* Fixed mouse cursor displaying incorrectly for PvP scenarios. Thanks to Napster. (bugreport:8605)
* Fixed summons getting stuck when master gets too far off screen or changes maps. (bugreport:9152)
* Added a battle_config 'spawn_direction' for keeping a character's face direction when teleporting/changing maps/logging in. Default is always North (official). (bugreport:8754)
* Cast sensor mobs should always target the caster whenever any skill is used. (bugreport:8555)
* Added a packet version check to char_del_option based on client date. (bugreport:8521)
* Script command query_sql will now return -1 on an empty result or failed result. (bugreport:5937)
* Fixed Shield Spell not being able to be casted. Can now be casted even with skill_unconditional permission while wearing no shield. (bugreport:9198)
* Fixed divest chance of Earth Strain to official. (bugreport:8999)
* Cleaned up ATK and WATK calculation for some skills to only work in pre-renewal.
* Fixed Magnum Break not giving 20% Fire property damage. (bugreport:9199)
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).
* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Wrong message when attempt to open boxes while inventory is full. (bugreport:9170)
- Revert a change on d670952, wrong commented line makes misc damage won't be relected. (bugreport:9185)
- Fixed 'devotion_rdamage' doesn't work for Magic Skill. (bugreport:8906)
- Follow up 8a81940, use vending/buyingstore db accessor on searchstore_query() for db_iterator()
Note for 'devotion_rdamage' for magic reflect.
- When this active to reflect magic damage, it still displays dummy damage value on devoted player, and this is custom config at first place. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Follow up 7fd6776, correcting how to make player sit by autotrade persistance.
- Follow up 7fd6776, pc_setstand() does a check if player can stand or not.
- bugreport:9174, buyingstore_close() doesn't clear buyingstores data on table.
- Fixed "missing" buyingstore search (purchase type search) in searchstore, by adding DBMap *buyingstore_db.
- Added nullpo checks on some buyingstore.c functions.
- Added do_init_buyingstore() and do_final_buyingstore().
- Failing autotrader from pc_setpos(). (Since autotrade doesn't have 'fd'? FIXME later)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
- Corrected check to finalizing vending/buyingstore autotrader datas, follow up 171e2f2. Thank Stingor
- Autotrade persistance updates: (suggestion from Napster)
--- Kicked player will be removed from vending or buyingstore table. This also avoid 'confusion' lookup when server restarted after the kicked player logged back and does autotrade.
--- feature.autotrade_direction, added -1 value to use last player's direction
--- feature.autotrade_head_direction, added for player's head direction
--- feature.autotrade_sit, added -1 value to use last player's condition (standing/sitting)
--- Please import/execute upgrade_20140723.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Follow up 171e2f2, added battle config 'at_monsterignore' at conf/battle/misc.conf to makes autotrader cannot be attacked. Thank @Lemongrass3110
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Failure when initializing autotrade persitance for PACKETVER < 20120201 or NEW_CARTS, ENABLE_SC_SAVING aren't defined
- Added 'feature.autotrade_open_delay' config at conf/battle/feature.conf to give delay to open vending/buyingstore by autotrade persistency (bugreport:9077)
- Add immediate save after vending/buyingstore opened to avoid missing sc_data (for SC_PUSH_CART) when server terminated before saving routine (bugreport:9077)
- Disable to trigger NPCE_LOGIN (and NPCE_LOADMAP?) for autotraders, avoid vending_reopen & buyingstore_reopen failure (bugreport:9077)
- Set player's state, 'monster_ignore' when autotrade
- EXP calculation overload (bugreport:9127)
- Added macro apply_rate(val,rate) & apply_rate2(val,rate,per)
Thank you all for reports & helps
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
- Kunai Splash (KO_HAPPOKUNAI) ammo check failure crashing map-server (bugreport:9112)
- Fear Breeze status (SC_FEARBREEZE) makes impossible to critical for single hit (bugreport:8197)
- Missing item avail check at NPC Cashshop causing item with item_avail cannot be bought (bugreport:9106)
- Swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
- Multi-hit by SC_FEARBREEZE that possibly causing map-server crashed if no ammo equipped
- Thank to all bug reporters
Misc:
- Add enum for clif_damage type, e_damage_type
- Add check for Autotrade Persistency, make sure to kick player who fail open vending/buyingstore
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed wrong check added at e7b654a (bugreport:9095)
- Spirit sphere reduces damage for skill hit num < 0, eg. MO_TRIPLEATTACK has hit num -3. (bugreport:9094)
Misc:
- Removed unused parameters in battle_calc_bg_damage() and battle_calc_gvg_damage()
- Some random src docs.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Added itemstack check when init autotrader (bugreport:9077)
-- 'getitem' issue, gave unidentified item (bugreport:9075), follow up 62a2813
-- Invalid Def & Mdef reduction of SC_ARMORCHANGE & duration (NPC_STONESKIN & NPC_ANTIMAGIC), should be percentage (bugreport:9076)
-- Invalid Effect duration & Reflect chance of SC_MAGICMIRROR (NPC_MAGICMIRROR)
-- Wrong usage of script_isstring() for script commands: addspiritball, delspiritball, & countspiritball
* Misc:
-- Moved mail send progress to mail.c mail_send() from clif.c clif_parse_Mail_send()
-- Moved hardcoded flood protection when send a mail to 'mail_delay' in misc.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Shield Spell not casting correctly. (bugreport:8948, bugreport:8999)
* Fixed Exceed Break attack increase not being applied. (bugreport:8993)
* Fixed Gentle Touch - Energy Gain not adding spirit spheres. (bugreport:9004)
* Updated Magnetic Field SP drain value.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Adjusted Falcon Assault to take arrow elements into effect. (bugreport:7572)
* Cleaned up Self Destruction damage calculation. (bugreport:8941)
* Cleaned up Dragon Breath damage calculation.
* Fixed Millennium Shield, Crush Strike, and Refresh durations. (bugreport:8981)
* Fixed Makibishi area of effect. (bugreport:8963)
* Cleaned up some MOBID_* defines.
* Added missing feature flag for the Auction System. (bugreport:8980) (Hercules 646f7e2)
* Some more clean ups to skills that have a sliding effect. Thanks to exneval.
* Adjusted Flash Combo damage for renewal.
* Moved Explosion Spirits timer and added extra check to avoid map server crashes.
* Fixed a typo in a define. Thanks to exneval.
* Fixed a potential crash with Ankle Snare. (bugreport:8977)
* Fixed a potential crash with Explosion Spirits SP recovery. (bugreport:8978)
* Cleaned up Fire Expansion - Acid, Varetyr Spear, Kunai, Dark Crow, Counter Slash, Taekwon Kicks, Freezing Trap, Weapon ATK Element bonus, and Force of Vanguard damage formulas.
* Added missing Research Fire Earth VIT bonus.
* Fixed some potential issues with ATK calculations. Follow up to 89ef868's battle calculation cleanup. Thanks to exneval.
* Another follow up to 89ef868 to resolve Extremity Fist sliding effect.
* Various clean-ups.
* Cleaned up Weapon Research and Cart Revolution bonuses.
* Added missing Hit bonus for Training Axe.
* Removed an extra check for Research Fire Earth.
* Updated Dragonology race bonuses rate for renewal.
* Fixed Knuckle Arrow sliding effect.
* Bows should not get a refine bonus.
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
* Spell Fist will now double damage with Double Attack and fixed damage formula. (bugreport:7024)
* Follow up to 06986d6 to fix Fire Expansion casting the wrong Acid Demonstration skill (magic type). Thanks to @Traxis.
* Fixed Rebound not removing the Decrease Agility status icon. (bugreport:8910)
* Fixed Full Throttle SP reduction rate.
* Gates of Hell now uses weapon element and is forced neutral for the final element. (bugreport:8875)
* Fixed Auto Counter to work with Crush Strike. (bugreport:6919)
* Fixed Masquerade-Groomy renewal ASPD penalty.
* Updated Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements to only check the player's inventory rather than equipment list. (bugreport:8911)
* Fixed Magnetic Field to stop players from walking in non-PvP maps. (bugreport:8911)
* Charms will now be removed when another Charm element is used. (bugreport:8914)
* Crazy Weed now destroys Man Hole and Dimensional Door.
* Man Hole and Hells Plant are able to be casted on top of players. (bugreport:8918)
* Items are now usable while stuck in Man Hole. (bugreport:8918)
* Fixed Extremity Fist naturally regaining SP during the 5 minute cooldown. (bugreport:8920)
* Fixed an issue with Extremity Fist position updating.
* Fixed Issen's damage calculation order of magnitude. Thanks to @chriser-.
* Updated the SCS_NOCAST table.
* Removed unused guild aura leftovers and fixed some other issues with setting the guild aura. (bugreport:8892)
* Fixed Fire Expansion Acid to be a magic type attack. Thanks to exneval.
* Cleaned up some remaining issues with Issen. (bugreport:8905)
* 16th Night (Izayoi) should remove fixed cast time from all skills.
* Circle of Nature is now part of Group B songs.
* Updated Reading Spell Book spell memorization to official.
* Updated homunculus skill cooldowns.
* Added missing Holy element bonus for Hesperus Lit.
* Fixed Coluseo Heal and Praefatio not giving a party bonus. (bugreport:8904)
* Fixed the status icon for ALL_RIDING not being displayed at login.
* Adjusted the notice display order when players login. (Hercules df1952d)
* Self skills can now be used while storage is open. (Hercules 6f6a6b3)
* Cleaned up SC_NOCHAT/Manner system. (Hercules 94ef1ee)
* Updated Fire Expansion to official effects. (bugreport:8893)
* Updated Illusion Doping area of effect and hit reduction. (bugreport:8560)
* Cleaned up Full Throttle.
-- Thanks to exneval.
* Fixed Gentle Touch - Energy Gain not gaining spheres. (bugreport:8882)
* Adjusted Full Throttle's cooldown to be 30 minutes. (bugreport:8887)
* Warmth of the Sun/Moon/Stars are now placeable on Land Protector. (bugreport:175)
* Fixed Mechanic's Axe Mastery to give (4 * skill level) ATK bonus for Mace weapons.
* Cleaned up Cart Boost and Camouflage bonus damage.
* Fixed Envenom pre-renewal bonus damage missing. (bugreport:7953)
* Fixed Eska not reducing movement speed. (bugreport:2792)
* Fixed Marsh of Abyss reducing movement speed below 50%. (bugreport:7424)
* Fixed Overbrand swing damage ground placement. (bugreport:8856)
* Fixed Wug Dash not getting ATK bonus from Tooth of Wug.
* Cleaned up Gates of Hell damage formula.
* Corrected Hell Gate skill define to be passive.
* Added missing immobilization duration reduction for Poem of Netherworld and blocked it from working on MVP. (bugreport:8877)
* Cleaned up NPC_RUN to show e_hlp and not get stuck in a follow state. (bugreport:8875)
* Fixed item bonus DefRatioAtkEle/DefRatioAtkRaceDefRatioAtkClass not working for left handed weapons. (bugreport:8495, bugreport:8808, bugreport:8847)
* Fixed SubSize/SubRace/SubClass stacking to create 100+% immunity. Thanks to @cydh. (bugreport:8827, bugreport:8879)
* Small cleanup to clif_parse_StatusUp.
* Fixed Sling Item to copy the source skill ID and not the dummy ID.
* Fixed spirit spheres not giving ATK bonus. (bugreport:8130, bugreport:8285, bugreport:8686)
* Acid Demonstration is now forced to neutral in renewal.
* Follow up to e2d2494 to fix cooldown for Unlimit.
* Follow up to e2d2494 to clean up some compile warnings.
* Follow up to da0da73 to fix SC_ITEMSCRIPT to only use an icon if val2 is not empty.
* Fixed Main Frame Restructure not giving DEF bonus when wearing Madogear. (bugreport:8863)
* Updated some more damage formulas for Kagerou skills.
* Fixed critical damage bonus from Monster Transformation system.
* Fixed Fire Trap and Ice Trap Burning/Freezing chance.
* Cleaned up the visual effects for Ranger traps.
* Odins Power now decreases DEF/MDEF by 40 at level 2. (bugreport:8869)
* Added skill define for Overbrand's Plus Attack.
* Fixed an issue with Overbrand's pierce damage placement. (bugreport:8856)
* Fixed Unlimit not updating DEF/MDEF on players and increased the cooldown to 5 minutes. (bugreport:8870)
* Few status icon updates.
* Fixed two compile warnings when the VIP system is enabled.
* Cleaned up the card fix calculations once more. (bugreport:8848)
* Fixed Kaite pre-renewal effect. (bugreport:6415)
* Fixed a possible crash from Elemental Action.
* Cleaned up the costume atcommand messages.
* Fixed a few issues from the CppCheck report.
* Follow up to 6e795af expiration timer passing wrong time value. Thanks to @MrKeiKun.
* Follow up to 26afd76 to force players to use skill_sit before pc_setsit to invoke pc_stop_walking and pc_stop_attack first.
* Follow up to 26afd76 to revert change on Extremity Fist status icon.
* Fixed some Gentle Touch - Revitalize typos.
* Fixed some Gentle Touch - Energy Gain typos. (bugreport:8846)
* Corrected Explosion Spirits effect for renewal. (bugreport:8842)
* Rebound status from Full Throttle will now disable HP and SP regeneration.
* Fixed Mainframe Restructure not giving DEF bonus. (bugreport:8840)
* Added Hiding and Sight to the list of skills not usable while riding Mado using _INF3 and removed hardcoded checks.
* Increased the max skill unit layout to accommodate the addition of Fire Rain. (bugreport:8775)
* Fixed Unlimit to not work with Warg skills and sets DEF/MDEF to 1 per Ziu's tests.
* Fixed damage and life (hits) for Wall of Thorn.
* Added an extra check for Crescent Elbow to check for short range and to handle knockback with the autospell skill.
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
* Cleaned up some remaining Concentration leftovers from 1f26499. (bugreport:8756)
* Added a missing break for the damage calculation of Cross Strike.
* Adjusted the area of effect for Feint Bomb.
* Miscellaneous cleanups.
Move skill_get_cooldown_ into pc_get_skillcooldown
and add a short src_doc description to promote his usage
(and avoid duplicate code)
Fix few cppcheck issues (variable scope optimisation mostly)
* Fixed Venom Splasher consuming a second Red Gemstone. (bugreport:8506)
* Corrected Final Strike's damage formula. (bugreport:8648)
* Shield Boomerang should always be a neutral attack.
* Shield Chain should always take the element of the weapon.
* Updated Occult Impact damage and force element to neutral on final attack. (bugreport:7462)
* Added a list of skills that get forced to neutral for the final attack in renewal mode. Merge from idAthena.