* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
Adds support for a lot of missing clients and features almost all clients from 2016 and 2017
clientinfo.xml's version value will be ignored from now on
By setting PACKETVER the server will configure everything else on it's own from now on
Dropped is_clientver script command
And a lot more
* Removed several typecasts.
* Adjusted atcommands that interpret character names to make use of atcmd_player_name.
* Added some missing comments.
* Adjusted a few return messages to match the appropriate scenario.
* Assume atcommand changeleader is successful after initial checks.
Thanks to @Lemongrass3110!
If the cash shop is open you can not use the atcommands cash and points.
This is because no update packet exists and the cash shop only gets the current amount when you open the cash shop.
The second way to update the cash shop values is on a successful purchase.
* Many changes on conf/channel.conf!
- Now capable of setting default values for channels through the config such as the channel name, channel password, member capacity, chat color, chat delay, and more.
* Many new channel script commands!
- Added script commands channel_create, channel_setopt channel_setcolor, channel_setpass, channel_setgroup, channel_chat, channel_ban, channel_unban, channel_kick, and channel_delete.
* Fixes#1945.
* Adds an optional flag to reload the monster database for specific map flags that are EXP/drop related.
* This resolves having to add atcommand reloadmobdb after setting the battle configs.
* Adjusted atcommand setbattleflag to also have the optional parameter.
* The reload should only have to be called on the final setbattleflag use.
* Resolves atcommand loadnpc not working in sequence with atcommand unloadnpc multiple times on the same NPC.
* Added atcommand reloadnpc.
Thanks to @Tokeiburu!
* The count was already being capped by itemdb_searchname_array() so the check was never hit.
* Adjusted the return message to match the corrected result.
pc_setpos now delivers an enum for the error that happened.
Additionallly it now returns a different return value when the targeted player is in autotrade state.
Added usage of this new return value to all recall commands.
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed.
* Relieves mmo_charstatus from having to send storage types and lets the char-server handle it.
* All storage types now have an increased max amount.
* Fixes#441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store.
* Refactored player weight and cart weight calculations into their own functions.
* Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* Refactored several function return types as well as documentation.
Thanks to @lighta and @cydh for their help with it!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
* On EXP lost by death penalty. EXP will be shown as negative value.
* Fixed check for EXP value on packet `0x07f6`. EXP is limited to INT_MIN until INT_MAX by client (so don't expect client to displays value more than this!)
* Added EXP gained/lost message by `@showexp` on death penalty too.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Resolves a check for skills that have required equipment items to check for all items in the list.
* Fixes#782 - Removed renewal items from pre-renewal skill requirements for 3rd classes.
* Added flag &16 to add manually special item that will be broadcasted if: Dropped by monster -> player pick it up. Added items with this flag:
* Gold_Key77 (7782)
* Silver_Key77 (7783)
* Be used also to broadcast item in package/group with flag 'isAnnounced', replaced intif_broadcast().
* The message is using msgstringtable.txt on client side, make sure your translation is not messy.
* Credits:
* fcba8a2161
* 2761bb0af9
* Misc updates: Fixed job and class for items:
* Sealed_Gloom_Under_Night_Gachapon (14696)
* Sealed_General_Egnigem_Cenia_Scroll (14739)
* Sealed_Vesper_Scroll (14740)
* Midgard_Celebration_Lucky_Egg (14741)
* Hero_Midgard_Egg (14753)
* Safe_To_Smelting_Scroll (14758)
* Limited_Edition_JOB_Battle_Manual (14765)
* Rise_Midgard_Lucky_Egg (17494)
* Lucky_Silvervine_Fruit_Box_III10 (17495)
* Lucky_Silvervine_Fruit_Box_III110 (17496)
* Epic_Heroes_Scroll (17519)
* Majestic_Lucky_Egg (17526)
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* New shop script definition: `<map name>,<x>,<y>,<facing>%TAB%marketshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>:<quantity>{,<itemid>:<price>:<quantity>...}`
* Added script command to update shop NPC: 'npcshopupdate "<name>",<itemid>,<price>{,<stock>}'
* Added NPCMarketDB (DBMap) for market data persistance method.
* Added `market_table` definition for market table in conf/inter_athena.conf.
* Thank to @aleos89, @Lemongrass, @icxbb-xx, merged HerculesWS/Hercules@cf19b26.
NOTES:
* Minimum client needed 2013-12-23 (but this client has bugs there-and-there).
* There's new table, see `upgrade_20150327.sql`.
* Market shop doesn't support discount.
* Added items by script `npcshopitem` or `npchopadditem` will be assumed as persistance items, will be loaded on next script reload or server start even market_shop NPC does't list them (unless NPC is not exists, entries will be removed).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Typo "status" should be "equip" at 267d521
* Follow up 3428ae2, use the 'parent' command name -atcommand_checkalias()- to compare the command, so it won't breaks alias recognition
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Now inter-server always asking to login-server for account info instead using direct query to `login` table. Merged from HerculesWS/Hercules@da233d5
* Inter-server packet usage: HA 0x2720 & AH 0x2721
* Additional changes from inter-server to map-server to parse the account info result with type 1 by using packet 0x3808 for clif_account_name(). Just some changes from @lighta at his old diff
* Moved some messages to char_msg.conf
* Updated inter-server packet documentation
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
-- Changed itemdb_array (array) to itemdb (DBMap)
-- Removed itemdb_other (DBMap)
-- Changed MAX_ITEMDB to MAX_ITEMID, by default limit is USHRT_MAX (65,535)
-- Changed item_drop_ratio_db (array) to mob_item_drop_ratio (DBMap)
-- Now all item datas stored in itemdb (DBMap) and mob item ratio datas in mob_item_drop_ratio (DBMap)
PS: I just realized that db/import/mob_item_ratio.txt doesn't work, because it loaded after mob_db.txt (another thing to do)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>