Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.
This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.
Thanks to @aleos89 and everyone who supported me with this.
* Added conf options to enable/disable monsters using idle skills and move when there's no players nearby.
Thanks to @aleos89
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Expanded Job_Baby_Rune -> Job_Baby_Rune_Knight, Job_Baby_Bishop -> Job_Baby_Arch_Bishop, Job_Baby_Cross -> Job_Baby_Guillotine_Cross, Job_Baby_Guard -> Job_Baby_Royal_Guard, and Job_Baby_Chaser -> Job_Baby_Shadow_Chaser.
* Expanded related MAPID/EAJ constants as well.
* Added deprecation notice for old constants.
* Updated database and NPC scripts to use new constants.
* Fixes#4495.
* Adjusted the monster sprite lookup to ignore any restrictions based on monster data.
Thanks to @sader1992!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#2497.
* Vacuum Extreme will now pull players into the center.
* Vacuum Extreme should only pull in players that stop within it's AoE.
* It will now ignore "no knockback" bonuses players have.
Thanks to @esu1214, @cydh and @exneval!
* Fixes#4289.
* Updated script commands setunitdata and getunitdata to support the modification of NPC view data.
* Converted mob_avail database to YAML.
Thanks to @Lemongrass3110, @4144, @exneval, @Balferian, @cahya1992 and @teededung!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Merges atcommand_athena.conf and help.txt into a single file.
Removed some leftover settings that were removed before.
Removed CLI support for modifying the atcommand configuration file.
Moved atcommand and charcommand symbol definition into conf/battle/gm.conf
Removed some messages that are not needed anymore
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Fixed an issue with random calculation on abra in some cases.
Moved some commonly used functions into util and yaml database for global usage.
Thanks to @Daegaladh and @aleos89
* Processing performance increases by an order of magnitudes.
* Generalized the path vector names to be used for future conversion functions.
* Fixed new lines.
* Added header templates.
Thanks to @Lemongrass3110!
* `bonus bVariableCast,t;` now works in pre-renewal to increase casting time
* `bonus2 bSkillVariableCast,sk,t;` now works in pre-renewal to increase casting time by skill name
* Item bonus documentation update
* Follow up to 24c4c49.
* Gentle Touch - Convert and Gentle Touch - Revitalize should not be able to be stacked with one another; only Gentle Touch - Energy Gain can stack with them.
Thanks to @teededung!
* Fixes#3735.
* Fixed Demon of the Sun Moon and Stars ASPD to now increase by a rate of 1 + skill_level.
* Cavalier Mastery and Dragon Training to be properly calculated.
Thanks to @poporing and @Balferian!
* Added the official values for the AG_GOAL_ACHIEVE.
* Refactored the leveling logic for Achievements to account for the new values.
* Moved achievement EXP to a database file.
* Added AchievementLevel player variable to allow for easy tracking in the achievement condition checks.
* Cleaned up player GUI EXP progression.
* Added a check to not save achievements that made no changes.
* Added first login achievement.
Thanks to @Lemongrass3110!