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2 Commits
master
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hotfix/iss
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5b92ccf2a0 | ||
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6152e33097 |
@ -5169,6 +5169,12 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
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#endif
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#endif
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}
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}
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// add any miscellaneous player ATK bonuses
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if (sd && (skill_damage = pc_skillatk_bonus(sd, skill_id)))
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ATK_ADDRATE(wd->damage, wd->damage2, skill_damage);
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if (tsd && (skill_damage = pc_sub_skillatk_bonus(tsd, skill_id)))
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ATK_ADDRATE(wd->damage, wd->damage2, -skill_damage);
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// Skill damage adjustment
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// Skill damage adjustment
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if ((skill_damage = battle_skill_damage(src, target, skill_id)) != 0)
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if ((skill_damage = battle_skill_damage(src, target, skill_id)) != 0)
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ATK_ADDRATE(wd->damage, wd->damage2, skill_damage);
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ATK_ADDRATE(wd->damage, wd->damage2, skill_damage);
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@ -5405,15 +5411,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
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ATK_ADD(wd.weaponAtk, wd.weaponAtk2, sstatus->matk_min);
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ATK_ADD(wd.weaponAtk, wd.weaponAtk2, sstatus->matk_min);
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}
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}
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#endif
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#endif
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// add any miscellaneous player ATK bonuses
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if( sd && skill_id && (i = pc_skillatk_bonus(sd, skill_id))) {
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ATK_ADDRATE(wd.damage, wd.damage2, i);
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RE_ALLATK_ADDRATE(&wd, i);
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}
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if (tsd && (i = pc_sub_skillatk_bonus(tsd, skill_id))) {
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ATK_ADDRATE(wd.damage, wd.damage2, -i);
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RE_ALLATK_ADDRATE(&wd, -i);
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}
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#ifdef RENEWAL
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#ifdef RENEWAL
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// In Renewal we only cardfix to the weapon and equip ATK
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// In Renewal we only cardfix to the weapon and equip ATK
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