14261 Commits

Author SHA1 Message Date
Playtester
f084db4f1c Monsters spreading out on hide (fixes #1786)
* When you hide and monsters are still on their original chase path, they will no longer spread out
-- This makes Grimtooth mobbing viable again on default settings
-- In all other situations, monsters will still spread out
2016-12-11 22:37:32 +01:00
Playtester
79e9afaff0 Fiber Lock / Spider Web (fixes #1782)
* Fiber Lock's duration now depends on the map and how many fiber locks have been stacked
-- PVM: 1st - 8s, 2nd - 16s (default - 8s)
-- PVP: 1st - 4s, 2nd - 8s, 3rd - 12s (default - 4s)
* Fiber Lock now always doubles fire damage, even in renewal
* When a unit affected by Fiber Lock takes fire damage, the Fiber Lock that lasts shortest is now removed
* A unit can now only move when all Fiber Locks on it were removed or have expired
* When a unit with multiple Fiber Locks on it dies, not all Fiber Locks are removed
* A unit can no longer be affected by more than 3 Fiber Locks at the same time
2016-12-11 19:25:48 +01:00
Lemongrass3110
ab38f2cd7e Fixed jobmasks for custom jobs(>32 bit)
Fixes #1784
Thanks to @Stolao
2016-12-11 16:33:41 +01:00
Lemongrass3110
93339212bc Fixed #1772 (#1773)
* Fixed #1772

Added support for char_id to readparam
Added a check and error message if get_var is used on a parameter instead of a variable
2016-12-11 16:00:44 +01:00
Lemongrass3110
d13acf3886 Fixed a bug with getarraysize
When the attached rid of the script was actually not a player, but a monster or something else the script was terminated. A good example for this was to use getarraysize on a OnTouchNPC event.

Thanks to MasterOfMuppets(@Locien) for reporting this.
2016-12-11 14:57:18 +01:00
Playtester
08406785c6 Skills that increase elemental damage (fixes #1780)
* Negative values in the attr_fix table will now longer be ignored
* Renewal: Skills that increase elemental damage stack linearly with the attr_fix value
(e.g. if the attr_fix value is -25% and a skill increases elemental damage by 50%, it becomes 25%)
* Pre-Renewal: Skills that increase elemental damage increase damage percentually
(e.g. if damage is 25 and a skill increases elemental damage by 20%, it becomes 30)
2016-12-10 18:39:03 +01:00
Playtester
fd892a0425 Monster idle/walk behavior (fixes #1778)
* Monsters will now remember which players have spotted them
* If all players that spotted the monster logged out, it will become inactive again
* Inactive monsters neither walk nor use any skills (e.g. Metamorphosis)
* Minor documentation fix
2016-12-10 17:05:09 +01:00
Lemongrass3110
b9a8ab722e Added an additional parameter to instance_enter (#1720)
Added an additional parameter to instance_enter

This allows easier usage for instances in IM_NONE, where a player will never be attached to the instance.
All you have to do is remember the created instance id and supply this command with it. That way you do not have to use any workaround like the following anymore:
warp instance_mapname( <mapname>, <instance id> ), <hardcoded enter x coordinate>, <hardcoded enter y coordinate>;

Added usage of the new constants in the existing scripts

Fixed default checks and null pointer output
Thanks to @Atemo
2016-12-10 12:38:57 +01:00
Atemo
45bc42c305 Fix wrong command usage at sign quest
Credit Hercules@47834e8f6db03689595946af0cd95748005126c7
2016-12-09 19:58:01 +01:00
Jittapan Pluemsumran
99d0afaca0 Removed duplicated config in login_athena.conf 2016-12-09 15:47:14 +07:00
aleos89
0162ad890e Corrected Spore Explosion on GCC builds
* Follow up to 8f4660b.
* Resolves Spore Explosion not inflicting damage on targets for some GCC builds.
Thanks to @Tokeiburu!
2016-12-08 09:23:41 -05:00
Lemongrass3110
e490befb9a Follow up to e2eadcf 2016-12-08 01:41:21 +01:00
Lemongrass3110
e2eadcfbd8 Implemented mapflag nolockon correctly
Fixed #1736
Thanks to @GrumpyLittlePanda for reporting and @Playtester for pointing me into the right direction.
2016-12-07 23:09:53 +01:00
Lemongrass3110
2bb92a114b Fixed hallucination ignoring reloadbattleconf
Fixed #1765
2016-12-07 22:28:36 +01:00
Playtester
05783ade33 Follow-up to 0dbc83d (related to #1768)
* Moved the skill_tarotcard function up so the compiler doesn't throw warnings
* Minor code optimizations and comment updates
2016-12-07 22:09:09 +01:00
Playtester
0dbc83db9d Tarot Card of Fate (fixes #1768)
* Implemented official chances for each Tarot Card to occur
-- 15%: LOVERS
-- 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN
-- 8%: TEMPERANCE
-- 7%: CHARIOT
-- 6%: THE HANGED MAN
-- 5%: DEATH, STAR
-- 2%: TOWER
-- 1%: WHEEL OF FORTUNE, DEVIL
* The SUN tarot card will give you the tarot card status change
-- The status change makes you immune to other tarot card effects
-- The affected person will see a tarot card icon and the duration of the effect
* Fixed LOVERS healing self instead of the target
* The LOVERS tarot card now displays on self instead of target

Special thanks to @mrjnumber1
2016-12-07 21:28:32 +01:00
Lemongrass3110
fec4d7b0cf Added support for VS 2017 RC 2016-12-05 23:27:15 +01:00
Cydh Ramdh
342443bf61 Added new mapflag hidemobhpbar (#1537)
* Added new mapflag `hidemobhpbar` to hides monster's HP bar on a map.
* Added maps for this mapflag, credits to @Atemo and @Lemongrass3110 

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-12-04 10:52:14 +07:00
Atemo
222ee49802 Fix issue #1752
- NPC should give the Bioetics skill when changing to Creator
2016-12-03 23:50:46 +01:00
Atemo
d3f0aec324 Fix issue #1651
- The timer event wasn't updated on last tick event
2016-12-03 05:50:16 +01:00
aleos89
33fa182c48 Corrected damage immunity states (fixes #1754)
* Added unit data damage immunity to the GvG targeting function.
* Added unit data and mob mode damage immunity to the reflecting damage calculation function.
Thanks to @admkakaroto!
2016-12-02 07:38:53 -05:00
Atemo
d2651c45c1 Issue #1760 in woe 2
- The firsts barricades are now indestructible until both Guardian Stones are destroyed.
2016-12-01 23:58:43 +01:00
aleos89
c05808a305 Fixed item bonus bAddMaxWeight (fixes #1761)
* Stored bAddMaxWeight into it's own variable for later calculation.
* Created enum constants for status_calc_weight and status_calc_cart_weight for easier readability.
2016-12-01 13:00:38 -05:00
Lemongrass3110
ac2ba09415 Fixed areawarp cell check
The script command areawarp has been checking the wrong target map for ages. It has been checking the mapindex rather than the mapid and therefore returned a wrong result.
2016-12-01 13:06:54 +01:00
Atemo
d7e5f1b5d9 Fix issue #1758
- Players were warped outside the instance
2016-11-30 21:12:41 +01:00
Lemongrass3110
c88ca4432d Definition cleanup
Removed a few ghost definitions
Adjusted some definitions to use the same types

Related to #1738
2016-11-26 20:34:55 +01:00
aleos89
82675d86d0 Resolved the rental timer display (fixes #1745)
* Follow up to 45d9674.
* Fixes the timer message displaying too often.
Thanks to @whupdo!
2016-11-26 14:09:44 -05:00
Lemongrass3110
9aaf18eb33 Fixed some compile warnings
Follow up to 09a0c29
Fixes #1748 - thanks to @srhmike
2016-11-26 17:19:14 +01:00
aleos89
09a0c29a39 Corrected Lux Anima behavior (fixes #1110)
* Only transfers the most recent rune buff to the party.
* The source loses the rune buff that is passed to the party.
* There is a stack limit of 20 Lux Anima Runestones.
-- Stack only applies to renewal as the item isn't implemented in pre-renewal.
2016-11-25 15:42:44 -05:00
aleos89
2c3201116c Split item stack database between renewal and pre-renewal
* Separated the database between the two modes.
2016-11-25 15:31:16 -05:00
aleos89
595d9b743d Fixed a potential map server crash
* Resolves an invalid operator check for pc_check_available_item.
* Added a new flag for pc_delitem to not calculate a player's status when unequipping an item.
Thanks to @cydh!
2016-11-24 23:41:53 -05:00
Atemo
d78da42472 Fixed a potentiel quest warning issue #1737 2016-11-24 19:50:07 +01:00
Lemongrass3110
9040613fa6 Added missing empty newlines to a lot of files 2016-11-23 13:54:45 +01:00
Lemongrass3110
9b1b7b1a2b Replaced hardcoded genders with constants (#1730)
* Replaced hardcoded gender codes in source

Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.

* Replaced hardcoded gender codes in npcs

Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.

* Corrected a typo

Thanks to Machiezmo from Discord.

* Fixed an inverted gender logic

Thanks to @secretdataz
2016-11-22 21:20:03 +01:00
rAthenaAPI
c7a8909d42 SQL synchronization 2016-11-22 06:39:24 +01:00
zackdreaver
aaca85351d Renewal item_db update (#1723)
* Renewal item_db update:
- Add new costumes
- Fix item script

Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2016-11-22 12:39:19 +07:00
Playtester
ee9a0f988d Renewal Sage ground effect visuals (fixes #1735)
* Fixed Land Protector, Volcano, Deluge and Violent Gale only displaying one cell
* Because 12-4=8 and not 10!
2016-11-21 18:05:47 +01:00
Cydh Ramdh
633a642e5a * Corrected combos of Elemental Clothes (19048)
* Updated Status Change documentation for `SC_SIEGFRIED` and `SC_SCRESIST`
* Fixed `bResEff` cannot be used to increase the rate (for reducing resistance)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-11-20 11:35:02 +07:00
aleos89
0dd3c74c2e Fixed some arrays not zeroing out on status recalculation (fixes #1722)
* Follow up to 0f1b1af, f296409, and a79d065.
* Fixes several bonuses that are not zeroed out properly since the block order didn't match.
Thanks to @whupdo!
2016-11-19 09:26:33 -05:00
aleos89
ef63cffa30 Small OPTION_INVISIBLE refactor
* Cleaned up the usage of OPTION_INVISIBLE to utilize the macro that was defined for it.
2016-11-18 14:44:49 -05:00
Lemongrass3110
1aa2012cff Fixed a typo in an item group name
Fixes #1726
Thanks to @kukuasir1
2016-11-18 10:23:42 +01:00
Playtester
db3ef52fd2 Frost Nova AoE (fixes #1619)
- Increased Frost Nova AoE from 5x5 to 7x7
- Frost Nova no longer hits enemies that are on the same cell as the caster
2016-11-17 18:25:56 +01:00
Lemongrass3110
0fa8919749 Added sura jobs to the switch 2016-11-17 17:35:35 +07:00
aleos89
9910478ce2 Resolved some compile warnings
* Resolved two unreachable code warnings.
* Resolved two potentially uninitialized local variable warnings.
2016-11-16 13:07:19 -05:00
Lemongrass3110
ecc8cf9f0b Initial release of the clan system
Thanks to @cydh, @RagnarokNova and @aleos89 for their help.
2016-11-16 15:36:08 +01:00
aleos89
dfccb88785 Removed double saving attempts
* Follow up to 3dfdb38.
* Removed an extra save attempt if a player changes jobs and has fame.
2016-11-16 08:50:36 -05:00
aleos89
3dfdb38d32 Fixed atcommand changecharsex sync issue (fixes #1684)
* Resolves the map-server holding a different job value than what the char-server could be holding.
Thanks to @Grantea!
2016-11-16 08:41:16 -05:00
Lemongrass3110
9bf5d4a291 Fixed a shadowed variable
Fixes #1718
2016-11-16 08:18:18 +01:00
aleos89
cb279a7243 Resolved an uninitialized variable (fixes #1717)
* Follow up to ade1b17.
* Corrects the countitem script command having an uninitialized variable warning during compile.
Thanks to @hnomkeng!
2016-11-15 21:54:44 -05:00
aleos89
5332d7f0e7 Resolved a map crash with pet items (fixes #1716)
* Follow up to ade1b17.
* Added a pet data check that was removed.
Thanks to @Keniski!
2016-11-15 21:52:05 -05:00