* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed#277
* Changed 'skill' script command flag to constant value
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
NOTE:
* Please import upgrade_20150131_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Gravitational Field will now work as official servers (bugreport:4897)
* Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
* Gravitational Field never misses and can hit hidden targets
* Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
* Renewal damage is now 400+100*level every 500ms (200+200*level every 1000ms in pre-renewal)
* You can no longer do normal attacks while the skill is active
* You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
* Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well; this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed
* Gravitational Field can no longer overlap with itself
* Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
- Fixed that in renewal, weapons with a range of 2 and 3 did depend on DEX instead of STR (fixed#129)
* Special thanks to NovaRagnarok for the fix
- Moved the configuration setting "icewall_walk_block" to monster.conf
- Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
- Expanded the configuration
* If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses
* If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters
* Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses), we decided for less exploitable default values for now which are 75 for normal monsters (loop 15-35 seconds) and 0 for bosses (impossible to trap in Icewall)
- Cleaned up the rudeattacked code a little so it's easier to read
* Wizard/Warlock Skill
* Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
* Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
* Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
* Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
* Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
* Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
* Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
* Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
* Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
* Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
* Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
* Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
* Cleaned up, added, corrected some (missing) sequences & DB values.
* Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
* Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
* Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
* Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
* Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
* Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
* Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
* Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
* Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
* References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d
Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
* SCSTART_NONE = 0x0
* SCSTART_NOAVOID = 0x1
* SCSTART_NOTICKDEF = 0x2
* SCSTART_LOADED = 0x4
* SCSTART_NORATEDEF = 0x8
* SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
* Follow up 2d2991a, remove trailing spaces in inter_athena.conf
* Added `bound` field on `picklog` table (bugreport:9240) Thank @icxbb-xx (Napster)
* Fixed Randomize Spell infinite loop. Failure of skill improvise db reading. (bugreport:9288)
* Added **max_extended_aspd** for caping max ASPD for KO/Rebellion, default is 193. Pointed by @raynra & Ziu
* Mail attachment
* Added `bound` field on `mail` table, since group with PC_PERM_TRADE_BOUNDED can put bound item into attachment
* Fixed wrong data type causing wrong zeny amount (bugreport:9291)
* Fixed item color issue for bound item (bugreport:9238)
* Stackable item shouldn't be displayed as yellow color
* Equip doesn't shown as yellow after relog or item is moved
* Silence status immunity for Renewal (bugreport:9227)
* Bleeding (SC_BLEEDING): Vit -> Agi
* Silence (SC_SILENCE): Vit -> Int
* Sleep (SC_SLEEP): Int -> Agi
* Thank @Playtester, @Lilith-, partial merge of Hercules:6f26451
* Fixed status check when cast a skill to hidden target
* Stone Curse shouldn't be casted to hidden enemy when the caster has intravision (bugreport:9266)
* Added **INF3_HIT_HIDING** for skills that *maybe* have effect to/can hit the hidden target. Previously, every Earth Element skills *always* had it, doesn't matter ground skill or single-target skill
* **!TODO: Confirm other skills that have ability for this!**
* **!FIXME: For now, I rely as the previous check did, I put some Earth Element skills (and) with area/ground effect**
* Correcting Devotion behavior (Hercules:e7be725, 41f28c0)
* Failing to cast Devotion to the 6th player
* Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
* Status icon that inherited from devoter won't be displayed at devoted player
* Reflect Damage on devoted player won't reflect normal attack, only melee skill attack
* Added config **devotion_rdamage_skill_only** for backward compability, ignore the behavior above
**IMPORTANT**
* Please import sql-files/upgrades/upgrade_20140915_log.sql
* Please import sql-files/upgrades/upgrade_20140915.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added 'ID' as identifier/index for produce_db and skill_changematerial_db to avoid 'rewriting' product result with different materials. As we can see there 'Starsand_Of_Witch' can be produced by (1) 10 Insect Feeler + 15 Blue Porcelain or (2) 100 Moth Dust + 100 Scell.
- Map-server crashed issue while @reloadskilldb. Some counters aren't zeroed on skill_readdb() makes array overflow. (bugreport:9241, bugreport:9243)
- Allowing import file to remove original entry by put certain value. See the changed db files for more details.
- Relying to skill_spellbook_db for listing available book as spell book. For Warlock skill Reading Spellbook (WL_READING_SB).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed map-server crashed caused by Wall of Thorn when atatcked by Fire element (with wide range skill unit, bugreport9102). Also reverted some changes in c046668
- Added config conf/battle/skill.conf 'arrow_shower_knockback', as follow up 453b6d0. Direction of Arrow Shower knockback depends on Arrow Shower location
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).
* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Wrong message when attempt to open boxes while inventory is full. (bugreport:9170)
- Revert a change on d670952, wrong commented line makes misc damage won't be relected. (bugreport:9185)
- Fixed 'devotion_rdamage' doesn't work for Magic Skill. (bugreport:8906)
- Follow up 8a81940, use vending/buyingstore db accessor on searchstore_query() for db_iterator()
Note for 'devotion_rdamage' for magic reflect.
- When this active to reflect magic damage, it still displays dummy damage value on devoted player, and this is custom config at first place. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
- Increased limit from 32,767 to 65,535.
- Still uses same amount of memory with doubled usable size.
- Adjusted CARD0_PET from -256 to 256.
- Please run both SQL files after applying this update to avoid values becoming corrupt.
- Tested and works on clients 2012-04-10 and up thanks to Cydh.
- Removed an unused SQL file.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
* Spell Fist will now double damage with Double Attack and fixed damage formula. (bugreport:7024)
* Follow up to 06986d6 to fix Fire Expansion casting the wrong Acid Demonstration skill (magic type). Thanks to @Traxis.
* Fixed Rebound not removing the Decrease Agility status icon. (bugreport:8910)
* Fixed Full Throttle SP reduction rate.
* Gates of Hell now uses weapon element and is forced neutral for the final element. (bugreport:8875)
* Fixed Auto Counter to work with Crush Strike. (bugreport:6919)
* Fixed Masquerade-Groomy renewal ASPD penalty.
* Updated Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements to only check the player's inventory rather than equipment list. (bugreport:8911)
* Fixed Magnetic Field to stop players from walking in non-PvP maps. (bugreport:8911)
* Charms will now be removed when another Charm element is used. (bugreport:8914)
* Crazy Weed now destroys Man Hole and Dimensional Door.
* Man Hole and Hells Plant are able to be casted on top of players. (bugreport:8918)
* Items are now usable while stuck in Man Hole. (bugreport:8918)
* Fixed Extremity Fist naturally regaining SP during the 5 minute cooldown. (bugreport:8920)
* Fixed an issue with Extremity Fist position updating.
* Fixed Issen's damage calculation order of magnitude. Thanks to @chriser-.
* Updated the SCS_NOCAST table.
* Removed unused guild aura leftovers and fixed some other issues with setting the guild aura. (bugreport:8892)
* Fixed Fire Expansion Acid to be a magic type attack. Thanks to exneval.
* Cleaned up some remaining issues with Issen. (bugreport:8905)
* 16th Night (Izayoi) should remove fixed cast time from all skills.
* Circle of Nature is now part of Group B songs.
* Updated Reading Spell Book spell memorization to official.
* Updated homunculus skill cooldowns.
* Added missing Holy element bonus for Hesperus Lit.
* Fixed Coluseo Heal and Praefatio not giving a party bonus. (bugreport:8904)
* Fixed the status icon for ALL_RIDING not being displayed at login.
* Adjusted the notice display order when players login. (Hercules df1952d)
* Self skills can now be used while storage is open. (Hercules 6f6a6b3)
* Cleaned up SC_NOCHAT/Manner system. (Hercules 94ef1ee)
* Follow up to 6e795af expiration timer passing wrong time value. Thanks to @MrKeiKun.
* Follow up to 26afd76 to force players to use skill_sit before pc_setsit to invoke pc_stop_walking and pc_stop_attack first.
* Follow up to 26afd76 to revert change on Extremity Fist status icon.
* Fixed some Gentle Touch - Revitalize typos.
* Fixed some Gentle Touch - Energy Gain typos. (bugreport:8846)
* Corrected Explosion Spirits effect for renewal. (bugreport:8842)
* Rebound status from Full Throttle will now disable HP and SP regeneration.
* Fixed Mainframe Restructure not giving DEF bonus. (bugreport:8840)
* Added Hiding and Sight to the list of skills not usable while riding Mado using _INF3 and removed hardcoded checks.
* Increased the max skill unit layout to accommodate the addition of Fire Rain. (bugreport:8775)
* Fixed Unlimit to not work with Warg skills and sets DEF/MDEF to 1 per Ziu's tests.
* Fixed damage and life (hits) for Wall of Thorn.
* Added an extra check for Crescent Elbow to check for short range and to handle knockback with the autospell skill.
* Updated Pointpoint Attack to also have a chance to break Helm equips. (bugreport:8735)
* Fixed Feint Bomb stacking with Hiding and Stealth. (bugreport:8346)
* Updated the trigger area of Feint Bomb to be 3x3 and AoE is 5x5. (bugreport:8346)
* Fixed Chemical Protection not removing Strip effects. (bugreport:8746)
* Fixed Warg Strike's Warg requirement, reverted to misc attack, and ignores target's Flee. (bugreport:8732)
* Warg Bite and Warg Dash now ignore target's Flee.
* Corrected Epiclesis HP/SP recovery timer. (bugreport:8751)
* Fixed Crimson Moon not working with Epiclesis.
* Updated Spirit Sphere requirement for Gentle Touch - Cure to 1.
* Fixed Shield Boomerang not taking weapon element into account. (bugreport:8757)
* Homunculus skill re-use delay is no longer reset when vaporized.
* Lauda Agnus and Lauda Ramus can now be casted when the caster is not in a party.
* Cart Revolution will now always knock targets to the West (added config to disable). (bugreport:8753)
* Updated all non-3rd class skills cast times. (Hercules e2fdc3b)
* Corrected Prestige magic evasion formula. (bugreport:8737)
* Poem of Netherworld will now only effect enemies except in WoE. (bugreport:8771)
* Poem of Netherworld can be removed by Status Recovery and Lion Howling.
* Updated Deep Sleep, Crystalize, and Vacuum Extreme to use base status. (bugreport:8749)
* Self Destruction now ignores target's DEF cards.
* Fixed Raising Dragon not recovering SP. (bugreport:8769)
* Fixed Charm bonuses for Kagerou/Oboro. (bugreport:8319)
* Moved calculation for Chorus bonus.
* Fixed Over Brand damaging targets on the entire map. (bugreport:8736)
* Fixed Cast Ninja Spell not randomly picking a status ailment to cast on target. (bugreport:8774)
* Dragon Breath (Fire and Water) are no longer reduced by DEF or Flee. (bugreport:8378)
* Crush Strike no longer ignores caster's % damage cards.
* Phantom Thrust is now single enemy targetable.
* Fixed Gates of Hell SP cost, range, and sphere cost. (bugreport:7898)
* Cleaned up Tiger Cannon splash damage and remaining HP/SP consumption. (bugreport:8538)
* Fixed Rising Dragon HP/SP regen to work with Spiritual Cadence.
* Corrected Magic Decoy item requirement define not checking for PTS.
* Poem of Netherworld now targets everyone except party members. (bugreport:7741)
* Adjusted a couple skills that have infinite timers to not displays negative time to the client. (bugreport:8549)
* Fixed Sorcerer's Spirit max HP formula. (bugreport:8315)
* Fixed Banding not giving the Overawe effect. (bugreport:7641)
* Fixed Weapon Crush not casting at all. (bugreport:8583)
* Fixed Demonic Fire damage formulas from Fire Expansion.
* Fixed Fire Expansion - Smoke Powder not giving ranged and melee damage reduction. (bugreport:7841)
* Fixed Fire Expansion - Tear Gas not draining HP and not displaying the /cry emoticon. (bugreport:7841)
* Fixed Issen (Killing Stroke) damage formula for pre-renewal. (bugreport:4071)
* Adjusted Warg Strike to be a misc type attack and ignore target's Flee. (bugreport:7599)
* Updated Throw Kunai damage formulas for renewal and pre-renewal. (bugreport:7119)
* Severe Rainstorm is no longer castable on Land Protector. (bugreport:7097)
* Fixed Tropic, Chilly Air, Wild Storm, and Upheaval options not casting their specific autocast skills.
* Updated Fire Cloak, Water Drop, Wind Curtain, and Stone Shield to 100% property resistance and damage.
* Updated Heater, Cooler, Blast, and Cursed Soil damage formulas.
* Increased SP cost of Psychic Wave when Heater, Cooler, Blast, or Cursed Soil are active.
* Updated Zephyr Flee increase bonus.
* Fixed Elemental HP and ATK2 formulas.
* Fixed Sienna Execrate not consuming 2 Red Gemstones. (bugreport:7494)
* Fixed Shadow Chaser's Masquerade skills success rate formula. (bugreport:7436)
* Fixed Exceed Break to restore walk speed when cast is cancelled. (bugreport:7681)
* Vacuum Extreme no longer affects users who are in Hallucination Walk.
* Fixed Hallucination Walk missing magic avoidance.
* Adjusted Lif's Mental Change skill duration to 1 minute, 3 minutes, and 5 minutes respectively per level.
* Hovering will now specifically ignore Skid Trap, Land Mine, Ankle Snare, Flasher, Shockwave Trap, Sandman, Freezing Trap, Blast Mine, Claymore Trap , Quagmire, Gravitation Field, Volcano, Deluge, Whirlwind, Watery Evasion, Electric Walk, Fire Walk, Vacuum Extreme, Windmill, and Moon Slasher. (bugreport:7179)
* Raging Trifecta will now display an animation on usage. (bugreport:1307)
* Cleaned up Auto Shadow Spell check for the specific skills it can cast. (bugreport:8582)
* Updated @iteminfo message, for ammo now show the ammo type instead "Arrow/Ammunition"
* Changed some clif_skill_fail messages
* Updated src documentaion for skill_check_castbegin and skill_check_castend
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Follow up f3bb209 also remove unused check of INF3_DIS_PLAGIA since using skill_copyable_db.txt now
* Follow up 96443cd
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed WE_MALE and WE_FEMALE up to You to not consume HP/SP when it's below 10%. (bugreport:3546)
* Fixed WE_CALLPARTNER, WE_CALLPARENT, and WE_CALLBABY to not recall target if they are autotrading. (bugreport:2479)
* Fixed WE_BABY not checking for parents if they are in the same party and in the area. (bugreport:2518)
* Fixed Dragon Breath - Water not requiring a dragon. (bugreport:8237)
* Added a new config 'char_del_option' to set whether email or birthdate should be used for deleting characters. (bugreport:8240)
* Follow up to 9a5a6b9. Fixed a missing define check for 2013 clients when deleting a character. (bugreport:8399)
* Fixed Weapon Refining to use clif_upgrademessage. (bugreport:2135)
* Fixed script command 'prompt' not ending script state when player selects Cancel from menu. (bugreport:7932)
* Fixed nomineeffect display on GvG enabled maps. (bugreport:7754)
Others
* All items, except for Cash items, can no longer be used when storage is open.
* Defined constants for a lot of item and monster IDs used throughout the source.
* Follow up to 0f2dd7f. Corrected a change to the wrong hostname array.
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)
IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-- Updated item_db.txt, makes Rebellion can use Gunslinger weapons and ammos
-- Updated item_db.sql and item_db_re.sql
-- 3CeAM 2.0 merger: r13
-- idAthena merger: r1057, r1077
* Follow up 3f6d4b6
-- Update the const.txt for SC_MOONSTAR and SC_SUPER_STAR. SC_EXTREMITYFIST2 should be always on the end of SC number
* Hercules merger: 1375af7d00
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-Add some missing case for RK_DRAGONBREATH_WATER
-Fix watk not being calculated properly with bonus in Re
-Rm leftover of previous skillcooldown system (skill_cooldown_load)
-Add skill_get_itemeq (accessor)
-Add requiered equiped item to cast in skill_require_db.
-Fix SC_ASH not always giving 50% chance failing, wrong emplacement
-Fix SC_STYLE_CHANGE not being relaunch when eleanor resurected.
-Fix cardfix for target not being reseted and therefor using same value
as caster.
-Move ADJUST_SKILL_DAMAGE in battle_calc_weapon_final_atk_modifiers
(since it shuold alter the final dammage just like it do for magic and
misc)
-Add battle_do_reflect and skill_do_copy small function to encapsulate
code.
-Upd channel_clean and channel_delete to simplify autodelete case for
public chans
-Fix SC_FEINTBOMB that had a fixed blewcount and not 3*skilllv
-Fix SC_VACUUM_EXTREME where some scenario was setting scs_nomove to -1
and therefor blocking char forever.
-Fix SC_STRIKING where val1 was overwritten for sp cast but also used as
skilllv for critical bonus...
-Upd SC_GN_CARTBOOST, should be ending be DECREASE_AGI
-Upd SC_MAGNETICFIELD should be endend when getting earth dmg or
quagmire
-Mv SC_WARMER, SC_WHITEIMPRISON, SC_FREEZING ending other status section
in proper area.
-- Added a new option info for skill's 'inf2', INF2_NO_NEARNPC, that used for checking if the skill is castable if caster/ground/target is near with NPC (by specified range option)
-- Corrected Shadow Chaser skills, SC_CHAOSPANIC and SC_MAELSTROM, that cannot be placed near warp portal (according to iRO Skill Balance Patch)
-- Added 'db/skill_nonearnpc_db.txt' for more option of INF2_NO_NEARNPC (additional range beside splash area, unit range, or layout range calculaiton and type of NPC)
* Follow up 5e6626e
-- Fixed bugreport:6994, Preseve only prevent to copy skill via Plagiarism, player still able to copy skill by Reproduce
-- Re-structure db/skill_reproduce_db.txt becomes db/skill_copyable_db.txt that allow you customize the avaiable skill to be copied
-- Removed 'copyskill_restrict' config from conf/battle/skill.conf, this setting can be set on db/skill_reproduce_db.txt
-- Enjoy structure of skill_copyable_db.txt! SkillName,Option{,JobAllowed{,RequirementRemoved}}
-- Revert SC_PUSH_CART to 'cart' on RequiredState field (because SC_PUSH_CART for 2012++)
-- Defined MAX_SKILL_STATUS_REQUIRE for max 'RequiredStatuses' field
* Fixed bugreport:7946, standarize empty requirement with '0'
- This field value uses SC_STATUS (see db/const.txt)
- You may custom add more than 1 status required, example: SC_SIGHT:SC_ENERGYCOAT
- Removed some ST_ for 'e_require_state' list and move the value from 'RequireState' to 'RequireStatuses' field:
-- ST_HIDING -> SC_HIDING
-- ST_CLOAKING -> SC_CLOAKING
-- ST_CART ->SC_PUSH_CART
-- ST_SIGHT -> SC_SIGHT
-- ST_EXPLOSIONSPIRITS ->SC_EXPLOSIONSPIRITS
-- ST_CARTBOOST -> SC_CARTBOOST
-- ST_POISONINGWEAPON -> SC_POISONINGWEAPON
-- ST_ROLLINGCUTTER -> SC_ROLLINGCUTTER
* Fixed bugreport:8053, restricted equip should be put-off when player warped to restricted map (of the equip) if 'allow_equip_restricted_item' is 'no'
* Corrected db/const.txt value
- Added mf_skill_damage
- Sync some SC_STATUS with 'sc_type' on status.h
- Fix item restriction check that should only prevent the item script. ATK, DEF, and MATK for RE should be calculated (Thank Euphy)
- Added item restriction check for combo items
- Added some missing item restriction checks
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes