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74 Commits
update/ski
...
master
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@ -1032,6 +1032,11 @@ Body:
|
||||
- Command: setcard
|
||||
Help: |
|
||||
Adds a card or enchant to the specific slot of the equipment.
|
||||
- Command: resetcooltime
|
||||
Aliases:
|
||||
- resetcooldown
|
||||
Help: |
|
||||
Resets the cooldown of all skills of the player and if active also of the homunculus or the mercenary.
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
@ -17,10 +17,18 @@
|
||||
// 0x10: They display luk/3+1 instead of their actual critical in the
|
||||
// stat window (by default they don't crit)
|
||||
// 0x20: Their Min-Matk is always the same as their max
|
||||
// 0x40: Skill re-use delay is reset when they are vaporized.
|
||||
// 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
|
||||
hom_setting: 0x3D
|
||||
|
||||
// Should the cooldown or aftercast delay of homunculi skills be reset when
|
||||
// the homunculus is vaporized?
|
||||
// Default on official servers: yes for Pre-renewal, no for Renewal
|
||||
//hom_delay_reset_vaporize: no
|
||||
|
||||
// Should the cooldown or aftercast delay of homunculi skills be reset when
|
||||
// warping or changing maps?
|
||||
// Default on official servers: yes for Pre-renewal, no for Renewal
|
||||
//hom_delay_reset_warp: no
|
||||
|
||||
// The rate a homunculus will get friendly by feeding it. (Note 2)
|
||||
homunculus_friendly_rate: 100
|
||||
|
||||
|
@ -295,8 +295,8 @@ trait_points_job_change: 7
|
||||
|
||||
// Max trait stats cap.
|
||||
// Trait Stats: POW, STA, WIS, SPL, CON, CRT
|
||||
// Official is 100.
|
||||
max_trait_parameter: 100
|
||||
// Official is 110.
|
||||
max_trait_parameter: 110
|
||||
|
||||
// Max percent of RES/MRES that can be ignored by item bonus/skill.
|
||||
// Default: 50
|
||||
|
@ -1823,5 +1823,8 @@
|
||||
1534: Usage: @stockall {<type>}
|
||||
1535: %d items are transferred (%d skipped)!
|
||||
|
||||
1536: Log configuration has been reloaded.
|
||||
1537: Found skill '%s', unblocking...
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
|
||||
|
@ -2613,7 +2613,7 @@ Body:
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
sc_start SC_SlowDown,5000,0;
|
||||
sc_start SC_SLOWDOWN,5000,100;
|
||||
- Id: 12018
|
||||
AegisName: Fire_Cracker
|
||||
Name: Firecracker
|
||||
|
@ -3660,17 +3660,27 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime:
|
||||
- Level: 1
|
||||
Time: 700
|
||||
- Level: 2
|
||||
Time: 1400
|
||||
- Level: 3
|
||||
Time: 2100
|
||||
- Level: 4
|
||||
Time: 2800
|
||||
- Level: 5
|
||||
Time: 3500
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 1000
|
||||
- Level: 2
|
||||
Time: 2000
|
||||
Time: 1200
|
||||
- Level: 3
|
||||
Time: 3000
|
||||
Time: 1400
|
||||
- Level: 4
|
||||
Time: 4000
|
||||
Time: 1600
|
||||
- Level: 5
|
||||
Time: 5000
|
||||
AfterCastActDelay: 700
|
||||
Time: 1800
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -3722,7 +3732,7 @@ Body:
|
||||
Time: 4000
|
||||
- Level: 5
|
||||
Time: 5000
|
||||
AfterCastActDelay: 700
|
||||
AfterCastActDelay: 1000
|
||||
Duration1: 100
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -30726,10 +30736,8 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 2000
|
||||
AfterCastWalkDelay: 1000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -30752,11 +30760,8 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: -1
|
||||
AfterCastActDelay: 35000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 40000
|
||||
@ -30785,7 +30790,6 @@ Body:
|
||||
Name: HLIF_BRAIN
|
||||
Description: Brain Surgery
|
||||
MaxLevel: 5
|
||||
SplashArea: 1
|
||||
- Id: 8004
|
||||
Name: HLIF_CHANGE
|
||||
Description: Change
|
||||
@ -30793,7 +30797,14 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 600000
|
||||
- Level: 2
|
||||
Time: 900000
|
||||
- Level: 3
|
||||
Time: 1200000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -30801,13 +30812,6 @@ Body:
|
||||
Time: 180000
|
||||
- Level: 3
|
||||
Time: 300000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 600000
|
||||
- Level: 2
|
||||
Time: 900000
|
||||
- Level: 3
|
||||
Time: 1200000
|
||||
Requires:
|
||||
SpCost: 100
|
||||
Status: Change
|
||||
@ -30818,8 +30822,8 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
Duration2: 1000
|
||||
AfterCastActDelay: 1000
|
||||
AfterCastWalkDelay: 1000
|
||||
Requires:
|
||||
SpCost: 10
|
||||
- Id: 8006
|
||||
@ -30829,8 +30833,8 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay: 30000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 40000
|
||||
@ -30859,8 +30863,6 @@ Body:
|
||||
Name: HAMI_SKIN
|
||||
Description: Adamantium Skin
|
||||
MaxLevel: 5
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
- Id: 8008
|
||||
Name: HAMI_BLOODLUST
|
||||
Description: Bloodlust
|
||||
@ -30868,7 +30870,14 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 300000
|
||||
- Level: 2
|
||||
Time: 600000
|
||||
- Level: 3
|
||||
Time: 900000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -30876,13 +30885,6 @@ Body:
|
||||
Time: 180000
|
||||
- Level: 3
|
||||
Time: 300000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 300000
|
||||
- Level: 2
|
||||
Time: 600000
|
||||
- Level: 3
|
||||
Time: 900000
|
||||
Requires:
|
||||
SpCost: 120
|
||||
Status: Bloodlust
|
||||
@ -30905,7 +30907,6 @@ Body:
|
||||
Count: -2
|
||||
- Level: 5
|
||||
Count: -3
|
||||
AfterCastWalkDelay: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -30926,6 +30927,18 @@ Body:
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -30937,17 +30950,6 @@ Body:
|
||||
Time: 45000
|
||||
- Level: 5
|
||||
Time: 40000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -30971,6 +30973,18 @@ Body:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
CastCancel: true
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -30982,17 +30996,6 @@ Body:
|
||||
Time: 45000
|
||||
- Level: 5
|
||||
Time: 40000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -31015,7 +31018,6 @@ Body:
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 1000
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 8013
|
||||
@ -31037,17 +31039,6 @@ Body:
|
||||
Count: 4
|
||||
- Level: 5
|
||||
Count: 5
|
||||
AfterCastActDelay:
|
||||
- Level: 1
|
||||
Time: 2000
|
||||
- Level: 2
|
||||
Time: 2200
|
||||
- Level: 3
|
||||
Time: 2400
|
||||
- Level: 4
|
||||
Time: 2600
|
||||
- Level: 5
|
||||
Time: 2800
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -31068,8 +31059,7 @@ Body:
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay: 3000
|
||||
AfterCastWalkDelay: 3000
|
||||
AfterCastWalkDelay: 1500
|
||||
Requires:
|
||||
SpCost: 40
|
||||
- Id: 8015
|
||||
@ -31093,7 +31083,6 @@ Body:
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
SplashArea: 4
|
||||
AfterCastWalkDelay: 1000
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 8018
|
||||
|
@ -552,3 +552,33 @@ Body:
|
||||
Points: 4545
|
||||
- Level: 260
|
||||
Points: 4545
|
||||
- Level: 261
|
||||
Points: 4545
|
||||
- Level: 262
|
||||
Points: 4545
|
||||
- Level: 263
|
||||
Points: 4545
|
||||
- Level: 264
|
||||
Points: 4545
|
||||
- Level: 265
|
||||
Points: 4545
|
||||
- Level: 266
|
||||
Points: 4545
|
||||
- Level: 267
|
||||
Points: 4545
|
||||
- Level: 268
|
||||
Points: 4545
|
||||
- Level: 269
|
||||
Points: 4545
|
||||
- Level: 270
|
||||
Points: 4545
|
||||
- Level: 271
|
||||
Points: 4545
|
||||
- Level: 272
|
||||
Points: 4545
|
||||
- Level: 273
|
||||
Points: 4545
|
||||
- Level: 274
|
||||
Points: 4545
|
||||
- Level: 275
|
||||
Points: 4545
|
||||
|
@ -2478,13 +2478,17 @@ Body:
|
||||
DurationLookup: HLIF_AVOID
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnWarp: true
|
||||
- Status: Change
|
||||
DurationLookup: HLIF_CHANGE
|
||||
CalcFlags:
|
||||
Vit: true
|
||||
Int: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
NoSave: true
|
||||
RemoveFromHomOnWarp: true
|
||||
Fail:
|
||||
Change: true
|
||||
- Status: Bloodlust
|
||||
@ -2492,6 +2496,9 @@ Body:
|
||||
CalcFlags:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnWarp: true
|
||||
- Status: Fleet
|
||||
DurationLookup: HFLI_FLEET
|
||||
CalcFlags:
|
||||
@ -2506,6 +2513,10 @@ Body:
|
||||
DurationLookup: HAMI_DEFENCE
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Vit: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnWarp: true
|
||||
- Status: Incaspdrate
|
||||
CalcFlags:
|
||||
Aspd: true
|
||||
@ -3963,7 +3974,7 @@ Body:
|
||||
Unlimitedhummingvoice: true
|
||||
Sircleofnature: true
|
||||
- Status: Deepsleep
|
||||
Icon: EFST_HANDICAPSTATE_DEEP_SLEEP
|
||||
Icon: EFST_DEEP_SLEEP
|
||||
DurationLookup: WM_LULLABY_DEEPSLEEP
|
||||
States:
|
||||
NoCast: true
|
||||
|
@ -76,15 +76,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 7000
|
||||
- Refine: 16
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 17
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 18
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 19
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 20
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@ -116,15 +116,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 6000
|
||||
- Refine: 16
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 17
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 18
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 19
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 20
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@ -154,15 +154,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 5000
|
||||
- Refine: 16
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 17
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 18
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 19
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 20
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
Bonus: 50
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@ -193,15 +193,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 4000
|
||||
- Refine: 16
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 17
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 18
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 19
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 20
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
Bonus: 100
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@ -240,15 +240,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 7000
|
||||
- Refine: 16
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 17
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 18
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 19
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
- Refine: 20
|
||||
Chance: 7000
|
||||
Chance: 8000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@ -280,15 +280,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 6000
|
||||
- Refine: 16
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 17
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 18
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 19
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
- Refine: 20
|
||||
Chance: 6000
|
||||
Chance: 7000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@ -318,15 +318,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 5000
|
||||
- Refine: 16
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 17
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 18
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 19
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
- Refine: 20
|
||||
Chance: 5000
|
||||
Chance: 6000
|
||||
Bonus: 50
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@ -357,15 +357,15 @@ Body:
|
||||
- Refine: 15
|
||||
Chance: 4000
|
||||
- Refine: 16
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 17
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 18
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 19
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
- Refine: 20
|
||||
Chance: 4000
|
||||
Chance: 5000
|
||||
Bonus: 100
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
|
@ -501,19 +501,19 @@ Body:
|
||||
7@thts: true
|
||||
8@thts: true
|
||||
- Id: 67
|
||||
Name: The Maze of Oz
|
||||
Name: Oz Labyrinth
|
||||
Enter:
|
||||
Map: 1@oz
|
||||
X: 284
|
||||
Y: 167
|
||||
- Id: 68
|
||||
Name: Thor Gunsu Base
|
||||
Name: Thor Military Base
|
||||
Enter:
|
||||
Map: 1@tcamp
|
||||
X: 103
|
||||
Y: 237
|
||||
- Id: 69
|
||||
Name: A Gathering Place of Wolves
|
||||
Name: Wolves Gathering Place
|
||||
Enter:
|
||||
Map: 1@nyr
|
||||
X: 194
|
||||
@ -529,7 +529,7 @@ Body:
|
||||
AdditionalMaps:
|
||||
2@nyr: true
|
||||
- Id: 71
|
||||
Name: Villa of High Priest
|
||||
Name: High Priest's Villa
|
||||
Enter:
|
||||
Map: 1@adv
|
||||
X: 123
|
||||
|
@ -83053,7 +83053,7 @@ Body:
|
||||
Hunter: true
|
||||
Rogue: true
|
||||
Locations:
|
||||
Right_Hand: true
|
||||
Both_Hand: true
|
||||
WeaponLevel: 4
|
||||
EquipLevelMin: 70
|
||||
Refineable: true
|
||||
@ -112246,8 +112246,7 @@ Body:
|
||||
Defense: 30
|
||||
Slots: 1
|
||||
Classes:
|
||||
All_Third: true
|
||||
Fourth: true
|
||||
All: true
|
||||
Locations:
|
||||
Garment: true
|
||||
ArmorLevel: 1
|
||||
@ -112276,8 +112275,7 @@ Body:
|
||||
Defense: 30
|
||||
Slots: 1
|
||||
Classes:
|
||||
All_Third: true
|
||||
Fourth: true
|
||||
All: true
|
||||
Locations:
|
||||
Garment: true
|
||||
ArmorLevel: 1
|
||||
@ -112306,8 +112304,7 @@ Body:
|
||||
Defense: 30
|
||||
Slots: 1
|
||||
Classes:
|
||||
All_Third: true
|
||||
Fourth: true
|
||||
All: true
|
||||
Locations:
|
||||
Garment: true
|
||||
ArmorLevel: 1
|
||||
@ -139535,7 +139532,7 @@ Body:
|
||||
AegisName: Ein_BHAXE
|
||||
Name: Saw Axe
|
||||
Type: Weapon
|
||||
SubType: 1hAxe
|
||||
SubType: 2hAxe
|
||||
Weight: 5000
|
||||
Attack: 350
|
||||
Range: 1
|
||||
@ -169200,6 +169197,8 @@ Body:
|
||||
Defense: 12
|
||||
Slots: 1
|
||||
Jobs:
|
||||
Crusader: true
|
||||
Knight: true
|
||||
Swordman: true
|
||||
Classes:
|
||||
All_Upper: true
|
||||
@ -169220,6 +169219,8 @@ Body:
|
||||
Defense: 12
|
||||
Slots: 1
|
||||
Jobs:
|
||||
Crusader: true
|
||||
Knight: true
|
||||
Swordman: true
|
||||
Classes:
|
||||
All_Upper: true
|
||||
@ -187652,7 +187653,7 @@ Body:
|
||||
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
|
||||
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
|
||||
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
|
||||
bonus2 bSkillAtk,"SC_STARTMARK",20*(.@r/3);
|
||||
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
|
||||
if (.@r>=9) {
|
||||
bonus bLongAtkRate,10;
|
||||
bonus bShortAtkRate,10;
|
||||
@ -202633,6 +202634,17 @@ Body:
|
||||
}
|
||||
}
|
||||
}
|
||||
- Id: 480470
|
||||
AegisName: C_Summer_Beach
|
||||
Name: Costume Summer Beach # !todo check english name
|
||||
Type: Armor
|
||||
Locations:
|
||||
Costume_Garment: true
|
||||
ArmorLevel: 1
|
||||
Script: |
|
||||
hateffect HAT_EF_VACATION,true;
|
||||
UnEquipScript: |
|
||||
hateffect HAT_EF_VACATION,false;
|
||||
- Id: 490004
|
||||
AegisName: Atker_Ring
|
||||
Name: Attacker Booster Ring
|
||||
|
@ -80408,6 +80408,28 @@ Body:
|
||||
Name: Footprint Effect
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
hateffect FOOTPRINT_EF_BASE,true;
|
||||
UnEquipScript: |
|
||||
hateffect FOOTPRINT_EF_BASE,false;
|
||||
- Id: 313067
|
||||
AegisName: aegis_313067
|
||||
Name: Purple Star Footprint
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
hateffect FOOTPRINT_EF_PURPLESTAR,true;
|
||||
UnEquipScript: |
|
||||
hateffect FOOTPRINT_EF_PURPLESTAR,false;
|
||||
- Id: 313068
|
||||
AegisName: aegis_313068
|
||||
Name: Yellow Star Footprint
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
hateffect FOOTPRINT_EF_YELLOWSTAR,true;
|
||||
UnEquipScript: |
|
||||
hateffect FOOTPRINT_EF_YELLOWSTAR,false;
|
||||
- Id: 313070
|
||||
AegisName: Ep21_4_Def
|
||||
Name: Forest Magic Orb (Physical Defense)
|
||||
@ -81896,6 +81918,15 @@ Body:
|
||||
Script: |
|
||||
bonus bLongAtkRate,getskilllv("SH_HOWLING_OF_CHUL_HO");
|
||||
bonus bBaseAtk,4*getskilllv("SH_HOWLING_OF_CHUL_HO");
|
||||
- Id: 313345
|
||||
AegisName: aegis_313345
|
||||
Name: Puppy Footprint
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
hateffect FOOTPRINT_EF_DOGFOOT,true;
|
||||
UnEquipScript: |
|
||||
hateffect FOOTPRINT_EF_DOGFOOT,false;
|
||||
- Id: 1000000
|
||||
AegisName: IDTest_event
|
||||
Name: IDTest event
|
||||
@ -86200,31 +86231,31 @@ Body:
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
- Id: 1001072
|
||||
AegisName: aegis_1001072
|
||||
AegisName: Evil_Black_Bid
|
||||
Name: Evil Orb
|
||||
Type: Etc
|
||||
Buy: 1480
|
||||
Weight: 10
|
||||
- Id: 1001073
|
||||
AegisName: aegis_1001073
|
||||
AegisName: Ectoplasmic_Stone
|
||||
Name: Ectoplasmic Stone
|
||||
Type: Etc
|
||||
Buy: 1460
|
||||
Weight: 10
|
||||
- Id: 1001074
|
||||
AegisName: aegis_1001074
|
||||
AegisName: Heavy_Chain
|
||||
Name: Heavy Chain
|
||||
Type: Etc
|
||||
Buy: 1480
|
||||
Weight: 10
|
||||
- Id: 1001075
|
||||
AegisName: aegis_1001075
|
||||
AegisName: Evil_Minded_Ruby
|
||||
Name: Evil Minded Ruby
|
||||
Type: Etc
|
||||
Buy: 1500
|
||||
Weight: 10
|
||||
- Id: 1001076
|
||||
AegisName: aegis_1001076
|
||||
AegisName: Small_Sewing_Box
|
||||
Name: Small Sewing Kit
|
||||
Type: Etc
|
||||
Buy: 1640
|
||||
@ -86236,37 +86267,37 @@ Body:
|
||||
Buy: 1600
|
||||
Weight: 10
|
||||
- Id: 1001078
|
||||
AegisName: aegis_1001078
|
||||
AegisName: Blue_Moon_Stone
|
||||
Name: Fragments of the Blue Moon
|
||||
Type: Etc
|
||||
Buy: 1720
|
||||
Weight: 10
|
||||
- Id: 1001079
|
||||
AegisName: aegis_1001079
|
||||
AegisName: Weird_Tentacle
|
||||
Name: Monstrous Tentacles
|
||||
Type: Etc
|
||||
Buy: 1520
|
||||
Weight: 10
|
||||
- Id: 1001080
|
||||
AegisName: aegis_1001080
|
||||
AegisName: Congealed_Poison
|
||||
Name: Congealed Poison
|
||||
Type: Etc
|
||||
Buy: 1600
|
||||
Weight: 10
|
||||
- Id: 1001081
|
||||
AegisName: aegis_1001081
|
||||
AegisName: Slicky_Fluid
|
||||
Name: Slimy Fluid
|
||||
Type: Etc
|
||||
Buy: 1560
|
||||
Weight: 10
|
||||
- Id: 1001082
|
||||
AegisName: aegis_1001082
|
||||
AegisName: Reptile_Stone
|
||||
Name: Monster's Stone
|
||||
Type: Etc
|
||||
Buy: 1720
|
||||
Weight: 10
|
||||
- Id: 1001083
|
||||
AegisName: aegis_1001083
|
||||
AegisName: Turn_Yellow_Leaf
|
||||
Name: Maple Leaves
|
||||
Type: Etc
|
||||
Buy: 1640
|
||||
@ -86278,13 +86309,13 @@ Body:
|
||||
Buy: 1480
|
||||
Weight: 10
|
||||
- Id: 1001085
|
||||
AegisName: aegis_1001085
|
||||
AegisName: Cool_Liquid
|
||||
Name: Cool Liquid
|
||||
Type: Etc
|
||||
Buy: 1460
|
||||
Weight: 10
|
||||
- Id: 1001086
|
||||
AegisName: aegis_1001086
|
||||
AegisName: Green_Crystal_Fragment
|
||||
Name: Blue Crystal Shard
|
||||
Type: Etc
|
||||
Buy: 1480
|
||||
@ -86296,7 +86327,7 @@ Body:
|
||||
Buy: 1600
|
||||
Weight: 10
|
||||
- Id: 1001088
|
||||
AegisName: aegis_1001088
|
||||
AegisName: Fresh_Pear
|
||||
Name: Fresh Pear
|
||||
Type: Etc
|
||||
Buy: 1640
|
||||
@ -89440,6 +89471,11 @@ Body:
|
||||
Name: Footprint Effect (Garment)
|
||||
Type: Etc
|
||||
Weight: 100
|
||||
- Id: 1001617
|
||||
AegisName: PurpleStar_Foot_Robe
|
||||
Name: Purple Star Footprint (Garment)
|
||||
Type: Etc
|
||||
Weight: 100
|
||||
- Id: 1001618
|
||||
AegisName: aegis_1001618
|
||||
Name: Wigner Premium Exchange Ticket
|
||||
@ -89709,6 +89745,11 @@ Body:
|
||||
Weight: 10
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
- Id: 1001650
|
||||
AegisName: YellowStar_Foot_Robe
|
||||
Name: Yellow Star Footprint (Garment)
|
||||
Type: Etc
|
||||
Weight: 100
|
||||
- Id: 1001653
|
||||
AegisName: Ep21_Armor_E_Stone1
|
||||
Name: Turquoise Magic Stone
|
||||
@ -90322,6 +90363,11 @@ Body:
|
||||
NoGuildStorage: true
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
- Id: 1001772
|
||||
AegisName: aegis_1001772
|
||||
Name: Puppy Footprint (Garment)
|
||||
Type: Etc
|
||||
Weight: 100
|
||||
- Id: 1200000
|
||||
AegisName: IDTest_arrow
|
||||
Name: IDTest arrow
|
||||
@ -90384,7 +90430,7 @@ Body:
|
||||
Ammo: true
|
||||
EquipLevelMin: 1
|
||||
Script: |
|
||||
bonus bAtkEle,Ele_Neutral;
|
||||
bonus bAtkEle,Ele_Ghost;
|
||||
- Id: 1220003
|
||||
AegisName: Kunai_Of_Shadow
|
||||
Name: Kunai Of Shadow
|
||||
|
@ -78855,6 +78855,11 @@ Body:
|
||||
NoAuction: true
|
||||
Script: |
|
||||
getgroupitem(IG_STOVE_CHANNELING_BOX_4);
|
||||
- Id: 103263
|
||||
AegisName: Summer_Select_Box4
|
||||
Name: Star Footprint Selection Box (Summer Beach)
|
||||
Type: Usable
|
||||
Weight: 10
|
||||
- Id: 200000
|
||||
AegisName: IDTest_Cash
|
||||
Name: IDTest Cash
|
||||
|
@ -980,3 +980,13 @@ Body:
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Chaos_Emerald
|
||||
- Item: Summer_Select_Box4
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: PurpleStar_Foot_Robe
|
||||
- Item: C_Summer_Beach
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: YellowStar_Foot_Robe
|
||||
- Item: C_Summer_Beach
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3365,7 +3365,7 @@ Body:
|
||||
Night_Watch: true
|
||||
Hyper_Novice: true
|
||||
Spirit_Handler: true
|
||||
MaxBaseLevel: 260
|
||||
MaxBaseLevel: 275
|
||||
BaseExp:
|
||||
- Level: 1
|
||||
Exp: 658
|
||||
@ -3886,6 +3886,36 @@ Body:
|
||||
- Level: 259
|
||||
Exp: 270217017679
|
||||
- Level: 260
|
||||
Exp: 283727868563
|
||||
- Level: 261
|
||||
Exp: 297914261991
|
||||
- Level: 262
|
||||
Exp: 312809975091
|
||||
- Level: 263
|
||||
Exp: 328450473845
|
||||
- Level: 264
|
||||
Exp: 344872997537
|
||||
- Level: 265
|
||||
Exp: 353494822476
|
||||
- Level: 266
|
||||
Exp: 362332193038
|
||||
- Level: 267
|
||||
Exp: 371390497864
|
||||
- Level: 268
|
||||
Exp: 380675260310
|
||||
- Level: 269
|
||||
Exp: 390192141818
|
||||
- Level: 270
|
||||
Exp: 397995984654
|
||||
- Level: 271
|
||||
Exp: 405955904348
|
||||
- Level: 272
|
||||
Exp: 414075022434
|
||||
- Level: 273
|
||||
Exp: 422356522883
|
||||
- Level: 274
|
||||
Exp: 430803653341
|
||||
- Level: 275
|
||||
Exp: 999999999999
|
||||
- Jobs:
|
||||
Dragon_Knight: true
|
||||
@ -3912,7 +3942,7 @@ Body:
|
||||
Night_Watch: true
|
||||
Hyper_Novice: true
|
||||
Spirit_Handler: true
|
||||
MaxJobLevel: 55
|
||||
MaxJobLevel: 60
|
||||
JobExp:
|
||||
- Level: 1
|
||||
Exp: 4700000
|
||||
@ -4023,4 +4053,14 @@ Body:
|
||||
- Level: 54
|
||||
Exp: 6559840847
|
||||
- Level: 55
|
||||
Exp: 9999999999
|
||||
Exp: 7543816974
|
||||
- Level: 56
|
||||
Exp: 8675389520
|
||||
- Level: 57
|
||||
Exp: 9976697948
|
||||
- Level: 58
|
||||
Exp: 11473202640
|
||||
- Level: 59
|
||||
Exp: 13194183036
|
||||
- Level: 60
|
||||
Exp: 99999999999
|
||||
|
1671
db/re/job_stats.yml
1671
db/re/job_stats.yml
File diff suppressed because it is too large
Load Diff
1858
db/re/map_drops.yml
1858
db/re/map_drops.yml
File diff suppressed because it is too large
Load Diff
15801
db/re/mob_db.yml
15801
db/re/mob_db.yml
File diff suppressed because it is too large
Load Diff
@ -13606,7 +13606,7 @@
|
||||
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,chase,768,2,3000,500,5000,no,target,always,0,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,attack,768,2,3000,500,5000,no,target,always,0,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_PHANTOMTHRUST,chase,741,5,1000,0,5000,no,self,always,0,,,,,,,
|
||||
20811,ILL_KRAKEN@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
@ -13638,7 +13638,7 @@
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,chase,768,2,2000,500,5000,no,target,always,0,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,attack,768,2,2000,500,5000,no,target,always,0,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
20843,ILL_ABYSMAL_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
|
||||
// Episode 17.2 - Sage's Legacy
|
||||
@ -14239,7 +14239,7 @@
|
||||
20934,R001_BESTIA@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
20934,R001_BESTIA@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
20934,R001_BESTIA@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,no,self,always,0,,,,,,,
|
||||
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
|
||||
// nif_dun
|
||||
20935,GAN_CEANN@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
@ -14339,7 +14339,7 @@
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
|
||||
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
|
||||
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_CALLSLAVE,attack,352,1,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
|
||||
@ -14570,7 +14570,7 @@
|
||||
21395,ILL_MAYA@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,chase,754,4,1500,1500,60000,no,self,casttargeted,0,,,,,,,
|
||||
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
|
||||
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
|
||||
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,self,myhpltmaxrate,50,,,,,,32,
|
||||
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
|
||||
|
||||
// Episode 18
|
||||
|
@ -1578,26 +1578,26 @@ Body:
|
||||
- Id: 3495
|
||||
Title: Conversation with Jeojin
|
||||
- Id: 3496
|
||||
Title: Conversation with Squain
|
||||
Title: Conversation with Skuain
|
||||
- Id: 3497
|
||||
Title: Conversation with Senado
|
||||
- Id: 3498
|
||||
Title: Conversation with Japer
|
||||
- Id: 3499
|
||||
Title: Conversation with Shirouan
|
||||
Title: Conversation with Shiroan
|
||||
- Id: 3500
|
||||
Title: Conversation with Ishira
|
||||
Title: Conversation with Isira
|
||||
- Id: 3501
|
||||
Title: Conversation with Gina
|
||||
Title: Conversation with Dina
|
||||
- Id: 3502
|
||||
Title: Conversation with Hari
|
||||
- Id: 3503
|
||||
Title: Examine the Sky
|
||||
Title: "[Daily] Opinion Gathering"
|
||||
- Id: 3504
|
||||
Title: Look at the Sky - Standby
|
||||
- Id: 3505
|
||||
Title: Report to Junok
|
||||
Title: "[Cooldown] Opinion Gathering"
|
||||
TimeLimit: 4h
|
||||
- Id: 3505
|
||||
Title: Completed Opinion Gathering
|
||||
- Id: 3507
|
||||
Title: Illusion Investigation Team - Sheshin
|
||||
- Id: 3508
|
||||
@ -3234,26 +3234,28 @@ Body:
|
||||
Title: "[Standby] Subjugation-Yanggeochon"
|
||||
TimeLimit: 4h
|
||||
- Id: 5932
|
||||
Title: The Abused Child
|
||||
Title: Abused Child
|
||||
- Id: 5933
|
||||
Title: Business Plan Presentation
|
||||
Title: Business Plan
|
||||
- Id: 5934
|
||||
Title: Gathering Training (1)
|
||||
Title: Foraging Practice (1)
|
||||
- Id: 5935
|
||||
Title: Gathering Training (2)
|
||||
Title: Foraging Practice (2)
|
||||
- Id: 5936
|
||||
Title: Gathering Training (3)
|
||||
Title: Foraging Practice (3)
|
||||
- Id: 5937
|
||||
Title: "[Standby] Flower Room's work"
|
||||
Title: "[Cooldown] Half Flower Gathering"
|
||||
TimeLimit: 4h
|
||||
- Id: 5938
|
||||
Title: Gathering Half Flower
|
||||
Title: "[Daily] Half Flower Gathering"
|
||||
- Id: 5939
|
||||
Title: Gathering Half Flower
|
||||
Title: "[Daily] Half Flower Gathering"
|
||||
- Id: 5940
|
||||
Title: Gathering Half Flower
|
||||
Title: "[Daily] Half Flower Gathering"
|
||||
- Id: 5941
|
||||
Title: Gathering Half Flower
|
||||
Title: "[Daily] Half Flower Gathering"
|
||||
- Id: 5942
|
||||
Title: Flower Room Opening Ceremony
|
||||
- Id: 6000
|
||||
Title: Job Change to Taekwon
|
||||
- Id: 6001
|
||||
@ -6316,55 +6318,55 @@ Body:
|
||||
DROSERA: true
|
||||
MUSCIPULAR: true
|
||||
- Id: 8681
|
||||
Title: To Rachel (1)
|
||||
Title: Towards Rachel (1)
|
||||
- Id: 8682
|
||||
Title: To Rachel (2)
|
||||
Title: Towards Rachel (2)
|
||||
- Id: 8683
|
||||
Title: Please stop fighting
|
||||
Title: Heated Argument
|
||||
- Id: 8684
|
||||
Title: It's over
|
||||
Title: State of Conflict
|
||||
- Id: 8685
|
||||
Title: A suspicious movement detected in the temple
|
||||
Title: Suspicious Movement
|
||||
- Id: 8686
|
||||
Title: The Intruder of the Temple
|
||||
Title: Intruder of the Temple
|
||||
- Id: 8687
|
||||
Title: Did you break it?
|
||||
Title: Staged Plot
|
||||
- Id: 8688
|
||||
Title: Thanks for today's daily food
|
||||
Title: Today's Daily Bread
|
||||
- Id: 8689
|
||||
Title: Today's Daily food - Standby
|
||||
Title: "[Cooldown] Today's Daily Bread"
|
||||
TimeLimit: 4h
|
||||
- Id: 8690
|
||||
Title: Thanks for today's daily food
|
||||
Title: "[Daily] Today's Daily Bread"
|
||||
- Id: 8691
|
||||
Title: Sacred Relics for Essence (1)
|
||||
Title: Water Purification (1)
|
||||
- Id: 8692
|
||||
Title: Sacred Relics for Essence (2)
|
||||
Title: Water Purification (2)
|
||||
- Id: 8693
|
||||
Title: Sacred Relics for Essence (3)
|
||||
Title: Water Purification (3)
|
||||
- Id: 8694
|
||||
Title: Clean Water Procurement - Standby
|
||||
Title: "[Cooldown] Water Purification"
|
||||
TimeLimit: 4h
|
||||
- Id: 8695
|
||||
Title: Procurement of clean water (1)
|
||||
Title: "[Daily] Water Purification (1)"
|
||||
- Id: 8696
|
||||
Title: Procurement of clean water (2)
|
||||
Title: "[Daily] Water Purification (2)"
|
||||
- Id: 8697
|
||||
Title: Procurement of clean water (3)
|
||||
Title: "[Daily] Water Purification (3)"
|
||||
- Id: 8698
|
||||
Title: Late migration
|
||||
Title: Horim's Bizarre Adventure (1)
|
||||
- Id: 8699
|
||||
Title: First Step Out of the City
|
||||
Title: Horim's Bizarre Adventure (2)
|
||||
- Id: 8700
|
||||
Title: I couldn't even come halfway
|
||||
Title: Horim's Bizarre Adventure (3)
|
||||
- Id: 8701
|
||||
Title: Scenery I've Seen for the First Time
|
||||
Title: Horim's Bizarre Adventure (4)
|
||||
- Id: 8702
|
||||
Title: Smell of Volcanic Ash
|
||||
Title: Horim's Bizarre Adventure (5)
|
||||
- Id: 8703
|
||||
Title: The easy way to go
|
||||
Title: Horim's Bizarre Adventure (6)
|
||||
- Id: 8718
|
||||
Title: My friend's regards
|
||||
Title: Greetings from a Friend
|
||||
- Id: 8719
|
||||
Title: A new area somewhere in the anthill
|
||||
- Id: 8720
|
||||
@ -8196,104 +8198,104 @@ Body:
|
||||
Title: Squirrels are rats, too? Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 11696
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (1)
|
||||
- Id: 11697
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (2)
|
||||
- Id: 11698
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (3)
|
||||
- Id: 11699
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (4)
|
||||
- Id: 11700
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (5)
|
||||
- Id: 11701
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (6)
|
||||
- Id: 11702
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (7)
|
||||
- Id: 11703
|
||||
Title: Niren's Request
|
||||
Title: Niren's Request (8)
|
||||
- Id: 11704
|
||||
Title: Niren's Request
|
||||
Title: Gray Children (1)
|
||||
- Id: 11705
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (2)
|
||||
- Id: 11706
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (3)
|
||||
- Id: 11707
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (4)
|
||||
- Id: 11708
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (5)
|
||||
- Id: 11709
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (6)
|
||||
- Id: 11710
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (7)
|
||||
- Id: 11711
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (8)
|
||||
- Id: 11712
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (9)
|
||||
- Id: 11713
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (10)
|
||||
- Id: 11714
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (11)
|
||||
- Id: 11715
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (12)
|
||||
- Id: 11716
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (13)
|
||||
- Id: 11717
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (14)
|
||||
- Id: 11718
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (15)
|
||||
- Id: 11719
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (16)
|
||||
- Id: 11720
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (17)
|
||||
- Id: 11721
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (18)
|
||||
- Id: 11722
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (19)
|
||||
- Id: 11723
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (20)
|
||||
- Id: 11724
|
||||
Title: Children of Grey
|
||||
Title: Gray Children (21)
|
||||
- Id: 11725
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (1)
|
||||
- Id: 11726
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (2)
|
||||
- Id: 11727
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (3)
|
||||
- Id: 11728
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (4)
|
||||
- Id: 11729
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (5)
|
||||
- Id: 11730
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (6)
|
||||
Targets:
|
||||
- Id: 1
|
||||
Location: oz_dun01
|
||||
Count: 10
|
||||
- Id: 11731
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (7)
|
||||
- Id: 11732
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (8)
|
||||
- Id: 11733
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (9)
|
||||
- Id: 11734
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (10)
|
||||
- Id: 11735
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Title: The Labyrinth and the Merchant (11)
|
||||
- Id: 11736
|
||||
Title: Maze of Oz 1st Floor (170lv)
|
||||
Title: Oz Labyrinth 1F (170lv)
|
||||
Targets:
|
||||
- Mob: EP18_ASH_TOAD
|
||||
Count: 20
|
||||
- Id: 11737
|
||||
Title: Maze of Oz Level 1 - Standby
|
||||
Title: "[Cooldown] Oz Labyrinth 1F"
|
||||
TimeLimit: 4h
|
||||
- Id: 11738
|
||||
Title: Maze of Oz Level 2 (200lv)
|
||||
Title: Oz Labyrinth 2F (200lv)
|
||||
Targets:
|
||||
- Mob: EP18_HOT_MOLAR
|
||||
Count: 20
|
||||
- Id: 11739
|
||||
Title: Maze of Oz Level 2 (200lv)
|
||||
Title: "[Cooldown] Oz Labyrinth 2F"
|
||||
TimeLimit: 4h
|
||||
- Id: 12000
|
||||
Title: An old friend
|
||||
@ -9335,30 +9337,30 @@ Body:
|
||||
Title: Let's try again to seal the crack
|
||||
TimeLimit: 4h
|
||||
- Id: 12520
|
||||
Title: Villa of Deception
|
||||
Title: "[Normal] Villa of Deception"
|
||||
- Id: 12521
|
||||
Title: Villa of Deception Hard
|
||||
Title: "[Hard] Villa of Deception"
|
||||
- Id: 12522
|
||||
Title: Cooldown: Villa of Deception
|
||||
Title: "[Cooldown] Villa of Deception"
|
||||
TimeLimit: 4h
|
||||
- Id: 12531
|
||||
Title: Future General Candidate
|
||||
Title: Transporting Goods
|
||||
- Id: 12532
|
||||
Title: Trouble at the Top
|
||||
Title: Broken Wagon
|
||||
- Id: 12533
|
||||
Title: The Hidden Helper
|
||||
Title: Hidden Helper
|
||||
- Id: 12534
|
||||
Title: The Missing Camille
|
||||
Title: Missing Camille
|
||||
- Id: 12535
|
||||
Title: The Governor's Decision
|
||||
Title: Chief Decision
|
||||
- Id: 12536
|
||||
Title: The Scattered Luggage (North)
|
||||
Title: Scattered Goods (North)
|
||||
- Id: 12537
|
||||
Title: Scattered Luggage (West)
|
||||
Title: Scattered Goods (West)
|
||||
- Id: 12538
|
||||
Title: The Scattered Luggage (East)
|
||||
Title: Scattered Goods (East)
|
||||
- Id: 12539
|
||||
Title: Scattered Luggage (South)
|
||||
Title: Scattered Goods (South)
|
||||
- Id: 13000
|
||||
Title: RWC2011Card Gathering
|
||||
- Id: 13001
|
||||
@ -11512,84 +11514,84 @@ Body:
|
||||
- Mob: EP18_FIREWIND_KITE
|
||||
Count: 30
|
||||
- Id: 16549
|
||||
Title: I can't sleep
|
||||
Title: "[Daily] I can't sleep"
|
||||
Targets:
|
||||
- Mob: EP18_FIREWIND_KITE
|
||||
Count: 30
|
||||
- Id: 16550
|
||||
Title: I Can't Sleep - Wait
|
||||
Title: "[Cooldown] I can't sleep"
|
||||
TimeLimit: 4h
|
||||
- Id: 16551
|
||||
Title: The Story of Dinar
|
||||
Title: Collecting Folklore (1)
|
||||
- Id: 16552
|
||||
Title: Amira's Story
|
||||
Title: Collecting Folklore (2)
|
||||
- Id: 16553
|
||||
Title: Shanina's Grandma's Story
|
||||
Title: Collecting Folklore (3)
|
||||
- Id: 16554
|
||||
Title: Please collect the stories
|
||||
Title: Collecting Folklore (4)
|
||||
- Id: 16555
|
||||
Title: The Story of Dinar
|
||||
Title: "[Daily] Dinar's Story"
|
||||
- Id: 16556
|
||||
Title: Amira's Story
|
||||
Title: "[Daily] Amira's Story"
|
||||
- Id: 16557
|
||||
Title: Shanina's Grandma's Story
|
||||
Title: "[Daily] Shanina's Story"
|
||||
- Id: 16558
|
||||
Title: Please collect the stories
|
||||
Title: "[Daily] Collecting Folklore"
|
||||
- Id: 16559
|
||||
Title: Please collect the stories - Standby
|
||||
Title: "[Cooldown] Collecting Folklore"
|
||||
TimeLimit: 4h
|
||||
- Id: 16560
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (1)
|
||||
- Id: 16561
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (2)
|
||||
- Id: 16562
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (3)
|
||||
- Id: 16563
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (4)
|
||||
- Id: 16564
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (5)
|
||||
- Id: 16565
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (6)
|
||||
- Id: 16566
|
||||
Title: This is not the place
|
||||
Title: Ahab's Gossip (7)
|
||||
- Id: 16567
|
||||
Title: The Contest of the Grey Wolf Forest
|
||||
Title: Gray Wolf Forest Tournament (1)
|
||||
- Id: 16568
|
||||
Title: Everyone's Opinion
|
||||
Title: People's Opinion (1)
|
||||
- Id: 16569
|
||||
Title: Everyone's Opinion
|
||||
Title: People's Opinion (2)
|
||||
- Id: 16570
|
||||
Title: Everyone's Opinion
|
||||
Title: People's Opinion (3)
|
||||
- Id: 16571
|
||||
Title: Everyone's Opinion
|
||||
Title: People's Opinion (4)
|
||||
- Id: 16572
|
||||
Title: The Contest of the Grey Wolf Forest
|
||||
Title: Gray Wolf Forest Tournament (2)
|
||||
- Id: 16573
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (1)
|
||||
- Id: 16574
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (2)
|
||||
- Id: 16575
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (3)
|
||||
- Id: 16576
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (4)
|
||||
- Id: 16577
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (5)
|
||||
- Id: 16578
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (6)
|
||||
- Id: 16579
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (7)
|
||||
- Id: 16580
|
||||
Title: Source of Weapon
|
||||
Title: Source of Weapons (8)
|
||||
- Id: 16581
|
||||
Title: Children Know It
|
||||
Title: Even children know (1)
|
||||
- Id: 16582
|
||||
Title: Children Know It
|
||||
Title: Even children know (2)
|
||||
- Id: 16583
|
||||
Title: Children Know It
|
||||
Title: Even children know (3)
|
||||
- Id: 16584
|
||||
Title: The Price of Labor
|
||||
Title: The Price of Labor (1)
|
||||
- Id: 16585
|
||||
Title: The Price of Labor
|
||||
Title: The Price of Labor (2)
|
||||
- Id: 17000
|
||||
Title: Meet with Father Bamph
|
||||
- Id: 17001
|
||||
@ -11852,62 +11854,62 @@ Body:
|
||||
Title: (Standby) Thanatos Tower, 12th floor
|
||||
TimeLimit: 4h
|
||||
- Id: 17504
|
||||
Title: Where's My Home
|
||||
Title: Where is My Home (1)
|
||||
- Id: 17505
|
||||
Title: Where's My Home
|
||||
Title: Where is My Home (2)
|
||||
- Id: 17506
|
||||
Title: Where's My Home
|
||||
Title: Where is My Home (3)
|
||||
- Id: 17507
|
||||
Title: Where's My Home
|
||||
Title: Where is My Home (4)
|
||||
- Id: 17508
|
||||
Title: Lack of Supplies
|
||||
Title: "[Daily] Shortage of Supplies"
|
||||
Drops:
|
||||
- Mob: EP18_GREY_WOLF
|
||||
Item: Ep18_Very_Ddan_Crystal
|
||||
Rate: 5000
|
||||
- Id: 17509
|
||||
Title: (Standby) Lack of supplies
|
||||
Title: "[Cooldown] Shortage of Supplies"
|
||||
TimeLimit: 4h
|
||||
- Id: 17510
|
||||
Title: There are no bad beasts in the world
|
||||
Title: There are no evil beasts in this world (1)
|
||||
- Id: 17511
|
||||
Title: There are no bad beasts in the world
|
||||
Title: There are no evil beasts in this world (2)
|
||||
- Id: 17512
|
||||
Title: There are no bad beasts in the world
|
||||
Title: There are no evil beasts in this world (3)
|
||||
- Id: 17513
|
||||
Title: The Unexpected Shepherd
|
||||
Title: An Unexpected Shepherd (1)
|
||||
- Id: 17514
|
||||
Title: The Unexpected Shepherd
|
||||
Title: An Unexpected Shepherd (2)
|
||||
Targets:
|
||||
- Mob: EP18_ASHRING
|
||||
Count: 20
|
||||
- Id: 17515
|
||||
Title: The Unexpected Shepherd
|
||||
Title: An Unexpected Shepherd (3)
|
||||
- Id: 17516
|
||||
Title: (Standby) Unexpected shepherd
|
||||
Title: "[Cooldown] An Unexpected Shepherd"
|
||||
TimeLimit: 4h
|
||||
- Id: 17517
|
||||
Title: The Rebels
|
||||
Title: Rebellion (1)
|
||||
- Id: 17518
|
||||
Title: The Rebels
|
||||
Title: Rebellion (2)
|
||||
- Id: 17519
|
||||
Title: The Rebels
|
||||
Title: Rebellion (3)
|
||||
- Id: 17520
|
||||
Title: Wolf in the Sheep
|
||||
Title: Wolf Among Sheep (1)
|
||||
- Id: 17521
|
||||
Title: When you need a conversation
|
||||
Title: Wolf Among Sheep (2)
|
||||
- Id: 17522
|
||||
Title: Cleaning the Traitors
|
||||
Title: Wolf Among Sheep (3)
|
||||
- Id: 17523
|
||||
Title: Purification of the Sanctuary
|
||||
Title: Sanctuary Purification
|
||||
- Id: 17524
|
||||
Title: Cleaning the Traitors
|
||||
Title: "[Completed] Renegade Cleaning"
|
||||
- Id: 17525
|
||||
Title: When you need a conversation
|
||||
Title: Aftermath
|
||||
- Id: 17526
|
||||
Title: Purification of the Sanctuary
|
||||
Title: "[Completed] Sanctuary Purification"
|
||||
- Id: 17527
|
||||
Title: (Standby) Cleaning strategy
|
||||
Title: "[Cooldown] Sanctuary Purification"
|
||||
TimeLimit: 4h
|
||||
- Id: 17566
|
||||
Title: (Standby) Code name! Is it a star button?
|
||||
@ -12035,21 +12037,21 @@ Body:
|
||||
Title: Goseong dungeon 1st floor attack
|
||||
TimeLimit: 4h
|
||||
- Id: 18082
|
||||
Title: Eligibility to Participate in the Competition
|
||||
Title: Eligibility to attend the competition
|
||||
- Id: 18083
|
||||
Title: Investigation of Daishinkan's Villa
|
||||
Title: High Priest's Villa
|
||||
- Id: 18084
|
||||
Title: Fact Investigation
|
||||
Title: Fact Finding
|
||||
- Id: 18085
|
||||
Title: The Direction of Prayer
|
||||
Title: Direction of Prayer
|
||||
- Id: 18086
|
||||
Title: Make the Grey Wolf Forest Safer
|
||||
Title: "[Daily] Gray Wolf Forest Hunting"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Location: gw_fild01
|
||||
Count: 30
|
||||
- Id: 18087
|
||||
Title: Safer in the Gray Wolf Forest - Standby
|
||||
Title: "[Cooldown] Gray Wolf Forest Hunting"
|
||||
TimeLimit: 4h
|
||||
- Id: 18100
|
||||
Title: Legends from Moscovia
|
||||
|
@ -7535,7 +7535,7 @@ Body:
|
||||
TargetTrap: true
|
||||
Range: 9
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
HitCount: -5
|
||||
Element: Weapon
|
||||
CopyFlags:
|
||||
Skill:
|
||||
@ -41424,489 +41424,6 @@ Body:
|
||||
SplashArea: 6
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 5433
|
||||
Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Description: Mystical Creature Mastery
|
||||
MaxLevel: 10
|
||||
- Id: 5434
|
||||
Name: SH_COMMUNE_WITH_CHUL_HO
|
||||
Description: Commune with Chulho
|
||||
MaxLevel: 1
|
||||
- Id: 5435
|
||||
Name: SH_CHUL_HO_SONIC_CLAW
|
||||
Description: Chulho Sonic Claw
|
||||
MaxLevel: 7
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
Critical: true
|
||||
Range: -11
|
||||
Hit: Multi_Hit
|
||||
HitCount: -2
|
||||
GiveAp: 1
|
||||
Element: Weapon
|
||||
AfterCastActDelay: 500
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 1150
|
||||
- Level: 2
|
||||
Time: 1000
|
||||
- Level: 3
|
||||
Time: 850
|
||||
- Level: 4
|
||||
Time: 700
|
||||
- Level: 5
|
||||
Time: 550
|
||||
- Level: 6
|
||||
Time: 400
|
||||
- Level: 7
|
||||
Time: 250
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 42
|
||||
- Level: 2
|
||||
Amount: 44
|
||||
- Level: 3
|
||||
Amount: 46
|
||||
- Level: 4
|
||||
Amount: 48
|
||||
- Level: 5
|
||||
Amount: 50
|
||||
- Level: 6
|
||||
Amount: 52
|
||||
- Level: 7
|
||||
Amount: 54
|
||||
- Id: 5436
|
||||
Name: SH_HOWLING_OF_CHUL_HO
|
||||
Description: Howling of Chulho
|
||||
MaxLevel: 7
|
||||
Type: Weapon
|
||||
TargetType: Self
|
||||
Range: -9
|
||||
Hit: Multi_Hit
|
||||
HitCount: -3
|
||||
GiveAp: 2
|
||||
Element: Weapon
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 2
|
||||
- Level: 2
|
||||
Area: 2
|
||||
- Level: 3
|
||||
Area: 2
|
||||
- Level: 4
|
||||
Area: 3
|
||||
- Level: 5
|
||||
Area: 3
|
||||
- Level: 6
|
||||
Area: 3
|
||||
- Level: 7
|
||||
Area: 4
|
||||
Duration1: 12000
|
||||
Cooldown: 1000
|
||||
CastCancel: true
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost: 72
|
||||
Status: Hogogong
|
||||
- Id: 5437
|
||||
Name: SH_HOGOGONG_STRIKE
|
||||
Description: Hogogong Strike
|
||||
MaxLevel: 7
|
||||
Type: Weapon
|
||||
TargetType: Self
|
||||
Range: -9
|
||||
Hit: Multi_Hit
|
||||
HitCount: 3
|
||||
GiveAp: 1
|
||||
Element: Weapon
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Critical: true
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 3
|
||||
- Level: 2
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 3
|
||||
- Level: 4
|
||||
Area: 4
|
||||
- Level: 5
|
||||
Area: 4
|
||||
- Level: 6
|
||||
Area: 4
|
||||
- Level: 7
|
||||
Area: 5
|
||||
Cooldown: 350
|
||||
CastCancel: true
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 67
|
||||
- Level: 2
|
||||
Amount: 70
|
||||
- Level: 3
|
||||
Amount: 73
|
||||
- Level: 4
|
||||
Amount: 76
|
||||
- Level: 5
|
||||
Amount: 79
|
||||
- Level: 6
|
||||
Amount: 82
|
||||
- Level: 7
|
||||
Amount: 85
|
||||
- Id: 5438
|
||||
Name: SH_COMMUNE_WITH_KI_SUL
|
||||
Description: Commune with Kisul
|
||||
MaxLevel: 1
|
||||
- Id: 5439
|
||||
Name: SH_KI_SUL_WATER_SPRAYING
|
||||
Description: Kisul Water Spraying
|
||||
MaxLevel: 7
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
GiveAp: 1
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 3
|
||||
- Level: 2
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 4
|
||||
- Level: 4
|
||||
Area: 4
|
||||
- Level: 5
|
||||
Area: 5
|
||||
- Level: 6
|
||||
Area: 5
|
||||
- Level: 7
|
||||
Area: 6
|
||||
CastCancel: true
|
||||
CastTime: 1700
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: 1000
|
||||
Cooldown: 300
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 61
|
||||
- Level: 2
|
||||
Amount: 65
|
||||
- Level: 3
|
||||
Amount: 69
|
||||
- Level: 4
|
||||
Amount: 73
|
||||
- Level: 5
|
||||
Amount: 77
|
||||
- Level: 6
|
||||
Amount: 81
|
||||
- Level: 7
|
||||
Amount: 85
|
||||
- Id: 5440
|
||||
Name: SH_MARINE_FESTIVAL_OF_KI_SUL
|
||||
Description: Marine Festival of Kisul
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
GiveAp: 4
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 2
|
||||
- Level: 2
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 4
|
||||
- Level: 4
|
||||
Area: 5
|
||||
- Level: 5
|
||||
Area: 6
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 75000
|
||||
- Level: 3
|
||||
Time: 90000
|
||||
- Level: 4
|
||||
Time: 105000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
CastCancel: true
|
||||
CastTime: 1700
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: 1000
|
||||
Cooldown: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 80
|
||||
- Level: 2
|
||||
Amount: 90
|
||||
- Level: 3
|
||||
Amount: 100
|
||||
- Level: 4
|
||||
Amount: 110
|
||||
- Level: 5
|
||||
Amount: 120
|
||||
Status: Marine_Festival
|
||||
- Id: 5441
|
||||
Name: SH_SANDY_FESTIVAL_OF_KI_SUL
|
||||
Description: Sandy Festival of Kisul
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
GiveAp: 4
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 2
|
||||
- Level: 2
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 4
|
||||
- Level: 4
|
||||
Area: 5
|
||||
- Level: 5
|
||||
Area: 6
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 75000
|
||||
- Level: 3
|
||||
Time: 90000
|
||||
- Level: 4
|
||||
Time: 105000
|
||||
- Level: 5
|
||||
Time: 120000
|
||||
CastCancel: true
|
||||
CastTime: 1700
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: 1000
|
||||
Cooldown: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 80
|
||||
- Level: 2
|
||||
Amount: 90
|
||||
- Level: 3
|
||||
Amount: 100
|
||||
- Level: 4
|
||||
Amount: 110
|
||||
- Level: 5
|
||||
Amount: 120
|
||||
Status: Sandy_Festival
|
||||
- Id: 5442
|
||||
Name: SH_KI_SUL_RAMPAGE
|
||||
Description: Kisul Rampage
|
||||
MaxLevel: 7
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
SplashArea: 3
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 4000
|
||||
- Level: 2
|
||||
Time: 5000
|
||||
- Level: 3
|
||||
Time: 6000
|
||||
- Level: 4
|
||||
Time: 7000
|
||||
- Level: 5
|
||||
Time: 8000
|
||||
- Level: 6
|
||||
Time: 9000
|
||||
- Level: 7
|
||||
Time: 10000
|
||||
CastCancel: true
|
||||
CastTime: 3000
|
||||
AfterCastActDelay: 1000
|
||||
Cooldown: 60000
|
||||
FixedCastTime: 1500
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 90
|
||||
- Level: 2
|
||||
Amount: 100
|
||||
- Level: 3
|
||||
Amount: 110
|
||||
- Level: 4
|
||||
Amount: 120
|
||||
- Level: 5
|
||||
Amount: 130
|
||||
- Level: 6
|
||||
Amount: 140
|
||||
- Level: 7
|
||||
Amount: 150
|
||||
Status: Ki_Sul_Rampage
|
||||
- Id: 5443
|
||||
Name: SH_COMMUNE_WITH_HYUN_ROK
|
||||
Description: Commune with Hyunrok
|
||||
MaxLevel: 1
|
||||
- Id: 5444
|
||||
Name: SH_COLORS_OF_HYUN_ROK
|
||||
Description: Colors of Hyunrok
|
||||
MaxLevel: 7
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Duration1: 300000
|
||||
CastCancel: true
|
||||
CastTime: 1700
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost: 90
|
||||
- Id: 5445
|
||||
Name: SH_HYUN_ROKS_BREEZE
|
||||
Description: Hyunrok Breeze
|
||||
MaxLevel: 7
|
||||
Type: Magic
|
||||
TargetType: Ground
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Range: 9
|
||||
GiveAp: 4
|
||||
CastCancel: true
|
||||
CastTime: 3000
|
||||
AfterCastActDelay: 500
|
||||
Cooldown: 4500
|
||||
FixedCastTime: 1500
|
||||
Duration1: 4500
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 58
|
||||
- Level: 2
|
||||
Amount: 64
|
||||
- Level: 3
|
||||
Amount: 70
|
||||
- Level: 4
|
||||
Amount: 76
|
||||
- Level: 5
|
||||
Amount: 82
|
||||
- Level: 6
|
||||
Amount: 88
|
||||
- Level: 7
|
||||
Amount: 94
|
||||
Unit:
|
||||
Id: HYUN_ROKS_BREEZE
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 2
|
||||
- Level: 2
|
||||
Size: 2
|
||||
- Level: 3
|
||||
Size: 3
|
||||
- Level: 4
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 4
|
||||
- Level: 7
|
||||
Size: 5
|
||||
Interval: 300
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 5446
|
||||
Name: SH_HYUN_ROK_CANNON
|
||||
Description: Hyunrok Cannon
|
||||
MaxLevel: 7
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
Range: -11
|
||||
GiveAp: 1
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
Cooldown: 300
|
||||
FixedCastTime: 1500
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 47
|
||||
- Level: 2
|
||||
Amount: 50
|
||||
- Level: 3
|
||||
Amount: 53
|
||||
- Level: 4
|
||||
Amount: 56
|
||||
- Level: 5
|
||||
Amount: 59
|
||||
- Level: 6
|
||||
Amount: 62
|
||||
- Level: 7
|
||||
Amount: 65
|
||||
- Id: 5447
|
||||
Name: SH_TEMPORARY_COMMUNION
|
||||
Description: Temporary Communion
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
AfterCastActDelay: 500
|
||||
Cooldown: 60000
|
||||
FixedCastTime: 1500
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 30000
|
||||
- Level: 2
|
||||
Time: 60000
|
||||
- Level: 3
|
||||
Time: 90000
|
||||
- Level: 4
|
||||
Time: 12000
|
||||
- Level: 5
|
||||
Time: 150000
|
||||
Requires:
|
||||
SpCost: 100
|
||||
ApCost: 150
|
||||
Status: Temporary_Communion
|
||||
- Id: 5448
|
||||
Name: SH_BLESSING_OF_MYSTICAL_CREATURES
|
||||
Description: Blessing of Mystical Creatures
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Support
|
||||
Range: -9
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
AfterCastActDelay: 500
|
||||
Cooldown: 60000
|
||||
FixedCastTime: 1500
|
||||
Duration1: 10000
|
||||
Duration2: 60000
|
||||
Requires:
|
||||
SpCost: 100
|
||||
ApCost: 100
|
||||
Status: Blessing_of_M_Creatures
|
||||
- Id: 5401
|
||||
Name: NW_P_F_I
|
||||
Description: P.F.I
|
||||
@ -43501,10 +43018,10 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 2000
|
||||
Flags:
|
||||
IgnoreGtb: true
|
||||
AfterCastWalkDelay: 1000
|
||||
Cooldown: 20000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -43527,11 +43044,7 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Splash: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: -1
|
||||
AfterCastActDelay: 35000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 40000
|
||||
@ -43543,6 +43056,7 @@ Body:
|
||||
Time: 25000
|
||||
- Level: 5
|
||||
Time: 20000
|
||||
Cooldown: 35000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -43560,7 +43074,6 @@ Body:
|
||||
Name: HLIF_BRAIN
|
||||
Description: Brain Surgery
|
||||
MaxLevel: 5
|
||||
SplashArea: 1
|
||||
- Id: 8004
|
||||
Name: HLIF_CHANGE
|
||||
Description: Change
|
||||
@ -43568,7 +43081,7 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -43576,7 +43089,7 @@ Body:
|
||||
Time: 180000
|
||||
- Level: 3
|
||||
Time: 300000
|
||||
Duration2:
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 600000
|
||||
- Level: 2
|
||||
@ -43593,8 +43106,8 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
Duration2: 1000
|
||||
AfterCastWalkDelay: 1000
|
||||
Cooldown: 1000
|
||||
Requires:
|
||||
SpCost: 10
|
||||
- Id: 8006
|
||||
@ -43604,8 +43117,7 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay: 30000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 40000
|
||||
@ -43617,6 +43129,7 @@ Body:
|
||||
Time: 25000
|
||||
- Level: 5
|
||||
Time: 20000
|
||||
Cooldown: 30000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -43634,8 +43147,6 @@ Body:
|
||||
Name: HAMI_SKIN
|
||||
Description: Adamantium Skin
|
||||
MaxLevel: 5
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
- Id: 8008
|
||||
Name: HAMI_BLOODLUST
|
||||
Description: Bloodlust
|
||||
@ -43643,7 +43154,7 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -43651,7 +43162,7 @@ Body:
|
||||
Time: 180000
|
||||
- Level: 3
|
||||
Time: 300000
|
||||
Duration2:
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 300000
|
||||
- Level: 2
|
||||
@ -43680,7 +43191,7 @@ Body:
|
||||
Count: -2
|
||||
- Level: 5
|
||||
Count: -3
|
||||
AfterCastWalkDelay: 2000
|
||||
Cooldown: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@ -43701,6 +43212,7 @@ Body:
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -43712,7 +43224,7 @@ Body:
|
||||
Time: 45000
|
||||
- Level: 5
|
||||
Time: 40000
|
||||
Duration2:
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
@ -43746,6 +43258,7 @@ Body:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
CastCancel: true
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
@ -43757,7 +43270,7 @@ Body:
|
||||
Time: 45000
|
||||
- Level: 5
|
||||
Time: 40000
|
||||
Duration2:
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
@ -43790,7 +43303,7 @@ Body:
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 1000
|
||||
Cooldown: 1000
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 8013
|
||||
@ -43812,7 +43325,7 @@ Body:
|
||||
Count: 4
|
||||
- Level: 5
|
||||
Count: 5
|
||||
AfterCastActDelay:
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 2000
|
||||
- Level: 2
|
||||
@ -43843,8 +43356,8 @@ Body:
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
AfterCastActDelay: 3000
|
||||
AfterCastWalkDelay: 3000
|
||||
AfterCastWalkDelay: 1500
|
||||
Cooldown: 3000
|
||||
Requires:
|
||||
SpCost: 40
|
||||
- Id: 8015
|
||||
@ -43868,7 +43381,8 @@ Body:
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
SplashArea: 4
|
||||
AfterCastWalkDelay: 1000
|
||||
AfterCastActDelay: 5000
|
||||
CoolDown: 1000
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 8018
|
||||
|
@ -8039,108 +8039,3 @@ Body:
|
||||
Level: 5
|
||||
- Name: HN_NAPALM_VULCAN_STRIKE
|
||||
Level: 5
|
||||
- Job: Spirit_Handler
|
||||
Inherit:
|
||||
Summoner: true
|
||||
Tree:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
MaxLevel: 10
|
||||
- Name: SH_CHUL_HO_SONIC_CLAW
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 1
|
||||
- Name: SH_KI_SUL_WATER_SPRAYING
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 1
|
||||
- Name: SH_COLORS_OF_HYUN_ROK
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 1
|
||||
- Name: SH_HOWLING_OF_CHUL_HO
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 3
|
||||
- Name: SH_CHUL_HO_SONIC_CLAW
|
||||
Level: 3
|
||||
- Name: SH_MARINE_FESTIVAL_OF_KI_SUL
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 3
|
||||
- Name: SH_KI_SUL_WATER_SPRAYING
|
||||
Level: 3
|
||||
- Name: SH_SANDY_FESTIVAL_OF_KI_SUL
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 3
|
||||
- Name: SH_KI_SUL_WATER_SPRAYING
|
||||
Level: 3
|
||||
- Name: SH_HYUN_ROKS_BREEZE
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 3
|
||||
- Name: SH_COLORS_OF_HYUN_ROK
|
||||
Level: 3
|
||||
- Name: SH_HOGOGONG_STRIKE
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 5
|
||||
- Name: SH_CHUL_HO_SONIC_CLAW
|
||||
Level: 3
|
||||
- Name: SH_KI_SUL_RAMPAGE
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 5
|
||||
- Name: SH_MARINE_FESTIVAL_OF_KI_SUL
|
||||
Level: 2
|
||||
- Name: SH_SANDY_FESTIVAL_OF_KI_SUL
|
||||
Level: 2
|
||||
- Name: SH_HYUN_ROK_CANNON
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 5
|
||||
- Name: SH_HYUN_ROKS_BREEZE
|
||||
Level: 3
|
||||
- Name: SH_COMMUNE_WITH_CHUL_HO
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 7
|
||||
- Name: SH_HOGOGONG_STRIKE
|
||||
Level: 3
|
||||
- Name: SH_COMMUNE_WITH_KI_SUL
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 7
|
||||
- Name: SH_KI_SUL_RAMPAGE
|
||||
Level: 3
|
||||
- Name: SH_COMMUNE_WITH_HYUN_ROK
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 7
|
||||
- Name: SH_HYUN_ROK_CANNON
|
||||
Level: 3
|
||||
- Name: SH_TEMPORARY_COMMUNION
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 10
|
||||
- Name: SH_BLESSING_OF_MYSTICAL_CREATURES
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: SH_COMMUNE_WITH_KI_SUL
|
||||
Level: 1
|
||||
- Name: SH_MYSTICAL_CREATURE_MASTERY
|
||||
Level: 10
|
||||
|
@ -612,3 +612,48 @@ Body:
|
||||
- Level: 260
|
||||
Points: 4099
|
||||
TraitPoints: 228
|
||||
- Level: 261
|
||||
Points: 4099
|
||||
TraitPoints: 231
|
||||
- Level: 262
|
||||
Points: 4099
|
||||
TraitPoints: 234
|
||||
- Level: 263
|
||||
Points: 4099
|
||||
TraitPoints: 237
|
||||
- Level: 264
|
||||
Points: 4099
|
||||
TraitPoints: 240
|
||||
- Level: 265
|
||||
Points: 4099
|
||||
TraitPoints: 247
|
||||
- Level: 266
|
||||
Points: 4099
|
||||
TraitPoints: 250
|
||||
- Level: 267
|
||||
Points: 4099
|
||||
TraitPoints: 253
|
||||
- Level: 268
|
||||
Points: 4099
|
||||
TraitPoints: 256
|
||||
- Level: 269
|
||||
Points: 4099
|
||||
TraitPoints: 259
|
||||
- Level: 270
|
||||
Points: 4099
|
||||
TraitPoints: 266
|
||||
- Level: 271
|
||||
Points: 4099
|
||||
TraitPoints: 269
|
||||
- Level: 272
|
||||
Points: 4099
|
||||
TraitPoints: 272
|
||||
- Level: 273
|
||||
Points: 4099
|
||||
TraitPoints: 275
|
||||
- Level: 274
|
||||
Points: 4099
|
||||
TraitPoints: 278
|
||||
- Level: 275
|
||||
Points: 4099
|
||||
TraitPoints: 285
|
||||
|
140
db/re/status.yml
140
db/re/status.yml
@ -86,7 +86,7 @@ Body:
|
||||
Opt1: StoneWait
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
Fail:
|
||||
Whiteimprison: true
|
||||
@ -1822,6 +1822,7 @@ Body:
|
||||
Icon: EFST_ETERNALCHAOS
|
||||
DurationLookup: BD_ETERNALCHAOS
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Def2: true
|
||||
Flags:
|
||||
NoDispell: true
|
||||
@ -2600,13 +2601,17 @@ Body:
|
||||
DurationLookup: HLIF_AVOID
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnMapWarp: true
|
||||
- Status: Change
|
||||
DurationLookup: HLIF_CHANGE
|
||||
CalcFlags:
|
||||
Vit: true
|
||||
Int: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
NoSave: true
|
||||
RemoveFromHomOnMapWarp: true
|
||||
Fail:
|
||||
Change: true
|
||||
- Status: Bloodlust
|
||||
@ -2614,6 +2619,9 @@ Body:
|
||||
CalcFlags:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnMapWarp: true
|
||||
- Status: Fleet
|
||||
DurationLookup: HFLI_FLEET
|
||||
CalcFlags:
|
||||
@ -2627,7 +2635,11 @@ Body:
|
||||
- Status: Defence
|
||||
DurationLookup: HAMI_DEFENCE
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Vit: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveFromHomOnMapWarp: true
|
||||
- Status: Incaspdrate
|
||||
CalcFlags:
|
||||
Aspd: true
|
||||
@ -4126,7 +4138,7 @@ Body:
|
||||
Unlimitedhummingvoice: true
|
||||
Sircleofnature: true
|
||||
- Status: Deepsleep
|
||||
Icon: EFST_HANDICAPSTATE_DEEP_SLEEP
|
||||
Icon: EFST_DEEP_SLEEP
|
||||
DurationLookup: WM_LULLABY_DEEPSLEEP
|
||||
States:
|
||||
NoCast: true
|
||||
@ -7010,7 +7022,9 @@ Body:
|
||||
CalcFlags:
|
||||
Regen: true
|
||||
- Status: Earthshaker
|
||||
Icon: EFST_EARTHSHAKER
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoWarning: true
|
||||
- Status: Weaponblock_On
|
||||
Icon: EFST_WEAPONBLOCK_ON
|
||||
@ -7025,6 +7039,7 @@ Body:
|
||||
Icon: EFST_SPORE_EXPLOSION_DEBUFF
|
||||
DurationLookup: GN_SPORE_EXPLOSION
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@ -7446,7 +7461,7 @@ Body:
|
||||
NoClearance: true
|
||||
NoClearbuff: true
|
||||
- Status: Madogear
|
||||
Icon: EFST_MADOGEAR
|
||||
Icon: EFST_MADOGEAR_TYPE
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
@ -7828,8 +7843,6 @@ Body:
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
Sandy_Festival: true
|
||||
- Status: Benedictum
|
||||
Icon: EFST_BENEDICTUM
|
||||
DurationLookup: CD_BENEDICTUM
|
||||
@ -7840,8 +7853,6 @@ Body:
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
Marine_Festival: true
|
||||
- Status: Axe_Stomp
|
||||
Icon: EFST_AXE_STOMP
|
||||
DurationLookup: MT_AXE_STOMP
|
||||
@ -7964,6 +7975,8 @@ Body:
|
||||
DurationLookup: EM_SPELL_ENCHANTING
|
||||
CalcFlags:
|
||||
Smatk: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
- Status: Summon_Elemental_Ardor
|
||||
Icon: EFST_SUMMON_ELEMENTAL_ARDOR
|
||||
DurationLookup: EM_SUMMON_ELEMENTAL_ARDOR
|
||||
@ -8015,17 +8028,23 @@ Body:
|
||||
DurationLookup: TR_MUSICAL_INTERLUDE
|
||||
CalcFlags:
|
||||
Res: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
- Status: Jawaii_Serenade
|
||||
Icon: EFST_JAWAII_SERENADE
|
||||
DurationLookup: TR_JAWAII_SERENADE
|
||||
CalcFlags:
|
||||
Smatk: true
|
||||
Speed: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
- Status: Pron_March
|
||||
Icon: EFST_PRON_MARCH
|
||||
DurationLookup: TR_PRON_MARCH
|
||||
CalcFlags:
|
||||
Patk: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
- Status: Roseblossom
|
||||
Icon: EFST_ROSEBLOSSOM
|
||||
DurationLookup: TR_ROSEBLOSSOM
|
||||
@ -8039,6 +8058,8 @@ Body:
|
||||
Powerful_Faith: true
|
||||
Firm_Faith: true
|
||||
Sincere_Faith: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
- Status: Sincere_Faith
|
||||
Icon: EFST_SINCERE_FAITH
|
||||
DurationLookup: IQ_SINCERE_FAITH
|
||||
@ -8948,106 +8969,3 @@ Body:
|
||||
Bleeding: true
|
||||
Confusion: true
|
||||
Freeze: true
|
||||
- Status: Hogogong
|
||||
Icon: EFST_HOGOGONG
|
||||
DurationLookup: SH_HOWLING_OF_CHUL_HO
|
||||
Flags:
|
||||
Debuff: true
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
- Status: Temporary_Communion
|
||||
Icon: EFST_TEMPORARY_COMMUNION
|
||||
DurationLookup: SH_TEMPORARY_COMMUNION
|
||||
CalcFlags:
|
||||
Patk: true
|
||||
Smatk: true
|
||||
Hplus: true
|
||||
- Status: Marine_Festival
|
||||
Icon: EFST_MARINE_FESTIVAL
|
||||
DurationLookup: SH_MARINE_FESTIVAL_OF_KI_SUL
|
||||
CalcFlags:
|
||||
Pow: true
|
||||
Con: true
|
||||
Crt: true
|
||||
EndOnStart:
|
||||
Benedictum: true
|
||||
- Status: Sandy_Festival
|
||||
Icon: EFST_SANDY_FESTIVAL
|
||||
DurationLookup: SH_SANDY_FESTIVAL_OF_KI_SUL
|
||||
CalcFlags:
|
||||
Spl: true
|
||||
Wis: true
|
||||
Sta: true
|
||||
EndOnStart:
|
||||
Religio: true
|
||||
- Status: Ki_Sul_Rampage
|
||||
Icon: EFST_KI_SUL_RAMPAGE
|
||||
DurationLookup: SH_KI_SUL_RAMPAGE
|
||||
States:
|
||||
NoCast: true
|
||||
- Status: Colors_of_Hyun_Rok_Buff
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_BUFF
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
- Status: Colors_of_Hyun_Rok_1
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_1
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_2: true
|
||||
Colors_of_Hyun_Rok_3: true
|
||||
Colors_of_Hyun_Rok_4: true
|
||||
Colors_of_Hyun_Rok_5: true
|
||||
Colors_of_Hyun_Rok_6: true
|
||||
- Status: Colors_of_Hyun_Rok_2
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_2
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_1: true
|
||||
Colors_of_Hyun_Rok_3: true
|
||||
Colors_of_Hyun_Rok_4: true
|
||||
Colors_of_Hyun_Rok_5: true
|
||||
Colors_of_Hyun_Rok_6: true
|
||||
- Status: Colors_of_Hyun_Rok_3
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_3
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_1: true
|
||||
Colors_of_Hyun_Rok_2: true
|
||||
Colors_of_Hyun_Rok_4: true
|
||||
Colors_of_Hyun_Rok_5: true
|
||||
Colors_of_Hyun_Rok_6: true
|
||||
- Status: Colors_of_Hyun_Rok_4
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_4
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_1: true
|
||||
Colors_of_Hyun_Rok_2: true
|
||||
Colors_of_Hyun_Rok_3: true
|
||||
Colors_of_Hyun_Rok_5: true
|
||||
Colors_of_Hyun_Rok_6: true
|
||||
- Status: Colors_of_Hyun_Rok_5
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_5
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_1: true
|
||||
Colors_of_Hyun_Rok_2: true
|
||||
Colors_of_Hyun_Rok_3: true
|
||||
Colors_of_Hyun_Rok_4: true
|
||||
Colors_of_Hyun_Rok_6: true
|
||||
- Status: Colors_of_Hyun_Rok_6
|
||||
Icon: EFST_COLORS_OF_HYUN_ROK_6
|
||||
DurationLookup: SH_COLORS_OF_HYUN_ROK
|
||||
EndOnStart:
|
||||
Colors_of_Hyun_Rok_1: true
|
||||
Colors_of_Hyun_Rok_2: true
|
||||
Colors_of_Hyun_Rok_3: true
|
||||
Colors_of_Hyun_Rok_4: true
|
||||
Colors_of_Hyun_Rok_5: true
|
||||
- Status: Blessing_of_M_Creatures
|
||||
Icon: EFST_BLESSING_OF_M_CREATURES
|
||||
DurationLookup: SH_BLESSING_OF_MYSTICAL_CREATURES
|
||||
CalcFlags:
|
||||
Patk: true
|
||||
Smatk: true
|
||||
- Status: Blessing_of_M_C_Debuff
|
||||
Icon: EFST_BLESSING_OF_M_C_DEBUFF
|
||||
DurationLookup: SH_BLESSING_OF_MYSTICAL_CREATURES
|
||||
|
@ -1250,6 +1250,11 @@ Adds a card or enchant to the specific slot of the equipment.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@resetcooltime
|
||||
/resetcooltime
|
||||
|
||||
Resets the cooldown of all skills of the player and if active also of the homunculus or the mercenary.
|
||||
|
||||
==============================
|
||||
| 5. Administrative Commands |
|
||||
==============================
|
||||
|
@ -474,3 +474,9 @@ Hides monster's HP bar on a map.
|
||||
Ignores config value of 'monster_hp_bars_info'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*specialpopup <popup ID>
|
||||
|
||||
Displays a special popup when a player enters the map. See script command "specialpopup" for details on different popup types.
|
||||
|
||||
---------------------------------------
|
||||
|
@ -6124,11 +6124,12 @@ will always return 0.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*skilleffect <skill id>,<number>;
|
||||
*skilleffect "<skill name>",<number>;
|
||||
*skilleffect <skill id>,<number>{,<game ID>};
|
||||
*skilleffect "<skill name>",<number>{,<game ID>};
|
||||
|
||||
This command displays visual and aural effects of given skill on currently
|
||||
attached character. The number parameter is for skill whose visual effect
|
||||
attached character or, when defined, on any unit with the given ID.
|
||||
The number parameter is for skill whose visual effect
|
||||
involves displaying of a number (healing or damaging). Note, that this command
|
||||
will not actually use the skill, it is intended for scripts, which simulate
|
||||
skill usage by the NPC, such as buffs, by setting appropriate status and
|
||||
@ -8508,6 +8509,15 @@ Opens the tip box UI for the attached player or the given character ID.
|
||||
|
||||
This command requires packet version 2017-11-22 or newer.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*specialpopup(<popup ID>);
|
||||
|
||||
Open popup and/or show text by ID from list defined in the client spopup.lub file.
|
||||
Popup and text is only visible if the player warped from one map to another map.
|
||||
|
||||
This command requires packet version 2022-10-05 or newer.
|
||||
|
||||
---------------------------------------
|
||||
\\
|
||||
6,1.- Unit-related commands
|
||||
@ -10681,6 +10691,7 @@ current invoking character.
|
||||
*addhomintimacy <amount>{,<char_id>};
|
||||
|
||||
Increase or decrease a homunculus' intimacy value by the given <amount>. 100000 is full loyalty.
|
||||
Fails silently when no players are attached or if the player has no homunculus.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
@ -254,6 +254,9 @@ Flags: Various status flags for specific status change events.
|
||||
SuperNoviceAngel - Status that is given from Super Novice Angel.
|
||||
TaekwonAngel - Status that is given from Taekwon Angel.
|
||||
|
||||
RemoveFromHomOnWarp - Removes the status from the Homunculus when teleporting or warping to another map.
|
||||
RemoveFromHomOnMapWarp - Removes the status from the Homunculus when warping to another map.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
MinDuration: Minimum duration, in milliseconds, after reduction calculation for status resistance.
|
||||
|
@ -1001,17 +1001,23 @@ SC_FLING ()
|
||||
desc:
|
||||
val1:
|
||||
|
||||
SC_AVOID ()
|
||||
desc:
|
||||
val1:
|
||||
SC_AVOID (EFST_HLIF_AVOID)
|
||||
desc: Increase walkspeed for Players and Homunculus
|
||||
val1: Skill Level
|
||||
val2: Walkspeed increase (10 * val1 for Players, 40 * val1 for Homunculus)
|
||||
|
||||
SC_CHANGE ()
|
||||
desc:
|
||||
val1:
|
||||
SC_CHANGE (EFST_HLIF_CHANGE)
|
||||
desc: Increase some Homunculus' statuses (VIT, INT); Uses MATK for damage calculation; Sets Homunculus' HP and SP to 10 on expiration; On Pre-Renewal, sets Homunculus' HP and SP to 100% on cast
|
||||
val1: Skill Level
|
||||
val2: VIT increase (20 * val1)
|
||||
val3: INT increase (30 * val1)
|
||||
|
||||
SC_BLOODLUST ()
|
||||
desc:
|
||||
val1:
|
||||
SC_BLOODLUST (EFST_HAMI_BLOODLUST)
|
||||
desc: Increase the homunculus ATK and has a chance to leech HP from the target
|
||||
val1: Skill Level
|
||||
val2: ATK increase (20 + (10 * val1))
|
||||
val3: Chance to leech HP (9 * val1)%
|
||||
val4: Leeched HP percentage 20%
|
||||
|
||||
SC_FLEET ()
|
||||
desc:
|
||||
@ -1021,10 +1027,10 @@ SC_SPEED ()
|
||||
desc:
|
||||
val1:
|
||||
|
||||
SC_DEFENCE ()
|
||||
desc: Increase Defense, HAMI_DEFENCE effect
|
||||
val1: (none)
|
||||
val2: + Def(Pre-renewal) or VIT (Renewal)
|
||||
SC_DEFENCE (EFST_HAMI_DEFENCE)
|
||||
desc: Increase VIT and as result VIT-based DEF of the Player and plain VIT of the Homunculus
|
||||
val1: Skill Level
|
||||
val2: VIT increase for players, DEF increase for homunculus (5 + (5 * val1)) [Renewal], (2 * val1) [Pre-Renewal]
|
||||
|
||||
SC_INCASPDRATE ()
|
||||
desc: Increase ASPD
|
||||
|
@ -1,15 +1,9 @@
|
||||
//===== rAthena Script =======================================
|
||||
//===== rAthena Script =======================================
|
||||
//= Assassin Job Quest
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 3.7
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Job Change quest for Assassin class.
|
||||
//===== Additional Comments: =================================
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe)
|
||||
//= Also converted the booby traps from the aegis script.[kobra_k88]
|
||||
//= 1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
|
||||
@ -28,7 +22,7 @@
|
||||
//= 2.0 Changed numbers to constants. [Vicious]
|
||||
//= 2.1 Removed Duplicates [Silent]
|
||||
//= 2.2 Merged back JFunc. Fixed missing dialogue [Lupus]
|
||||
//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
|
||||
//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
|
||||
//= was still able to bypass it) [Toms]
|
||||
//= 2.4 Fixed skipping of Nameless NPC [Lupus]
|
||||
//= 2.5 Fixed a Rogue exploit [Lupus]
|
||||
@ -50,8 +44,8 @@
|
||||
//= 3.5 Fixed the waitingroom where player can enter the Test Area without passing the written exam. Now player will not be warp inside the Test Area when did not passed the written exam instead the player will be warp back to the written exam entrance [JayPee]
|
||||
//= 3.6 Fixed broken event calls. [Euphy]
|
||||
//= 3.7 Fixed issue that the player can't progress in the quest if timed out at weapon reward step. This issue is fixed on iRO but not on kRO. [https://forums.warpportal.com/index.php?/topic/130060-didnt-receive-necklace-of-oblivion-when-changing-assassin/#entry1496042] [MrAntares]
|
||||
//= 3.8 Another 'unofficial fix'. Player can't change job if time out after the necklace is deleted.
|
||||
//============================================================
|
||||
//= 3.8 Another 'unofficial fix'. Player can't change job if time out after the necklace is deleted. [Atemo]
|
||||
//============================================================
|
||||
|
||||
in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
if (Upper == 1) {
|
||||
@ -86,7 +80,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
mes "Well then,";
|
||||
mes "go for it!";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
ASSIN_Q = 0;
|
||||
warp "in_moc_16",19,76;
|
||||
end;
|
||||
}
|
||||
@ -96,9 +90,10 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
mes "[Ferocious-looking guy]";
|
||||
mes "You'll have to walk if you want to get back to town. Oh, and don't forget to save your spawn point, alright?";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q2,0;
|
||||
set ASSIN_Q3,0;
|
||||
ASSIN_Q = 0;
|
||||
ASSIN_Q2 = 0;
|
||||
if (ASSIN_Q3 < 3)
|
||||
ASSIN_Q3 = 0;
|
||||
savepoint "in_moc_16",18,14,1,1;
|
||||
warp "in_moc_16",18,14;
|
||||
end;
|
||||
@ -257,7 +252,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
mes "It's been a while since I've received a guest. I'm sending";
|
||||
mes "you to the office.";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
ASSIN_Q = 0;
|
||||
if (checkquest(8000) != -1) {
|
||||
changequest 8000,8001;
|
||||
} else {
|
||||
@ -553,8 +548,9 @@ OnTouch_:
|
||||
mes "Alright then,";
|
||||
mes "best of luck to you!";
|
||||
close2;
|
||||
set ASSIN_Q3,1;
|
||||
set ASSIN_Q,1;
|
||||
if (ASSIN_Q3 < 3)
|
||||
ASSIN_Q3 = 1;
|
||||
ASSIN_Q = 1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
@ -576,8 +572,9 @@ OnTouch_:
|
||||
mes "to the Test Hall.";
|
||||
mes "Best of luck~";
|
||||
close2;
|
||||
set ASSIN_Q3,2;
|
||||
set ASSIN_Q,1;
|
||||
if (ASSIN_Q3 < 3)
|
||||
ASSIN_Q3 = 2;
|
||||
ASSIN_Q = 1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
@ -602,9 +599,8 @@ OnTouch_:
|
||||
mes "Eh, get outta here.";
|
||||
mes "Stop wastin' my time...";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q3,0;
|
||||
set ASSIN_Q2,0;
|
||||
ASSIN_Q = 0;
|
||||
ASSIN_Q2 = 0;
|
||||
erasequest 8001;
|
||||
warp "moc_fild16",206,229;
|
||||
end;
|
||||
@ -630,8 +626,9 @@ OnTouch_:
|
||||
mes "[Assassin 'Khai']";
|
||||
mes "Are you done filling out the form? Alright, give it to me so I can send you to the Test Hall. Good luck~";
|
||||
next;
|
||||
set ASSIN_Q3,1;
|
||||
set ASSIN_Q,1;
|
||||
if (ASSIN_Q3 < 3)
|
||||
ASSIN_Q3 = 1;
|
||||
ASSIN_Q = 1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
@ -644,8 +641,9 @@ OnTouch_:
|
||||
mes "Then give me the form so that I can send you to the Test Hall, alright?";
|
||||
mes "Good luck...";
|
||||
next;
|
||||
set ASSIN_Q3,2;
|
||||
set ASSIN_Q,1;
|
||||
if (ASSIN_Q3 < 3)
|
||||
ASSIN_Q3 = 2;
|
||||
ASSIN_Q = 1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
@ -711,7 +709,7 @@ OnTouch_:
|
||||
mes "Although I am heartless,";
|
||||
mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?";
|
||||
next;
|
||||
set ASSIN_Q2,0;
|
||||
ASSIN_Q2 = 0;
|
||||
while(ASSIN_Q2 < 3) {
|
||||
switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
|
||||
case 1:
|
||||
@ -774,7 +772,7 @@ OnTouch_:
|
||||
mes "Now...";
|
||||
mes "That's all I have to tell you";
|
||||
mes "about Assassin skills.";
|
||||
set ASSIN_Q2,1;
|
||||
ASSIN_Q2 = 1;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -787,7 +785,7 @@ OnTouch_:
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "I cannot give you better advice than that in regards to Stats. You should research and see which stats suit you, and decide what kind of Assassin you want to be.";
|
||||
set ASSIN_Q2,2;
|
||||
ASSIN_Q2 = 2;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -797,7 +795,7 @@ OnTouch_:
|
||||
mes "I'll be the judge of that!";
|
||||
next;
|
||||
}
|
||||
set ASSIN_Q2,3;
|
||||
ASSIN_Q2 = 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -847,53 +845,53 @@ OnTouch_:
|
||||
mes "1. Choose skill that is not required to learn Grimtooth.";
|
||||
next;
|
||||
if (select("Cloaking level 2:Sonic Blow level 5:Katar Mastery level 4:Right hand Mastery level 2") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "2. What property does Enchant Poison possess?";
|
||||
next;
|
||||
if (select("Poison:Earth:Fire:Wind") == 1)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "3. How does Level 4 Right Hand Mastery work?";
|
||||
next;
|
||||
if (select("Recover 80% of damage decrease:Recover 90% of damage decrease:Increase 90% of damage:Increase 108% of damage") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "4. What is the item required for using Venom Dust?";
|
||||
next;
|
||||
if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "5. Which skill can you learn when you reach Level 5 Enchant Poison?";
|
||||
next;
|
||||
if (select("Envenom:Sonic Blow:Venom Splasher:Venom Dust") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "6. Among the following skills, which allows you to walk while invisible?";
|
||||
next;
|
||||
if (select("Hiding:Back Slide:Cloaking:Sand Attack") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "7. Choose the condition that is unrelated to Venom Splasher.";
|
||||
next;
|
||||
if (select("Poisoned target.:Red Gemstone.:Remaing HP of Target.") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?";
|
||||
next;
|
||||
if (select("Steel Chonchon:Deviruchi:Elder Willow:Baphomet") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "9. How much SP does";
|
||||
mes "Double Attack need?";
|
||||
next;
|
||||
if (select("15:It's a passive skill, so SP use is 0.:It's passive skill, so SP use is 10.:54") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?";
|
||||
next;
|
||||
if (select("Wind Main Gauche:Ice Main Gauche:Earth Main Gauche:Fire Main Gauche") == 1)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
break;
|
||||
case 2:
|
||||
mes "[The Anonymous One]";
|
||||
@ -901,104 +899,104 @@ OnTouch_:
|
||||
mes "drops a slotted Katar?";
|
||||
next;
|
||||
if (select("Thief Bug:Peco Peco:Desert Wolf:Hammer Cobolt") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "2. Which monster";
|
||||
mes "drops a slotted Jur?";
|
||||
next;
|
||||
if (select("Martin:Desert Wolf:Marionette:Myst") == 1)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "3. Which class is allowed to craft elemental weapons?";
|
||||
next;
|
||||
if (select("Merchant:Blacksmith:Thief:Priest") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "4. Choose the weapon which is not in the Katar class.";
|
||||
next;
|
||||
if (select("Jamadhar:Jur:Katar:Gladius") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "5. What property do Izlude dungeon monsters posses?";
|
||||
next;
|
||||
if (select("Water:Fire:Wind:Earth") == 1)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "6. Which monster";
|
||||
mes "cannot be a Cute Pet?";
|
||||
next;
|
||||
if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "7. Choose a monster that Fire property Daggers work the best on.";
|
||||
next;
|
||||
if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "8. Choose the non-elemental Katar from the following:";
|
||||
next;
|
||||
if (select("Katar of Raging Blaze:Katar of Dusty Thornbush:Sharpened Legbone of Ghoul:Infiltrator") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "9. Which is the uncommon monster?";
|
||||
next;
|
||||
if (select("Poring:Mastering:Ghostring:Spore") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "10. Choose the monster";
|
||||
mes "that is not Undead.";
|
||||
next;
|
||||
if (select("Drake:Megalodon:Spore:Khalitzburg") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
break;
|
||||
case 3:
|
||||
mes "[The Anonymous One]";
|
||||
mes "1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.";
|
||||
next;
|
||||
if (select("30:40:160:20") == 1)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "2. Choose a monster which detects hiding/cloaking Thieves and Assassins.";
|
||||
next;
|
||||
if (select("Worm Tail:Andre:Mummy:Soldier Skeleton") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "3. Choose a group of weapons that cannot be used by an Assassin at once.";
|
||||
next;
|
||||
if (select("Main Gaughe + Gladius:Stiletto + Main Gauche:Katar + Maingauche:Hammer + Stiletto") == 3)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "4. Choose the town where Thieves can change their jobs.";
|
||||
next;
|
||||
if (select("Prontera:Lutie:Alberta:Morocc") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "5. Choose a card that does not affect the AGI stat.";
|
||||
next;
|
||||
if (select("Baphomet Jr. card:Whisper Card:Female Thiefbug card:Male Thiefbug card") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "6. Choose the correct specialty of the Assassin class.";
|
||||
next;
|
||||
if (select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50.";
|
||||
next;
|
||||
if (select("7:8:9:10") == 4)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
if (select("7:8:9:10") == 4)
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "8. Choose the item that an Assassin cannot equip.";
|
||||
next;
|
||||
if (select("Dagger:Helm:Boots:Brooch") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
if (select("Dagger:Helm:Boots:Brooch") == 2)
|
||||
.@assassin_t += 10;
|
||||
mes "[The Anonymous One]";
|
||||
mes "9. Choose the job change item for Thief.";
|
||||
next;
|
||||
switch(select("Orange Gooey Mushroom:Red Gooey Mushroom:Orange Net Mushroom:Orange Hair Mushroom")) {
|
||||
case 1:
|
||||
case 3:
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -1007,7 +1005,7 @@ OnTouch_:
|
||||
mes "10. Choose a card that would typically benefit an Assassin the least.";
|
||||
next;
|
||||
if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
|
||||
set .@assassin_t,.@assassin_t+10;
|
||||
.@assassin_t += 10;
|
||||
break;
|
||||
}
|
||||
if (ASSIN_Q2 == 3) {
|
||||
@ -1023,7 +1021,7 @@ OnTouch_:
|
||||
mes "You scored";
|
||||
mes "" + .@assassin_t + " percent...";
|
||||
if (.@assassin_t > 80) {
|
||||
set ASSIN_Q2,5;
|
||||
ASSIN_Q2 = 5;
|
||||
changequest 8002,8003;
|
||||
mes "Well done.";
|
||||
mes "You pass.";
|
||||
@ -1033,7 +1031,7 @@ OnTouch_:
|
||||
close;
|
||||
}
|
||||
else {
|
||||
set ASSIN_Q2,4;
|
||||
ASSIN_Q2 = 4;
|
||||
mes "That means you fail!";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
@ -1060,7 +1058,7 @@ OnTouch_:
|
||||
mes "You scored";
|
||||
mes "" + .@assassin_t + " points...";
|
||||
if (.@assassin_t > 80) {
|
||||
set ASSIN_Q2,5;
|
||||
ASSIN_Q2 = 5;
|
||||
changequest 8002,8003;
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
@ -1068,7 +1066,7 @@ OnTouch_:
|
||||
close;
|
||||
}
|
||||
else {
|
||||
set ASSIN_Q2,4;
|
||||
ASSIN_Q2 = 4;
|
||||
mes "You failed!";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
@ -1194,9 +1192,8 @@ OnTouch_:
|
||||
mes "I guess you";
|
||||
mes "could use a break...";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q3,0;
|
||||
set ASSIN_Q2,0;
|
||||
ASSIN_Q = 0;
|
||||
ASSIN_Q2 = 0;
|
||||
changequest 8003,8000;
|
||||
warp "in_moc_16",19,13;
|
||||
end;
|
||||
@ -1207,7 +1204,7 @@ in_moc_16,1,1,0 script Beholder#ASNTEST -1,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
set .MyMobs,6;
|
||||
.MyMobs = 6;
|
||||
// Target mobs
|
||||
monster "in_moc_16",62,161,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead";
|
||||
monster "in_moc_16",85,169,"Job change target",1063,1,"Beholder#ASNTEST::OnMyMobDead";
|
||||
@ -1267,15 +1264,15 @@ OnResetmob:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
set .MyMobs,.MyMobs-1;
|
||||
.MyMobs--;
|
||||
if (.MyMobs < 1) {
|
||||
mapannounce "in_moc_16","You seem to be doing quite well. Keep it up!",bc_map;
|
||||
set ASSIN_Q,3;
|
||||
ASSIN_Q = 3;
|
||||
changequest 8003,8004;
|
||||
donpcevent "timestopper#1::OnEnable";
|
||||
donpcevent "Keeper of the Door#ASN::OnEnable";
|
||||
donpcevent "Beholder#ASNTEST::OnResetmob";
|
||||
set .DisableTraps,1;
|
||||
.DisableTraps = 1;
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
@ -1285,7 +1282,7 @@ OnMyMobDead:
|
||||
|
||||
OnMyMobDead2:
|
||||
mapannounce "in_moc_16",strcharinfo(0) + "! You made a mistake! I'm bringing you back!",bc_map;
|
||||
set ASSIN_Q,2;
|
||||
ASSIN_Q = 2;
|
||||
warp "in_moc_16",19,161;
|
||||
donpcevent "Beholder#ASNTEST::OnReset";
|
||||
end;
|
||||
@ -1341,7 +1338,7 @@ OnTimer184000:
|
||||
OnTimer185000:
|
||||
mapannounce "in_moc_16","Time's up!",bc_map;
|
||||
mapannounce "in_moc_16","Well, good job... If you wanted to waste your time. You'll have to try again!",bc_map;
|
||||
//set ASSIN_Q,2;
|
||||
//ASSIN_Q = 2;
|
||||
end;
|
||||
|
||||
OnTimer186000:
|
||||
@ -1357,7 +1354,7 @@ in_moc_16,68,158,0 script 01_1::SinTrap -1,0,0,{
|
||||
OnTouch_:
|
||||
if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) {
|
||||
mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map;
|
||||
set ASSIN_Q,2;
|
||||
ASSIN_Q = 2;
|
||||
warp "in_moc_16",19,161;
|
||||
donpcevent "Beholder#ASNTEST::OnResetmob";
|
||||
donpcevent "Standby Room#ASNTEST::OnStart";
|
||||
@ -1457,9 +1454,9 @@ OnInit:
|
||||
OnTouch_:
|
||||
donpcevent "Thomas#ASNTEST::OnDisable";
|
||||
if (ASSIN_Q == 3)
|
||||
set ASSIN_Q,3;
|
||||
ASSIN_Q = 3;
|
||||
else
|
||||
set ASSIN_Q,4;
|
||||
ASSIN_Q = 4;
|
||||
warp "in_moc_16",87,102;
|
||||
savepoint "in_moc_16",16,13,1,1;
|
||||
end;
|
||||
@ -1487,13 +1484,13 @@ OnTimer187000:
|
||||
OnDisable:
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
|
||||
OnMyMobDead:
|
||||
mapannounce "in_moc_16","Hey, what the hell was that?! I told you: No killing monsters!",bc_map;
|
||||
mapannounce "in_moc_16","I'm bringing you back... *Sigh...*",bc_map;
|
||||
set ASSIN_Q,3;
|
||||
ASSIN_Q = 3;
|
||||
warp "in_moc_16",87,102;
|
||||
killmonsterall "in_moc_16";
|
||||
killmonster "in_moc_16","timestopper#1::OnMyMobDead";
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1525,9 +1522,8 @@ OnTouch_:
|
||||
mes "Oh hey, don't forget to save your respawn point in town.";
|
||||
close2;
|
||||
mapannounce "in_moc_16",strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q2,0;
|
||||
set ASSIN_Q3,0;
|
||||
ASSIN_Q = 0;
|
||||
ASSIN_Q2 = 0;
|
||||
changequest 8004,8000;
|
||||
savepoint "in_moc_16",18,14,1,1;
|
||||
warp "in_moc_16",18,14;
|
||||
@ -1548,7 +1544,7 @@ OnTouch_:
|
||||
mes "[Thomas]";
|
||||
mes "If you run away, get a nose bleed and pass out or something like that, I'll fail ya'. Enough talk. Let's see what you got.";
|
||||
close2;
|
||||
set ASSIN_Q,4;
|
||||
ASSIN_Q = 4;
|
||||
|
||||
monster "in_moc_16",81,77,"Mummy",1041,1,"timestopper#1::OnMyMobDead";
|
||||
monster "in_moc_16",82,77,"Mummy",1041,1,"timestopper#1::OnMyMobDead";
|
||||
@ -1583,7 +1579,7 @@ OnTouch_:
|
||||
|
||||
OnDisable:
|
||||
donpcevent "Standby Room#ASNTEST::OnStart";
|
||||
killmonsterall "in_moc_16";
|
||||
killmonster "in_moc_16","timestopper#1::OnMyMobDead";
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1596,7 +1592,7 @@ OnTouch_:
|
||||
mes "Oh! Congratulations!";
|
||||
mes "You may now proceed to our Guildmaster's room. Good luck!!";
|
||||
close2;
|
||||
set ASSIN_Q,5;
|
||||
ASSIN_Q = 5;
|
||||
changequest 8004,8005;
|
||||
warp "in_moc_16",181,183;
|
||||
end;
|
||||
@ -1606,7 +1602,7 @@ in_moc_16,182,169,0 script Maze Assistant 45,1,1,{
|
||||
OnTouch_:
|
||||
if (ASSIN_Q == 5 || ASSIN_Q == 6) {
|
||||
warp "in_moc_16",181,183;
|
||||
set ASSIN_Q,ASSIN_Q+1;
|
||||
ASSIN_Q++;
|
||||
if (!isbegin_quest(8006))
|
||||
changequest 8005,8006;
|
||||
}
|
||||
@ -1648,7 +1644,7 @@ OnTouch_:
|
||||
else
|
||||
savepoint "moc_ruins",79,99,1,1;
|
||||
if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
|
||||
set ASSIN_Q,8;
|
||||
ASSIN_Q = 8;
|
||||
mes "[Guildmaster]";
|
||||
mes "Welcome.";
|
||||
mes "I apologize for";
|
||||
@ -1682,7 +1678,6 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("Revenge...!:Money~:I want to travel.")) {
|
||||
case 1:
|
||||
set ASSIN_Q,8;
|
||||
mes "[Guildmaster]";
|
||||
mes "Revenge...?";
|
||||
mes "Yes, I understand. All of us hold grudges against someone else eventually.";
|
||||
@ -1696,7 +1691,7 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
set ASSIN_Q,9;
|
||||
ASSIN_Q = 9;
|
||||
mes "[Guildmaster]";
|
||||
mes "Financial reasons...? I won't deny that we all need money to live. But being Assassin means living for a higher purpose.";
|
||||
next;
|
||||
@ -1707,7 +1702,7 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set ASSIN_Q,10;
|
||||
ASSIN_Q = 10;
|
||||
mes "[Guildmaster]";
|
||||
mes "Good idea. Traveling around the world will allow you to broaden your experiences.";
|
||||
next;
|
||||
@ -1736,7 +1731,7 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("I like the solitude.:Making money being an Assassin.:They just look interesting.")) {
|
||||
case 1:
|
||||
set ASSIN_Q,11;
|
||||
ASSIN_Q = 11;
|
||||
mes "[Guildmaster]";
|
||||
mes "You got the point...";
|
||||
mes "We are lonely. We will always be alone, even amongst each other...";
|
||||
@ -1751,13 +1746,13 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
set ASSIN_Q,12;
|
||||
ASSIN_Q = 12;
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I can't deny it, we do need money to make a living. But don't you think we should pursue something even more important than money?";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set ASSIN_Q,13;
|
||||
ASSIN_Q = 13;
|
||||
mes "[Guildmaster]";
|
||||
mes "Style and appearance is only superficial. It is sad that many people think this way...";
|
||||
next;
|
||||
@ -1782,7 +1777,7 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("To broaden my skills.:It's a goal of mine.:For spiritual improvement.")) {
|
||||
case 1:
|
||||
set ASSIN_Q,14;
|
||||
ASSIN_Q = 14;
|
||||
mes "[Guildmaster]";
|
||||
mes "Learning skills comes naturally with the Assassin job. But don't think of skills as the best value of your training.";
|
||||
next;
|
||||
@ -1791,7 +1786,7 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
set ASSIN_Q,15;
|
||||
ASSIN_Q = 15;
|
||||
mes "[Guildmaster]";
|
||||
mes "It's a goal of yours, eh? Well, I guess you've got to have goals...";
|
||||
next;
|
||||
@ -1805,7 +1800,7 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set ASSIN_Q,16;
|
||||
ASSIN_Q = 16;
|
||||
mes "[Guildmaster]";
|
||||
mes "Good idea...";
|
||||
mes "That is a good way to improve yourself. I've seen many people who know how to be strong physically but not in their mental state.";
|
||||
@ -1837,14 +1832,14 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("I would level up fast.:I want to explore my Assassin skills.:I will go where I couldn't go as a Thief.")) {
|
||||
case 1:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+10;
|
||||
.@assassin_sangdam += 10;
|
||||
mes "[Guildmaster]";
|
||||
mes "Don't act recklessly...";
|
||||
mes "Being an Assassin never makes you a different person. And don't rely on chance.";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+5;
|
||||
.@assassin_sangdam += 5;
|
||||
mes "[Guildmaster]";
|
||||
mes "It is good for one to examine oneself. I can understand that you will be excited by the great change in your ability.";
|
||||
next;
|
||||
@ -1871,14 +1866,14 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("My friends.:My Guildsmen.:My lover.")) {
|
||||
case 1:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+5;
|
||||
.@assassin_sangdam += 5;
|
||||
mes "[Guildmaster]";
|
||||
mes "I see...";
|
||||
mes "Appreciate them for caring about you, even when you're alone.";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+5;
|
||||
.@assassin_sangdam += 5;
|
||||
mes "[Guildmaster]";
|
||||
mes "Great...";
|
||||
mes "Comrades for whom you would die for...";
|
||||
@ -1909,7 +1904,7 @@ OnTouch_:
|
||||
next;
|
||||
switch(select("Places where Assassins can level up...:Main goals as an Assassin.:Financial consulting.")) {
|
||||
case 1:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+5;
|
||||
.@assassin_sangdam += 5;
|
||||
mes "[Guildmaster]";
|
||||
mes "It all depends on your mind. Any place could be the best to level up according to your mind state.";
|
||||
next;
|
||||
@ -1927,7 +1922,7 @@ OnTouch_:
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@assassin_sangdam,.@assassin_sangdam+10;
|
||||
.@assassin_sangdam += 10;
|
||||
mes "[Guildmaster]";
|
||||
mes "Oh my lord...";
|
||||
mes "Are you planning to become an Assassin in order to make money?";
|
||||
@ -1979,7 +1974,7 @@ OnTouch_:
|
||||
mes "supports you. How";
|
||||
mes "about you, Huey?";
|
||||
next;
|
||||
if (ASSIN_Q3 == 1) {
|
||||
if (ASSIN_Q3 == 1) { // player Job Level was above 48
|
||||
mes "[Huey]";
|
||||
mes "A rarity.";
|
||||
mes "You can tell";
|
||||
@ -1989,7 +1984,7 @@ OnTouch_:
|
||||
mes "I agree with";
|
||||
mes "the Anonymous One.";
|
||||
}
|
||||
else {
|
||||
else { // player Job Level was below 48
|
||||
mes "[Huey]";
|
||||
mes "Although "+ strcharinfo(0) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(0) +" has the stuff.";
|
||||
next;
|
||||
@ -2064,7 +2059,8 @@ OnTouch_:
|
||||
mes "I believe you stand out amongst them...";
|
||||
next;
|
||||
}
|
||||
if (ASSIN_Q3 == 1 && BaseJob == Job_Thief && ASSIN_Q > 6 && ASSIN_Q < 17) {
|
||||
switch(ASSIN_Q3) {
|
||||
case 1: // player Job Level was above 48
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I've said too much. Please choose a weapon as a present.";
|
||||
next;
|
||||
@ -2098,10 +2094,10 @@ OnTouch_:
|
||||
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
|
||||
getitem 1220,1; //Gladius_
|
||||
}
|
||||
ASSIN_Q3 = 2;
|
||||
ASSIN_Q3 = 3;
|
||||
next;
|
||||
}
|
||||
else if (ASSIN_Q3 != 2) {
|
||||
break;
|
||||
case 2: // player Job Level was below 48
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I talked too much.";
|
||||
mes "Please take this first.";
|
||||
@ -2122,7 +2118,7 @@ OnTouch_:
|
||||
case 5:
|
||||
getitem 1252,1; //Katar
|
||||
}
|
||||
ASSIN_Q3 = 2;
|
||||
ASSIN_Q3 = 3;
|
||||
}
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
|
||||
@ -2165,7 +2161,7 @@ OnTouch_:
|
||||
end;
|
||||
}
|
||||
else if (ASSIN_Q > 7 && ASSIN_Q < 17) {
|
||||
set ASSIN_Q,7;
|
||||
ASSIN_Q = 7;
|
||||
mes "[Guildmaster]";
|
||||
mes "What the hell? You pressed 'Cancel' during the process. Do you want to change your job or what?";
|
||||
next;
|
||||
|
@ -136,7 +136,7 @@ prt_in,243,168,4 script Jovovich 91,{
|
||||
mes "* Fees and Information *";
|
||||
mes "- 1 Dyestuffs item of the color of hair you want.";
|
||||
mes "- 1000 zeny fee.";
|
||||
break;
|
||||
close;
|
||||
|
||||
case 3:
|
||||
mes "[Hairdresser Jovovich]";
|
||||
|
@ -2,34 +2,35 @@
|
||||
//= Instance: The Maze of Oz.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Part of the episode 18.1 main quest.
|
||||
//- Part of the Episode 18 main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Main Quest: Step 28.
|
||||
ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
|
||||
.@md_name$ = "The Maze of Oz";
|
||||
ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
|
||||
.@md_name$ = "Oz Labyrinth";
|
||||
|
||||
if (ep18_1_main == 29) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "From now on <FONT SIZE = 14><B>^e5555e" + .@md_name$ + "^000000</FONT></B>";
|
||||
mes "^e5555ePrepare yourself and talk to me again^000000";
|
||||
if (ep18_main == 29) {
|
||||
mes "[Disguised Miriam]";
|
||||
mes "We are now entering the <FONT SIZE = 14><B>^e5555eMaze of Oz^000000</FONT></B>.";
|
||||
mes "^e5555ePlease finish your preparations^000000 and come back to me.";
|
||||
cutin "ep18_merchant.png",2;
|
||||
changequest 11717,11719;
|
||||
ep18_1_main = 30;
|
||||
erasequest 11717;
|
||||
setquest 11719;
|
||||
ep18_main = 30;
|
||||
close3;
|
||||
}
|
||||
if (ep18_1_main == 30) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "Then I'll start the ^e5555e" + .@md_name$ + "^000000";
|
||||
if (ep18_main == 30) {
|
||||
mes "[Disguised Miriam]";
|
||||
mes "Then let's head to ^e5555e" + .@md_name$ + "^000000";
|
||||
next;
|
||||
if (getcharid(1) == 0 || is_party_leader() == false) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "I think it would be a good idea to form a ^ff0000party before enter ^000000..";
|
||||
mes "[Disguised Miriam]";
|
||||
mes "I think it would be a good idea to form a ^ff0000party before enter^000000..";
|
||||
close;
|
||||
}
|
||||
switch( select( "Open the door", "Enter", "Stop" ) ) {
|
||||
switch( select( "Open the door.", "Enter.", "Quit." ) ) {
|
||||
case 1:
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
@ -37,21 +38,21 @@ ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
|
||||
mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
|
||||
close;
|
||||
}
|
||||
mes "[Miriam in disguise]";
|
||||
mes "You'd better wait a little before you go in.";
|
||||
mes "[Disguised Miriam]";
|
||||
mes "It's better to wait a bit before entering.";
|
||||
close;
|
||||
case 2:
|
||||
switch( instance_enter(.@md_name$) ) {
|
||||
case IE_OTHER:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "[Disguised Miriam]";
|
||||
mes "^ff0000An unknown error occurred.^000000";
|
||||
close;
|
||||
case IE_NOINSTANCE:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "^ff0000Your party leader has not yet created the dungeon.^000000";
|
||||
mes "[Disguised Miriam]";
|
||||
mes "Let's wait a bit and try again.";
|
||||
close;
|
||||
case IE_NOMEMBER:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "[Disguised Miriam]";
|
||||
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
|
||||
close;
|
||||
case IE_OK:
|
||||
@ -62,24 +63,25 @@ ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
|
||||
end;
|
||||
}
|
||||
}
|
||||
mes "[Merchant]";
|
||||
mes "It seems like someone was nearby but disappeared quickly.";
|
||||
mes "Where did they go?";
|
||||
cutin "ep18_merchant.png",2;
|
||||
mes "[Vendor]";
|
||||
mes "Someone must have been around here, but they just disappeared. Where did they go?";
|
||||
close3;
|
||||
close3;
|
||||
|
||||
OnInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
// Step 1
|
||||
1@oz,284,164,3 script Rope#outoz 4_ROPEPILE,{
|
||||
mes "I think I can climb up with a rope.";
|
||||
mes "I think we can use the rope to climb up.";
|
||||
next;
|
||||
if (select( "Use a rope to climb", "Do not use" ) == 2)
|
||||
if (select( "Use the rope to climb up.", "Do not use." ) == 2)
|
||||
end;
|
||||
warp "ra_fild10",180,174;
|
||||
warp "ra_fild10",173,176;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -88,64 +90,64 @@ OnInit:
|
||||
end;
|
||||
'event_oz = 1;
|
||||
.@miriam1$ = instance_npcname("Miriam#ozmd1");
|
||||
.@maggi1$ = instance_npcname("Magi#ozmd1");
|
||||
.@maggi1$ = instance_npcname("Maggi#ozmd1");
|
||||
.@mark1$ = instance_npcname("Mark#ozmd1");
|
||||
.@tamarin1$ = instance_npcname("Tamarin#ozmd1");
|
||||
.@miriam2$ = instance_npcname("Miriam#ozmd2");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: This is the entrance to the labyrinth of Oz.", .@miriam1$;
|
||||
npctalk "Miriam: This is the entrance to the Labyrinth of Oz.", .@miriam1$;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Everyone, please move carefully.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Something hot and dusty...", .@maggi1$;
|
||||
cutin "4job_maggi_02.PNG",2;
|
||||
enablenpc .@maggi1$;
|
||||
enablenpc .@mark1$;
|
||||
enablenpc .@tamarin1$;
|
||||
cloakoffnpcself( .@maggi1$ );
|
||||
cloakoffnpcself( .@mark1$ );
|
||||
cloakoffnpcself( .@tamarin1$ );
|
||||
sleep2 2000;
|
||||
npctalk "Mark: Are you okay?", .@mark1$;
|
||||
cutin "ep18_mark_01.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There is lava flowing right below it, always scattering ashes.", .@miriam1$;
|
||||
npctalk "Miriam: Lava is flowing right below, so ash is always flying.", .@miriam1$;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Beware there may be embers in the lava ash.", .@miriam1$;
|
||||
npctalk "Miriam: There may be embers left in the lava ash, so please be careful.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: If you inhale incorrectly, you will burn your lungs.", .@miriam1$;
|
||||
npctalk "Miriam: If you inhale it incorrectly, it will burn your lungs.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There don't seem to be any monsters around here, so it's better to move slowly and check the situation again.", .@miriam1$;
|
||||
npctalk "Miriam: There don't seem to be any monsters around here, so it would be better to move slowly and check the situation again.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Please follow the road to the north first.", .@miriam1$;
|
||||
npctalk "Miriam: First, please follow the road to the north.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
cutin "",255;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
|
||||
disablenpc .@maggi1$;
|
||||
disablenpc .@mark1$;
|
||||
disablenpc .@tamarin1$;
|
||||
cloakonnpcself( .@maggi1$ );
|
||||
cloakonnpcself( .@mark1$ );
|
||||
cloakonnpcself( .@tamarin1$ );
|
||||
disablenpc .@miriam1$;
|
||||
enablenpc .@miriam2$;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,279,175,5 duplicate(dummy_npc) Magi#ozmd1 4_4JOB_MAGGI
|
||||
1@oz,280,175,3 duplicate(dummy_npc) Mark#ozmd1 4_EP18_MARK
|
||||
1@oz,279,177,3 duplicate(dummy_npc) Tamarin#ozmd1 4_EP18_TAMARIN
|
||||
1@oz,279,175,5 duplicate(dummy_cloaked_npc) Maggi#ozmd1 4_4JOB_MAGGI
|
||||
1@oz,280,175,3 duplicate(dummy_cloaked_npc) Mark#ozmd1 4_EP18_MARK
|
||||
1@oz,279,177,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd1 4_EP18_TAMARIN
|
||||
|
||||
|
||||
// Step 2
|
||||
1@oz,271,272,3 script Miriam#ozmd2 4_EP18_MIRIAM,{
|
||||
1@oz,271,272,3 script(DISABLED) Miriam#ozmd2 4_EP18_MIRIAM,{
|
||||
if ('event_oz != 1)
|
||||
end;
|
||||
'event_oz = 2;
|
||||
.@miriam2$ = instance_npcname("Miriam#ozmd2");
|
||||
'miriam3$ = instance_npcname("Miriam#ozmd3");
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: If you cross the bridge in front of you, it's a real maze.", .@miriam2$;
|
||||
npctalk "Miriam: If you cross the bridge in front of you, it's the real Maze of Oz.", .@miriam2$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: We must be very careful crossing the bridge, let's talk again after.", .@miriam2$;
|
||||
npctalk "Miriam: You have to be very careful when crossing the bridge, so let's talk again at the bridge.", .@miriam2$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
disablenpc .@miriam2$;
|
||||
@ -153,69 +155,43 @@ OnInit:
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'miriam3_id = 0;
|
||||
'event_oz = 0;
|
||||
|
||||
'map_name$ = instance_mapname("1@oz");
|
||||
disablenpc instance_npcname("Miriam#ozmd2");
|
||||
disablenpc instance_npcname("Miriam#ozmd3");
|
||||
disablenpc instance_npcname("Miriam#ozmd4");
|
||||
disablenpc instance_npcname("Maram#ozmd5");
|
||||
disablenpc instance_npcname("Miriam#ozmd5");
|
||||
disablenpc instance_npcname("Maram#ozmd7");
|
||||
disablenpc instance_npcname("#oz_way");
|
||||
disablenpc instance_npcname("Maram#ozmd6");
|
||||
disablenpc instance_npcname("Magi#ozmd1");
|
||||
disablenpc instance_npcname("Mark#ozmd1");
|
||||
disablenpc instance_npcname("Tamarin#ozmd1");
|
||||
disablenpc instance_npcname("Magi#ozmd3");
|
||||
disablenpc instance_npcname("Mark#ozmd3");
|
||||
disablenpc instance_npcname("Tamarin#ozmd3");
|
||||
disablenpc instance_npcname("Maram#ozmd4");
|
||||
disablenpc instance_npcname("Magi#ozmd5");
|
||||
disablenpc instance_npcname("Mark#ozmd5");
|
||||
disablenpc instance_npcname("Tamarin#ozmd5");
|
||||
disablenpc instance_npcname("Maram#ozmd8");
|
||||
disablenpc instance_npcname("Magi#ozmd6");
|
||||
disablenpc instance_npcname("Mark#ozmd6");
|
||||
disablenpc instance_npcname("Tamarin#ozmd6");
|
||||
disablenpc instance_npcname("Miriam#ozmd7");
|
||||
disablenpc instance_npcname("Imril#ozmd7");
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Step 3
|
||||
1@oz,241,272,3 script Miriam#ozmd3 EP18_NPC_MIRIAM,{
|
||||
1@oz,241,272,3 script(DISABLED) Miriam#ozmd3 EP18_NPC_MIRIAM,{
|
||||
if ('event_oz != 2)
|
||||
end;
|
||||
'event_oz = 3;
|
||||
'miriam3$ = instance_npcname("Miriam#ozmd3");
|
||||
.@maggi3$ = instance_npcname("Magi#ozmd3");
|
||||
.@maggi3$ = instance_npcname("Maggi#ozmd3");
|
||||
.@mark3$ = instance_npcname("Mark#ozmd3");
|
||||
.@tamarin3$ = instance_npcname("Tamarin#ozmd3");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: This bridge is dangerous, so it's best to split your luggage and cross in turn.", 'miriam3$;
|
||||
npctalk "Miriam: This bridge is dangerous, so it would be better to share the luggage and cross it one at a time.", 'miriam3$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Then I will cross first, so please follow slowly. It will help not to look under your feet.", 'miriam3$;
|
||||
npctalk "Miriam: Then, I will cross first, so please follow me slowly. It will be helpful not to look under your feet.", 'miriam3$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: Wow I can't see the bottom.", .@tamarin3$;
|
||||
enablenpc .@maggi3$;
|
||||
enablenpc .@mark3$;
|
||||
enablenpc .@tamarin3$;
|
||||
npctalk "Tamarin: Wow... I can't see the bottom.", .@tamarin3$;
|
||||
cloakoffnpcself( .@maggi3$ );
|
||||
cloakoffnpcself( .@mark3$ );
|
||||
cloakoffnpcself( .@tamarin3$ );
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Your legs look very old...", .@maggi3$;
|
||||
npctalk "Magi: My legs look really worn out...", .@maggi3$;
|
||||
sleep2 2000;
|
||||
npctalk "Mark: Everyone be careful", .@mark3$;
|
||||
npctalk "Mark: Everyone be careful.", .@mark3$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
disablenpc .@maggi3$;
|
||||
disablenpc .@mark3$;
|
||||
disablenpc .@tamarin3$;
|
||||
cloakonnpcself( .@maggi3$ );
|
||||
cloakonnpcself( .@mark3$ );
|
||||
cloakonnpcself( .@tamarin3$ );
|
||||
'miriam3_id = getnpcid(0);
|
||||
|
||||
unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1"; // several events are required to palliate to our too short value of MAX_WALKPATH (32) used to calculate the pathing
|
||||
unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1";
|
||||
end;
|
||||
OnEvent1:
|
||||
unitwalk 'miriam3_id,211,272, 'miriam3$ + "::OnEvent2";
|
||||
@ -236,13 +212,13 @@ OnEvent5:
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,245,272,3 duplicate(dummy_npc) Magi#ozmd3 4_4JOB_MAGGI
|
||||
1@oz,244,273,3 duplicate(dummy_npc) Mark#ozmd3 4_EP18_MARK
|
||||
1@oz,244,270,3 duplicate(dummy_npc) Tamarin#ozmd3 4_EP18_TAMARIN
|
||||
1@oz,245,272,3 duplicate(dummy_cloaked_npc) Maggi#ozmd3 4_4JOB_MAGGI
|
||||
1@oz,244,273,3 duplicate(dummy_cloaked_npc) Mark#ozmd3 4_EP18_MARK
|
||||
1@oz,244,270,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd3 4_EP18_TAMARIN
|
||||
|
||||
|
||||
// Step 4 + 5
|
||||
1@oz,157,272,3 script Miriam#ozmd4 4_EP18_MIRIAM,{
|
||||
1@oz,157,272,3 script(DISABLED) Miriam#ozmd4 4_EP18_MIRIAM,{
|
||||
if ('event_oz != 3)
|
||||
end;
|
||||
'event_oz = 4;
|
||||
@ -250,25 +226,25 @@ OnEvent5:
|
||||
.@miriam4$ = instance_npcname("Miriam#ozmd4");
|
||||
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
|
||||
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
|
||||
.@maggi4$ = instance_npcname("Magi#ozmd4");
|
||||
.@maggi4$ = instance_npcname("Maggi#ozmd4");
|
||||
.@mark4$ = instance_npcname("Mark#ozmd4");
|
||||
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0xB7EE,FW_NORMAL,16;
|
||||
sleep2 1500;
|
||||
mapannounce 'map_name$, "Miriam: I'll take this rude bastard.", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "Miriam: I will take care of this rude guy.", bc_map, 0xB7EE,FW_NORMAL,16;
|
||||
sleep2 1500;
|
||||
mapannounce 'map_name$, "Tamarin: Appeared in the back!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "Tamarin: It also appeared in the back!!!", bc_map, 0xB7EE,FW_NORMAL,16;
|
||||
sleep2 2000;
|
||||
enablenpc .@tamarin4$;
|
||||
sleep2 500;
|
||||
enablenpc .@ashtoad2$;
|
||||
mapannounce 'map_name$, "Magi: Crazy!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "Magi: Aaaah!!!", bc_map, 0xB7EE,FW_NORMAL,16;
|
||||
sleep2 500;
|
||||
enablenpc .@maggi4$;
|
||||
enablenpc .@mark4$;
|
||||
mapannounce 'map_name$, "Mark: Please support me in the front!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "Mark: Please support the front!!!", bc_map, 0xB7EE,FW_NORMAL,16;
|
||||
sleep2 1000;
|
||||
'mob_count_oz = 0;
|
||||
monster 'map_name$,145,274,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
|
||||
@ -289,7 +265,7 @@ OnMobDead:
|
||||
|
||||
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
|
||||
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
|
||||
.@maggi4$ = instance_npcname("Magi#ozmd4");
|
||||
.@maggi4$ = instance_npcname("Maggi#ozmd4");
|
||||
.@mark4$ = instance_npcname("Mark#ozmd4");
|
||||
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
|
||||
.@maram4$ = instance_npcname("Maram#ozmd4");
|
||||
@ -301,60 +277,59 @@ OnMobDead:
|
||||
npctalk "Tamarin: I did it!!!", .@tamarin4$;
|
||||
disablenpc .@ashtoad2$;
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Me too!!", .@maggi4$;
|
||||
npctalk "Magi: This way too!!", .@maggi4$;
|
||||
disablenpc .@ashtoad3$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Huh It wasn't a great monster, but it would have been dangerous if they were ordinary merchants.", .@miriam4$;
|
||||
npctalk "Miriam: Huh... It wasn't a great monster, but it would have been dangerous for ordinary merchants.", .@miriam4$;
|
||||
disablenpc .@ashtoad1$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram : " + strcharinfo(0) + " Are you okay?", .@maram4$;
|
||||
enablenpc .@maram4$;
|
||||
cloakoffnpcself( .@maram4$ );
|
||||
npctalk "Maram : " + strcharinfo(0) + ", are you okay?", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: You're late! Maram!!!", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: I met a monster on the way, so I'm a little late.", .@maram4$;
|
||||
npctalk "Maram: I was a little late because I met a monster on the way.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There were no monsters on the road we passed earlier.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Yeah? Where the hell do monsters spring up like this...", .@maram4$;
|
||||
npctalk "Maram: Really? Where on earth do monsters like this come from?", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's a big deal because it's getting harder and harder to move goods because of these monsters.", .@maram4$;
|
||||
npctalk "Maram: It's a big problem because it's getting harder to move supplies because of these monsters.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: If you go to the ground?", .@tamarin4$;
|
||||
npctalk "Tamarin: What if you travel by land?", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: I heard there used to be a bridge to cross a canyon?", .@tamarin4$;
|
||||
npctalk "Tamarin: I heard there used to be a bridge across the canyon?", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: Because there are still remains...", .@tamarin4$;
|
||||
npctalk "Tamarin: There are still remains left...", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It is said that the bridge above was destroyed when they saw the natives crossing to escape the hardliners' attacks.", .@maram4$;
|
||||
npctalk "Maram: It is said that the bridge above was destroyed after seeing natives crossing it while fleeing an attack by hardliners.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: The land across the bridge has become uninhabitable due to volcanic ash, so it must have been the intention to dry it to death.", .@maram4$;
|
||||
npctalk "Maram: The area across the bridge has become uninhabitable due to volcanic ash, so they must have been trying to kill him.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's not difficult to make a bridge again...", .@maram4$;
|
||||
npctalk "Maram: It's not difficult to build a bridge again...", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: You can't advertise that you're hiding here by making a bridge because you're in hiding.", .@maram4$;
|
||||
npctalk "Maram: Since we are in a hiding position, we can't build a bridge or something and advertise that we are hiding here.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's dangerous and inconvenient right now, but I have no choice but to use the maze of Oz.", .@maram4$;
|
||||
npctalk "Maram: Although it is dangerous and inconvenient now, we have no choice but to use the Maze of Oz.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: In this state, it may not have been noticed until now.", .@maram4$;
|
||||
npctalk "Maram: Because it's in this condition, it may be that it hasn't been discovered until now.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Without the Maze of Oz...", .@miriam4$;
|
||||
npctalk "Miriam: If the Maze of Oz didn't exist...", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: It must have been a lot harder than it is now.", .@miriam4$;
|
||||
npctalk "Miriam: It must have been much harder than it is now.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: That's right", .@maram4$;
|
||||
npctalk "Maram: That's right.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Now, shall we walk the lovely maze of Oz again?", .@maram4$;
|
||||
npctalk "Maram: Now then, shall we walk down the lovely maze of Oz again?", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: What do you mean", .@miriam4$;
|
||||
npctalk "Miriam: What do you mean...", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam : " + strcharinfo(0) + " From now on, go all the way down until you come to a fork.", .@miriam4$;
|
||||
npctalk "Miriam : " + strcharinfo(0) + " , from now on, just keep going down until you reach a fork in the road.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: It would be nice if the monsters didn't appear...", .@miriam4$;
|
||||
npctalk "Miriam: It would be nice if monsters didn't appear, but...", .@miriam4$;
|
||||
sleep2 1000;
|
||||
disablenpc .@maram4$;
|
||||
cloakonnpcself( .@maram4$ );
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
|
||||
disablenpc .@maggi4$;
|
||||
disablenpc .@mark4$;
|
||||
disablenpc .@tamarin4$;
|
||||
@ -366,43 +341,43 @@ OnMobDead:
|
||||
1@oz,156,272,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd1 EP18_ASH_TOAD
|
||||
1@oz,164,272,3 duplicate(dummy_disabled_npc) Ash Toad#ozmd2 EP18_ASH_TOAD
|
||||
1@oz,153,275,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd3 EP18_ASH_TOAD
|
||||
1@oz,155,275,3 duplicate(dummy_disabled_npc) Magi#ozmd4 4_4JOB_MAGGI
|
||||
1@oz,155,275,3 duplicate(dummy_disabled_npc) Maggi#ozmd4 4_4JOB_MAGGI
|
||||
1@oz,156,274,3 duplicate(dummy_disabled_npc) Mark#ozmd4 4_EP18_MARK
|
||||
1@oz,161,272,5 duplicate(dummy_disabled_npc) Tamarin#ozmd4 4_EP18_TAMARIN
|
||||
|
||||
1@oz,162,275,3 duplicate(dummy_npc) Maram#ozmd4 4_EP18_MARAM
|
||||
1@oz,162,275,3 duplicate(dummy_cloaked_npc) Maram#ozmd4 4_EP18_MARAM
|
||||
|
||||
|
||||
// Step 6
|
||||
1@oz,98,172,3 script Maram#ozmd5 EP18_NPC_MARAM,{
|
||||
1@oz,98,172,3 script(DISABLED) Maram#ozmd5 EP18_NPC_MARAM,{
|
||||
if ('event_oz != 5)
|
||||
end;
|
||||
'event_oz = 6;
|
||||
.@miriam$ = instance_npcname("Miriam#ozmd5");
|
||||
.@maram$ = instance_npcname("Maram#ozmd5");
|
||||
|
||||
npctalk "Maram: It wasn't like this before, but as the ground below begins to melt, perhaps due to the effects of Mount Tor, more monsters are appearing.", .@maram$;
|
||||
cloakoffnpcself( "Maggi#ozmd5" );
|
||||
cloakoffnpcself( "Mark#ozmd5" );
|
||||
cloakoffnpcself( "Tamarin#ozmd5" );
|
||||
enablenpc .@miriam$;
|
||||
enablenpc instance_npcname("Magi#ozmd5");
|
||||
enablenpc instance_npcname("Mark#ozmd5");
|
||||
enablenpc instance_npcname("Tamarin#ozmd5");
|
||||
npctalk "Maram: It wasn't like this before, but maybe it's the effect of Tor Volcano, as the ground below starts to melt, so more monsters are appearing.";
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Especially in areas with a lot of molten ground, when trying to avoid monsters, the lava Because there are many people who are seriously injured or never come back... ";
|
||||
npctalk "Maram: Especially in areas where the ground has melted a lot, there are many people who try to avoid monsters and end up seriously injured or unable to return due to the lava...", .@maram$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: How long will the maze of Oz last...";
|
||||
npctalk "Maram: How long will the maze of Oz endure...", .@maram$;
|
||||
sleep2 3000;
|
||||
mapannounce 'map_name$, "??? : ugh!!!!!!!!!!!!!!!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
mapannounce 'map_name$, "??? : Ugh!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: This voice?!?!?!?!?";
|
||||
npctalk "Maram: What is this voice?!?!?!?!?", .@maram$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Imril!!!!", .@miriam$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
npctalk "Maram: I think your friend is in trouble! I'll go first, so please follow me carefully!";
|
||||
disablenpc instance_npcname("Magi#ozmd5");
|
||||
disablenpc instance_npcname("Mark#ozmd5");
|
||||
disablenpc instance_npcname("Tamarin#ozmd5");
|
||||
npctalk "Maram: I think my friend is in trouble! I'll go first, so be careful and follow me!", .@maram$;
|
||||
cloakonnpcself( "Maggi#ozmd5" );
|
||||
cloakonnpcself( "Mark#ozmd5" );
|
||||
cloakonnpcself( "Tamarin#ozmd5" );
|
||||
unitwalk getnpcid(0),68,165, .@maram$ + "::OnMove";
|
||||
donpcevent .@miriam$ + "::OnMove";
|
||||
end;
|
||||
@ -413,33 +388,33 @@ OnMove:
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,97,167,3 script Miriam#ozmd5 EP18_NPC_MIRIAM,{
|
||||
1@oz,97,167,3 script(DISABLED) Miriam#ozmd5 EP18_NPC_MIRIAM,{
|
||||
end;
|
||||
OnMove:
|
||||
npcwalkto 67,164;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,92,170,3 duplicate(dummy_npc) Magi#ozmd5 4_4JOB_MAGGI
|
||||
1@oz,91,169,3 duplicate(dummy_npc) Mark#ozmd5 4_EP18_MARK
|
||||
1@oz,89,170,5 duplicate(dummy_npc) Tamarin#ozmd5 4_EP18_TAMARIN
|
||||
1@oz,92,170,3 duplicate(dummy_cloaked_npc) Maggi#ozmd5 4_4JOB_MAGGI
|
||||
1@oz,91,169,3 duplicate(dummy_cloaked_npc) Mark#ozmd5 4_EP18_MARK
|
||||
1@oz,89,170,5 duplicate(dummy_cloaked_npc) Tamarin#ozmd5 4_EP18_TAMARIN
|
||||
|
||||
|
||||
|
||||
// Step 7
|
||||
1@oz,68,165,3 script Maram#ozmd7 4_EP18_MARAM,{
|
||||
1@oz,68,165,3 script(DISABLED) Maram#ozmd7 4_EP18_MARAM,{
|
||||
if ('event_oz != 6)
|
||||
end;
|
||||
'event_oz = 7;
|
||||
npctalk "Maram: Are you okay, Imril?";
|
||||
npctalk "Maram: Imril are you okay?";
|
||||
donpcevent instance_npcname("Imril#ozmd6") + "::OnStart";
|
||||
disablenpc instance_npcname("Maram#ozmd7");
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Step 8
|
||||
1@oz,61,163,5 script Imril#ozmd6 4_EP18_IMRIL,{
|
||||
1@oz,61,163,5 script(DISABLED) Imril#ozmd6 4_EP18_IMRIL,{
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
@ -460,56 +435,57 @@ OnMobDead:
|
||||
.@maram8$ = instance_npcname("Maram#ozmd8");
|
||||
.@imril6$ = instance_npcname("Imril#ozmd6");
|
||||
.@miriam5$ = instance_npcname("Miriam#ozmd5");
|
||||
.@maggi6$ = instance_npcname("Magi#ozmd6");
|
||||
.@maggi6$ = instance_npcname("Maggi#ozmd6");
|
||||
.@mark6$ = instance_npcname("Mark#ozmd6");
|
||||
.@tamarin6$ = instance_npcname("Tamarin#ozmd6");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
enablenpc .@maram8$;
|
||||
npctalk "Imril: Thanks! We almost died!", .@imril6$;
|
||||
|
||||
cloakoffnpcself( .@maram8$ );
|
||||
npctalk "Imril: Thank you! I almost died!", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: Don't go downstairs because the atmosphere isn't too bad.", .@imril6$;
|
||||
npctalk "Imril: The atmosphere is unusual, so don't go downstairs.", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: You seem to see monsters more often than last time.", .@miriam5$;
|
||||
npctalk "Miriam: It seems like I see monsters more often than last time.", .@miriam5$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: But what about those people?", .@imril6$;
|
||||
enablenpc .@maggi6$;
|
||||
enablenpc .@mark6$;
|
||||
enablenpc .@tamarin6$;
|
||||
npctalk "Imril: And what about those people?", .@imril6$;
|
||||
cloakoffnpcself( .@maggi6$ );
|
||||
cloakoffnpcself( .@mark6$ );
|
||||
cloakoffnpcself( .@tamarin6$ );
|
||||
sleep2 2000;
|
||||
npctalk "Maram: They are adventurers who sometimes help with mother's work.", .@maram8$;
|
||||
npctalk "Maram: They are adventurers who sometimes help my mother with her work.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Trustworthy people, don't be so wary.", .@maram8$;
|
||||
npctalk "Maram: These are trustworthy people, so don't be so wary.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: Because you trust people too easily.", .@imril6$;
|
||||
npctalk "Imril: I heard you trust people too easily.", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Yes.", .@miriam5$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Anyway, let's escape before more monsters come out.", .@maram8$;
|
||||
npctalk "Maram: Anyway, let's escape quickly before more monsters appear.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Not long left.", .@maram8$;
|
||||
npctalk "Maram: Not much left.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's hard to see, but just follow the road up here!", .@maram8$;
|
||||
npctalk "Maram: It's hard to see, but you can follow the road up here and keep moving!", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: I think this is the way!", .@tamarin6$;
|
||||
disablenpc .@maggi6$;
|
||||
disablenpc .@mark6$;
|
||||
disablenpc .@tamarin6$;
|
||||
disablenpc .@maram8$;
|
||||
cloakonnpcself( .@maggi6$ );
|
||||
cloakonnpcself( .@mark6$ );
|
||||
cloakonnpcself( .@tamarin6$ );
|
||||
cloakonnpcself( .@maram8$ );
|
||||
enablenpc instance_npcname("#oz_way");
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,68,165,3 duplicate(dummy_npc) Maram#ozmd8 4_EP18_MARAM
|
||||
1@oz,61,168,3 duplicate(dummy_npc) Magi#ozmd6 4_4JOB_MAGGI
|
||||
1@oz,65,167,3 duplicate(dummy_npc) Mark#ozmd6 4_EP18_MARK
|
||||
1@oz,59,171,3 duplicate(dummy_npc) Tamarin#ozmd6 4_EP18_TAMARIN
|
||||
1@oz,68,165,3 duplicate(dummy_cloaked_npc) Maram#ozmd8 4_EP18_MARAM
|
||||
1@oz,61,168,3 duplicate(dummy_cloaked_npc) Maggi#ozmd6 4_4JOB_MAGGI
|
||||
1@oz,65,167,3 duplicate(dummy_cloaked_npc) Mark#ozmd6 4_EP18_MARK
|
||||
1@oz,59,171,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd6 4_EP18_TAMARIN
|
||||
|
||||
|
||||
|
||||
// Step 9
|
||||
1@oz,58,256,5 script #oz_way 1_SHADOW_NPC,3,3,{
|
||||
1@oz,58,256,5 script(DISABLED) #oz_way 1_SHADOW_NPC,3,3,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('event_oz != 8)
|
||||
@ -520,11 +496,11 @@ OnTouch:
|
||||
}
|
||||
|
||||
// Step 10 (maybe not required ?)
|
||||
1@oz,44,255,5 script Maram#ozmd6 4_EP18_MARAM,{
|
||||
1@oz,44,255,5 script(DISABLED) Maram#ozmd6 4_EP18_MARAM,{
|
||||
if ('event_oz != 9)
|
||||
end;
|
||||
'event_oz = 10;
|
||||
npctalk "Maram: This way!!!";
|
||||
npctalk "Maram: Go down this road.";
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer2000:
|
||||
@ -536,7 +512,7 @@ OnTimer2000:
|
||||
|
||||
// Step 11
|
||||
// (Step 29 on the main quest).
|
||||
1@oz,21,189,5 script Maram#ozmd9 4_EP18_MARAM,{
|
||||
1@oz,21,189,5 script(DISABLED) Maram#ozmd9 4_EP18_MARAM,{
|
||||
if ('event_oz != 10)
|
||||
end;
|
||||
'event_oz = 11;
|
||||
@ -546,50 +522,47 @@ OnTimer2000:
|
||||
.@imril7$ = instance_npcname("Imril#ozmd7");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Maram: Climb up the rope in front of this to get out.", .@maram9$;
|
||||
enablenpc .@miriam7$;
|
||||
enablenpc .@imril7$;
|
||||
npctalk "Maram: If you climb up the rope in front of here, you can go outside.", .@maram9$;
|
||||
cloakoffnpcself( .@miriam7$ );
|
||||
cloakoffnpcself( .@imril7$ );
|
||||
sleep2 2000;
|
||||
npctalk "Imril: I'll go get some hidden stuff here, so go up first.", .@imril7$;
|
||||
npctalk "Imril: I'll take some hidden items here, so go up first.", .@imril7$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Everyone is very tired. Let's go upstairs.", .@miriam7$;
|
||||
if (ep18_1_main == 30) {
|
||||
changequest 11719,11720;
|
||||
ep18_1_main = 31;
|
||||
npctalk "Miriam: Everyone is very tired. Let's go up quickly.", .@miriam7$;
|
||||
if (ep18_main == 30) {
|
||||
erasequest 11719;
|
||||
setquest 11720;
|
||||
ep18_main = 31;
|
||||
}
|
||||
disablenpc .@miriam7$;
|
||||
disablenpc .@imril7$;
|
||||
cloakonnpcself( .@miriam7$ );
|
||||
cloakonnpcself( .@imril7$ );
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname("Maram#ozmd9");
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,22,187,5 duplicate(dummy_npc) Miriam#ozmd7 4_EP18_MIRIAM
|
||||
1@oz,16,185,3 duplicate(dummy_npc) Imril#ozmd7 4_EP18_IMRIL
|
||||
1@oz,22,187,5 duplicate(dummy_cloaked_npc) Miriam#ozmd7 4_EP18_MIRIAM
|
||||
1@oz,16,185,3 duplicate(dummy_cloaked_npc) Imril#ozmd7 4_EP18_IMRIL
|
||||
|
||||
|
||||
// Step 12
|
||||
1@oz,28,190,3 script(DISABLED) Rope#outoz2 4_ROPEPILE,{
|
||||
if ('event_oz < 11)
|
||||
end;
|
||||
mes "I think I can climb up with a rope.";
|
||||
next;
|
||||
switch( select( "Use a rope to climb", "Do not use" ) ) {
|
||||
case 1:
|
||||
close2;
|
||||
warp "gw_fild01",275,337;
|
||||
end;
|
||||
case 2:
|
||||
end;
|
||||
if ('event_oz != 11) {
|
||||
mes "It can't be used yet. Let's talk to Maram first.";
|
||||
close;
|
||||
}
|
||||
mes "I think I can climb up using the rope.";
|
||||
next;
|
||||
if (select( "Use the rope to climb up.", "Do not use." ) == 2)
|
||||
end;
|
||||
warp "gw_fild01",275,337;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
@ -601,7 +574,7 @@ OnTouch_:
|
||||
getmapxy .@map$,.@x,.@y, BL_NPC;
|
||||
monster 'map_name$,.@x-1,.@y,"Ash Toad",21295,1; // EP18_ASH_TOAD
|
||||
monster 'map_name$,.@x+1,.@y,"Rake Hand",21296,1; // EP18_RAKEHAND
|
||||
disablenpc instance_npcname( strnpcinfo(0) );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
@ -612,4 +585,3 @@ OnTouch_:
|
||||
1@oz,79,203,5 duplicate(#oz01) #oz06 1_SHADOW_NPC,4,4
|
||||
1@oz,124,261,5 duplicate(#oz01) #oz07 1_SHADOW_NPC,4,4
|
||||
1@oz,139,279,5 duplicate(#oz01) #oz08 1_SHADOW_NPC,4,4
|
||||
|
||||
|
@ -2,54 +2,56 @@
|
||||
//= Instance: Thor Gunsu Base.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Part of the episode 18.1 main quest.
|
||||
//- Part of the Episode 18 main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Main Quest: Step 47.
|
||||
que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
|
||||
if (ep18_1_main != 45 && ep18_1_main != 46)
|
||||
if (ep18_main < 45 || ep18_main > 46)
|
||||
end;
|
||||
if (ep18_1_main == 45) {
|
||||
if (ep18_main == 45) {
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "You have arrived, adventurer!";
|
||||
mes "You did a great job getting here.";
|
||||
mes "You've arrived, adventurer!";
|
||||
mes "Thank you for coming all the way here.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "After all, it looks like this next one is real. The guards are different from before...";
|
||||
mes "Let's look inside, being careful not to be caught by the guards.";
|
||||
mes "It seems like this is the real deal after all. The security here is different from what it has been so far....";
|
||||
mes "Let's be careful not to be caught by the guards and explore the inside.";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Make sure to move out of sight of the guards as much as possible.";
|
||||
mes "If you make a mistake, you will be attacked, so if you don't break through, we'll meet again here.";
|
||||
changequest 16577,16578;
|
||||
ep18_1_main = 46;
|
||||
mes "Try to move away from the security guard's line of sight as much as possible.";
|
||||
mes "If you get caught, you might be attacked, so if you can't break through, we'll meet again here.";
|
||||
erasequest 16577;
|
||||
setquest 16578;
|
||||
ep18_main = 46;
|
||||
next;
|
||||
}
|
||||
else if (ep18_1_main == 46) {
|
||||
else if (ep18_main == 46) {
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Let's try to get in as far as possible from the guard tower.";
|
||||
mes "Let's try to go in while avoiding the guard tower as much as possible.";
|
||||
next;
|
||||
}
|
||||
|
||||
.@md_name$ = "Thor Gunsu Base";
|
||||
.@md_name$ = "Thor Military Base";
|
||||
cutin "",255;
|
||||
mes "^FF0000 Any arbitrary processing such as taming monsters in the dungeon is not considered normal. Please note.^000000";
|
||||
mes "^FF0000Caution : If you perform arbitrary processing within the dungeon, such as monster taming, it will not be considered normal progress.^000000";
|
||||
next;
|
||||
// player has party
|
||||
if (is_party_leader()) {
|
||||
if (is_party_leader())
|
||||
// player is leader of the party
|
||||
.@create$ = "Open " + .@md_name$;
|
||||
}
|
||||
switch( select( .@create$, .@md_name$ + " entry" ) ) {
|
||||
.@create$ = "Apply for entry to " + .@md_name$ + "";
|
||||
|
||||
switch( select( .@create$, "Enter " + .@md_name$ + "" ) ) {
|
||||
case 1:
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "When the application is complete, talk to me again and select ^0000CD Thor military base entry^000000";
|
||||
mes "When the application is complete, talk to me again and select ^0000CD" + .@md_name$ + " entry^000000";
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
mes "Leader: " + strcharinfo(0) + "";
|
||||
@ -67,14 +69,14 @@ que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
|
||||
case IE_NOINSTANCE:
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I don't think the dungeon has been created yet? Please check later.";
|
||||
mes "It seems like you haven't created the dungeon yet. Please check again in a moment.";
|
||||
close3;
|
||||
case IE_NOMEMBER:
|
||||
mes "[Maram]";
|
||||
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
|
||||
close;
|
||||
case IE_OK:
|
||||
mapannounce "que_thr", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
|
||||
mapannounce "que_thr", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".", bc_map, 0xFF99;
|
||||
// warp 1@tcamp,103,237;
|
||||
end;
|
||||
}
|
||||
@ -82,34 +84,24 @@ que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16577) == 1" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16577) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,106,237,3 script Maram#base1 4_EP18_MARAM,{
|
||||
cutin "ep18_maram_01.png",2;
|
||||
1@tcamp,106,237,3 script Maram#Base1 4_EP18_MARAM,{
|
||||
mes "[Maram]";
|
||||
mes "Be careful and explore the inside.";
|
||||
mes "I heard from Mr. Dandelion earlier, there aren't many people, but there are Watch Towers here and there that monitor a fairly wide area.";
|
||||
mes "Be careful and explore inside.";
|
||||
mes "From what I heard from Dandelion earlier, there aren't many people, but there are watchtowers here and there that monitor a fairly wide area.";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "If you get caught by the Watch Tower, soldiers will appear, so be careful not to get caught.";
|
||||
mes "Well, if you find something, please contact me!";
|
||||
close3;
|
||||
mes "If you get caught by the watchtower, soldiers will appear, so be careful not to get caught.";
|
||||
mes "Well, if you find anything, please contact me!";
|
||||
close;
|
||||
|
||||
OnInstanceInit:
|
||||
'step = 0;
|
||||
'map_tcamp$ = instance_mapname("1@tcamp");
|
||||
|
||||
disablenpc instance_npcname("Document Pile#Site1");
|
||||
disablenpc instance_npcname("Document Pile#Site2");
|
||||
disablenpc instance_npcname("Document Pile#Site3");
|
||||
disablenpc instance_npcname("Document Pile#Site4");
|
||||
disablenpc instance_npcname("Document Pile#Site5");
|
||||
disablenpc instance_npcname("Maram#Lock1");
|
||||
disablenpc instance_npcname("Maram#Lock2");
|
||||
disablenpc instance_npcname("Maram#Lock3");
|
||||
disablenpc instance_npcname("Maram#Lock4");
|
||||
|
||||
setcell 'map_tcamp$,137,216,142,216,cell_walkable,0;
|
||||
setcell 'map_tcamp$,135,145,144,145,cell_walkable,0;
|
||||
setcell 'map_tcamp$,223,105,223,110,cell_walkable,0;
|
||||
@ -128,11 +120,11 @@ OnInstanceInit:
|
||||
//-------------------------------------------------------------------
|
||||
// Traps
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,120,228,3 script Watch Tower#Watch1 4_SYSTEM_BOX,7,7,{
|
||||
1@tcamp,120,228,3 script Watchtower#Watch1 4_SYSTEM_BOX,7,7,{
|
||||
end;
|
||||
OnTouch: // note: hidden player trigger the event
|
||||
npctalk "Detect intruders. Exclude them.";
|
||||
mapannounce 'map_tcamp$, "Intruder detected, intruder detected. We rule out immediately.", bc_map, 0xFF0000;
|
||||
npctalk "Intruder detected !!";
|
||||
mapannounce 'map_tcamp$, "Intruder found, intruder found. Ruled out immediately.", bc_map, 0xFF0000;
|
||||
getmapxy .@map$,.@x,.@y, BL_NPC;
|
||||
|
||||
areamonster 'map_tcamp$,.@x-2,.@y-2,.@x+2,.@y+2,"Base Soldier",21309,3; // EP18_MD_THOR_GUARD
|
||||
@ -147,316 +139,338 @@ OnInstanceInit:
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,135,228,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch2 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,152,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch3 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,167,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch4 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,182,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch5 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,161,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch6 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,146,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch7 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,116,102,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch8 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,88,92,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch9 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,240,148,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch10 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,156,71,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch11 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,176,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch12 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch13 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,153,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch14 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,168,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch15 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,179,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch16 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,237,90,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch17 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,135,228,3 duplicate(Watchtower#Watch1) Watchtower#Watch2 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,152,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch3 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,167,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch4 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,182,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch5 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,161,96,3 duplicate(Watchtower#Watch1) Watchtower#Watch6 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,146,96,3 duplicate(Watchtower#Watch1) Watchtower#Watch7 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,116,102,3 duplicate(Watchtower#Watch1) Watchtower#Watch8 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,88,92,3 duplicate(Watchtower#Watch1) Watchtower#Watch9 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,240,148,3 duplicate(Watchtower#Watch1) Watchtower#Watch10 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,156,71,3 duplicate(Watchtower#Watch1) Watchtower#Watch11 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,176,194,3 duplicate(Watchtower#Watch1) Watchtower#Watch12 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,194,3 duplicate(Watchtower#Watch1) Watchtower#Watch13 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,153,3 duplicate(Watchtower#Watch1) Watchtower#Watch14 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,168,3 duplicate(Watchtower#Watch1) Watchtower#Watch15 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,179,3 duplicate(Watchtower#Watch1) Watchtower#Watch16 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,237,90,3 duplicate(Watchtower#Watch1) Watchtower#Watch17 4_SYSTEM_BOX,7,7
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Walls
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,138,216,3 script Lock#1-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock1");
|
||||
1@tcamp,138,216,3 script Lock Device#1-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock Device1");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: Wait a minute. I know how to open it.", .@maram$;
|
||||
npctalk "Maram: Please wait a moment. I know how to open it.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Now we can pass!", .@maram$;
|
||||
disablenpc instance_npcname("Lock#1-1");
|
||||
disablenpc instance_npcname("Lock#1-2");
|
||||
npctalk "Maram: Well, we can pass now!", .@maram$;
|
||||
disablenpc instance_npcname("Lock Device#1-1");
|
||||
disablenpc instance_npcname("Lock Device#1-2");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,137,216,142,216,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,141,216,3 duplicate(Lock#1-1) Lock#1-2 4_ROPEPILE
|
||||
1@tcamp,140,218,3 duplicate(dummy_npc) Maram#Lock1 4_EP18_MARAM
|
||||
1@tcamp,141,216,3 duplicate(Lock Device#1-1) Lock Device#1-2 4_ROPEPILE
|
||||
1@tcamp,140,218,3 duplicate(dummy_disabled_npc) Maram#Lock Device1 4_EP18_MARAM
|
||||
|
||||
1@tcamp,136,145,3 script Lock#2-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock2");
|
||||
1@tcamp,136,145,3 script Lock Device#2-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock Device2");
|
||||
enablenpc .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "It would be better to proceed with caution.", .@maram$;
|
||||
disablenpc instance_npcname("Lock#2-1");
|
||||
disablenpc instance_npcname("Lock#2-2");
|
||||
disablenpc instance_npcname("Lock#2-3");
|
||||
disablenpc instance_npcname("Lock#2-4");
|
||||
disablenpc instance_npcname("Lock Device#2-1");
|
||||
disablenpc instance_npcname("Lock Device#2-2");
|
||||
disablenpc instance_npcname("Lock Device#2-3");
|
||||
disablenpc instance_npcname("Lock Device#2-4");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,135,145,144,145,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,138,145,3 duplicate(Lock#2-1) Lock#2-2 4_ROPEPILE
|
||||
1@tcamp,141,145,3 duplicate(Lock#2-1) Lock#2-3 4_ROPEPILE
|
||||
1@tcamp,143,145,3 duplicate(Lock#2-1) Lock#2-4 4_ROPEPILE
|
||||
1@tcamp,142,147,3 duplicate(dummy_npc) Maram#Lock2 4_EP18_MARAM
|
||||
1@tcamp,138,145,3 duplicate(Lock Device#2-1) Lock Device#2-2 4_ROPEPILE
|
||||
1@tcamp,141,145,3 duplicate(Lock Device#2-1) Lock Device#2-3 4_ROPEPILE
|
||||
1@tcamp,143,145,3 duplicate(Lock Device#2-1) Lock Device#2-4 4_ROPEPILE
|
||||
1@tcamp,142,147,3 duplicate(dummy_disabled_npc) Maram#Lock Device2 4_EP18_MARAM
|
||||
|
||||
1@tcamp,223,109,3 script Lock#3-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock3");
|
||||
1@tcamp,223,109,3 script Lock Device#3-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock Device3");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: This building looks pretty suspicious, right? There must be a surveillance system in it as well.", .@maram$;
|
||||
npctalk "Maram: This building looks quite suspicious, right? There must be a surveillance system in here too.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Let's explore carefully, being careful not to get caught this time.", .@maram$;
|
||||
disablenpc instance_npcname("Lock#3-1");
|
||||
disablenpc instance_npcname("Lock#3-2");
|
||||
npctalk "Maram: Let's explore carefully this time, being careful not to get caught.", .@maram$;
|
||||
disablenpc instance_npcname("Lock Device#3-1");
|
||||
disablenpc instance_npcname("Lock Device#3-2");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,223,105,223,110,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,223,106,3 duplicate(Lock#3-1) Lock#3-2 4_ROPEPILE
|
||||
1@tcamp,226,114,3 duplicate(dummy_npc) Maram#Lock3 4_EP18_MARAM
|
||||
1@tcamp,223,106,3 duplicate(Lock Device#3-1) Lock Device#3-2 4_ROPEPILE
|
||||
1@tcamp,226,114,3 duplicate(dummy_disabled_npc) Maram#Lock Device3 4_EP18_MARAM
|
||||
|
||||
1@tcamp,80,99,3 script Lock#4-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock4");
|
||||
1@tcamp,80,99,3 script Lock Device#4-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock Device4");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: I think you've gotten pretty deep. You should be able to find what you need safely.", .@maram$;
|
||||
npctalk "Maram: Looks like we're in pretty deep. We should be able to safely find what we need.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Shall we wish you luck?", .@maram$;
|
||||
disablenpc instance_npcname("Lock#4-1");
|
||||
disablenpc instance_npcname("Lock#4-2");
|
||||
disablenpc instance_npcname("Lock#4-3");
|
||||
npctalk "Maram: Shall we wish you good luck?", .@maram$;
|
||||
disablenpc instance_npcname("Lock Device#4-1");
|
||||
disablenpc instance_npcname("Lock Device#4-2");
|
||||
disablenpc instance_npcname("Lock Device#4-3");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,80,94,80,100,cell_walkable,1;
|
||||
|
||||
enablenpc instance_npcname("Document Pile#Site1");
|
||||
enablenpc instance_npcname("Document Pile#Site2");
|
||||
enablenpc instance_npcname("Document Pile#Site3");
|
||||
enablenpc instance_npcname("Document Pile#Site4");
|
||||
enablenpc instance_npcname("Document Pile#Site5");
|
||||
enablenpc instance_npcname("Miriam#base1");
|
||||
enablenpc instance_npcname("Maram#base5");
|
||||
enablenpc instance_npcname("Pile of documents#Base1");
|
||||
enablenpc instance_npcname("Pile of documents#Base2");
|
||||
enablenpc instance_npcname("Pile of documents#Base3");
|
||||
enablenpc instance_npcname("Pile of documents#Base4");
|
||||
enablenpc instance_npcname("Pile of documents#Base5");
|
||||
enablenpc instance_npcname("Miriam#Base1");
|
||||
enablenpc instance_npcname("Maram#Base5");
|
||||
if ('step == 0)
|
||||
'step = 1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,80,97,3 duplicate(Lock#4-1) Lock#4-2 4_ROPEPILE
|
||||
1@tcamp,80,95,3 duplicate(Lock#4-1) Lock#4-3 4_ROPEPILE
|
||||
1@tcamp,82,100,3 duplicate(dummy_npc) Maram#Lock4 4_EP18_MARAM
|
||||
1@tcamp,80,97,3 duplicate(Lock Device#4-1) Lock Device#4-2 4_ROPEPILE
|
||||
1@tcamp,80,95,3 duplicate(Lock Device#4-1) Lock Device#4-3 4_ROPEPILE
|
||||
1@tcamp,82,100,3 duplicate(dummy_disabled_npc) Maram#Lock Device4 4_EP18_MARAM
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Final
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,32,100,3 script Document Pile#Site1 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "I took out a few sheets from the middle These are the expiry date of the weapon and the sales statement.";
|
||||
1@tcamp,32,100,3 script(DISABLED) Pile of documents#Base1 4_EP18_PAPERS,{
|
||||
if ('step != 1)
|
||||
end;
|
||||
mes "[Pile of documents]";
|
||||
mes "All kinds of documents are all mixed up.";
|
||||
mes "I took out a few pages from the middle and found that they were weapons expiration dates and sales records.";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "Even the date is very recent. There is a record of handing over a large number of weapons to Mr. Dandelion.";
|
||||
mes "I think I found what I was looking for. I put the documents in my pocket.";
|
||||
mes "[Pile of documents]";
|
||||
mes "Even the date is very recent. There is also a record of handing over a large amount of weapons to Mr. Dandelion.";
|
||||
mes "It looks like I found what I was looking for. I put the documents in my arms.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site1") );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,49,123,3 script Document Pile#Site2 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "At the top of the page the final menu for luncheon dinner?";
|
||||
1@tcamp,49,123,3 script(DISABLED) Pile of documents#Base2 4_EP18_PAPERS,{
|
||||
if ('step != 1)
|
||||
end;
|
||||
mes "[Pile of documents]";
|
||||
mes "All kinds of documents are all mixed up.";
|
||||
mes "On the top page... is it a battle to decide the menu for lunch?";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "It seems that the menu is fried fish with sauce.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
mes "[Pile of documents]";
|
||||
mes "It looks like the menu has been set on fried fish covered in sauce....";
|
||||
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site2") );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,29,86,3 script Document Pile#Site3 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "I took one out of the middle The layout of the military base guards?";
|
||||
1@tcamp,29,86,3 script(DISABLED) Pile of documents#Base3 4_EP18_PAPERS,{
|
||||
if ('step != 1)
|
||||
end;
|
||||
mes "[Pile of documents]";
|
||||
mes "All kinds of documents are all mixed up.";
|
||||
mes "I took one out from the middle and saw... a map of the security guards at the military base?";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "Looking at the date, it was a long time ago.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
mes "[Pile of documents]";
|
||||
mes "Looking at the date, it's a long time ago document.";
|
||||
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site3") );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,60,122,3 script Document Pile#Site4 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "The top one... 'If you feed the magmaring potatoes and hunt them after a while, will they drop the baked potatoes?'";
|
||||
1@tcamp,60,122,3 script(DISABLED) Pile of documents#Base4 4_EP18_PAPERS,{
|
||||
if ('step != 1)
|
||||
end;
|
||||
mes "[Pile of documents]";
|
||||
mes "All kinds of documents are all mixed up.";
|
||||
mes "The top chapter is... ¡®If you feed a magmaring a potato and then hunt it after a while, should it drop a baked potato?'";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "why is this here. But I'm curious about the result!";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
mes "[Pile of documents]";
|
||||
mes "...Why is this here? But I'm curious about the results!";
|
||||
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site4") );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,31,84,3 script Document Pile#Site5 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "Picking one out of the middle I found an illustration of the Pope drawn by icing the Pope's cookie icing with a pen.";
|
||||
1@tcamp,31,84,3 script(DISABLED) Pile of documents#Base5 4_EP18_PAPERS,{
|
||||
if ('step != 1)
|
||||
end;
|
||||
mes "[Pile of documents]";
|
||||
mes "All kinds of documents are all mixed up.";
|
||||
mes "When I pulled one out from the middle... I found an illustration of the Pope drawn with Pope cookie icing using a pen.";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "What kind of picture is it? Besides, you drew it very well.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
mes "[Pile of documents]";
|
||||
mes "What kind of picture is this? And it's really well drawn....";
|
||||
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site5") );
|
||||
cloakonnpcself();
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@tcamp,34,100,3 script Miriam#base1 4_EP18_MIRIAM,3,3,{
|
||||
disable_items;
|
||||
if (countitem(1000409) < 5) { // Ep18_Docu_File
|
||||
1@tcamp,34,100,3 script(DISABLED) Miriam#Base1 4_EP18_MIRIAM,3,3,{
|
||||
if ('step == 1) {
|
||||
if (countitem(1000409) < 5) { // Ep18_Docu_File
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "As expected, you are talented, adventurer. I used all my connections to find out the location.";
|
||||
mes "It looks like you found the adventurer and Maram right away.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "Please read these documents. They contain what we are looking for.";
|
||||
mes "Rather than having me explain everything to you, I think it would be better for you to see it for yourself.";
|
||||
close3;
|
||||
}
|
||||
if (getequipid(EQI_HEAD_TOP) != 400127) { // Ep18_Mini_Elly
|
||||
mes "[Mini Elly]";
|
||||
mes "Get it out of the bag. Put it on your head.";
|
||||
close;
|
||||
}
|
||||
mes "[Miriam]";
|
||||
mes ".......";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "No, Miriam! How are you here?";
|
||||
mes "They said they would conduct a separate investigation!";
|
||||
next;
|
||||
cutin "ep18_miriam_01.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "How did you and the adventurer dig this far?";
|
||||
mes "As expected, your skills are good. I used all my connections to find out the location, but you found it right away.";
|
||||
next;
|
||||
cutin "ep18_maram_02.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Let's do something about it, right, adventurer?";
|
||||
mes "Anyway, what information did you get?";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "As expected, you are talented, adventurer. I used all sorts of connections to find the position.";
|
||||
mes "It seems that Adventurer and Maram found it at once.";
|
||||
mes "Look at this document here.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Mini Elly]";
|
||||
mes "This document is a weapon sales record. Please show it to me.";
|
||||
mes "All of the weapons and firearms that these people disposed of have less than a year left before their expiration date.";
|
||||
next;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "You sell weapons like this so recklessly.";
|
||||
mes "If a weapon is not properly maintained, it may not function properly.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "The quality of all weapons coming out of the back hole is the same.";
|
||||
mes "...But I guess it's at this point in time.";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "One year is not a long expiration date, but it is not too tight.";
|
||||
mes "Why did it pour out at this moment when we were preparing for the protest?";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "There wouldn't have been a need to dispose of it right away.";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "This is one of the military bases managed by my adoptive father.";
|
||||
mes "I was wondering if it would really pop out at a time like this.";
|
||||
next;
|
||||
cutin "",255;
|
||||
select( "If it's your adoptive father, is it Priest Amal?", "That adoptive father who is a hardliner and pro-war?" );
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "That's right, adventurer. When I looked at the ledger, it doesn't seem like my adoptive father was involved.";
|
||||
mes "I think it's an isolated corruption at the lowest level, the weapons leak incident.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "Read some of the documents here. We have what we were looking for.";
|
||||
mes "I think it would be better to come and see it firsthand than to explain everything.";
|
||||
close3;
|
||||
mes "I'll have to dig a little deeper, but that's my guess for now.";
|
||||
mes "Oh, please give me the documents. I'll take them as evidence.";
|
||||
delitem 1000409,5; // Ep18_Docu_File
|
||||
if ('step == 1)
|
||||
'step = 2;
|
||||
if (isbegin_quest(16578) == 1) {
|
||||
erasequest 16578;
|
||||
setquest 16579;
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
npctalk "Maram: Ha, this is really fun.", instance_npcname("Maram#Base5");
|
||||
end;
|
||||
}
|
||||
if (getequipid(EQI_HEAD_TOP) != 400127) { // Ep18_Mini_Elly
|
||||
mes "[Mini Elly]";
|
||||
mes "Get it out of the bag. Put it on your head.";
|
||||
if ('step == 2) {
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "...Just a moment, I'm reading the document.";
|
||||
close;
|
||||
}
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes ".";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "No, Miriam! How are you here?";
|
||||
mes "They said they would investigate separately!";
|
||||
next;
|
||||
cutin "ep18_miriam_01.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "How did you and the adventurer dig this far?";
|
||||
mes "You have good skills, too. It was a location that I found using all kinds of connections, but you found it at once.";
|
||||
next;
|
||||
cutin "ep18_maram_02.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Let's do some, right, adventurer?";
|
||||
mes "Anyway, what information did you get?";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "Look at this document here.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Mini Elly]";
|
||||
mes "This is a sales statement for arms. Show it to me as well.";
|
||||
mes "The weapons and firearms these men have disposed of are all less than a year old.";
|
||||
next;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "How dare you sell such weapons.";
|
||||
mes "A weapon that is not properly maintained may not function properly.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "The weapons that come out of the back hole are all the same.";
|
||||
mes "but, at least it's at this point.";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "A year is not a long term, but it is not tight.";
|
||||
mes "Why did we pour out at this moment in preparation for the protest?";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "You wouldn't have to dispose of it right away.";
|
||||
next;
|
||||
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
|
||||
sleep2 300;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "This is one of the military bases managed by my stepfather.";
|
||||
mes "Just by chance, it really came out at a time like this.";
|
||||
next;
|
||||
cutin "",255;
|
||||
select( "If your stepfather is a priest, Youth Amal?", "The hard-line and pro-war stepfather?" );
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "That's right, adventurer. Looking at the ledger, it doesn't seem like the stepfather was involved.";
|
||||
mes "I think it was a single corruption at the end, the weapon leak case.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "I'll have to dig a little deeper, but that's my guess for now.";
|
||||
mes "Oh, give me the documents. I'll take it as evidence.";
|
||||
delitem 1000409,5; // Ep18_Docu_File
|
||||
if (isbegin_quest(16578) == 1) {
|
||||
erasequest 16578;
|
||||
setquest 16579;
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
npctalk "Miriam: Oh, adventurer? Maram you too!?";
|
||||
if (countitem(1000409) < 5)
|
||||
npctalk "Miriam: Oh, adventurer? Maram, you too!?";
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16578) == 1 && countitem(1000409) > 4" ); // Ep18_Docu_File
|
||||
disablenpc instance_npcname("Miriam#base1");
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16578) == 1 && countitem(1000409) > 4" ); // Ep18_Docu_File
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,32,102,3 script Maram#base5 4_EP18_MARAM,{
|
||||
if (isbegin_quest(16579) == 0) {
|
||||
1@tcamp,32,102,3 script(DISABLED) Maram#Base5 4_EP18_MARAM,{
|
||||
if ('step == 1) {
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I didn't know Miriam was here, right, adventurer?";
|
||||
mes "I didn't know Miriam would be here. Right, adventurer?";
|
||||
close3;
|
||||
}
|
||||
cutin "ep18_maram_02.png",2;
|
||||
mes "[Maram]";
|
||||
mes "We moved separately, but in the end we are in the same position.";
|
||||
mes "Still, what I got in the process was different, so I guess it has its own meaning.";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "Then I must be away for a while.";
|
||||
mes "I'm going to pass on my findings to my stepfather.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "Because there is a possibility that the adoptive father may not know yet if it is a single corruption.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Is it really an independent corruption? That's probably what bothers me.";
|
||||
mes "I have something to give to Rachel, Miriam, let's go together.";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I'll give you a shortcut, so can you please tell Suad what you found out here?";
|
||||
mes "We will follow soon, so please go ahead and tell me.";
|
||||
if (ep18_1_main == 46) {
|
||||
ep18_1_main = 47;
|
||||
erasequest 16579;
|
||||
setquest 16580;
|
||||
getitem "Ep18_Amethyst_Fragment",50;
|
||||
if ('step == 2) {
|
||||
mes "[Maram]";
|
||||
mes "They moved separately, but ended up in the same place.";
|
||||
mes "Still, what I gained from the process was different, so I guess it has some meaning.";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "Then I guess I'll have to leave for a while.";
|
||||
mes "I'll have to relay what I found out to my adoptive father.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "If it's an isolated corruption, there's a chance that even my adoptive father doesn't know about it yet.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Is this really an isolated case of corruption? That is something that bothers me.";
|
||||
mes "I also have something to deliver to Rachel, so Miriam, let's go together.";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I will tell you a shortcut to get out, so would you, adventurer, tell Suad what you found out here?";
|
||||
mes "We will follow shortly, so please go and tell us first.";
|
||||
if (ep18_main == 46) {
|
||||
ep18_main = 47;
|
||||
erasequest 16579;
|
||||
setquest 16580;
|
||||
getitem 1000405,50; // Ep18_Amethyst_Fragment
|
||||
}
|
||||
close2;
|
||||
warp "wolfvill",162,154;
|
||||
end;
|
||||
}
|
||||
close2;
|
||||
// debug
|
||||
warp "wolfvill",162,154;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16579) == 1" );
|
||||
disablenpc instance_npcname("Maram#base5");
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16579) == 1" );
|
||||
end;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
//= Instance Villa of Deception.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Require to complete the episode 18.1 main quest.
|
||||
//- Require to complete the Episode 18 main quest.
|
||||
//- The function to drop an item with random option is defined in re/other/glocal_npc2.txt
|
||||
// Notes:
|
||||
// Some of the setting can be modified in 'Optional settings'.
|
||||
@ -16,14 +16,14 @@
|
||||
wolfvill,79,260,0 script #con_wp11 HIDDEN_WARP_NPC,4,4,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (ep18_1_main < 57)
|
||||
if (ep18_main < 57)
|
||||
end;
|
||||
cloakoffnpcself( "Aira#con" );
|
||||
end;
|
||||
}
|
||||
|
||||
wolfvill,79,260,4 script(CLOAKED) Aira#con 4_M_BRZ_JACI,{
|
||||
if (ep18_1_main < 57)
|
||||
if (ep18_main < 57)
|
||||
end;
|
||||
switch( checkquest(12522,PLAYTIME) ) {
|
||||
case -1:
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
50
npc/re/mapflag/specialpopup.txt
Normal file
50
npc/re/mapflag/specialpopup.txt
Normal file
@ -0,0 +1,50 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Mapflag: special popup map setting.
|
||||
//===== Description: =========================================
|
||||
//= Displays a special popup when a player enters the map.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Initial script. [eppc0330]
|
||||
//============================================================
|
||||
|
||||
herosria mapflag specialpopup 1
|
||||
hero_in1 mapflag specialpopup 1
|
||||
hero_in2 mapflag specialpopup 1
|
||||
hero_in3 mapflag specialpopup 1
|
||||
hero_in4 mapflag specialpopup 1
|
||||
hero_out1 mapflag specialpopup 1
|
||||
hero_out2 mapflag specialpopup 1
|
||||
hero_out3 mapflag specialpopup 1
|
||||
hero_out4 mapflag specialpopup 1
|
||||
hero_ent1 mapflag specialpopup 1
|
||||
hero_ent2 mapflag specialpopup 1
|
||||
hero_ent3 mapflag specialpopup 1
|
||||
|
||||
hero_tra mapflag specialpopup 2
|
||||
hero_dun1 mapflag specialpopup 2
|
||||
|
||||
bl_ice mapflag specialpopup 3
|
||||
bl_lava mapflag specialpopup 3
|
||||
bl_grass mapflag specialpopup 3
|
||||
bl_death mapflag specialpopup 3
|
||||
bl_soul mapflag specialpopup 3
|
||||
bl_venom mapflag specialpopup 3
|
||||
bl_temple mapflag specialpopup 3
|
||||
|
||||
thana_step mapflag specialpopup 4
|
||||
tha_t07 mapflag specialpopup 4
|
||||
tha_t08 mapflag specialpopup 4
|
||||
tha_t09 mapflag specialpopup 4
|
||||
tha_t10 mapflag specialpopup 4
|
||||
tha_t11 mapflag specialpopup 4
|
||||
tha_t12 mapflag specialpopup 4
|
||||
|
||||
ama_dun01 mapflag specialpopup 5
|
||||
|
||||
lhz_dun_n mapflag specialpopup 6
|
||||
|
||||
bl_depth1 mapflag specialpopup 7
|
||||
|
||||
for_dun01 mapflag specialpopup 8
|
||||
for_dun02 mapflag specialpopup 8
|
||||
|
||||
bl_depth2 mapflag specialpopup 9
|
@ -60,4 +60,4 @@ Footer:
|
||||
- Path: npc/re/merchants/barters/enchan_illusion_dungeons.yml
|
||||
- Path: npc/re/merchants/barters/quests_exp_175.yml
|
||||
- Path: npc/re/merchants/barters/mysterious_cookie_shop.yml
|
||||
- Path: npc/re/merchants/barters/quests_18_1.yml
|
||||
- Path: npc/re/merchants/barters/quests_18.yml
|
||||
|
@ -91,23 +91,23 @@ Body:
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 7
|
||||
Item: Gray_W_Robe
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 8
|
||||
Item: Gray_W_Ring
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 9
|
||||
- Index: 8
|
||||
Item: Gray_W_Earing
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 9
|
||||
Item: Gray_W_Necklace
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Name: barter_ep18_2
|
||||
Items:
|
||||
- Index: 0
|
@ -5,9 +5,9 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
// Venomous Chimera spawn timer is custom. [Capuche]
|
||||
//= 1.1 Updated Venomous Chimera spawn timer. [Capuche]
|
||||
//============================================================
|
||||
|
||||
slabw01 monster Human Chimera 3631,45
|
||||
slabw01 monster Material Chimera 3632,45
|
||||
// unknown timer
|
||||
slabw01 monster Venomous Chimera 3633,1,18000000,600000,0
|
||||
slabw01 boss_monster Venomous Chimera 3633,1,3600000,600000,0
|
||||
|
@ -4007,8 +4007,8 @@ OnInit:
|
||||
}
|
||||
|
||||
|
||||
// ba_in01,26,266,3 script Smart Ellie#ep18ely01 4_EP17_TABLET,{
|
||||
ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
// ba_in01,26,266,3 script Smart Elly#ep18ely01 4_EP17_TABLET,{
|
||||
ba_in01,26,266,3 script Smart Elly#ep172_ely01 4_EP17_TABLET,{
|
||||
if (checkweight(1000103,15) == 0) {
|
||||
mes "You cannot proceed with the quest because you have too many items in your possession.";
|
||||
mes "Please clean up your inventory and try again.";
|
||||
@ -4016,39 +4016,39 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
}
|
||||
if (ep17_2_main < 32) {
|
||||
cutin "ep172_beta.bmp", 2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Hello, guest.";
|
||||
mes "I'm responsible for the airship hangar's information.";
|
||||
mes "Please call me Ellie.";
|
||||
mes "Please call me Elly.";
|
||||
close3;
|
||||
}
|
||||
if (ep17_2_main == 32) {
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Hello, guest.";
|
||||
mes "I'm responsible for the airship hangar's information.";
|
||||
mes "Please call me Ellie.";
|
||||
mes "Please call me Elly.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "After the master had destroyed this place, I have been doing something else for a while, but...";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Now I'm back at Alpha's request.";
|
||||
mes "Please leave the hangar's matters to me, Ellie.";
|
||||
mes "Please leave the hangar's matters to me, Elly.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "The leader of the 'intruders' had freely access the area for the master's collection 3...";
|
||||
mes "I returned here to manage it.";
|
||||
npctalk "Sounds troublesome.", "", bc_self;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "We are currently tracking the expected path after receiving the incident report.";
|
||||
mes "However, tracking it is not easy because the main system of No. 3 is completely disconnected.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "The 'invaders' which the 'guests' calls the 'Illusions' has a 99.9% chance that they made modifications on the system.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Dear 'guests', are you here?";
|
||||
cloakoffnpcself( "Est#ep172_est02" );
|
||||
cloakoffnpcself( "Rookie#ep172_rk03" );
|
||||
@ -4063,15 +4063,15 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
mes "I told Alpha that the analysisable data in the current state is over.";
|
||||
next;
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Yes. I have sent the data.";
|
||||
mes "Currently, there is no reception from the master's collection 3, but we have caught some unusual signals.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "This facility has not been used for a long time, but it has been secretly used by the 'intruders' and...";
|
||||
npctalk "Unusual signal?", "Rookie#ep172_rk03", bc_self;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "There are traces of magical communication with certain places outside the mansion.";
|
||||
mes "It's an intermittent signal.";
|
||||
next;
|
||||
@ -4081,16 +4081,16 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
mes "Where? the enterprise?";
|
||||
next;
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "According to the analysis, it's a one-way reception.";
|
||||
mes "It appears to be collecting reports from the outside...";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "It will take some time to completely analyze the code because it was used by the 'intruders' for one-way reception.";
|
||||
next;
|
||||
cutin "16loo_01",0;
|
||||
mes "[Rookie]";
|
||||
mes "Then, Ellie, I'll ask for one thing.";
|
||||
mes "Then, Elly, I'll ask for one thing.";
|
||||
mes "Continue receiving the signals as if the 'intruders' leader is still here.";
|
||||
next;
|
||||
cutin "ep162_est01",1;
|
||||
@ -4099,7 +4099,7 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
mes "With that, we'll be able to trace back the other collaborators out there.";
|
||||
next;
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "I will do as you say.";
|
||||
mes "We will maintain information patters of the 'intruders' and collect information received from their accomplices from outside the mansion.";
|
||||
next;
|
||||
@ -4135,10 +4135,10 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
cutin "16loo_03",0;
|
||||
mes "[Rookie]";
|
||||
mes "Then I'll let everyone and help Alpha.";
|
||||
mes "Take good care of Ellie!";
|
||||
mes "Take good care of Elly!";
|
||||
next;
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Do not worry about this place.";
|
||||
mes "Me and Almond will take care of it.";
|
||||
mes "You can be rest assured.";
|
||||
@ -4148,189 +4148,190 @@ ba_in01,26,266,3 script Smart Ellie#ep172_ely01 4_EP17_TABLET,{
|
||||
cloakonnpcself( "Rookie#ep172_rk03" );
|
||||
end;
|
||||
}
|
||||
if (ep18_1_main == 0 && BaseLevel >= 170) {
|
||||
if (ep18_main == 0 && BaseLevel >= 170) {
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "The periodic signal has not yet been received.";
|
||||
mes "The whereabouts of your master's collection#3 are also being tracked.";
|
||||
mes "[Elly]";
|
||||
mes "No regular signals have been received yet.";
|
||||
mes "We're also tracking the whereabouts of your collection #3.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "Don't worry.";
|
||||
mes "Time is on our side";
|
||||
mes "[Elly]";
|
||||
mes "No worries.";
|
||||
mes "Time is on our side.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "I and Alpha will analyze the information properly, so if you clean up the abandoned remnants... Ah!";
|
||||
mes "[Elly]";
|
||||
mes "We'll properly analyze the information, so it would be great if the guest could clean up the remnants left behind... Oh!";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "Please don't go anywhere for a moment.";
|
||||
mes "It will be over soon";
|
||||
mes "Time was on our side, wasn't it?";
|
||||
mes "[Elly]";
|
||||
mes "Just a moment, please stay here.";
|
||||
mes "It'll be over soon.";
|
||||
mes "Time is on our side, right?";
|
||||
next;
|
||||
// note: progressbar_npc must be after "next" otherwise the client may crash
|
||||
progressbar_npc "FFFF00",4;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Wait a minute...";
|
||||
mes "...";
|
||||
mes "...";
|
||||
// note: progressbar_npc must be after "next" otherwise the client may crash
|
||||
// progressbar_npc "FFFF00",4;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "As soon as the password is decrypted, it will be fast.";
|
||||
mes "The thing that took the longest is an instant.";
|
||||
progressbar_npc "FFFF00",4;
|
||||
mes "[Elly]";
|
||||
mes "Once we decrypt the code, it'll be quick.";
|
||||
mes "The longest part is over, so it feels like it went by in a flash.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "There is something in ^0000FFRachel^000000";
|
||||
mes "Of course I've only heard of Rachel, but I've never been there.";
|
||||
mes "The 'collaborators' there don't seem to know that their heads have moved yet.";
|
||||
mes "[Elly]";
|
||||
mes "There is something in ^0000FFRachel^000000.";
|
||||
mes "Of course, I've only heard of Rachel, and I've never been there.";
|
||||
mes "The 'collaborators' at that location seem unaware of their leaders' movements as of yet.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "Although we don't know where your master's Collection#3 is yet, we'll have to keep an eye out for information coming in here...";
|
||||
mes "what if?";
|
||||
mes "[Elly]";
|
||||
mes "Although we still don't know the whereabouts of Master's Collection No. 3, we need to continue to gather information coming in from here...";
|
||||
mes "What should we do?";
|
||||
next;
|
||||
select( "What?" );
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "What are you doing?";
|
||||
mes "What should I do?";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "The collaborator's position has been roughly secured. Reportedly 'waiting for your next instruction',";
|
||||
mes "Then, before the next instruction is issued, we should catch up on that side as soon as possible...";
|
||||
mes "[Elly]";
|
||||
mes "The location of the collaborator has been roughly secured. According to the report, they are awaiting further instructions, so...";
|
||||
mes "In that case, we should thoroughly investigate that area before the next instructions are given...";
|
||||
cloakoffnpcself( "Rookie#ep181_rk01" );
|
||||
cloakoffnpcself( "EST#ep181_est01" );
|
||||
npctalk "Rookie: Did you call?", "Rookie#ep181_rk01", bc_self;
|
||||
npctalk "EST: It ended sooner than I thought.", "EST#ep181_est01", bc_self;
|
||||
cloakoffnpcself( "Est#ep181_est01" );
|
||||
npctalk "Rookie: Did you call me?", "Rookie#ep181_rk01", bc_self;
|
||||
npctalk "Est: That was quicker than I thought.", "Est#ep181_est01", bc_self;
|
||||
next;
|
||||
cutin "ep162_est01.bmp",1;
|
||||
mes "[EST]";
|
||||
mes "Okay then Rachel...";
|
||||
mes "[Est]";
|
||||
mes "Okay, so Rachel...";
|
||||
next;
|
||||
cutin "16loo_01.bmp",0;
|
||||
mes "[Rookie]";
|
||||
mes "Rachel... who's going?";
|
||||
mes "Rachel... Who's going?";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "Is this a conflict of opinion?";
|
||||
mes "[Elly]";
|
||||
mes "Are we having a difference of opinion?";
|
||||
next;
|
||||
cutin "16loo_03.bmp",0;
|
||||
mes "[Rookie]";
|
||||
mes "It's not like that...";
|
||||
mes "I think it will be a bit difficult if we all go.";
|
||||
mes "Not really...";
|
||||
mes "I think it would be a little awkward if we all went.";
|
||||
next;
|
||||
cutin "ep162_est01.bmp",1;
|
||||
mes "[EST]";
|
||||
mes "Ah... I see.";
|
||||
mes "Yes. If 'Rebellion' moves, it could become a diplomatic matter.";
|
||||
mes "[Est]";
|
||||
mes "Ah, I see.";
|
||||
mes "Yes. If the Rebellion moves, it could become a diplomatic issue.";
|
||||
next;
|
||||
cutin "16loo_03.bmp",0;
|
||||
mes "[Rookie]";
|
||||
mes "Yes. Especially if it's Rachel.";
|
||||
mes "The problem between the mansion and the business has not yet been fully resolved...";
|
||||
mes "Yes, even more so if it's Rachel.";
|
||||
mes "...and the problems between the mansion and the company haven't all been solved yet.";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "Okay.";
|
||||
mes "[Elly]";
|
||||
mes "I see.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "Then...";
|
||||
mes "[Elly]";
|
||||
mes "If so, then...";
|
||||
next;
|
||||
select( "Why are you looking at me?" );
|
||||
select( "Why are they looking at me?" );
|
||||
cutin "",255;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "what are you doing?";
|
||||
mes "What do I do?";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Let's go, Rachel.";
|
||||
npctalk "Rookie: name.", "Rookie#ep181_rk01", bc_self;
|
||||
npctalk "Est: Name.", "EST#ep181_est01", bc_self;
|
||||
npctalk "Rookie: So it's a place name, huh?", "Rookie#ep181_rk01", bc_self;
|
||||
npctalk "Est: A place name.", "Est#ep181_est01", bc_self;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "Are other guests affiliated?";
|
||||
mes "It is difficult when disputes arise because of jurisdiction.";
|
||||
mes "You never know how long it will take, so it's not suitable for a companion.";
|
||||
mes "[Elly]";
|
||||
mes "But the other guests have affiliations, don't they?";
|
||||
mes "It will be difficult if there is a conflict due to jurisdiction.";
|
||||
mes "You don't know how long it will take, so it's not a good idea to accompany them.";
|
||||
next;
|
||||
cutin "ep162_est01.bmp",1;
|
||||
mes "[EST]";
|
||||
mes "It sounds like you want to go there yourself.";
|
||||
mes "[Est]";
|
||||
mes "That sounds like you're saying you're definitely going to go in person.";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "Yes.";
|
||||
mes "Please wait a minute.";
|
||||
mes "[Elly]";
|
||||
mes "Yes, it is.";
|
||||
mes "Please wait a moment.";
|
||||
next;
|
||||
progressbar_npc "00CCFF",7;
|
||||
mes "[Ellie]";
|
||||
progressbar_npc "CCFF",7;
|
||||
mes "[Elly]";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "You have permission.";
|
||||
npctalk "Meeting ended.", "", bc_self;
|
||||
mes "[Elly]";
|
||||
mes "You're authorized.";
|
||||
npctalk "The meeting has ended.", "Smart Elly#ep18ely01", bc_self;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "The purpose is support, not hindrance.";
|
||||
mes "I will follow you without burden.";
|
||||
mes "I'll give you this.";
|
||||
mes "[Elly]";
|
||||
mes "The purpose is not to hinder but to support.";
|
||||
mes "We'll follow along, no pressure.";
|
||||
mes "I will give this to you.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "What Ellie gave her was a doll with a slightly droopy feel that resembled Ellie.";
|
||||
mes "It may not necessarily be Ellie.";
|
||||
mes "What Elly gave was a doll that looked exactly like Elly and felt a little stretched out.";
|
||||
mes "It may not be Elly, but...";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "We have equipment that can transmit and receive data over long distances.";
|
||||
mes "Because we are such beings.";
|
||||
mes "[Elly]";
|
||||
mes "We also have equipment capable of long-distance data transmission and reception.";
|
||||
mes "Because that's who we are.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "But things are a little different now, so I'll give you a simple beta.";
|
||||
npctalk "Be sure to take it with you", "", bc_self;
|
||||
mes "[Elly]";
|
||||
mes "But things are a little different now, so I'll give you a beta version.";
|
||||
npctalk "Don't forget to take it with you.", "Smart Elly#ep18ely01", bc_self;
|
||||
next;
|
||||
cutin "16loo_02.bmp",0;
|
||||
mes "[Rookie]";
|
||||
mes "Uh... Mini Ellie?";
|
||||
mes "Uh... Mini Elly?";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "Okay. I'll take that name.";
|
||||
mes "Using the resources of the main body, it is possible to collect visual and auditory information and communicate like a clone.";
|
||||
mes "[Elly]";
|
||||
mes "Great, I'm adopting that name.";
|
||||
mes "I can collect information like vision and hearing and communicate like an avatar using my own resources.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "There is no individual core, so the information obtained is not shared between betas unless I update it,";
|
||||
mes "If communication is lost, it's just a doll.";
|
||||
mes "[Elly]";
|
||||
mes "There are no individual cores, so the information I get is not shared between betas unless I update it,";
|
||||
mes "If communication is lost, it's just a puppet.";
|
||||
next;
|
||||
cutin "16loo_01.bmp",0;
|
||||
mes "[Rookie]";
|
||||
mes "Then call us if you need assistance.";
|
||||
mes "Like Ellie, we will provide generous support except for the manpower.";
|
||||
mes "Then call us if you need our support.";
|
||||
mes "I will support you without reservation, just like Elly, except for manpower.";
|
||||
next;
|
||||
cutin "ep172_beta.bmp",2;
|
||||
mes "[Ellie]";
|
||||
mes "It will be so";
|
||||
mes "[Elly]";
|
||||
mes "Yes, I will do that.";
|
||||
mes "Please take care of yourself.";
|
||||
npctalk "I'm going with you, but it's strange to greet you like this.", "", bc_self;
|
||||
npctalk "It's strange to be greeting each other like this when we're going together.", "Smart Elly#ep18ely01", bc_self;
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "The almost exact coordinates from which the signal was sent...";
|
||||
mes "About <NAVI>[here]<INFO>rachel,182,176,0,101,0</INFO></NAVI>";
|
||||
ep18_1_main = 1;
|
||||
mes "[Elly]";
|
||||
mes "The nearly exact coordinates of the signal's origin are...";
|
||||
mes "around <NAVI>[here]<INFO>rachel,182,176,0,101,0</INFO></NAVI> or so.";
|
||||
ep18_main = 1;
|
||||
setquest 8681;
|
||||
getitem 400127,1; // Ep18_Mini_Elly
|
||||
close3;
|
||||
}
|
||||
if (ep18_1_main == 1) {
|
||||
mes "[Ellie]";
|
||||
mes "Please be safe.";
|
||||
if (ep18_main == 1) {
|
||||
mes "[Elly]";
|
||||
mes "Safe travels to Rachel.";
|
||||
close;
|
||||
|
||||
}
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "No intermittent signal has been received yet.";
|
||||
mes "The whereabouts of the master's collection 3 are also being tracked at the same time.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Don't worry.";
|
||||
mes "Time is on our side.";
|
||||
next;
|
||||
mes "[Ellie]";
|
||||
mes "[Elly]";
|
||||
mes "Me and Alpha will analyze the information properly, so I'd like you to clean up the intruders remnant.";
|
||||
close3;
|
||||
|
||||
@ -4339,7 +4340,7 @@ OnInit:
|
||||
// questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(18018) == 1" );
|
||||
|
||||
// check for episode 17.2 completion
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(8681) == 0 && isbegin_quest(18018) == 2 && BaseLevel >= 170" );
|
||||
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(8681) == 0 && isbegin_quest(18018) == 2 && BaseLevel >= 170" );
|
||||
end;
|
||||
}
|
||||
|
||||
@ -9389,8 +9390,8 @@ ba_in01,32,250,3 script Sweety#ep172_swty 4_EP17_SWEETY,{
|
||||
mes "[Almond]";
|
||||
mes "Not possible.";
|
||||
mes "You won't be able to receieve it even if it came.";
|
||||
mes "Ellie took your receiving chip while we're repairing you.";
|
||||
mes "Doesn't that mean Ellie will take the orders for you?";
|
||||
mes "Elly took your receiving chip while we're repairing you.";
|
||||
mes "Doesn't that mean Elly will take the orders for you?";
|
||||
npctalk "No! I'll receive my next orders soon!", "", bc_self;
|
||||
next;
|
||||
mes "[Almond]";
|
||||
|
13102
npc/re/quests/quests_18.txt
Normal file
13102
npc/re/quests/quests_18.txt
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1225,9 +1225,9 @@ OnInit:
|
||||
rockrdg1,160,306,3 duplicate(dummy_cloaked_npc) Johnny James#revt04 4_M_JOHNNYJAMES
|
||||
rockrdg1,168,306,3 duplicate(dummy_cloaked_npc) Albert Ford#revt08 4_M_ALBERTFORD
|
||||
rockrdg1,156,302,7 duplicate(dummy_cloaked_npc) Ivoka Skudi#revt02 4_M_EVOKASCUDI
|
||||
rockrdg1,156,306,5 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt01 4_M_EVOKASCUDI
|
||||
rockrdg1,161,302,1 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt02 4_M_EVOKASCUDI
|
||||
rockrdg1,164,306,3 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt03 4_M_EVOKASCUDI
|
||||
rockrdg1,156,306,5 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt05 4_M_EVOKASCUDI
|
||||
rockrdg1,161,302,1 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt06 4_M_EVOKASCUDI
|
||||
rockrdg1,164,306,3 duplicate(dummy_cloaked_npc) Cactus Gunslinger#revt07 4_M_EVOKASCUDI
|
||||
|
||||
rockrdg1,156,312,3 script Unmoving Freight Train# 4_ENERGY_RED,{
|
||||
if (rock_main_quest == 5) {
|
||||
|
@ -242,7 +242,7 @@ npc: npc/re/quests/quests_16_2.txt
|
||||
npc: npc/re/quests/quests_illusion_dungeons.txt
|
||||
npc: npc/re/quests/quests_17_1.txt
|
||||
npc: npc/re/quests/quests_17_2.txt
|
||||
npc: npc/re/quests/quests_18_1.txt
|
||||
npc: npc/re/quests/quests_18.txt
|
||||
npc: npc/re/quests/quests_aldebaran.txt
|
||||
npc: npc/re/quests/quests_dewata.txt
|
||||
npc: npc/re/quests/quests_dicastes.txt
|
||||
|
@ -22,3 +22,4 @@ npc: npc/re/mapflag/town.txt
|
||||
npc: npc/re/mapflag/reset.txt
|
||||
npc: npc/re/mapflag/skill_duration.txt
|
||||
npc: npc/re/mapflag/nodynamicnpc.txt
|
||||
npc: npc/re/mapflag/specialpopup.txt
|
||||
|
@ -527,6 +527,7 @@ CREATE TABLE IF NOT EXISTS `guild_expulsion` (
|
||||
`account_id` int(11) unsigned NOT NULL default '0',
|
||||
`name` varchar(24) NOT NULL default '',
|
||||
`mes` varchar(40) NOT NULL default '',
|
||||
`char_id` int(11) unsigned NOT NULL default '0',
|
||||
PRIMARY KEY (`guild_id`,`name`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
|
1
sql-files/upgrades/upgrade_20240803.sql
Normal file
1
sql-files/upgrades/upgrade_20240803.sql
Normal file
@ -0,0 +1 @@
|
||||
UPDATE `char_reg_num` SET `key` = 'ep18_main' WHERE `key` = 'ep18_1_main';
|
1
sql-files/upgrades/upgrade_20240914.sql
Normal file
1
sql-files/upgrades/upgrade_20240914.sql
Normal file
@ -0,0 +1 @@
|
||||
ALTER TABLE `guild_expulsion` ADD COLUMN `char_id` int(11) unsigned NOT NULL default '0';
|
@ -2425,7 +2425,7 @@ bool char_checkdb(void){
|
||||
return false;
|
||||
}
|
||||
//checking guild_expulsion_db
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`account_id`,`name`,`mes` FROM `%s` LIMIT 1;", schema_config.guild_expulsion_db) ){
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`account_id`,`name`,`mes`,`char_id` FROM `%s` LIMIT 1;", schema_config.guild_expulsion_db) ){
|
||||
Sql_ShowDebug(sql_handle);
|
||||
return false;
|
||||
}
|
||||
|
@ -309,8 +309,10 @@ int chclif_parse_pincode_setnew( int fd, struct char_session_data* sd ){
|
||||
if( charserv_config.pincode_config.pincode_enabled==0 || RFIFOL(fd,2) != sd->account_id ) {
|
||||
set_eof(fd);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
} else if (strnlen(sd->pincode, PINCODE_LENGTH) > 0) {
|
||||
set_eof(fd);
|
||||
return 1;
|
||||
} else {
|
||||
char newpin[PINCODE_LENGTH+1];
|
||||
memset(newpin,0,PINCODE_LENGTH+1);
|
||||
strncpy( newpin, RFIFOCP(fd,6), PINCODE_LENGTH );
|
||||
@ -561,7 +563,7 @@ int chclif_parse_char_delete2_req(int fd, struct char_session_data* sd) {
|
||||
chclif_char_delete2_ack(fd, char_id, 5, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// success
|
||||
delete_date = time(nullptr)+(charserv_config.char_config.char_del_delay);
|
||||
|
||||
@ -985,7 +987,7 @@ void chclif_accessible_maps( int fd ){
|
||||
}else{
|
||||
p->maps[count].status = 0;
|
||||
}
|
||||
|
||||
|
||||
mapindex_getmapname_ext( accessible_map.map, p->maps[count].map );
|
||||
|
||||
p->packetLength += sizeof( p->maps[0] );
|
||||
@ -1527,7 +1529,7 @@ void chclif_reject(int fd, uint8 errCode){
|
||||
int chclif_parse_reqcaptcha(int fd){
|
||||
//FIFOSD_CHECK(8)
|
||||
RFIFOSKIP(fd,8);
|
||||
chclif_ack_captcha(fd);
|
||||
chclif_ack_captcha(fd);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -308,8 +308,8 @@ int inter_guild_tosql( mmo_guild &g, int flag ){
|
||||
|
||||
Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
|
||||
Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
|
||||
"VALUES ('%d','%d','%s','%s')", schema_config.guild_expulsion_db, g.guild_id, e->account_id, esc_name, esc_mes) )
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`,`char_id`) "
|
||||
"VALUES ('%u','%u','%s','%s','%u')", schema_config.guild_expulsion_db, g.guild_id, e->account_id, esc_name, esc_mes, e->char_id) )
|
||||
Sql_ShowDebug(sql_handle);
|
||||
}
|
||||
}
|
||||
@ -487,7 +487,7 @@ std::shared_ptr<CharGuild> inter_guild_fromsql( int32 guild_id ){
|
||||
}
|
||||
|
||||
//printf("- Read guild_expulsion %d from sql \n",guild_id);
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_expulsion_db, guild_id) )
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes`,`char_id` FROM `%s` WHERE `guild_id`='%d'", schema_config.guild_expulsion_db, guild_id) )
|
||||
{
|
||||
Sql_ShowDebug(sql_handle);
|
||||
return nullptr;
|
||||
@ -499,6 +499,7 @@ std::shared_ptr<CharGuild> inter_guild_fromsql( int32 guild_id ){
|
||||
Sql_GetData(sql_handle, 0, &data, nullptr); e->account_id = atoi(data);
|
||||
Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, zmin(len, NAME_LENGTH));
|
||||
Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, zmin(len, sizeof(e->mes)));
|
||||
Sql_GetData(sql_handle, 3, &data, nullptr); e->char_id = strtoul(data, nullptr, 10);
|
||||
}
|
||||
|
||||
//printf("- Read guild_skill %d from sql \n",guild_id);
|
||||
@ -1343,6 +1344,7 @@ int mapif_parse_GuildLeave(int fd, int guild_id, uint32 account_id, uint32 char_
|
||||
}
|
||||
// Save the expulsion entry
|
||||
g->guild.expulsion[j].account_id = account_id;
|
||||
g->guild.expulsion[j].char_id = char_id;
|
||||
safestrncpy(g->guild.expulsion[j].name, g->guild.member[i].name, NAME_LENGTH);
|
||||
safestrncpy(g->guild.expulsion[j].mes, mes, 40);
|
||||
}
|
||||
|
@ -741,6 +741,7 @@ struct guild_expulsion {
|
||||
char name[NAME_LENGTH];
|
||||
char mes[40];
|
||||
uint32 account_id;
|
||||
uint32 char_id;
|
||||
};
|
||||
|
||||
struct guild_skill {
|
||||
|
@ -1150,6 +1150,51 @@ ACMD_FUNC(hide)
|
||||
return 0;
|
||||
}
|
||||
|
||||
ACMD_FUNC(resetcooltime)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
|
||||
for( size_t i = 0; i < ARRAYLENGTH( sd->scd ); i++ ){
|
||||
if( sd->scd[i] != nullptr ) {
|
||||
sprintf( atcmd_output, msg_txt( sd, 1537 ), skill_db.find( sd->scd[i]->skill_id )->name ); // Found skill '%s', unblocking...
|
||||
clif_displaymessage( sd->fd, atcmd_output );
|
||||
|
||||
if (battle_config.display_status_timers)
|
||||
clif_skill_cooldown( *sd, sd->scd[i]->skill_id, 0 );
|
||||
|
||||
delete_timer(sd->scd[i]->timer, skill_blockpc_end);
|
||||
aFree(sd->scd[i]);
|
||||
sd->scd[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if( sd->hd != nullptr && hom_is_active( sd->hd ) ){
|
||||
for( const uint16& skill_id : sd->hd->blockskill ){
|
||||
sprintf( atcmd_output, msg_txt( sd, 1537 ), skill_db.find( skill_id )->name ); // Found skill '%s', unblocking...
|
||||
clif_displaymessage( sd->fd, atcmd_output );
|
||||
|
||||
if (battle_config.display_status_timers)
|
||||
clif_skill_cooldown( *sd, skill_id, 0 );
|
||||
}
|
||||
|
||||
sd->hd->blockskill.clear();
|
||||
}
|
||||
|
||||
if( sd->md != nullptr ){
|
||||
for( const uint16& skill_id : sd->md->blockskill ){
|
||||
sprintf( atcmd_output, msg_txt( sd, 1537 ), skill_db.find( skill_id )->name ); // Found skill '%s', unblocking...
|
||||
clif_displaymessage( sd->fd, atcmd_output );
|
||||
|
||||
if (battle_config.display_status_timers)
|
||||
clif_skill_cooldown( *sd, skill_id, 0 );
|
||||
}
|
||||
|
||||
sd->md->blockskill.clear();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Changes a character's class
|
||||
*------------------------------------------*/
|
||||
@ -1241,7 +1286,7 @@ ACMD_FUNC(alive)
|
||||
clif_displaymessage(fd, msg_txt(sd,667)); // You're not dead.
|
||||
return -1;
|
||||
}
|
||||
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
|
||||
clif_skill_nodamage(&sd->bl,sd->bl,ALL_RESURRECTION,4);
|
||||
clif_displaymessage(fd, msg_txt(sd,16)); // You've been revived! It's a miracle!
|
||||
return 0;
|
||||
}
|
||||
@ -1314,7 +1359,7 @@ ACMD_FUNC(heal)
|
||||
|
||||
if ( hp < 0 && sp <= 0 ) {
|
||||
status_damage(nullptr, &sd->bl, -hp, -sp, 0, 0, 0);
|
||||
clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, DMG_ENDURE, 0, false);
|
||||
clif_damage(sd->bl,sd->bl, gettick(), 0, 0, -hp, 0, DMG_ENDURE, 0, false);
|
||||
clif_displaymessage(fd, msg_txt(sd,156)); // HP or/and SP modified.
|
||||
return 0;
|
||||
}
|
||||
@ -1325,7 +1370,7 @@ ACMD_FUNC(heal)
|
||||
status_heal(&sd->bl, hp, 0, 0);
|
||||
else {
|
||||
status_damage(nullptr, &sd->bl, -hp, 0, 0, 0, 0);
|
||||
clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, DMG_ENDURE, 0, false);
|
||||
clif_damage(sd->bl,sd->bl, gettick(), 0, 0, -hp, 0, DMG_ENDURE, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3547,7 +3592,7 @@ static void atcommand_raise_sub(map_session_data* sd) {
|
||||
|
||||
status_revive(&sd->bl, 100, 100);
|
||||
|
||||
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
|
||||
clif_skill_nodamage(&sd->bl,sd->bl,ALL_RESURRECTION,4);
|
||||
clif_displaymessage(sd->fd, msg_txt(sd,63)); // Mercy has been shown.
|
||||
}
|
||||
|
||||
@ -3747,7 +3792,7 @@ ACMD_FUNC(lostskill)
|
||||
|
||||
sd->status.skill[sk_idx].lv = 0;
|
||||
sd->status.skill[sk_idx].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,skill_id);
|
||||
clif_deleteskill(*sd,skill_id);
|
||||
clif_displaymessage(fd, msg_txt(sd,71)); // You have forgotten the skill.
|
||||
|
||||
return 0;
|
||||
@ -4330,6 +4375,9 @@ ACMD_FUNC(reload) {
|
||||
}else if( strstr( command, "barterdb" ) || strncmp( message, "barterdb", 4 ) == 0 ){
|
||||
barter_db.reload();
|
||||
clif_displaymessage(fd, msg_txt(sd, 830)); // Barter database has been reloaded.
|
||||
} else if (strstr(command, "logconf") || strncmp(message, "logconf", 3) == 0) {
|
||||
log_config_read(LOG_CONF_NAME);
|
||||
clif_displaymessage(fd, msg_txt(sd,1536)); // Log configuration has been reloaded.
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -6249,7 +6297,6 @@ ACMD_FUNC(useskill)
|
||||
*------------------------------------------*/
|
||||
ACMD_FUNC(displayskill)
|
||||
{
|
||||
struct status_data * status;
|
||||
t_tick tick;
|
||||
uint16 skill_id;
|
||||
uint16 skill_lv = 1;
|
||||
@ -6262,14 +6309,15 @@ ACMD_FUNC(displayskill)
|
||||
clif_displaymessage(fd, msg_txt(sd,825));// Effect Types: 0: All, 1: Damage, 2: Splash Dmg, 3: No Damage, 4: Ground
|
||||
return -1;
|
||||
}
|
||||
status = status_get_status_data(&sd->bl);
|
||||
|
||||
status_data* status = status_get_status_data(sd->bl);
|
||||
tick = gettick();
|
||||
if (type == 0 || type == 1)
|
||||
clif_skill_damage(&sd->bl, &sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, DMG_SINGLE);
|
||||
if (type == 0 || type == 2)
|
||||
clif_skill_damage(&sd->bl, &sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, DMG_SPLASH);
|
||||
if (type == 0 || type == 3)
|
||||
clif_skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1);
|
||||
clif_skill_nodamage(&sd->bl, sd->bl, skill_id, skill_lv);
|
||||
if (type == 0 || type == 4)
|
||||
clif_skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick);
|
||||
return 0;
|
||||
@ -8181,7 +8229,6 @@ ACMD_FUNC(homtalk)
|
||||
ACMD_FUNC(hominfo)
|
||||
{
|
||||
struct homun_data *hd;
|
||||
struct status_data *status;
|
||||
nullpo_retr(-1, sd);
|
||||
|
||||
if ( !hom_is_active(sd->hd) ) {
|
||||
@ -8190,7 +8237,7 @@ ACMD_FUNC(hominfo)
|
||||
}
|
||||
|
||||
hd = sd->hd;
|
||||
status = status_get_status_data(&hd->bl);
|
||||
status_data* status = status_get_status_data(hd->bl);
|
||||
clif_displaymessage(fd, msg_txt(sd,1261)); // Homunculus stats:
|
||||
|
||||
snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(sd,1262), // HP: %d/%d - SP: %d/%d
|
||||
@ -11017,6 +11064,7 @@ void atcommand_basecommands(void) {
|
||||
ACMD_DEF(guildstorage),
|
||||
ACMD_DEF(option),
|
||||
ACMD_DEF(hide), // + /hide
|
||||
ACMD_DEF(resetcooltime), // + /resetcooltime
|
||||
ACMD_DEFR(jobchange, ATCMD_NOCONSOLE),
|
||||
ACMD_DEF(kill),
|
||||
ACMD_DEF(alive),
|
||||
|
@ -161,7 +161,7 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap)
|
||||
if (*c >= 24)
|
||||
return 0;
|
||||
|
||||
if (status_isdead(bl))
|
||||
if (status_isdead(*bl))
|
||||
return 0;
|
||||
|
||||
if (battle_check_target(target, bl, BCT_ENEMY) > 0) {
|
||||
@ -219,7 +219,7 @@ static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
|
||||
if( *c >= 23 )
|
||||
return 0;
|
||||
|
||||
if( status_isdead(bl) )
|
||||
if( status_isdead(*bl) )
|
||||
return 0;
|
||||
|
||||
if( battle_check_target(src, bl, BCT_ENEMY) > 0 ) {// Is Enemy!...
|
||||
@ -286,7 +286,7 @@ int battle_damage(struct block_list *src, struct block_list *target, int64 damag
|
||||
dmg_change = status_damage(src, target, damage, 0, delay, 16, skill_id); // Coma attack
|
||||
else
|
||||
dmg_change = status_fix_damage(src, target, damage, delay, skill_id);
|
||||
if (attack_type && !status_isdead(target) && additional_effects)
|
||||
if (attack_type && !status_isdead(*target) && additional_effects)
|
||||
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, tick);
|
||||
if (dmg_lv > ATK_BLOCK && attack_type && additional_effects)
|
||||
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, tick);
|
||||
@ -296,7 +296,7 @@ int battle_damage(struct block_list *src, struct block_list *target, int64 damag
|
||||
|
||||
if (md != nullptr) {
|
||||
// Trigger monster skill condition for non-skill attacks.
|
||||
if (!status_isdead(target) && src != target) {
|
||||
if (!status_isdead(*target) && src != target) {
|
||||
if (damage > 0)
|
||||
mobskill_event(md, src, tick, attack_type, damage);
|
||||
if (skill_id > 0)
|
||||
@ -335,7 +335,7 @@ TIMER_FUNC(battle_delay_damage_sub){
|
||||
struct block_list* src = map_id2bl(dat->src_id);
|
||||
struct block_list* target = map_id2bl(dat->target_id);
|
||||
|
||||
if (target && !status_isdead(target)) {
|
||||
if (target && !status_isdead(*target)) {
|
||||
if( src && target->m == src->m &&
|
||||
(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
|
||||
check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
|
||||
@ -507,7 +507,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
|
||||
struct block_list *src2;
|
||||
|
||||
if( !su || !su->alive || (sg = su->group) == nullptr || !sg || sg->val3 == -1 ||
|
||||
(src2 = map_id2bl(sg->src_id)) == nullptr || status_isdead(src2) )
|
||||
(src2 = map_id2bl(sg->src_id)) == nullptr || status_isdead(*src2) )
|
||||
return 0;
|
||||
|
||||
if( sg->unit_id != UNT_FIREWALL ) {
|
||||
@ -696,8 +696,6 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
std::vector<e_race2> s_race2, /// Attacker Race2
|
||||
t_race2; ///< Target Race2
|
||||
enum e_element s_defele; ///< Attacker Element (not a weapon or skill element!)
|
||||
struct status_data *sstatus, ///< Attacker status data
|
||||
*tstatus; ///< Target status data
|
||||
int64 original_damage;
|
||||
|
||||
if( !damage )
|
||||
@ -709,8 +707,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
tsd = BL_CAST(BL_PC, target);
|
||||
t_class = status_get_class(target);
|
||||
s_class = status_get_class(src);
|
||||
sstatus = status_get_status_data(src);
|
||||
tstatus = status_get_status_data(target);
|
||||
///< Attacker status data
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
///< Target status data
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
s_race2 = status_get_race2(src);
|
||||
t_race2 = status_get_race2(target);
|
||||
s_defele = (tsd) ? (enum e_element)status_get_element(src) : ELE_NONE;
|
||||
@ -1167,7 +1167,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
|
||||
int element;
|
||||
if (flag & BF_WEAPON) {
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
if(sstatus->rhw.ele == ELE_NEUTRAL && sstatus->lhw.ele > sstatus->rhw.ele)
|
||||
element = battle_get_weapon_element(d, src, target, skill_id, skill_lv, EQI_HAND_L, false);
|
||||
else
|
||||
@ -1290,7 +1290,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
|
||||
// Weapon Blocking can be triggered while the above statuses are active.
|
||||
if ((sce = sc->getSCE(SC_WEAPONBLOCKING)) && flag & (BF_SHORT | BF_WEAPON) && rnd() % 100 < sce->val2) {
|
||||
clif_skill_nodamage(target, src, GC_WEAPONBLOCKING, sce->val1, 1);
|
||||
clif_skill_nodamage(target, *src, GC_WEAPONBLOCKING, sce->val1);
|
||||
sc_start(src, target, SC_WEAPONBLOCK_ON, 100, src->id, skill_get_time2(GC_WEAPONBLOCKING, sce->val1));
|
||||
d->dmg_lv = ATK_BLOCK;
|
||||
return false;
|
||||
@ -1358,7 +1358,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
skill_id == WL_SOULEXPANSION ||
|
||||
skill_id == AG_SOUL_VC_STRIKE ||
|
||||
(skill_id && skill_get_ele(skill_id, skill_lv) == ELE_GHOST) ||
|
||||
(skill_id == 0 && (status_get_status_data(src))->rhw.ele == ELE_GHOST))
|
||||
(skill_id == 0 && (status_get_status_data(*src))->rhw.ele == ELE_GHOST))
|
||||
{
|
||||
if (skill_id == WL_SOULEXPANSION)
|
||||
damage *= 2; // If used against a player in White Imprison, the skill deals double damage.
|
||||
@ -1407,12 +1407,12 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == target->id)) &&
|
||||
check_distance_bl(target, d_bl, sce_d->val3))
|
||||
{ //If player is target of devotion, show guard effect on the devotion caster rather than the target
|
||||
clif_skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1);
|
||||
clif_skill_nodamage(d_bl, *d_bl, CR_AUTOGUARD, sce->val1);
|
||||
unit_set_walkdelay(d_bl, gettick(), delay, 1);
|
||||
d->dmg_lv = ATK_MISS;
|
||||
return false;
|
||||
} else {
|
||||
clif_skill_nodamage(target, target, CR_AUTOGUARD, sce->val1, 1);
|
||||
clif_skill_nodamage(target, *target, CR_AUTOGUARD, sce->val1);
|
||||
unit_set_walkdelay(target, gettick(), delay, 1);
|
||||
#ifdef RENEWAL
|
||||
if (sc->getSCE(SC_SHRINK))
|
||||
@ -1455,7 +1455,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
return false;
|
||||
|
||||
if ((sce = sc->getSCE(SC_PARRYING)) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd() % 100 < sce->val2) {
|
||||
clif_skill_nodamage(target, target, LK_PARRYING, sce->val1, 1);
|
||||
clif_skill_nodamage(target, *target, LK_PARRYING, sce->val1);
|
||||
|
||||
if (skill_id == LK_PARRYING) {
|
||||
unit_data *ud = unit_bl2ud(target);
|
||||
@ -1471,7 +1471,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
|
||||
if (sd && pc_issit(sd))
|
||||
pc_setstand(sd, true); //Stand it to dodge.
|
||||
clif_skill_nodamage(target, target, TK_DODGE, 1, 1);
|
||||
clif_skill_nodamage(target, *target, TK_DODGE, 1);
|
||||
sc_start4(src, target, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000);
|
||||
return false;
|
||||
}
|
||||
@ -1494,7 +1494,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
|
||||
if (((sce = sc->getSCE(SC_UTSUSEMI)) || sc->getSCE(SC_BUNSINJYUTSU)) && flag&BF_WEAPON && !skill_get_inf2(skill_id, INF2_IGNORECICADA)) {
|
||||
skill_additional_effect(src, target, skill_id, skill_lv, flag, ATK_BLOCK, gettick());
|
||||
if (!status_isdead(src))
|
||||
if (!status_isdead(*src))
|
||||
skill_counter_additional_effect(src, target, skill_id, skill_lv, flag, gettick());
|
||||
if (sce) {
|
||||
clif_specialeffect(target, EF_STORMKICK4, AREA);
|
||||
@ -1675,7 +1675,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
damage += damage * bonus / 100;
|
||||
}
|
||||
if (tsc->getSCE(SC_HOLY_OIL) && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
|
||||
damage += damage * 50 / 100;// Need official adjustment. [Rytech]
|
||||
damage += damage * (3 * tsc->getSCE(SC_HOLY_OIL)->val1) / 100;
|
||||
|
||||
if( tsc->getSCE( SC_RUSH_QUAKE1 ) && ( flag&BF_WEAPON ) == BF_WEAPON ){
|
||||
damage += damage * 50 / 100;
|
||||
@ -1792,7 +1792,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
#endif
|
||||
) )
|
||||
{
|
||||
struct status_data *status = status_get_status_data(bl);
|
||||
status_data* status = status_get_status_data(*bl);
|
||||
int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
|
||||
per /=20; //Uses 20% SP intervals.
|
||||
//SP Cost: 1% + 0.5% per every 20% SP
|
||||
@ -1900,8 +1900,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
}
|
||||
}
|
||||
|
||||
if ((sce = sc->getSCE(SC_BLOODLUST)) && flag&BF_WEAPON && damage > 0 && rnd()%100 < sce->val3)
|
||||
status_heal(src, damage * sce->val4 / 100, 0, 3);
|
||||
if ((sce = sc->getSCE(SC_BLOODLUST)) && flag & BF_WEAPON && damage > 0 && rnd_chance(sce->val3, 100))
|
||||
status_heal(src, damage * sce->val4 / 100, 0, 1);
|
||||
|
||||
if ((sce = sc->getSCE(SC_BLOODSUCKER)) && flag & BF_WEAPON && damage > 0 && rnd() % 100 < (2 * sce->val1 - 1))
|
||||
status_heal(src, damage * sce->val1 / 100, 0, 3);
|
||||
@ -2234,7 +2234,7 @@ static int battle_calc_drain(int64 damage, int rate, int per)
|
||||
int64 battle_addmastery(map_session_data *sd,struct block_list *target,int64 dmg,int type)
|
||||
{
|
||||
int64 damage;
|
||||
struct status_data *status = status_get_status_data(target);
|
||||
status_data* status = status_get_status_data(*target);
|
||||
int weapon, skill;
|
||||
|
||||
#ifdef RENEWAL
|
||||
@ -2399,7 +2399,7 @@ static int battle_calc_sizefix(int64 damage, map_session_data *sd, unsigned char
|
||||
*/
|
||||
static int battle_calc_base_weapon_attack(struct block_list *src, struct status_data *tstatus, struct weapon_atk *wa, map_session_data *sd, bool critical)
|
||||
{
|
||||
struct status_data *status = status_get_status_data(src);
|
||||
status_data* status = status_get_status_data(*src);
|
||||
uint8 type = (wa == &status->lhw)?EQI_HAND_L:EQI_HAND_R;
|
||||
uint16 atkmin = (type == EQI_HAND_L)?status->watk2:status->watk;
|
||||
uint16 atkmax = atkmin;
|
||||
@ -2835,7 +2835,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
*/
|
||||
bool is_infinite_defense(struct block_list *target, int flag)
|
||||
{
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
if(target->type == BL_SKILL) {
|
||||
TBL_SKILL *su = ((TBL_SKILL*)target);
|
||||
@ -2871,7 +2871,7 @@ bool is_infinite_defense(struct block_list *target, int flag)
|
||||
static bool is_skill_using_arrow(struct block_list *src, int skill_id)
|
||||
{
|
||||
if(src != nullptr) {
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
|
||||
return ((sd && sd->state.arrow_atk) || (!sd && ((skill_id && skill_get_ammotype(skill_id)) || sstatus->rhw.range>3))
|
||||
@ -2922,7 +2922,7 @@ static bool is_attack_left_handed(struct block_list *src, int skill_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *sstatus = status_get_status_data(*src);
|
||||
|
||||
if (sstatus->lhw.atk)
|
||||
return true;
|
||||
@ -2950,7 +2950,7 @@ static bool is_attack_critical(struct Damage* wd, struct block_list *src, struct
|
||||
if( skill_id && !skill_get_nk(skill_id,NK_CRITICAL) )
|
||||
return false;
|
||||
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
|
||||
if( sstatus->cri )
|
||||
{
|
||||
@ -2964,7 +2964,7 @@ static bool is_attack_critical(struct Damage* wd, struct block_list *src, struct
|
||||
return false;
|
||||
}
|
||||
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
@ -3037,10 +3037,6 @@ static bool is_attack_critical(struct Damage* wd, struct block_list *src, struct
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case SH_CHUL_HO_SONIC_CLAW:
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) == 0 && !(sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
if(tsd && tsd->bonus.critical_def)
|
||||
cri = cri * ( 100 - tsd->bonus.critical_def ) / 100;
|
||||
@ -3064,7 +3060,7 @@ static int is_attack_piercing(struct Damage* wd, struct block_list *src, struct
|
||||
|
||||
if(src != nullptr) {
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI
|
||||
#ifndef RENEWAL
|
||||
@ -3122,8 +3118,8 @@ static std::bitset<NK_MAX> battle_skill_get_damage_properties(uint16 skill_id, i
|
||||
*/
|
||||
static bool is_attack_hitting(struct Damage* wd, struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool first_call)
|
||||
{
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
@ -3316,7 +3312,7 @@ static bool is_attack_hitting(struct Damage* wd, struct block_list *src, struct
|
||||
*/
|
||||
static bool attack_ignores_def(struct Damage* wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, short weapon_position)
|
||||
{
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
std::bitset<NK_MAX> nk = battle_skill_get_damage_properties(skill_id, wd->miscflag);
|
||||
@ -3421,7 +3417,7 @@ static int battle_calc_equip_attack(struct block_list *src, int skill_id)
|
||||
{
|
||||
if(src != nullptr) {
|
||||
int eatk = 0;
|
||||
struct status_data *status = status_get_status_data(src);
|
||||
status_data* status = status_get_status_data(*src);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
|
||||
// Add arrow atk if using an applicable skill
|
||||
@ -3450,7 +3446,7 @@ int battle_get_weapon_element(struct Damage* wd, struct block_list *src, struct
|
||||
{
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
int element = skill_get_ele(skill_id, skill_lv);
|
||||
|
||||
//Take weapon's element
|
||||
@ -3553,7 +3549,7 @@ int battle_get_magic_element(struct block_list* src, struct block_list* target,
|
||||
int element = skill_get_ele(skill_id, skill_lv);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
|
||||
if (element == ELE_WEAPON) { // pl=-1 : the skill takes the weapon's element
|
||||
element = sstatus->rhw.ele;
|
||||
@ -3613,25 +3609,6 @@ int battle_get_magic_element(struct block_list* src, struct block_list* target,
|
||||
if (sd)
|
||||
element = sd->bonus.arrow_ele;
|
||||
break;
|
||||
case SU_CN_METEOR:
|
||||
case SU_CN_METEOR2:
|
||||
case SH_HYUN_ROKS_BREEZE:
|
||||
case SH_HYUN_ROK_CANNON:
|
||||
if (sc && sc->count) {
|
||||
if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_1))
|
||||
element = ELE_WATER;
|
||||
else if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_2))
|
||||
element = ELE_WIND;
|
||||
else if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_3))
|
||||
element = ELE_EARTH;
|
||||
else if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_4))
|
||||
element = ELE_FIRE;
|
||||
else if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_5))
|
||||
element = ELE_DARK;
|
||||
else if (sc->getSCE(SC_COLORS_OF_HYUN_ROK_6))
|
||||
element = ELE_HOLY;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return element;
|
||||
@ -3716,6 +3693,12 @@ static int battle_get_spiritball_damage(struct Damage& wd, struct block_list& sr
|
||||
// These skills used as many spheres as they do hits
|
||||
damage = (wd.div_ + sd->spiritball) * 3;
|
||||
break;
|
||||
#ifdef RENEWAL
|
||||
case MO_FINGEROFFENSIVE:
|
||||
// These skills store the spheres used in spiritball_old
|
||||
damage = (sd->spiritball_old + sd->spiritball) * 3;
|
||||
break;
|
||||
#endif
|
||||
case MO_EXTREMITYFIST:
|
||||
// These skills store the number of spheres the player had before cast
|
||||
damage = sd->spiritball_old * 3;
|
||||
@ -3742,8 +3725,8 @@ static void battle_calc_element_damage(struct Damage* wd, struct block_list *src
|
||||
std::bitset<NK_MAX> nk = battle_skill_get_damage_properties(skill_id, wd->miscflag);
|
||||
map_session_data* sd = BL_CAST(BL_PC, src);
|
||||
status_change* sc = status_get_sc(src);
|
||||
struct status_data* sstatus = status_get_status_data(src);
|
||||
struct status_data* tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
int right_element = battle_get_weapon_element(wd, src, target, skill_id, skill_lv, EQI_HAND_R, true);
|
||||
|
||||
// Elemental attribute fix
|
||||
@ -3876,7 +3859,7 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s
|
||||
{
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
int t_class = status_get_class(target);
|
||||
|
||||
#ifndef RENEWAL
|
||||
@ -3936,7 +3919,7 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s
|
||||
case NC_ARMSCANNON:
|
||||
// Arrow attack of these skills is not influenced by P.ATK so we add it as mastery attack
|
||||
if (sd != nullptr) {
|
||||
struct status_data* tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
ATK_ADD(wd->masteryAtk, wd->masteryAtk2, battle_attr_fix(src, target, sd->bonus.arrow_atk, sd->bonus.arrow_ele, tstatus->def_ele, tstatus->ele_lv));
|
||||
}
|
||||
break;
|
||||
@ -3982,8 +3965,8 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s
|
||||
*/
|
||||
static void battle_calc_damage_parts(struct Damage* wd, struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv)
|
||||
{
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
bool critical = false;
|
||||
|
||||
@ -4057,8 +4040,8 @@ static void battle_calc_damage_parts(struct Damage* wd, struct block_list *src,s
|
||||
static void battle_calc_skill_base_damage(struct Damage* wd, struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv)
|
||||
{
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
|
||||
@ -4352,7 +4335,7 @@ static void battle_calc_multi_attack(struct Damage* wd, struct block_list *src,s
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
if( sd && !skill_id ) { // if no skill_id passed, check for double attack [helvetica]
|
||||
short i;
|
||||
@ -4549,8 +4532,8 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
int skillratio = 100;
|
||||
int i;
|
||||
|
||||
@ -6296,39 +6279,6 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
skillratio += 5 * sstatus->con;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SH_CHUL_HO_SONIC_CLAW:
|
||||
skillratio += -100 + 850 + 1650 * skill_lv;
|
||||
skillratio += 50 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
skillratio += 5 * sstatus->pow;
|
||||
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||
skillratio += 100 + 400 * skill_lv;
|
||||
skillratio += 50 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SH_HOWLING_OF_CHUL_HO:
|
||||
skillratio += -100 + 600 + 1050 * skill_lv;
|
||||
skillratio += 50 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
skillratio += 5 * sstatus->pow;
|
||||
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||
skillratio += 100 + 100 * skill_lv;
|
||||
skillratio += 50 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SH_HOGOGONG_STRIKE:
|
||||
skillratio += -100 + 180 + 200 * skill_lv;
|
||||
skillratio += 10 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
skillratio += 5 * sstatus->pow;
|
||||
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||
skillratio += 70 + 150 * skill_lv;
|
||||
skillratio += 10 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
}
|
||||
return skillratio;
|
||||
}
|
||||
@ -6345,8 +6295,8 @@ static int64 battle_calc_skill_constant_addition(struct Damage* wd, struct block
|
||||
{
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
int64 atk = 0;
|
||||
|
||||
//Constant/misc additions from skills
|
||||
@ -6397,8 +6347,8 @@ static void battle_attack_sc_bonus(struct Damage* wd, struct block_list *src, st
|
||||
{
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
uint8 anger_id = 0; // SLS Anger
|
||||
|
||||
// Kagerou/Oboro Earth Charm effect +15% wATK
|
||||
@ -6586,8 +6536,8 @@ static void battle_calc_defense_reduction(struct Damage* wd, struct block_list *
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
//Defense reduction
|
||||
short vit_def;
|
||||
@ -6757,7 +6707,7 @@ static void battle_calc_attack_post_defense(struct Damage* wd, struct block_list
|
||||
{
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
|
||||
// Post skill/vit reduction damage increases
|
||||
#ifndef RENEWAL
|
||||
@ -6812,7 +6762,7 @@ static void battle_calc_attack_post_defense(struct Damage* wd, struct block_list
|
||||
*/
|
||||
static void battle_calc_attack_plant(struct Damage* wd, struct block_list *src,struct block_list *target, uint16 skill_id, uint16 skill_lv)
|
||||
{
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
bool attack_hits = is_attack_hitting(wd, src, target, skill_id, skill_lv, false);
|
||||
|
||||
if (skill_id != SN_SHARPSHOOTING && skill_id != RA_ARROWSTORM)
|
||||
@ -6859,9 +6809,9 @@ static void battle_calc_attack_plant(struct Damage* wd, struct block_list *src,s
|
||||
return;
|
||||
}
|
||||
|
||||
// Triple Attack has a special property that it does not split damage on plant mode
|
||||
// Triple Attack and Finger Offensive have a special property, they do not split damage on plant mode
|
||||
// In pre-renewal, it requires the monster to have exactly 100 def
|
||||
if (skill_id == MO_TRIPLEATTACK && wd->div_ < 0
|
||||
if ((skill_id == MO_TRIPLEATTACK || skill_id == MO_FINGEROFFENSIVE) && wd->div_ < 0
|
||||
#ifndef RENEWAL
|
||||
&& tstatus->def == 100
|
||||
#endif
|
||||
@ -6969,14 +6919,14 @@ static void battle_calc_attack_gvg_bg(struct Damage* wd, struct block_list *src,
|
||||
(src->type == BL_SKILL && (skill_id == SG_SUN_WARM || skill_id == SG_MOON_WARM || skill_id == SG_STAR_WARM))) ) {
|
||||
int64 damage = wd->damage + wd->damage2, rdamage = 0;
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
t_tick tick = gettick(), rdelay = 0;
|
||||
|
||||
rdamage = battle_calc_return_damage(target, src, &damage, wd->flag, skill_id, false);
|
||||
if( rdamage > 0 ) { //Item reflect gets calculated before any mapflag reducing is applicated
|
||||
struct block_list *d_bl = battle_check_devotion(src);
|
||||
|
||||
rdelay = clif_damage(src, (!d_bl) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0, false);
|
||||
rdelay = clif_damage(*src, (d_bl == nullptr) ? *src : *d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0, false);
|
||||
if( tsd )
|
||||
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_);
|
||||
//Use Reflect Shield to signal this kind of skill trigger [Skotlex]
|
||||
@ -7031,8 +6981,8 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
int skill_damage = 0;
|
||||
|
||||
//Reject Sword bugreport:4493 by Daegaladh
|
||||
@ -7046,9 +6996,9 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
|
||||
)
|
||||
{
|
||||
ATK_RATER(wd->damage, 50)
|
||||
clif_skill_nodamage(target,target,ST_REJECTSWORD, tsc->getSCE(SC_REJECTSWORD)->val1,1);
|
||||
battle_fix_damage(target,src,wd->damage,clif_damage(target,src,gettick(),0,0,wd->damage,0,DMG_NORMAL,0,false),ST_REJECTSWORD);
|
||||
if (status_isdead(target))
|
||||
clif_skill_nodamage(target, *target,ST_REJECTSWORD, tsc->getSCE(SC_REJECTSWORD)->val1);
|
||||
battle_fix_damage(target,src,wd->damage,clif_damage(*target,*src,gettick(),0,0,wd->damage,0,DMG_NORMAL,0,false),ST_REJECTSWORD);
|
||||
if (status_isdead(*target))
|
||||
return;
|
||||
if( --(tsc->getSCE(SC_REJECTSWORD)->val3) <= 0 )
|
||||
status_change_end(target, SC_REJECTSWORD);
|
||||
@ -7064,7 +7014,7 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
|
||||
skill_blown(target, src, skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, tsc->getSCE(SC_CRESCENTELBOW)->val1), unit_getdir(src), BLOWN_NONE);
|
||||
clif_skill_damage(target, src, gettick(), status_get_amotion(src), 0, rdamage,
|
||||
1, SR_CRESCENTELBOW_AUTOSPELL, tsc->getSCE(SC_CRESCENTELBOW)->val1, DMG_SINGLE); // This is how official does
|
||||
clif_damage(src, target, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, DMG_NORMAL, 0, false);
|
||||
clif_damage(*src, *target, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, DMG_NORMAL, 0, false);
|
||||
battle_fix_damage(target, src, rdamage, 0, SR_CRESCENTELBOW);
|
||||
status_damage(src, target, rdamage/10, 0, 0, 1, 0);
|
||||
status_change_end(target, SC_CRESCENTELBOW);
|
||||
@ -7126,8 +7076,8 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
|
||||
*/
|
||||
static struct Damage initialize_weapon_data(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int wflag)
|
||||
{
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
status_change *sc = status_get_sc(src);
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct Damage wd;
|
||||
@ -7320,7 +7270,7 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
|
||||
int64 damage = wd->damage + wd->damage2, rdamage = 0;
|
||||
map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
struct unit_data *ud = unit_bl2ud(target);
|
||||
t_tick tick = gettick(), rdelay = 0;
|
||||
|
||||
@ -7346,7 +7296,7 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
|
||||
if( attack_type == BF_WEAPON && tsc->getSCE(SC_REFLECTDAMAGE) ) // Don't reflect your own damage (Grand Cross)
|
||||
map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,wd->flag);
|
||||
else if( attack_type == BF_WEAPON || attack_type == BF_MISC) {
|
||||
rdelay = clif_damage(src, (!d_bl) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0, false);
|
||||
rdelay = clif_damage(*src, (d_bl == nullptr) ? *src : *d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0, false);
|
||||
if( tsd )
|
||||
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, sstatus->class_);
|
||||
// It appears that official servers give skill reflect damage a longer delay
|
||||
@ -7371,8 +7321,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
struct Damage wd;
|
||||
status_change *sc = status_get_sc(src);
|
||||
status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
int right_element, left_element;
|
||||
bool infdef = false;
|
||||
|
||||
@ -7446,7 +7396,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
|
||||
#ifdef RENEWAL
|
||||
if(skill_id == HW_MAGICCRASHER) { // Add weapon attack for MATK onto Magic Crasher
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
|
||||
if (sstatus->matk_max > sstatus->matk_min) {
|
||||
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min));
|
||||
@ -7652,7 +7602,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
ATK_ADD(wd.damage, wd.damage2, skill_lv * 240 + status_get_lv(target) * 40);
|
||||
break;
|
||||
case SR_GATEOFHELL: {
|
||||
status_data *sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
double bonus = 1 + skill_lv * 2 / 10;
|
||||
|
||||
ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - sstatus->hp);
|
||||
@ -7777,8 +7727,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
TBL_PC *tsd;
|
||||
status_change *sc, *tsc;
|
||||
struct Damage ad;
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
struct {
|
||||
unsigned imdef : 1;
|
||||
unsigned infdef : 1;
|
||||
@ -7791,6 +7739,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
nullpo_info(NLP_MARK);
|
||||
return ad;
|
||||
}
|
||||
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
// Initial Values
|
||||
// Set to 1 because magic damage on plants is 1 per hit; if target is not a plant this gets reinitialized to 0 later
|
||||
ad.damage = 1;
|
||||
@ -8386,8 +8338,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case SU_CN_METEOR:
|
||||
case SU_CN_METEOR2:
|
||||
skillratio += 100 + 100 * skill_lv + sstatus->int_ * 5; // !TODO: Confirm INT bonus
|
||||
if (sc && sc->getSCE(SC_COLORS_OF_HYUN_ROK_BUFF))
|
||||
skillratio += skillratio * 50 / 100;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case NPC_VENOMFOG:
|
||||
@ -8512,11 +8462,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
break;
|
||||
case AG_ASTRAL_STRIKE_ATK:
|
||||
skillratio += -100 + 650 * skill_lv + 10 * sstatus->spl;
|
||||
// Not confirmed, but if the main hit deal additional damage
|
||||
// on certain races then the repeated damage should too right?
|
||||
// Guessing a formula here for now. [Rytech]
|
||||
if (tstatus->race == RC_UNDEAD || tstatus->race == RC_DRAGON)
|
||||
skillratio += 200 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case AG_ROCK_DOWN:
|
||||
@ -8781,28 +8726,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
skillratio += 5 * sstatus->spl;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SH_HYUN_ROKS_BREEZE:
|
||||
skillratio += -100 + 650 + 750 * skill_lv;
|
||||
skillratio += 20 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
skillratio += 5 * sstatus->spl;
|
||||
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_HYUN_ROK) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||
skillratio += 100 + 200 * skill_lv;
|
||||
skillratio += 20 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SH_HYUN_ROK_CANNON:
|
||||
skillratio += -100 + 1050 + 1550 * skill_lv;
|
||||
skillratio += 50 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
skillratio += 5 * sstatus->spl;
|
||||
|
||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_HYUN_ROK) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||
skillratio += 300 * skill_lv;
|
||||
skillratio += 25 * pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY);
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
}
|
||||
|
||||
if (sc) {// Insignia's increases the damage of offensive magic by a fixed percentage depending on the element.
|
||||
@ -9041,8 +8964,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
|
||||
map_session_data *sd, *tsd;
|
||||
struct Damage md; //DO NOT CONFUSE with md of mob_data!
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_change *ssc = status_get_sc(src);
|
||||
|
||||
memset(&md,0,sizeof(md));
|
||||
@ -9052,6 +8973,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
return md;
|
||||
}
|
||||
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
//Some initial values
|
||||
md.amotion = (skill_get_inf(skill_id)&INF_GROUND_SKILL ? 0 : sstatus->amotion);
|
||||
md.dmotion = tstatus->dmotion;
|
||||
@ -9516,7 +9440,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
|
||||
status_change_entry *tsce = tsc->getSCE(SC_WEAPONBLOCKING);
|
||||
|
||||
if (attack_type == BF_WEAPON && rnd() % 100 < tsce->val2) {
|
||||
clif_skill_nodamage(target, bl, GC_WEAPONBLOCKING, tsce->val1, 1);
|
||||
clif_skill_nodamage(target, *bl, GC_WEAPONBLOCKING, tsce->val1);
|
||||
sc_start(bl, target, SC_WEAPONBLOCK_ON, 100, bl->id, skill_get_time2(GC_WEAPONBLOCKING, tsce->val1));
|
||||
}
|
||||
}
|
||||
@ -9656,7 +9580,7 @@ int64 battle_calc_return_damage(struct block_list* tbl, struct block_list *src,
|
||||
*/
|
||||
bool battle_check_coma(map_session_data& sd, struct block_list& target, e_battle_flag attack_type)
|
||||
{
|
||||
struct status_data* tstatus = status_get_status_data(&target);
|
||||
status_data* tstatus = status_get_status_data(target);
|
||||
mob_data* dstmd = BL_CAST(BL_MOB, &target);
|
||||
|
||||
// Coma
|
||||
@ -9691,7 +9615,7 @@ bool battle_vellum_damage(map_session_data *sd, struct block_list *target, struc
|
||||
nullpo_retr(false, target);
|
||||
nullpo_retr(false, wd);
|
||||
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
// bHPVanishRaceRate
|
||||
int16 vellum_rate_hp = cap_value(sd->hp_vanish_race[tstatus->race].rate + sd->hp_vanish_race[RC_ALL].rate, 0, INT16_MAX);
|
||||
int8 vellum_hp = cap_value(sd->hp_vanish_race[tstatus->race].per + sd->hp_vanish_race[RC_ALL].per, INT8_MIN, INT8_MAX);
|
||||
@ -9813,7 +9737,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
|
||||
battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true,false);
|
||||
else
|
||||
battle_fix_damage(src,bl,damage,0,LG_REFLECTDAMAGE);
|
||||
clif_damage(bl,bl,tick,amotion,dmotion,damage,1,DMG_ENDURE,0,false);
|
||||
clif_damage(*bl,*bl,tick,amotion,dmotion,damage,1,DMG_ENDURE,0,false);
|
||||
skill_additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
|
||||
map_freeblock_unlock();
|
||||
}
|
||||
@ -9870,7 +9794,6 @@ void battle_autocast_elembuff_skill(map_session_data* sd, struct block_list* tar
|
||||
*------------------------------------------*/
|
||||
enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, t_tick tick, int flag) {
|
||||
map_session_data *sd = nullptr, *tsd = nullptr;
|
||||
struct status_data *sstatus, *tstatus;
|
||||
status_change *sc, *tsc;
|
||||
int64 damage;
|
||||
int skillv;
|
||||
@ -9886,8 +9809,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
sd = BL_CAST(BL_PC, src);
|
||||
tsd = BL_CAST(BL_PC, target);
|
||||
|
||||
sstatus = status_get_status_data(src);
|
||||
tstatus = status_get_status_data(target);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
sc = status_get_sc(src);
|
||||
tsc = status_get_sc(target);
|
||||
@ -9960,7 +9883,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
uint16 skill_lv = tsc->getSCE(SC_AUTOCOUNTER)->val1;
|
||||
|
||||
clif_skillcastcancel( *target ); //Remove the casting bar. [Skotlex]
|
||||
clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, DMG_NORMAL, 0, false); //Display MISS.
|
||||
clif_damage(*src, *target, tick, sstatus->amotion, 1, 0, 1, DMG_NORMAL, 0, false); //Display MISS.
|
||||
status_change_end(target, SC_AUTOCOUNTER);
|
||||
skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skill_lv,tick,0);
|
||||
return ATK_BLOCK;
|
||||
@ -9983,7 +9906,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
status_change_end(target, SC_BLADESTOP_WAIT);
|
||||
if(sc_start4(src,src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
|
||||
{ //Target locked.
|
||||
clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, DMG_NORMAL, 0, false); //Display MISS.
|
||||
clif_damage(*src, *target, tick, sstatus->amotion, 1, 0, 1, DMG_NORMAL, 0, false); //Display MISS.
|
||||
clif_bladestop(target, src->id, 1);
|
||||
sc_start4(src,target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration);
|
||||
return ATK_BLOCK;
|
||||
@ -10056,7 +9979,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
}
|
||||
|
||||
if (tsc && tsc->getSCE(SC_MTF_MLEATKED) && rnd()%100 < tsc->getSCE(SC_MTF_MLEATKED)->val2)
|
||||
clif_skill_nodamage(target, target, SM_ENDURE, tsc->getSCE(SC_MTF_MLEATKED)->val1, sc_start(src, target, SC_ENDURE, 100, tsc->getSCE(SC_MTF_MLEATKED)->val1, skill_get_time(SM_ENDURE, tsc->getSCE(SC_MTF_MLEATKED)->val1)));
|
||||
clif_skill_nodamage(target, *target, SM_ENDURE, tsc->getSCE(SC_MTF_MLEATKED)->val1, sc_start(src, target, SC_ENDURE, 100, tsc->getSCE(SC_MTF_MLEATKED)->val1, skill_get_time(SM_ENDURE, tsc->getSCE(SC_MTF_MLEATKED)->val1)));
|
||||
|
||||
if(tsc && tsc->getSCE(SC_KAAHI) && tstatus->hp < tstatus->max_hp && status_charge(target, 0, tsc->getSCE(SC_KAAHI)->val3)) {
|
||||
int hp_heal = tstatus->max_hp - tstatus->hp;
|
||||
@ -10125,7 +10048,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
}
|
||||
}
|
||||
|
||||
wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2, wd.isspdamage);
|
||||
wd.dmotion = clif_damage(*src, *target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2, wd.isspdamage);
|
||||
|
||||
if (sd && sd->bonus.splash_range > 0 && damage > 0)
|
||||
skill_castend_damage_id(src, target, 0, 1, tick, 0);
|
||||
@ -10145,7 +10068,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
map_freeblock_lock();
|
||||
|
||||
if( !(tsc && tsc->getSCE(SC_DEVOTION)) && !vellum_damage && skill_check_shadowform(target, damage, wd.div_) ) {
|
||||
if( !status_isdead(target) )
|
||||
if( !status_isdead(*target) )
|
||||
skill_additional_effect(src, target, 0, 0, wd.flag, wd.dmg_lv, tick);
|
||||
if( wd.dmg_lv > ATK_BLOCK )
|
||||
skill_counter_additional_effect(src, target, 0, 0, wd.flag, tick);
|
||||
@ -10178,7 +10101,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
if (d_sc && d_sc->getSCE(SC_REBOUND_S))
|
||||
devotion_damage -= devotion_damage * d_sc->getSCE(SC_REBOUND_S)->val2 / 100;
|
||||
|
||||
clif_damage(d_bl, d_bl, gettick(), wd.amotion, wd.dmotion, devotion_damage, 1, DMG_NORMAL, 0, false);
|
||||
clif_damage(*d_bl, *d_bl, gettick(), wd.amotion, wd.dmotion, devotion_damage, 1, DMG_NORMAL, 0, false);
|
||||
battle_fix_damage(src, d_bl, devotion_damage, 0, CR_DEVOTION);
|
||||
}
|
||||
}
|
||||
@ -10196,8 +10119,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
if (tsc->getSCE(SC_WATER_SCREEN_OPTION)) {
|
||||
struct block_list *e_bl = map_id2bl(tsc->getSCE(SC_WATER_SCREEN_OPTION)->val1);
|
||||
|
||||
if (e_bl && !status_isdead(e_bl)) {
|
||||
clif_damage(e_bl, e_bl, tick, 0, 0, damage, wd.div_, DMG_NORMAL, 0, false);
|
||||
if (e_bl && !status_isdead(*e_bl)) {
|
||||
clif_damage(*e_bl, *e_bl, tick, 0, 0, damage, wd.div_, DMG_NORMAL, 0, false);
|
||||
battle_fix_damage(src, e_bl, damage, 0, EL_WATER_SCREEN);
|
||||
}
|
||||
}
|
||||
@ -11609,6 +11532,13 @@ static const struct _battle_data {
|
||||
#endif
|
||||
{ "synchronize_damage", &battle_config.synchronize_damage, 0, 0, 1, },
|
||||
{ "item_stacking", &battle_config.item_stacking, 1, 0, 1, },
|
||||
#ifdef RENEWAL
|
||||
{ "hom_delay_reset_vaporize", &battle_config.hom_delay_reset_vaporize, 0, 0, 1, },
|
||||
{ "hom_delay_reset_warp", &battle_config.hom_delay_reset_warp, 0, 0, 1, },
|
||||
#else
|
||||
{ "hom_delay_reset_vaporize", &battle_config.hom_delay_reset_vaporize, 1, 0, 1, },
|
||||
{ "hom_delay_reset_warp", &battle_config.hom_delay_reset_warp, 1, 0, 1, },
|
||||
#endif
|
||||
|
||||
#include <custom/battle_config_init.inc>
|
||||
};
|
||||
|
@ -762,6 +762,8 @@ struct Battle_Config
|
||||
int instance_allow_reconnect;
|
||||
int synchronize_damage;
|
||||
int item_stacking;
|
||||
int hom_delay_reset_vaporize;
|
||||
int hom_delay_reset_warp;
|
||||
|
||||
#include <custom/battle_config_struct.inc>
|
||||
};
|
||||
|
@ -627,11 +627,11 @@ void buyingstore_reopen( map_session_data* sd ){
|
||||
{
|
||||
// Make buyer look perfect
|
||||
pc_setdir(sd, at->dir, at->head_dir);
|
||||
clif_changed_dir(&sd->bl, AREA_WOS);
|
||||
clif_changed_dir(sd->bl, AREA_WOS);
|
||||
if( at->sit ) {
|
||||
pc_setsit(sd);
|
||||
skill_sit(sd, 1);
|
||||
clif_sitting(&sd->bl);
|
||||
clif_sitting(sd->bl);
|
||||
}
|
||||
|
||||
// Immediate save
|
||||
|
@ -108,7 +108,7 @@ int chat_createpcchat(map_session_data* sd, const char* title, const char* pass,
|
||||
clif_createchat( *sd, CREATEROOM_SUCCESS );
|
||||
clif_dispchat(cd,0);
|
||||
|
||||
if (status_isdead(&sd->bl))
|
||||
if (status_isdead(sd->bl))
|
||||
achievement_update_objective(sd, AG_CHATTING_DYING, 1, 1);
|
||||
else
|
||||
achievement_update_objective(sd, AG_CHATTING_CREATE, 1, 1);
|
||||
@ -168,7 +168,8 @@ int chat_joinchat(map_session_data* sd, int chatid, const char* pass)
|
||||
|
||||
pc_setchatid(sd,cd->bl.id);
|
||||
|
||||
clif_joinchatok(sd, cd); //To the person who newly joined the list of all
|
||||
// To the person who newly joined the chat
|
||||
clif_joinchatok(*sd, *cd);
|
||||
clif_addchat(cd, sd); //Reports To the person who already in the chat
|
||||
clif_dispchat(cd, 0); //Reported number of changes to the people around
|
||||
|
||||
@ -217,7 +218,7 @@ int chat_leavechat(map_session_data* sd, bool kicked)
|
||||
cd->usersd[i] = cd->usersd[i+1];
|
||||
|
||||
if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom
|
||||
clif_clearchat(cd, 0);
|
||||
clif_clearchat(*cd);
|
||||
db_destroy(cd->kick_list);
|
||||
map_deliddb(&cd->bl);
|
||||
map_delblock(&cd->bl);
|
||||
@ -234,7 +235,7 @@ int chat_leavechat(map_session_data* sd, bool kicked)
|
||||
if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner
|
||||
cd->owner = (struct block_list*) cd->usersd[0];
|
||||
clif_changechatowner(cd, cd->usersd[0]);
|
||||
clif_clearchat(cd, 0);
|
||||
clif_clearchat(*cd);
|
||||
|
||||
//Adjust Chat location after owner has been changed.
|
||||
map_delblock( &cd->bl );
|
||||
@ -275,7 +276,7 @@ int chat_changechatowner(map_session_data* sd, const char* nextownername)
|
||||
return -1; // name not found
|
||||
|
||||
// erase temporarily
|
||||
clif_clearchat(cd,0);
|
||||
clif_clearchat(*cd);
|
||||
|
||||
// set new owner
|
||||
cd->owner = (struct block_list*) cd->usersd[i];
|
||||
@ -325,7 +326,7 @@ int chat_changechatstatus(map_session_data* sd, const char* title, const char* p
|
||||
cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
|
||||
cd->pub = pub;
|
||||
|
||||
clif_changechatstatus(cd);
|
||||
clif_changechatstatus(*cd);
|
||||
clif_dispchat(cd,0);
|
||||
|
||||
return 0;
|
||||
@ -436,7 +437,7 @@ int chat_deletenpcchat(struct npc_data* nd)
|
||||
return 0;
|
||||
|
||||
chat_npckickall(cd);
|
||||
clif_clearchat(cd, 0);
|
||||
clif_clearchat(*cd);
|
||||
map_deliddb(&cd->bl);
|
||||
map_delblock(&cd->bl);
|
||||
map_freeblock(&cd->bl);
|
||||
|
@ -1065,7 +1065,7 @@ int chrif_deadopt(uint32 father_id, uint32 mother_id, uint32 child_id) {
|
||||
sd->status.skill[idx].id = 0;
|
||||
sd->status.skill[idx].lv = 0;
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,WE_CALLBABY);
|
||||
clif_deleteskill(*sd,WE_CALLBABY);
|
||||
}
|
||||
|
||||
if( mother_id && ( sd = map_charid2sd(mother_id) ) != nullptr && sd->status.child == child_id ) {
|
||||
@ -1073,7 +1073,7 @@ int chrif_deadopt(uint32 father_id, uint32 mother_id, uint32 child_id) {
|
||||
sd->status.skill[idx].id = 0;
|
||||
sd->status.skill[idx].lv = 0;
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,WE_CALLBABY);
|
||||
clif_deleteskill(*sd,WE_CALLBABY);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
1107
src/map/clif.cpp
1107
src/map/clif.cpp
File diff suppressed because it is too large
Load Diff
@ -14,6 +14,7 @@
|
||||
|
||||
#include "packets.hpp"
|
||||
#include "script.hpp"
|
||||
#include "trade.hpp"
|
||||
|
||||
struct Channel;
|
||||
struct clan;
|
||||
@ -838,7 +839,7 @@ void clif_move( struct unit_data& ud ); //area
|
||||
void clif_changemap( map_session_data& sd, short m, uint16 x, uint16 y );
|
||||
void clif_changemapserver( map_session_data& sd, const char* map, uint16 x, uint16 y, uint32 ip, uint16 port );
|
||||
void clif_blown(struct block_list *bl); // area
|
||||
void clif_slide(struct block_list *bl, int x, int y); // area
|
||||
void clif_slide(block_list& bl, int x, int y); // area
|
||||
void clif_fixpos( block_list& bl );
|
||||
void clif_npcbuysell( map_session_data& sd, npc_data& nd );
|
||||
void clif_buylist( map_session_data& sd, npc_data& nd );
|
||||
@ -861,10 +862,10 @@ void clif_delitem( map_session_data& sd, int index, int amount, short reason );
|
||||
void clif_update_hp(map_session_data &sd);
|
||||
void clif_updatestatus( map_session_data& sd, _sp type );
|
||||
void clif_changemanner( map_session_data& sd );
|
||||
int clif_damage(struct block_list* src, struct block_list* dst, t_tick tick, int sdelay, int ddelay, int64 sdamage, int div, enum e_damage_type type, int64 sdamage2, bool spdamage); // area
|
||||
void clif_takeitem(struct block_list* src, struct block_list* dst);
|
||||
void clif_sitting(struct block_list* bl);
|
||||
void clif_standing(struct block_list* bl);
|
||||
int clif_damage(block_list& src, block_list& dst, t_tick tick, int sdelay, int ddelay, int64 sdamage, int div, enum e_damage_type type, int64 sdamage2, bool spdamage); // area
|
||||
void clif_takeitem(block_list& src, block_list& dst);
|
||||
void clif_sitting(block_list& bl);
|
||||
void clif_standing(block_list& bl);
|
||||
void clif_sprite_change(struct block_list *bl, int id, int type, int val, int val2, enum send_target target);
|
||||
void clif_changelook(struct block_list *bl,int type,int val); // area
|
||||
void clif_changetraplook(struct block_list *bl,int val); // area
|
||||
@ -874,7 +875,7 @@ void clif_arrow_fail( map_session_data& sd, e_action_failure type );
|
||||
void clif_arrow_create_list( map_session_data& sd );
|
||||
void clif_statusupack( map_session_data& sd, int32 type, bool success, int32 val = 0 );
|
||||
void clif_equipitemack( map_session_data& sd, uint8 flag, int index, int pos = 0 ); // self
|
||||
void clif_unequipitemack(map_session_data *sd,int n,int pos,int ok); // self
|
||||
void clif_unequipitemack( map_session_data& sd, uint16 server_index, int32 pos, bool success );
|
||||
void clif_misceffect( block_list& bl, e_notify_effect type );
|
||||
void clif_changeoption_target(struct block_list* bl, struct block_list* target);
|
||||
#define clif_changeoption(bl) clif_changeoption_target(bl, nullptr) // area
|
||||
@ -884,12 +885,12 @@ void clif_GlobalMessage( block_list& bl, const char* message, enum send_target t
|
||||
void clif_createchat( map_session_data& sd, e_create_chatroom flag );
|
||||
void clif_dispchat(struct chat_data* cd, int fd); // area or fd
|
||||
void clif_joinchatfail( map_session_data& sd, e_refuse_enter_room result );
|
||||
void clif_joinchatok(map_session_data *sd,struct chat_data* cd); // self
|
||||
void clif_joinchatok(map_session_data& sd,chat_data& cd);
|
||||
void clif_addchat(struct chat_data* cd,map_session_data *sd); // chat
|
||||
void clif_changechatowner(struct chat_data* cd, map_session_data* sd); // chat
|
||||
void clif_clearchat(struct chat_data *cd,int fd); // area or fd
|
||||
void clif_clearchat(chat_data &cd);
|
||||
void clif_leavechat(struct chat_data* cd, map_session_data* sd, bool flag); // chat
|
||||
void clif_changechatstatus(struct chat_data* cd); // chat
|
||||
void clif_changechatstatus(chat_data& cd);
|
||||
void clif_refresh_storagewindow(map_session_data *sd);
|
||||
void clif_refresh(map_session_data *sd); // self
|
||||
|
||||
@ -900,13 +901,13 @@ void clif_divorced(map_session_data* sd, const char* name);
|
||||
void clif_callpartner(map_session_data& sd);
|
||||
void clif_playBGM( map_session_data& sd, const char* name );
|
||||
void clif_soundeffect( struct block_list& bl, const char* name, int type, enum send_target target );
|
||||
void clif_parse_ActionRequest_sub( map_session_data& sd, int action_type, int target_id, t_tick tick );
|
||||
void clif_parse_ActionRequest_sub( map_session_data& sd, uint8 action_type, int target_id, t_tick tick );
|
||||
void clif_parse_LoadEndAck(int fd,map_session_data *sd);
|
||||
void clif_hotkeys_send(map_session_data *sd, int tab);
|
||||
|
||||
// trade
|
||||
void clif_traderequest(map_session_data* sd, const char* name);
|
||||
void clif_tradestart(map_session_data* sd, uint8 type);
|
||||
void clif_traderequest(map_session_data& sd, const char* name);
|
||||
void clif_traderesponse( map_session_data& sd, e_ack_trade_response result );
|
||||
void clif_tradeadditem(map_session_data* sd, map_session_data* tsd, int index, int amount);
|
||||
void clif_tradeitemok(map_session_data& sd, int index, e_exitem_add_result result);
|
||||
void clif_tradedeal_lock( map_session_data& sd, bool who );
|
||||
@ -932,7 +933,7 @@ void clif_skillinfoblock(map_session_data *sd);
|
||||
void clif_skillup(map_session_data *sd, uint16 skill_id, int lv, int range, int upgradable);
|
||||
void clif_skillinfo(map_session_data *sd,int skill_id, int inf);
|
||||
void clif_addskill(map_session_data *sd, int skill_id);
|
||||
void clif_deleteskill(map_session_data *sd, int skill_id, bool skip_infoblock = false);
|
||||
void clif_deleteskill(map_session_data& sd, uint16 skill_id, bool skip_infoblock = false);
|
||||
|
||||
void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, uint16 skill_lv, int property, int casttime);
|
||||
void clif_skillcastcancel( block_list& bl );
|
||||
@ -940,10 +941,10 @@ void clif_skill_fail( map_session_data& sd, uint16 skill_id, enum useskill_fail_
|
||||
void clif_skill_cooldown( map_session_data &sd, uint16 skill_id, t_tick tick );
|
||||
int clif_skill_damage(struct block_list *src,struct block_list *dst,t_tick tick,int sdelay,int ddelay,int64 sdamage,int div,uint16 skill_id,uint16 skill_lv,enum e_damage_type type);
|
||||
//int clif_skill_damage2(struct block_list *src,struct block_list *dst,t_tick tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,enum e_damage_type type);
|
||||
bool clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,t_tick tick);
|
||||
bool clif_skill_nodamage( block_list* src, block_list& dst, uint16 skill_id, int32 heal, bool success = true );
|
||||
void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,t_tick tick);
|
||||
void clif_skill_estimation(map_session_data *sd,struct block_list *dst);
|
||||
void clif_skill_warppoint( map_session_data* sd, uint16 skill_id, uint16 skill_lv, const char* map1, const char* map2 = "", const char* map3 = "", const char* map4 = "" );
|
||||
void clif_skill_warppoint( map_session_data& sd, uint16 skill_id, uint16 skill_lv, std::vector<std::string>& maps );
|
||||
void clif_skill_memomessage( map_session_data& sd, e_ack_remember_warppoint_result result );
|
||||
void clif_skill_teleportmessage( map_session_data& sd, e_notify_mapinfo_result result );
|
||||
void clif_skill_produce_mix_list( map_session_data& sd, int skill_id, int trigger );
|
||||
@ -1007,7 +1008,7 @@ void clif_mvp_effect(map_session_data *sd);
|
||||
void clif_mvp_item(map_session_data *sd, t_itemid nameid);
|
||||
void clif_mvp_exp(map_session_data *sd, t_exp exp);
|
||||
void clif_mvp_noitem(map_session_data* sd);
|
||||
void clif_changed_dir(struct block_list *bl, enum send_target target);
|
||||
void clif_changed_dir(block_list& bl, enum send_target target);
|
||||
|
||||
// vending
|
||||
void clif_openvendingreq( map_session_data& sd, uint16 num );
|
||||
@ -1040,9 +1041,9 @@ void clif_party_dead( map_session_data& sd );
|
||||
// guild
|
||||
void clif_guild_created( map_session_data& sd, int flag );
|
||||
void clif_guild_belonginfo( map_session_data& sd );
|
||||
void clif_guild_masterormember(map_session_data *sd);
|
||||
void clif_guild_masterormember(map_session_data& sd);
|
||||
void clif_guild_basicinfo( map_session_data& sd );
|
||||
void clif_guild_allianceinfo(map_session_data *sd);
|
||||
void clif_guild_allianceinfo(map_session_data& sd);
|
||||
void clif_guild_memberlist( map_session_data& sd );
|
||||
void clif_guild_skillinfo( map_session_data& sd );
|
||||
void clif_guild_send_onlineinfo(map_session_data *sd); //[LuzZza]
|
||||
@ -1056,11 +1057,11 @@ void clif_guild_memberpositionchanged(const struct mmo_guild &g,int idx);
|
||||
void clif_guild_emblem(const map_session_data &sd, const struct mmo_guild &g);
|
||||
void clif_guild_emblem_area(struct block_list* bl);
|
||||
void clif_guild_notice( map_session_data& sd );
|
||||
void clif_guild_message( const struct mmo_guild& g, uint32 account_id, const char* mes, size_t len );
|
||||
void clif_guild_reqalliance(map_session_data *sd,uint32 account_id,const char *name);
|
||||
void clif_guild_allianceack(map_session_data *sd,int flag);
|
||||
void clif_guild_delalliance(map_session_data *sd,int guild_id,int flag);
|
||||
void clif_guild_oppositionack(map_session_data *sd,int flag);
|
||||
void clif_guild_message( const struct mmo_guild& g, const char* mes, size_t len );
|
||||
void clif_guild_reqalliance(map_session_data& sd,uint32 account_id,const char *name);
|
||||
void clif_guild_allianceack(map_session_data& sd, uint8 flag);
|
||||
void clif_guild_delalliance(map_session_data& sd,uint32 guild_id,uint32 flag);
|
||||
void clif_guild_oppositionack(map_session_data& sd,uint8 flag);
|
||||
void clif_guild_broken( map_session_data& sd, int flag );
|
||||
void clif_guild_xy( map_session_data& sd );
|
||||
void clif_guild_xy_single( map_session_data& sd, map_session_data& tsd );
|
||||
@ -1299,7 +1300,7 @@ void clif_autoshadowspell_list( map_session_data& sd );
|
||||
|
||||
int clif_skill_itemlistwindow( map_session_data *sd, uint16 skill_id, uint16 skill_lv );
|
||||
void clif_elemental_info(map_session_data *sd);
|
||||
void clif_elemental_updatestatus(map_session_data *sd, int type);
|
||||
void clif_elemental_updatestatus(map_session_data& sd, _sp type);
|
||||
|
||||
void clif_spiritcharm( map_session_data& sd );
|
||||
|
||||
@ -1456,4 +1457,6 @@ void clif_set_npc_window_pos_percent(map_session_data& sd, int x, int y);
|
||||
|
||||
void clif_noask_sub( map_session_data& sd, map_session_data& tsd, int type );
|
||||
|
||||
void clif_specialpopup(map_session_data& sd, int32 id);
|
||||
|
||||
#endif /* CLIF_HPP */
|
||||
|
@ -37,20 +37,16 @@
|
||||
packet(0x0084,2);
|
||||
parseable_packet(0x0085,5,clif_parse_WalkToXY,2);
|
||||
parseable_packet(0x0089,7,clif_parse_ActionRequest,2,6);
|
||||
packet(0x008a,29);
|
||||
packet(0x008b,2);
|
||||
parseable_packet(0x008c,-1,clif_parse_GlobalMessage,2,4);
|
||||
packet(0x008d,-1);
|
||||
packet(0x008e,-1);
|
||||
//packet(0x008f,-1);
|
||||
parseable_packet(0x0090,7,clif_parse_NpcClicked,2,6);
|
||||
packet(0x0093,2);
|
||||
parseable_packet(0x0094,6,clif_parse_GetCharNameRequest,2);
|
||||
parseable_packet(0x0096,-1,clif_parse_WisMessage,2,4,28);
|
||||
parseable_packet(0x0099,-1,clif_parse_Broadcast,2,4);
|
||||
packet(0x009a,-1);
|
||||
parseable_packet(0x009b,5,clif_parse_ChangeDir,2,4);
|
||||
packet(0x009c,9);
|
||||
packet( HEADER_ZC_ITEM_ENTRY, sizeof( struct PACKET_ZC_ITEM_ENTRY ) );
|
||||
packet(0x009e,17);
|
||||
parseable_packet(0x009f,6,clif_parse_TakeItem,2);
|
||||
@ -63,8 +59,6 @@
|
||||
packet( useItemAckType, sizeof( struct PACKET_ZC_USE_ITEM_ACK ) );
|
||||
parseable_packet(0x00a9,6,clif_parse_EquipItem,2,4);
|
||||
parseable_packet(0x00ab,4,clif_parse_UnequipItem,2);
|
||||
packet(0x00ac,7);
|
||||
//packet(0x00ad,-1);
|
||||
packet(0x00ae,-1);
|
||||
parseable_packet(0x00b2,3,clif_parse_Restart,2);
|
||||
parseable_packet(0x00b8,7,clif_parse_NpcSelectMenu,2,6);
|
||||
@ -74,7 +68,6 @@
|
||||
parseable_packet(0x00bf,3,clif_parse_Emotion,2);
|
||||
packet(0x00c0,7);
|
||||
parseable_packet(0x00c1,2,clif_parse_HowManyConnections,0);
|
||||
packet(0x00c2,6);
|
||||
packet(0x00c3,8);
|
||||
parseable_packet(0x00c5,7,clif_parse_NpcBuySellSelected,2,6);
|
||||
packet(0x00c6,-1);
|
||||
@ -93,13 +86,10 @@
|
||||
packet(0x00d4,-1);
|
||||
parseable_packet(0x00d5,-1,clif_parse_CreateChatRoom,2,4,6,7,15);
|
||||
packet(0x00d7,-1);
|
||||
packet(0x00d8,6);
|
||||
parseable_packet(0x00d9,14,clif_parse_ChatAddMember,2,6);
|
||||
packet(0x00db,-1);
|
||||
packet(0x00dc,28);
|
||||
packet(0x00dd,29);
|
||||
parseable_packet(0x00de,-1,clif_parse_ChatRoomStatusChange,2,4,6,7,15);
|
||||
packet(0x00df,-1);
|
||||
parseable_packet(0x00e0,30,clif_parse_ChangeChatOwner,2,6);
|
||||
packet(0x00e1,30);
|
||||
parseable_packet(0x00e2,26,clif_parse_KickFromChat,2);
|
||||
@ -107,7 +97,6 @@
|
||||
parseable_packet(0x00e4,6,clif_parse_TradeRequest,2);
|
||||
packet(0x00e5,26);
|
||||
parseable_packet(0x00e6,3,clif_parse_TradeAck,2);
|
||||
packet(0x00e7,3);
|
||||
parseable_packet(0x00e8,8,clif_parse_TradeAddItem,2,4);
|
||||
packet(0x00ea,5);
|
||||
parseable_packet(0x00eb,2,clif_parse_TradeOk,0);
|
||||
@ -144,9 +133,7 @@
|
||||
packet(0x0117,18);
|
||||
parseable_packet(0x0118,2,clif_parse_StopAttack,0);
|
||||
packet(0x0119,13);
|
||||
packet(0x011a,15);
|
||||
parseable_packet(0x011b,20,clif_parse_UseSkillMap,2,4);
|
||||
packet(0x011c,68);
|
||||
parseable_packet(0x011d,2,clif_parse_RequestMemo,0);
|
||||
packet(0x011f,16);
|
||||
packet( cartlistequipType, -1 );
|
||||
@ -172,9 +159,7 @@
|
||||
parseable_packet(0x0149,9,clif_parse_GMReqNoChat,2,6,7);
|
||||
packet(0x014a,6);
|
||||
packet(0x014b,27);
|
||||
packet(0x014c,-1);
|
||||
parseable_packet(0x014d,2,clif_parse_GuildCheckMaster,0);
|
||||
packet(0x014e,6);
|
||||
parseable_packet(0x014f,6,clif_parse_GuildRequestInfo,2);
|
||||
packet(0x0150,110);
|
||||
parseable_packet(0x0151,6,clif_parse_GuildRequestEmblem,2);
|
||||
@ -189,9 +174,7 @@
|
||||
parseable_packet( HEADER_CZ_REQ_BAN_GUILD, sizeof( PACKET_CZ_REQ_BAN_GUILD ), clif_parse_GuildExpulsion, 0 );
|
||||
parseable_packet( HEADER_CZ_REQ_DISORGANIZE_GUILD, sizeof( PACKET_CZ_REQ_DISORGANIZE_GUILD ), clif_parse_GuildBreak, 0 );
|
||||
packet(0x015f,42);
|
||||
packet(0x0160,-1);
|
||||
parseable_packet(0x0161,-1,clif_parse_GuildChangePositionInfo,2,4);
|
||||
packet(0x0163,-1);
|
||||
packet(0x0164,-1);
|
||||
parseable_packet(0x0165,30,clif_parse_CreateGuild,2,6);
|
||||
packet(0x0166,-1);
|
||||
@ -201,9 +184,7 @@
|
||||
packet(0x016d,14);
|
||||
parseable_packet(0x016e,186,clif_parse_GuildChangeNotice,2,6,66);
|
||||
parseable_packet(0x0170,14,clif_parse_GuildRequestAlliance,2,6,10);
|
||||
packet(0x0171,30);
|
||||
parseable_packet(0x0172,10,clif_parse_GuildReplyAlliance,2,6);
|
||||
packet(0x0173,3);
|
||||
packet(0x0174,-1);
|
||||
packet(0x0175,6);
|
||||
packet(0x0176,106);
|
||||
@ -213,14 +194,10 @@
|
||||
packet(0x017b,-1);
|
||||
parseable_packet(0x017c,6,clif_parse_InsertCard,2,4);
|
||||
parseable_packet(0x017e,-1,clif_parse_GuildMessage,2,4);
|
||||
packet(0x017f,-1);
|
||||
parseable_packet(0x0180,6,clif_parse_GuildOpposition,2);
|
||||
packet(0x0181,3);
|
||||
packet(0x0182,106);
|
||||
parseable_packet(0x0183,10,clif_parse_GuildDelAlliance,2,6);
|
||||
packet(0x0184,10);
|
||||
packet(0x0185,34);
|
||||
//packet(0x0186,-1);
|
||||
packet(0x0187,6);
|
||||
parseable_packet(0x018a,4,clif_parse_QuitGame,2);
|
||||
packet(0x018b,4);
|
||||
@ -275,7 +252,6 @@
|
||||
packet(0x01c6,4);
|
||||
packet(0x01c7,2);
|
||||
packet(0x01c9,97);
|
||||
//packet(0x01ca,-1);
|
||||
packet(0x01cb,9);
|
||||
packet(0x01cc,9);
|
||||
parseable_packet(0x01ce,6,clif_parse_AutoSpell,2);
|
||||
@ -309,8 +285,6 @@
|
||||
packet(0x01f1,-1);
|
||||
packet(0x01f2,20);
|
||||
packet(0x01f3,10);
|
||||
packet(0x01f4,32);
|
||||
packet(0x01f5,9);
|
||||
packet(0x01f6,34);
|
||||
parseable_packet(0x01f7,14,clif_parse_Adopt_reply,2,6,10);
|
||||
packet(0x01f8,2);
|
||||
@ -319,7 +293,6 @@
|
||||
packet(0x01fb,56);
|
||||
packet(0x01fc,-1);
|
||||
parseable_packet( HEADER_CZ_REQ_ITEMREPAIR1, sizeof( struct PACKET_CZ_REQ_ITEMREPAIR1 ), clif_parse_RepairItem, 0 );
|
||||
packet(0x01ff,10);
|
||||
packet(0x0200,26);
|
||||
packet(0x0201,-1);
|
||||
parseable_packet(0x0202,26,clif_parse_FriendsListAdd,2);
|
||||
@ -331,8 +304,6 @@
|
||||
parseable_packet(0x0208,11,clif_parse_FriendsListReply,2,6,10);
|
||||
packet(0x0209,36);
|
||||
packet(0x020a,10);
|
||||
//packet(0x020b,-1);
|
||||
//packet(0x020c,-1);
|
||||
packet(0x020d,-1);
|
||||
packet(0x8b3,-1);
|
||||
|
||||
@ -1021,14 +992,8 @@
|
||||
packet(0x029b,80);
|
||||
#endif
|
||||
|
||||
// 2007-11-13aSakexe
|
||||
#if PACKETVER >= 20071113
|
||||
packet(0x02e1,33);
|
||||
#endif
|
||||
|
||||
// 2007-11-20aSakexe
|
||||
#if PACKETVER >= 20071120
|
||||
//packet(0x01df,10 <- ???);
|
||||
packet(0x02e2,14);
|
||||
packet(0x02e3,25);
|
||||
packet(0x02e4,8);
|
||||
@ -1244,7 +1209,6 @@
|
||||
// 2008-11-26aSakexe
|
||||
#if PACKETVER >= 20081126
|
||||
packet(0x01a2,37);
|
||||
packet(0x0441,4);
|
||||
#endif
|
||||
|
||||
// 2008-12-10aSakexe
|
||||
@ -1316,15 +1280,12 @@
|
||||
|
||||
// 2008-11-12aRagexeRE
|
||||
#if PACKETVER >= 20081112
|
||||
//packet(0x043e,-1);
|
||||
packet(0x043f,8);
|
||||
#endif
|
||||
|
||||
// 2008-12-17aRagexeRE
|
||||
#if PACKETVER >= 20081217
|
||||
packet(0x01a2,37);
|
||||
//packet(0x0441,4);
|
||||
//packet(0x0443,8);
|
||||
#endif
|
||||
|
||||
// 2008-12-17bRagexeRE
|
||||
@ -1335,39 +1296,10 @@
|
||||
// 2009-01-21aRagexeRE
|
||||
#if PACKETVER >= 20090121
|
||||
packet(0x043f,25);
|
||||
//packet(0x0444,-1);
|
||||
//packet(0x0445,10);
|
||||
#endif
|
||||
|
||||
// 2009-02-18aRagexeRE
|
||||
#if PACKETVER >= 20090218
|
||||
//packet(0x0446,14);
|
||||
#endif
|
||||
|
||||
// 2009-02-26cRagexeRE
|
||||
#if PACKETVER >= 20090226
|
||||
//packet(0x0448,-1);
|
||||
#endif
|
||||
|
||||
// 2009-04-01aRagexeRE
|
||||
#if PACKETVER >= 20090401
|
||||
//packet(0x0449,4);
|
||||
#endif
|
||||
|
||||
// 2009-05-14aRagexeRE
|
||||
#if PACKETVER >= 20090514
|
||||
//packet(0x044b,2);
|
||||
#endif
|
||||
|
||||
// 2009-05-20aRagexeRE
|
||||
#if PACKETVER >= 20090520
|
||||
//packet(0x07d0,6);
|
||||
//packet(0x07d1,2);
|
||||
//packet(0x07d2,-1);
|
||||
//packet(0x07d3,4);
|
||||
//packet(0x07d4,4);
|
||||
//packet(0x07d5,4);
|
||||
//packet(0x07d6,4);
|
||||
parseable_packet( 0x0447, 2, clif_parse_blocking_playcancel, 0 );
|
||||
#endif
|
||||
|
||||
@ -1379,29 +1311,9 @@
|
||||
parseable_packet(0x07da,6,clif_parse_PartyChangeLeader,2);
|
||||
#endif
|
||||
|
||||
// 2009-06-10aRagexeRE
|
||||
#if PACKETVER >= 20090610
|
||||
//packet(0x07db,8);
|
||||
#endif
|
||||
|
||||
// 2009-06-17aRagexeRE
|
||||
#if PACKETVER >= 20090617
|
||||
packet(0x07d9,268);
|
||||
//packet(0x07dc,6);
|
||||
//packet(0x07dd,54);
|
||||
//packet(0x07de,30);
|
||||
//packet(0x07df,54);
|
||||
#endif
|
||||
|
||||
// 2009-07-01aRagexeRE
|
||||
#if PACKETVER >= 20090701
|
||||
//packet(0x0275,37);
|
||||
//packet(0x0276,-1);
|
||||
#endif
|
||||
|
||||
// 2009-07-08aRagexeRE
|
||||
#if PACKETVER >= 20090708
|
||||
//packet(0x07e0,58);
|
||||
#endif
|
||||
|
||||
// 2009-07-15aRagexeRE
|
||||
@ -1423,7 +1335,6 @@
|
||||
|
||||
// 2009-08-25aRagexeRE
|
||||
#if PACKETVER >= 20090825
|
||||
//packet(0x07e6,28);
|
||||
packet(0x07e7,5);
|
||||
#endif
|
||||
|
||||
@ -1436,30 +1347,6 @@
|
||||
packet(0x07e9,5);
|
||||
#endif
|
||||
|
||||
// 2009-09-29aRagexeRE
|
||||
#if PACKETVER >= 20090929
|
||||
//packet(0x07ea,2);
|
||||
//packet(0x07eb,-1);
|
||||
//packet(0x07ec,6);
|
||||
//packet(0x07ed,8);
|
||||
//packet(0x07ee,6);
|
||||
//packet(0x07ef,8);
|
||||
//packet(0x07f0,4);
|
||||
//packet(0x07f2,4);
|
||||
//packet(0x07f3,3);
|
||||
#endif
|
||||
|
||||
// 2009-10-06aRagexeRE
|
||||
#if PACKETVER >= 20091006
|
||||
//packet(0x07ec,8);
|
||||
//packet(0x07ed,10);
|
||||
//packet(0x07f0,8);
|
||||
//packet(0x07f1,15);
|
||||
//packet(0x07f2,6);
|
||||
//packet(0x07f3,4);
|
||||
//packet(0x07f4,3);
|
||||
#endif
|
||||
|
||||
// 2009-10-27aRagexeRE
|
||||
#if PACKETVER >= 20091027
|
||||
parseable_packet(0x07f5,6,clif_parse_GMFullStrip,2);
|
||||
@ -1481,7 +1368,6 @@
|
||||
// 2009-12-01aRagexeRE
|
||||
#if PACKETVER >= 20091201
|
||||
packet(0x07fc,10);
|
||||
//packet(0x07ff,-1);
|
||||
#endif
|
||||
|
||||
// 2009-12-22aRagexeRE
|
||||
@ -1491,12 +1377,7 @@
|
||||
packet(0x0804,8); // Booking System
|
||||
packet(0x0805,-1);
|
||||
parseable_packet(0x0806,4,clif_parse_PartyBookingDeleteReq,2); // Booking System
|
||||
//packet(0x0807,2);
|
||||
packet(0x0808,4); // Booking System
|
||||
//packet(0x0809,14);
|
||||
//packet(0x080A,50);
|
||||
//packet(0x080B,18);
|
||||
//packet(0x080C,6);
|
||||
#endif
|
||||
|
||||
// 2009-12-29aRagexeRE
|
||||
@ -1515,60 +1396,20 @@
|
||||
parseable_packet( HEADER_CZ_PC_PURCHASE_ITEMLIST_FROMMC2, -1, clif_parse_PurchaseReq2, 0 );
|
||||
#endif
|
||||
|
||||
// 2010-01-26aRagexeRE
|
||||
#if PACKETVER >= 20100126
|
||||
//packet(0x080C,2);
|
||||
//packet(0x080D,3);
|
||||
#endif
|
||||
|
||||
// 2010-02-09aRagexeRE
|
||||
#if PACKETVER >= 20100209
|
||||
//packet(0x07F0,6);
|
||||
#endif
|
||||
|
||||
// 2010-03-03aRagexeRE
|
||||
#if PACKETVER >= 20100303
|
||||
packet(0x0810,3);
|
||||
parseable_packet(0x0811,-1,clif_parse_ReqOpenBuyingStore,2,4,8,9,89);
|
||||
//packet(0x0812,86);
|
||||
//packet(0x0815,-1);
|
||||
//packet(0x0817,-1);
|
||||
//packet(0x0819,4);
|
||||
#endif
|
||||
|
||||
// 2010-03-09aRagexeRE
|
||||
#if PACKETVER >= 20100309
|
||||
//packet(0x0815,6);
|
||||
//packet(0x0819,10);
|
||||
//packet(0x081A,4);
|
||||
//packet(0x081B,4);
|
||||
//packet(0x081C,6);
|
||||
packet(0x081d,22);
|
||||
packet(0x081e,8);
|
||||
#endif
|
||||
|
||||
// 2010-03-23aRagexeRE
|
||||
#if PACKETVER >= 20100323
|
||||
//packet(0x081F,-1);
|
||||
#endif
|
||||
|
||||
// 2010-04-06aRagexeRE
|
||||
#if PACKETVER >= 20100406
|
||||
//packet(0x081A,6);
|
||||
#endif
|
||||
|
||||
// 2010-04-13aRagexeRE
|
||||
#if PACKETVER >= 20100413
|
||||
//packet(0x081A,10);
|
||||
packet(0x0820,11);
|
||||
//packet(0x0821,2);
|
||||
//packet(0x0822,9);
|
||||
//packet(0x0823,-1);
|
||||
#endif
|
||||
|
||||
// 2010-04-14dRagexeRE
|
||||
#if PACKETVER >= 20100414
|
||||
//packet(0x081B,8);
|
||||
#endif
|
||||
|
||||
// 2010-04-20aRagexeRE
|
||||
@ -1590,46 +1431,12 @@
|
||||
parseable_packet( HEADER_CZ_SSILIST_ITEM_CLICK, sizeof( struct PACKET_CZ_SSILIST_ITEM_CLICK ), clif_parse_SearchStoreInfoListItemClick, 0 );
|
||||
#endif
|
||||
|
||||
// 2010-06-15aRagexeRE
|
||||
#if PACKETVER >= 20100615
|
||||
//packet(0x083E,26);
|
||||
#endif
|
||||
|
||||
// 2010-06-22aRagexeRE
|
||||
#if PACKETVER >= 20100622
|
||||
//packet(0x083F,22);
|
||||
#endif
|
||||
|
||||
// 2010-06-29aRagexeRE
|
||||
#if PACKETVER >= 20100629
|
||||
//packet(0x07F1,18);
|
||||
//packet(0x07F2,8);
|
||||
//packet(0x07F3,6);
|
||||
#endif
|
||||
|
||||
// 2010-07-06aRagexeRE
|
||||
#if PACKETVER_MAIN_NUM >= 20100817 || PACKETVER_RE_NUM >= 20100706 || defined(PACKETVER_ZERO)
|
||||
parseable_packet(0x0835, -1, clif_parse_SearchStoreInfo, 2, 4, 5, 9, 13, 14, 15);
|
||||
packet(HEADER_ZC_SEARCH_STORE_INFO_ACK, -1);
|
||||
#endif
|
||||
|
||||
// 2010-07-13aRagexeRE
|
||||
#if PACKETVER >= 20100713
|
||||
//packet(0x0827,6);
|
||||
//packet(0x0828,14);
|
||||
//packet(0x0829,6);
|
||||
//packet(0x082A,10);
|
||||
//packet(0x082B,6);
|
||||
//packet(0x082C,14);
|
||||
//packet(0x0840,-1);
|
||||
//packet(0x0841,19);
|
||||
#endif
|
||||
|
||||
// 2010-07-14aRagexeRE
|
||||
#if PACKETVER >= 20100714
|
||||
//packet(0x0841,4);
|
||||
#endif
|
||||
|
||||
// 2010-08-03aRagexeRE
|
||||
#if PACKETVER >= 20100803
|
||||
parseable_packet(0x0842,6,clif_parse_GMRecall2,2);
|
||||
@ -1675,7 +1482,6 @@
|
||||
parseable_packet(0x0838,6,clif_parse_SolveCharName,2);
|
||||
parseable_packet(0x0439,8,clif_parse_UseItem,2,4);
|
||||
packet(0x08d2,10);
|
||||
packet(0x08d1,7);
|
||||
#endif
|
||||
|
||||
// 2011-11-02aRagexe
|
||||
@ -1908,10 +1714,8 @@
|
||||
parseable_packet(0x0978,6,clif_parse_reqworldinfo,2);
|
||||
packet(0x0979,50); //ackworldinfo
|
||||
parseable_packet(0x0998,8,clif_parse_EquipItem,2,4); // CZ_REQ_WEAR_EQUIP_V5
|
||||
packet(0x099a,9); // take_off_equipv5
|
||||
packet(0x099b,8); //maptypeproperty2
|
||||
// New Packets
|
||||
packet(0x08C8,34); // ZC_NOTIFY_ACT3
|
||||
packet(0x08ff,24); // ZC_EFST_SET_ENTER
|
||||
packet(0x0984,28); // ZC_EFST_SET_ENTER2
|
||||
packet(0x099f,22); // ZC_SKILL_ENTRY4
|
||||
@ -1940,7 +1744,6 @@
|
||||
// 2013-07-31cRagexe
|
||||
#if PACKETVER >= 20130731
|
||||
packet(0x09ca,23); // ZC_SKILL_ENTRY5
|
||||
packet(0x09cb,17); // ZC_USE_SKILL2
|
||||
#endif
|
||||
|
||||
// 2013-08-07Ragexe
|
||||
@ -2126,9 +1929,8 @@
|
||||
parseable_packet( HEADER_CZ_REQ_RANDOM_COMBINE_ITEM, -1, clif_parse_laphine_synthesis, 0 );
|
||||
#endif
|
||||
|
||||
// 2016-06-22aRagexeRE
|
||||
#if PACKETVER >= 20160622
|
||||
packet(0x0A84,94);
|
||||
#if PACKETVER_MAIN_NUM >= 20160622 || PACKETVER_RE_NUM >= 20160622 || defined(PACKETVER_ZERO)
|
||||
parseable_packet( HEADER_CZ_CMD_RESETCOOLTIME, sizeof( PACKET_CZ_CMD_RESETCOOLTIME ), clif_parse_gm_resetcooltime, 0 );
|
||||
#endif
|
||||
|
||||
// 2016-10-12aRagexeRE
|
||||
|
@ -282,9 +282,9 @@ int elemental_data_received(s_elemental *ele, bool flag) {
|
||||
return 0;
|
||||
clif_spawn(&ed->bl);
|
||||
clif_elemental_info(sd);
|
||||
clif_elemental_updatestatus(sd,SP_HP);
|
||||
clif_elemental_updatestatus(*sd, SP_HP);
|
||||
clif_hpmeter_single( *sd, ed->bl.id, ed->battle_status.hp, ed->battle_status.max_hp );
|
||||
clif_elemental_updatestatus(sd,SP_SP);
|
||||
clif_elemental_updatestatus(*sd, SP_SP);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -441,9 +441,9 @@ void elemental_heal(s_elemental_data *ed, int hp, int sp) {
|
||||
if (ed->master == nullptr)
|
||||
return;
|
||||
if( hp )
|
||||
clif_elemental_updatestatus(ed->master, SP_HP);
|
||||
clif_elemental_updatestatus(*ed->master, SP_HP);
|
||||
if( sp )
|
||||
clif_elemental_updatestatus(ed->master, SP_SP);
|
||||
clif_elemental_updatestatus(*ed->master, SP_SP);
|
||||
}
|
||||
|
||||
int elemental_dead(s_elemental_data *ed) {
|
||||
@ -595,8 +595,8 @@ static int elemental_ai_sub_timer(s_elemental_data *ed, map_session_data *sd, t_
|
||||
if( master_dist > AREA_SIZE ) { // Master out of vision range.
|
||||
elemental_unlocktarget(ed);
|
||||
unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
|
||||
clif_elemental_updatestatus(sd,SP_HP);
|
||||
clif_elemental_updatestatus(sd,SP_SP);
|
||||
clif_elemental_updatestatus(*sd, SP_HP);
|
||||
clif_elemental_updatestatus(*sd, SP_SP);
|
||||
return 0;
|
||||
} else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase.
|
||||
short x = sd->bl.x, y = sd->bl.y;
|
||||
|
@ -541,11 +541,11 @@ std::shared_ptr<MapGuild> guild_searchname(const char* str) {
|
||||
std::shared_ptr<MapGuild> guild_searchnameid(const char *str) {
|
||||
if (!str)
|
||||
return nullptr;
|
||||
|
||||
|
||||
auto g = guild_searchname(str);
|
||||
if (g)
|
||||
return g;
|
||||
|
||||
|
||||
return guild_search(atoi(str));
|
||||
}
|
||||
|
||||
@ -594,7 +594,7 @@ int guild_getposition(const map_session_data& sd) {
|
||||
|
||||
if (!sd.guild)
|
||||
return -1;
|
||||
|
||||
|
||||
const auto &g = sd.guild->guild;
|
||||
|
||||
ARR_FIND( 0, g.max_member, i, g.member[i].account_id == sd.status.account_id && g.member[i].char_id == sd.status.char_id );
|
||||
@ -847,7 +847,7 @@ int guild_recv_info(const struct mmo_guild &sg) {
|
||||
sd->guild = g;
|
||||
sd->state.gmaster_flag = 1;
|
||||
clif_name_area(&sd->bl); // [LuzZza]
|
||||
clif_guild_masterormember(sd);
|
||||
clif_guild_masterormember(*sd);
|
||||
}
|
||||
} else {
|
||||
before = g->guild;
|
||||
@ -893,6 +893,10 @@ int guild_recv_info(const struct mmo_guild &sg) {
|
||||
clif_guild_skillinfo( *sd ); // Submit information skills
|
||||
|
||||
if (guild_new) { // Send information and affiliation if unsent
|
||||
#if PACKETVER >= 20200902
|
||||
// Clients after this version need this packet to show the guild name on alt+a
|
||||
clif_guild_basicinfo( *sd );
|
||||
#endif
|
||||
clif_guild_belonginfo( *sd );
|
||||
clif_guild_notice( *sd );
|
||||
sd->guild_emblem_id = g->guild.emblem_id;
|
||||
@ -959,7 +963,7 @@ bool guild_invite( map_session_data& sd, map_session_data* tsd ){
|
||||
}
|
||||
|
||||
// Checking if there no other invitation pending
|
||||
if( !battle_config.invite_request_check && ( tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite ) ){
|
||||
if( !battle_config.invite_request_check && ( tsd->party_invite > 0 || tsd->state.trading || tsd->adopt_invite ) ){
|
||||
clif_guild_inviteack( sd, 0 );
|
||||
return false;
|
||||
}
|
||||
@ -1376,6 +1380,10 @@ int guild_send_memberinfoshort(map_session_data *sd,int online) { // cleaned up
|
||||
}
|
||||
|
||||
if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
|
||||
#if PACKETVER >= 20200902
|
||||
// Clients after this version need this packet to show the guild name on alt+a
|
||||
clif_guild_basicinfo( *sd );
|
||||
#endif
|
||||
clif_guild_belonginfo( *sd );
|
||||
sd->guild_emblem_id = g->guild.emblem_id;
|
||||
}
|
||||
@ -1468,7 +1476,7 @@ int guild_recv_message( int guild_id, uint32 account_id, const char *mes, size_t
|
||||
auto g = guild_search(guild_id);
|
||||
if (!g)
|
||||
return 0;
|
||||
clif_guild_message(g->guild,account_id,mes,len);
|
||||
clif_guild_message(g->guild,mes,len);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1854,7 +1862,7 @@ int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
|
||||
|
||||
// Check, is tsd guild master, if not - cancel alliance. [f0und3r]
|
||||
if (battle_config.guild_alliance_onlygm && !tsd->state.gmaster_flag) {
|
||||
clif_guild_allianceack(sd, 5);
|
||||
clif_guild_allianceack(*sd, 5);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1869,23 +1877,23 @@ int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
|
||||
return 0;
|
||||
|
||||
if( guild_get_alliance_count(g->guild,0) >= battle_config.max_guild_alliance ) {
|
||||
clif_guild_allianceack(sd,4);
|
||||
clif_guild_allianceack(*sd,4);
|
||||
return 0;
|
||||
}
|
||||
if( guild_get_alliance_count(tg->guild,0) >= battle_config.max_guild_alliance ) {
|
||||
clif_guild_allianceack(sd,3);
|
||||
clif_guild_allianceack(*sd,3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( tsd->guild_alliance>0 ){
|
||||
clif_guild_allianceack(sd,1);
|
||||
clif_guild_allianceack(*sd,1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
|
||||
if( g->guild.alliance[i].guild_id==tsd->status.guild_id &&
|
||||
g->guild.alliance[i].opposition==0){
|
||||
clif_guild_allianceack(sd,0);
|
||||
clif_guild_allianceack(*sd,0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -1893,7 +1901,7 @@ int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
|
||||
tsd->guild_alliance=sd->status.guild_id;
|
||||
tsd->guild_alliance_account=sd->status.account_id;
|
||||
|
||||
clif_guild_reqalliance(tsd,sd->status.account_id,g->guild.name);
|
||||
clif_guild_reqalliance(*tsd,sd->status.account_id,g->guild.name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1906,7 +1914,7 @@ int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
|
||||
nullpo_ret(sd);
|
||||
tsd= map_id2sd( account_id );
|
||||
if (!tsd) { //Character left? Cancel alliance.
|
||||
clif_guild_allianceack(sd,3);
|
||||
clif_guild_allianceack(*sd,3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1920,13 +1928,13 @@ int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
|
||||
auto &tg = tsd->guild;
|
||||
|
||||
if (!g || guild_get_alliance_count(g->guild,0) >= battle_config.max_guild_alliance) {
|
||||
clif_guild_allianceack(sd,4);
|
||||
clif_guild_allianceack(tsd,3);
|
||||
clif_guild_allianceack(*sd,4);
|
||||
clif_guild_allianceack(*tsd,3);
|
||||
return 0;
|
||||
}
|
||||
if (!g || guild_get_alliance_count(tg->guild,0) >= battle_config.max_guild_alliance) {
|
||||
clif_guild_allianceack(sd,3);
|
||||
clif_guild_allianceack(tsd,4);
|
||||
if (!tg || guild_get_alliance_count(tg->guild,0) >= battle_config.max_guild_alliance) {
|
||||
clif_guild_allianceack(*sd,3);
|
||||
clif_guild_allianceack(*tsd,4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1951,7 +1959,7 @@ int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
|
||||
sd->guild_alliance=0;
|
||||
sd->guild_alliance_account=0;
|
||||
if(tsd!=nullptr)
|
||||
clif_guild_allianceack(tsd,3);
|
||||
clif_guild_allianceack(*tsd,3);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -1988,14 +1996,14 @@ int guild_opposition(map_session_data *sd,map_session_data *tsd) {
|
||||
return 0;
|
||||
|
||||
if( guild_get_alliance_count(g->guild,1) >= battle_config.max_guild_alliance ) {
|
||||
clif_guild_oppositionack(sd,1);
|
||||
clif_guild_oppositionack(*sd,1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
|
||||
if(g->guild.alliance[i].guild_id==tsd->status.guild_id){
|
||||
if (g->guild.alliance[i].opposition == 1) { // check if not already hostile
|
||||
clif_guild_oppositionack(sd,2);
|
||||
clif_guild_oppositionack(*sd,2);
|
||||
return 0;
|
||||
}
|
||||
if(is_agit_start()) // Prevent the changing of alliances to oppositions during WoE.
|
||||
@ -2041,7 +2049,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
|
||||
if (flag & 0x70) { // failure
|
||||
for(i=0;i<2-(flag&1);i++)
|
||||
if( sd[i]!=nullptr )
|
||||
clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
|
||||
clif_guild_allianceack(*sd[i],((flag>>4)==i+1)?3:4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2065,16 +2073,16 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
|
||||
g[i]->alliance[j].guild_id = 0;
|
||||
}
|
||||
if (sd[i] != nullptr) // notify players
|
||||
clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
|
||||
clif_guild_delalliance(*sd[i],guild_id[1-i],(flag&1));
|
||||
}
|
||||
}
|
||||
|
||||
if ((flag & 0x0f) == 0) { // alliance notification
|
||||
if( sd[1]!=nullptr )
|
||||
clif_guild_allianceack(sd[1],2);
|
||||
clif_guild_allianceack(*sd[1],2);
|
||||
} else if ((flag & 0x0f) == 1) { // enemy notification
|
||||
if( sd[0]!=nullptr )
|
||||
clif_guild_oppositionack(sd[0],0);
|
||||
clif_guild_oppositionack(*sd[0],0);
|
||||
}
|
||||
|
||||
|
||||
@ -2083,7 +2091,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
|
||||
for(j=0;j<g[i]->max_member;j++) {
|
||||
map_session_data *sd_mem = g[i]->member[j].sd;
|
||||
if( sd_mem!=nullptr){
|
||||
clif_guild_allianceinfo(sd_mem);
|
||||
clif_guild_allianceinfo(*sd_mem);
|
||||
|
||||
// join ally channel
|
||||
if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) {
|
||||
@ -2104,7 +2112,7 @@ int guild_broken_sub(struct mmo_guild &g, int guild_id) {
|
||||
if (g.alliance[i].guild_id == guild_id) {
|
||||
for (int j = 0; j < g.max_member; j++) {
|
||||
if (g.member[j].sd)
|
||||
clif_guild_delalliance(g.member[j].sd, guild_id, g.alliance[i].opposition);
|
||||
clif_guild_delalliance(*g.member[j].sd, guild_id, g.alliance[i].opposition);
|
||||
}
|
||||
intif_guild_alliance(g.guild_id, guild_id, 0, 0, g.alliance[i].opposition | 8);
|
||||
g.alliance[i].guild_id = 0;
|
||||
@ -2192,7 +2200,7 @@ bool guild_gm_change( int guild_id, uint32 char_id, bool showMessage ){
|
||||
int i;
|
||||
|
||||
ARR_FIND( 0, MAX_GUILD, i, g->guild.member[i].char_id == char_id );
|
||||
|
||||
|
||||
if( i == MAX_GUILD ){
|
||||
// Not part of the guild
|
||||
return false;
|
||||
|
@ -279,7 +279,7 @@ int hom_vaporize(map_session_data *sd, int flag)
|
||||
if (!hd || hd->homunculus.vaporize)
|
||||
return 0;
|
||||
|
||||
if (status_isdead(&hd->bl))
|
||||
if (status_isdead(hd->bl))
|
||||
return 0; //Can't vaporize a dead homun.
|
||||
|
||||
if (flag == HOM_ST_REST && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
|
||||
@ -289,10 +289,11 @@ int hom_vaporize(map_session_data *sd, int flag)
|
||||
//Delete timers when vaporized.
|
||||
hom_hungry_timer_delete(hd);
|
||||
hd->homunculus.vaporize = flag ? flag : HOM_ST_REST;
|
||||
if (battle_config.hom_setting&HOMSET_RESET_REUSESKILL_VAPORIZED) {
|
||||
if (battle_config.hom_delay_reset_vaporize) {
|
||||
hd->blockskill.clear();
|
||||
hd->blockskill.shrink_to_fit();
|
||||
}
|
||||
status_change_clear(&hd->bl, 1);
|
||||
clif_hominfo(sd, sd->hd, 0);
|
||||
hom_save(hd);
|
||||
|
||||
@ -1138,8 +1139,7 @@ bool hom_call(map_session_data *sd)
|
||||
clif_hominfo(sd,hd,1);
|
||||
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
|
||||
clif_homskillinfoblock( *hd );
|
||||
if (battle_config.hom_setting&HOMSET_COPY_SPEED)
|
||||
status_calc_bl(&hd->bl, { SCB_SPEED });
|
||||
status_calc_bl(&hd->bl, { SCB_SPEED });
|
||||
hom_save(hd);
|
||||
} else
|
||||
//Warp him to master.
|
||||
@ -1280,7 +1280,7 @@ int hom_ressurect(map_session_data* sd, unsigned char per, short x, short y)
|
||||
if (hd->homunculus.vaporize == HOM_ST_REST)
|
||||
return 0; // vaporized homunculi need to be 'called'
|
||||
|
||||
if (!status_isdead(&hd->bl))
|
||||
if (!status_isdead(hd->bl))
|
||||
return 0; // already alive
|
||||
|
||||
hom_init_timers(hd);
|
||||
|
@ -168,8 +168,6 @@ enum homun_setting : uint8 {
|
||||
HOMSET_COPY_SPEED = 0x08, /// Copy their master's speed on spawn/map-change
|
||||
HOMSET_DISPLAY_LUK = 0x10, /// They display luk/3+1 instead of their actual critical in the stat window, by default they don't crit
|
||||
HOMSET_SAME_MATK = 0x20, /// Their Min-Matk is always the same as their max
|
||||
HOMSET_RESET_REUSESKILL_VAPORIZED = 0x40, /// Skill re-use delay is reset when they are vaporized.
|
||||
HOMSET_RESET_REUSESKILL_TELEPORTED = 0x80, /// Skill re-use delay is reset when they are warped (by skill or item) with player.
|
||||
};
|
||||
|
||||
enum e_homun_grade : uint8 {
|
||||
|
@ -4785,6 +4785,14 @@ bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_ma
|
||||
mapdata->setMapFlag(MF_NOBASEEXP, false);
|
||||
ShowWarning("map_setmapflag: Unable to set No Base EXP and BEXP flags for the same map! Removing No Base EXP flag from %s.\n", mapdata->name);
|
||||
}
|
||||
mapdata->setMapFlag(mapflag, args->flag_val);
|
||||
} else
|
||||
mapdata->setMapFlag(mapflag, false);
|
||||
break;
|
||||
case MF_SPECIALPOPUP:
|
||||
if (status) {
|
||||
nullpo_retr(false, args);
|
||||
|
||||
mapdata->setMapFlag(mapflag, args->flag_val);
|
||||
} else
|
||||
mapdata->setMapFlag(mapflag, false);
|
||||
|
@ -67,7 +67,7 @@ void map_msg_reload(void);
|
||||
#define NATURAL_HEAL_INTERVAL 500
|
||||
#define MIN_FLOORITEM 2
|
||||
#define MAX_FLOORITEM START_ACCOUNT_NUM
|
||||
#define MAX_LEVEL 260
|
||||
#define MAX_LEVEL 275
|
||||
#define MAX_DROP_PER_MAP 48
|
||||
#define MAX_IGNORE_LIST 20 // official is 14
|
||||
#define MAX_VENDING 12
|
||||
@ -676,6 +676,7 @@ enum e_mapflag : int16 {
|
||||
MF_NOBUYINGSTORE,
|
||||
MF_NODYNAMICNPC,
|
||||
MF_NOBANK,
|
||||
MF_SPECIALPOPUP,
|
||||
MF_MAX
|
||||
};
|
||||
|
||||
|
@ -1443,7 +1443,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,t_tick tick)
|
||||
|
||||
bl=map_id2bl(md->master_id);
|
||||
|
||||
if (!bl || status_isdead(bl)) {
|
||||
if (!bl || status_isdead(*bl)) {
|
||||
status_kill(&md->bl);
|
||||
return 1;
|
||||
}
|
||||
@ -1934,7 +1934,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, t_tick tick)
|
||||
|
||||
if (pcdb_checkid(md->vd->class_))
|
||||
{ //Give them walk act/delay to properly mimic players. [Skotlex]
|
||||
clif_takeitem(&md->bl,tbl);
|
||||
clif_takeitem(md->bl,*tbl);
|
||||
md->ud.canact_tick = tick + md->status.amotion;
|
||||
unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1);
|
||||
}
|
||||
@ -3682,7 +3682,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
|
||||
if (md2->state.copy_master_mode)
|
||||
md->status.mode = md2->status.mode;
|
||||
|
||||
clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1);
|
||||
clif_skill_nodamage(&md->bl,md->bl,skill_id,amount);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -5507,6 +5507,16 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
|
||||
map_setmapflag_sub(m, mapflag, state, &args);
|
||||
}
|
||||
break;
|
||||
|
||||
case MF_SPECIALPOPUP: {
|
||||
union u_mapflag_args args = {};
|
||||
|
||||
if (sscanf(w4, "%11d", &args.flag_val) < 1)
|
||||
args.flag_val = 0;
|
||||
|
||||
map_setmapflag_sub(m, mapflag, state, &args);
|
||||
}
|
||||
break;
|
||||
|
||||
case MF_SKILL_DAMAGE: {
|
||||
char skill_name[SKILL_NAME_LENGTH];
|
||||
|
@ -1528,6 +1528,11 @@ enum e_job_types
|
||||
JT_4_EP21_TAN_S,
|
||||
|
||||
JT_4_M_VACATION_MARAM = 10595,
|
||||
JT_4_CLB_SS_FC,
|
||||
JT_4_CLB_SS_TZ,
|
||||
JT_4_CLB_SS_AJ,
|
||||
JT_4_CLB_SS_LK,
|
||||
JT_4_SMART_ANDRE,
|
||||
|
||||
JT_ROZ_MQ_XAVIER = 13000,
|
||||
JT_ROZ_MQ_MOCLORD,
|
||||
@ -1547,7 +1552,7 @@ enum e_job_types
|
||||
#define MAX_NPC_CLASS2_START NPC_RANGE3_START
|
||||
#define MAX_NPC_CLASS2_END NPC_RANGE3_END
|
||||
|
||||
//Checks if a given id is a valid npc id. [Skotlex]
|
||||
//Checks if a given id is a valid npc id.
|
||||
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
|
||||
#define npcdb_checkid(id) ( ( (id) > NPC_RANGE1_START && (id) < NPC_RANGE1_END ) || (id) == JT_HIDDEN_WARP_NPC || ( (id) > NPC_RANGE2_START && (id) < NPC_RANGE2_END ) || (id) == JT_INVISIBLE || ( (id) > NPC_RANGE3_START && (id) < NPC_RANGE3_END ) )
|
||||
|
||||
|
@ -32,6 +32,12 @@
|
||||
#pragma pack( push, 1 )
|
||||
#endif
|
||||
|
||||
struct PACKET_ZC_USER_COUNT{
|
||||
uint16 packetType;
|
||||
int32 playersCount;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_USER_COUNT, 0xc2)
|
||||
|
||||
struct PACKET_ZC_PC_PURCHASE_RESULT{
|
||||
int16 packetType;
|
||||
uint8 result;
|
||||
@ -356,6 +362,38 @@ struct PACKET_ZC_ACK_OPEN_BANKING{
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_OPEN_BANKING, 0x9b7)
|
||||
|
||||
#if PACKETVER > 6
|
||||
struct PACKET_ZC_REQ_EXCHANGE_ITEM{
|
||||
uint16 packetType;
|
||||
char requesterName[NAME_LENGTH];
|
||||
uint32 targetId;
|
||||
uint16 targetLv;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_EXCHANGE_ITEM, 0x1f4)
|
||||
#else
|
||||
struct PACKET_ZC_REQ_EXCHANGE_ITEM{
|
||||
uint16 packetType;
|
||||
char requesterName[NAME_LENGTH];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_EXCHANGE_ITEM, 0x9a)
|
||||
#endif
|
||||
|
||||
#if PACKETVER > 6
|
||||
struct PACKET_ZC_ACK_EXCHANGE_ITEM{
|
||||
uint16 packetType;
|
||||
uint8 result;
|
||||
uint32 targetId;
|
||||
uint16 targetLv;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_EXCHANGE_ITEM, 0x1f5)
|
||||
#else
|
||||
struct PACKET_ZC_ACK_EXCHANGE_ITEM{
|
||||
uint16 packetType;
|
||||
uint8 result;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_EXCHANGE_ITEM, 0xe7)
|
||||
#endif
|
||||
|
||||
struct PACKET_ZC_ACK_ADD_EXCHANGE_ITEM {
|
||||
int16 packetType;
|
||||
uint16 index;
|
||||
@ -629,6 +667,14 @@ struct PACKET_ZC_NOTIFY_PLAYERMOVE {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_NOTIFY_PLAYERMOVE, 0x87);
|
||||
|
||||
struct PACKET_ZC_CHANGE_DIRECTION{
|
||||
int16 packetType;
|
||||
uint32 srcId;
|
||||
uint16 headDir;
|
||||
uint8 dir;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_CHANGE_DIRECTION, 0x9c)
|
||||
|
||||
struct PACKET_ZC_NPCACK_MAPMOVE {
|
||||
int16 packetType;
|
||||
char mapName[MAP_NAME_LENGTH_EXT];
|
||||
@ -714,6 +760,32 @@ struct PACKET_ZC_OPEN_EDITDLGSTR {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_OPEN_EDITDLGSTR, 0x1d4)
|
||||
|
||||
struct PACKET_ZC_ACK_REQ_ALLY_GUILD {
|
||||
int16 packetType;
|
||||
uint8 flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_REQ_ALLY_GUILD, 0x173)
|
||||
|
||||
struct PACKET_ZC_DELETE_RELATED_GUILD {
|
||||
int16 packetType;
|
||||
uint32 allyID;
|
||||
uint32 flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_DELETE_RELATED_GUILD, 0x184)
|
||||
|
||||
struct PACKET_ZC_REQ_ALLY_GUILD {
|
||||
int16 packetType;
|
||||
uint32 inviterId;
|
||||
char inviterGuildName[NAME_LENGTH];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_ALLY_GUILD, 0x171)
|
||||
|
||||
struct PACKET_ZC_ACK_REQ_HOSTILE_GUILD {
|
||||
int16 packetType;
|
||||
uint8 flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_REQ_HOSTILE_GUILD, 0x181)
|
||||
|
||||
struct PACKET_ZC_COMPASS {
|
||||
int16 packetType;
|
||||
uint32 npcId;
|
||||
@ -745,6 +817,12 @@ struct PACKET_ZC_CARTOFF {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_CARTOFF, 0x12b)
|
||||
|
||||
struct PACKET_ZC_ACK_GUILD_MENUINTERFACE {
|
||||
int16 packetType;
|
||||
int menuFlag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ACK_GUILD_MENUINTERFACE, 0x014e)
|
||||
|
||||
struct PACKET_ZC_NOTIFY_POSITION_TO_GUILDM {
|
||||
int16 packetType;
|
||||
uint32 aid;
|
||||
@ -753,6 +831,13 @@ struct PACKET_ZC_NOTIFY_POSITION_TO_GUILDM {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_NOTIFY_POSITION_TO_GUILDM, 0x1eb)
|
||||
|
||||
struct PACKET_ZC_GUILD_CHAT {
|
||||
int16 packetType;
|
||||
int16 packetLength;
|
||||
char message[];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_GUILD_CHAT, 0x17f)
|
||||
|
||||
struct PACKET_ZC_STATUS {
|
||||
int16 packetType;
|
||||
uint16 point;
|
||||
@ -832,12 +917,50 @@ struct PACKET_ZC_PAR_CHANGE_USER {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_PAR_CHANGE_USER, 0x1ab)
|
||||
|
||||
struct PACKET_ZC_CHANGE_CHATROOM{
|
||||
uint16 packetType;
|
||||
uint16 packetSize;
|
||||
uint32 ownerId;
|
||||
uint32 chatId;
|
||||
uint16 limit;
|
||||
uint16 users;
|
||||
uint8 flag;
|
||||
char title[];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_CHANGE_CHATROOM, 0xdf);
|
||||
|
||||
struct PACKET_ZC_EQUIP_ARROW {
|
||||
int16 packetType;
|
||||
uint16 index;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_EQUIP_ARROW, 0x13c)
|
||||
|
||||
#if PACKETVER >= 20130000
|
||||
struct PACKET_ZC_REQ_TAKEOFF_EQUIP_ACK{
|
||||
uint16 packetType;
|
||||
uint16 index;
|
||||
uint32 wearLocation;
|
||||
uint8 flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_TAKEOFF_EQUIP_ACK, 0x99a)
|
||||
#elif PACKETVER >= 20110824
|
||||
struct PACKET_ZC_REQ_TAKEOFF_EQUIP_ACK{
|
||||
uint16 packetType;
|
||||
uint16 index;
|
||||
uint16 wearLocation;
|
||||
uint8 flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_TAKEOFF_EQUIP_ACK, 0x8d1)
|
||||
#else
|
||||
struct PACKET_ZC_REQ_TAKEOFF_EQUIP_ACK{
|
||||
uint16 packetType;
|
||||
uint16 index;
|
||||
uint16 wearLocation;
|
||||
bool flag;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REQ_TAKEOFF_EQUIP_ACK, 0xac)
|
||||
#endif
|
||||
|
||||
struct PACKET_ZC_CLOSE_STORE {
|
||||
int16 packetType;
|
||||
} __attribute__((packed));
|
||||
@ -892,6 +1015,25 @@ struct PACKET_ZC_REFUSE_ENTER_ROOM {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_REFUSE_ENTER_ROOM, 0xda);
|
||||
|
||||
struct PACKET_ZC_DESTROY_ROOM {
|
||||
int16 packetType;
|
||||
uint32 chatId;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_DESTROY_ROOM, 0xd8);
|
||||
|
||||
struct PACKET_ZC_ENTER_ROOM_sub{
|
||||
uint32 flag;
|
||||
char name[NAME_LENGTH];
|
||||
} __attribute__((packed));
|
||||
|
||||
struct PACKET_ZC_ENTER_ROOM{
|
||||
uint16 packetType;
|
||||
uint16 packetSize;
|
||||
uint32 chatId;
|
||||
PACKET_ZC_ENTER_ROOM_sub members[];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_ENTER_ROOM, 0xdb);
|
||||
|
||||
struct PACKET_ZC_NPC_SHOWEFST_UPDATE {
|
||||
int16 packetType;
|
||||
uint32 gid;
|
||||
@ -976,12 +1118,26 @@ struct PACKET_ZC_SKILL_DISAPPEAR {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_SKILL_DISAPPEAR, 0x120);
|
||||
|
||||
struct PACKET_ZC_SKILLINFO_DELETE {
|
||||
uint16 packetType;
|
||||
uint16 skillID;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_SKILLINFO_DELETE, 0x441);
|
||||
|
||||
struct PACKET_ZC_SKILL_UPDATE {
|
||||
int16 packetType;
|
||||
uint32 GID;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_SKILL_UPDATE, 0x1ac);
|
||||
|
||||
struct PACKET_ZC_HIGHJUMP{
|
||||
uint16 packetType;
|
||||
uint32 srcId;
|
||||
uint16 x;
|
||||
uint16 y;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_HIGHJUMP, 0x01ff);
|
||||
|
||||
#if PACKETVER >= 20141022
|
||||
struct PACKET_ZC_RECOVERY {
|
||||
int16 packetType;
|
||||
@ -1154,6 +1310,58 @@ struct PACKET_CZ_PARTY_JOIN_REQ_ACK{
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(CZ_PARTY_JOIN_REQ_ACK, 0x2c7);
|
||||
|
||||
struct PACKET_ZC_EL_PAR_CHANGE {
|
||||
int16 packetType;
|
||||
uint16 type;
|
||||
uint32 value;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_EL_PAR_CHANGE, 0x81e);
|
||||
|
||||
#if PACKETVER >= 20131223
|
||||
struct PACKET_ZC_NOTIFY_ACT{
|
||||
int16 packetType;
|
||||
int32 srcID;
|
||||
int32 targetID;
|
||||
int32 serverTick;
|
||||
int32 srcSpeed;
|
||||
int32 dmgSpeed;
|
||||
int32 damage;
|
||||
int8 isSPDamage;
|
||||
uint16 div;
|
||||
uint8 type;
|
||||
int32 damage2;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_NOTIFY_ACT, 0x8c8);
|
||||
#elif PACKETVER >= 20071113
|
||||
struct PACKET_ZC_NOTIFY_ACT{
|
||||
int16 packetType;
|
||||
int32 srcID;
|
||||
int32 targetID;
|
||||
int32 serverTick;
|
||||
int32 srcSpeed;
|
||||
int32 dmgSpeed;
|
||||
int32 damage;
|
||||
uint16 div;
|
||||
uint8 type;
|
||||
int32 damage2;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_NOTIFY_ACT, 0x2e1);
|
||||
#else
|
||||
struct PACKET_ZC_NOTIFY_ACT{
|
||||
int16 packetType;
|
||||
int32 srcID;
|
||||
int32 targetID;
|
||||
int32 serverTick;
|
||||
int32 srcSpeed;
|
||||
int32 dmgSpeed;
|
||||
int16 damage;
|
||||
uint16 div;
|
||||
uint8 type;
|
||||
int16 damage2;
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_NOTIFY_ACT, 0x8a);
|
||||
#endif
|
||||
|
||||
// NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
|
||||
#if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
|
||||
#pragma pack( pop )
|
||||
@ -1199,6 +1407,12 @@ DEFINE_PACKET_HEADER(CZ_REQ_STYLE_CHANGE2, 0xafc)
|
||||
DEFINE_PACKET_HEADER(ZC_REMOVE_EFFECT, 0x0b0d)
|
||||
DEFINE_PACKET_HEADER(ZC_FEED_MER, 0x22f)
|
||||
DEFINE_PACKET_HEADER(ZC_FEED_PET, 0x1a3)
|
||||
#if PACKETVER_MAIN_NUM >= 20170502 || PACKETVER_RE_NUM >= 20170419 || defined(PACKETVER_ZERO)
|
||||
DEFINE_PACKET_HEADER(ZC_WARPLIST, 0xabe)
|
||||
#else
|
||||
DEFINE_PACKET_HEADER(ZC_WARPLIST, 0x11c)
|
||||
#endif
|
||||
|
||||
|
||||
const int16 MAX_INVENTORY_ITEM_PACKET_NORMAL = ( ( INT16_MAX - ( sizeof( struct packet_itemlist_normal ) - ( sizeof( struct NORMALITEM_INFO ) * MAX_ITEMLIST) ) ) / sizeof( struct NORMALITEM_INFO ) );
|
||||
const int16 MAX_INVENTORY_ITEM_PACKET_EQUIP = ( ( INT16_MAX - ( sizeof( struct packet_itemlist_equip ) - ( sizeof( struct EQUIPITEM_INFO ) * MAX_ITEMLIST ) ) ) / sizeof( struct EQUIPITEM_INFO ) );
|
||||
|
@ -4998,15 +4998,17 @@ struct PACKET_ZC_POSITION_ID_NAME_INFO {
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_POSITION_ID_NAME_INFO, 0x0166);
|
||||
|
||||
struct PACKET_ZC_POSITION_INFO_sub {
|
||||
int positionID;
|
||||
int right;
|
||||
int ranking;
|
||||
int payRate;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct PACKET_ZC_POSITION_INFO {
|
||||
int16 PacketType;
|
||||
int16 PacketLength;
|
||||
struct {
|
||||
int positionID;
|
||||
int right;
|
||||
int ranking;
|
||||
int payRate;
|
||||
} posInfo[MAX_GUILDPOSITION];
|
||||
struct PACKET_ZC_POSITION_INFO_sub posInfo[];
|
||||
} __attribute__((packed));
|
||||
DEFINE_PACKET_HEADER(ZC_POSITION_INFO, 0x0160);
|
||||
|
||||
|
@ -446,7 +446,7 @@ bool party_invite( map_session_data& sd, map_session_data *tsd ){
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !battle_config.invite_request_check && ( tsd->guild_invite > 0 || tsd->trade_partner || tsd->adopt_invite ) ){
|
||||
if( !battle_config.invite_request_check && ( tsd->guild_invite > 0 || tsd->state.trading || tsd->adopt_invite ) ){
|
||||
clif_party_invite_reply( sd, tsd->status.name, PARTY_REPLY_JOIN_OTHER_PARTY );
|
||||
return false;
|
||||
}
|
||||
|
@ -1801,13 +1801,35 @@ uint8 pc_isequip(map_session_data *sd,int n)
|
||||
|
||||
if(item == nullptr)
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
|
||||
|
||||
if (sd->sc.count && sd->sc.getSCE(SC_SPIRIT) && sd->sc.getSCE(SC_SPIRIT)->val2 == SL_SUPERNOVICE) {
|
||||
//Spirit of Super Novice equip bonuses. [Skotlex]
|
||||
if (sd->status.base_level >= 90 && item->equip & EQP_HELM)
|
||||
return ITEM_EQUIP_ACK_OK; //Can equip all helms
|
||||
|
||||
if (sd->status.base_level >= 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON && item->weapon_level == 4)
|
||||
switch (item->subtype) { //In weapons, the look determines type of weapon.
|
||||
case W_DAGGER: //All level 4 - Daggers
|
||||
case W_1HSWORD: //All level 4 - 1H Swords
|
||||
case W_1HAXE: //All level 4 - 1H Axes
|
||||
case W_MACE: //All level 4 - 1H Maces
|
||||
case W_STAFF: //All level 4 - 1H Staves
|
||||
case W_2HSTAFF: //All level 4 - 2H Staves
|
||||
return ITEM_EQUIP_ACK_OK;
|
||||
}
|
||||
}
|
||||
|
||||
if(item->elv && sd->status.base_level < static_cast<unsigned int>(item->elv))
|
||||
return ITEM_EQUIP_ACK_FAILLEVEL;
|
||||
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
|
||||
if(item->elvmax && sd->status.base_level > static_cast<unsigned int>(item->elvmax))
|
||||
return ITEM_EQUIP_ACK_FAILLEVEL;
|
||||
if(item->sex != SEX_BOTH && sd->status.sex != item->sex)
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
|
||||
// Broken equip
|
||||
if (sd->inventory.u.items_inventory[n].attribute == 1)
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
|
||||
//fail to equip if item is restricted
|
||||
if (!battle_config.allow_equip_restricted_item && itemdb_isNoEquip(item, sd->bl.m))
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
@ -1874,23 +1896,6 @@ uint8 pc_isequip(map_session_data *sd,int n)
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
if(item->equip && (sd->sc.getSCE(SC_KYOUGAKU) || sd->sc.getSCE(SC_SUHIDE)))
|
||||
return ITEM_EQUIP_ACK_FAIL;
|
||||
|
||||
if (sd->sc.getSCE(SC_SPIRIT) && sd->sc.getSCE(SC_SPIRIT)->val2 == SL_SUPERNOVICE) {
|
||||
//Spirit of Super Novice equip bonuses. [Skotlex]
|
||||
if (sd->status.base_level > 90 && item->equip & EQP_HELM)
|
||||
return ITEM_EQUIP_ACK_OK; //Can equip all helms
|
||||
|
||||
if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON && item->weapon_level == 4)
|
||||
switch(item->subtype) { //In weapons, the look determines type of weapon.
|
||||
case W_DAGGER: //All level 4 - Daggers
|
||||
case W_1HSWORD: //All level 4 - 1H Swords
|
||||
case W_1HAXE: //All level 4 - 1H Axes
|
||||
case W_MACE: //All level 4 - 1H Maces
|
||||
case W_STAFF: //All level 4 - 1H Staves
|
||||
case W_2HSTAFF: //All level 4 - 2H Staves
|
||||
return ITEM_EQUIP_ACK_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Not equipable by class. [Skotlex]
|
||||
@ -5340,7 +5345,7 @@ bool pc_skill(map_session_data* sd, uint16 skill_id, int level, enum e_addskill_
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
|
||||
if (level == 0) { //Remove skill.
|
||||
sd->status.skill[idx].id = 0;
|
||||
clif_deleteskill(sd,skill_id);
|
||||
clif_deleteskill(*sd,skill_id);
|
||||
} else
|
||||
clif_addskill(sd,skill_id);
|
||||
if (!skill_get_inf(skill_id) || pc_checkskill_summoner(sd, SUMMONER_POWER_LAND) >= 20 || pc_checkskill_summoner(sd, SUMMONER_POWER_SEA) >= 20) //Only recalculate for passive skills.
|
||||
@ -5375,7 +5380,7 @@ bool pc_skill(map_session_data* sd, uint16 skill_id, int level, enum e_addskill_
|
||||
sd->status.skill[idx].flag = SKILL_FLAG_PERM_GRANTED;
|
||||
if (level == 0) { //Remove skill.
|
||||
sd->status.skill[idx].id = 0;
|
||||
clif_deleteskill(sd,skill_id);
|
||||
clif_deleteskill(*sd,skill_id);
|
||||
} else
|
||||
clif_addskill(sd,skill_id);
|
||||
if (!skill_get_inf(skill_id) || pc_checkskill_summoner(sd, SUMMONER_POWER_LAND) >= 20 || pc_checkskill_summoner(sd, SUMMONER_POWER_SEA) >= 20) //Only recalculate for passive skills.
|
||||
@ -5457,7 +5462,7 @@ bool pc_skill_plagiarism_reset(map_session_data &sd, uint8 type)
|
||||
sd.status.skill[idx].id = 0;
|
||||
sd.status.skill[idx].lv = 0;
|
||||
sd.status.skill[idx].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(&sd, skill_id);
|
||||
clif_deleteskill(sd, skill_id);
|
||||
|
||||
if (type == 1) {
|
||||
sd.cloneskill_idx = 0;
|
||||
@ -6128,7 +6133,7 @@ bool pc_takeitem(map_session_data *sd,struct flooritem_data *fitem)
|
||||
|
||||
//Display pickup animation.
|
||||
pc_stop_attack(sd);
|
||||
clif_takeitem(&sd->bl,&fitem->bl);
|
||||
clif_takeitem(sd->bl,fitem->bl);
|
||||
|
||||
if (fitem->mob_id &&
|
||||
(itemdb_search(fitem->item.nameid))->flag.broadcast &&
|
||||
@ -6675,7 +6680,6 @@ bool pc_steal_item(map_session_data *sd,struct block_list *bl, uint16 skill_lv)
|
||||
t_itemid itemid;
|
||||
double rate;
|
||||
unsigned char flag = 0;
|
||||
struct status_data *sd_status, *md_status;
|
||||
struct mob_data *md;
|
||||
|
||||
if(!sd || !bl || bl->type!=BL_MOB)
|
||||
@ -6686,8 +6690,8 @@ bool pc_steal_item(map_session_data *sd,struct block_list *bl, uint16 skill_lv)
|
||||
if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING ) ) //already stolen from / status change check
|
||||
return false;
|
||||
|
||||
sd_status= status_get_status_data(&sd->bl);
|
||||
md_status= status_get_status_data(bl);
|
||||
status_data* sd_status = status_get_status_data(sd->bl);
|
||||
status_data* md_status = status_get_status_data(*bl);
|
||||
|
||||
if (md->master_id || status_has_mode(md_status, MD_STATUSIMMUNE) || util::vector_exists(status_get_race2(&md->bl), RC2_TREASURE) ||
|
||||
map_getmapflag(bl->m, MF_NOMOBLOOT) || // check noloot map flag [Lorky]
|
||||
@ -7008,6 +7012,16 @@ enum e_setpos pc_setpos(map_session_data* sd, unsigned short mapindex, int x, in
|
||||
|
||||
if( hom_is_active(sd->hd) )
|
||||
{
|
||||
if (sd->state.changemap)
|
||||
status_db.removeByStatusFlag(&sd->hd->bl, { SCF_REMOVEFROMHOMONMAPWARP });
|
||||
else
|
||||
status_db.removeByStatusFlag(&sd->hd->bl, { SCF_REMOVEFROMHOMONWARP });
|
||||
|
||||
if (battle_config.hom_delay_reset_warp) {
|
||||
sd->hd->blockskill.clear();
|
||||
sd->hd->blockskill.shrink_to_fit();
|
||||
}
|
||||
|
||||
sd->hd->bl.m = m;
|
||||
sd->hd->bl.x = sd->hd->ud.to_x = x;
|
||||
sd->hd->bl.y = sd->hd->ud.to_y = y;
|
||||
@ -7182,11 +7196,10 @@ int pc_get_skillcooldown(map_session_data *sd, uint16 skill_id, uint16 skill_lv)
|
||||
*------------------------------------------*/
|
||||
uint8 pc_checkskill(map_session_data *sd, uint16 skill_id)
|
||||
{
|
||||
uint16 idx = 0;
|
||||
if (sd == nullptr)
|
||||
return 0;
|
||||
|
||||
uint16 idx = 0;
|
||||
|
||||
#ifdef RENEWAL
|
||||
if ((idx = skill_get_index(skill_id)) == 0) {
|
||||
#else
|
||||
@ -8226,7 +8239,7 @@ static void pc_calcexp(map_session_data *sd, t_exp *base_exp, t_exp *job_exp, st
|
||||
int bonus = 0, vip_bonus_base = 0, vip_bonus_job = 0;
|
||||
|
||||
if (src) {
|
||||
struct status_data *status = status_get_status_data(src);
|
||||
status_data* status = status_get_status_data(*src);
|
||||
|
||||
if( sd->indexed_bonus.expaddrace[status->race] )
|
||||
bonus += sd->indexed_bonus.expaddrace[status->race];
|
||||
@ -10040,7 +10053,7 @@ bool pc_revive_item(map_session_data *sd) {
|
||||
else
|
||||
pc_delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
|
||||
|
||||
clif_skill_nodamage(&sd->bl, &sd->bl, ALL_RESURRECTION, 4, 1);
|
||||
clif_skill_nodamage(&sd->bl, sd->bl, ALL_RESURRECTION, 4);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -11908,7 +11921,7 @@ bool pc_equipitem(map_session_data *sd,short n,int req_pos,bool equipswitch)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(pos&req_pos) || sd->inventory.u.items_inventory[n].equip != 0 || sd->inventory.u.items_inventory[n].attribute==1 ) { // [Valaris]
|
||||
if (!(pos&req_pos) || sd->inventory.u.items_inventory[n].equip != 0) {
|
||||
if( equipswitch ){
|
||||
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
||||
}else{
|
||||
@ -12249,18 +12262,18 @@ bool pc_unequipitem(map_session_data *sd, int n, int flag) {
|
||||
nullpo_retr(false,sd);
|
||||
|
||||
if (n < 0 || n >= MAX_INVENTORY) {
|
||||
clif_unequipitemack(sd,0,0,0);
|
||||
clif_unequipitemack(*sd,0,0,false);
|
||||
return false;
|
||||
}
|
||||
if (!(pos = sd->inventory.u.items_inventory[n].equip)) {
|
||||
clif_unequipitemack(sd,n,0,0);
|
||||
clif_unequipitemack(*sd,n,0,false);
|
||||
return false; //Nothing to unequip
|
||||
}
|
||||
// status change that makes player cannot unequip equipment
|
||||
if (!(flag&2) && sd->sc.count &&( sd->sc.cant.unequip ||
|
||||
(sd->sc.getSCE(SC_PYROCLASTIC) && sd->inventory_data[n]->type == IT_WEAPON))) // can't switch weapon
|
||||
{
|
||||
clif_unequipitemack(sd,n,0,0);
|
||||
clif_unequipitemack(*sd,n,0,false);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -12299,7 +12312,7 @@ bool pc_unequipitem(map_session_data *sd, int n, int flag) {
|
||||
if(pos & EQP_SHOES)
|
||||
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
||||
|
||||
clif_unequipitemack(sd,n,pos,1);
|
||||
clif_unequipitemack(*sd,n,pos,true);
|
||||
pc_set_costume_view(sd);
|
||||
|
||||
status_db.removeByStatusFlag(&sd->bl, { SCF_REMOVEONUNEQUIP });
|
||||
@ -12320,7 +12333,7 @@ bool pc_unequipitem(map_session_data *sd, int n, int flag) {
|
||||
|
||||
if (idx >= 0) {
|
||||
sd->equip_index[EQI_AMMO] = -1;
|
||||
clif_unequipitemack(sd, idx, sd->inventory.u.items_inventory[idx].equip, 1);
|
||||
clif_unequipitemack(*sd, idx, sd->inventory.u.items_inventory[idx].equip, true);
|
||||
pc_unequipitem_sub(sd, idx, 0);
|
||||
}
|
||||
}
|
||||
@ -12961,7 +12974,7 @@ bool pc_setstand(map_session_data *sd, bool force){
|
||||
|
||||
status_change_end(&sd->bl, SC_TENSIONRELAX);
|
||||
clif_status_load(&sd->bl,EFST_SIT,0);
|
||||
clif_standing(&sd->bl); //Inform area PC is standing
|
||||
clif_standing(sd->bl); //Inform area PC is standing
|
||||
//Reset sitting tick.
|
||||
sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0;
|
||||
if( pc_isdead( sd ) ){
|
||||
|
@ -706,7 +706,11 @@ public:
|
||||
int united_soul[MAX_UNITED_SOULS]; // Stores the account ID's of character's who's soul is united.
|
||||
int servant_sign[MAX_SERVANT_SIGN]; // Stores the account ID's of character's with a servant sign.
|
||||
|
||||
int trade_partner;
|
||||
struct{
|
||||
uint32 id;
|
||||
unsigned int lv;
|
||||
}trade_partner;
|
||||
|
||||
struct s_deal {
|
||||
struct s_item {
|
||||
short index, amount;
|
||||
@ -1232,7 +1236,7 @@ enum e_mado_type : uint16 {
|
||||
#define pc_rightside_def(sd) ((sd)->battle_status.def)
|
||||
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
|
||||
#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
|
||||
#define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data(&(sd)->bl), (sd)->status.base_level))
|
||||
#define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data((sd)->bl), (sd)->status.base_level))
|
||||
#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk)
|
||||
#else
|
||||
#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
|
||||
|
@ -714,7 +714,7 @@ int pet_attackskill(struct pet_data *pd, int target_id)
|
||||
|
||||
bl = map_id2bl(target_id);
|
||||
|
||||
if(bl == nullptr || pd->bl.m != bl->m || bl->prev == nullptr || status_isdead(bl) ||
|
||||
if(bl == nullptr || pd->bl.m != bl->m || bl->prev == nullptr || status_isdead(*bl) ||
|
||||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
|
||||
return 0;
|
||||
|
||||
@ -1192,7 +1192,7 @@ int pet_select_egg(map_session_data *sd,short egg_index)
|
||||
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
|
||||
return 0; //Forged packet!
|
||||
|
||||
if(sd->trade_partner) //The player have trade in progress.
|
||||
if(sd->state.trading) //The player have trade in progress.
|
||||
return 0;
|
||||
|
||||
std::shared_ptr<s_pet_db> pet = pet_db_search(sd->inventory.u.items_inventory[egg_index].nameid, PET_EGG);
|
||||
@ -1791,7 +1791,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, map_session_data *sd, t_tick tic
|
||||
if (pd->target_id) {
|
||||
target = map_id2bl(pd->target_id);
|
||||
|
||||
if (!target || pd->bl.m != target->m || status_isdead(target) ||
|
||||
if (!target || pd->bl.m != target->m || status_isdead(*target) ||
|
||||
!check_distance_bl(&pd->bl, target, pd->db->range3)) {
|
||||
target = nullptr;
|
||||
pet_unlocktarget(pd);
|
||||
@ -2073,7 +2073,7 @@ TIMER_FUNC(pet_recovery_timer){
|
||||
if(sd->sc.getSCE(pd->recovery->type)) {
|
||||
//Display a heal animation?
|
||||
//Detoxify is chosen for now.
|
||||
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
|
||||
clif_skill_nodamage(&pd->bl,sd->bl,TF_DETOXIFY,1);
|
||||
status_change_end(&sd->bl, pd->recovery->type);
|
||||
clif_emotion(&pd->bl, ET_OK);
|
||||
}
|
||||
@ -2090,7 +2090,6 @@ TIMER_FUNC(pet_recovery_timer){
|
||||
*/
|
||||
TIMER_FUNC(pet_heal_timer){
|
||||
map_session_data *sd = map_id2sd(id);
|
||||
struct status_data *status;
|
||||
struct pet_data *pd;
|
||||
unsigned int rate = 100;
|
||||
|
||||
@ -2104,7 +2103,7 @@ TIMER_FUNC(pet_heal_timer){
|
||||
return 0;
|
||||
}
|
||||
|
||||
status = status_get_status_data(&sd->bl);
|
||||
status_data* status = status_get_status_data(sd->bl);
|
||||
|
||||
if(pc_isdead(sd) ||
|
||||
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
|
||||
@ -2117,7 +2116,7 @@ TIMER_FUNC(pet_heal_timer){
|
||||
|
||||
pet_stop_attack(pd);
|
||||
pet_stop_walking(pd,1);
|
||||
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
|
||||
clif_skill_nodamage(&pd->bl,sd->bl,AL_HEAL,pd->s_skill->lv);
|
||||
status_heal(&sd->bl, pd->s_skill->lv,0, 0);
|
||||
pd->s_skill->timer = add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
||||
return 0;
|
||||
@ -2134,7 +2133,6 @@ TIMER_FUNC(pet_heal_timer){
|
||||
TIMER_FUNC(pet_skill_support_timer){
|
||||
map_session_data *sd = map_id2sd(id);
|
||||
struct pet_data *pd;
|
||||
struct status_data *status;
|
||||
short rate = 100;
|
||||
|
||||
if(sd == nullptr || sd->pd == nullptr || sd->pd->s_skill == nullptr)
|
||||
@ -2147,7 +2145,7 @@ TIMER_FUNC(pet_skill_support_timer){
|
||||
return 0;
|
||||
}
|
||||
|
||||
status = status_get_status_data(&sd->bl);
|
||||
status_data* status = status_get_status_data(sd->bl);
|
||||
|
||||
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
|
||||
//Wait until the pet can act again.
|
||||
|
@ -242,7 +242,7 @@ uint64 QuestDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
}
|
||||
|
||||
if (constant < SZ_SMALL || constant > SZ_ALL) {
|
||||
this->invalidWarning(targetNode["size"], "Unsupported size %s, skipping.\n", size_.c_str());
|
||||
this->invalidWarning(targetNode["Size"], "Unsupported size %s, skipping.\n", size_.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -385,7 +385,7 @@ uint64 QuestDatabase::parseBodyNode(const ryml::NodeRef& node) {
|
||||
}
|
||||
|
||||
if (!this->nodeExists(dropNode, "Rate")) {
|
||||
this->invalidWarning(dropNode["Item"], "Drops has no Rate value specified, skipping.\n");
|
||||
this->invalidWarning(dropNode["Rate"], "Drops has no Rate value specified, skipping.\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -15337,18 +15337,16 @@ BUILDIN_FUNC(petskillsupport)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
static inline void script_skill_effect(block_list *bl, uint16 skill_id, uint16 skill_lv, int16 x, int16 y) {
|
||||
nullpo_retv(bl);
|
||||
|
||||
static inline void script_skill_effect( block_list& bl, uint16 skill_id, uint16 skill_lv, int16 x, int16 y ) {
|
||||
switch (skill_get_casttype(skill_id)) {
|
||||
case CAST_GROUND:
|
||||
clif_skill_poseffect(bl, skill_id, skill_lv, x, y, gettick());
|
||||
clif_skill_poseffect(&bl, skill_id, skill_lv, x, y, gettick());
|
||||
break;
|
||||
case CAST_NODAMAGE:
|
||||
clif_skill_nodamage(bl, bl, skill_id, skill_lv, 1);
|
||||
clif_skill_nodamage(&bl, bl, skill_id, skill_lv);
|
||||
break;
|
||||
case CAST_DAMAGE:
|
||||
clif_skill_damage(bl, bl, gettick(), status_get_amotion(bl), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill_get_hit(skill_id));
|
||||
clif_skill_damage(&bl, &bl, gettick(), status_get_amotion(&bl), status_get_dmotion(&bl), 0, 1, skill_id, skill_lv, skill_get_hit(skill_id));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -15356,32 +15354,46 @@ static inline void script_skill_effect(block_list *bl, uint16 skill_id, uint16 s
|
||||
/*==========================================
|
||||
* Scripted skill effects [Celest]
|
||||
*------------------------------------------*/
|
||||
/// skilleffect <skill id>,<level>
|
||||
/// skilleffect "<skill name>",<level>
|
||||
/// skilleffect <skill id>,<level>{,<game id>}
|
||||
/// skilleffect "<skill name>",<level>{,<game id>}
|
||||
BUILDIN_FUNC(skilleffect)
|
||||
{
|
||||
TBL_PC *sd;
|
||||
uint16 skill_id, skill_lv;
|
||||
|
||||
if( !script_rid2sd(sd) )
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
skill_id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||||
skill_lv = script_getnum(st,3);
|
||||
block_list* bl;
|
||||
map_session_data* sd;
|
||||
|
||||
if (script_hasdata(st, 4)) {
|
||||
if (!script_rid2bl(4, bl))
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
else {
|
||||
// target is the character attached (default)
|
||||
if (!script_rid2sd(sd))
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
bl = &sd->bl;
|
||||
}
|
||||
|
||||
uint16 skill_id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2) );
|
||||
|
||||
if (skill_db.find(skill_id) == nullptr) {
|
||||
ShowError("buildin_skilleffect: Invalid skill defined (%s)!\n", script_getstr(st, 2));
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
/* Ensure we're standing because the following packet causes the client to virtually set the char to stand,
|
||||
* which leaves the server thinking it still is sitting. */
|
||||
if( pc_issit(sd) && pc_setstand(sd, false) ) {
|
||||
skill_sit(sd, 0);
|
||||
clif_standing(&sd->bl);
|
||||
uint16 skill_lv = script_getnum(st, 3);
|
||||
|
||||
if (bl->type == BL_PC) {
|
||||
/* Ensure we're standing because the following packet causes the client to virtually set the char to stand,
|
||||
* which leaves the server thinking it still is sitting. */
|
||||
sd = reinterpret_cast<map_session_data*>( bl );
|
||||
|
||||
if (pc_issit(sd) && pc_setstand(sd, false)) {
|
||||
skill_sit(sd, 0);
|
||||
clif_standing(sd->bl);
|
||||
}
|
||||
}
|
||||
|
||||
script_skill_effect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y);
|
||||
script_skill_effect( *bl, skill_id, skill_lv, bl->x, bl->y );
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -15413,7 +15425,7 @@ BUILDIN_FUNC(npcskilleffect)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_skill_effect(bl, skill_id, skill_lv, bl->x, bl->y);
|
||||
script_skill_effect( *bl, skill_id, skill_lv, bl->x, bl->y );
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -15849,7 +15861,7 @@ BUILDIN_FUNC(addhomintimacy)
|
||||
homun_data *hd;
|
||||
|
||||
if (!script_charid2sd(3, sd) || !(hd = sd->hd))
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
int32 value = script_getnum(st, 2);
|
||||
|
||||
@ -19898,7 +19910,7 @@ BUILDIN_FUNC(unitattack)
|
||||
case BL_PC: {
|
||||
map_session_data* sd = (map_session_data*)unit_bl;
|
||||
|
||||
clif_parse_ActionRequest_sub( *sd, actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick() );
|
||||
clif_parse_ActionRequest_sub( *sd, actiontype > 0 ? DMG_REPEAT : DMG_NORMAL, target_bl->id, gettick() );
|
||||
script_pushint(st, sd->ud.target == target_bl->id);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -23138,7 +23150,7 @@ BUILDIN_FUNC(sit)
|
||||
if( !pc_issit(sd) ) {
|
||||
pc_setsit(sd);
|
||||
skill_sit(sd, 1);
|
||||
clif_sitting(&sd->bl);
|
||||
clif_sitting(sd->bl);
|
||||
}
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -23155,7 +23167,7 @@ BUILDIN_FUNC(stand)
|
||||
|
||||
if( pc_issit(sd) && pc_setstand(sd, false)) {
|
||||
skill_sit(sd, 0);
|
||||
clif_standing(&sd->bl);
|
||||
clif_standing(sd->bl);
|
||||
}
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
@ -27234,6 +27246,22 @@ BUILDIN_FUNC(opentips){
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a special popup.
|
||||
* specialpopup(<popup id>);
|
||||
*/
|
||||
BUILDIN_FUNC(specialpopup) {
|
||||
map_session_data* sd;
|
||||
|
||||
if( !script_rid2sd(sd) )
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
int32 id = script_getnum(st,2);
|
||||
clif_specialpopup(*sd, id);
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
BUILDIN_FUNC(setdialogalign){
|
||||
map_session_data *sd;
|
||||
|
||||
@ -27711,7 +27739,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
|
||||
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
|
||||
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
|
||||
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
|
||||
BUILDIN_DEF(skilleffect,"vi?"), // skill effect [Celest]
|
||||
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
|
||||
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
|
||||
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
|
||||
@ -28143,6 +28171,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(has_autoloot,"?"),
|
||||
BUILDIN_DEF(autoloot,"??"),
|
||||
BUILDIN_DEF(opentips, "i?"),
|
||||
BUILDIN_DEF(specialpopup,"i"),
|
||||
|
||||
BUILDIN_DEF(setdialogalign, "i"),
|
||||
BUILDIN_DEF(setdialogsize, "ii"),
|
||||
|
@ -2128,7 +2128,21 @@ enum e_hat_effects : int16{
|
||||
HAT_EF_C_BABY_GLOOM,
|
||||
HAT_EF_WINTERNIGHTBELLS,
|
||||
HAT_EF_NIGHTSKYOFRUTIE,
|
||||
FOOTPRINT_EF_BASE,
|
||||
FOOTPRINT_EF_STR_BASE,
|
||||
FOOTPRINT_EF_PURPLESTAR,
|
||||
FOOTPRINT_EF_YELLOWSTAR,
|
||||
FOOTPRINT_EF_REDSTAR,
|
||||
HAT_EF_RAINBOW_POISON_MASTER,
|
||||
HAT_EF_C_ANCIENT_RUNE,
|
||||
HAT_EF_C_DRAGON_GREEN_AURA,
|
||||
HAT_EF_C_DRAGON_RED_AURA,
|
||||
HAT_EF_C_DRAGON_YELLOW_AURA,
|
||||
HAT_EF_INTERDIMENSIONAL_RIFT,
|
||||
HAT_EF_C_CLB_SS_LL,
|
||||
HAT_EF_VACATION,
|
||||
HAT_EF_C_FH_LOSTWING,
|
||||
FOOTPRINT_EF_DOGFOOT,
|
||||
HAT_EF_MAX
|
||||
};
|
||||
|
||||
|
@ -538,6 +538,7 @@
|
||||
export_constant(MF_NOBUYINGSTORE);
|
||||
export_constant(MF_NODYNAMICNPC);
|
||||
export_constant(MF_NOBANK);
|
||||
export_constant(MF_SPECIALPOPUP);
|
||||
|
||||
/* setcell types */
|
||||
export_constant(CELL_WALKABLE);
|
||||
@ -1915,20 +1916,6 @@
|
||||
export_constant(SC_POWERUP);
|
||||
export_constant(SC_AGIUP);
|
||||
export_constant(SC_PROTECTION);
|
||||
export_constant(SC_HOGOGONG);
|
||||
export_constant(SC_MARINE_FESTIVAL);
|
||||
export_constant(SC_SANDY_FESTIVAL);
|
||||
export_constant(SC_KI_SUL_RAMPAGE);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_1);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_2);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_3);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_4);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_5);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_6);
|
||||
export_constant(SC_COLORS_OF_HYUN_ROK_BUFF);
|
||||
export_constant(SC_TEMPORARY_COMMUNION);
|
||||
export_constant(SC_BLESSING_OF_M_CREATURES);
|
||||
export_constant(SC_BLESSING_OF_M_C_DEBUFF);
|
||||
|
||||
/* status icons */
|
||||
export_deprecated_constant2("SI_BLANK",-1);
|
||||
@ -3216,7 +3203,7 @@
|
||||
export_constant(EFST_SPELLFIST);
|
||||
export_constant(EFST_NETHERWORLD);
|
||||
export_constant(EFST_SIREN);
|
||||
export_constant(EFST_HANDICAPSTATE_DEEP_SLEEP);
|
||||
export_constant(EFST_DEEP_SLEEP);
|
||||
export_constant(EFST_SIRCLEOFNATURE);
|
||||
export_constant(EFST_COLD);
|
||||
export_constant(EFST_GLOOMYDAY);
|
||||
@ -3279,7 +3266,7 @@
|
||||
export_constant(EFST_DROCERA_HERB_STEAMED);
|
||||
export_constant(EFST_PUTTI_TAILS_NOODLES);
|
||||
export_constant(EFST_BANANA_BOMB);
|
||||
export_constant(XXX_EFST_SM_ELEMENTAL);
|
||||
export_constant(EFST_SUMMON_AGNI);
|
||||
export_constant(EFST_SPELLBOOK4);
|
||||
export_constant(EFST_SPELLBOOK5);
|
||||
export_constant(EFST_SPELLBOOK6);
|
||||
@ -3413,8 +3400,8 @@
|
||||
export_constant(EFST_SET_NUM_MDEF);
|
||||
export_constant(EFST_SET_PER_DEF);
|
||||
export_constant(EFST_SET_PER_MDEF);
|
||||
export_constant(EFST_PARTYBOOKING_SEARCH_DELAY);
|
||||
export_constant(EFST_PARTYBOOKING_REGISTER_DELAY);
|
||||
export_constant(EFST_PARTYBOOKING_SEARCH_DEALY);
|
||||
export_constant(EFST_PARTYBOOKING_REGISTER_DEALY);
|
||||
export_constant(EFST_PERIOD_TIME_CHECK_DETECT_SKILL);
|
||||
export_constant(EFST_KO_JYUMONJIKIRI);
|
||||
export_constant(EFST_MEIKYOUSISUI);
|
||||
@ -3455,7 +3442,7 @@
|
||||
export_constant(EFST_GLASTHEIM_STATE);
|
||||
export_constant(EFST_GLASTHEIM_ITEMDEF);
|
||||
export_constant(EFST_GLASTHEIM_HPSP);
|
||||
export_constant(EFST_FOLLOWER_NPC_SKILL_POSTDELAY);
|
||||
export_constant(EFST_HOMUN_SKILL_POSTDELAY);
|
||||
export_constant(EFST_ALMIGHTY);
|
||||
export_constant(EFST_GVG_GIANT);
|
||||
export_constant(EFST_GVG_GOLEM);
|
||||
@ -3481,7 +3468,7 @@
|
||||
export_constant(EFST_QUEST_BUFF3);
|
||||
export_constant(EFST_REUSE_LIMIT_RECALL);
|
||||
export_constant(EFST_SAVEPOSITION);
|
||||
export_constant(EFST_NPC_ICEEXPLO);
|
||||
export_constant(EFST_HANDICAPSTATE_ICEEXPLO);
|
||||
export_constant(EFST_FENRIR_CARD);
|
||||
export_constant(EFST_REUSE_LIMIT_ASPD_POTION);
|
||||
export_constant(EFST_MAXPAIN);
|
||||
@ -3585,7 +3572,7 @@
|
||||
export_constant(EFST_GC_POISONINGWEAPON_OPERATOR);
|
||||
export_constant(EFST_WS_WEAPONREFINE_OPERATOR);
|
||||
export_constant(EFST_BS_REPAIRWEAPON_OPERATOR);
|
||||
export_constant(EFST_UNREADMAIL_CHECK);
|
||||
export_constant(EFST_GET_MAILBOX);
|
||||
export_constant(EFST_JUMPINGCLAN);
|
||||
export_constant(EFST_JP_OTP);
|
||||
export_constant(EFST_HANDICAPTOLERANCE_LEVELGAP);
|
||||
@ -3904,13 +3891,13 @@
|
||||
export_constant(EFST_PERIOD_USE_WORLDMAP);
|
||||
export_constant(EFST_MISTY_FROST);
|
||||
export_constant(EFST_MAGIC_POISON);
|
||||
export_constant(EFST_KAUTE);
|
||||
export_constant(EFST_MOVE_AGIT);
|
||||
export_constant(EFST_REUSE_JPNONLY_LIMIT_I);
|
||||
export_constant(EFST_REUSE_JPNONLY_LIMIT_J);
|
||||
export_constant(EFST_REUSE_JPNONLY_LIMIT_K);
|
||||
export_constant(EFST_JPNONLY_TACTICS);
|
||||
export_constant(EFST_PRISON);
|
||||
export_constant(EFST_MADOGEAR);
|
||||
export_constant(EFST_MADOGEAR_TYPE);
|
||||
export_constant(EFST_DEADLY_DEFEASANCE);
|
||||
export_constant(EFST_CLIMAX_DES_HU);
|
||||
export_constant(EFST_CLIMAX);
|
||||
@ -4185,6 +4172,44 @@
|
||||
export_constant(EFST_C_RATE_PLUS);
|
||||
export_constant(EFST_RESIST_PLUS);
|
||||
export_constant(EFST_PVP_DUN_BUFF);
|
||||
export_constant(EFST_TARGET_MARKER);
|
||||
export_constant(EFST_BLOCK_SEAL);
|
||||
export_constant(EFST_FROST_STORM);
|
||||
export_constant(EFST_GROGGY);
|
||||
export_constant(EFST_WARM_SHIELD);
|
||||
export_constant(EFST_CONTENTS_1);
|
||||
export_constant(EFST_CONTENTS_2);
|
||||
export_constant(EFST_CONTENTS_3);
|
||||
export_constant(EFST_CONTENTS_4);
|
||||
export_constant(EFST_CONTENTS_5);
|
||||
export_constant(EFST_CONTENTS_6);
|
||||
export_constant(EFST_CONTENTS_7);
|
||||
export_constant(EFST_CONTENTS_8);
|
||||
export_constant(EFST_CONTENTS_9);
|
||||
export_constant(EFST_CONTENTS_10);
|
||||
export_constant(EFST_CONTENTS_11);
|
||||
export_constant(EFST_CONTENTS_12);
|
||||
export_constant(EFST_CONTENTS_13);
|
||||
export_constant(EFST_CONTENTS_14);
|
||||
export_constant(EFST_CONTENTS_15);
|
||||
export_constant(EFST_CONTENTS_16);
|
||||
export_constant(EFST_CONTENTS_17);
|
||||
export_constant(EFST_CONTENTS_18);
|
||||
export_constant(EFST_CONTENTS_19);
|
||||
export_constant(EFST_CONTENTS_20);
|
||||
export_constant(EFST_CONTENTS_21);
|
||||
export_constant(EFST_CONTENTS_22);
|
||||
export_constant(EFST_CONTENTS_23);
|
||||
export_constant(EFST_CONTENTS_24);
|
||||
export_constant(EFST_CONTENTS_25);
|
||||
export_constant(EFST_C_BUFF_1);
|
||||
export_constant(EFST_C_BUFF_2);
|
||||
export_constant(EFST_CHASING);
|
||||
export_constant(EFST_MYSTERY_POWDER);
|
||||
export_constant(EFST_FIRE_CHARM_POWER);
|
||||
export_constant(EFST_WATER_CHARM_POWER);
|
||||
export_constant(EFST_WIND_CHARM_POWER);
|
||||
export_constant(EFST_GROUND_CHARM_POWER);
|
||||
/// @APIHOOK_END
|
||||
/// Do not modify code above this, since it will be automatically generated by the API again
|
||||
export_constant(EFST_MAX);
|
||||
@ -9161,6 +9186,11 @@
|
||||
export_constant_npc(JT_4_EP21_HOWELL_S);
|
||||
export_constant_npc(JT_4_EP21_TAN_S);
|
||||
export_constant_npc(JT_4_M_VACATION_MARAM);
|
||||
export_constant_npc(JT_4_CLB_SS_FC);
|
||||
export_constant_npc(JT_4_CLB_SS_TZ);
|
||||
export_constant_npc(JT_4_CLB_SS_AJ);
|
||||
export_constant_npc(JT_4_CLB_SS_LK);
|
||||
export_constant_npc(JT_4_SMART_ANDRE);
|
||||
export_constant_npc(JT_ROZ_MQ_XAVIER);
|
||||
export_constant_npc(JT_ROZ_MQ_MOCLORD);
|
||||
export_constant_npc(JT_ROZ_MQ_SKULD);
|
||||
@ -10525,7 +10555,21 @@
|
||||
export_constant(HAT_EF_C_BABY_GLOOM);
|
||||
export_constant(HAT_EF_WINTERNIGHTBELLS);
|
||||
export_constant(HAT_EF_NIGHTSKYOFRUTIE);
|
||||
export_constant(FOOTPRINT_EF_BASE);
|
||||
export_constant(FOOTPRINT_EF_STR_BASE);
|
||||
export_constant(FOOTPRINT_EF_PURPLESTAR);
|
||||
export_constant(FOOTPRINT_EF_YELLOWSTAR);
|
||||
export_constant(FOOTPRINT_EF_REDSTAR);
|
||||
export_constant(HAT_EF_RAINBOW_POISON_MASTER);
|
||||
export_constant(HAT_EF_C_ANCIENT_RUNE);
|
||||
export_constant(HAT_EF_C_DRAGON_GREEN_AURA);
|
||||
export_constant(HAT_EF_C_DRAGON_RED_AURA);
|
||||
export_constant(HAT_EF_C_DRAGON_YELLOW_AURA);
|
||||
export_constant(HAT_EF_INTERDIMENSIONAL_RIFT);
|
||||
export_constant(HAT_EF_C_CLB_SS_LL);
|
||||
export_constant(HAT_EF_VACATION);
|
||||
export_constant(HAT_EF_C_FH_LOSTWING);
|
||||
export_constant(FOOTPRINT_EF_DOGFOOT);
|
||||
|
||||
/* pet catch */
|
||||
export_constant(PET_CATCH_UNIVERSAL);
|
||||
@ -11311,6 +11355,8 @@
|
||||
export_constant(SCF_REMOVEONUNEQUIPARMOR);
|
||||
export_constant(SCF_REMOVEONHERMODE);
|
||||
export_constant(SCF_REQUIRENOWEAPON);
|
||||
export_constant(SCF_REMOVEFROMHOMONWARP);
|
||||
export_constant(SCF_REMOVEFROMHOMONMAPWARP);
|
||||
|
||||
/* enchantgrades */
|
||||
export_constant(ENCHANTGRADE_NONE);
|
||||
|
1329
src/map/skill.cpp
1329
src/map/skill.cpp
File diff suppressed because it is too large
Load Diff
@ -33,8 +33,8 @@ class status_change;
|
||||
#define MAX_SKILL_LEVEL 13 /// Max Skill Level (for skill_db storage)
|
||||
#define MAX_MOBSKILL_LEVEL 100 /// Max monster skill level (on skill usage)
|
||||
#define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets (RL_C_MARKER)
|
||||
#define SKILL_NAME_LENGTH 40 /// Max Skill Name length
|
||||
#define SKILL_DESC_LENGTH 40 /// Max Skill Desc length
|
||||
#define SKILL_NAME_LENGTH 31 /// Max Skill Name length
|
||||
#define SKILL_DESC_LENGTH 31 /// Max Skill Desc length
|
||||
|
||||
/// Used with tracking the hitcount of Earthquake for skills that can avoid the first attack
|
||||
#define NPC_EARTHQUAKE_FLAG 0x800
|
||||
@ -1500,7 +1500,17 @@ enum e_skill {
|
||||
NPC_CANE_OF_EVIL_EYE,
|
||||
NPC_CURSE_OF_RED_CUBE,
|
||||
NPC_CURSE_OF_BLUE_CUBE,
|
||||
NPC_KILLING_AURA, // 783
|
||||
NPC_KILLING_AURA,
|
||||
ALL_EVENT_20TH_ANNIVERSARY,
|
||||
NPC_TARGET_MARKER,
|
||||
NPC_AIMED_SHOWER,
|
||||
NPC_BLAZING_ERUPTION,
|
||||
NPC_BLOCK_SEAL,
|
||||
NPC_BLOCK_EXPLOSION,
|
||||
NPC_FROST_FIELD,
|
||||
NPC_LIGHTNING_JUDGEMENT,
|
||||
NPC_GROGGY_ON,
|
||||
NPC_RESET_EFST, //793
|
||||
|
||||
KN_CHARGEATK = 1001,
|
||||
CR_SHRINK,
|
||||
@ -2332,6 +2342,10 @@ enum e_skill {
|
||||
NW_THE_VIGILANTE_AT_NIGHT_GUN_SHOTGUN,
|
||||
SS_FUUMAKOUCHIKU_BLASTING,
|
||||
|
||||
SS_FOUR_CHARM = 5499,
|
||||
NW_WILD_SHOT,
|
||||
NW_MIDNIGHT_FALLEN,
|
||||
|
||||
DK_DRAGONIC_BREATH = 6001,
|
||||
MT_SPARK_BLASTER,
|
||||
MT_TRIPLE_LASER,
|
||||
@ -2339,6 +2353,21 @@ enum e_skill {
|
||||
BO_EXPLOSIVE_POWDER,
|
||||
BO_MAYHEMIC_THORNS,
|
||||
|
||||
IG_RADIANT_SPEAR = 6503,
|
||||
IG_IMPERIAL_CROSS,
|
||||
|
||||
MT_RUSH_STRIKE = 6506,
|
||||
MT_POWERFUL_SWING,
|
||||
MT_ENERGY_CANNONADE,
|
||||
BO_MYSTERY_POWDER,
|
||||
BO_DUST_EXPLOSION,
|
||||
SHC_CROSS_SLASH,
|
||||
ABC_HIT_AND_SLIDING,
|
||||
ABC_CHASING_BREAK,
|
||||
ABC_CHASING_SHOT,
|
||||
|
||||
TR_RHYTHMICAL_WAVE = 6521,
|
||||
|
||||
HLIF_HEAL = 8001,
|
||||
HLIF_AVOID,
|
||||
HLIF_BRAIN,
|
||||
@ -2796,7 +2825,6 @@ void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_li
|
||||
enum sc_type skill_get_sc(int16 skill_id);
|
||||
void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y);
|
||||
int skill_get_time3(struct map_data *mapdata, uint16 skill_id, uint16 skill_lv);
|
||||
int skill_area_sub(struct block_list *bl, va_list ap);
|
||||
|
||||
/// Variable name of copied skill by Plagiarism
|
||||
#define SKILL_VAR_PLAGIARISM "CLONE_SKILL"
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1312,22 +1312,6 @@ enum sc_type : int16 {
|
||||
SC_AGIUP,
|
||||
SC_PROTECTION,
|
||||
|
||||
// Spirit Handler
|
||||
SC_HOGOGONG,
|
||||
SC_MARINE_FESTIVAL,
|
||||
SC_SANDY_FESTIVAL,
|
||||
SC_KI_SUL_RAMPAGE,
|
||||
SC_COLORS_OF_HYUN_ROK_1,
|
||||
SC_COLORS_OF_HYUN_ROK_2,
|
||||
SC_COLORS_OF_HYUN_ROK_3,
|
||||
SC_COLORS_OF_HYUN_ROK_4,
|
||||
SC_COLORS_OF_HYUN_ROK_5,
|
||||
SC_COLORS_OF_HYUN_ROK_6,
|
||||
SC_COLORS_OF_HYUN_ROK_BUFF,
|
||||
SC_TEMPORARY_COMMUNION,
|
||||
SC_BLESSING_OF_M_CREATURES,
|
||||
SC_BLESSING_OF_M_C_DEBUFF,
|
||||
|
||||
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
|
||||
};
|
||||
|
||||
@ -1771,7 +1755,7 @@ enum efst_type : short{
|
||||
EFST_SPELLFIST,
|
||||
EFST_NETHERWORLD,
|
||||
EFST_SIREN,
|
||||
EFST_HANDICAPSTATE_DEEP_SLEEP,
|
||||
EFST_DEEP_SLEEP,
|
||||
EFST_SIRCLEOFNATURE,
|
||||
EFST_COLD,
|
||||
EFST_GLOOMYDAY,
|
||||
@ -1834,7 +1818,7 @@ enum efst_type : short{
|
||||
EFST_DROCERA_HERB_STEAMED,
|
||||
EFST_PUTTI_TAILS_NOODLES,
|
||||
EFST_BANANA_BOMB,
|
||||
XXX_EFST_SM_ELEMENTAL,
|
||||
EFST_SUMMON_AGNI,
|
||||
EFST_SPELLBOOK4,
|
||||
EFST_SPELLBOOK5,
|
||||
EFST_SPELLBOOK6,
|
||||
@ -1969,8 +1953,8 @@ enum efst_type : short{
|
||||
EFST_SET_NUM_MDEF,
|
||||
EFST_SET_PER_DEF,
|
||||
EFST_SET_PER_MDEF,
|
||||
EFST_PARTYBOOKING_SEARCH_DELAY,
|
||||
EFST_PARTYBOOKING_REGISTER_DELAY,
|
||||
EFST_PARTYBOOKING_SEARCH_DEALY,
|
||||
EFST_PARTYBOOKING_REGISTER_DEALY,
|
||||
EFST_PERIOD_TIME_CHECK_DETECT_SKILL,
|
||||
EFST_KO_JYUMONJIKIRI,
|
||||
EFST_MEIKYOUSISUI,
|
||||
@ -2011,7 +1995,7 @@ enum efst_type : short{
|
||||
EFST_GLASTHEIM_STATE,
|
||||
EFST_GLASTHEIM_ITEMDEF,
|
||||
EFST_GLASTHEIM_HPSP,
|
||||
EFST_FOLLOWER_NPC_SKILL_POSTDELAY,
|
||||
EFST_HOMUN_SKILL_POSTDELAY,
|
||||
EFST_ALMIGHTY,
|
||||
EFST_GVG_GIANT,
|
||||
EFST_GVG_GOLEM,
|
||||
@ -2037,7 +2021,7 @@ enum efst_type : short{
|
||||
EFST_QUEST_BUFF3,
|
||||
EFST_REUSE_LIMIT_RECALL,
|
||||
EFST_SAVEPOSITION,
|
||||
EFST_NPC_ICEEXPLO,
|
||||
EFST_HANDICAPSTATE_ICEEXPLO,
|
||||
EFST_FENRIR_CARD,
|
||||
EFST_REUSE_LIMIT_ASPD_POTION,
|
||||
EFST_MAXPAIN,
|
||||
@ -2141,7 +2125,7 @@ enum efst_type : short{
|
||||
EFST_GC_POISONINGWEAPON_OPERATOR,
|
||||
EFST_WS_WEAPONREFINE_OPERATOR,
|
||||
EFST_BS_REPAIRWEAPON_OPERATOR,
|
||||
EFST_UNREADMAIL_CHECK,
|
||||
EFST_GET_MAILBOX,
|
||||
EFST_JUMPINGCLAN,
|
||||
EFST_JP_OTP,
|
||||
EFST_HANDICAPTOLERANCE_LEVELGAP,
|
||||
@ -2462,13 +2446,13 @@ enum efst_type : short{
|
||||
EFST_PERIOD_USE_WORLDMAP,
|
||||
EFST_MISTY_FROST,
|
||||
EFST_MAGIC_POISON,
|
||||
EFST_KAUTE,
|
||||
EFST_MOVE_AGIT,
|
||||
EFST_REUSE_JPNONLY_LIMIT_I,
|
||||
EFST_REUSE_JPNONLY_LIMIT_J,
|
||||
EFST_REUSE_JPNONLY_LIMIT_K,
|
||||
EFST_JPNONLY_TACTICS,
|
||||
EFST_PRISON,
|
||||
EFST_MADOGEAR,
|
||||
EFST_MADOGEAR_TYPE,
|
||||
EFST_DEADLY_DEFEASANCE,
|
||||
EFST_CLIMAX_DES_HU,
|
||||
EFST_CLIMAX,
|
||||
@ -2752,6 +2736,50 @@ enum efst_type : short{
|
||||
EFST_C_RATE_PLUS,
|
||||
EFST_RESIST_PLUS,
|
||||
EFST_PVP_DUN_BUFF,
|
||||
|
||||
EFST_TARGET_MARKER = 1453,
|
||||
EFST_BLOCK_SEAL,
|
||||
EFST_FROST_STORM,
|
||||
EFST_GROGGY,
|
||||
EFST_WARM_SHIELD, //1457
|
||||
|
||||
EFST_CONTENTS_1 = 1459,
|
||||
EFST_CONTENTS_2,
|
||||
EFST_CONTENTS_3,
|
||||
EFST_CONTENTS_4,
|
||||
EFST_CONTENTS_5,
|
||||
EFST_CONTENTS_6,
|
||||
EFST_CONTENTS_7,
|
||||
EFST_CONTENTS_8,
|
||||
EFST_CONTENTS_9,
|
||||
EFST_CONTENTS_10,
|
||||
EFST_CONTENTS_11,
|
||||
EFST_CONTENTS_12,
|
||||
EFST_CONTENTS_13,
|
||||
EFST_CONTENTS_14,
|
||||
EFST_CONTENTS_15,
|
||||
EFST_CONTENTS_16,
|
||||
EFST_CONTENTS_17,
|
||||
EFST_CONTENTS_18,
|
||||
EFST_CONTENTS_19,
|
||||
EFST_CONTENTS_20,
|
||||
EFST_CONTENTS_21,
|
||||
EFST_CONTENTS_22,
|
||||
EFST_CONTENTS_23,
|
||||
EFST_CONTENTS_24,
|
||||
EFST_CONTENTS_25, //1483
|
||||
|
||||
EFST_C_BUFF_1 = 1509,
|
||||
EFST_C_BUFF_2,
|
||||
|
||||
EFST_CHASING = 1560,
|
||||
|
||||
EFST_MYSTERY_POWDER = 1665,
|
||||
|
||||
EFST_FIRE_CHARM_POWER = 1667,
|
||||
EFST_WATER_CHARM_POWER,
|
||||
EFST_WIND_CHARM_POWER,
|
||||
EFST_GROUND_CHARM_POWER,
|
||||
/// @APIHOOK_END
|
||||
/// Do not modify code above this, since it will be automatically generated by the API again
|
||||
EFST_MAX,
|
||||
@ -3074,6 +3102,8 @@ enum e_status_change_flag : uint16 {
|
||||
SCF_REMOVEONUNEQUIPARMOR,
|
||||
SCF_REMOVEONHERMODE,
|
||||
SCF_REQUIRENOWEAPON,
|
||||
SCF_REMOVEFROMHOMONWARP,
|
||||
SCF_REMOVEFROMHOMONMAPWARP,
|
||||
SCF_MAX
|
||||
};
|
||||
|
||||
@ -3369,68 +3399,68 @@ static int status_heal( struct block_list *bl,int64 hhp,int64 hsp, int flag ){
|
||||
int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp, unsigned char per_ap = 0);
|
||||
|
||||
struct regen_data *status_get_regen_data(struct block_list *bl);
|
||||
struct status_data *status_get_status_data(struct block_list *bl);
|
||||
status_data* status_get_status_data(block_list& bl);
|
||||
struct status_data *status_get_base_status(struct block_list *bl);
|
||||
const char * status_get_name(struct block_list *bl);
|
||||
int status_get_class(struct block_list *bl);
|
||||
int status_get_lv(struct block_list *bl);
|
||||
#define status_get_range(bl) status_get_status_data(bl)->rhw.range
|
||||
#define status_get_hp(bl) status_get_status_data(bl)->hp
|
||||
#define status_get_max_hp(bl) status_get_status_data(bl)->max_hp
|
||||
#define status_get_sp(bl) status_get_status_data(bl)->sp
|
||||
#define status_get_max_sp(bl) status_get_status_data(bl)->max_sp
|
||||
#define status_get_ap(bl) status_get_status_data(bl)->ap
|
||||
#define status_get_max_ap(bl) status_get_status_data(bl)->max_ap
|
||||
#define status_get_str(bl) status_get_status_data(bl)->str
|
||||
#define status_get_agi(bl) status_get_status_data(bl)->agi
|
||||
#define status_get_vit(bl) status_get_status_data(bl)->vit
|
||||
#define status_get_int(bl) status_get_status_data(bl)->int_
|
||||
#define status_get_dex(bl) status_get_status_data(bl)->dex
|
||||
#define status_get_luk(bl) status_get_status_data(bl)->luk
|
||||
#define status_get_pow(bl) status_get_status_data(bl)->pow
|
||||
#define status_get_sta(bl) status_get_status_data(bl)->sta
|
||||
#define status_get_wis(bl) status_get_status_data(bl)->wis
|
||||
#define status_get_spl(bl) status_get_status_data(bl)->spl
|
||||
#define status_get_con(bl) status_get_status_data(bl)->con
|
||||
#define status_get_crt(bl) status_get_status_data(bl)->crt
|
||||
#define status_get_hit(bl) status_get_status_data(bl)->hit
|
||||
#define status_get_flee(bl) status_get_status_data(bl)->flee
|
||||
#define status_get_range(bl) status_get_status_data(*bl)->rhw.range
|
||||
#define status_get_hp(bl) status_get_status_data(*bl)->hp
|
||||
#define status_get_max_hp(bl) status_get_status_data(*bl)->max_hp
|
||||
#define status_get_sp(bl) status_get_status_data(*bl)->sp
|
||||
#define status_get_max_sp(bl) status_get_status_data(*bl)->max_sp
|
||||
#define status_get_ap(bl) status_get_status_data(*bl)->ap
|
||||
#define status_get_max_ap(bl) status_get_status_data(*bl)->max_ap
|
||||
#define status_get_str(bl) status_get_status_data(*bl)->str
|
||||
#define status_get_agi(bl) status_get_status_data(*bl)->agi
|
||||
#define status_get_vit(bl) status_get_status_data(*bl)->vit
|
||||
#define status_get_int(bl) status_get_status_data(*bl)->int_
|
||||
#define status_get_dex(bl) status_get_status_data(*bl)->dex
|
||||
#define status_get_luk(bl) status_get_status_data(*bl)->luk
|
||||
#define status_get_pow(bl) status_get_status_data(*bl)->pow
|
||||
#define status_get_sta(bl) status_get_status_data(*bl)->sta
|
||||
#define status_get_wis(bl) status_get_status_data(*bl)->wis
|
||||
#define status_get_spl(bl) status_get_status_data(*bl)->spl
|
||||
#define status_get_con(bl) status_get_status_data(*bl)->con
|
||||
#define status_get_crt(bl) status_get_status_data(*bl)->crt
|
||||
#define status_get_hit(bl) status_get_status_data(*bl)->hit
|
||||
#define status_get_flee(bl) status_get_status_data(*bl)->flee
|
||||
defType status_get_def(struct block_list *bl);
|
||||
#define status_get_mdef(bl) status_get_status_data(bl)->mdef
|
||||
#define status_get_flee2(bl) status_get_status_data(bl)->flee2
|
||||
#define status_get_def2(bl) status_get_status_data(bl)->def2
|
||||
#define status_get_mdef2(bl) status_get_status_data(bl)->mdef2
|
||||
#define status_get_critical(bl) status_get_status_data(bl)->cri
|
||||
#define status_get_batk(bl) status_get_status_data(bl)->batk
|
||||
#define status_get_watk(bl) status_get_status_data(bl)->rhw.atk
|
||||
#define status_get_watk2(bl) status_get_status_data(bl)->rhw.atk2
|
||||
#define status_get_matk_max(bl) status_get_status_data(bl)->matk_max
|
||||
#define status_get_matk_min(bl) status_get_status_data(bl)->matk_min
|
||||
#define status_get_lwatk(bl) status_get_status_data(bl)->lhw.atk
|
||||
#define status_get_lwatk2(bl) status_get_status_data(bl)->lhw.atk2
|
||||
#define status_get_mdef(bl) status_get_status_data(*bl)->mdef
|
||||
#define status_get_flee2(bl) status_get_status_data(*bl)->flee2
|
||||
#define status_get_def2(bl) status_get_status_data(*bl)->def2
|
||||
#define status_get_mdef2(bl) status_get_status_data(*bl)->mdef2
|
||||
#define status_get_critical(bl) status_get_status_data(*bl)->cri
|
||||
#define status_get_batk(bl) status_get_status_data(*bl)->batk
|
||||
#define status_get_watk(bl) status_get_status_data(*bl)->rhw.atk
|
||||
#define status_get_watk2(bl) status_get_status_data(*bl)->rhw.atk2
|
||||
#define status_get_matk_max(bl) status_get_status_data(*bl)->matk_max
|
||||
#define status_get_matk_min(bl) status_get_status_data(*bl)->matk_min
|
||||
#define status_get_lwatk(bl) status_get_status_data(*bl)->lhw.atk
|
||||
#define status_get_lwatk2(bl) status_get_status_data(*bl)->lhw.atk2
|
||||
unsigned short status_get_speed(struct block_list *bl);
|
||||
#define status_get_adelay(bl) status_get_status_data(bl)->adelay
|
||||
#define status_get_amotion(bl) status_get_status_data(bl)->amotion
|
||||
#define status_get_clientamotion(bl) status_get_status_data(bl)->clientamotion
|
||||
#define status_get_dmotion(bl) status_get_status_data(bl)->dmotion
|
||||
#define status_get_patk(bl) status_get_status_data(bl)->patk
|
||||
#define status_get_smatk(bl) status_get_status_data(bl)->smatk
|
||||
#define status_get_res(bl) status_get_status_data(bl)->res
|
||||
#define status_get_mres(bl) status_get_status_data(bl)->mres
|
||||
#define status_get_hplus(bl) status_get_status_data(bl)->hplus
|
||||
#define status_get_crate(bl) status_get_status_data(bl)->crate
|
||||
#define status_get_element(bl) status_get_status_data(bl)->def_ele
|
||||
#define status_get_element_level(bl) status_get_status_data(bl)->ele_lv
|
||||
#define status_get_adelay(bl) status_get_status_data(*bl)->adelay
|
||||
#define status_get_amotion(bl) status_get_status_data(*bl)->amotion
|
||||
#define status_get_clientamotion(bl) status_get_status_data(*bl)->clientamotion
|
||||
#define status_get_dmotion(bl) status_get_status_data(*bl)->dmotion
|
||||
#define status_get_patk(bl) status_get_status_data(*bl)->patk
|
||||
#define status_get_smatk(bl) status_get_status_data(*bl)->smatk
|
||||
#define status_get_res(bl) status_get_status_data(*bl)->res
|
||||
#define status_get_mres(bl) status_get_status_data(*bl)->mres
|
||||
#define status_get_hplus(bl) status_get_status_data(*bl)->hplus
|
||||
#define status_get_crate(bl) status_get_status_data(*bl)->crate
|
||||
#define status_get_element(bl) status_get_status_data(*bl)->def_ele
|
||||
#define status_get_element_level(bl) status_get_status_data(*bl)->ele_lv
|
||||
unsigned char status_calc_attack_element(struct block_list *bl, status_change *sc, int element);
|
||||
#define status_get_attack_sc_element(bl, sc) status_calc_attack_element(bl, sc, 0)
|
||||
#define status_get_attack_element(bl) status_get_status_data(bl)->rhw.ele
|
||||
#define status_get_attack_lelement(bl) status_get_status_data(bl)->lhw.ele
|
||||
#define status_get_race(bl) status_get_status_data(bl)->race
|
||||
#define status_get_class_(bl) status_get_status_data(bl)->class_
|
||||
#define status_get_size(bl) status_get_status_data(bl)->size
|
||||
#define status_get_mode(bl) status_get_status_data(bl)->mode
|
||||
#define status_get_attack_element(bl) status_get_status_data(*bl)->rhw.ele
|
||||
#define status_get_attack_lelement(bl) status_get_status_data(*bl)->lhw.ele
|
||||
#define status_get_race(bl) status_get_status_data(*bl)->race
|
||||
#define status_get_class_(bl) status_get_status_data(*bl)->class_
|
||||
#define status_get_size(bl) status_get_status_data(*bl)->size
|
||||
#define status_get_mode(bl) status_get_status_data(*bl)->mode
|
||||
#define status_has_mode(status,md) (((status)->mode&(md)) == (md))
|
||||
#define status_bl_has_mode(bl,md) status_has_mode(status_get_status_data((bl)),(md))
|
||||
#define status_bl_has_mode(bl,md) status_has_mode(status_get_status_data(*(bl)),(md))
|
||||
|
||||
#define status_get_homstr(bl) (status->str + ((TBL_HOM*)bl)->homunculus.str_value)
|
||||
#define status_get_homagi(bl) (status->agi + ((TBL_HOM*)bl)->homunculus.agi_value)
|
||||
@ -3449,7 +3479,7 @@ void status_set_viewdata(struct block_list *bl, int class_);
|
||||
void status_change_init(struct block_list *bl);
|
||||
status_change *status_get_sc(struct block_list *bl);
|
||||
|
||||
int status_isdead(struct block_list *bl);
|
||||
bool status_isdead(block_list &bl);
|
||||
int status_isimmune(struct block_list *bl);
|
||||
|
||||
t_tick status_get_sc_def(struct block_list *src,struct block_list *bl, enum sc_type type, int rate, t_tick tick, unsigned char flag);
|
||||
|
@ -38,54 +38,58 @@ void trade_traderequest(map_session_data *sd, map_session_data *target_sd)
|
||||
}
|
||||
|
||||
if (target_sd == nullptr || sd == target_sd) {
|
||||
clif_tradestart(sd, 1); // character does not exist
|
||||
clif_traderesponse(*sd, TRADE_ACK_CHARNOTEXIST);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target_sd->npc_id) { // Trade fails if you are using an NPC.
|
||||
clif_tradestart(sd, 2);
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!battle_config.invite_request_check) {
|
||||
if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
|
||||
clif_tradestart(sd, 2);
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
|
||||
map_session_data *previous_sd = map_id2sd(sd->trade_partner);
|
||||
if ( sd->trade_partner.id != 0 ) { // If a character tries to trade to another one then cancel the previous one
|
||||
map_session_data *previous_sd = map_id2sd(sd->trade_partner.id);
|
||||
|
||||
if( previous_sd != nullptr ){
|
||||
previous_sd->trade_partner = 0;
|
||||
previous_sd->trade_partner = {0,0};
|
||||
clif_tradecancelled( *previous_sd );
|
||||
} // Once cancelled then continue to the new one.
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
clif_tradecancelled( *sd );
|
||||
}
|
||||
|
||||
if (target_sd->trade_partner != 0) {
|
||||
clif_tradestart(sd, 2); // person is in another trade
|
||||
if (target_sd->trade_partner.id != 0) {
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED); // person is in another trade
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { // check if both GMs are allowed to trade
|
||||
clif_displaymessage(sd->fd, msg_txt(sd,246));
|
||||
clif_tradestart(sd, 2); // GM is not allowed to trade
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED); // GM is not allowed to trade
|
||||
return;
|
||||
}
|
||||
|
||||
// Players can not request trade from far away, unless they are allowed to use @trade.
|
||||
if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
|
||||
(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
|
||||
clif_tradestart(sd, 0); // too far
|
||||
clif_traderesponse(*sd, TRADE_ACK_TOOFAR);
|
||||
return ;
|
||||
}
|
||||
|
||||
target_sd->trade_partner = sd->status.account_id;
|
||||
sd->trade_partner = target_sd->status.account_id;
|
||||
clif_traderequest(target_sd, sd->status.name);
|
||||
target_sd->trade_partner.id = sd->status.account_id;
|
||||
target_sd->trade_partner.lv = sd->status.base_level;
|
||||
|
||||
sd->trade_partner.id = target_sd->status.account_id;
|
||||
sd->trade_partner.lv = target_sd->status.base_level;
|
||||
|
||||
clif_traderequest(*target_sd, sd->status.name);
|
||||
}
|
||||
|
||||
|
||||
@ -107,28 +111,28 @@ void trade_tradeack(map_session_data *sd, int type)
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
if (sd->state.trading || !sd->trade_partner)
|
||||
if (sd->state.trading || !sd->trade_partner.id)
|
||||
return; // Already trading or no partner set.
|
||||
|
||||
if ((tsd = map_id2sd(sd->trade_partner)) == nullptr) {
|
||||
clif_tradestart(sd, 1); // Character does not exist
|
||||
sd->trade_partner=0;
|
||||
if ((tsd = map_id2sd(sd->trade_partner.id)) == nullptr) {
|
||||
clif_traderesponse(*sd, TRADE_ACK_CHARNOTEXIST);
|
||||
sd->trade_partner = {0,0};
|
||||
return;
|
||||
}
|
||||
|
||||
if (tsd->state.trading || tsd->trade_partner != sd->bl.id) {
|
||||
clif_tradestart(sd, 2);
|
||||
sd->trade_partner=0;
|
||||
if (tsd->state.trading || tsd->trade_partner.id != sd->bl.id) {
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED);
|
||||
sd->trade_partner = {0,0};
|
||||
return; // Already trading or wrong partner.
|
||||
}
|
||||
|
||||
if (type == 4) { // Cancel
|
||||
clif_tradestart(tsd, type);
|
||||
clif_tradestart(sd, type);
|
||||
clif_traderesponse(*tsd, TRADE_ACK_CANCEL);
|
||||
clif_traderesponse(*sd, TRADE_ACK_CANCEL);
|
||||
sd->state.deal_locked = 0;
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
tsd->state.deal_locked = 0;
|
||||
tsd->trade_partner = 0;
|
||||
tsd->trade_partner = {0,0};
|
||||
return;
|
||||
}
|
||||
|
||||
@ -139,21 +143,21 @@ void trade_tradeack(map_session_data *sd, int type)
|
||||
// Check here as well since the original character could had warped.
|
||||
if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
|
||||
(sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
|
||||
clif_tradestart(sd, 0); // too far
|
||||
sd->trade_partner=0;
|
||||
tsd->trade_partner = 0;
|
||||
clif_traderesponse(*sd, TRADE_ACK_TOOFAR);
|
||||
sd->trade_partner = {0,0};
|
||||
tsd->trade_partner = {0,0};
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if you can start trade.
|
||||
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
|
||||
tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { // Fail
|
||||
clif_tradestart(sd, 2);
|
||||
clif_tradestart(tsd, 2);
|
||||
clif_traderesponse(*sd, TRADE_ACK_FAILED);
|
||||
clif_traderesponse(*tsd, TRADE_ACK_FAILED);
|
||||
sd->state.deal_locked = 0;
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
tsd->state.deal_locked = 0;
|
||||
tsd->trade_partner = 0;
|
||||
tsd->trade_partner = {0,0};
|
||||
return;
|
||||
}
|
||||
|
||||
@ -162,8 +166,8 @@ void trade_tradeack(map_session_data *sd, int type)
|
||||
tsd->state.trading = 1;
|
||||
memset(&sd->deal, 0, sizeof(sd->deal));
|
||||
memset(&tsd->deal, 0, sizeof(tsd->deal));
|
||||
clif_tradestart(tsd, type);
|
||||
clif_tradestart(sd, type);
|
||||
clif_traderesponse(*tsd, static_cast<e_ack_trade_response>( type ));
|
||||
clif_traderesponse(*sd, static_cast<e_ack_trade_response>( type ));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -356,7 +360,7 @@ void trade_tradeadditem(map_session_data *sd, short index, short amount)
|
||||
if( !sd->state.trading || sd->state.deal_locked > 0 )
|
||||
return; // Can't add stuff.
|
||||
|
||||
if( (target_sd = map_id2sd(sd->trade_partner)) == nullptr ) {
|
||||
if( (target_sd = map_id2sd(sd->trade_partner.id)) == nullptr ) {
|
||||
trade_tradecancel(sd);
|
||||
return;
|
||||
}
|
||||
@ -453,7 +457,7 @@ void trade_tradeaddzeny(map_session_data* sd, int amount)
|
||||
if( !sd->state.trading || sd->state.deal_locked > 0 )
|
||||
return; //Can't add stuff.
|
||||
|
||||
if( (target_sd = map_id2sd(sd->trade_partner)) == nullptr ) {
|
||||
if( (target_sd = map_id2sd(sd->trade_partner.id)) == nullptr ) {
|
||||
trade_tradecancel(sd);
|
||||
return;
|
||||
}
|
||||
@ -478,7 +482,7 @@ void trade_tradeok(map_session_data *sd)
|
||||
if(sd->state.deal_locked || !sd->state.trading)
|
||||
return;
|
||||
|
||||
if ((target_sd = map_id2sd(sd->trade_partner)) == nullptr) {
|
||||
if ((target_sd = map_id2sd(sd->trade_partner.id)) == nullptr) {
|
||||
trade_tradecancel(sd);
|
||||
return;
|
||||
}
|
||||
@ -500,15 +504,15 @@ void trade_tradecancel(map_session_data *sd)
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
target_sd = map_id2sd(sd->trade_partner);
|
||||
target_sd = map_id2sd(sd->trade_partner.id);
|
||||
sd->state.isBoundTrading = 0;
|
||||
|
||||
if(!sd->state.trading) { // Not trade accepted
|
||||
if( target_sd != nullptr ) {
|
||||
target_sd->trade_partner = 0;
|
||||
target_sd->trade_partner = {0,0};
|
||||
clif_tradecancelled( *target_sd );
|
||||
}
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
clif_tradecancelled( *sd );
|
||||
return;
|
||||
}
|
||||
@ -529,7 +533,7 @@ void trade_tradecancel(map_session_data *sd)
|
||||
|
||||
sd->state.deal_locked = 0;
|
||||
sd->state.trading = 0;
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
clif_tradecancelled( *sd );
|
||||
|
||||
if (!target_sd)
|
||||
@ -549,7 +553,7 @@ void trade_tradecancel(map_session_data *sd)
|
||||
}
|
||||
|
||||
target_sd->state.deal_locked = 0;
|
||||
target_sd->trade_partner = 0;
|
||||
target_sd->trade_partner = {0,0};
|
||||
target_sd->state.trading = 0;
|
||||
clif_tradecancelled( *target_sd );
|
||||
}
|
||||
@ -569,7 +573,7 @@ void trade_tradecommit(map_session_data *sd)
|
||||
if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
|
||||
return;
|
||||
|
||||
if ((tsd = map_id2sd(sd->trade_partner)) == nullptr) {
|
||||
if ((tsd = map_id2sd(sd->trade_partner.id)) == nullptr) {
|
||||
trade_tradecancel(sd);
|
||||
return;
|
||||
}
|
||||
@ -642,12 +646,12 @@ void trade_tradecommit(map_session_data *sd)
|
||||
}
|
||||
|
||||
sd->state.deal_locked = 0;
|
||||
sd->trade_partner = 0;
|
||||
sd->trade_partner = {0,0};
|
||||
sd->state.trading = 0;
|
||||
sd->state.isBoundTrading = 0;
|
||||
|
||||
tsd->state.deal_locked = 0;
|
||||
tsd->trade_partner = 0;
|
||||
tsd->trade_partner = {0,0};
|
||||
tsd->state.trading = 0;
|
||||
tsd->state.isBoundTrading = 0;
|
||||
|
||||
|
@ -4,8 +4,19 @@
|
||||
#ifndef TRADE_HPP
|
||||
#define TRADE_HPP
|
||||
|
||||
#include <common/cbasetypes.hpp>
|
||||
|
||||
class map_session_data;
|
||||
|
||||
enum e_ack_trade_response : uint8 {
|
||||
TRADE_ACK_TOOFAR = 0,
|
||||
TRADE_ACK_CHARNOTEXIST,
|
||||
TRADE_ACK_FAILED,
|
||||
TRADE_ACK_ACCEPT,
|
||||
TRADE_ACK_CANCEL,
|
||||
TRADE_ACK_BUSY
|
||||
};
|
||||
|
||||
void trade_traderequest(map_session_data *sd, map_session_data *target_sd);
|
||||
void trade_tradeack(map_session_data *sd,int type);
|
||||
void trade_tradeadditem(map_session_data *sd,short index,short amount);
|
||||
|
@ -507,7 +507,7 @@ static TIMER_FUNC(unit_walktoxy_timer)
|
||||
ud->state.walk_script = false;
|
||||
|
||||
// Check if the unit was killed
|
||||
if( status_isdead(bl) ){
|
||||
if( status_isdead(*bl) ){
|
||||
struct mob_data* md = BL_CAST(BL_MOB, bl);
|
||||
|
||||
if( md && !md->spawn ){
|
||||
@ -1132,7 +1132,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
|
||||
|
||||
if( flag ) {
|
||||
unit_movepos(pbl,sd->bl.x,sd->bl.y, 0, 0);
|
||||
clif_slide(pbl,pbl->x,pbl->y);
|
||||
clif_slide(*pbl,pbl->x,pbl->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1166,7 +1166,7 @@ bool unit_setdir(block_list *bl, uint8 dir, bool send_update)
|
||||
}
|
||||
|
||||
if (send_update)
|
||||
clif_changed_dir(bl, AREA);
|
||||
clif_changed_dir(*bl, AREA);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1639,9 +1639,9 @@ TIMER_FUNC(unit_resume_running){
|
||||
TBL_PC *sd = map_id2sd(id);
|
||||
|
||||
if (sd && pc_isridingwug(sd))
|
||||
clif_skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_WUGDASH,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
|
||||
clif_skill_nodamage(ud->bl,*ud->bl,RA_WUGDASH,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_WUGDASH,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
|
||||
else
|
||||
clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_RUN,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
|
||||
clif_skill_nodamage(ud->bl,*ud->bl,TK_RUN,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_RUN,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
|
||||
|
||||
if (sd)
|
||||
clif_walkok(*sd);
|
||||
@ -1668,7 +1668,7 @@ int unit_set_walkdelay(struct block_list *bl, t_tick tick, t_tick delay, int typ
|
||||
|
||||
if (type) {
|
||||
//Bosses can ignore skill induced walkdelay (but not damage induced)
|
||||
if(bl->type == BL_MOB && status_has_mode(status_get_status_data(bl),MD_STATUSIMMUNE))
|
||||
if(bl->type == BL_MOB && status_has_mode(status_get_status_data(*bl),MD_STATUSIMMUNE))
|
||||
return 0;
|
||||
//Make sure walk delay is not decreased
|
||||
if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0)
|
||||
@ -1724,7 +1724,6 @@ int unit_set_walkdelay(struct block_list *bl, t_tick tick, t_tick delay, int typ
|
||||
int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel, bool ignore_range)
|
||||
{
|
||||
struct unit_data *ud;
|
||||
struct status_data *tstatus;
|
||||
status_change *sc;
|
||||
map_session_data *sd = nullptr;
|
||||
struct block_list * target = nullptr;
|
||||
@ -1733,7 +1732,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
|
||||
nullpo_ret(src);
|
||||
|
||||
if(status_isdead(src))
|
||||
if(status_isdead(*src))
|
||||
return 0; // Do not continue source is dead
|
||||
|
||||
sd = BL_CAST(BL_PC, src);
|
||||
@ -1873,7 +1872,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
return 0;
|
||||
}
|
||||
|
||||
tstatus = status_get_status_data(target);
|
||||
status_data* tstatus = status_get_status_data(*target);
|
||||
|
||||
// Record the status of the previous skill)
|
||||
if(sd) {
|
||||
@ -2018,7 +2017,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
case ALL_RESURRECTION:
|
||||
if(battle_check_undead(tstatus->race,tstatus->def_ele))
|
||||
combo = 1;
|
||||
else if (!status_isdead(target))
|
||||
else if (!status_isdead(*target))
|
||||
return 0; // Can't cast on non-dead characters.
|
||||
break;
|
||||
case MO_FINGEROFFENSIVE:
|
||||
@ -2240,9 +2239,9 @@ int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint
|
||||
int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel, bool ignore_range)
|
||||
{
|
||||
map_session_data *sd = nullptr;
|
||||
struct unit_data *ud = nullptr;
|
||||
struct unit_data *ud = nullptr;
|
||||
status_change *sc;
|
||||
struct block_list bl;
|
||||
struct block_list bl;
|
||||
t_tick tick = gettick();
|
||||
int range;
|
||||
|
||||
@ -2251,7 +2250,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
|
||||
if (!src->prev)
|
||||
return 0; // Not on the map
|
||||
|
||||
if(status_isdead(src))
|
||||
if(status_isdead(*src))
|
||||
return 0;
|
||||
|
||||
sd = BL_CAST(BL_PC, src);
|
||||
@ -2539,7 +2538,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
|
||||
nullpo_ret(ud = unit_bl2ud(src));
|
||||
|
||||
target = map_id2bl(target_id);
|
||||
if( target == nullptr || status_isdead(target) ) {
|
||||
if( target == nullptr || status_isdead(*target) ) {
|
||||
unit_unattackable(src);
|
||||
return 1;
|
||||
}
|
||||
@ -2797,7 +2796,6 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
|
||||
{
|
||||
struct block_list *target;
|
||||
struct unit_data *ud;
|
||||
struct status_data *sstatus;
|
||||
map_session_data *sd = nullptr;
|
||||
struct mob_data *md = nullptr;
|
||||
int range;
|
||||
@ -2818,7 +2816,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
|
||||
if( src == nullptr || src->prev == nullptr || target==nullptr || target->prev == nullptr )
|
||||
return 0;
|
||||
|
||||
if( status_isdead(src) || status_isdead(target) ||
|
||||
if( status_isdead(*src) || status_isdead(*target) ||
|
||||
battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0)
|
||||
#ifdef OFFICIAL_WALKPATH
|
||||
|| !path_search_long(nullptr, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL)
|
||||
@ -2856,7 +2854,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
|
||||
return 1;
|
||||
}
|
||||
|
||||
sstatus = status_get_status_data(src);
|
||||
status_data* sstatus = status_get_status_data(*src);
|
||||
range = sstatus->rhw.range;
|
||||
|
||||
if( (unit_is_walking(target) || ud->state.step_attack)
|
||||
@ -3132,32 +3130,44 @@ int unit_counttargeted(struct block_list* bl)
|
||||
* @param src Current target
|
||||
* @param target New target
|
||||
**/
|
||||
int unit_changetarget(struct block_list *bl, va_list ap) {
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
struct block_list *src = va_arg(ap,struct block_list *);
|
||||
struct block_list *target = va_arg(ap,struct block_list *);
|
||||
|
||||
if (!ud || !target || ud->target == target->id)
|
||||
int unit_changetarget(block_list *bl, va_list ap) {
|
||||
if (bl == nullptr)
|
||||
return 1;
|
||||
if (!ud->target && !ud->target_to)
|
||||
unit_data *ud = unit_bl2ud(bl);
|
||||
block_list *src = va_arg(ap, block_list *);
|
||||
block_list *target = va_arg(ap, block_list *);
|
||||
|
||||
if (ud == nullptr || src == nullptr || target == nullptr || ud->target == target->id)
|
||||
return 1;
|
||||
if (ud->target <= 0 && ud->target_to <= 0)
|
||||
return 1;
|
||||
if (ud->target != src->id && ud->target_to != src->id)
|
||||
return 1;
|
||||
|
||||
if (bl->type == BL_MOB)
|
||||
(BL_CAST(BL_MOB,bl))->target_id = target->id;
|
||||
if (ud->target_to)
|
||||
ud->target_to = target->id;
|
||||
else
|
||||
ud->target_to = 0;
|
||||
if (ud->skilltarget)
|
||||
ud->skilltarget = target->id;
|
||||
unit_set_target(ud, target->id);
|
||||
unit_changetarget_sub(*ud, *target);
|
||||
|
||||
//unit_attack(bl, target->id, ud->state.attack_continue);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the target of a unit
|
||||
* @param ud: Unit data
|
||||
* @param target: New target data
|
||||
**/
|
||||
void unit_changetarget_sub(unit_data& ud, block_list& target) {
|
||||
if (status_isdead(target))
|
||||
return;
|
||||
|
||||
if (ud.bl->type == BL_MOB)
|
||||
reinterpret_cast<mob_data*>(ud.bl)->target_id = target.id;
|
||||
if (ud.target_to > 0)
|
||||
ud.target_to = target.id;
|
||||
if (ud.skilltarget > 0)
|
||||
ud.skilltarget = target.id;
|
||||
unit_set_target(&ud, target.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a bl/ud from the map
|
||||
* On kill specifics are not performed here, check status_damage()
|
||||
@ -3229,7 +3239,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
|
||||
if(sd->chatID)
|
||||
chat_leavechat(sd,0);
|
||||
|
||||
if(sd->trade_partner)
|
||||
if(sd->trade_partner.id > 0)
|
||||
trade_tradecancel(sd);
|
||||
|
||||
searchstore_close(*sd);
|
||||
@ -3412,7 +3422,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
|
||||
break;
|
||||
case BL_MOB:
|
||||
// /BL_MOB is handled by mob_dead unless the monster is not dead.
|
||||
if (status_isdead(bl)) {
|
||||
if (status_isdead(*bl)) {
|
||||
map_delblock(bl);
|
||||
break;
|
||||
}
|
||||
@ -3522,7 +3532,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
|
||||
map_session_data *sd = (map_session_data*)bl;
|
||||
int i;
|
||||
|
||||
if( status_isdead(bl) )
|
||||
if( status_isdead(*bl) )
|
||||
pc_setrestartvalue(sd,2);
|
||||
|
||||
pc_delinvincibletimer(sd);
|
||||
|
@ -172,8 +172,8 @@ void unit_free_pc(map_session_data *sd);
|
||||
#define unit_remove_map(bl,clrtype) unit_remove_map_(bl,clrtype,__FILE__,__LINE__,__func__)
|
||||
int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func);
|
||||
int unit_free(struct block_list *bl, clr_type clrtype);
|
||||
int unit_changeviewsize(struct block_list *bl,short size);
|
||||
int unit_changetarget(struct block_list *bl,va_list ap);
|
||||
int unit_changetarget(block_list *bl,va_list ap);
|
||||
void unit_changetarget_sub(unit_data& ud, block_list& target);
|
||||
|
||||
// Shadow Scar
|
||||
void unit_addshadowscar(unit_data &ud, int interval);
|
||||
|
@ -562,11 +562,11 @@ void vending_reopen( map_session_data& sd )
|
||||
if( (fail = vending_openvending(sd, at->title, data, count, at)) == 0 ) {
|
||||
// Make vendor look perfect
|
||||
pc_setdir(&sd, at->dir, at->head_dir);
|
||||
clif_changed_dir(&sd.bl, AREA_WOS);
|
||||
clif_changed_dir(sd.bl, AREA_WOS);
|
||||
if( at->sit ) {
|
||||
pc_setsit(&sd);
|
||||
skill_sit(&sd, 1);
|
||||
clif_sitting(&sd.bl);
|
||||
clif_sitting(sd.bl);
|
||||
}
|
||||
|
||||
// Immediate save
|
||||
|
Loading…
x
Reference in New Issue
Block a user