This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added 'consumeitem' to all applicable scripts.
* Moved "Catalog Magician" to Renewal path.
* Created "Pet Commands" and "Homunculus Commands" sections in script_commands.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17138 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- added a missing close in the Kiel Hyre Quest (bugreport:2885)
- added L0ne_W0lf's Cool Event Corp script + a few fixes to it (bugreport:3019)
- fixed a small typo in rachel.txt (bugreport:3029)
Also I really have to ask the developers again to document all the changes they do on item bonuses!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13704 54d463be-8e91-2dee-dedb-b68131a5f0ec
- A lot of files still remain, but they don't have the proper effect names in commented in beside the ID. ;P
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13238 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a few missing warps as well to both town and dungeon warps for Rachel.
* Updated map flags for Rachel quest maps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10663 54d463be-8e91-2dee-dedb-b68131a5f0ec
~ Added Official warps of Rachel. About 50% of them. Will get the rest soon. [erKURITA]
~ Added the Tool/Armor/Weapon dealer, aswell as a Vegetable Gardener. [erKURITA]
~ Added the guards + guide locations. Also added the Zondaman location. [erKURITA]
~ Added Rachel Inn npc. [erKURITA]
\- Special thanks to RockmanEXE for all the info above.
* eAAC update to the vending machine, disguiser and quest warper. [erKURITA]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7349 54d463be-8e91-2dee-dedb-b68131a5f0ec