11 Commits

Author SHA1 Message Date
L0ne_W0lf
5d88480879 Follow up to r13867, corrected the newly added MD_TARGETWEAK. Monsters with this mode will now only target players five level LOWER than itself.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13869 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-06-08 19:54:34 +00:00
Playtester
be7ca8dd45 Added a little information about mob modes (random attack is not implemented yet, though).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13868 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-06-08 18:55:55 +00:00
skotlex
f5fa9d4daa - Added mob mode 0x4000, MD_TARGETWEAK: It makes aggro monsters only chase characters whose level is no higher than the monster's +5.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13867 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-06-08 18:35:26 +00:00
ultramage
e7e0ddde9d Fixed certain typos in src/npc/doc files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11102 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-01 08:14:36 +00:00
Playtester
7041c87800 Updated mob mode
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10357 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-25 21:48:02 +00:00
DracoRPG
e572506f1a Cleaned up the doc folder. Removed outdated, untranslated, useless files and began normalizing a bit other ones~
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-19 11:08:28 +00:00
skotlex
e81a812069 - Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
	http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-07 16:42:25 +00:00
skotlex
8b8aa14493 - Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these mobs really should only be cast-sensing when they are not after another target.
- Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9426 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06 21:11:12 +00:00
skotlex
5036e3591a - Cleaned up the implementation of map_foreachinmovearea so that the number of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06 18:21:32 +00:00
FlavioJS
637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05 13:23:07 +00:00
Valaris
2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:10:48 +00:00