- Added SC_CHANGEUNDEAD to differentiate it from the other elemental change skills. It now fails on Undead/Dark elemental targets.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10008 54d463be-8e91-2dee-dedb-b68131a5f0ec
- when @killer is deactivated the issuer will stop attacking.
- when @killable is deactivated, everyone around the user who is attacking the issuer will stop.
- Cleaned up some the code for dispell. It no longer removes food boosts.
- Players will stop attacking when they change their look.
- Applied Alydis's fix to the mvp item logs logging mvp items even if the player couldn't get the item.
- Changed the default of debuff_on_logout to 1 since food items shouldn't dispell on logout.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9997 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected item reloading not unsetting the "delay consume" flag if the item had changed it's type.
- the Attack_Type variable in skill_attack now inherits the damage.flag properties, this fixes ranged status effects not triggering.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9992 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Probably corrected delitem not deleting pet eggs at all.
- Possibly nullpo fix on npcskilleffect
- Corrected a warning when using #fakename
- Hopefully fixed hidenpc/disablenpc not working on Guild flag sprites.
- Mob skill state "anytarget" no longer triggers when the mob has an item-target (looting).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9991 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bit @gstorage
- Added a bunch of npc functions required to properly handle moving the NPC cells when an npc is moved from it's previous location.
- Added npc_setcells to handle setting down the NPC cells of ontouch npcs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9990 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed clif_move as it's not needed anymore.
- Renamed clif_moveunit to clif_move and uncommented it. This is the new "unit movement" packet to use (the code should be robust enough to always invoke a clif_insight/outsight for characters going in/out of sight).
- Because of this, many functions that handled the return of conv_str need to be changed, I haven't finished doing the conversion process because I must go already, if someone else can continue, please do so (I will resume work on this in ~5 hours
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9987 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified the guild master change ack packet to return the aid/cid of the new guild master instead of the index where it was, the previous method could cause problems in situations where the order of guild members would not match exactly between char/map servers.
- Updated the Soul Linker's Rogue Spirit Stealth's speed bonus to +60%, according to forum infor from ragnagate.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9985 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Mapcache can run on system with any endianness.
The generated file contains data in little endian.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9980 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Propagating const char* from the script engine.
- ".gat" is appended to the map name before sending the changemapserver packet to the client.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9979 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added log options 0x800/0x1000 to log storage moves ('R') and guild storage moves ('G')
- Added upgrade_svn9976.sql to include 'R'/'G' on the picklog type column set.
- Updated the logs_athena description to include the letter of each type (512 - M, 32 - N, etc)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9976 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Initialized player's speed on pc_setnewpc to prevent homunculus copying a speed of 0.
- Added comment to reloadbattleconf specifying that some settings do not take effect inmediately.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9975 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected ranged add-status only triggering if the attack is arrow based.
- Updated counter add-status so they trigger on ranged attacks instead of using "arrow_atk" state.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9972 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated skills that shouldn't ignore the target's cards: Smoking, Fling, Zenynage
- Fixed the char sql server not escaping the server name before inserting it on the ragsrvinfo table.
- Corrected @lvup not doing the party even share check.
- Corrected breaker's misc part not ignoring element.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9969 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills that do not ignore offensive cards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9960 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for autospells using "a random skill level". The last value of bonus4 bAutoSpell is used for determining this as well as the target. &1 is to cast on target (otherwise cast on self), and &2 is to use a random level UP to the level specified in the script (otherwise always cast the specified level)
- Updated item_bonus.txt with the documentation for the bAutoSpell/bAutoSpellWhenHit changes.
- Corrected @refresh not reupdating the basic stat bonuses.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9952 54d463be-8e91-2dee-dedb-b68131a5f0ec
- SG Union will consume now SP if you use it while not soul linked.
- Added variable "skip" to the mob spawn data, to know how many mobs to skip when spawning because they were not removed due to the "mob_remove_damaged" setting.
- Corrected the Hp/Sp regen formulas from Hp/Sp/Spirit Recovery and Happy/Peaceful break according to recent forums discussions (formula is changed from x*lv +max*lv/500 to lv*(x+max/500).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9944 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Checked and cleaned up the online_check code in the char-server. Further connections to the char-server are rejected when the account already has a connection (previously this would happen only if there was already another character IN game, not just waiting on the char-select screen).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9934 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Soul Breaker's misc part not ignoring flee.
- Fixed misc attack's flee check being backwards (the less hit%, the more chance you had to connect)
- Corrected the range check in vending.c (TRADE_DISTANCE -> AREA_SIZE)
- Added define DEFAULT_ENEMY_TYPE in mob.c to simplify the enemy bl check (for easier reading/customization)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9922 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected damage of BloodDrain
- Moved the "already connected" checks to pc_authok, since a dual login doesn't needs to be checked until the new connection is accepted.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9916 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Small change to Stone Curse that may fix the permanent "semi-stone" status.
- Corrected "taming monster" having your skill-use be stuck if you cancel the target selection process.
- config setting party_show_share_picker now displays the jname of the item picked as well.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9914 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The server now prints an error message when it the produce_db reaches the max number of allowed produce recipes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9907 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Magic attacks always ignore flee, and misc attacks always ignore defense.
- Autoguard will no longer work on skills that don't take in card adjustments
- utsusemi & bunsinjyutsu no longer work on skills that don't take in card adjustments.
- Corrected damage of the NPC elemental attack skills, Blood Drain and Energy Drain
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9906 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Guild expulsion now will fail when the character to be kicked is in a guild castle (rather than checking for the character doing the expulsion)
- pk damage reduction settings now will take effect only on Player VS player damage.
- Fixed produce_db2.txt entries overwriting produce_db.txt ones.
- Fixed item-granted/plagiarized skills unlocking skill trees when only your real learned level should.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9899 54d463be-8e91-2dee-dedb-b68131a5f0ec