Commit Graph

43 Commits

Author SHA1 Message Date
Eric Liu
7a4bef2ab7 Fix several honor token items and add Prontera Recall skill (#5431)
Co-authored-by: Eric <eric@nomoss.co>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-26 20:44:13 +01:00
Aleos
36195d157d Job Improvement Project - Warlock (#4897)
* Fixes #4706.
* kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
Thanks to @LordWhiplash,  @Badarosk0, Sigma, @Balferian, @tumemmac, @teededung, @attackjom, @Felleonel and @mrjnumber1!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:23:29 -04:00
Vincent Stumpf
3776bfbaa3 Support itemids up to ~2 billion (#5141)
Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:06:07 +02:00
Aleos
53e7f59f48 Adjusts NPC_EARTHQUAKE behavior (#5017)
* Fixes #1679 and fixes #3176.
* Converts the skill to a unit-based skill.
* Damage is now properly calculated based on the caster's ATK.
* Damage is considered magic with the element forced to Neutral.
* Now ignores target's DEF and Land Protector.
* Kaupe and Tumbling now can avoid the first attack only.
* Removed old bits of the skill.
Thanks to @poporing, @mrjnumber1, @Daegaladh, @malufett, and @exneval!
2020-08-06 15:21:20 -04:00
Aleos
6ce5ba10b4 Corrects Hell's Plant behavior (#4966)
* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
2020-06-12 08:11:25 -04:00
Lemongrass3110
d87ac21986 Added support for skill scale display (#5041)
Fixes #4530

Thanks to @Balferian
2020-06-04 19:53:19 +02:00
Lemongrass3110
45cd5808b7 Initial support for newer packet versions (#4944)
Basic support for packets up to April 2020
Changing the default packet version to 2020-04-01

Thanks to everyone involved!
2020-06-03 16:35:10 +02:00
Aleos
023dcac49f Adjusts Reverberation behavior (#5013)
* Reverberation no longer uses any sub-attack skill.
* Adjusts hit count to be split on each hit.
Thanks to @attackjom!
2020-05-28 11:37:31 -04:00
Aleos
a23c84d345 Job Improvement Project - Guillotine Cross (#4705)
* Fixes #4704.
* kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1
Thanks to @Angelic234, @nehpetskie, @ecdarreola, @Haydrich, @Badarosk0, and @LordWhiplash!
2020-05-18 10:47:21 -04:00
Aleos
fde031fb19 Job Improvement Project - Minstrel/Wanderer (#4701)
* Fixes #4211.
* kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=235&curpage=1
* kRO Changelog 2: http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1
Thanks to @Angelic234, @Litro, @LordWhiplash, @Feelmeone, @ecdarreola, and @teededung!
2020-05-18 09:44:12 -04:00
Aleos
931155ee33 Job Improvement Project - Super Novice (#4429)
* Fixes #4427.
* kRO Changelog: http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081
Thanks to @Rytech2!
2020-05-07 14:48:44 -04:00
Aleos
2ca94ad411 Adds back removed skills from kRO (#4803)
* Fixes #4802.
* Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB.
* Adds back CR_CULTIVATION for renewal.
* Skills are disabled in the skill tree database but gives easy ability to re-enable.
* Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills.
Thanks to @trinitynetworks!
2020-04-30 09:33:38 -04:00
aleos
0021b6d577 Revert "SQL synchronization"
This reverts commit 53761b952a.
2020-03-24 17:49:00 -04:00
rAthenaAPI
53761b952a SQL synchronization 2020-03-24 18:38:07 +01:00
Aleos
412d90048d Implemented Star Emperor and Soul Reaper classes (#4386)
* Initial implementation of these two classes skills.
* Includes kRO balancing patch: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697
Thanks to @Rytech2, @Mateuus, @nubspixel, @exneval, @idamonli, @hotspicy945, @admkakaroto, @cahya1992 and @RagnaWay!
2020-03-24 13:37:58 -04:00
Aleos
ea8da71cdd Rebalancing of 1st/2nd/Transcendent class skills (#4072)
* Fixes #3715.
* kRO changelog: http://ro.gnjoy.com/news/notice/View.asp?seq=7040
* Refactored size_fix database to YAML.
Thanks to @flamefury for his translations!
Thanks to @Angelic234, @mrjnumber1, @Badarosk0, @OptimusM, @attackjom, @Playtester, Melvo, @cydh, @cahya1992, Sigma, @whupdo, @teededung, @ecdarreola, @hotspicy945, @RagnaWay, @sader1992 for bug testing!
2020-03-06 10:57:19 -05:00
Lemongrass3110
ee96438607 Fixed a map-server crash
Fixes #4614

Thanks to @reunite-ro
2020-02-08 16:35:02 +01:00
Aleos
dca3797d44 Converted the skill database to YAML (#4531)
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-01-31 14:14:08 -05:00
Aleos
77d86c6da5 Converted Reading Spellbook Database to YAML (#4440)
* Split database between pre-renewal and renewal.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2019-12-20 12:37:16 -05:00
Aleos
77045ef287 Converted Improvised Song Database to YAML (#4481)
* Split database into pre-renewal and renewal.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2019-12-19 18:06:37 -05:00
Aleos
2fc7472001 Converted Abra Database to YAML (#4480)
* Removed useless skill name usage in the database.
2019-12-18 18:40:50 -05:00
Aleos
d56553775a Converted Magic Mushroom Database to YAML (#4482)
* Split database into pre-renewal and renewal.
* Left pre-renewal database empty.
2019-12-17 16:07:17 -05:00
Jittapan Pluemsumran
08d160aaac Added multi-hit critical damage display support (#2982)
* Fixed #1788.
* Double Attack and Fear Breeze can now critically strike.
2019-09-17 14:48:29 +07:00
Aleos
7c313a776a Updated Firewall cast check (#3556)
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!
2019-04-04 18:57:17 -04:00
Aleos
9f4a569ecc Implemented Magma Eruption Dot Damage (#3929)
* Fixes #3898.
* Implemented Magma Eruption Dot Damage which is the second attack for Magma Eruption.
Thanks to @exneval and @Balferian!
2019-03-25 10:29:21 -04:00
Aleos
b1865b31fe Corrected skills that give bonuses while sitting (#3876)
* Fixes #3611.
* Corrected Gangster's Paradise not releasing the monster invulnerability state when standing up around multiple Rogue's that know Gangster's Paradise.
* Same fix goes for Taekwon's Peaceful Break and Happy Break.
* Cleaned up some various parts of these functions as well.
Thanks to @Indigo000!
2019-01-23 12:42:23 -05:00
Lemongrass3110
a5fc39e0e3 Fixed a few more leftovers from 64bit tick (#3885)
Fixes #3864

Thanks to @darhylism, @nubspixel, @Daegaladh and @aleos89!
2019-01-22 23:14:50 +00:00
Lemongrass3110
818ff109f3 Initial Release of Equipment Switch (#3548)
Thanks to everyone who contributed to this release in any way, be it donations, information or testing.

Merry Christmas :-)
2018-12-24 14:10:29 +01:00
Lemongrass3110
01f61cfa4f Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Jittapan Pluemsumran
84b4f09874 Added skill_duration mapflag. (#2171)
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2018-10-26 08:52:49 -04:00
Atemo
58c520eb07 Initial release of Devil Tower memorial (#2555)
Initial release of Devil Tower memorial (walkthrough conversion)
* TO DO:
** implement Dancingblade, Pulsestrike2 and adjust ice mine skills
** correct progressbar behaviour

Thanks to all the contributors !
Special thanks to Divine Pride !
2018-10-16 17:20:34 +02:00
Cydh Ramdh
b614092b75 Updates inf3 in skill_db (#3488)
* Added inf3 0x100000 for skill is not blocked by SC_AUTOGUARD (physical-skill only)
* Added inf3 0x200000 for skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
* Changed `NK_NO_CARDFIX_ATK` check to the flag above
* Applied those new inf3 flags for skills which are `weapon`-type and have `0x8`-nk
2018-09-21 09:52:56 +07:00
Aleos
0d77398385 Cleaned up Banding behavior (#3486)
* Fixes #3478.
* Adjusted Banding to use proper party counting functions.
* Corrected the DEF and HP Regen bonus for Banding.
* Banding Defense will no longer stack on itself.
Thanks to @admkakaroto and @exneval!
2018-09-18 11:05:27 -04:00
Aleos
d699defa74 Updated Arch Bishop skills from kRO maintenance (#3258)
* Fixes #3231.
* Updated Arch Bishop skills from kRO maintenance: http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1.
* Added two new skills: Vituperatum and Convenio.
Thanks to @secretdataz, @Rytech2, @Angelic234, @ecdarreola, @redlightliu, @laziem, @xTakami, @admkakaroto, @Tokeiburu, and @flamefury!
2018-08-31 09:19:59 -04:00
Aleos
2ab298076c Cleaned up header guard names (#3395)
* Fixes #3385.
* Updated the header guard names to C++ standards.
Thanks to @elfring's suggestion!
2018-08-10 15:57:50 -04:00
Aleos
9313922656 Further cleanup to mapflags (#3332)
* Follow up to a942853.
* Removed ADJUST_SKILL_DAMAGE define so that the mapflag is always enabled.
* Cleaned up atcommand mapinfo and skill_damage mapflag interaction.
* Cleaned up atcommand mapflag to not allow setting of special mapflags that require extra arguments (Please use script command setmapflag).
* Using script command setmapflag for MF_NOSAVE will default to SavePoint.
* Using script command setmapflag for MF_PVP_NIGHTMAREDROP will default to normal official drop values.
* Exported constants for skill_damage mapflag types.
Thanks to @ecdarreola, @cydh, and @Lemongrass3110!
2018-07-23 13:40:35 -04:00
Aleos
a942853d55 Cleaned up the mapflag system (#2943)
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
2018-07-18 20:00:33 -04:00
Lemongrass3110
c4d7dc76d3 Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Aleos
11b42569fc Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Aleos
dc413a3c57 Updated Mado Gear effects (#2103)
* Fixes #2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
2018-06-14 17:28:16 -04:00
Lemongrass3110
801d3ed942 Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
fc951469e7 Initial support for Star Emperor and Soul Reaper (#3184)
Merges 3CeAM/3CeAM@7df0f57 and 3CeAM/3CeAM@028d2e8
Credits to @Rytech2
2018-06-14 08:16:10 +02:00
Aleos
c4a364be2c Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00