Heals +n% SP of inflicted damage on every hit when attacking an enemy of race r
* `bonus bAbsorbDmgMaxHP,n;`: If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP]
* Thank @nanakiwurtz.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-04 14:56:44 +07:00
Capuche
8083ff987d Reverted c6ba813994eaaae0a98416f5be7ff65d0e8e13b5 Issue #437
Fixed a bug in Einbrech "Oridecon/Mineral Quest" Hercules be3b4f77c15f890c99dc3034f9a93c051eb6ca17

Signed-off-by: Capuche <capucrath@gmail.com>
2015-05-29 14:57:57 +02:00
Cydh Ramdh
5ed75dc877 * Merge pull request #294 and its clean up
* Moved Bank Vault from `login` table (login-server level) to `global_reg_value` as #BANKVAULT (char-server level)
  * IMPORTANT: Read & import upgrade_20150408.sql
* Follow up cbdc0127, another fix for Point Shop NPC.
* Follow up 022d7289, corrected picklog initial for bound items that removed when member of guild/party or guild/party is broken. Please import upgrade_20150408_log.sql

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-09 01:26:17 +07:00
Cydh Ramdh
d951fab876 Follow up 231710c0fa9c2f9f3d150417e4ca2392850dd41b
* Updated const.txt entries. Thank @julia40124009

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-03-22 11:07:46 +07:00
Cydh Ramdh
63b85277f5 Follow up 881bdb08714b257b5789da80c0f6017a9185ee62
* Added IG_Old_Ore_Box to db/const.txt with value 422

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-27 03:32:37 +07:00
aleos89
d3625e5c10 Cleaned up merge issues. 2015-02-21 15:43:58 -05:00
Cydh Ramdh
d5b271b926 Merge pull request #289 from rathena/feature/bonus_HPSP_VanishRace
Bonus HP/SP Vanish updates:
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
  * (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
  * (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
  * (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
  * (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'
2015-02-13 16:45:23 +07:00
Cydh Ramdh
2ef7a7daa8 Bonus HP/SP Vanish updates:
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
  * (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
  * (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
  * (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
  * (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-13 01:39:17 +07:00
Cydh Ramdh
9d3d34205f Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed #277
* Changed 'skill' script command flag to constant value

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>

NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-12 15:50:50 +07:00
Aleos
0e533fa7ab Revert "Skill DB clean ups" 2015-02-10 09:33:00 -05:00
Cydh Ramdh
72617ac98b Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.

Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.

NOTE:
* Please import upgrade_20150131_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-31 19:45:52 +07:00
Cydh Ramdh
95705d41be Bonus Script clean up
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf lenght from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.

NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-31 15:07:13 +07:00
Lemongrass3110
ebe4a1cc17 Added support for the latest NPC ids 2015-01-04 10:51:09 +01:00
Cydh Ramdh
e4663e99e1 Follow up 700d1e9 & misc
* Added newline at end of file
* Removed extra parenthesis. Thank @julia40124009
* Added constantan value, IT_SHADOWGEAR 12
* Corrected some item type, 11 -> 2
* Removed `set` from item_combo_db.txt to direct assignment

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-11-29 23:15:30 +07:00
icxbb-xx
e403ede904 Update new param.
- CharRename add for item Change_Name_Card (12790)
- Font
2014-11-01 04:20:20 +07:00
Cydh Ramdh
c6ba813994 Bug Fixes:
* Wrong calls, should be callfunc. Thank @raynra
* Follow up 8256194, updated const.txt following new MAPID values for Super Novices
  * EAJL_SUPER_NOVICE	0x8000, for Super Novice masking
  * EAJ_SUPER_NOVICE	0x8100
  * EAJ_SUPER_BABY	0xA100
  * EAJ_SUPER_NOVICE_E	0xC100
  * EAJ_SUPER_BABY_E	0xE100

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-09-30 09:52:29 +07:00
Cydh Ramdh
2bfe1d6f6e - Fixed bugreport:9146, wrong message for msg 380. Thank Napster
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-07-19 13:50:46 +07:00
Capuche
af26677740 Bugfix and clean-up
- Added NPC const
- Added checkdragon() in F_CashReset
- Clean-up books.txt, fortune.txt, card_trader.txt, 3rd_trader.txt, stone_change.txt, quests_brasilis.txt
- Minor fix about Weight in comodo_gambling.txt
- Change to F_GM_NPC function in Mercenary Guild Switch follow up bdab851129ceee57a38ccc9d819b42011ef19fb7
- added Mercenary Switch in gm_npcs.txt list
- change to common green maiden in 2010 Headgear Quests

Signed-off-by: Capuche <capucrath@gmail.com>
2014-07-04 02:14:30 +02:00
Cydh Ramdh
0fca530278 * Fixed bugreport:9034 (Hercules aff9c14)
* 'bonus_script' improvement:
-- Added flag values (partial merge from sc_config branch):
-- * 16  : Removeable by Banishing Buster.
-- * 32  : Removable by Refresh.
-- * 128 : Removable by Luxanima.
-- * 256 : Remove when Madogear is activated or deactivated.
-- * 512 : Remove when receive damage.
-- * 1024: Script is permanent, cannot be cleared by bonus_script_clear
-- Added 'bonus_script_clear' command to remove active bonus_script from player (works like sc_end) Thank Napster to mention this. (bugreport:9042)

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-20 15:12:42 +07:00
Cydh Ramdh
a8a44254e1 * Bug Fixes & Misc
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-08 17:04:37 +07:00
nanakiwurtz
7a4e90e24e Item DB updates:
-- kRO 2014-04-23
-- kRO 2014-04-30
-- kRO 2014-05-14
-- kRO 2014-05-21

Thanks to Cydh

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2014-06-02 09:26:17 +07:00
Cydh Ramdh
516a094a0c DB Updates for last kRO patch on 2014-05-28. Thank Ziu for the translation files
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-01 17:36:48 +07:00
Cydh Ramdh
794c1a8247 Bug fixes & Misc:
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-05-31 21:42:44 +07:00
Cydh Ramdh
28c90bb841 * Item DB Updates:
-- kRO 2013-09-25
-- kRO 2013-10-23
-- kRO 2013-11-06 Bar Cookie Festival
-- kRO 2013-11-20
-- kRO 2013-12-18 Casualties Of The Sepulcher & Xmas Event
-- kRO 2013-12-25 Episode 15.2
-- kRO New Year Event 2014 & Octopus Festival Malangdo
-- kRO 2014-01-08 Jumping Event
-- kRO 2014-01-22
-- kRO 2014-01-29 New Year Day Event
-- kRO 2014-02-05
-- kRO 2014-02-12 San Valentin
-- kRO 2014-02-19
-- kRO 2014-02-26
-- kRO 2014-03-12
-- kRO 2014-03-19
-- kRO 2014-03-26
-- Slot & View ID
* Bug fixes:
-- Removed Rebellion job from dagger type weapon (bugreport:8972)
-- Costume leftover on db/import-tmpl/item_db.txt (bugreport:8895)
-- Invalid flag for 12258,Bombring_Box (bugreport:8997)
-- Wrong combo criteria (bugreport:8984)
-- Wrong values in skill_changematerial_db.txt
Thank's to Kido & Bug Reporters

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-05-29 11:31:36 +07:00
Cydh Ramdh
e83d69be57 Follow up 2d53a78:
* Added 'bonus2 bAddItemGroupHealRate' to replace 'bonus2 bAddItemHealRate' for Item Group ID usage. Since MAX_ITEMGROUP is removed, there is no identifier which entry that Item ID or Item Group. Previous check using 'if (type2 < MAX_ITEMGROUP)' (2d53a782fa (diff-08420bab8271f3965304fee42cf4b865L3220))
* bonus2 bAddItemHealRate,iid,n;
* bonus2 bAddItemGroupHealRate,ig,n;

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-05-23 21:17:01 +07:00
Akkarinage
f35599ef64 Lotto Box Item Grouping (bugreport:5608) 2014-05-22 16:01:20 +01:00
Cydh Ramdh
8ee1ea636b * Added 'missing' items:
-- kRO 2012-07-16
-- kRO 2012-25-25
-- kRO 2012-08-01
-- kRO 2012-08-08
-- kRO 2012-08-15
-- kRO 2012-08-30
-- kRO 2012-10-10
-- kRO 2012-10-17
-- kRO 2012-10-23
-- kRO 2012-11-07
-- kRO 2012-11-21
-- kRO 2012-11-28
-- kRO 2012-12-05
-- kRO 2012-12-09
-- kRO 2012-12-12
-- kRO 2012-12-18
-- kRO 2012-12-27
-- kRO 2012-12-30
-- kRO 2013-02-06 White Day's & Valentine Day's Event
-- kRO 2013-02-15
-- kRO 2013-02-27
-- kRO 2013-03-20
-- kRO 2013-04-03
-- kRO 2013-04-17
-- kRO 2013-05-22
-- kRO 2013-06-05 Ep.15.1
-- kRO 2013-06-19
-- kRO 2013-06-26
-- kRO 2013-07-24
-- kRO 2013-08-21
-- idRO last updated on 2014-04-23
* Thank Ziu for the kRO translation files

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-05-21 11:03:29 +07:00
aleos89
89ef868650 Bug Fixes
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
2014-05-14 14:35:24 -04:00
aleos89
3269d0f9af Follow up to 26afd76 to fix Elemental Shield. (bugreport:8872) 2014-04-04 19:13:43 -04:00
aleos89
e2d2494e13 Bug Fixes
* Fixed Main Frame Restructure not giving DEF bonus when wearing Madogear. (bugreport:8863)
* Updated some more damage formulas for Kagerou skills.
* Fixed critical damage bonus from Monster Transformation system.
* Fixed Fire Trap and Ice Trap Burning/Freezing chance.
* Cleaned up the visual effects for Ranger traps.
* Odins Power now decreases DEF/MDEF by 40 at level 2. (bugreport:8869)
* Added skill define for Overbrand's Plus Attack.
* Fixed an issue with Overbrand's pierce damage placement. (bugreport:8856)
* Fixed Unlimit not updating DEF/MDEF on players and increased the cooldown to 5 minutes. (bugreport:8870)
* Few status icon updates.
* Fixed two compile warnings when the VIP system is enabled.
2014-04-04 15:37:29 -04:00
aleos89
5e02af25af Fixed quest information icons not displaying properly on NPC. (bugreport:8156, bugreport:8157) (Hercules 1ab0017) 2014-03-31 08:17:45 -04:00
aleos89
26afd769ce Bug Fixes
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
2014-03-28 15:12:23 -04:00
aleos89
1f26499994 Bug Fixes
* Fixed Group A Songs not showing their respective skill animation. (bugreport:7379)
* Fixed Cart Revolution pushing targets East rather than West. (bugreport:8806)
* Chemical Protection should not remove Strip status. (bugreport:8807)
* Concentration now casts Endure. (bugreport:4262, bugreport:8756)
* Fixed the Riding Mount icon not showing up after relogging for Dragons and Mado Gear. (bugreport:8805)
* Crescent Elbow will now knock the target back 8 cells.
* Other miscellaneous cleanups.
2014-03-20 12:59:18 -04:00
scriptor
bdf392d4c2 added status ids to db/const.txt 2014-03-14 20:38:16 +01:00
aleos89
2dece5586d Bug Fixes
* Follow up to 2cd1e8c compile error. (bugreport:8733)
* Implemented official hiding effect for Feint Bomb. (bugreport:8346)
2014-03-07 15:51:16 -05:00
Euphy
cad0a57865 Replaced 'getserverdef' command with 'script_hardcoded_constants' function in source. These constants can now be directly accessed in scripts. (Hercules 950e3eb)
- Relocated 'Option_*' constants from 'db/const.txt' to source; added OPTION_COSTUME compound. (Hercules a5728fd)
- Added MAX_CHAT_USERS define. (Hercules 950e3eb)
- Follow-up ca9642a: applied 'Loc' changes to Pre-Renewal database.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-03-01 15:42:49 -05:00
Euphy
de46393592 Improved 'client_hash_check' config. (Hercules e4a1ca2)
- Added option to disable hash check by GM group_id (specify 'disabled' as hash for a certain group_id to let them log in with any client, even if 'client_hash_check' is enabled.
- Updated and reworded related documentation for the feature.

Improvements on script command 'axtoi'; added 'strtol'. (Hercules 1cf7c1e)
- Added script command 'strtol' (conforming to the ISO C90 function).
- Modified script command 'axtoi' to internally use 'strtol' instead of an unnecessary separate implementation.

Cleaned up many sections of script documentation, and modernized syntax in examples.
Added documentation for 'rentitem2' and 'makeitem2'. (follow-up 339c0a8)

Added 'true' (1) and 'false' (2) as script constants.

'freeloop' argument is now optional, and will only return the value of freeloop if no argument is given. (tid:92470)
http://rathena.org/board/topic/92470-freeloop-optional-argument/

Added a missing mapflag to custom 'devil_square' script. (bugreport:8611)
http://rathena.org/board/tracker/issue-8611-devil-square-bug/

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-02-08 15:32:28 -05:00
aleos89
4019fb4531 Bug Fixes
* Dragon Breath (Fire and Water) are no longer reduced by DEF or Flee. (bugreport:8378)
* Crush Strike no longer ignores caster's % damage cards.
* Phantom Thrust is now single enemy targetable.
* Fixed Gates of Hell SP cost, range, and sphere cost. (bugreport:7898)
* Cleaned up Tiger Cannon splash damage and remaining HP/SP consumption. (bugreport:8538)
* Fixed Rising Dragon HP/SP regen to work with Spiritual Cadence.
* Corrected Magic Decoy item requirement define not checking for PTS.
* Poem of Netherworld now targets everyone except party members. (bugreport:7741)
* Adjusted a couple skills that have infinite timers to not displays negative time to the client. (bugreport:8549)
* Fixed Sorcerer's Spirit max HP formula. (bugreport:8315)
* Fixed Banding not giving the Overawe effect. (bugreport:7641)
* Fixed Weapon Crush not casting at all. (bugreport:8583)
* Fixed Demonic Fire damage formulas from Fire Expansion.
* Fixed Fire Expansion - Smoke Powder not giving ranged and melee damage reduction. (bugreport:7841)
* Fixed Fire Expansion - Tear Gas not draining HP and not displaying the /cry emoticon. (bugreport:7841)
* Fixed Issen (Killing Stroke) damage formula for pre-renewal. (bugreport:4071)
* Adjusted Warg Strike to be a misc type attack and ignore target's Flee. (bugreport:7599)
* Updated Throw Kunai damage formulas for renewal and pre-renewal. (bugreport:7119)
* Severe Rainstorm is no longer castable on Land Protector. (bugreport:7097)
* Fixed Tropic, Chilly Air, Wild Storm, and Upheaval options not casting their specific autocast skills.
* Updated Fire Cloak, Water Drop, Wind Curtain, and Stone Shield to 100% property resistance and damage.
* Updated Heater, Cooler, Blast, and Cursed Soil damage formulas.
* Increased SP cost of Psychic Wave when Heater, Cooler, Blast, or Cursed Soil are active.
* Updated Zephyr Flee increase bonus.
* Fixed Elemental HP and ATK2 formulas.
* Fixed Sienna Execrate not consuming 2 Red Gemstones. (bugreport:7494)
* Fixed Shadow Chaser's Masquerade skills success rate formula. (bugreport:7436)
* Fixed Exceed Break to restore walk speed when cast is cancelled. (bugreport:7681)
* Vacuum Extreme no longer affects users who are in Hallucination Walk.
* Fixed Hallucination Walk missing magic avoidance.
* Adjusted Lif's Mental Change skill duration to 1 minute, 3 minutes, and 5 minutes respectively per level.
* Hovering will now specifically ignore Skid Trap, Land Mine, Ankle Snare, Flasher, Shockwave Trap, Sandman, Freezing Trap, Blast Mine, Claymore Trap , Quagmire, Gravitation Field, Volcano, Deluge, Whirlwind, Watery Evasion, Electric Walk, Fire Walk, Vacuum Extreme, Windmill, and Moon Slasher. (bugreport:7179)
* Raging Trifecta will now display an animation on usage. (bugreport:1307)
* Cleaned up Auto Shadow Spell check for the specific skills it can cast. (bugreport:8582)
2014-02-06 13:34:39 -05:00