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20 Commits

Author SHA1 Message Date
Atemo
9aa5f7d834 Added several warning messages (#4062)
* enablenpc / disablenpc / hideoffnpc / hideonnpc now display the npc source when the npc named doesn't exist
* Added the NPC source to status_set_viewdata when no view data has been found
* Added export_deprecated_constant3 to display the constant name replacing the deprecated
* Removed the debug message from `@ warp` when the map name is wrong
* Added clif_name_area to UMOB_LEVEL on setunitdata and a capvalue to UPET_HUNGER
* areamonster now checks if the monster ID exists

Thanks to @Normynator and @aleos89 for the review!
2019-04-10 15:59:42 +02:00
Aleos
c772262469 Corrected guild level increases (#4094)
* Resolves guild levels being capped to various hard coded limits rather than using the constant.
Thanks to @datleeroy!
2019-04-10 09:15:54 -04:00
rAthenaAPI
26ebaf732c Effect State Update 2019-04-09 13:05:32 +02:00
rAthenaAPI
5cbbec78b9 Effect State Update 2019-04-09 12:06:41 +02:00
Aleos
a0bcb92b8a Added caps to item bonus rates (#4081)
* Fixes #4069.
* Added caps to item bonus rates so that they don't exceed the -10000~10000 range.
* Added warning messages when initial rate exceeds range.
* Added a missing vector size check for HP/SP Vanish bonus.
Thanks to @Litro and @Lemongrass3110!
2019-04-08 10:11:56 -04:00
rAthenaAPI
e2b4e0d588 SQL synchronization 2019-04-07 19:07:57 +02:00
Aleos
4a6a545a63 Added Hanbok Bag item script (#4084)
* Fixes #4054.
* Added the item script to Hanbok Bag.
Thanks to @JohnnyPlayy!
2019-04-07 13:07:25 -04:00
rAthenaAPI
edfbf3f5a6 SQL synchronization 2019-04-07 18:16:46 +02:00
Aleos
7c0d9bf300 Corrected Gunslinger shops (#4086)
* Fixes #4076.
* Updated renewal Gunslinger shops to the new bullets.
* Adjusted name of older bullets. Now called Surplus.
Thanks to @mazvi!
2019-04-07 12:16:19 -04:00
rAthenaAPI
de421d8f16 SQL synchronization 2019-04-07 16:26:49 +02:00
Aleos
b6e383b8ed Corrected Sword Stick equip requirements (#4091)
* Fixes #4089.
* Sword Stick can be equipped by all Mage-based classes, not just Wizards.
Thanks to @cahya1992!
2019-04-07 10:26:40 -04:00
Lemongrass3110
ee2f49509a Fixed the upgrade script for pet evolution (#4082)
Fixes #4075

Thanks to @mazvi
2019-04-07 14:17:11 +02:00
rAthenaAPI
4ef5764d8d Effect State Update 2019-04-06 10:05:39 +02:00
rAthenaAPI
c2fbfdd4b7 Effect State Update 2019-04-06 09:18:47 +02:00
Cydh Ramdh
a8185e6294 Fixes #4066 (#4070)
* Fixed Defending Aura effect taking twice as incorrect Devotion behavior (leftover from old fixes)
2019-04-05 07:32:35 +07:00
Aleos
7c313a776a Updated Firewall cast check (#3556)
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!
2019-04-04 18:57:17 -04:00
Aleos
1504507e71 Fixed pre-renewal pet fullness values (#4074)
* Fixes #4073.
* Corrected the fullness values for pets.
Thanks to @sader1992!
2019-04-04 07:42:06 -04:00
Aleos
c977558cfd Adjusted OnTouch overlap behavior (#2382)
* Fixes #1939 and fixes #2274.
* OnTouch NPC are now able to overlap one another and properly trigger as they do on official servers.
* When entering an overlap area it should trigger both NPC.
* Walking from overlap area to either NPC should trigger neither.
* Walking from one NPC to the other (skipping the overlap area) should trigger the NPC area you enter.
* Entering an OnTouch area will no longer stop the player from walking unless a message or menu window opens (or other events that should stop the player).
* Resolves OnTouch_ overlapping issues.
* Dead players don't trigger OnTouch_ anymore.
* Hidden players don't trigger NPC clicks when OnTouch_ label is defined.
Thanks to @Tokeiburu, @Lemongrass3110, @Atemo, and @Normynator!
2019-04-03 19:25:47 -04:00
rAthenaAPI
98a685d706 Effect State Update 2019-04-03 07:05:57 +02:00
rAthenaAPI
83a0ae9480 Effect State Update 2019-04-03 05:06:00 +02:00
27 changed files with 578 additions and 469 deletions

View File

@@ -60,7 +60,7 @@ Body:
EggItem: Poring_Egg
EquipItem: Backpack
FoodItem: Apple_Juice
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
Script: >
@@ -75,7 +75,7 @@ Body:
EggItem: Drops_Egg
EquipItem: Backpack
FoodItem: Yellow_Herb
Fullness: 80
Fullness: 4
IntimacyFed: 40
CaptureRate: 1500
Script: >
@@ -90,7 +90,7 @@ Body:
EggItem: Poporing_Egg
EquipItem: Backpack
FoodItem: Green_Herb
Fullness: 80
Fullness: 5
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -105,7 +105,7 @@ Body:
EggItem: Lunatic_Egg
EquipItem: Silk_Ribbon
FoodItem: Carrot_Juice
Fullness: 80
Fullness: 4
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
@@ -121,7 +121,7 @@ Body:
EggItem: Picky_Egg
EquipItem: Tiny_Egg_Shell
FoodItem: Red_Herb
Fullness: 80
Fullness: 4
IntimacyFed: 40
CaptureRate: 2000
Script: >
@@ -136,7 +136,7 @@ Body:
EggItem: Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Pet_Food
Fullness: 80
Fullness: 6
IntimacyFed: 30
CaptureRate: 1500
Script: >
@@ -151,7 +151,7 @@ Body:
EggItem: Steel_Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Iron_Ore
Fullness: 80
Fullness: 5
IntimacyFed: 20
CaptureRate: 1000
Script: >
@@ -166,7 +166,7 @@ Body:
EggItem: Hunter_Fly_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Red_Gemstone
Fullness: 80
Fullness: 5
IntimacyFed: 10
CaptureRate: 500
Script: >
@@ -181,7 +181,7 @@ Body:
EggItem: Savage_Bebe_Egg
EquipItem: Green_Lace
FoodItem: Pet_Food
Fullness: 80
Fullness: 7
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
@@ -197,7 +197,7 @@ Body:
EggItem: Baby_Desert_Wolf_Egg
EquipItem: Transparent_Headgear
FoodItem: Pet_Food
Fullness: 80
Fullness: 6
IntimacyFed: 40
CaptureRate: 1000
SpecialPerformance: false
@@ -213,7 +213,7 @@ Body:
EggItem: Rocker_Egg
EquipItem: Rocker_Glasses
FoodItem: Pet_Food
Fullness: 80
Fullness: 1
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
@@ -229,7 +229,7 @@ Body:
EggItem: Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 80
Fullness: 3
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
@@ -245,7 +245,7 @@ Body:
EggItem: Poison_Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 80
Fullness: 3
IntimacyFed: 20
CaptureRate: 1000
SpecialPerformance: false
@@ -261,7 +261,7 @@ Body:
EggItem: PecoPeco_Egg
EquipItem: Battered_Pot
FoodItem: Pet_Food
Fullness: 80
Fullness: 4
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -276,7 +276,7 @@ Body:
EggItem: Smokie_Egg
EquipItem: Red_Muffler
FoodItem: Pet_Food
Fullness: 80
Fullness: 4
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -291,7 +291,7 @@ Body:
EggItem: Yoyo_Egg
EquipItem: Monkey_Circlet
FoodItem: Banana_Juice
Fullness: 80
Fullness: 5
IntimacyFed: 20
CaptureRate: 1000
Script: >
@@ -306,7 +306,7 @@ Body:
EggItem: Orc_Warrior_Egg
EquipItem: Wild_Flower
FoodItem: Pet_Food
Fullness: 80
Fullness: 5
IntimacyFed: 20
CaptureRate: 500
Script: >
@@ -321,7 +321,7 @@ Body:
EggItem: Munak_Egg
EquipItem: Punisher
FoodItem: Pet_Food
Fullness: 80
Fullness: 3
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -337,7 +337,7 @@ Body:
EggItem: Dokkaebi_Egg
EquipItem: Wig
FoodItem: Pet_Food
Fullness: 80
Fullness: 4
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -353,7 +353,7 @@ Body:
EggItem: Sohee_Egg
EquipItem: Golden_Bell
FoodItem: Pet_Food
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -369,7 +369,7 @@ Body:
EggItem: Isis_Egg
EquipItem: Queen's_Hair_Ornament
FoodItem: Pet_Food
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -385,7 +385,7 @@ Body:
EggItem: Green_Petite_Egg
EquipItem: Stellar_Hairpin
FoodItem: Pet_Food
Fullness: 80
Fullness: 4
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -402,7 +402,7 @@ Body:
EggItem: Deviruchi_Egg
EquipItem: Pacifier
FoodItem: Shoot
Fullness: 80
Fullness: 2
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -420,7 +420,7 @@ Body:
EggItem: Bapho_Jr._Egg
EquipItem: Skull_Helm
FoodItem: Honey
Fullness: 80
Fullness: 2
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -437,7 +437,7 @@ Body:
EggItem: Bongun_Egg
EquipItem: Sword_Of_Grave_Keeper
FoodItem: Pet_Food
Fullness: 80
Fullness: 4
IntimacyFed: 30
CaptureRate: 500
Script: >
@@ -451,7 +451,7 @@ Body:
TameItem: Prohibition_Red_Candle
EggItem: Zherlthsh_Egg
FoodItem: Immortal_Heart
Fullness: 80
Fullness: 7
IntimacyFed: 10
CaptureRate: 300
SpecialPerformance: false
@@ -468,7 +468,7 @@ Body:
TameItem: Sway_Apron
EggItem: Alice_Egg
FoodItem: White_Potion
Fullness: 80
Fullness: 2
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -483,7 +483,7 @@ Body:
- Mob: EVENT_RICECAKE
EggItem: Rice_Cake_Egg
FoodItem: Green_Herb
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
Script: >
@@ -497,7 +497,7 @@ Body:
TameItem: Sweet_Candy_Striper
EggItem: Santa_Goblin_Egg
FoodItem: Scell
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -512,7 +512,7 @@ Body:
TameItem: Tantanmen
EggItem: Chung_E_Egg
FoodItem: Bun_
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -527,7 +527,7 @@ Body:
- Mob: ECLIPSE_P
EggItem: Spring_Rabbit_Egg
FoodItem: Bok_Choy
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -535,7 +535,7 @@ Body:
TameItem: Knife_Goblin_Ring
EggItem: Knife_Goblin_Egg
FoodItem: Green_Apple
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -543,7 +543,7 @@ Body:
TameItem: Flail_Goblin_Ring
EggItem: Flail_Goblin_Egg
FoodItem: Green_Apple
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -551,7 +551,7 @@ Body:
TameItem: Hammer_Goblin_Ring
EggItem: Hammer_Goblin_Egg
FoodItem: Green_Apple
Fullness: 80
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -559,7 +559,7 @@ Body:
TameItem: Holy_Marble
EggItem: Red_Deleter_Egg
FoodItem: Whole_Barbecue
Fullness: 80
Fullness: 4
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -567,7 +567,7 @@ Body:
TameItem: Red_Burning_Stone
EggItem: Diabolic_Egg
FoodItem: Meat_Veg_Skewer
Fullness: 80
Fullness: 2
IntimacyFed: 10
CaptureRate: 800
SpecialPerformance: false
@@ -575,7 +575,7 @@ Body:
TameItem: Skull_Of_Vagabond
EggItem: Wanderer_Egg
FoodItem: Spirit_Liquor
Fullness: 80
Fullness: 2
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -589,7 +589,7 @@ Body:
- Mob: P_CHUNG_E
EggItem: New_Year_Doll_Egg
FoodItem: Mojji
Fullness: 80
Fullness: 3
IntimacyFed: 30
CaptureRate: 800
SpecialPerformance: false
@@ -598,7 +598,7 @@ Body:
EggItem: Golem_Egg
EquipItem: Windup_Spring
FoodItem: Mystic_Stone
Fullness: 80
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -614,7 +614,7 @@ Body:
EggItem: Marionette_Egg
EquipItem: Star_Hairband
FoodItem: Small_Snow_Flower
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -629,7 +629,7 @@ Body:
EggItem: Medusa_Egg
EquipItem: Queen's_Coronet
FoodItem: Apple_Pudding
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -645,7 +645,7 @@ Body:
EggItem: Whisper_Egg
EquipItem: Spirit_Chain_
FoodItem: Damp_Darkness
Fullness: 80
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -661,7 +661,7 @@ Body:
EggItem: Goblin_Leader_Egg
EquipItem: Nice_Badge
FoodItem: Big_Cell
Fullness: 80
Fullness: 7
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
@@ -677,7 +677,7 @@ Body:
EggItem: Succubus_Egg
EquipItem: Black_Butterfly_Mask
FoodItem: Vital_Flower_
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -692,7 +692,7 @@ Body:
EggItem: Incubus_Egg
EquipItem: Ball_Mask
FoodItem: Vital_Flower
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
@@ -707,7 +707,7 @@ Body:
EggItem: Nightmare_Terror_Egg
EquipItem: Hell_Horn
FoodItem: Fresh_Plant
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -722,7 +722,7 @@ Body:
EggItem: Shinobi_Egg
EquipItem: Wine_On_Sleeve
FoodItem: Grilled_Rice_Cake
Fullness: 80
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -737,7 +737,7 @@ Body:
EggItem: Miyabi_Ningyo_Egg
EquipItem: Summer_Fan
FoodItem: Well_Ripened_Berry
Fullness: 80
Fullness: 3
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
@@ -753,7 +753,7 @@ Body:
EggItem: Wicked_Nymph_Egg
EquipItem: Jade_Trinket
FoodItem: Morning_Dew
Fullness: 80
Fullness: 3
IntimacyFed: 15
CaptureRate: 500
SpecialPerformance: false
@@ -769,7 +769,7 @@ Body:
EggItem: Stone_Shooter_Egg
EquipItem: Apro_Hair
FoodItem: Plant_Neutrient
Fullness: 80
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -784,7 +784,7 @@ Body:
EggItem: Dullahan_Egg
EquipItem: Death_Coil
FoodItem: Sunset_On_The_Rock
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -799,7 +799,7 @@ Body:
EggItem: Loli_Ruri_Egg
EquipItem: Fashionable_Glasses
FoodItem: Pumpkin_Pie_
Fullness: 80
Fullness: 3
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
@@ -815,7 +815,7 @@ Body:
EggItem: Civil_Servant_Egg
EquipItem: Golden_Earing
FoodItem: Flavored_Alcohol
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -830,7 +830,7 @@ Body:
EggItem: Leaf_Cat_Egg
EquipItem: Green_Lucky_Bag
FoodItem: Fish_With_Blue_Back
Fullness: 80
Fullness: 7
IntimacyFed: 20
CaptureRate: 200
SpecialPerformance: false
@@ -845,7 +845,7 @@ Body:
EggItem: Bacsojin_Egg
EquipItem: Round_Hair_Ornament
FoodItem: Traditional_Cookie
Fullness: 80
Fullness: 7
IntimacyFed: 10
CaptureRate: 2000
SpecialPerformance: false
@@ -854,7 +854,7 @@ Body:
EggItem: Imp_Egg
EquipItem: Horn_Protector
FoodItem: Flame_Gemstone
Fullness: 80
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false

View File

@@ -1019,7 +1019,7 @@
1665,Piercing_Staff_,Piercing Staff,5,20,,500,80:145,,1,2,0x00018314,18,2,2,3,70,1,10,{ .@r = getrefine(); bonus bInt,4; bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r; bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r; },{},{}
1666,Healing_Staff_,Healing Staff,5,20,,400,10:105,,1,2,0x00008110,63,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
1667,TE_Woe_Staff,TE Woe Staff,5,0,,0,50:100,,1,0,0x00818315,63,2,2,3,40,1,10,{ bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{}
1668,Sword_Stick,Sword Stick,5,10,,500,120:150,,,2,0x800200,63,2,2,4,80,1,10,{ bonus bAspdRate,10; },{},{}
1668,Sword_Stick,Sword Stick,5,10,,500,120:150,,,2,0x810204,63,2,2,4,80,1,10,{ bonus bAspdRate,10; },{},{}
1669,Thanos_Staff,Thanos Staff,5,10,,1000,100:200,,1,1,0x00018314,56,2,2,4,120,1,10,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,15; bonus bMagicHPGainValue,500; bonus bMagicSPGainValue,50; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
1670,RWC_Memory_Staff,RWC Memory Staff,5,20,,500,25:30,,1,1,0x00818315,63,2,2,3,1,1,10,{ .@r = getrefine(); bonus bMatk,30*(.@r/3); if(.@r>=6) bonus2 bMagicAddClass,Class_All,(.@r>=9?10:5); if(.@r>=9) bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; },{},{}
1671,Devil_Won_Staff,Evil Slayer Vanquisher Staff,5,0,,800,30:155,,,1,0x00818315,63,2,2,3,100,1,10,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Demon,10; .@r = getrefine(); if(.@r>=9) { .@dmg = 5; if(.@r>=12) { .@dmg += 7; } bonus bMatkRate,.@dmg; } },{},{}
@@ -7442,13 +7442,13 @@
// Bullets
//===================================================================
13200,Bullet,Bullet,10,1,,1,25,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
13202,Shell_Of_Blood,Bloody Shell,10,30,,2,30,,,,0x41000000,63,2,32768,,1,,3,{ bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Fire; },{},{}
13204,Lighting_Sphere,Lightning Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Wind; },{},{}
13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500; },{},{}
13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; },{},{}
13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Water; },{},{}
13201,Silver_Bullet,Surplus Silver Bullet,10,15,,2,15,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
13202,Shell_Of_Blood,Surplus Bloody Shell,10,30,,2,30,,,,0x41000000,63,2,32768,,1,,3,{ bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13203,Flare_Sphere,Surplus Flare Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Fire; },{},{}
13204,Lighting_Sphere,Surplus Lightning Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Wind; },{},{}
13205,Poison_Sphere,Surplus Poison Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500; },{},{}
13206,Blind_Sphere,Surplus Blind Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; },{},{}
13207,Freezing_Sphere,Surplus Freezing Sphere,10,80,,5,50,,,,,,,32768,,,,5,{ bonus bAtkEle,Ele_Water; },{},{}
13208,Gong_Bug,Sow Bug,10,0,,5,50,,,,0x41000000,63,2,32768,,50,,3,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
13210,Slug_Bullet_1,Slug Ammunition L,10,250,,250,30,,,,,,,32768,,,,3,{},{},{}
13211,Slug_Bullet_2,Slug Ammunition M,10,500,,500,30,,,,,,,32768,,,,3,{},{},{}
@@ -11163,7 +11163,7 @@
22535,WorkerScroll_A,Scroll Summoning Workers(Male),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22536,WorkerScroll_B,Scroll Summoning Workers(Female),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22537,PrizeOfHero,Prize Of Hero,2,0,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getrandgroupitem(IG_PrizeOfHero,1); },{},{}
22538,Hanbok_bag,Hanbok bag,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
22538,Hanbok_bag,Hanbok bag,2,0,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HANBOK,600000,0; },{},{}
22540,Runstone_Lux,Lux Anima Runestone,11,2,,100,,,,,0xFFFFFFFF,56,2,,,,,,{ itemskill "RK_LUXANIMA",1; },{},{}
22541,PC_Room_Coupon_Box_VI,PC Room Coupon Box VI,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22542,Center_Potion_B,Concentration Potion,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}

View File

@@ -162,7 +162,7 @@ Body:
EggItem: Picky_Egg
EquipItem: Tiny_Egg_Shell
FoodItem: Red_Herb
Fullness: 4
Fullness: 4
IntimacyFed: 40
CaptureRate: 2000
Script: >

View File

@@ -51,7 +51,6 @@ alberta_in,182,97,0 shop Tool Dealer#alb2 73,1750:-1,611:-1,501:-1,502:-1,503:-1
alberta_in,180,15,0 shop Armor Dealer#alb 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1
alberta_in,188,21,0 shop Weapon Dealer#alb 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1
alberta_in,175,97,4 shop Weapon Dealer#alb2 82,1146:-1,1245:-1
alberta_in,176,81,3 shop Trading Merchant#alb 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Al De Baran
@@ -106,7 +105,6 @@ einbroch,138,66,4 shop Flu Mask Dealer#ein 850,5114:-1,2218:-1
einbroch,82,199,4 shop Paddler#ein 855,512:-1,645:-1,1750:-1,501:-1
//Official Gunslingers shops.
que_ng,179,91,3 shop Chivas Lugal 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13201:-1,13202:-1
//=======================================================
// Geffen

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@@ -15,6 +15,16 @@
//= 1.3 Moved Morocc shops to Pre-RE/RE paths. [zackdreaver]
//============================================================
//=======================================================
// Alberta
//=======================================================
alberta_in,176,81,3 shop Trading Merchant#alb 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Einbroch
//=======================================================
que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13201:-1,13202:-1
//=======================================================
// Izlude
//=======================================================

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@@ -22,6 +22,11 @@
//= 2.0 Moved and updated Morocc merchants. [zackdreaver]
//============================================================
//=======================================================
// Alberta
//=======================================================
alberta_in,176,81,3 shop Trading Merchant#alb 900,13200:-1,13221:-1,13222:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Comodo
//=======================================================
@@ -40,6 +45,7 @@ dewata,158,182,6 shop Armor Dealer 536,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2
// Einbroch
//=======================================================
einbroch,122,250,4 shop Black Marketeer#ein 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13221:-1,13222:-1
//=======================================================
// El Dicastes
@@ -67,7 +73,7 @@ izlude_c,128,158,7 duplicate(Vendor from Milk Ranch#i) Vendor from Milk Ranch#c
izlude_d,128,158,7 duplicate(Vendor from Milk Ranch#i) Vendor from Milk Ranch#d 90
izlude_in,72,98,3 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
izlude_in,57,110,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
izlude_in,72,102,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
izlude_in,72,102,3 shop Trading Merchant#iz 900,13200:-1,13221:-1,13222:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Juno

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@@ -1051,7 +1051,7 @@ REPLACE INTO `item_db_re` VALUES (1664,'Thorn_Staff_','Thorn Staff of Darkness',
REPLACE INTO `item_db_re` VALUES (1665,'Piercing_Staff_','Piercing Staff',5,20,NULL,500,'80:145',NULL,1,2,0x00018314,18,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r; bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1666,'Healing_Staff_','Healing Staff',5,20,NULL,400,'10:105',NULL,1,2,0x00008110,63,2,2,3,'55',1,10,'bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1667,'TE_Woe_Staff','TE Woe Staff',5,0,NULL,0,'50:100',NULL,1,0,0x00818315,63,2,2,3,'40',1,10,'bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1668,'Sword_Stick','Sword Stick',5,10,NULL,500,'120:150',NULL,NULL,2,0x800200,63,2,2,4,'80',1,10,'bonus bAspdRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1668,'Sword_Stick','Sword Stick',5,10,NULL,500,'120:150',NULL,NULL,2,0x810204,63,2,2,4,'80',1,10,'bonus bAspdRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1669,'Thanos_Staff','Thanos Staff',5,10,NULL,1000,'100:200',NULL,1,1,0x00018314,56,2,2,4,'120',1,10,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,15; bonus bMagicHPGainValue,500; bonus bMagicSPGainValue,50; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
REPLACE INTO `item_db_re` VALUES (1670,'RWC_Memory_Staff','RWC Memory Staff',5,20,NULL,500,'25:30',NULL,1,1,0x00818315,63,2,2,3,'1',1,10,'.@r = getrefine(); bonus bMatk,30*(.@r/3); if(.@r>=6) bonus2 bMagicAddClass,Class_All,(.@r>=9?10:5); if(.@r>=9) bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1671,'Devil_Won_Staff','Evil Slayer Vanquisher Staff',5,0,NULL,800,'30:155',NULL,NULL,1,0x00818315,63,2,2,3,'100',1,10,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Demon,10; .@r = getrefine(); if(.@r>=9) { .@dmg = 5; if(.@r>=12) { .@dmg += 7; } bonus bMatkRate,.@dmg; }',NULL,NULL);
@@ -7474,13 +7474,13 @@ REPLACE INTO `item_db_re` VALUES (13199,'TEMPEST_','Tempest',5,2200000,NULL,2500
# Bullets
#===================================================================
REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,1,'25',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13202,'Shell_Of_Blood','Bloody Shell',10,30,NULL,2,'30',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13203,'Flare_Sphere','Flare Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13204,'Lighting_Sphere','Lightning Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13205,'Poison_Sphere','Poison Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13206,'Blind_Sphere','Blind Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13207,'Freezing_Sphere','Freezing Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Surplus Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13202,'Shell_Of_Blood','Surplus Bloody Shell',10,30,NULL,2,'30',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13203,'Flare_Sphere','Surplus Flare Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13204,'Lighting_Sphere','Surplus Lightning Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13205,'Poison_Sphere','Surplus Poison Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13206,'Blind_Sphere','Surplus Blind Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13207,'Freezing_Sphere','Surplus Freezing Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13208,'Gong_Bug','Sow Bug',10,0,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'50',NULL,3,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13210,'Slug_Bullet_1','Slug Ammunition L',10,250,NULL,250,'30',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13211,'Slug_Bullet_2','Slug Ammunition M',10,500,NULL,500,'30',NULL,NULL,NULL,NULL,NULL,NULL,32768,NULL,NULL,NULL,3,NULL,NULL,NULL);
@@ -11195,7 +11195,7 @@ REPLACE INTO `item_db_re` VALUES (22534,'Closedmind_Box','Closed Mind Box',18,10
REPLACE INTO `item_db_re` VALUES (22535,'WorkerScroll_A','Scroll Summoning Workers(Male)',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22536,'WorkerScroll_B','Scroll Summoning Workers(Female)',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22537,'PrizeOfHero','Prize Of Hero',2,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getrandgroupitem(IG_PrizeOfHero,1);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22538,'Hanbok_bag','Hanbok bag',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22538,'Hanbok_bag','Hanbok bag',2,0,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HANBOK,600000,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22540,'Runstone_Lux','Lux Anima Runestone',11,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,56,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_LUXANIMA",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22541,'PC_Room_Coupon_Box_VI','PC Room Coupon Box VI',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22542,'Center_Potion_B','Concentration Potion',2,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION0,1800000,4;',NULL,NULL);

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@@ -1,2 +1,12 @@
ALTER TABLE `pet`
ADD COLUMN `autofeed` tinyint(2) NOT NULL default '0' AFTER `incubate`;
UPDATE `inventory` `i`
INNER JOIN `char` `c`
ON `i`.`char_id` = `c`.`char_id` AND `c`.`pet_id` <> '0'
SET `i`.`attribute` = '1'
WHERE
`i`.`card0` = '256'
AND
( `i`.`card1` | ( `i`.`card2` << 16 ) ) = `c`.`pet_id`
;

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@@ -758,7 +758,7 @@ int inter_guild_sql_init(void)
//Read exp file
for(i = 0; i<ARRAYLENGTH(filename); i++){
sv_readdb(db_path, filename[i], ',', 1, 1, 100, exp_guild_parse_row, i > 0);
sv_readdb(db_path, filename[i], ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row, i > 0);
}
add_timer_func_list(guild_save_timer, "guild_save_timer");
@@ -829,7 +829,10 @@ unsigned int guild_nextexp(int level)
{
if (level == 0)
return 1;
return level < 100 && level > 0 ? guild_exp[level-1] : 0;
if (level < 0 || level > MAX_GUILDLEVEL)
return 0;
return guild_exp[level-1];
}
int guild_checkskill(struct guild *g,int id)
@@ -867,7 +870,7 @@ int guild_calcinfo(struct guild *g)
g->max_member = MAX_GUILD;
}
// Compute the guild average level level
// Compute the guild average level
g->average_lv=0;
g->connect_member=0;
for(i=c=0;i<g->max_member;i++)
@@ -1451,23 +1454,22 @@ int mapif_parse_GuildMessage(int fd,int guild_id,uint32 account_id,char *mes,int
// Modification of the guild
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
{
struct guild * g;
short dw=*((short *)data);
g = inter_guild_fromsql(guild_id);
if(g==NULL)
struct guild *g = inter_guild_fromsql(guild_id);
if (!g)
return 0;
switch(type)
{
short data_value = *((short *)data);
switch(type) {
case GBI_GUILDLV:
if(dw>0 && g->guild_lv+dw<=50)
{
g->guild_lv+=dw;
g->skill_point+=dw;
}
else if(dw<0 && g->guild_lv+dw>=1)
g->guild_lv+=dw;
mapif_guild_info(-1,g);
if (data_value > 0 && g->guild_lv + data_value <= MAX_GUILDLEVEL) {
g->guild_lv += data_value;
g->skill_point += data_value;
} else if (data_value < 0 && g->guild_lv + data_value >= 1)
g->guild_lv += data_value;
mapif_guild_info(-1, g);
g->save_flag |= GS_LEVEL;
return 0;
default:

View File

@@ -115,7 +115,8 @@ unsigned short mapindex_name2idx(const char* name, const char *func) {
if( (i = strdb_iget(mapindex_db, map_name)) )
return i;
ShowDebug("(%s) mapindex_name2id: Map \"%s\" not found in index list!\n", func, map_name);
if (func)
ShowDebug("(%s) mapindex_name2id: Map \"%s\" not found in index list!\n", func, map_name);
return 0;
}

View File

@@ -504,11 +504,11 @@ ACMD_FUNC(mapmove)
return -1;
}
mapindex = mapindex_name2id(map_name);
mapindex = mapindex_name2idx(map_name, nullptr);
if (mapindex)
m = map_mapindex2mapid(mapindex);
if (!mapindex) { // m < 0 means on different server! [Kevin]
if (m < 0) { // m < 0 means on different server! [Kevin]
clif_displaymessage(fd, msg_txt(sd,1)); // Map not found.
if (battle_config.warp_suggestions_enabled)

View File

@@ -1301,22 +1301,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER);
}
if( sc->data[SC_DEVOTION] ) {
struct status_change_entry *sce_d = sc->data[SC_DEVOTION];
struct block_list *d_bl = map_id2bl(sce_d->val1);
if( d_bl &&
((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id)) &&
check_distance_bl(bl,d_bl,sce_d->val3) )
{
struct status_change *d_sc = status_get_sc(d_bl);
if( d_sc && d_sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_MAGIC)) == BF_LONG && skill_id != ASC_BREAKER && skill_id != CR_ACIDDEMONSTRATION && skill_id != NJ_ZENYNAGE && skill_id != GN_FIRE_EXPANSION_ACID && skill_id != KO_MUCHANAGE )
damage -= damage * d_sc->data[SC_DEFENDER]->val2 / 100;
}
}
// Damage reductions
// Assumptio doubles the def & mdef on RE mode, otherwise gives a reduction on the final damage. [Igniz]
#ifndef RENEWAL

View File

@@ -10655,7 +10655,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
else
sd->areanpc_id = 0;
sd->areanpc.clear();
/* it broke at some point (e.g. during a crash), so we make it visibly dead again. */
if( !sd->status.hp && !pc_isdead(sd) && status_isdead(&sd->bl) )

View File

@@ -2642,7 +2642,43 @@ bool map_addnpc(int16 m,struct npc_data *nd)
return false;
}
mapdata->npc[mapdata->npc_num]=nd;
int xs = -1, ys = -1;
switch (nd->subtype) {
case NPCTYPE_WARP:
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
break;
default:
break;
}
// npcs with trigger area are grouped
// 0 < npc_num_warp < npc_num_area < npc_num
if (xs < 0 && ys < 0)
mapdata->npc[ mapdata->npc_num ] = nd;
else {
switch (nd->subtype) {
case NPCTYPE_WARP:
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num_warp ];
mapdata->npc[ mapdata->npc_num_warp ] = nd;
mapdata->npc_num_warp++;
mapdata->npc_num_area++;
break;
case NPCTYPE_SCRIPT:
mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = nd;
mapdata->npc_num_area++;
break;
default:
mapdata->npc[ mapdata->npc_num ] = nd;
break;
}
}
mapdata->npc_num++;
idb_put(id_db,nd->bl.id,nd);
return true;
@@ -2709,6 +2745,8 @@ int map_addinstancemap(const char *name, unsigned short instance_id)
memset(dst_map->npc, 0, sizeof(dst_map->npc));
dst_map->npc_num = 0;
dst_map->npc_num_area = 0;
dst_map->npc_num_warp = 0;
// Reallocate cells
num_cell = dst_map->xs * dst_map->ys;

View File

@@ -726,7 +726,9 @@ struct map_data {
int16 xs,ys; // map dimensions (in cells)
int16 bxs,bys; // map dimensions (in blocks)
int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int npc_num; // number total of npc on the map
int npc_num_area; // number of npc with a trigger area on the map
int npc_num_warp; // number of warp npc on the map
int users;
int users_pvp;
int iwall_num; // Total of invisible walls in this map

View File

@@ -169,11 +169,21 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
if (pc_isdead(sd)) // Dead player don't trigger 'OnTouch_'
return 0;
if( nd->touching_id )
return 0; // Attached a player already. Can't trigger on anyone else.
if( pc_ishiding(sd) )
return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later.
// pc_ishiding moved in npc_event for now.
// If OnTouch_ event exists hiding player doesn't click the npc.
// if( pc_ishiding(sd) )
// return 1; // Can't trigger 'OnTouch_'.
auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
if (it != sd->npc_ontouch_.end())
return 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
return npc_event(sd,name,1);
@@ -182,8 +192,9 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
if( sd->areanpc_id == nd->bl.id )
if (it != sd->areanpc.end())
return 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_event_name);
@@ -206,6 +217,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
if (nd->sc.option&OPTION_INVISIBLE)
return 1;
// note : disablenpc doesn't reset the previous trigger status on official
if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
{ // failed to run OnTouch event, so just click the npc
if (sd->npc_id != 0)
@@ -221,14 +233,14 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
/*==========================================
* Disable / Enable NPC
*------------------------------------------*/
int npc_enable(const char* name, int flag)
bool npc_enable(const char* name, int flag)
{
struct npc_data* nd = npc_name2id(name);
if (nd==NULL)
{
ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag);
return 0;
return false;
}
if (flag&1) {
@@ -252,10 +264,10 @@ int npc_enable(const char* name, int flag)
} else
clif_changeoption(&nd->bl);
if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) )// check if player standing on a OnTouchArea
map_foreachinallarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
return true;
}
/*==========================================
@@ -898,18 +910,25 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
return ontouch;
}
switch(ontouch)
{
case 1:
if (ontouch == 1) { // OnTouch_
if (pc_ishiding(sd))
return 0;
nd->touching_id = sd->bl.id;
sd->touching_id = nd->bl.id;
break;
case 2:
sd->areanpc_id = nd->bl.id;
break;
auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
if (it == sd->npc_ontouch_.end())
sd->npc_ontouch_.push_back(nd->bl.id);
} else if (ontouch == 2) { // OnTouch
auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
if (it == sd->areanpc.end())
sd->areanpc.push_back(nd->bl.id);
}
return npc_event_sub(sd,ev,eventname);
npc_event_sub(sd,ev,eventname); // Don't return this value so npc_enable_sub doesn't attempt to "click" the NPC if OnTouch fails.
return 0;
}
/*==========================================
@@ -931,6 +950,8 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
return 0;
if( pc_ishiding(sd) )
return 0;
if( pc_isdead(sd) )
return 0;
if( pc_id == sd->bl.id )
return 0;
@@ -945,27 +966,40 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
*------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
{
struct npc_data *nd = map_id2nd(sd->touching_id);
short xs, ys;
if (sd->npc_ontouch_.empty())
return 0;
if( !nd || nd->touching_id != sd->bl.id )
return 1;
bool found = false;
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
sd->npc_ontouch_.erase(std::remove_if(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), [&] (const int &current_npc_id) {
struct npc_data *nd = map_id2nd(current_npc_id);
if( sd->bl.m != nd->bl.m ||
sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
pc_ishiding(sd) || leavemap )
{
char name[EVENT_NAME_LENGTH];
if (!nd) {
return true;
} else {
int16 xs = nd->u.scr.xs;
int16 ys = nd->u.scr.ys;
nd->touching_id = sd->touching_id = 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return 0;
// note : hiding doesn't reset the previous trigger status
// player must leave the area to reset nd->touching_id on official
if (sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || leavemap) {
char name[EVENT_NAME_LENGTH];
if (nd->touching_id && nd->touching_id == sd->bl.id) {// empty when reload script
found = true;
nd->touching_id = 0;
safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return true;
}
}
return false;
}), sd->npc_ontouch_.end());
return found;
}
/*==========================================
@@ -973,97 +1007,81 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
*------------------------------------------*/
int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
{
int xs,ys;
int f = 1;
int i;
int j, found_warp = 0;
int xs, ys, i, f = 1;
nullpo_retr(1, sd);
// Why not enqueue it? [Inkfish]
//if(sd->npc_id)
// return 1;
// Remove NPCs that are no longer within the OnTouch area
for (i = 0; i < sd->areanpc.size(); i++) {
struct npc_data *nd = map_id2nd(sd->areanpc[i]);
if (!nd || nd->subtype != NPCTYPE_SCRIPT ||
!(x >= nd->bl.x - nd->u.scr.xs && x <= nd->bl.x + nd->u.scr.xs && y >= nd->bl.y - nd->u.scr.ys && y <= nd->bl.y + nd->u.scr.ys))
sd->areanpc.erase(sd->areanpc.begin() + i);
}
if (sd->state.block_action & PCBLOCK_NPCCLICK)
return 0;
struct map_data *mapdata = map_getmapdata(m);
for(i=0;i<mapdata->npc_num;i++)
{
for (i = 0; i < mapdata->npc_num_area; i++) {
if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE) {
f=0; // a npc was found, but it is disabled; don't print warning
f = 0; // a npc was found, but it is disabled; don't print warning
continue;
}
switch(mapdata->npc[i]->subtype) {
case NPCTYPE_WARP:
xs=mapdata->npc[i]->u.warp.xs;
ys=mapdata->npc[i]->u.warp.ys;
xs = mapdata->npc[i]->u.warp.xs;
ys = mapdata->npc[i]->u.warp.ys;
break;
case NPCTYPE_SCRIPT:
xs=mapdata->npc[i]->u.scr.xs;
ys=mapdata->npc[i]->u.scr.ys;
xs = mapdata->npc[i]->u.scr.xs;
ys = mapdata->npc[i]->u.scr.ys;
break;
default:
continue;
}
if( x >= mapdata->npc[i]->bl.x-xs && x <= mapdata->npc[i]->bl.x+xs
&& y >= mapdata->npc[i]->bl.y-ys && y <= mapdata->npc[i]->bl.y+ys )
break;
}
if( i == mapdata->npc_num )
{
if( f == 1 ) // no npc found
ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
return 1;
}
switch(mapdata->npc[i]->subtype) {
case NPCTYPE_WARP:
if ((!mapdata->npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
break; // hidden or dead chars cannot use warps
if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex), sd->group_level))
break;
if(sd->count_rewarp > 10){
ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, mapdata->npc[i]->exname, mapdata->npc[i]->path);
sd->count_rewarp=0;
break;
}
pc_setpos(sd,mapdata->npc[i]->u.warp.mapindex,mapdata->npc[i]->u.warp.x,mapdata->npc[i]->u.warp.y,CLR_OUTSIGHT);
break;
case NPCTYPE_SCRIPT:
for (j = i; j < mapdata->npc_num; j++) {
if (mapdata->npc[j]->subtype != NPCTYPE_WARP) {
continue;
}
if ((sd->bl.x >= (mapdata->npc[j]->bl.x - mapdata->npc[j]->u.warp.xs) && sd->bl.x <= (mapdata->npc[j]->bl.x + mapdata->npc[j]->u.warp.xs)) &&
(sd->bl.y >= (mapdata->npc[j]->bl.y - mapdata->npc[j]->u.warp.ys) && sd->bl.y <= (mapdata->npc[j]->bl.y + mapdata->npc[j]->u.warp.ys))) {
if ((!mapdata->npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
break; // hidden or dead chars cannot use warps
pc_setpos(sd,mapdata->npc[j]->u.warp.mapindex,mapdata->npc[j]->u.warp.x,mapdata->npc[j]->u.warp.y,CLR_OUTSIGHT);
found_warp = 1;
if (x >= mapdata->npc[i]->bl.x - xs && x <= mapdata->npc[i]->bl.x + xs && y >= mapdata->npc[i]->bl.y - ys && y <= mapdata->npc[i]->bl.y + ys) {
f = 0;
switch (mapdata->npc[i]->subtype) {
case NPCTYPE_WARP:
if ((!mapdata->npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
break; // hidden or dead chars cannot use warps
if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex), sd->group_level))
break;
if (sd->count_rewarp > 10) {
ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, mapdata->npc[i]->exname, mapdata->npc[i]->path);
sd->count_rewarp = 0;
break;
}
}
pc_setpos(sd, mapdata->npc[i]->u.warp.mapindex, mapdata->npc[i]->u.warp.x, mapdata->npc[i]->u.warp.y, CLR_OUTSIGHT);
return 0;
case NPCTYPE_SCRIPT:
// warp type sorted first, no need to check if they override any other OnTouch areas.
if (npc_ontouch_event(sd, mapdata->npc[i]) > 0 && npc_ontouch2_event(sd, mapdata->npc[i]) > 0) { // failed to run OnTouch event, so just click the npc
auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), mapdata->npc[i]->bl.id);
if (it == sd->areanpc.end())
sd->areanpc.push_back(mapdata->npc[i]->bl.id);
npc_click(sd, mapdata->npc[i]);
}
if (found_warp > 0) {
break;
}
if( npc_ontouch_event(sd,mapdata->npc[i]) > 0 && npc_ontouch2_event(sd,mapdata->npc[i]) > 0 )
{ // failed to run OnTouch event, so just click the npc
struct unit_data *ud = unit_bl2ud(&sd->bl);
if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
{ // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
clif_fixpos(&sd->bl);
ud->walkpath.path_pos = ud->walkpath.path_len;
}
sd->areanpc_id = mapdata->npc[i]->bl.id;
npc_click(sd,mapdata->npc[i]);
}
break;
}
}
if (f == 1) {
ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
return 1;
}
return 0;
}
@@ -1077,7 +1095,7 @@ int npc_touch_areanpc2(struct mob_data *md)
int xs, ys;
struct map_data *mapdata = map_getmapdata(md->bl.m);
for( i = 0; i < mapdata->npc_num; i++ )
for( i = 0; i < mapdata->npc_num_area; i++ )
{
if( mapdata->npc[i]->sc.option&OPTION_INVISIBLE )
continue;
@@ -1166,7 +1184,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
if (!i) return 0; //No NPC_CELLs.
//Now check for the actual NPC on said range.
for(i=0;i<mapdata->npc_num;i++)
for (i = 0; i < mapdata->npc_num_area; i++)
{
if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE)
continue;
@@ -1193,7 +1211,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
&& y1 >= mapdata->npc[i]->bl.y-ys && y0 <= mapdata->npc[i]->bl.y+ys )
break; // found a npc
}
if (i==mapdata->npc_num)
if (i == mapdata->npc_num_area)
return 0;
return (mapdata->npc[i]->bl.id);
@@ -2164,8 +2182,21 @@ int npc_remove_map(struct npc_data* nd)
if( i == mapdata->npc_num ) return 2; //failed to find it?
mapdata->npc_num--;
mapdata->npc[i] = mapdata->npc[mapdata->npc_num];
mapdata->npc[mapdata->npc_num] = NULL;
if (i >= mapdata->npc_num_area)
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num ];
else if (i >= mapdata->npc_num_warp) {
mapdata->npc_num_area--;
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
}
else {
mapdata->npc_num_warp--;
mapdata->npc_num_area--;
mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_warp ];
mapdata->npc[ mapdata->npc_num_warp ] = mapdata->npc[ mapdata->npc_num_area ];
mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
}
mapdata->npc[ mapdata->npc_num ] = NULL;
return 0;
}
@@ -2570,7 +2601,6 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
struct npc_data *nd;
nd = npc_create_npc(from_mapid, from_x, from_y);
map_addnpc(from_mapid, nd);
safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
if (npc_name2id(nd->exname) != NULL)
@@ -2597,6 +2627,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
nd->bl.type = BL_NPC;
nd->subtype = NPCTYPE_WARP;
nd->trigger_on_hidden = false;
map_addnpc(from_mapid, nd);
npc_setcells(nd);
if(map_addblock(&nd->bl))
return NULL;
@@ -2654,7 +2685,6 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
}
nd = npc_create_npc(m, x, y);
map_addnpc(m, nd);
npc_parsename(nd, w3, start, buffer, filepath);
if (!battle_config.warp_point_debug)
@@ -2675,6 +2705,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
nd->trigger_on_hidden = true;
else
nd->trigger_on_hidden = false;
map_addnpc(m, nd);
npc_setcells(nd);
if(map_addblock(&nd->bl)) //couldn't add on map
return strchr(start,'\n');
@@ -3376,7 +3407,6 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
}
wnd = npc_create_npc(m, snd->bl.x, snd->bl.y);
map_addnpc(m, wnd);
safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
wnd->class_ = JT_WARPNPC;
@@ -3390,6 +3420,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
wnd->subtype = NPCTYPE_WARP;
wnd->trigger_on_hidden = snd->trigger_on_hidden;
wnd->src_id = snd->src_id ? snd->src_id : snd->bl.id;
map_addnpc(m, wnd);
npc_setcells(wnd);
if(map_addblock(&wnd->bl))
return 1;

View File

@@ -1203,7 +1203,7 @@ const char *npc_get_script_event_name(int npce_index);
void npc_setcells(struct npc_data* nd);
void npc_unsetcells(struct npc_data* nd);
bool npc_movenpc(struct npc_data* nd, int16 x, int16 y);
int npc_enable(const char* name, int flag);
bool npc_enable(const char* name, int flag);
void npc_setdisplayname(struct npc_data* nd, const char* newname);
void npc_setclass(struct npc_data* nd, short class_);
struct npc_data* npc_name2id(const char* name);

View File

@@ -2306,7 +2306,7 @@ static void pc_bonus_autospell(std::vector<s_autospell> &spell, short id, short
else {
for (auto &it : spell) {
if ((it.card_id == card_id || it.rate < 0 || rate < 0) && it.id == id && it.lv == lv && it.flag == flag) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
return;
}
}
@@ -2314,9 +2314,12 @@ static void pc_bonus_autospell(std::vector<s_autospell> &spell, short id, short
struct s_autospell entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.id = id;
entry.lv = lv;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.flag = flag;
entry.card_id = card_id;
@@ -2344,10 +2347,13 @@ static void pc_bonus_autospell_onskill(std::vector<s_autospell> &spell, short sr
struct s_autospell entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.flag = src_skill;
entry.id = id;
entry.lv = lv;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.card_id = card_id;
spell.push_back(entry);
@@ -2381,7 +2387,7 @@ static void pc_bonus_addeff(std::vector<s_addeffect> &effect, enum sc_type sc, s
for (auto &it : effect) {
if (it.sc == sc && it.flag == flag) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
it.arrow_rate += arrow_rate;
it.duration = umax(it.duration, duration);
return;
@@ -2390,8 +2396,11 @@ static void pc_bonus_addeff(std::vector<s_addeffect> &effect, enum sc_type sc, s
struct s_addeffect entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_addeff: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.sc = sc;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.arrow_rate = arrow_rate;
entry.flag = flag;
entry.duration = duration;
@@ -2420,7 +2429,7 @@ static void pc_bonus_addeff_onskill(std::vector<s_addeffectonskill> &effect, enu
for (auto &it : effect) {
if (it.sc == sc && it.skill_id == skill_id && it.target == target) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
it.duration = umax(it.duration, duration);
return;
}
@@ -2428,8 +2437,11 @@ static void pc_bonus_addeff_onskill(std::vector<s_addeffectonskill> &effect, enu
struct s_addeffectonskill entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_addeff_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.sc = sc;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.skill_id = skill_id;
entry.target = target;
entry.duration = duration;
@@ -2484,18 +2496,21 @@ static void pc_bonus_item_drop(std::vector<s_add_drop> &drop, unsigned short nam
for (auto &it : drop) {
if (it.nameid == nameid && it.group == group && it.race == race && it.class_ == class_) {
if ((rate < 0 && it.rate < 0) || (rate > 0 && it.rate > 0)) //Adjust the rate if it has same classification
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
return;
}
}
struct s_add_drop entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_item_drop: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.nameid = nameid;
entry.group = group;
entry.race = race;
entry.class_ = class_;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
drop.push_back(entry);
}
@@ -2534,7 +2549,10 @@ bool pc_addautobonus(std::vector<s_autobonus> &bonus, const char *script, short
struct s_autobonus entry = {};
entry.rate = rate;
if (rate < -10000 || rate > 10000)
ShowWarning("pc_addautobonus: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.rate = cap_value(rate, -10000, 10000);
entry.duration = dur;
entry.active = INVALID_TIMER;
entry.atk_type = flag;
@@ -2679,15 +2697,18 @@ static void pc_bonus_addele(struct map_session_data* sd, unsigned char ele, shor
for (auto &it : wd->addele2) {
if (it.ele == ele && it.flag == flag) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
return;
}
}
struct s_addele2 entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_addele: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.ele = ele;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.flag = flag;
wd->addele2.push_back(entry);
@@ -2722,15 +2743,18 @@ static void pc_bonus_subele(struct map_session_data* sd, unsigned char ele, shor
for (auto &it : sd->subele2) {
if (it.ele == ele && it.flag == flag) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
return;
}
}
struct s_addele2 entry = {};
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_subele: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.ele = ele;
entry.rate = rate;
entry.rate = cap_value(rate, -10000, 10000);
entry.flag = flag;
sd->subele2.push_back(entry);
@@ -2746,18 +2770,22 @@ static void pc_bonus_itembonus(std::vector<s_item_bonus> &bonus, uint16 id, int
{
for (auto &it : bonus) {
if (it.id == id) {
it.val += val;
it.val = cap_value(it.val + val, -10000, 10000);
return;
}
}
struct s_item_bonus entry = {};
if (val < -10000 || val > 10000)
ShowWarning("pc_bonus_itembonus: Item bonus val %d exceeds -10000~10000 range, capping.\n", val);
entry.id = id;
entry.val = val;
entry.val = cap_value(val, -10000, 10000);
bonus.push_back(entry);
}
/**
* Remove HP/SP to player when attacking
* @param bonus: Bonus array
@@ -2766,6 +2794,11 @@ static void pc_bonus_itembonus(std::vector<s_item_bonus> &bonus, uint16 id, int
* @param flag: Battle flag
*/
static void pc_bonus_addvanish(std::vector<s_vanish_bonus> &bonus, int16 rate, int16 per, int flag) {
if (bonus.size() == MAX_PC_BONUS) {
ShowWarning("pc_bonus_addvanish: Reached max (%d) number of vanish damage bonuses per character!\n", MAX_PC_BONUS);
return;
}
if (!(flag&BF_RANGEMASK))
flag |= BF_SHORT | BF_LONG;
if (!(flag&BF_WEAPONMASK))
@@ -2779,7 +2812,7 @@ static void pc_bonus_addvanish(std::vector<s_vanish_bonus> &bonus, int16 rate, i
for (auto &it : bonus) {
if (it.flag == flag) {
it.rate += rate;
it.rate = cap_value(it.rate + rate, -10000, 10000);
it.per += per;
return;
}
@@ -2787,7 +2820,10 @@ static void pc_bonus_addvanish(std::vector<s_vanish_bonus> &bonus, int16 rate, i
struct s_vanish_bonus entry = {};
entry.rate = rate;
if (rate < -10000 || rate > 10000)
ShowWarning("pc_bonus_addvanish: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
entry.rate = cap_value(rate, -10000, 10000);
entry.per = per;
entry.flag = flag;
@@ -3520,7 +3556,6 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
}
val = cap_value(val, -10000, 10000);
pc_bonus_itembonus(sd->reseff, type2, val);
break;
case SP_MAGIC_ADDELE: // bonus2 bMagicAddEle,e,x;

View File

@@ -333,7 +333,8 @@ struct map_session_data {
unsigned short mapindex;
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
t_tick client_tick;
int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
int npc_id,npc_shopid; //for script follow scriptoid; ,npcid
std::vector<int> areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
int npc_menu; // internal variable, used in npc menu handling
int npc_amount;

View File

@@ -210,8 +210,9 @@ static struct str_data_struct {
int (*func)(struct script_state *st);
int val;
int next;
const char *name;
bool deprecated;
} *str_data = NULL;
} *str_data = nullptr;
static int str_data_size = 0; // size of the data
static int str_num = LABEL_START; // next id to be assigned
@@ -481,13 +482,12 @@ static void script_dump_stack(struct script_state* st)
/// Reports on the console the src of a script error.
static void script_reportsrc(struct script_state *st)
{
struct block_list* bl;
if( st->oid == 0 )
return; //Can't report source.
bl = map_id2bl(st->oid);
if( bl == NULL )
struct block_list* bl = map_id2bl(st->oid);
if (!bl)
return;
switch( bl->type ) {
@@ -1366,6 +1366,8 @@ const char* parse_simpleexpr(const char *p)
if( str_data[l].type == C_INT && str_data[l].deprecated ){
ShowWarning( "Usage of deprecated constant '%s'.\n", get_str(l) );
ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
if (str_data[l].name)
ShowWarning( "Please use '%s' instead!\n", str_data[l].name );
}
#endif
@@ -2303,6 +2305,8 @@ bool script_get_constant(const char* name, int* value)
if( str_data[n].deprecated ){
ShowWarning( "Usage of deprecated constant '%s'.\n", name );
ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
if (str_data[n].name)
ShowWarning( "Please use '%s' instead!\n", str_data[n].name );
}
#endif
@@ -2310,7 +2314,7 @@ bool script_get_constant(const char* name, int* value)
}
/// Creates new constant or parameter with given value.
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated)
void script_set_constant_(const char* name, int value, const char* constant_name, bool isparameter, bool deprecated)
{
int n = add_str(name);
@@ -2319,6 +2323,7 @@ void script_set_constant(const char* name, int value, bool isparameter, bool dep
str_data[n].type = isparameter ? C_PARAM : C_INT;
str_data[n].val = value;
str_data[n].deprecated = deprecated;
str_data[n].name = constant_name;
}
else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
{// existing parameter or constant
@@ -10353,6 +10358,11 @@ BUILDIN_FUNC(areamonster)
}
}
if (class_ >= 0 && !mobdb_checkid(class_)) {
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return SCRIPT_CMD_FAILURE;
}
sd = map_id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
@@ -11255,39 +11265,43 @@ BUILDIN_FUNC(getareadropitem)
*------------------------------------------*/
BUILDIN_FUNC(enablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,1);
return SCRIPT_CMD_SUCCESS;
const char *str = script_getstr(st,2);
if (npc_enable(str,1))
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(disablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,0);
return SCRIPT_CMD_SUCCESS;
const char *str = script_getstr(st,2);
if (npc_enable(str,0))
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(hideoffnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,2);
return SCRIPT_CMD_SUCCESS;
const char *str = script_getstr(st,2);
if (npc_enable(str,2))
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(hideonnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,4);
return SCRIPT_CMD_SUCCESS;
const char *str = script_getstr(st,2);
if (npc_enable(str,4))
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
}
/* Starts a status effect on the target unit or on the attached player.
@@ -17756,7 +17770,7 @@ BUILDIN_FUNC(setunitdata)
switch (type) {
case UMOB_SIZE: md->status.size = md->base_status->size = (unsigned char)value; break;
case UMOB_LEVEL: md->level = (unsigned short)value; break;
case UMOB_LEVEL: md->level = (unsigned short)value; clif_name_area(&md->bl); break;
case UMOB_HP: md->base_status->hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
case UMOB_MAXHP: md->base_status->hp = md->base_status->max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
case UMOB_MASTERAID: md->master_id = value; break;
@@ -17909,7 +17923,7 @@ BUILDIN_FUNC(setunitdata)
case UPET_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
case UPET_X: if (!unit_walktoxy(bl, (short)value, pd->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
case UPET_Y: if (!unit_walktoxy(bl, pd->bl.x, (short)value, 2)) unit_movepos(bl, pd->bl.x, (short)value, 0, 0); break;
case UPET_HUNGER: pd->pet.hungry = (short)value; clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 2, pd->pet.hungry); break;
case UPET_HUNGER: pd->pet.hungry = cap_value((short)value, 0, 100); clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 2, pd->pet.hungry); break;
case UPET_INTIMACY: pet_set_intimate(pd, (unsigned int)value); clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 1, pd->pet.intimate); break;
case UPET_SPEED: pd->status.speed = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
case UPET_LOOKDIR: unit_setdir(bl, (uint8)value); break;

View File

@@ -1959,7 +1959,8 @@ void script_run_autobonus(const char *autobonus, struct map_session_data *sd, un
const char* script_get_constant_str(const char* prefix, int64 value);
bool script_get_parameter(const char* name, int* value);
bool script_get_constant(const char* name, int* value);
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated);
void script_set_constant_(const char* name, int value, const char* constant_name, bool isparameter, bool deprecated);
#define script_set_constant(name, value, isparameter, deprecated) script_set_constant_(name, value, NULL, isparameter, deprecated)
void script_hardcoded_constants(void);
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);

View File

@@ -10,6 +10,7 @@
#define export_parameter(a,b) script_set_constant(a,b,true,false)
#define export_deprecated_constant(a) script_set_constant(#a,a,false,true)
#define export_deprecated_constant2(a,b) script_set_constant(a,b,false,true)
#define export_deprecated_constant3(a,b,c) script_set_constant_(a,b,c,false,true)
/* min and maximum variable value */
export_constant(INT_MIN);
@@ -420,7 +421,7 @@
export_constant(MF_NORETURN);
export_constant(MF_NOWARPTO);
export_constant(MF_PVP_NIGHTMAREDROP);
script_set_constant("mf_nightmaredrop",MF_PVP_NIGHTMAREDROP,false,true);
export_deprecated_constant3("mf_nightmaredrop", MF_PVP_NIGHTMAREDROP, "MF_PVP_NIGHTMAREDROP");
export_constant(MF_RESTRICTED);
export_constant(MF_NOCOMMAND);
export_constant(MF_NODROP);
@@ -442,7 +443,7 @@
export_constant(MF_NOUSECART);
export_constant(MF_NOITEMCONSUMPTION);
export_constant(MF_NOSUNMOONSTARMIRACLE);
script_set_constant("mf_sumstarmiracle",MF_NOSUNMOONSTARMIRACLE,false,true);
export_deprecated_constant3("mf_sumstarmiracle", MF_NOSUNMOONSTARMIRACLE, "MF_NOSUNMOONSTARMIRACLE");
export_constant(MF_NOMINEEFFECT);
export_constant(MF_NOLOCKON);
export_constant(MF_NOTOMB);
@@ -3413,11 +3414,15 @@
export_constant(EFST_BASILICA_BUFF);
export_constant(EFST_OVERLAPEXPUP2);
export_constant(EFST_SOULCURSE);
export_constant(EFST_SOUND_OF_DESTRUCTION);
export_constant(EFST_NV_BREAKTHROUGH);
export_constant(EFST_HELPANGEL);
export_constant(EFST_NV_TRANSCENDENCE);
export_constant(EFST_SWEETSFAIR_ATK);
export_constant(EFST_SWEETSFAIR_MATK);
export_constant(EFST_FLOWER_LEAF2);
export_constant(EFST_FLOWER_LEAF3);
export_constant(EFST_FLOWER_LEAF4);
/// @APIHOOK_END
/// Do not modify code above this, since it will be automatically generated by the API again
export_constant(EFST_MAX);
@@ -3604,94 +3609,94 @@
export_constant(ET_YUT7);
/* emoticons deprecated */
script_set_constant("E_GASP",ET_SURPRISE,false,true);
script_set_constant("E_WHAT",ET_QUESTION,false,true);
script_set_constant("E_HO",ET_DELIGHT,false,true);
script_set_constant("E_LV",ET_THROB,false,true);
script_set_constant("E_SWT",ET_SWEAT,false,true);
script_set_constant("E_IC",ET_AHA,false,true);
script_set_constant("E_AN",ET_FRET,false,true);
script_set_constant("E_AG",ET_ANGER,false,true);
script_set_constant("E_CASH",ET_MONEY,false,true);
script_set_constant("E_DOTS",ET_THINK,false,true);
script_set_constant("E_SCISSORS",ET_SCISSOR,false,true);
script_set_constant("E_ROCK",ET_ROCK,false,true);
script_set_constant("E_PAPER",ET_WRAP,false,true);
script_set_constant("E_KOREA",ET_FLAG,false,true);
script_set_constant("E_LV2",ET_BIGTHROB,false,true);
script_set_constant("E_THX",ET_THANKS,false,true);
script_set_constant("E_WAH",ET_KEK,false,true);
script_set_constant("E_SRY",ET_SORRY,false,true);
script_set_constant("E_HEH",ET_SMILE,false,true);
script_set_constant("E_SWT2",ET_PROFUSELY_SWEAT,false,true);
script_set_constant("E_HMM",ET_SCRATCH,false,true);
script_set_constant("E_NO1",ET_BEST,false,true);
script_set_constant("E_NO",ET_STARE_ABOUT,false,true);
script_set_constant("E_OMG",ET_HUK,false,true);
script_set_constant("E_OH",ET_O,false,true);
script_set_constant("E_X",ET_X,false,true);
script_set_constant("E_HLP",ET_HELP,false,true);
script_set_constant("E_GO",ET_GO,false,true);
script_set_constant("E_SOB",ET_CRY,false,true);
script_set_constant("E_GG",ET_KIK,false,true);
script_set_constant("E_KIS",ET_CHUP,false,true);
script_set_constant("E_KIS2",ET_CHUPCHUP,false,true);
script_set_constant("E_PIF",ET_HNG,false,true);
script_set_constant("E_OK",ET_OK,false,true);
script_set_constant("E_MUTE",ET_CHAT_PROHIBIT,false,true);
script_set_constant("E_INDONESIA",ET_INDONESIA_FLAG,false,true);
script_set_constant("E_BZZ",ET_STARE,false,true);
script_set_constant("E_RICE",ET_HUNGRY,false,true);
script_set_constant("E_AWSM",ET_COOL,false,true);
script_set_constant("E_MEH",ET_MERONG,false,true);
script_set_constant("E_SHY",ET_SHY,false,true);
script_set_constant("E_PAT",ET_GOODBOY,false,true);
script_set_constant("E_MP",ET_SPTIME,false,true);
script_set_constant("E_SLUR",ET_SEXY,false,true);
script_set_constant("E_COM",ET_COMEON,false,true);
script_set_constant("E_YAWN",ET_SLEEPY,false,true);
script_set_constant("E_GRAT",ET_CONGRATULATION,false,true);
script_set_constant("E_HP",ET_HPTIME,false,true);
script_set_constant("E_PHILIPPINES",ET_PH_FLAG,false,true);
script_set_constant("E_MALAYSIA",ET_MY_FLAG,false,true);
script_set_constant("E_SINGAPORE",ET_SI_FLAG,false,true);
script_set_constant("E_BRAZIL",ET_BR_FLAG,false,true);
script_set_constant("E_FLASH",ET_SPARK,false,true);
script_set_constant("E_SPIN",ET_CONFUSE,false,true);
script_set_constant("E_SIGH",ET_OHNO,false,true);
script_set_constant("E_DUM",ET_HUM,false,true);
script_set_constant("E_LOUD",ET_BLABLA,false,true);
script_set_constant("E_OTL",ET_OTL,false,true);
script_set_constant("E_DICE1",ET_DICE1,false,true);
script_set_constant("E_DICE2",ET_DICE2,false,true);
script_set_constant("E_DICE3",ET_DICE3,false,true);
script_set_constant("E_DICE4",ET_DICE4,false,true);
script_set_constant("E_DICE5",ET_DICE5,false,true);
script_set_constant("E_DICE6",ET_DICE6,false,true);
script_set_constant("E_INDIA",ET_INDIA_FLAG,false,true);
script_set_constant("E_LUV",ET_LUV,false,true);
script_set_constant("E_RUSSIA",ET_FLAG8,false,true);
script_set_constant("E_VIRGIN",ET_FLAG9,false,true);
script_set_constant("E_MOBILE",ET_MOBILE,false,true);
script_set_constant("E_MAIL",ET_MAIL,false,true);
script_set_constant("E_CHINESE",ET_ANTENNA0,false,true);
script_set_constant("E_ANTENNA1",ET_ANTENNA1,false,true);
script_set_constant("E_ANTENNA2",ET_ANTENNA2,false,true);
script_set_constant("E_ANTENNA3",ET_ANTENNA3,false,true);
script_set_constant("E_HUM",ET_HUM2,false,true);
script_set_constant("E_ABS",ET_ABS,false,true);
script_set_constant("E_OOPS",ET_OOPS,false,true);
script_set_constant("E_SPIT",ET_SPIT,false,true);
script_set_constant("E_ENE",ET_ENE,false,true);
script_set_constant("E_PANIC",ET_PANIC,false,true);
script_set_constant("E_WHISP",ET_WHISP,false,true);
script_set_constant("E_YUT1",ET_YUT1,false,true);
script_set_constant("E_YUT2",ET_YUT2,false,true);
script_set_constant("E_YUT3",ET_YUT3,false,true);
script_set_constant("E_YUT4",ET_YUT4,false,true);
script_set_constant("E_YUT5",ET_YUT5,false,true);
script_set_constant("E_YUT6",ET_YUT6,false,true);
script_set_constant("E_YUT7",ET_YUT7,false,true);
export_deprecated_constant3("E_GASP", ET_SURPRISE, "ET_SURPRISE");
export_deprecated_constant3("E_WHAT", ET_QUESTION, "ET_QUESTION");
export_deprecated_constant3("E_HO", ET_DELIGHT, "ET_DELIGHT");
export_deprecated_constant3("E_LV", ET_THROB, "ET_THROB");
export_deprecated_constant3("E_SWT", ET_SWEAT, "ET_SWEAT");
export_deprecated_constant3("E_IC", ET_AHA, "ET_AHA");
export_deprecated_constant3("E_AN", ET_FRET, "ET_FRET");
export_deprecated_constant3("E_AG", ET_ANGER, "ET_ANGER");
export_deprecated_constant3("E_CASH", ET_MONEY, "ET_MONEY");
export_deprecated_constant3("E_DOTS", ET_THINK, "ET_THINK");
export_deprecated_constant3("E_SCISSORS", ET_SCISSOR, "ET_SCISSOR");
export_deprecated_constant3("E_ROCK", ET_ROCK, "ET_ROCK");
export_deprecated_constant3("E_PAPER", ET_WRAP, "ET_WRAP");
export_deprecated_constant3("E_KOREA", ET_FLAG, "ET_FLAG");
export_deprecated_constant3("E_LV2", ET_BIGTHROB, "ET_BIGTHROB");
export_deprecated_constant3("E_THX", ET_THANKS, "ET_THANKS");
export_deprecated_constant3("E_WAH", ET_KEK, "ET_KEK");
export_deprecated_constant3("E_SRY", ET_SORRY, "ET_SORRY");
export_deprecated_constant3("E_HEH", ET_SMILE, "ET_SMILE");
export_deprecated_constant3("E_SWT2", ET_PROFUSELY_SWEAT, "ET_PROFUSELY_SWEAT");
export_deprecated_constant3("E_HMM", ET_SCRATCH, "ET_SCRATCH");
export_deprecated_constant3("E_NO1", ET_BEST, "ET_BEST");
export_deprecated_constant3("E_NO", ET_STARE_ABOUT, "ET_STARE_ABOUT");
export_deprecated_constant3("E_OMG", ET_HUK, "ET_HUK");
export_deprecated_constant3("E_OH", ET_O, "ET_O");
export_deprecated_constant3("E_X", ET_X, "ET_X");
export_deprecated_constant3("E_HLP", ET_HELP, "ET_HELP");
export_deprecated_constant3("E_GO", ET_GO, "ET_GO");
export_deprecated_constant3("E_SOB", ET_CRY, "ET_CRY");
export_deprecated_constant3("E_GG", ET_KIK, "ET_KIK");
export_deprecated_constant3("E_KIS", ET_CHUP, "ET_CHUP");
export_deprecated_constant3("E_KIS2", ET_CHUPCHUP, "ET_CHUPCHUP");
export_deprecated_constant3("E_PIF", ET_HNG, "ET_HNG");
export_deprecated_constant3("E_OK", ET_OK, "ET_OK");
export_deprecated_constant3("E_MUTE", ET_CHAT_PROHIBIT, "ET_CHAT_PROHIBIT");
export_deprecated_constant3("E_INDONESIA", ET_INDONESIA_FLAG, "ET_INDONESIA_FLAG");
export_deprecated_constant3("E_BZZ", ET_STARE, "ET_STARE");
export_deprecated_constant3("E_RICE", ET_HUNGRY, "ET_HUNGRY");
export_deprecated_constant3("E_AWSM", ET_COOL, "ET_COOL");
export_deprecated_constant3("E_MEH", ET_MERONG, "ET_MERONG");
export_deprecated_constant3("E_SHY", ET_SHY, "ET_SHY");
export_deprecated_constant3("E_PAT", ET_GOODBOY, "ET_GOODBOY");
export_deprecated_constant3("E_MP", ET_SPTIME, "ET_SPTIME");
export_deprecated_constant3("E_SLUR", ET_SEXY, "ET_SEXY");
export_deprecated_constant3("E_COM", ET_COMEON, "ET_COMEON");
export_deprecated_constant3("E_YAWN", ET_SLEEPY, "ET_SLEEPY");
export_deprecated_constant3("E_GRAT", ET_CONGRATULATION, "ET_CONGRATULATION");
export_deprecated_constant3("E_HP", ET_HPTIME, "ET_HPTIME");
export_deprecated_constant3("E_PHILIPPINES", ET_PH_FLAG, "ET_PH_FLAG");
export_deprecated_constant3("E_MALAYSIA", ET_MY_FLAG, "ET_MY_FLAG");
export_deprecated_constant3("E_SINGAPORE", ET_SI_FLAG, "ET_SI_FLAG");
export_deprecated_constant3("E_BRAZIL", ET_BR_FLAG, "ET_BR_FLAG");
export_deprecated_constant3("E_FLASH", ET_SPARK, "ET_SPARK");
export_deprecated_constant3("E_SPIN", ET_CONFUSE, "ET_CONFUSE");
export_deprecated_constant3("E_SIGH", ET_OHNO, "ET_OHNO");
export_deprecated_constant3("E_DUM", ET_HUM, "ET_HUM");
export_deprecated_constant3("E_LOUD", ET_BLABLA, "ET_BLABLA");
export_deprecated_constant3("E_OTL", ET_OTL, "ET_OTL");
export_deprecated_constant3("E_DICE1", ET_DICE1, "ET_DICE1");
export_deprecated_constant3("E_DICE2", ET_DICE2, "ET_DICE2");
export_deprecated_constant3("E_DICE3", ET_DICE3, "ET_DICE3");
export_deprecated_constant3("E_DICE4", ET_DICE4, "ET_DICE4");
export_deprecated_constant3("E_DICE5", ET_DICE5, "ET_DICE5");
export_deprecated_constant3("E_DICE6", ET_DICE6, "ET_DICE6");
export_deprecated_constant3("E_INDIA", ET_INDIA_FLAG, "ET_INDIA_FLAG");
export_deprecated_constant3("E_LUV", ET_LUV, "ET_LUV");
export_deprecated_constant3("E_RUSSIA", ET_FLAG8, "ET_FLAG8");
export_deprecated_constant3("E_VIRGIN", ET_FLAG9, "ET_FLAG9");
export_deprecated_constant3("E_MOBILE", ET_MOBILE, "ET_MOBILE");
export_deprecated_constant3("E_MAIL", ET_MAIL, "ET_MAIL");
export_deprecated_constant3("E_CHINESE", ET_ANTENNA0, "ET_ANTENNA0");
export_deprecated_constant3("E_ANTENNA1", ET_ANTENNA1, "ET_ANTENNA1");
export_deprecated_constant3("E_ANTENNA2", ET_ANTENNA2, "ET_ANTENNA2");
export_deprecated_constant3("E_ANTENNA3", ET_ANTENNA3, "ET_ANTENNA3");
export_deprecated_constant3("E_HUM", ET_HUM2, "ET_HUM2");
export_deprecated_constant3("E_ABS", ET_ABS, "ET_ABS");
export_deprecated_constant3("E_OOPS", ET_OOPS, "ET_OOPS");
export_deprecated_constant3("E_SPIT", ET_SPIT, "ET_SPIT");
export_deprecated_constant3("E_ENE", ET_ENE, "ET_ENE");
export_deprecated_constant3("E_PANIC", ET_PANIC, "ET_PANIC");
export_deprecated_constant3("E_WHISP", ET_WHISP, "ET_WHISP");
export_deprecated_constant3("E_YUT1", ET_YUT1, "ET_YUT1");
export_deprecated_constant3("E_YUT2", ET_YUT2, "ET_YUT2");
export_deprecated_constant3("E_YUT3", ET_YUT3, "ET_YUT3");
export_deprecated_constant3("E_YUT4", ET_YUT4, "ET_YUT4");
export_deprecated_constant3("E_YUT5", ET_YUT5, "ET_YUT5");
export_deprecated_constant3("E_YUT6", ET_YUT6, "ET_YUT6");
export_deprecated_constant3("E_YUT7", ET_YUT7, "ET_YUT7");
/* send targets */
export_constant(ALL_CLIENT);
@@ -3938,13 +3943,13 @@
/* unit control - types */
/* Send deprecation notice and temporarily replace with new constant value. */
export_deprecated_constant2("UNITTYPE_PC", BL_PC);
export_deprecated_constant2("UNITTYPE_NPC", BL_NPC);
export_deprecated_constant2("UNITTYPE_PET", BL_PET);
export_deprecated_constant2("UNITTYPE_MOB", BL_MOB);
export_deprecated_constant2("UNITTYPE_HOM", BL_HOM);
export_deprecated_constant2("UNITTYPE_MER", BL_MER);
export_deprecated_constant2("UNITTYPE_ELEM", BL_ELEM);
export_deprecated_constant3("UNITTYPE_PC", BL_PC, "BL_PC");
export_deprecated_constant3("UNITTYPE_NPC", BL_NPC, "BL_NPC");
export_deprecated_constant3("UNITTYPE_PET", BL_PET, "BL_PET");
export_deprecated_constant3("UNITTYPE_MOB", BL_MOB, "BL_MOB");
export_deprecated_constant3("UNITTYPE_HOM", BL_HOM, "BL_HOM");
export_deprecated_constant3("UNITTYPE_MER", BL_MER, "BL_MER");
export_deprecated_constant3("UNITTYPE_ELEM", BL_ELEM, "BL_ELEM");
/* unit control - mob */
export_constant(UMOB_SIZE);

View File

@@ -434,6 +434,50 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
return skill_id;
}
/**
* Check skill unit maxcount
* @param src: Caster to check against
* @param x: X location of skill
* @param y: Y location of skill
* @param skill_id: Skill used
* @param skill_lv: Skill level used
* @param type: Type of unit to check against for battle_config checks
* @param display_failure: Display skill failure message
* @return True on skill cast success or false on failure
*/
bool skill_pos_maxcount_check(struct block_list *src, int16 x, int16 y, uint16 skill_id, uint16 skill_lv, enum bl_type type, bool display_failure) {
if (!src)
return false;
struct unit_data *ud = unit_bl2ud(src);
struct map_session_data *sd = map_id2sd(src->id);
int maxcount = 0;
if (!(type&battle_config.skill_reiteration) && skill_get_unit_flag(skill_id)&UF_NOREITERATION && skill_check_unit_range(src, x, y, skill_id, skill_lv)) {
if (sd && display_failure)
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return false;
}
if (type&battle_config.skill_nofootset && skill_get_unit_flag(skill_id)&UF_NOFOOTSET && skill_check_unit_range2(src, x, y, skill_id, skill_lv, false)) {
if (sd && display_failure)
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return false;
}
if (type&battle_config.land_skill_limit && (maxcount = skill_get_maxcount(skill_id, skill_lv)) > 0) {
for (int i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i] && maxcount; i++) {
if (ud->skillunit[i]->skill_id == skill_id)
maxcount--;
}
if (maxcount == 0) {
if (sd && display_failure)
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return false;
}
}
return true;
}
/**
* Calculates heal value of skill's effect
* @param src: Unit casting heal
@@ -649,7 +693,7 @@ static int8 skill_isCopyable(struct map_session_data *sd, uint16 skill_idx) {
/**
* Check if the skill is ok to cast and when.
* Done before check_condition_begin, requirement
* Done before skill_check_condition_castbegin, requirement
* @param skill_id: Skill ID that casted
* @param sd: Player who casted
* @return true: Skill cannot be used, false: otherwise
@@ -2106,29 +2150,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
tbl = (it.id < 0) ? src : bl;
if( (type = skill_get_casttype(skill)) == CAST_GROUND ) {
int maxcount = 0;
if( !(BL_PC&battle_config.skill_reiteration) &&
skill_get_unit_flag(skill)&UF_NOREITERATION &&
skill_check_unit_range(src,tbl->x,tbl->y,skill,autospl_skill_lv)
)
if ((type = skill_get_casttype(skill)) == CAST_GROUND) {
if (!skill_pos_maxcount_check(src, tbl->x, tbl->y, skill, autospl_skill_lv, BL_PC, false))
continue;
if( BL_PC&battle_config.skill_nofootset &&
skill_get_unit_flag(skill)&UF_NOFOOTSET &&
skill_check_unit_range2(src,tbl->x,tbl->y,skill,autospl_skill_lv,false)
)
continue;
if( BL_PC&battle_config.land_skill_limit &&
(maxcount = skill_get_maxcount(skill, autospl_skill_lv)) > 0
) {
int v;
for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) {
if(sd->ud.skillunit[v]->skill_id == skill)
maxcount--;
}
if( maxcount == 0 )
continue;
}
}
if (battle_config.autospell_check_range &&
!battle_check_range(bl, tbl, skill_get_range2(src, skill, autospl_skill_lv, true)))
@@ -2233,27 +2257,9 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1
else
tbl = bl;
if( (type = skill_get_casttype(skill)) == CAST_GROUND ) {
int maxcount = 0;
if( !(BL_PC&battle_config.skill_reiteration) &&
skill_get_unit_flag(skill)&UF_NOREITERATION &&
skill_check_unit_range(&sd->bl,tbl->x,tbl->y,skill,skill_lv) )
if ((type = skill_get_casttype(skill)) == CAST_GROUND) {
if (!skill_pos_maxcount_check(&sd->bl, tbl->x, tbl->y, skill_id, skill_lv, BL_PC, false))
continue;
if( BL_PC&battle_config.skill_nofootset &&
skill_get_unit_flag(skill)&UF_NOFOOTSET &&
skill_check_unit_range2(&sd->bl,tbl->x,tbl->y,skill,skill_lv,false) )
continue;
if( BL_PC&battle_config.land_skill_limit &&
(maxcount = skill_get_maxcount(skill, skill_lv)) > 0 )
{
int v;
for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) {
if(sd->ud.skillunit[v]->skill_id == skill)
maxcount--;
}
if( maxcount == 0 )
continue;
}
}
if (battle_config.autospell_check_range &&
!battle_check_range(bl, tbl, skill_get_range2(&sd->bl, skill, skill_lv, true)))
@@ -2443,30 +2449,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
continue;
tbl = (it.id < 0) ? bl : src;
if( (type = skill_get_casttype(autospl_skill_id)) == CAST_GROUND ) {
int maxcount = 0;
if( !(BL_PC&battle_config.skill_reiteration) &&
skill_get_unit_flag(autospl_skill_id)&UF_NOREITERATION &&
skill_check_unit_range(bl,tbl->x,tbl->y,autospl_skill_id,autospl_skill_lv)
)
if ((type = skill_get_casttype(autospl_skill_id)) == CAST_GROUND) {
if (!skill_pos_maxcount_check(bl, tbl->x, tbl->y, autospl_skill_id, autospl_skill_lv, BL_PC, false))
continue;
if( BL_PC&battle_config.skill_nofootset &&
skill_get_unit_flag(autospl_skill_id)&UF_NOFOOTSET &&
skill_check_unit_range2(bl,tbl->x,tbl->y,autospl_skill_id,autospl_skill_lv,false)
)
continue;
if( BL_PC&battle_config.land_skill_limit &&
(maxcount = skill_get_maxcount(autospl_skill_id, autospl_skill_lv)) > 0
) {
int v;
for(v=0;v<MAX_SKILLUNITGROUP && dstsd->ud.skillunit[v] && maxcount;v++) {
if(dstsd->ud.skillunit[v]->skill_id == autospl_skill_id)
maxcount--;
}
if( maxcount == 0 ) {
continue;
}
}
}
if (!battle_check_range(bl, tbl, skill_get_range2(src, autospl_skill_id, autospl_skill_lv, true)) && battle_config.autospell_check_range)
@@ -11576,39 +11561,11 @@ TIMER_FUNC(skill_castend_pos){
ud->skilltimer = INVALID_TIMER;
do {
int maxcount=0;
if( status_isdead(src) )
break;
if( !(src->type&battle_config.skill_reiteration) &&
skill_get_unit_flag(ud->skill_id)&UF_NOREITERATION &&
skill_check_unit_range(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv)
)
{
if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
if (!skill_pos_maxcount_check(src, ud->skillx, ud->skilly, ud->skill_id, ud->skill_lv, src->type, true))
break;
}
if( skill_get_unit_flag(ud->skill_id)&UF_NOFOOTSET &&
skill_check_unit_range2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,false)
)
{
if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
if( src->type&battle_config.land_skill_limit &&
(maxcount = skill_get_maxcount(ud->skill_id, ud->skill_lv)) > 0
) {
int i;
for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i] && maxcount;i++) {
if(ud->skillunit[i]->skill_id == ud->skill_id)
maxcount--;
}
if( maxcount == 0 )
{
if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
}
if(tid != INVALID_TIMER)
{ //Avoid double checks on instant cast skills. [Skotlex]

View File

@@ -487,6 +487,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap);
void skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type);
struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
int skill_disable_check(struct status_change *sc, uint16 skill_id);
bool skill_pos_maxcount_check(struct block_list *src, int16 x, int16 y, uint16 skill_id, uint16 skill_lv, enum bl_type type, bool display_failure);
int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag);
int skill_unit_move(struct block_list *bl,t_tick tick,int flag);

View File

@@ -7925,8 +7925,14 @@ void status_set_viewdata(struct block_list *bl, int class_)
TBL_NPC* nd = (TBL_NPC*)bl;
if (vd)
nd->vd = vd;
else
else {
ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
if (bl->m >= 0)
ShowDebug("Source (NPC): %s at %s (%d,%d)\n", nd->name, map_mapid2mapname(bl->m), bl->x, bl->y);
else
ShowDebug("Source (NPC): %s (invisible/not on a map)\n", nd->name);
break;
}
}
break;
case BL_HOM:
@@ -10069,7 +10075,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
while( i >= 0 ) {
enum sc_type type2 = types[i];
if( d_sc->data[type2] )
status_change_start(d_bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, (type2 == SC_REFLECTSHIELD ? 1 : 0), skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1), (type2 == SC_DEFENDER) ? 1 : SCSTART_NOAVOID|SCSTART_NOICON);
status_change_start(d_bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, (type2 == SC_REFLECTSHIELD ? 1 : 0), skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1), (type2 == SC_DEFENDER) ? SCSTART_NOAVOID : SCSTART_NOAVOID|SCSTART_NOICON);
i--;
}
}
@@ -11851,7 +11857,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
break;
}
if( opt_flag&2 && sd && sd->touching_id )
if( opt_flag&2 && sd && !sd->npc_ontouch_.empty() )
npc_touchnext_areanpc(sd,false); // Run OnTouch_ on next char in range
return 1;

View File

@@ -1936,12 +1936,17 @@ enum efst_types : short{
EFST_OVERLAPEXPUP2,
EFST_SOULCURSE = 1125,
EFST_SOUND_OF_DESTRUCTION,
EFST_NV_BREAKTHROUGH = 1129,
EFST_HELPANGEL,
EFST_NV_TRANSCENDENCE,
EFST_SWEETSFAIR_ATK,
EFST_SWEETSFAIR_MATK,
EFST_FLOWER_LEAF2 = 1135,
EFST_FLOWER_LEAF3,
EFST_FLOWER_LEAF4,
/// @APIHOOK_END
/// Do not modify code above this, since it will be automatically generated by the API again
EFST_MAX,

View File

@@ -444,14 +444,14 @@ static TIMER_FUNC(unit_walktoxy_timer){
switch(bl->type) {
case BL_PC:
if( sd->touching_id )
if( !sd->npc_ontouch_.empty() )
npc_touchnext_areanpc(sd,false);
if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,x,y);
if (bl->prev == NULL) // Script could have warped char, abort remaining of the function.
return 0;
} else
sd->areanpc_id=0;
sd->areanpc.clear();
pc_cell_basilica(sd);
break;
case BL_MOB:
@@ -971,7 +971,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
if( !sd->npc_ontouch_.empty() )
npc_touchnext_areanpc(sd,false);
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
@@ -980,7 +980,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
if (bl->prev == NULL) // Script could have warped char, abort remaining of the function.
return false;
} else
sd->areanpc_id=0;
sd->areanpc.clear();
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > PET_INTIMATE_NONE ) {
// Check if pet needs to be teleported. [Skotlex]
@@ -1102,13 +1102,13 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_bl
clif_blown(bl);
if(sd) {
if(sd->touching_id)
if(!sd->npc_ontouch_.empty())
npc_touchnext_areanpc(sd, false);
if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC))
npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
else
sd->areanpc_id = 0;
sd->areanpc.clear();
}
}
@@ -1998,6 +1998,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if( sd ) {
if( skill_isNotOk(skill_id, sd) || !skill_check_condition_castbegin(sd, skill_id, skill_lv) )
return 0;
if (skill_id == MG_FIREWALL && !skill_pos_maxcount_check(src, skill_x, skill_y, skill_id, skill_lv, BL_PC, true))
return 0; // Special check for Firewall only
}
if( (skill_id >= SC_MANHOLE && skill_id <= SC_FEINTBOMB) && map_getcell(src->m, skill_x, skill_y, CELL_CHKMAELSTROM) ) {
@@ -2955,7 +2957,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if(sd->menuskill_id)
sd->menuskill_id = sd->menuskill_val = 0;
if( sd->touching_id )
if( !sd->npc_ontouch_.empty() )
npc_touchnext_areanpc(sd,true);
// Check if warping and not changing the map.