* Fixes#2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
* Added missing maps to map_cache and its mapflags
* Added nowarp, nowarpto, pvp_noparty for RWC maps suggested by @Atemo
* Added mapflag/gvg_noparty.txt file to ignores party alliances on GvG-enabled maps.
* Fixes#3197.
* Bloody_Roar: Perfect dodge should not be affected, Flee should be reduced by Agi + BLvl instead of flat -160
* Bloody_Roar_C: Flee/Perfect dodge should not be affected, should restore 3 HP every 5 seconds
Thanks to @danielbernard!
* Added new achievement.
* Updated score for Exploring Poring's life (2).
* Updated Reborn in Valhalla reward.
* Removed The Beginning of Outdoor and The First Step Becoming a Chef achievements as they are no longer listed.
* Fixes#2163, fixes#2720, and fixes#2761.
* Feint Bomb now closer mimics official behavior.
* Monsters now properly target the clone and refrain from attacking the Shadow Chaser.
* Shadow Chasers are now able to cast skills while in Feint Bomb hiding state.
* Removed extra skill cast value that wasn't used.
* Removed extra mob target release function as one already existed.
* Corrected Zanzou and Genwaku target release behavior as well.
Thanks to @ilovelemon, @redlightliu, and @MrAntares!
* Fixes#1086, fixes#2799, and fixes#3049.
* Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire.
* Fire Expansion Tear Gas will no longer damage players on non-PvP type maps.
* Fire Expansion Acid is now misc type instead of magic.
* Corrected a possible map crash with Demonic Fire and Fire Expansion interactions.
* Demonic Fire can only have one instance on the ground at a time.
* Miscellaneous cleanups.
Thanks to @jamon18, @uddevil, and @LolyAll!
Initial release of isle of Bios instance
* Implemented NPC_COMET
* Adjusted skillratio for NPC_COMET. Thanks to @secretdataz !
* Fixed typo, thanks to @Lemongrass3110 and @zackdreaver !
- Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou
* Fixed typo in mob_db.txt, thanks to @talesofragnarok
Thanks to https://www.divine-pride.net/ for a lot of information !
* Fixes#2674 and fixes#2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
* Updated Sorcerer Insignia Skills
* Fixes#2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
* Refactored achievements to utilize C++ features
* Cleaned up the YAML parser.
* Moved achievements from DBMap to an unordered_map.
* Moved achievement targets from DBMap to a vector.
* Changed all struct arrays into vectors.
* Changed all char arrays to strings.
* Changed all int arrays to std::arrays.
* Removed achievement_dummy as it's no longer needed.
* Achievements now use smart pointer to ensure proper construction and deconstruction of objects.
Thanks to @lighta!
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Converted refine_db.txt to refine_db.yml
* Refine success rates can now be set in refine_db.yml. rAthena's default NPCs will respect this database by default.
* Added shadow equipment refiner
Thanks to @Akkarinage @aleos89 @Atemo and @Mikegyver for their inputs.
* Fixes#1044.
* Poisons are now consumable by all classes.
* Using the item directly gives no benefit.
* Adjusted the item type to 2 (usable) from 0 (healing).
* A Dagger or Katar weapon is required to use Poisoning Weapon.
* Casting Poisoning Weapon again will cancel the previous bonus.
Thanks to @cydh and @Playtester!
* Fixes#1045.
* Rune Stones are now consumable by all classes.
* Adjusted the item type to 2 (usable item) from 11 (delayed item).
* Removed the IG_RUNE item group.
Thanks to @cydh and @Paoly28!
* Added a new item flag for delayed consumption
* Fixes#550.
* The new flag will never consume the item.
* Supports script command itemskill.
Thanks to @cydh!
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
* Fixes#1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
* Fixes#2144.
* Based on kRO update: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1
* Turisus Runestone - Reduce amplified bonus damage when dealing normal attacks from 300% to 200%. Add an additional increase ATK-based physical damage by 250% instead on normal maps and 125% on VS maps. Rhydo Runestone won't benefit from this bonus.
* Asir Runestone - Adds a static +70 ATK. Party members now receive 1/2 of the bonus instead of 1/4.
* Pertz Runestone - Changed factor in formula from INT to STR.
* Removed the limit of Turisus Runestone, Asir Runestone and Pertz Runestone that can be held while increasing the limit of the other runestones from 20 to 60.
* Initial release item random option for monster drop
* To add item for monster with random option group, see 'db/[pre-]re/mob_drop.txt'
* To add item random option group with random option group, see 'db/[pre-]re/mob_item_randomopt_group.txt'
* Default entries for random options are follow iRO Crimson/Scarlet Weapon based on
* "[Renewal] Episode 15.2 Crimson Weapon System", see http://www.playragnarok.com/news/updatedetail.aspx?id=280&p=1.
* File uploaded by Oda (iRO's CM) on https://forums.warpportal.com/index.php?/topic/168763-fansitedb-information-distribution-and-request-station/?p=2495922
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up 3b7db36288d70b6f40632e7397af4ed073595c8c
* Moved `RDMOPTG_Crimson_Weapon` from const.txt to `enum Random_Option_Group` in `itemdb.h`.
* Removed `RDMOPT_WEAPON_ATTR_POISON`, `RDMOPT_WEAPON_ATTR_TELEKINESIS`, and `RDMOPT_WEAPON_ATTR_UNDEAD` from Crimson Weapon random group (`RDMOPTG_Crimson_Weapon`), thanks to @atemo
* Added db header for impot-tmpl files, thanks to @secretdataz
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up ac0cdd8dc87c534d26510cf3d37cb1609629919a
* Fixed type on steal checking
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Cleared some drop slot for crimson weapon
* Fixes#2058.
* Added missing skill failure messages for Homunculus S.
* Eternal Quick Combo can no longer be used on Status Immune monsters.
* Disabled the Style Change message for Eleanor. Aegis does not display a message when switching fighting style.
Thanks to @feltenc and @Jeybla!
* Fixes#2069.
* Usable items that don't have a script will now execute as normal.
* Items that have a special effect with no script were not displaying their effect since the check was stopping any execution.
* Cleared up some usages of script command end.
Thanks to @LiamKarlMitchell!
* Feint Bomb will no longer give players permanent effects of AoE when they backslide into them.
* Feint Bomb no longer consumes 1 SP every second while hidden.
* Stealth Field will now apply to all targets, not just allies (party + guildmates).
* Miscellaneous cleanups for Neutral Barrier and Stealth Field.
Thanks to @feltenc!
* Fixed#2001
* Novice Fly Wings (12323) now cannot be used in `noteleport` map
* Novice Butterfly Wings (12324) now cannot be used in `noreturn` map
Signed-off-by: Cydh Ramdh <cydh@pservero.com>