Commit Graph

  • 33916be18e * Fixed typo in skill.c: skill_clear_group * Fixed command descriptions in script_commands.txt * Cosmetic changes to script.c Lance 2006-04-26 08:03:03 +00:00
  • 2cfae7e330 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6288 54d463be-8e91-2dee-dedb-b68131a5f0ec Kargha 2006-04-26 01:15:08 +00:00
  • 4cf6d42212 fixed a small error Kargha 2006-04-26 01:14:04 +00:00
  • d44188210b - Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) - Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. skotlex 2006-04-25 23:58:19 +00:00
  • b4feb79020 Re-Made Izlude NPCs, thanks to Muad_Dib Kargha 2006-04-25 23:50:06 +00:00
  • 65a1e97ed5 - Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and SC_CLOAKING to prevent infinite looping timers. skotlex 2006-04-25 23:05:54 +00:00
  • 3f18944b8d - When battle_damage's flag is &2, the flag 3 is passed to mob_damage so that it won't give exp nor items. NPC_SUICIDE was updated to reflect this. skotlex 2006-04-25 20:47:26 +00:00
  • 6fff5230e5 - Moved the mapflag skill restrictions from skill_checkcondition to skillnotok, this makes auto-spells not work in maps where they aren't allowed. - Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps (with the exception of gvg ones) skotlex 2006-04-25 20:36:26 +00:00
  • b2b2a79c47 Fixed a small typo Kargha 2006-04-25 19:51:00 +00:00
  • 00d1d9a5cb biolab mvp recalling Vicious 2006-04-25 19:36:42 +00:00
  • 198047d6b7 updated the db to X.2/X.3's itemsummonlist. Vicious 2006-04-25 19:29:52 +00:00
  • bb9ff12f90 - Added reporting when receiving an unknown packet in login-sql before ending connection. skotlex 2006-04-25 19:06:58 +00:00
  • f983dc57c3 - Modified and simplified the random item group format. It now is <GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the equivalent of adding the line multiple times. - Added constants to identify all groups to db/const.txt - Cleaned up and updated item_db to use these new constants (warning: item_db.sql needs to be updated!) skotlex 2006-04-25 18:05:40 +00:00
  • 4b4b96ea91 Added two Alberta NPCs Playtester 2006-04-25 17:37:33 +00:00
  • f1be7f1bc6 Fixed price of yummy fish Playtester 2006-04-25 17:16:12 +00:00
  • 82722a30a8 Updated Mode and Delays of Odin Temple mobs -using Frus delays for now Playtester 2006-04-25 16:32:41 +00:00
  • 5a77d90099 Adjusted Range of Plasma after testing it. Playtester 2006-04-25 16:07:46 +00:00
  • 4091ad4cad Fixed Element, Race, aDelay, aMotion and Range of Plasma and Breeze Playtester 2006-04-25 15:55:44 +00:00
  • c58a19d2af Updated the remaining mob names. Playtester 2006-04-25 15:11:12 +00:00
  • 35868c5c0b Updated the kRO/iRO mob names -done up to ID 1491, working on the rest now Playtester 2006-04-25 14:38:15 +00:00
  • 09f40bbf6c Updated the header in the mob db text files - the order is now SpriteName,kROName,iROName Playtester 2006-04-25 13:47:30 +00:00
  • c9dd0f0df8 cube room fix Lupus 2006-04-25 11:18:33 +00:00
  • 35cda692bd - Simplified npc_gettimerevent_tick so that it should return a tick value even after the last ontimer label has been reached. skotlex 2006-04-25 03:20:32 +00:00
  • bec2797d52 - All GMs will be sent to the char server through packet 0x2aff now. - Made mob_searchname compare versus sprite, name and jname now. skotlex 2006-04-25 02:51:01 +00:00
  • 5c222891f3 - Added script command escape_sql. It will return an escaped string for use in the sql_query script command (in case you want to use input of players in your queries). - Removed the skill packet from TK_RUN as the client ignores the walkok packet sent right after it. skotlex 2006-04-24 23:09:12 +00:00
  • c8863db749 OBB/etc update from x.2/x.3 Vicious 2006-04-24 22:18:04 +00:00
  • 52df721005 Fixed cast time of running Playtester 2006-04-24 21:47:12 +00:00
  • e79642ff57 - DNSBL. Refer to changelog. Zido 2006-04-24 21:08:40 +00:00
  • b995faee0f Fixed Item 2520 and Item 662 according to info from Haplo Playtester 2006-04-24 20:51:33 +00:00
  • 9d4db6c52e - Fixed a typo when parsing the mob spawn files. skotlex 2006-04-24 20:49:14 +00:00
  • 5b77ad3758 DB files back to Windows Format Playtester 2006-04-24 20:43:32 +00:00
  • bf3e426dc1 - Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings (they were named rate rather than delay in monster.conf) skotlex 2006-04-24 20:14:02 +00:00
  • e8e49ec9be - Cleaned up @grind2 - Updated @monsterbig, @monstersmall to use the event 2 and 4 rather than the max_mob_db code check. - Modified override_mobs_names to work only on the mob spawn files. skotlex 2006-04-24 17:46:16 +00:00
  • eac7f93dbc - Added logging of deleted characters when the char_log is enabled. skotlex 2006-04-24 15:55:04 +00:00
  • 9f19b5cfdc - Fixed skill_delayfix not altering delay at all after you reached 150. - Applied ers to pet loot drops. - Cleaned up the pet loot drop function. - Mob skill state MSS_ANY won't include MSS_DEAD now. - Added mob skill state MSS_ANYTARGET ("anytarget") which means any state (except dead) on which the mob has a target set. skotlex 2006-04-24 14:52:11 +00:00
  • c56c5f2b68 Rearranged Ingredient Sellers. Removed doubled seller from Morocc Lupus 2006-04-24 04:46:06 +00:00
  • 72faf33f97 - Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively. - Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. skotlex 2006-04-24 03:53:29 +00:00
  • cb00c164f7 - Idle skills won't trigger while the mob is walking. - Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 currently) - Added support for walk packet 0x22c (disabled currently as it's non-walk packet equivalent is yet missing), it will be used when PACKETVER is set to 7 or above. - Normal walking will now also trigger mob skills (due to the walk skill condition) - Updated mob_skill_db: all idle and walk skills had their rate go up x10. skotlex 2006-04-24 02:45:17 +00:00
  • a5d33a3007 Put in most of the Kiel Hyre monster drops, at temporary low rates. MasterOfMuppets 2006-04-23 21:20:11 +00:00
  • c7204b679e git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6243 54d463be-8e91-2dee-dedb-b68131a5f0ec Kargha 2006-04-23 20:56:29 +00:00
  • 713906d62a - Fixed the names of the Lighthalzen and Einbroch refine NPCs. Thanks to Muad_Dib Kargha 2006-04-23 20:52:04 +00:00
  • 6247eaea0d Updated some loot sell prices for the Kiel Hyre/Odin Temple monsters MasterOfMuppets 2006-04-23 20:05:57 +00:00
  • 33cba486dd Why do we have both a changelog here and inside the SVN? MasterOfMuppets 2006-04-23 18:29:36 +00:00
  • 1f3b70b776 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6239 54d463be-8e91-2dee-dedb-b68131a5f0ec shinomori 2006-04-23 10:58:04 +00:00
  • d5ccb4d2df NPC_CHANGE should be self Vicious 2006-04-23 06:53:17 +00:00
  • 34fa41861e - Added -fstack-protector to the Makefile, commented out by default. - Increased all chase/follow skill rates by 10 since their trigger rate has been decreased by that much due to the unit-data update. skotlex 2006-04-23 05:40:58 +00:00
  • 89e5271637 kiel/odin stat Vicious 2006-04-23 03:07:04 +00:00
  • 7536eb546f - Fixed angelus Zido 2006-04-22 20:24:49 +00:00
  • b545570e23 Major fix to the Einbroch Mobs -they should be to 99% official now Playtester 2006-04-22 10:24:06 +00:00
  • e53a806d32 Small fix on the Venatu names in the mob_skill_db.txt Playtester 2006-04-22 08:21:19 +00:00
  • cd3aa3d0fb Fixed some typos in npc/jobs/1-1/mage.txt Playtester 2006-04-22 07:48:14 +00:00
  • 41a6c38e23 - Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_end - Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with OPTION_XMAS?) - Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view class to block attacks and skill usage. - Removed struct pc_base_job and functions pc_calc_base_job/pc_calc_base_job2 which are no longer used anywhere (were long ago deprecated infavor of the new jobid system) - Cleaned up change-cart code. - Modified SC_XMAS to not change your view anymore and only set the proper option value (OPTION_XMAS) - Cleaned up the code regarding char_gm reading. - Changed the option field to unsigned short to make room for the higher values. skotlex 2006-04-22 05:21:24 +00:00
  • 74deaf13cb Fixed Chung E / Green Maiden spawn in louydun.txt Playtester 2006-04-21 20:40:53 +00:00
  • b342e18ad8 Fixed stats of Chung E / Green Maiden Playtester 2006-04-21 20:33:59 +00:00
  • 47d5784da3 - SC_CLOAKING's val4 now holds whether cloaking ends or not on attack. - Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1, skill duration is 30 secs. - Moved uncloaking on attack from attack_timer_sub to battle_calc_weapon_attack. skotlex 2006-04-21 19:55:35 +00:00
  • dfe70fc6d4 Finally implemented Dragon Egg with official stats -still have to check the skills Playtester 2006-04-21 19:32:45 +00:00
  • 3ffd7ebdb9 - Updated the HP/SP leech structures to have race-data attached to them. - Merged all leeching code to battle_drain function. - Added an enum for races (they match the RC entries in const.txt, except they are in all caps) - Cleaned up atk_mods and aspd_base to be MAX_WEAPON_TYPE sized rather than MAX_WEAPON_TYPE+1 - Simplified a bit the code for Signum Crucis - Added script bonuses: bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %> bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %> bonus2 bHPDrainValueRace,<Race>,<Value> bonus2 bSPDrainValueRace,<Race>,<Value> skotlex 2006-04-21 18:42:35 +00:00
  • 2f2fffd99a * Fixed some mob skills that where missing an [Enter]... (Windows format... AGAIN!) [Poki#3] ...why co we have uncommented Attack skills under an iddle state? Oo * Added a lot of G_Mobs and changed some slave spawns to them. Please use the newest exe release. [Poki#3] Poki#3 2006-04-21 17:36:05 +00:00
  • b05010f1e4 Fixed selling price of Research Chart (ID 7347) Playtester 2006-04-21 17:16:16 +00:00
  • 08e028d33c Fixed some drops of the Bio Lab 1&2 mobs Playtester 2006-04-21 16:35:54 +00:00
  • c2b46b0b38 Fixed more elements of Bio Lab mobs Playtester 2006-04-21 15:34:47 +00:00
  • bd17bad4eb - Fixed items not really getting unequipped when they should. skotlex 2006-04-21 13:35:41 +00:00
  • e9e7319786 Added missing Kafra in Prontera Playtester 2006-04-21 12:58:03 +00:00
  • ca426293ef Changed item_db2.sql to new format Playtester 2006-04-21 11:51:41 +00:00
  • 2510a17775 Changed item_db2.txt to new format Playtester 2006-04-21 11:48:24 +00:00
  • 9b9e029110 Changed item_db.txt format to windows format. Playtester 2006-04-21 10:59:26 +00:00
  • e49d9e7dac - Fixed the equip/unequip scripts not triggering for compounded cards. skotlex 2006-04-21 03:22:41 +00:00
  • 0db2a0aa0b - Char server will now ignore packet 0x65 for already authentified accounts. skotlex 2006-04-21 00:19:14 +00:00
  • 18270f85ed - Fixer range of meteor (from 14x14 to 7x7) skotlex 2006-04-20 23:29:57 +00:00
  • c69118e1e5 - Added two columns to item_db: equip_script and unequip_script are scripts that are executed once when the corresponding item is equipped or unequipped respectively. - Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip - Updated sql-files/item_db.sql with latest. skotlex 2006-04-20 23:24:20 +00:00
  • dbe31a0f87 Hopefully fixed the custom jobmaster as well. Playtester 2006-04-20 23:15:03 +00:00
  • 468e659055 Another fix to npc/cities/valkyrie.txt Playtester 2006-04-20 22:51:42 +00:00
  • 0df72a479d Hopefully fixed npc/cities/valkyrie.txt (Rebirth) not working for some Knights and Crusaders Needs some testing! Playtester 2006-04-20 22:40:05 +00:00
  • 716ec506d8 Fixed Taekwon Job Quest Playtester 2006-04-20 22:11:29 +00:00
  • 0cc4f59350 Fixed Nile Rose bonus(+10 HP) Playtester 2006-04-20 20:00:45 +00:00
  • ffce65e7bf - Raised the buffer size in clif_MainChatMessage to 200, removed the message length in atcommand_main. skotlex 2006-04-20 19:42:54 +00:00
  • 8454810f8a Fixed Violy's Arc Wand drop -she drops Arc Wand[1] and not Arc Wand[2] Playtester 2006-04-20 19:34:49 +00:00
  • d6cb791e3c - Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug message with the offending line. skotlex 2006-04-20 19:30:24 +00:00
  • 29f72fce9b Changed "Event Hat" to "Brazil Event Hat" Playtester 2006-04-20 19:25:19 +00:00
  • 91b4a76cbd - Cleaned up a bunch of GS/NJ skills - Fixed Gatling Fever crashing server when used by non players. skotlex 2006-04-20 16:47:33 +00:00
  • 63eec80717 - Added support for n to specify minutes to @charban. - Fixed a logic typo on the way dummy_npc_id was defined. - Added state.trading to specify when a trading has started. Now you should be able to walk around until the trade is either rejected or started. - Armor defense is no longer reduced by the amount of characters targetting you. skotlex 2006-04-20 16:04:47 +00:00
  • 6e6d18c076 new job quests for Taekwon, Soul Linker, Star Gladiolus ^_- Lupus 2006-04-20 07:33:10 +00:00
  • f97d4f78b9 typos Lupus 2006-04-20 05:01:01 +00:00
  • a65352a081 - Updated the doc/script_commands.txt documentation in regards to npc mob spawn lines. skotlex 2006-04-20 02:52:02 +00:00
  • 8c6c2841f8 - Added back the "you can't walk delay while attacking" to unit_attack_timer, now when you want to walk during your attack animation, you will only stop attacking, you will have to click again to move. skotlex 2006-04-20 00:08:46 +00:00
  • 66bab4bc3d - Fixed a pair of wrong mapflag lines in nopvp.txt skotlex 2006-04-19 20:03:15 +00:00
  • 8934d52b73 - Removed the max cap of autoloot so you are now allowed to set autoloot values above 100. - Initialized w1/w2/w3/w4 before reading each npc line to avoid sending unread values to the parsers (for example, if w4 has a value in one line and none on the next, it will be parsed with the previous value of w4 on the following lines) - Updated getpartymember to receive an int which specifies what to retrieve. 0: Character names (array $@partymembername$), 1 character char ids (array $@partymembercid), 2 character account ids (array $@partynameaid). By default it returns party member names. - Updated script_commands.txt with the updated behaviour of getpartymember. skotlex 2006-04-19 18:44:01 +00:00
  • c87162853c Fixed a zeny exploit by lowering the price of fire cracker. Playtester 2006-04-19 17:43:48 +00:00
  • 5fd55f83e6 Fixed attack power of Niflheim mobs Playtester 2006-04-19 16:50:41 +00:00
  • 211bdf4590 Added new items and Cards as temp plugs. Fixed dancer and Gypsy check in clothes_dyer.txt. Poki#3 2006-04-19 15:45:58 +00:00
  • 1d9efd4ced - Reverted the delay for Arrow Shower and Double Strafe to 100ms - Reverted the cast time for pick stone to 500ms, no delay. skotlex 2006-04-19 14:21:51 +00:00
  • 9b5bfcc015 eAAC Update: - Whoops, eAAC members made a mistake with scripts and I didn't notice => Quest Warper.txt [erKURITA] - Added quest_warper.txt and banker.txt to npc\customs\eAAC_Scripts. [erKURITA] (Stable log) eaac 2006-04-19 14:04:54 +00:00
  • 3668d584e9 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6174 54d463be-8e91-2dee-dedb-b68131a5f0ec Playtester 2006-04-19 13:47:43 +00:00
  • 3451a74569 eAAC Update: eaac 2006-04-19 13:45:51 +00:00
  • a2ba8edd25 - Fixed a typo in map_search_freecell which was returning incorrect cells according to the ranges given. Increased the max number of iteration for finding a suitable cell to 100. skotlex 2006-04-19 00:28:42 +00:00
  • 411991788d git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6171 54d463be-8e91-2dee-dedb-b68131a5f0ec Zido 2006-04-18 22:03:40 +00:00
  • bc11c8b54f - IRC Bot can now auto-join when kicked from the channel Zido 2006-04-18 21:28:35 +00:00
  • b17413e395 - Added @who to IRC Bot, Refer to changelog. Zido 2006-04-18 21:13:13 +00:00
  • c36a6dd632 Some more fixes to the Bio Lab mobs Playtester 2006-04-18 20:52:19 +00:00
  • 61800c9ec7 Fixed Laurell's mob mode Playtester 2006-04-18 19:02:59 +00:00