1269 Commits

Author SHA1 Message Date
aleos89
d88a6aca45 Optimized Inventory, Cart Inventory, and Storage usage
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed.
* Relieves mmo_charstatus from having to send storage types and lets the char-server handle it.
* All storage types now have an increased max amount.
* Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store.
* Refactored player weight and cart weight calculations into their own functions.
* Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* Refactored several function return types as well as documentation.
Thanks to @lighta and @cydh for their help with it!
2016-03-29 13:30:27 -04:00
Playtester
084fbc8251 Fixed some Linux compiler warnings (fixes #1105) 2016-03-27 09:46:30 +02:00
aleos89
88d2dde632 Updated Volcanic Ash effect (fixes #1090)
* No longer gives 150% increased damage to fire type attacks.
* No longer damages self and allies on normal map types.
2016-03-26 10:25:22 -04:00
Playtester
590f42cd15 Fixed defense overflow exploit (fixes #1104)
* The defense penalty for being attacked by many enemies at the same time can no longer make DEF go negative
* Fixed two potential overflow exploits
2016-03-26 13:15:06 +01:00
Cydh Ramdh
9e82454a79 Implemented Official Long Range Critical Bonus
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
  * Sharp Arrow (1764/Incisive_Arrow)
  * Drosera Card (4421/Drosera_Card)
  * Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-24 21:03:32 +07:00
aleos89
e071256247 Couple fixes for Vellum Vanish
* Small follow up to 6dc437f.
* Separated calculation for different vanish bonus types.
-- This resolves "double" vanish calculations from happening.
* Defaulted isspdamage to false before calculating vanish damage.
-- This resolves monsters doing SP damage to targets.
2016-03-23 21:28:22 -04:00
aleos89
6dc437fd08 Implemented the official effect of Vellum Vanish (fixes #900 and fixes #1021)
* The Vellum Vanish bonus only refers to bHPVanishRaceRate and bSPVanishRaceRate.
* Requires client 2013-03-20 and newer to display blue damage.
* Properly displays blue damage being done for SP Vellum Vanish.
* Vellum Vanish items no longer deal physical damage except on skill usage.
* Skill usage with Vellum Vanish does not cause vanish.
* HP and SP Vellum Vanish items do not stack (SP will override HP).
2016-03-23 14:25:58 -04:00
Playtester
0bd337d9ad Monster logging/EXP, Knuckle Arrow damage
* Removed the self-logging aspect of monsters for non-damage skills (follow-up to a6f73a6)
-- Officially, these skills don't log and don't increase exp
* Fixed a wrong reference that caused Knuckle Arrow damage to depend on own weight rather than enemy weight (see #1071)
2016-03-21 22:40:20 +01:00
Playtester
989a2525ec Skills vs Icewalls/Traps, Talkie Box, Feint Bomb
* Implemented official behavior when attacking icewalls and traps with skills (fixes #1056)
-- Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap, Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
-- Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
-- Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
-- Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
-- Can hit icewalls only: All other single target skills, Counter Slash
-- Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
-- Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
-- Can destroy traps but not hit icewalls: Claymore Trap
* When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
-- Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
* Fixed an issue where traps could not hit icewalls and other traps in PVP
* Taekwon combos can now trigger on traps
* Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills
* Fixed Feint Bomb causing knock-back to the target (see #1070)
* Fixed Talkie Box being triggered by monsters (fixes #1074)
2016-03-20 17:44:47 +01:00
aleos89
daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00
Cydh Ramdh
f31475d5e3 Merge pull request #986 from rathena/feature/pk_traps_setting
Trap Invisibility, Fixes #892
* Changed `traps_setting` config values.
  * 0 = Always visible (default)
  * 1 = Enable invisibility in versus maps (GVG/PVP/BG)
  * 2 = Enable invisibility in all maps
* Added skill unit flag `UF_HIDDEN_TRAP = 0x20000` for trap invisibility. By default, there are (renewal) Hunter traps with this flag:
  * HT_SKIDTRAP
  * HT_LANDMINE
  * HT_ANKLESNARE
  * HT_SHOCKWAVE
  * HT_SANDMAN
  * HT_FLASHER
  * HT_FREEZINGTRAP
  * HT_TALKIEBOX
* Added some skills and effects that can reveal hidden traps. By default, Detect, Sight, Ruwach, and Improve Concentration can reveal hidden traps.
2016-03-17 05:45:27 +01:00
Napster (icxbb-xx)
85749e84b9 Fixed #850 MVP exp message issue clients 2013-12-23cRagexe and newer.
* gravity remove packet MVP exp message, if you want re-enables the message
  check you battle config mvp_exp_reward_message
2016-03-15 09:51:55 +07:00
Playtester
b5de854b90 Snap, Ganbantein, Gravitational Field, Flying Kick (fixes #1052)
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup
2016-03-13 16:42:46 +01:00
Playtester
e7150ee936 Gunslinger Mine / Ground Drift (fixes #998)
* Fixed knock back being 6 tiles instead of 3
* Stun duration is now 5 seconds
* Blind / Silence durations are now 30 seconds (pre-re) or 20 seconds (re)
* The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
* The base chance for a status change is now 50% instead of 5%
* It is now a weapon skill, damage% increase/reductions are now considered, in renewal the skill can completely miss
* Damage in pre-renewal is 100% + fixed damage of 50*level
* Damage in renewal is 200%+20%*level
* Fixed sphere attack not being considered in the damage formula
* The ground effect disappears immediately after activation now
2016-03-06 12:09:46 +01:00
Playtester
ecb01c44f4 Monster angry mode and provoke (fixes #1011)
* When provoked, monsters will now only switch targets when they would also change targets on damage
* Added a new option to the mob_ai setting to restore the old behavior (monsters always go after the one casting provoke)
* When casting provoke on an angry mode monster before it was attacked, it will now go for the one casting provoke and not switch back to the closest target
* Angry mode will now always be reset when the monster switches to idle
2016-03-04 21:22:16 +01:00
Cydh Ramdh
20588abcd8 Merge pull request #987 from rathena/feature/exp_max_level
EXP on Max Level
* Fixed #942
* 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
* Player still obtains EXP on max level (of course until both base & job reach 100%).
* This behavior is used for Base EXP check for:
  * Super Novice's Explosion Spirit.
  * Royal Guard's Inspiration.
  * High Priest's Redemptio.
* Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty.
* On EXP lost by death penalty. EXP will be shown as negative value.
* Fixed check for EXP value on packet `0x07f6`. EXP is limited to INT_MIN until INT_MAX by client (so don't expect client to displays value more than this!)
* Added EXP gained/lost message by `@showexp` on death penalty too.	
* Fixed PR_REDEMPTIO and LG_INSPIRATION requirement  …
  * Only charge the Base EXP.
  * Lost EXP will be displayed
2016-02-29 21:05:45 +07:00
aleos89
1b9a0b5af5 Updated Kyomu effect and Magic Reflection effect
* All skills have a chance of failing at 25%, not just Shield Reflect and Reflect Damage.
* Kaite, Magic Mirror, and Shield Spell - Defense are not nullified by Kyomu.
* Item-based and Magic Mirror reflection damage Boss monsters, Kaite does not.
2016-02-26 18:33:07 -05:00
Cydh Ramdh
9944c1dd46 Fixed PR_REDEMPTIO and LG_INSPIRATION requirement
* Only charge the Base EXP.
* Lost EXP will be displayed.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-24 12:26:04 +07:00
Cydh Ramdh
51c422cf7c Corrected trap invisibilty behavior.
* Changed `traps_setting` config values.
  * 0 = Always visible (default)
  * 1 = Enable invisibility in versus maps (GVG/PVP/BG)
  * 2 = Enable invisibility in all maps
* Added skill unit flag `UF_HIDDEN_TRAP 0x20000` for trap invisibilty.

NOTES:
* Invisible traps are always visible for the trapper and trapper's partymates.
* If the trap is invisible, it always be hid immediately (except the people above).
* Revealed hidden traps, are always visible by everyone.
* Currently, only `HT_DETECTING` that can reveal the hidden traps (hardcoded). TODO: Sight, Ruwach, and Improve Concentration also able to reveal hidden traps.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-22 22:34:08 +07:00
Playtester
a63b031958 aMotion delay is now set at cast begin (fixes #944)
* When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
* aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
* Aftercast delay can only increase the delay and never decrease it
* When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
* Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
* Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
* Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security
2016-02-21 17:06:39 +01:00
aleos89
f264885411 Follow up to 7c5bda2
* Corrected the Flash Combo bonus ATK not being applied to the caster and not displaying in the status window.
* Corrected Sky Net Blow not casting at the end of Flash Combo if the target is dead.
2016-02-21 09:53:05 -05:00
Cydh Ramdh
70a67d6c57 Official EXP on Max Level
* Fixed #942
* 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
* Player still obtains EXP on max level (of course until both base & job reach 100%).
* This behavior is used for Base EXP check for:
  * Super Novice's Explosion Spirit.
  * Royal Guard's Inspiration.
  * High Priest's Redemptio.
* Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-21 18:43:24 +07:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
Playtester
cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973)
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
2016-02-19 23:25:05 +01:00
aleos89
e51b7f1d86 Follow up to 8828312
* Compile error. Sorry!
2016-02-19 10:06:04 -05:00
aleos89
88283126e8 Updated Autospell effect
* Skill delay is now applied when autocasting spells during attacks.
2016-02-19 09:42:59 -05:00
Playtester
2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963)
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
2016-02-18 18:42:13 +01:00
aleos89
7c5bda2978 Updated Flash Combo effect
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
2016-02-15 18:12:53 -05:00
Playtester
719c43fb07 Fixed Weaponry Research's hidden hit bonus not working in pre-renewal
* The hidden hit bonus exists in both pre-renewal and renewal
* This is a partial revert of b0bc485
2016-02-13 13:30:07 +01:00
Playtester
7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00
aleos89
30141bdbbd Updated Cart Cannon effect
* Cart Cannon endowed with fire should not break Thorn Trap.
* Cart Cannon should never deal damage to Wall of Thorns.
2016-02-10 10:31:18 -05:00
Playtester
f5ea1dcb3e Several no-damage status change skills updated
* Scream and Frost Joke (fixes #945)
-- The delay until the status change kicks in was increased from 2s to 3s
-- Aftercast delay in pre-renewal was increased from 3s to 4s (already 4s in renewal)
-- Duration of Freeze from Frost Joke increased from 10-14s to 30s
* Hammer Fall, Lex Divina and offensive Status Recovery (fixes #945)
-- A delay of 1 second until the status change kicks in was added
-- Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
-- Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
-- Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes
* Stone and Freeze now remove Lex Aeterna (fixes #947)
-- For stone this refers to the second phase
* Scream, Frost Joke and Hammer Fall no longer make a target stop (fixes #948)
-- Similar behavior to e.g. Ankle Snare against bosses or in WoE
-- If the target was singing/dancing, it will still stop and the song/dance will be canceled
-- Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit
2016-02-07 18:58:53 +01:00
Playtester
2b05c3c46f Fixed resistance cards reducing the damage to 0 (fixes #935)
* Damage reductions/increases from items will now always be rounded down, rather than the damage itself
2016-02-03 23:06:09 +01:00
Playtester
6ad062f6e3 Official line of damage path algorithm (fixes #658)
* Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
* Added a config setting with which you can switch back to the custom emulator path algorithm
* Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
* Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
* Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss
2016-02-02 23:41:05 +01:00
aleos89
79229c83c5 Follow up to 77e9eff
* Resolves compile warnings from the revert.
2016-02-02 11:58:47 -05:00
aleos89
77e9eff40d Revert "Updated Flash Combo effect"
This reverts commit fc68007.
2016-02-02 11:37:45 -05:00
aleos89
79d6eb29ee Compile Warning Cleanup
* Resolves some warnings from the gcc compiler.
2016-01-30 11:47:03 -05:00
Playtester
78419baa76 Monster random walk code optimized (fixes #208)
* Monsters will now always find a cell to walk to on first attempt as long as there is at least one cell available
* Performance for searching a cell improved, a monster no longer tries the same cell twice
* Removed the "MOB can't move" warning by default; the warning could appear with legit behavior like using Icewall and actually made the monster re-spawn
* Added a config option to monster.conf, where you can re-enable the warning and the re-spawning again
2016-01-30 14:33:52 +01:00
Playtester
dbb19abb66 Fixed elemental armor not reducing damage to 0 in pre-renewal (fixes #924) 2016-01-29 22:07:24 +01:00
aleos89
fc6800701b Updated Flash Combo effect
* Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow.
* Removed the SR_FLASHCOMBO_ATK_STEP usage.
* Fixes #627, fixes #725, fixes #741, and fixes #765.
Thanks to @exneval and @Rytech!
2016-01-29 11:15:00 -05:00
Cydh Ramdh
fd1b360c93 Merge pull request #896 from rathena/hotfix/issue779
Fixed #779 
* Fixed 'Elemental Resistance Potions' doesn't work without changing any equipment.
* Moved player's Elemental resistance & attack bonus from status_calc_pc_ that need SCB_BASE to status_calc_atk_ele_pc and status_calc_def_ele_pc as a child of SCB_ATK_ELE and SCB_DEF_ELE (doesn't need to calculate everything just for these points)
2016-01-27 12:37:09 +07:00
Playtester
d170b55d6d Renewal damage, Spear Stab damage, range behavior (fixes #932)
* Fixed the renewal damage formula, the base damage formula is now 100% official
* Fixed the Spear Mastery riding bonus not working
* Fixed Spear Stab only giving +15% per level instead of +20% (it used to be +15% pre-trans, but is +20% in pre-re and re)
* Implemented proper behavior of range when players use skills
-- All skills with range 4 or higher are considered ranged and can be blocked by Pneuma instead of Safety Wall
-- This mainly affects Spear Stab which is now ranged instead of melee
-- Removed unnecessary code for Gate of Hell
2016-01-26 20:30:19 +01:00
Playtester
4fd4c1d5bf Pneuma / ArrowShower / Ranges, Charge Attack, Waterball / Jupitel fixes
* Pneuma / Arrow Shower / Ranges (fixes #915)
-- Pneuma now also protects against knockback from ranged skills
-- Arrow Shower cast by monsters is now always a melee skill and cannot be blocked by Pneuma, but can always be blocked by Safety Wall
-- When monsters cast a skill that has no specific rule, it will be considered melee when the target is within a 7x7 area around the monster, rather than a 11x11 area
* Charge Attack (fixes #417)
-- Damage: 0-3 cells 100%, 4-6 cells 200%, 7-9 cells 300%, 10-12 cells 400%, 13 cells 500%
-- Cast time pre-Renewal: 0-3 cells 500ms, 4-6 cells 1000ms, 7+ cells 1500ms
-- Cast time renewal: 500ms (250ms fixed)
-- The caster will now move to the cell next to the target rather than right on it
-- When the attack misses, there won't be knockback (but the caster will still move)
* Waterball/Jupitel (follow up to 6ebcb67, fixes #907)
-- Waterball/Jupitel now can hit through shootable walls
-- Waterball cells now can overlap
2016-01-24 17:54:02 +01:00
Playtester
4fdcb2ea61 Official monster/MVP target selection (fixes #926)
* Monsters with mode MD_CHANGETARGET_MELEE will now only change targets on "attack" state if they are attacked by a normal attack
* Monsters will change targets if the target is within "attack range+1" distance instead of a static distance of 3
* When a monster gets attacked, it will now switch to the attacker even if the attacker is farther away than its current target and the current target is auto-attacking it
* Angry mode monsters will now always switch target to the first person that attacked them
2016-01-23 18:14:23 +01:00
aleos89
8e6a65fff9 Updated Warg skills effects
* Tooth of Warg damage is now considered Weapon Mastery ATK which ignores elements.
* Warg Dash damage is no longer affected by player weight.
* When under the Warg Bite status players cannot use Hide, Cloaking, Cloaking Exceed, or Camouflage.
* Dance With Wug:
-- Damage is now considered a SC bonus.
-- Skills affected by Dance With Wug are now in INF3.
* Warg Strike and Warg Bite:
-- No longer affected by caster's % damage cards.
-- No longer ignores target's flee.
-- Ignores Demi-Human and Elemental reductions.

Thanks to @NovaRagnarok for helping test and get info!
2016-01-22 14:09:14 -05:00
Playtester
cccd1496f7 Monster Vulture's Eye and Snake's Eye removed (fixes #916)
* Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default
* When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills
* Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned
2016-01-20 21:35:54 +01:00
aleos89
b85885c0a6 Updated Water Screen Option effect
* Behaves like Devotion now.
* Damage beyond Aqua's HP is not reflected back to the master.
* Damage is now properly displayed on Aqua rather than the master.
Thanks to @exneval.
2016-01-12 18:10:35 -05:00
aleos89
9db667c6ac Follow up to 4871dab
* Expanded the array for Comet's SP cost to MAX_PARTY to avoid overflow.
* Refined the count check for skill_check_condition_char_sub:
-- Included Adoramus in the check.
-- Added a fail safe check.
Thanks to @theultramage.
2016-01-12 10:51:29 -05:00
Napster
d70b1734c8 Add support body style implementation
* This feature require the client support before 2015-05-13 or newer
   Make sure you data&lub support for this

  note : read info to https://rathena.org/board/topic/104205-2015-client-support/

  Special Thanks you to Rytech, @aleos89
2016-01-12 01:55:30 +07:00
aleos89
8ab031f707 Follow up to e4ab3be
* Fixes #860 - Pre-renewal Kunai should only deal 100%+90 damage per hit. Thanks to @Playtester.
2016-01-05 11:17:40 -05:00