- Adds a reset mapflag which is checked when using the Neuralizer.
- Syncronizes the item_noequip_db bitmasks with with skill_nocast_db.
- Updates mapflags, and both skills and items which are restricted.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14961 54d463be-8e91-2dee-dedb-b68131a5f0ec
Initial documentation mistakes from r2402, propagated to code documentation in r9599, only partially fixed in r12648.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14950 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic.
Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be.
- As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after.
- Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc.
- Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic.
- Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale.
- Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item)
- Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP.
- Modified updatestatus(), to display information more in line with the client's status window.
- Updated some calculations in status_calc_misc to match renewal, needs a lot of work still.
- ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled.
* Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf
* clif_skill_fail() now accepts a new parameter, to be used in later messages.
* status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations.
* Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bit the function clif_setlevel (these functions should be as lightweight as possible...)
- Fixed the server sending twice the skill tree during login.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14939 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The server no longer caps the level sent to the client by default.
- Servers that require the aura to be displayed at a level different from lv99, either have to alter the client or adjust the 'client_limit_unit_lv' setting.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14938 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Raised max_lv to allow values up to 150 in battle.conf.
* Raised MAX_SKILL_TREE 77 in prep for 3rd class skill trees.
* Upped max_lv and max_aura to 150, and max_aspd to 193.
* Added Brasilis database updates from trunk r14928.
* Added scripts and NPC Brasilis updates from trunk r14928.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14931 54d463be-8e91-2dee-dedb-b68131a5f0ec
- added a fix to status_heal to take into account that -int_max == int_max in some architectures, which leads to an infinite loop (bugreport:3410)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14930 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added remaining database modifications for Brasilis.
- Added the skills for the Brasilis monsters.
- Added remaining entries for Bathroom Ghost quest.
- Added stats for the Suspicious Hydra monsters.
- Corrected the capture rate for Suspicious Hydra.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14928 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Turned off garbage collection for GCOLLECT since there's nothing to do with explicit frees.
* Added malloc_verify_ptr/malloc_usage code for all memory libraries.
* Added malloc_memory_check for debug purposes, tests memory for errors and memory leaks.
* Added explicit memory check on malloc_final.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14917 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Moved memory library selection to malloc.c to avoid poisoning the namespace of the rest of the code.
* Removed BCHECK code since it's unneeded. (bcheck is an external batch tool that runs on top of the dbx debugger)
* Fixed GCOLLECT usage. (missing init and final memory leak check)
* Fixed DMALLOC usage. (missing options on CYGWIN and verify memory)
* Renamed malloc_verify to malloc_verify_ptr to avoid conflict with DMALLOC.
* Changed itemtype from inline to static inline to avoid error with the SunOS compiler.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14913 54d463be-8e91-2dee-dedb-b68131a5f0ec